diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 19 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 |
4 files changed, 34 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index c72388865a2..c16321470a4 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -104,7 +104,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "Realm Achievement", true, false, false }, { "In Water", false, false, false }, { "Terrain Swap", true, false, false }, - { "Sit/stand state", true, true, false } + { "Sit/stand state", true, true, false }, + { "Daily Quest Completed",true, false, false } }; // Checks if object meets the condition @@ -454,6 +455,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const } break; } + case CONDITION_DAILY_QUEST_DONE: + { + if (Player* player = object->ToPlayer()) + condMeets = player->IsDailyQuestDone(ConditionValue1); + break; + } default: condMeets = false; break; @@ -635,6 +642,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_STAND_STATE: mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_DAILY_QUEST_DONE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -1892,6 +1902,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_QUESTTAKEN: case CONDITION_QUEST_NONE: case CONDITION_QUEST_COMPLETE: + case CONDITION_DAILY_QUEST_DONE: { if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1)) { diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index ddfe4a909c0..7f369463361 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -91,7 +91,8 @@ enum ConditionTypes CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) - CONDITION_MAX = 43 // MAX + CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day + CONDITION_MAX = 44 // MAX }; /*! Documentation on implementing a new ConditionSourceType: diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 155b7274d62..edad0786806 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23714,6 +23714,25 @@ void Player::SetDailyQuestStatus(uint32 quest_id) } } +bool Player::IsDailyQuestDone(uint32 quest_id) +{ + bool found = false; + if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id)) + { + std::vector<uint32> const& dailies = GetDynamicValues(PLAYER_DYNAMIC_FIELD_DAILY_QUESTS); + for (uint32 dailyQuestId : dailies) + { + if (dailyQuestId == quest_id) + { + found = true; + break; + } + } + } + + return found; +} + void Player::SetWeeklyQuestStatus(uint32 quest_id) { m_weeklyquests.insert(quest_id); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 69920f66b59..1c0c02808da 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1572,6 +1572,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> QuestGiverStatus GetQuestDialogStatus(Object* questGiver); void SetDailyQuestStatus(uint32 quest_id); + bool IsDailyQuestDone(uint32 quest_id); void SetWeeklyQuestStatus(uint32 quest_id); void SetMonthlyQuestStatus(uint32 quest_id); void SetSeasonalQuestStatus(uint32 quest_id); |