aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/World/npc_professions.cpp221
1 files changed, 3 insertions, 218 deletions
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 9f1df957784..b68722b7ff8 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -64,15 +64,6 @@ A few notes for future developement:
# gossip item and box texts
###*/
-#define GOSSIP_LEARN_POTION "Please teach me how to become a Master of Potions, Lauranna"
-#define GOSSIP_UNLEARN_POTION "I wish to unlearn Potion Mastery"
-#define GOSSIP_LEARN_TRANSMUTE "Please teach me how to become a Master of Transmutations, Zarevhi"
-#define GOSSIP_UNLEARN_TRANSMUTE "I wish to unlearn Transmutation Mastery"
-#define GOSSIP_LEARN_ELIXIR "Please teach me how to become a Master of Elixirs, Lorokeem"
-#define GOSSIP_UNLEARN_ELIXIR "I wish to unlearn Elixir Mastery"
-
-#define BOX_UNLEARN_ALCHEMY_SPEC "Do you really want to unlearn your alchemy specialty and lose all associated recipes? \n Cost: "
-
#define GOSSIP_WEAPON_LEARN "Please teach me how to become a Weaponsmith"
#define GOSSIP_WEAPON_UNLEARN "I wish to unlearn the art of Weaponsmithing"
#define GOSSIP_ARMOR_LEARN "Please teach me how to become a Armorsmith"
@@ -168,19 +159,7 @@ enum ProfessionSpells
S_UNLEARN_SPELLFIRE = 41299,
S_UNLEARN_MOONCLOTH = 41558,
- S_UNLEARN_SHADOWEAVE = 41559,
-
- S_TRANSMUTE = 28672,
- S_ELIXIR = 28677,
- S_POTION = 28675,
-
- S_LEARN_TRANSMUTE = 28674,
- S_LEARN_ELIXIR = 28678,
- S_LEARN_POTION = 28676,
-
- S_UNLEARN_TRANSMUTE = 41565,
- S_UNLEARN_ELIXIR = 41564,
- S_UNLEARN_POTION = 41563,
+ S_UNLEARN_SHADOWEAVE = 41559
};
/*###
@@ -188,11 +167,6 @@ enum ProfessionSpells
###*/
enum SpecializationTrainers
{
- /* Alchemy */
- N_TRAINER_TRANSMUTE = 22427, // Zarevhi
- N_TRAINER_ELIXIR = 19052, // Lorokeem
- N_TRAINER_POTION = 17909, // Lauranna Thar'well
-
/* Blacksmithing */
N_TRAINER_SMITHOMNI1 = 11145, // Myolor Sunderfury
N_TRAINER_SMITHOMNI2 = 11176, // Krathok Moltenfist
@@ -219,26 +193,15 @@ enum SpecializationTrainers
};
/*###
-# specialization quests
-###*/
-enum SpecializationQuests
-{
- /* Alchemy */
- Q_MASTER_TRANSMUTE = 10899,
- Q_MASTER_ELIXIR = 10902,
- Q_MASTER_POTION = 10897,
-};
-
-/*###
# formulas to calculate unlearning cost
###*/
-int32 DoLearnCost(Player* /*player*/) //tailor, alchemy
+int32 DoLearnCost(Player* /*player*/) //tailor
{
return 200000;
}
-int32 DoHighUnlearnCost(Player* /*player*/) //tailor, alchemy
+int32 DoHighUnlearnCost(Player* /*player*/) //tailor
{
return 1500000;
}
@@ -441,183 +404,6 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui
}
/*###
-# start menues alchemy
-###*/
-
-class npc_prof_alchemy : public CreatureScript
-{
-public:
- npc_prof_alchemy() : CreatureScript("npc_prof_alchemy") { }
-
- struct npc_prof_alchemyAI : public ScriptedAI
- {
- npc_prof_alchemyAI(Creature* creature) : ScriptedAI(creature) { }
-
- inline bool HasAlchemySpell(Player* player)
- {
- return (player->HasSpell(S_TRANSMUTE) || player->HasSpell(S_ELIXIR) || player->HasSpell(S_POTION));
- }
-
- bool GossipHello(Player* player) override
- {
- if (me->IsQuestGiver())
- player->PrepareQuestMenu(me->GetGUID());
-
- if (me->IsVendor())
- AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
-
- if (me->IsTrainer())
- AddGossipItemFor(player, GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
-
- if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
- {
- if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
- {
- switch (me->GetEntry())
- {
- case N_TRAINER_TRANSMUTE: //Zarevhi
- if (!HasAlchemySpell(player))
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
- if (player->HasSpell(S_TRANSMUTE))
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
- break;
- case N_TRAINER_ELIXIR: //Lorokeem
- if (!HasAlchemySpell(player))
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
- if (player->HasSpell(S_ELIXIR))
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
- break;
- case N_TRAINER_POTION: //Lauranna Thar'well
- if (!HasAlchemySpell(player))
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
- if (player->HasSpell(S_POTION))
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
- break;
- }
- }
- }
-
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- return true;
- }
-
- void SendActionMenu(Player* player, uint32 action)
- {
- switch (action)
- {
- case GOSSIP_ACTION_TRADE:
- player->GetSession()->SendListInventory(me->GetGUID());
- break;
- case GOSSIP_ACTION_TRAIN:
- player->GetSession()->SendTrainerList(me->GetGUID());
- break;
- //Learn Alchemy
- case GOSSIP_ACTION_INFO_DEF + 1:
- ProcessCastaction(player, me, S_TRANSMUTE, S_LEARN_TRANSMUTE, DoLearnCost(player));
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- ProcessCastaction(player, me, S_ELIXIR, S_LEARN_ELIXIR, DoLearnCost(player));
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- ProcessCastaction(player, me, S_POTION, S_LEARN_POTION, DoLearnCost(player));
- break;
- //Unlearn Alchemy
- case GOSSIP_ACTION_INFO_DEF + 4:
- ProcessCastaction(player, me, 0, S_UNLEARN_TRANSMUTE, DoHighUnlearnCost(player));
- break;
- case GOSSIP_ACTION_INFO_DEF + 5:
- ProcessCastaction(player, me, 0, S_UNLEARN_ELIXIR, DoHighUnlearnCost(player));
- break;
- case GOSSIP_ACTION_INFO_DEF + 6:
- ProcessCastaction(player, me, 0, S_UNLEARN_POTION, DoHighUnlearnCost(player));
- break;
- }
- }
-
- void SendConfirmLearn(Player* player, uint32 action)
- {
- if (action)
- {
- switch (me->GetEntry())
- {
- case N_TRAINER_TRANSMUTE:
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
- //unknown textID ()
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- break;
- case N_TRAINER_ELIXIR:
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
- //unknown textID ()
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- break;
- case N_TRAINER_POTION:
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
- //unknown textID ()
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- break;
- }
- }
- }
-
- void SendConfirmUnlearn(Player* player, uint32 action)
- {
- if (action)
- {
- switch (me->GetEntry())
- {
- case N_TRAINER_TRANSMUTE:
- AddGossipItemFor(player, 0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
- //unknown textID ()
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- break;
- case N_TRAINER_ELIXIR:
- AddGossipItemFor(player, 0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
- //unknown textID ()
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- break;
- case N_TRAINER_POTION:
- AddGossipItemFor(player, 0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
- //unknown textID ()
- SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
- break;
- }
- }
- }
-
- bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
- {
- uint32 const sender = player->PlayerTalkClass->GetGossipOptionSender(gossipListId);
- uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
- ClearGossipMenuFor(player);
- switch (sender)
- {
- case GOSSIP_SENDER_MAIN:
- SendActionMenu(player, action);
- break;
-
- case GOSSIP_SENDER_LEARN:
- SendConfirmLearn(player, action);
- break;
-
- case GOSSIP_SENDER_UNLEARN:
- SendConfirmUnlearn(player, action);
- break;
-
- case GOSSIP_SENDER_CHECK:
- SendActionMenu(player, action);
- break;
- }
- return true;
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_prof_alchemyAI(creature);
- }
-};
-
-/*###
# start menues blacksmith
###*/
@@ -1365,7 +1151,6 @@ public:
void AddSC_npc_professions()
{
- new npc_prof_alchemy();
new npc_prof_blacksmith();
new npc_engineering_tele_trinket();
new go_soothsaying_for_dummies();