diff options
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 08aa2325749..967285e0310 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1770,7 +1770,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff // absorb must be smaller than the damage itself splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage())); - dmgInfo.ModifyDamage(-splitDamage); + dmgInfo.AbsorbDamage(splitDamage); uint32 splitted = splitDamage; uint32 splitted_absorb = 0; @@ -1804,7 +1804,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff // absorb must be smaller than the damage itself splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage())); - dmgInfo.ModifyDamage(-splitDamage); + dmgInfo.AbsorbDamage(splitDamage); uint32 splitted = splitDamage; uint32 split_absorb = 0; |
