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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp13
-rw-r--r--src/server/game/Conditions/ConditionMgr.h3
2 files changed, 14 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 2629013585a..a31d73b6dfb 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -107,7 +107,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Sit/stand state", true, true, false },
{ "Daily Quest Completed",true, false, false },
{ "Charmed", false, false, false },
- { "Pet type", true, false, false }
+ { "Pet type", true, false, false },
+ { "On Taxi", false, false, false }
};
// Checks if object meets the condition
@@ -471,6 +472,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = (((1 << pet->getPetType()) & ConditionValue1) != 0);
break;
}
+ case CONDITION_TAXI:
+ {
+ if (Player* player = object->ToPlayer())
+ condMeets = player->IsInFlight();
+ break;
+ }
default:
condMeets = false;
break;
@@ -653,6 +660,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
case CONDITION_PET_TYPE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
+ case CONDITION_TAXI:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2185,6 +2195,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
break;
case CONDITION_IN_WATER:
case CONDITION_CHARMED:
+ case CONDITION_TAXI:
default:
break;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 659cec02d37..f4068842765 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -76,7 +76,8 @@ enum ConditionTypes
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
- CONDITION_MAX = 46 // MAX
+ CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
+ CONDITION_MAX = 47 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: