diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 |
4 files changed, 6 insertions, 8 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index dcfcf826ddb..ec493c4b23f 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5677,8 +5677,6 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa m_auraBaseMod[modGroup][modType] += apply ? amount : -amount; break; case PCT_MOD: - if (amount <= -100.0f) - amount = -200.0f; ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply); break; } @@ -8094,7 +8092,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att if (unitModType == TOTAL_VALUE) ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply); else - ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, aura->GetAmount() / 100.0f, apply); + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, aura->GetAmount(), apply); } } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 55e11d26411..8ed36224a34 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13348,7 +13348,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f break; case BASE_PCT: case TOTAL_PCT: - m_auraModifiersGroup[unitMod][modifierType] += (apply ? amount : -amount) / 100.0f; + ApplyPercentModFloatVar(m_auraModifiersGroup[unitMod][modifierType], amount, apply); break; default: break; @@ -17385,7 +17385,7 @@ uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType AuraEffectList const& periodicAuras = GetAuraEffectsByType(auraType); for (AuraEffectList::const_iterator i = periodicAuras.begin(); i != periodicAuras.end(); ++i) { - if ((*i)->GetCasterGUID() != caster || (*i)->GetId() != spellId || (*i)->GetEffIndex() != effectIndex) + if ((*i)->GetCasterGUID() != caster || (*i)->GetId() != spellId || (*i)->GetEffIndex() != effectIndex || (*i)->GetTotalTicks() == 0) continue; amount += uint32(((*i)->GetAmount() * std::max<int32>((*i)->GetTotalTicks() - int32((*i)->GetTickNumber()), 0)) / (*i)->GetTotalTicks()); break; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index fae4d83e312..84f07b15c5f 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1516,7 +1516,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const // Heart of the Wild if ((*i)->GetSpellInfo()->SpellIconID == 240 && (*i)->GetMiscValue() == 3) { - int32 HotWMod = (*i)->GetAmount(); + int32 HotWMod = (*i)->GetAmount() / 2; // For each 2% Intelligence, you get 1% stamina and 1% attack power. target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this); break; @@ -4518,7 +4518,7 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float (GetAmount()), apply); if (target->GetTypeId() == TYPEID_PLAYER) - target->ToPlayer()->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount() / 100.0f, apply); + target->ToPlayer()->ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, GetAmount(), apply); } else { diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index ffcd043e55a..8da042f241d 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4552,7 +4552,7 @@ void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOT SpellCastResult Spell::CheckCast(bool strict) { // check death state - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURASTATE) && !m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) + if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD)) return SPELL_FAILED_CASTER_DEAD; // check cooldowns to prevent cheating |