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authorQAston <qaston@gmail.com>2011-08-21 01:04:08 -0700
committerQAston <qaston@gmail.com>2011-08-21 01:04:08 -0700
commit0946843875b62357c66ee805cc932cd56c842ea8 (patch)
tree2adf8e3cb97f72c7da0bd3fa1a854ed668ed1a14 /src
parent396a2e588b3e6799b012d0906f96bff810fb9717 (diff)
parent73b1448f2972fc2be07a35d4d714adba1557dd41 (diff)
Merge pull request #2682 from Fredi/clean
Core/AI: Cleaning up hungarian notation
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/AI/CoreAI/GuardAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp114
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h8
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp100
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h20
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp22
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h24
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp8
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h6
9 files changed, 153 insertions, 153 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index 228996e5d2d..237bc479074 100755
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -140,6 +140,6 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
void GuardAI::JustDied(Unit* killer)
{
- if (Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
- me->SendZoneUnderAttackMessage(pkiller);
+ if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
+ me->SendZoneUnderAttackMessage(player);
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 653c37b1003..02cbacb8db0 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -20,29 +20,29 @@ enum ePoints
POINT_COMBAT_START = 0xFFFFFF
};
-FollowerAI::FollowerAI(Creature* pCreature) : ScriptedAI(pCreature),
+FollowerAI::FollowerAI(Creature* creature) : ScriptedAI(creature),
m_uiLeaderGUID(0),
m_uiUpdateFollowTimer(2500),
m_uiFollowState(STATE_FOLLOW_NONE),
m_pQuestForFollow(NULL)
{}
-void FollowerAI::AttackStart(Unit* pWho)
+void FollowerAI::AttackStart(Unit* who)
{
- if (!pWho)
+ if (!who)
return;
- if (me->Attack(pWho, true))
+ if (me->Attack(who, true))
{
- me->AddThreat(pWho, 0.0f);
- me->SetInCombatWith(pWho);
- pWho->SetInCombatWith(me);
+ me->AddThreat(who, 0.0f);
+ me->SetInCombatWith(who);
+ who->SetInCombatWith(me);
if (me->HasUnitState(UNIT_STAT_FOLLOW))
me->ClearUnitState(UNIT_STAT_FOLLOW);
if (IsCombatMovementAllowed())
- me->GetMotionMaster()->MoveChase(pWho);
+ me->GetMotionMaster()->MoveChase(who);
}
}
@@ -86,30 +86,30 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
return false;
}
-void FollowerAI::MoveInLineOfSight(Unit* pWho)
+void FollowerAI::MoveInLineOfSight(Unit* who)
{
- if (!me->HasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me))
+ if (!me->HasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
{
- if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(pWho))
+ if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who))
return;
- if (!me->canFly() && me->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE)
+ if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
- if (me->IsHostileTo(pWho))
+ if (me->IsHostileTo(who))
{
- float fAttackRadius = me->GetAttackDistance(pWho);
- if (me->IsWithinDistInMap(pWho, fAttackRadius) && me->IsWithinLOSInMap(pWho))
+ float fAttackRadius = me->GetAttackDistance(who);
+ if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
if (!me->getVictim())
{
- pWho->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- AttackStart(pWho);
+ who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
+ AttackStart(who);
}
else if (me->GetMap()->IsDungeon())
{
- pWho->SetInCombatWith(me);
- me->AddThreat(pWho, 0.0f);
+ who->SetInCombatWith(me);
+ me->AddThreat(who, 0.0f);
}
}
}
@@ -122,23 +122,23 @@ void FollowerAI::JustDied(Unit* /*pKiller*/)
return;
//TODO: need a better check for quests with time limit.
- if (Player* pPlayer = GetLeaderForFollower())
+ if (Player* player = GetLeaderForFollower())
{
- if (Group* pGroup = pPlayer->GetGroup())
+ if (Group* group = player->GetGroup())
{
- for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- if (Player* pMember = pRef->getSource())
+ if (Player* member = groupRef->getSource())
{
- if (pMember->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
- pMember->FailQuest(m_pQuestForFollow->GetQuestId());
+ if (member->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
+ member->FailQuest(m_pQuestForFollow->GetQuestId());
}
}
}
else
{
- if (pPlayer->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
- pPlayer->FailQuest(m_pQuestForFollow->GetQuestId());
+ if (player->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(m_pQuestForFollow->GetQuestId());
}
}
}
@@ -198,24 +198,24 @@ void FollowerAI::UpdateAI(const uint32 uiDiff)
bool bIsMaxRangeExceeded = true;
- if (Player* pPlayer = GetLeaderForFollower())
+ if (Player* player = GetLeaderForFollower())
{
if (HasFollowState(STATE_FOLLOW_RETURNING))
{
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader.");
RemoveFollowState(STATE_FOLLOW_RETURNING);
- me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
+ me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
return;
}
- if (Group* pGroup = pPlayer->GetGroup())
+ if (Group* group = player->GetGroup())
{
- for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* pMember = pRef->getSource();
+ Player* member = groupRef->getSource();
- if (pMember && me->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE))
+ if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
bIsMaxRangeExceeded = false;
break;
@@ -224,7 +224,7 @@ void FollowerAI::UpdateAI(const uint32 uiDiff)
}
else
{
- if (me->IsWithinDistInMap(pPlayer, MAX_PLAYER_DISTANCE))
+ if (me->IsWithinDistInMap(player, MAX_PLAYER_DISTANCE))
bIsMaxRangeExceeded = false;
}
}
@@ -253,12 +253,12 @@ void FollowerAI::UpdateFollowerAI(const uint32 /*uiDiff*/)
DoMeleeAttackIfReady();
}
-void FollowerAI::MovementInform(uint32 uiMotionType, uint32 uiPointId)
+void FollowerAI::MovementInform(uint32 motionType, uint32 pointId)
{
- if (uiMotionType != POINT_MOTION_TYPE || !HasFollowState(STATE_FOLLOW_INPROGRESS))
+ if (motionType != POINT_MOTION_TYPE || !HasFollowState(STATE_FOLLOW_INPROGRESS))
return;
- if (uiPointId == POINT_COMBAT_START)
+ if (pointId == POINT_COMBAT_START)
{
if (GetLeaderForFollower())
{
@@ -270,7 +270,7 @@ void FollowerAI::MovementInform(uint32 uiMotionType, uint32 uiPointId)
}
}
-void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const Quest* pQuest)
+void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Quest* quest)
{
if (me->getVictim())
{
@@ -285,12 +285,12 @@ void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const
}
//set variables
- m_uiLeaderGUID = pLeader->GetGUID();
+ m_uiLeaderGUID = player->GetGUID();
- if (uiFactionForFollower)
- me->setFaction(uiFactionForFollower);
+ if (factionForFollower)
+ me->setFaction(factionForFollower);
- m_pQuestForFollow = pQuest;
+ m_pQuestForFollow = quest;
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
@@ -303,30 +303,30 @@ void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const
AddFollowState(STATE_FOLLOW_INPROGRESS);
- me->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
+ me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
- sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", pLeader->GetName(), m_uiLeaderGUID);
+ sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName(), m_uiLeaderGUID);
}
Player* FollowerAI::GetLeaderForFollower()
{
- if (Player* pLeader = Unit::GetPlayer(*me, m_uiLeaderGUID))
+ if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID))
{
- if (pLeader->isAlive())
- return pLeader;
+ if (player->isAlive())
+ return player;
else
{
- if (Group* pGroup = pLeader->GetGroup())
+ if (Group* group = player->GetGroup())
{
- for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* pMember = pRef->getSource();
+ Player* member = groupRef->getSource();
- if (pMember && pMember->isAlive() && me->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE))
+ if (member && member->isAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader.");
- m_uiLeaderGUID = pMember->GetGUID();
- return pMember;
+ m_uiLeaderGUID = member->GetGUID();
+ return member;
break;
}
}
@@ -360,12 +360,12 @@ void FollowerAI::SetFollowComplete(bool bWithEndEvent)
AddFollowState(STATE_FOLLOW_COMPLETE);
}
-void FollowerAI::SetFollowPaused(bool bPaused)
+void FollowerAI::SetFollowPaused(bool paused)
{
if (!HasFollowState(STATE_FOLLOW_INPROGRESS) || HasFollowState(STATE_FOLLOW_COMPLETE))
return;
- if (bPaused)
+ if (paused)
{
AddFollowState(STATE_FOLLOW_PAUSED);
@@ -382,7 +382,7 @@ void FollowerAI::SetFollowPaused(bool bPaused)
{
RemoveFollowState(STATE_FOLLOW_PAUSED);
- if (Player* pLeader = GetLeaderForFollower())
- me->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
+ if (Player* leader = GetLeaderForFollower())
+ me->GetMotionMaster()->MoveFollow(leader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
}
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index d352141e3e9..1c81b5f73fc 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -21,12 +21,12 @@ enum eFollowState
class FollowerAI : public ScriptedAI
{
public:
- explicit FollowerAI(Creature* pCreature);
+ explicit FollowerAI(Creature* creature);
~FollowerAI() {}
//virtual void WaypointReached(uint32 uiPointId) = 0;
- void MovementInform(uint32 uiMotionType, uint32 uiPointId);
+ void MovementInform(uint32 motionType, uint32 pointId);
void AttackStart(Unit*);
@@ -41,7 +41,7 @@ class FollowerAI : public ScriptedAI
void UpdateAI(const uint32); //the "internal" update, calls UpdateFollowerAI()
virtual void UpdateFollowerAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
- void StartFollow(Player* pPlayer, uint32 uiFactionForFollower = 0, const Quest* pQuest = NULL);
+ void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL);
void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow
void SetFollowComplete(bool bWithEndEvent = false);
@@ -55,7 +55,7 @@ class FollowerAI : public ScriptedAI
void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; }
void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; }
- bool AssistPlayerInCombat(Unit* pWho);
+ bool AssistPlayerInCombat(Unit* who);
uint64 m_uiLeaderGUID;
uint32 m_uiUpdateFollowTimer;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 7817465c55e..7305d41ec2d 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -214,23 +214,23 @@ void SmartAI::EndPath(bool fail)
{
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))
{
- Player* plr = (*targets->begin())->ToPlayer();
- if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse())
- plr->GroupEventHappens(mEscortQuestID, me);
+ Player* player = (*targets->begin())->ToPlayer();
+ if (!fail && player->IsAtGroupRewardDistance(me) && !player->GetCorpse())
+ player->GroupEventHappens(mEscortQuestID, me);
- if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
- plr->FailQuest(mEscortQuestID);
+ if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(mEscortQuestID);
- if (Group* pGroup = plr->GetGroup())
+ if (Group* group = player->GetGroup())
{
- for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* pGroupGuy = gr->getSource();
+ Player* groupGuy = groupRef->getSource();
- if (!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse())
- pGroupGuy->AreaExploredOrEventHappens(mEscortQuestID);
- if (fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
- pGroupGuy->FailQuest(mEscortQuestID);
+ if (!fail && groupGuy->IsAtGroupRewardDistance(me) && !groupGuy->GetCorpse())
+ groupGuy->AreaExploredOrEventHappens(mEscortQuestID);
+ if (fail && groupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ groupGuy->FailQuest(mEscortQuestID);
}
}
}else
@@ -239,11 +239,11 @@ void SmartAI::EndPath(bool fail)
{
if (GetScript()->IsPlayer((*iter)))
{
- Player* plr = (*iter)->ToPlayer();
- if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse())
- plr->AreaExploredOrEventHappens(mEscortQuestID);
- if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
- plr->FailQuest(mEscortQuestID);
+ Player* player = (*iter)->ToPlayer();
+ if (!fail && player->IsAtGroupRewardDistance(me) && !player->GetCorpse())
+ player->AreaExploredOrEventHappens(mEscortQuestID);
+ if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(mEscortQuestID);
}
}
}
@@ -346,12 +346,12 @@ void SmartAI::UpdateAI(const uint32 diff)
{
if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true))
{
- if (Player* plr = me->GetPlayer(*me, mFollowGuid))
+ if (Player* player = me->GetPlayer(*me, mFollowGuid))
{
if (!mFollowCreditType)
- plr->RewardPlayerAndGroupAtEvent(mFollowCredit, me);
+ player->RewardPlayerAndGroupAtEvent(mFollowCredit, me);
else
- plr->GroupEventHappens(mFollowCredit, me);
+ player->GroupEventHappens(mFollowCredit, me);
}
mFollowGuid = 0;
mFollowDist = 0;
@@ -385,17 +385,17 @@ bool SmartAI::IsEscortInvokerInRange()
{
if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin())))
{
- Player* plr = (*targets->begin())->ToPlayer();
- if (me->GetDistance(plr) <= SMART_ESCORT_MAX_PLAYER_DIST)
+ Player* player = (*targets->begin())->ToPlayer();
+ if (me->GetDistance(player) <= SMART_ESCORT_MAX_PLAYER_DIST)
return true;
- if (Group* pGroup = plr->GetGroup())
+ if (Group* group = player->GetGroup())
{
- for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* pGroupGuy = gr->getSource();
+ Player* groupGuy = groupRef->getSource();
- if (me->GetDistance(pGroupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST)
+ if (me->GetDistance(groupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST)
return true;
}
}
@@ -499,9 +499,9 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const
return true;
}
-bool SmartAI::AssistPlayerInCombat(Unit* pWho)
+bool SmartAI::AssistPlayerInCombat(Unit* who)
{
- if (!pWho || !pWho->getVictim())
+ if (!who || !who->getVictim())
return false;
//experimental (unknown) flag not present
@@ -509,26 +509,26 @@ bool SmartAI::AssistPlayerInCombat(Unit* pWho)
return false;
//not a player
- if (!pWho->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
- if (me->IsFriendlyTo(pWho))
+ if (me->IsFriendlyTo(who))
return false;
//too far away and no free sight?
- if (me->IsWithinDistInMap(pWho, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(pWho))
+ if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
if (!me->getVictim())
{
- AttackStart(pWho);
+ AttackStart(who);
return true;
}
else
{
- pWho->SetInCombatWith(me);
- me->AddThreat(pWho, 0.0f);
+ who->SetInCombatWith(me);
+ me->AddThreat(who, 0.0f);
return true;
}
}
@@ -606,29 +606,29 @@ void SmartAI::AttackStart(Unit* who)
}
}
-void SmartAI::SpellHit(Unit* pUnit, const SpellInfo* pSpell)
+void SmartAI::SpellHit(Unit* unit, const SpellInfo* spellInfo)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, pUnit, 0, 0, false, pSpell);
+ GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo);
}
-void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* pSpell)
+void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, pSpell);
+ GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, spellInfo);
}
-void SmartAI::DamageTaken(Unit* done_by, uint32& damage)
+void SmartAI::DamageTaken(Unit* doneBy, uint32& damage)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, done_by, damage);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);
}
-void SmartAI::HealReceived(Unit* done_by, uint32& addhealth)
+void SmartAI::HealReceived(Unit* doneBy, uint32& addhealth)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_HEAL, done_by, addhealth);
+ GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_HEAL, doneBy, addhealth);
}
-void SmartAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
+void SmartAI::ReceiveEmote(Player* player, uint32 textEmote)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, pPlayer, text_emote);
+ GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote);
}
void SmartAI::IsSummonedBy(Unit* summoner)
@@ -636,9 +636,9 @@ void SmartAI::IsSummonedBy(Unit* summoner)
GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner);
}
-void SmartAI::DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/)
+void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, done_to, damage);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, doneTo, damage);
}
void SmartAI::SummonedCreatureDespawn(Creature* unit)
@@ -705,14 +705,14 @@ void SmartAI::SetRun(bool run)
mRun = run;
}
-void SmartAI::SetFly(bool bFly)
+void SmartAI::SetFly(bool fly)
{
- me->SetFlying(bFly);
+ me->SetFlying(fly);
}
-void SmartAI::SetSwimm(bool bSwimm)
+void SmartAI::SetSwim(bool swim)
{
- if (bSwimm)
+ if (swim)
me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
else
me->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 834a34bf17b..a4926226a91 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -100,22 +100,22 @@ class SmartAI : public CreatureAI
void MoveInLineOfSight(Unit* who);
// Called when hit by a spell
- void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
+ void SpellHit(Unit* unit, const SpellInfo* spellInfo);
// Called when spell hits a target
- void SpellHitTarget(Unit* target, const SpellInfo* pSpell);
+ void SpellHitTarget(Unit* target, const SpellInfo* spellInfo);
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* done_by, uint32& damage);
+ void DamageTaken(Unit* doneBy, uint32& damage);
// Called when the creature receives heal
- void HealReceived(Unit* done_by, uint32& addhealth);
+ void HealReceived(Unit* doneBy, uint32& addhealth);
// Called at World update tick
void UpdateAI(const uint32 diff);
// Called at text emote receive from player
- void ReceiveEmote(Player* pPlayer, uint32 text_emote);
+ void ReceiveEmote(Player* player, uint32 textEmote);
// Called at waypoint reached or point movement finished
void MovementInform(uint32 MovementType, uint32 Data);
@@ -124,7 +124,7 @@ class SmartAI : public CreatureAI
void IsSummonedBy(Unit* summoner);
// Called at any Damage to any victim (before damage apply)
- void DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/);
+ void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/);
// Called when a summoned creature dissapears (UnSommoned)
void SummonedCreatureDespawn(Creature* unit);
@@ -169,11 +169,11 @@ class SmartAI : public CreatureAI
void MovepointReached(uint32 id);
// Makes the creature run/walk
- void SetRun(bool bRun = true);
+ void SetRun(bool run = true);
- void SetFly(bool bFly = true);
+ void SetFly(bool fly = true);
- void SetSwimm(bool bSwimm = true);
+ void SetSwim(bool swim = true);
void sGossipHello(Player* player);
void sGossipSelect(Player* player, uint32 sender, uint32 action);
@@ -220,7 +220,7 @@ class SmartAI : public CreatureAI
bool mCanCombatMove;
bool mForcedPaused;
- bool AssistPlayerInCombat(Unit* pWho);
+ bool AssistPlayerInCombat(Unit* who);
uint32 mDespawnTime;
uint32 mDespawnState;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index d2cd386828b..cbcbc1e2290 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1212,12 +1212,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run ? true : false);
break;
}
- case SMART_ACTION_SET_SWIMM:
+ case SMART_ACTION_SET_SWIM:
{
if (!IsSmart())
return;
- CAST_AI(SmartAI, me->AI())->SetSwimm(e.action.setSwimm.swimm ? true : false);
+ CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim ? true : false);
break;
}
case SMART_ACTION_WP_START:
@@ -1946,9 +1946,9 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
if (trigger)
{
l->push_back(trigger);
- if (Player* plr = trigger->ToPlayer())
- if (Group* pGroup = plr->GetGroup())
- for (GroupReference* groupRef = pGroup->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
+ if (Player* player = trigger->ToPlayer())
+ if (Group* group = player->GetGroup())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
if (Player* member = groupRef->getSource())
l->push_back(member);
}
@@ -2263,10 +2263,10 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me || !me->isInCombat())
return;
- Unit* pUnit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit);
- if (!pUnit)
+ Unit* unit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit);
+ if (!unit)
return;
- ProcessAction(e, pUnit);
+ ProcessAction(e, unit);
RecalcTimer(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax);
break;
}
@@ -2881,15 +2881,15 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Unit* pUnit = NULL;
+ Unit* unit = NULL;
Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
- Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, pUnit, u_check);
+ Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range);
- return pUnit;
+ return unit;
}
void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 0ff6f9efefc..62855154c8a 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -151,35 +151,35 @@ class SmartScript
return NULL;
}
- GameObject* FindGameObjectNear(WorldObject* pSearchObject, uint32 guid) const
+ GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
{
- GameObject* pGameObject = NULL;
+ GameObject* gameObject = NULL;
- CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck);
+ Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid);
+ Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
- cell.Visit(p, objectChecker, *pSearchObject->GetMap());
+ cell.Visit(p, objectChecker, *searchObject->GetMap());
- return pGameObject;
+ return gameObject;
}
- Creature* FindCreatureNear(WorldObject* pSearchObject, uint32 guid) const
+ Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
{
Creature* crea = NULL;
- CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::CreatureWithDbGUIDCheck target_check(pSearchObject, guid);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(pSearchObject, crea, target_check);
+ Trinity::CreatureWithDbGUIDCheck target_check(searchObject, guid);
+ Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, crea, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- cell.Visit(p, unit_checker, *pSearchObject->GetMap());
+ cell.Visit(p, unit_checker, *searchObject->GetMap());
return crea;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index cc244f77dc2..ce40d42a74e 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -334,13 +334,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_SPELLHIT_TARGET:
if (e.event.spellHit.spell)
{
- SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(e.event.spellHit.spell);
- if (!pSpell)
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.event.spellHit.spell);
+ if (!spellInfo)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
return false;
}
- if (e.event.spellHit.school && (e.event.spellHit.school & pSpell->SchoolMask) != pSpell->SchoolMask)
+ if (e.event.spellHit.school && (e.event.spellHit.school & spellInfo->SchoolMask) != spellInfo->SchoolMask)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
return false;
@@ -739,7 +739,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_WP_PAUSE:
case SMART_ACTION_SET_FLY:
case SMART_ACTION_SET_RUN:
- case SMART_ACTION_SET_SWIMM:
+ case SMART_ACTION_SET_SWIM:
case SMART_ACTION_FORCE_DESPAWN:
case SMART_ACTION_SET_INGAME_PHASE_MASK:
case SMART_ACTION_SET_UNIT_FLAG:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 2292a343c21..30024c42932 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -420,7 +420,7 @@ enum SMART_ACTION
SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID
SMART_ACTION_SET_RUN = 59, // 0/1
SMART_ACTION_SET_FLY = 60, // 0/1
- SMART_ACTION_SET_SWIMM = 61, // 0/1
+ SMART_ACTION_SET_SWIM = 61, // 0/1
SMART_ACTION_TELEPORT = 62, // mapID,
SMART_ACTION_STORE_VARIABLE_DECIMAL = 63, // varID, number
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
@@ -754,8 +754,8 @@ struct SmartAction
struct
{
- uint32 swimm;
- } setSwimm;
+ uint32 swim;
+ } setSwim;
struct
{