diff options
author | QAston <qaston@gmail.com> | 2011-08-21 01:04:08 -0700 |
---|---|---|
committer | QAston <qaston@gmail.com> | 2011-08-21 01:04:08 -0700 |
commit | 0946843875b62357c66ee805cc932cd56c842ea8 (patch) | |
tree | 2adf8e3cb97f72c7da0bd3fa1a854ed668ed1a14 /src | |
parent | 396a2e588b3e6799b012d0906f96bff810fb9717 (diff) | |
parent | 73b1448f2972fc2be07a35d4d714adba1557dd41 (diff) |
Merge pull request #2682 from Fredi/clean
Core/AI: Cleaning up hungarian notation
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/AI/CoreAI/GuardAI.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 114 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h | 8 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 100 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 20 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 22 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 24 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 8 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 6 |
9 files changed, 153 insertions, 153 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp index 228996e5d2d..237bc479074 100755 --- a/src/server/game/AI/CoreAI/GuardAI.cpp +++ b/src/server/game/AI/CoreAI/GuardAI.cpp @@ -140,6 +140,6 @@ void GuardAI::UpdateAI(const uint32 /*diff*/) void GuardAI::JustDied(Unit* killer) { - if (Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) - me->SendZoneUnderAttackMessage(pkiller); + if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) + me->SendZoneUnderAttackMessage(player); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 653c37b1003..02cbacb8db0 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -20,29 +20,29 @@ enum ePoints POINT_COMBAT_START = 0xFFFFFF }; -FollowerAI::FollowerAI(Creature* pCreature) : ScriptedAI(pCreature), +FollowerAI::FollowerAI(Creature* creature) : ScriptedAI(creature), m_uiLeaderGUID(0), m_uiUpdateFollowTimer(2500), m_uiFollowState(STATE_FOLLOW_NONE), m_pQuestForFollow(NULL) {} -void FollowerAI::AttackStart(Unit* pWho) +void FollowerAI::AttackStart(Unit* who) { - if (!pWho) + if (!who) return; - if (me->Attack(pWho, true)) + if (me->Attack(who, true)) { - me->AddThreat(pWho, 0.0f); - me->SetInCombatWith(pWho); - pWho->SetInCombatWith(me); + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); if (me->HasUnitState(UNIT_STAT_FOLLOW)) me->ClearUnitState(UNIT_STAT_FOLLOW); if (IsCombatMovementAllowed()) - me->GetMotionMaster()->MoveChase(pWho); + me->GetMotionMaster()->MoveChase(who); } } @@ -86,30 +86,30 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who) return false; } -void FollowerAI::MoveInLineOfSight(Unit* pWho) +void FollowerAI::MoveInLineOfSight(Unit* who) { - if (!me->HasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(me)) + if (!me->HasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { - if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(pWho)) + if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who)) return; - if (!me->canFly() && me->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE) + if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; - if (me->IsHostileTo(pWho)) + if (me->IsHostileTo(who)) { - float fAttackRadius = me->GetAttackDistance(pWho); - if (me->IsWithinDistInMap(pWho, fAttackRadius) && me->IsWithinLOSInMap(pWho)) + float fAttackRadius = me->GetAttackDistance(who); + if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who)) { if (!me->getVictim()) { - pWho->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); - AttackStart(pWho); + who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); + AttackStart(who); } else if (me->GetMap()->IsDungeon()) { - pWho->SetInCombatWith(me); - me->AddThreat(pWho, 0.0f); + who->SetInCombatWith(me); + me->AddThreat(who, 0.0f); } } } @@ -122,23 +122,23 @@ void FollowerAI::JustDied(Unit* /*pKiller*/) return; //TODO: need a better check for quests with time limit. - if (Player* pPlayer = GetLeaderForFollower()) + if (Player* player = GetLeaderForFollower()) { - if (Group* pGroup = pPlayer->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - if (Player* pMember = pRef->getSource()) + if (Player* member = groupRef->getSource()) { - if (pMember->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) - pMember->FailQuest(m_pQuestForFollow->GetQuestId()); + if (member->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) + member->FailQuest(m_pQuestForFollow->GetQuestId()); } } } else { - if (pPlayer->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) - pPlayer->FailQuest(m_pQuestForFollow->GetQuestId()); + if (player->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(m_pQuestForFollow->GetQuestId()); } } } @@ -198,24 +198,24 @@ void FollowerAI::UpdateAI(const uint32 uiDiff) bool bIsMaxRangeExceeded = true; - if (Player* pPlayer = GetLeaderForFollower()) + if (Player* player = GetLeaderForFollower()) { if (HasFollowState(STATE_FOLLOW_RETURNING)) { sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader."); RemoveFollowState(STATE_FOLLOW_RETURNING); - me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); return; } - if (Group* pGroup = pPlayer->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* pMember = pRef->getSource(); + Player* member = groupRef->getSource(); - if (pMember && me->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE)) + if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) { bIsMaxRangeExceeded = false; break; @@ -224,7 +224,7 @@ void FollowerAI::UpdateAI(const uint32 uiDiff) } else { - if (me->IsWithinDistInMap(pPlayer, MAX_PLAYER_DISTANCE)) + if (me->IsWithinDistInMap(player, MAX_PLAYER_DISTANCE)) bIsMaxRangeExceeded = false; } } @@ -253,12 +253,12 @@ void FollowerAI::UpdateFollowerAI(const uint32 /*uiDiff*/) DoMeleeAttackIfReady(); } -void FollowerAI::MovementInform(uint32 uiMotionType, uint32 uiPointId) +void FollowerAI::MovementInform(uint32 motionType, uint32 pointId) { - if (uiMotionType != POINT_MOTION_TYPE || !HasFollowState(STATE_FOLLOW_INPROGRESS)) + if (motionType != POINT_MOTION_TYPE || !HasFollowState(STATE_FOLLOW_INPROGRESS)) return; - if (uiPointId == POINT_COMBAT_START) + if (pointId == POINT_COMBAT_START) { if (GetLeaderForFollower()) { @@ -270,7 +270,7 @@ void FollowerAI::MovementInform(uint32 uiMotionType, uint32 uiPointId) } } -void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const Quest* pQuest) +void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Quest* quest) { if (me->getVictim()) { @@ -285,12 +285,12 @@ void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const } //set variables - m_uiLeaderGUID = pLeader->GetGUID(); + m_uiLeaderGUID = player->GetGUID(); - if (uiFactionForFollower) - me->setFaction(uiFactionForFollower); + if (factionForFollower) + me->setFaction(factionForFollower); - m_pQuestForFollow = pQuest; + m_pQuestForFollow = quest; if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { @@ -303,30 +303,30 @@ void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const AddFollowState(STATE_FOLLOW_INPROGRESS); - me->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", pLeader->GetName(), m_uiLeaderGUID); + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName(), m_uiLeaderGUID); } Player* FollowerAI::GetLeaderForFollower() { - if (Player* pLeader = Unit::GetPlayer(*me, m_uiLeaderGUID)) + if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID)) { - if (pLeader->isAlive()) - return pLeader; + if (player->isAlive()) + return player; else { - if (Group* pGroup = pLeader->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* pMember = pRef->getSource(); + Player* member = groupRef->getSource(); - if (pMember && pMember->isAlive() && me->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE)) + if (member && member->isAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) { sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader."); - m_uiLeaderGUID = pMember->GetGUID(); - return pMember; + m_uiLeaderGUID = member->GetGUID(); + return member; break; } } @@ -360,12 +360,12 @@ void FollowerAI::SetFollowComplete(bool bWithEndEvent) AddFollowState(STATE_FOLLOW_COMPLETE); } -void FollowerAI::SetFollowPaused(bool bPaused) +void FollowerAI::SetFollowPaused(bool paused) { if (!HasFollowState(STATE_FOLLOW_INPROGRESS) || HasFollowState(STATE_FOLLOW_COMPLETE)) return; - if (bPaused) + if (paused) { AddFollowState(STATE_FOLLOW_PAUSED); @@ -382,7 +382,7 @@ void FollowerAI::SetFollowPaused(bool bPaused) { RemoveFollowState(STATE_FOLLOW_PAUSED); - if (Player* pLeader = GetLeaderForFollower()) - me->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + if (Player* leader = GetLeaderForFollower()) + me->GetMotionMaster()->MoveFollow(leader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); } } diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index d352141e3e9..1c81b5f73fc 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -21,12 +21,12 @@ enum eFollowState class FollowerAI : public ScriptedAI { public: - explicit FollowerAI(Creature* pCreature); + explicit FollowerAI(Creature* creature); ~FollowerAI() {} //virtual void WaypointReached(uint32 uiPointId) = 0; - void MovementInform(uint32 uiMotionType, uint32 uiPointId); + void MovementInform(uint32 motionType, uint32 pointId); void AttackStart(Unit*); @@ -41,7 +41,7 @@ class FollowerAI : public ScriptedAI void UpdateAI(const uint32); //the "internal" update, calls UpdateFollowerAI() virtual void UpdateFollowerAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc) - void StartFollow(Player* pPlayer, uint32 uiFactionForFollower = 0, const Quest* pQuest = NULL); + void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL); void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow void SetFollowComplete(bool bWithEndEvent = false); @@ -55,7 +55,7 @@ class FollowerAI : public ScriptedAI void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; } void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; } - bool AssistPlayerInCombat(Unit* pWho); + bool AssistPlayerInCombat(Unit* who); uint64 m_uiLeaderGUID; uint32 m_uiUpdateFollowTimer; diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 7817465c55e..7305d41ec2d 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -214,23 +214,23 @@ void SmartAI::EndPath(bool fail) { if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) { - Player* plr = (*targets->begin())->ToPlayer(); - if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) - plr->GroupEventHappens(mEscortQuestID, me); + Player* player = (*targets->begin())->ToPlayer(); + if (!fail && player->IsAtGroupRewardDistance(me) && !player->GetCorpse()) + player->GroupEventHappens(mEscortQuestID, me); - if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) - plr->FailQuest(mEscortQuestID); + if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(mEscortQuestID); - if (Group* pGroup = plr->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* pGroupGuy = gr->getSource(); + Player* groupGuy = groupRef->getSource(); - if (!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse()) - pGroupGuy->AreaExploredOrEventHappens(mEscortQuestID); - if (fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) - pGroupGuy->FailQuest(mEscortQuestID); + if (!fail && groupGuy->IsAtGroupRewardDistance(me) && !groupGuy->GetCorpse()) + groupGuy->AreaExploredOrEventHappens(mEscortQuestID); + if (fail && groupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + groupGuy->FailQuest(mEscortQuestID); } } }else @@ -239,11 +239,11 @@ void SmartAI::EndPath(bool fail) { if (GetScript()->IsPlayer((*iter))) { - Player* plr = (*iter)->ToPlayer(); - if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) - plr->AreaExploredOrEventHappens(mEscortQuestID); - if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) - plr->FailQuest(mEscortQuestID); + Player* player = (*iter)->ToPlayer(); + if (!fail && player->IsAtGroupRewardDistance(me) && !player->GetCorpse()) + player->AreaExploredOrEventHappens(mEscortQuestID); + if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(mEscortQuestID); } } } @@ -346,12 +346,12 @@ void SmartAI::UpdateAI(const uint32 diff) { if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true)) { - if (Player* plr = me->GetPlayer(*me, mFollowGuid)) + if (Player* player = me->GetPlayer(*me, mFollowGuid)) { if (!mFollowCreditType) - plr->RewardPlayerAndGroupAtEvent(mFollowCredit, me); + player->RewardPlayerAndGroupAtEvent(mFollowCredit, me); else - plr->GroupEventHappens(mFollowCredit, me); + player->GroupEventHappens(mFollowCredit, me); } mFollowGuid = 0; mFollowDist = 0; @@ -385,17 +385,17 @@ bool SmartAI::IsEscortInvokerInRange() { if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) { - Player* plr = (*targets->begin())->ToPlayer(); - if (me->GetDistance(plr) <= SMART_ESCORT_MAX_PLAYER_DIST) + Player* player = (*targets->begin())->ToPlayer(); + if (me->GetDistance(player) <= SMART_ESCORT_MAX_PLAYER_DIST) return true; - if (Group* pGroup = plr->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* pGroupGuy = gr->getSource(); + Player* groupGuy = groupRef->getSource(); - if (me->GetDistance(pGroupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST) + if (me->GetDistance(groupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST) return true; } } @@ -499,9 +499,9 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const return true; } -bool SmartAI::AssistPlayerInCombat(Unit* pWho) +bool SmartAI::AssistPlayerInCombat(Unit* who) { - if (!pWho || !pWho->getVictim()) + if (!who || !who->getVictim()) return false; //experimental (unknown) flag not present @@ -509,26 +509,26 @@ bool SmartAI::AssistPlayerInCombat(Unit* pWho) return false; //not a player - if (!pWho->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) return false; //never attack friendly - if (me->IsFriendlyTo(pWho)) + if (me->IsFriendlyTo(who)) return false; //too far away and no free sight? - if (me->IsWithinDistInMap(pWho, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(pWho)) + if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who)) { //already fighting someone? if (!me->getVictim()) { - AttackStart(pWho); + AttackStart(who); return true; } else { - pWho->SetInCombatWith(me); - me->AddThreat(pWho, 0.0f); + who->SetInCombatWith(me); + me->AddThreat(who, 0.0f); return true; } } @@ -606,29 +606,29 @@ void SmartAI::AttackStart(Unit* who) } } -void SmartAI::SpellHit(Unit* pUnit, const SpellInfo* pSpell) +void SmartAI::SpellHit(Unit* unit, const SpellInfo* spellInfo) { - GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, pUnit, 0, 0, false, pSpell); + GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo); } -void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* pSpell) +void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo) { - GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, pSpell); + GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, spellInfo); } -void SmartAI::DamageTaken(Unit* done_by, uint32& damage) +void SmartAI::DamageTaken(Unit* doneBy, uint32& damage) { - GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, done_by, damage); + GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage); } -void SmartAI::HealReceived(Unit* done_by, uint32& addhealth) +void SmartAI::HealReceived(Unit* doneBy, uint32& addhealth) { - GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_HEAL, done_by, addhealth); + GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_HEAL, doneBy, addhealth); } -void SmartAI::ReceiveEmote(Player* pPlayer, uint32 text_emote) +void SmartAI::ReceiveEmote(Player* player, uint32 textEmote) { - GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, pPlayer, text_emote); + GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote); } void SmartAI::IsSummonedBy(Unit* summoner) @@ -636,9 +636,9 @@ void SmartAI::IsSummonedBy(Unit* summoner) GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner); } -void SmartAI::DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/) +void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) { - GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, done_to, damage); + GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, doneTo, damage); } void SmartAI::SummonedCreatureDespawn(Creature* unit) @@ -705,14 +705,14 @@ void SmartAI::SetRun(bool run) mRun = run; } -void SmartAI::SetFly(bool bFly) +void SmartAI::SetFly(bool fly) { - me->SetFlying(bFly); + me->SetFlying(fly); } -void SmartAI::SetSwimm(bool bSwimm) +void SmartAI::SetSwim(bool swim) { - if (bSwimm) + if (swim) me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); else me->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 834a34bf17b..a4926226a91 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -100,22 +100,22 @@ class SmartAI : public CreatureAI void MoveInLineOfSight(Unit* who); // Called when hit by a spell - void SpellHit(Unit* pUnit, const SpellInfo* pSpell); + void SpellHit(Unit* unit, const SpellInfo* spellInfo); // Called when spell hits a target - void SpellHitTarget(Unit* target, const SpellInfo* pSpell); + void SpellHitTarget(Unit* target, const SpellInfo* spellInfo); // Called at any Damage from any attacker (before damage apply) - void DamageTaken(Unit* done_by, uint32& damage); + void DamageTaken(Unit* doneBy, uint32& damage); // Called when the creature receives heal - void HealReceived(Unit* done_by, uint32& addhealth); + void HealReceived(Unit* doneBy, uint32& addhealth); // Called at World update tick void UpdateAI(const uint32 diff); // Called at text emote receive from player - void ReceiveEmote(Player* pPlayer, uint32 text_emote); + void ReceiveEmote(Player* player, uint32 textEmote); // Called at waypoint reached or point movement finished void MovementInform(uint32 MovementType, uint32 Data); @@ -124,7 +124,7 @@ class SmartAI : public CreatureAI void IsSummonedBy(Unit* summoner); // Called at any Damage to any victim (before damage apply) - void DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/); + void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/); // Called when a summoned creature dissapears (UnSommoned) void SummonedCreatureDespawn(Creature* unit); @@ -169,11 +169,11 @@ class SmartAI : public CreatureAI void MovepointReached(uint32 id); // Makes the creature run/walk - void SetRun(bool bRun = true); + void SetRun(bool run = true); - void SetFly(bool bFly = true); + void SetFly(bool fly = true); - void SetSwimm(bool bSwimm = true); + void SetSwim(bool swim = true); void sGossipHello(Player* player); void sGossipSelect(Player* player, uint32 sender, uint32 action); @@ -220,7 +220,7 @@ class SmartAI : public CreatureAI bool mCanCombatMove; bool mForcedPaused; - bool AssistPlayerInCombat(Unit* pWho); + bool AssistPlayerInCombat(Unit* who); uint32 mDespawnTime; uint32 mDespawnState; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index d2cd386828b..cbcbc1e2290 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1212,12 +1212,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run ? true : false); break; } - case SMART_ACTION_SET_SWIMM: + case SMART_ACTION_SET_SWIM: { if (!IsSmart()) return; - CAST_AI(SmartAI, me->AI())->SetSwimm(e.action.setSwimm.swimm ? true : false); + CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim ? true : false); break; } case SMART_ACTION_WP_START: @@ -1946,9 +1946,9 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* if (trigger) { l->push_back(trigger); - if (Player* plr = trigger->ToPlayer()) - if (Group* pGroup = plr->GetGroup()) - for (GroupReference* groupRef = pGroup->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + if (Player* player = trigger->ToPlayer()) + if (Group* group = player->GetGroup()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) if (Player* member = groupRef->getSource()) l->push_back(member); } @@ -2263,10 +2263,10 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui if (!me || !me->isInCombat()) return; - Unit* pUnit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit); - if (!pUnit) + Unit* unit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit); + if (!unit) return; - ProcessAction(e, pUnit); + ProcessAction(e, unit); RecalcTimer(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax); break; } @@ -2881,15 +2881,15 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Unit* pUnit = NULL; + Unit* unit = NULL; Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff); - Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, pUnit, u_check); + Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range); - return pUnit; + return unit; } void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range) diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 0ff6f9efefc..62855154c8a 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -151,35 +151,35 @@ class SmartScript return NULL; } - GameObject* FindGameObjectNear(WorldObject* pSearchObject, uint32 guid) const + GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const { - GameObject* pGameObject = NULL; + GameObject* gameObject = NULL; - CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid); - Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck); + Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid); + Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker); - cell.Visit(p, objectChecker, *pSearchObject->GetMap()); + cell.Visit(p, objectChecker, *searchObject->GetMap()); - return pGameObject; + return gameObject; } - Creature* FindCreatureNear(WorldObject* pSearchObject, uint32 guid) const + Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const { Creature* crea = NULL; - CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::CreatureWithDbGUIDCheck target_check(pSearchObject, guid); - Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(pSearchObject, crea, target_check); + Trinity::CreatureWithDbGUIDCheck target_check(searchObject, guid); + Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, crea, target_check); TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); - cell.Visit(p, unit_checker, *pSearchObject->GetMap()); + cell.Visit(p, unit_checker, *searchObject->GetMap()); return crea; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index cc244f77dc2..ce40d42a74e 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -334,13 +334,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_EVENT_SPELLHIT_TARGET: if (e.event.spellHit.spell) { - SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(e.event.spellHit.spell); - if (!pSpell) + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.event.spellHit.spell); + if (!spellInfo) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; } - if (e.event.spellHit.school && (e.event.spellHit.school & pSpell->SchoolMask) != pSpell->SchoolMask) + if (e.event.spellHit.school && (e.event.spellHit.school & spellInfo->SchoolMask) != spellInfo->SchoolMask) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; @@ -739,7 +739,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_WP_PAUSE: case SMART_ACTION_SET_FLY: case SMART_ACTION_SET_RUN: - case SMART_ACTION_SET_SWIMM: + case SMART_ACTION_SET_SWIM: case SMART_ACTION_FORCE_DESPAWN: case SMART_ACTION_SET_INGAME_PHASE_MASK: case SMART_ACTION_SET_UNIT_FLAG: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 2292a343c21..30024c42932 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -420,7 +420,7 @@ enum SMART_ACTION SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID SMART_ACTION_SET_RUN = 59, // 0/1 SMART_ACTION_SET_FLY = 60, // 0/1 - SMART_ACTION_SET_SWIMM = 61, // 0/1 + SMART_ACTION_SET_SWIM = 61, // 0/1 SMART_ACTION_TELEPORT = 62, // mapID, SMART_ACTION_STORE_VARIABLE_DECIMAL = 63, // varID, number SMART_ACTION_STORE_TARGET_LIST = 64, // varID, @@ -754,8 +754,8 @@ struct SmartAction struct { - uint32 swimm; - } setSwimm; + uint32 swim; + } setSwim; struct { |