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-rw-r--r--src/server/game/Entities/Item/ItemEnchantmentMgr.cpp11
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp13
2 files changed, 13 insertions, 11 deletions
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index c363f305451..440ea0027e8 100644
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -91,15 +91,10 @@ uint32 GetItemEnchantMod(int32 entry)
if (!entry)
return 0;
- EnchantmentStore::const_iterator tab;
-
if (entry == -1)
- {
- /* To do: Find randomproperty/suffix based on item level. */
- }
- else
- tab = RandomItemEnch.find(entry);
-
+ return 0;
+
+ EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
sLog.outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.",entry);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 38df034ccc4..3d6345939f9 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2256,10 +2256,17 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
}
- if (proto->RandomProperty > 0 && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
+ if (proto->RandomProperty)
{
- sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
- const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
+ // To be implemented later
+ if (proto->RandomProperty == -1)
+ const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
+
+ else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
+ {
+ sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
+ const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
+ }
}
if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))