diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 33 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 6 |
4 files changed, 41 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7db69390677..9c04f2a4e6f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -192,6 +192,7 @@ Player::Player(WorldSession* session): Unit(true) m_regenTimer = 0; m_regenTimerCount = 0; + m_foodEmoteTimerCount = 0; m_weaponChangeTimer = 0; m_zoneUpdateId = uint32(-1); @@ -1990,6 +1991,7 @@ void Player::RegenerateAll() // return; m_regenTimerCount += m_regenTimer; + m_foodEmoteTimerCount += m_regenTimer; Regenerate(POWER_ENERGY); @@ -2019,6 +2021,37 @@ void Player::RegenerateAll() } m_regenTimer = 0; + + // Handles the emotes for drinking and eating. + // According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies. + // That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after + // 5 seconds over and over again which confirms my theory that we have a independed timer. + if (m_foodEmoteTimerCount >= 5000) + { + std::vector<AuraEffect*> auraList; + AuraEffectList const& ModRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_REGEN); + AuraEffectList const& ModPowerRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN); + + auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size()); + auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end()); + auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end()); + + for (auto itr = auraList.begin(); itr != auraList.end(); ++itr) + { + // Food emote comes above drinking emote if we have to decide (mage regen food for example) + if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) + { + SendPlaySpellVisual(SPELL_VISUAL_KIT_FOOD); + break; + } + else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) + { + SendPlaySpellVisual(SPELL_VISUAL_KIT_DRINK); + break; + } + } + m_foodEmoteTimerCount -= 5000; + } } void Player::Regenerate(Powers power) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 64756dfb287..0ade1633504 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2146,6 +2146,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> // Gamemaster whisper whitelist GuidList WhisperList; uint32 m_regenTimerCount; + uint32 m_foodEmoteTimerCount; float m_powerFraction[MAX_POWERS]; uint32 m_contestedPvPTimer; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 76c9c482a0c..6e8a96d72f2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11825,7 +11825,7 @@ void Unit::SendPlaySpellVisual(uint32 id) WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); data << uint64(GetGUID()); data << uint32(id); // SpellVisualKit.dbc index - SendMessageToSet(&data, false); + SendMessageToSet(&data, true); } void Unit::SendPlaySpellImpact(ObjectGuid guid, uint32 id) diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 24afda84de6..b6c3ac974b8 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -303,6 +303,12 @@ enum SpellCategory SPELL_CATEGORY_DRINK = 59 }; +enum SpellVisualKit +{ + SPELL_VISUAL_KIT_FOOD = 406, + SPELL_VISUAL_KIT_DRINK = 438 +}; + const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { 0xff9d9d9d, //GREY |