diff options
Diffstat (limited to 'src')
22 files changed, 94 insertions, 92 deletions
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp index 8fe782a75c1..752ba6bc3ca 100755 --- a/src/server/game/Chat/Commands/Level2.cpp +++ b/src/server/game/Chat/Commands/Level2.cpp @@ -251,7 +251,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args) return false; uint32 accId = 0; - uint32 money = 0; + uint64 money = 0; uint32 total_player_time = 0; uint8 level = 0; uint32 latency = 0; @@ -299,7 +299,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args) Field* fields = result->Fetch(); total_player_time = fields[0].GetUInt32(); level = fields[1].GetUInt8(); - money = fields[2].GetUInt32(); + money = fields[2].GetUInt64(); accId = fields[3].GetUInt32(); race = fields[4].GetUInt8(); Class = fields[5].GetUInt8(); @@ -422,9 +422,9 @@ bool ChatHandler::HandlePInfoCommand(const char* args) } std::string timeStr = secsToTimeString(total_player_time, true, true); - uint32 gold = money /GOLD; - uint32 silv = (money % GOLD) / SILVER; - uint32 copp = (money % GOLD) % SILVER; + uint64 gold = money / GOLD; + uint64 silv = (money % GOLD) / SILVER; + uint64 copp = (money % GOLD) % SILVER; PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp); // Add map, zone, subzone and phase to output diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index 5b93b899898..355789b565e 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -63,6 +63,7 @@ #include "SmartAI.h" #include "Group.h" #include "ChannelMgr.h" +#include <stdlib.h> bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) { @@ -1388,7 +1389,7 @@ bool ChatHandler::HandleSendMoneyCommand(const char *args) return false; char* money_str = strtok(NULL, ""); - int32 money = money_str ? atoi(money_str) : 0; + int64 money = money_str ? atoll(money_str) : 0; if (money <= 0) return false; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b2808938b57..9847d22f84e 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -346,7 +346,7 @@ void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/) Update(false); // send spell info to caster self } -void TradeData::SetMoney(uint32 money) +void TradeData::SetMoney(uint64 money) { if (m_money == money) return; @@ -4412,7 +4412,7 @@ bool Player::ResetTalents(bool no_cost) { cost = GetNextResetTalentsCost(); - if (!HasEnoughMoney(cost)) + if (!HasEnoughMoney(uint64(cost))) { SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); return false; @@ -5454,13 +5454,13 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g TotalCost = costs; } - else if (!HasEnoughMoney(costs)) + else if (!HasEnoughMoney(uint64(costs))) { sLog->outStaticDebug("You do not have enough money"); return TotalCost; } else - ModifyMoney(-int32(costs)); + ModifyMoney(-int64(costs)); } } @@ -14325,7 +14325,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men return; int32 cost = int32(item->BoxMoney); - if (!HasEnoughMoney(cost)) + if (!HasEnoughMoney(int64(cost))) { SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); PlayerTalkClass->SendCloseGossip(); @@ -14773,7 +14773,7 @@ bool Player::CanCompleteQuest(uint32 quest_id) if (qInfo->GetRewOrReqMoney() < 0) { - if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney())) + if (!HasEnoughMoney(-int64(qInfo->GetRewOrReqMoney()))) return false; } @@ -14836,7 +14836,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg) } // prevent receive reward with low money and GetRewOrReqMoney() < 0 - if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney())) + if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-int64(quest->GetRewOrReqMoney()))) return false; return true; @@ -16755,7 +16755,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria) m_achievementMgr.LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS)); - uint32 money = fields[8].GetUInt32(); + uint64 money = fields[8].GetUInt64(); if (money > MAX_MONEY_AMOUNT) money = MAX_MONEY_AMOUNT; SetMoney(money); @@ -18647,7 +18647,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, getGender()); stmt->setUInt8(index++, getLevel()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); - stmt->setUInt32(index++, GetMoney()); + stmt->setUInt64(index++, GetMoney()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); @@ -18755,7 +18755,7 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, getGender()); stmt->setUInt8(index++, getLevel()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); - stmt->setUInt32(index++, GetMoney()); + stmt->setUInt64(index++, GetMoney()); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); @@ -18921,7 +18921,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans) void Player::SaveGoldToDB(SQLTransaction& trans) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY); - stmt->setUInt32(0, GetMoney()); + stmt->setUInt64(0, GetMoney()); stmt->setUInt32(1, GetGUIDLow()); trans->Append(stmt); } @@ -20772,7 +20772,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc return false; } - uint32 money = GetMoney(); + uint64 money = GetMoney(); if (npc) totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc)); @@ -20785,7 +20785,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc } //Checks and preparations done, DO FLIGHT - ModifyMoney(-(int32)totalcost); + ModifyMoney(-int64(totalcost)); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); @@ -21161,7 +21161,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 // reputation discount price = uint32(floor(price * GetReputationPriceDiscount(creature))); - if (!HasEnoughMoney(price)) + if (!HasEnoughMoney(uint64(price))) { SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0); return false; @@ -21949,16 +21949,16 @@ void Player::InitPrimaryProfessions() SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); } -void Player::ModifyMoney(int32 d) +void Player::ModifyMoney(int64 d) { sScriptMgr->OnPlayerMoneyChanged(this, d); if (d < 0) - SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); + SetMoney (GetMoney() > uint64(-d) ? GetMoney() + d : 0); else { - uint32 newAmount = 0; - if (GetMoney() < uint32(MAX_MONEY_AMOUNT - d)) + uint64 newAmount = 0; + if (GetMoney() < uint64(MAX_MONEY_AMOUNT - d)) newAmount = GetMoney() + d; else { @@ -21967,7 +21967,7 @@ void Player::ModifyMoney(int32 d) if (d) SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); } - SetMoney (newAmount); + SetMoney(newAmount); } } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index b9261aaff64..ded63b024b8 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -832,7 +832,7 @@ enum PlayerDelayedOperations // Player summoning auto-decline time (in secs) #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE) -#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1) +#define MAX_MONEY_AMOUNT (UI64LIT(9999999999)) // TODO: Move this restriction to worldserver.conf, default to this value, hardcap at uint64.max struct InstancePlayerBind { @@ -1000,8 +1000,8 @@ class TradeData Item* GetSpellCastItem() const; bool HasSpellCastItem() const { return m_spellCastItem != 0; } - uint32 GetMoney() const { return m_money; } - void SetMoney(uint32 money); + uint64 GetMoney() const { return m_money; } + void SetMoney(uint64 money); bool IsAccepted() const { return m_accepted; } void SetAccepted(bool state, bool crosssend = false); @@ -1021,7 +1021,7 @@ class TradeData bool m_accepted; // m_player press accept for trade list bool m_acceptProccess; // one from player/trader press accept and this processed - uint32 m_money; // m_player place money to trade + uint64 m_money; // m_player place money to trade uint32 m_spell; // m_player apply spell to non-traded slot item uint64 m_spellCastItem; // applied spell casted by item use @@ -1590,19 +1590,19 @@ class Player : public Unit, public GridObject<Player> void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;} void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} - uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); } - void ModifyMoney(int32 d); - bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); } - bool HasEnoughMoney(int32 amount) const + uint64 GetMoney() const { return GetUInt64Value(PLAYER_FIELD_COINAGE); } + void ModifyMoney(int64 d); + bool HasEnoughMoney(uint64 amount) const { return GetMoney() >= amount; } + bool HasEnoughMoney(int64 amount) const { if (amount > 0) - return (GetMoney() >= (uint32) amount); + return (GetMoney() >= (uint64)amount); return true; } - void SetMoney(uint32 value) + void SetMoney(uint64 value) { - SetUInt32Value(PLAYER_FIELD_COINAGE, value); + SetUInt64Value(PLAYER_FIELD_COINAGE, value); MoneyChanged(value); UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED); } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 8cb0a397b8d..ac4802a3091 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1322,12 +1322,12 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo) if (!_IsLeader(player)) // "Only guild leaders can create emblems." SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); - else if (!player->HasEnoughMoney(EMBLEM_PRICE)) + else if (!player->HasEnoughMoney(uint64(EMBLEM_PRICE))) // "You can't afford to do that." SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); else { - player->ModifyMoney(-int32(EMBLEM_PRICE)); + player->ModifyMoney(-int64(EMBLEM_PRICE)); m_emblemInfo = emblemInfo; m_emblemInfo.SaveToDB(m_id); @@ -1418,13 +1418,13 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId) return; Player* player = session->GetPlayer(); - if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client + if (!player->HasEnoughMoney(uint64(tabCost))) // Should not happen, this is checked by client return; if (!_CreateNewBankTab()) return; - player->ModifyMoney(-int32(tabCost)); + player->ModifyMoney(-int64(tabCost)); _SetRankBankMoneyPerDay(player->GetRank(), uint32(GUILD_WITHDRAW_MONEY_UNLIMITED)); _SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, uint32(GUILD_WITHDRAW_SLOT_UNLIMITED))); HandleRoster(); // Broadcast for tab rights update @@ -1652,13 +1652,13 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) // Add money to bank _ModifyBankMoney(trans, amount, true); // Remove money from player - player->ModifyMoney(-int32(amount)); + player->ModifyMoney(-int64(amount)); player->SaveGoldToDB(trans); // Log GM action (TODO: move to scripts) if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(player->GetSession()->GetAccountId(), - "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", + "GM %s (Account: %u) deposit money (Amount: " UI64FMTD ") to guild bank (Guild ID %u)", player->GetName(), player->GetSession()->GetAccountId(), amount, m_id); } // Log guild bank event diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index c40d3d7964b..52f0793e73c 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -225,7 +225,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount); - if (!_player->HasEnoughMoney(deposit)) + if (!_player->HasEnoughMoney((uint64)deposit)) { SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); return; @@ -412,7 +412,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data) return; } - if (!player->HasEnoughMoney((uint32)price)) + if (!player->HasEnoughMoney(price)) { //you don't have enought money!, client tests! //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); @@ -426,16 +426,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data) if (auction->bidder > 0) { if (auction->bidder == player->GetGUIDLow()) - player->ModifyMoney(-int32(price - auction->bid)); + player->ModifyMoney(-int64(price - auction->bid)); else { // mail to last bidder and return money sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans); - player->ModifyMoney(-int32(price)); + player->ModifyMoney(-int64(price)); } } else - player->ModifyMoney(-int32(price)); + player->ModifyMoney(-int64(price)); auction->bidder = player->GetGUIDLow(); auction->bid = price; @@ -453,10 +453,10 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data) { //buyout: if (player->GetGUIDLow() == auction->bidder) - player->ModifyMoney(-int32(auction->buyout - auction->bid)); + player->ModifyMoney(-int64(auction->buyout - auction->bid)); else { - player->ModifyMoney(-int32(auction->buyout)); + player->ModifyMoney(-int64(auction->buyout)); if (auction->bidder) //buyout for bidded auction .. sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans); } @@ -516,11 +516,11 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid { uint32 auctionCut = auction->GetAuctionCut(); - if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed + if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed return; //some auctionBidderNotification would be needed, but don't know that parts.. sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans); - player->ModifyMoney(-int32(auctionCut)); + player->ModifyMoney(-int64(auctionCut)); } // item will deleted or added to received mail list diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 9a77c3da55c..01668314c63 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1387,12 +1387,12 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender())) return; - uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor); + uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor); // 0 - ok // 1, 3 - not enough money // 2 - you have to seat on barber chair - if (!_player->HasEnoughMoney(Cost)) + if (!_player->HasEnoughMoney((uint64)cost)) { WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); data << uint32(1); // no money @@ -1406,8 +1406,8 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) SendPacket(&data); } - _player->ModifyMoney(-int32(Cost)); // it isn't free - _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); + _player->ModifyMoney(-int64(cost)); // it isn't free + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp index 9d91feabcf6..53862e99db9 100755 --- a/src/server/game/Handlers/GuildHandler.cpp +++ b/src/server/game/Handlers/GuildHandler.cpp @@ -396,13 +396,13 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)"); - uint64 GoGuid; - recv_data >> GoGuid; + uint64 goGuid; + recv_data >> goGuid; - uint32 money; + uint64 money; recv_data >> money; - if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) + if (GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK)) if (money && GetPlayer()->HasEnoughMoney(money)) if (Guild* guild = _GetPlayerGuild(this)) guild->HandleMemberDepositMoney(this, money); diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 6a33238e750..bcb3601ee48 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -624,7 +624,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) if (pItem) { uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); - if (!_player->HasEnoughMoney(price)) + if (!_player->HasEnoughMoney(uint64(price))) { _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); return; @@ -934,7 +934,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) uint32 price = slotEntry->price; - if (!_player->HasEnoughMoney(price)) + if (!_player->HasEnoughMoney(uint64(price))) { data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); SendPacket(&data); @@ -942,7 +942,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) } _player->SetBankBagSlotCount(slot); - _player->ModifyMoney(-int32(price)); + _player->ModifyMoney(-int64(price)); data << uint32(ERR_BANKSLOT_OK); SendPacket(&data); diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 158fb9b8f55..ba6646a92f9 100755 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -105,7 +105,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client - uint32 reqmoney = cost + money; + uint64 reqmoney = cost + uint64(money); if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster()) { @@ -439,7 +439,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) } // prevent cheating with skip client money check - if (!player->HasEnoughMoney(m->COD)) + if (!player->HasEnoughMoney(uint64(m->COD))) { player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); return; diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 4da8805614b..e9b070b2aa2 100755 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -277,10 +277,10 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data) uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit))); // check money requirement - if (!_player->HasEnoughMoney(nSpellCost)) + if (!_player->HasEnoughMoney(uint64(nSpellCost))) return; - _player->ModifyMoney(-int32(nSpellCost)); + _player->ModifyMoney(-int64(nSpellCost)); unit->SendPlaySpellVisual(179); // 53 SpellCastDirected unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index 0c2f8741b15..b8e275f2990 100755 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -187,7 +187,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) return; } - if (!_player->HasEnoughMoney(cost)) + if (!_player->HasEnoughMoney(uint64(cost))) { //player hasn't got enough money _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0); return; diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index b2a89ed3021..c42ef3ef94a 100755 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -477,9 +477,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // update money - _player->ModifyMoney(-int32(my_trade->GetMoney())); + _player->ModifyMoney(-int64(my_trade->GetMoney())); _player->ModifyMoney(his_trade->GetMoney()); - trader->ModifyMoney(-int32(his_trade->GetMoney())); + trader->ModifyMoney(-int64(his_trade->GetMoney())); trader->ModifyMoney(my_trade->GetMoney()); if (my_spell) @@ -676,7 +676,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket) { - uint32 gold; + uint64 gold; recvPacket >> gold; TradeData* my_trade = _player->GetTradeData(); diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h index 63676e20be9..b4e5b9ddf48 100755 --- a/src/server/game/Mails/Mail.h +++ b/src/server/game/Mails/Mail.h @@ -123,8 +123,8 @@ class MailDraft public: // Accessors uint16 GetMailTemplateId() const { return m_mailTemplateId; } std::string const& GetSubject() const { return m_subject; } - uint32 GetMoney() const { return m_money; } - uint32 GetCOD() const { return m_COD; } + uint64 GetMoney() const { return m_money; } + uint64 GetCOD() const { return m_COD; } std::string const& GetBody() const { return m_body; } public: // modifiers @@ -172,8 +172,8 @@ struct Mail std::vector<uint32> removedItems; time_t expire_time; time_t deliver_time; - uint32 money; - uint32 COD; + uint64 money; + uint64 COD; uint32 checked; MailState state; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 23d18e12097..f567dd2963b 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1224,7 +1224,7 @@ void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost) FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost); } -void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) +void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount) { FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount); } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index b3d445af0c6..37a26d6e5c2 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -684,7 +684,7 @@ class PlayerScript : public ScriptObject virtual void OnTalentsReset(Player* /*player*/, bool /*noCost*/) { } // Called when a player's money is modified (before the modification is done) - virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { } + virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { } // Called when a player gains XP (before anything is given) virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { } @@ -990,7 +990,7 @@ class ScriptMgr void OnPlayerLevelChanged(Player* player, uint8 oldLevel); void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints); void OnPlayerTalentsReset(Player* player, bool noCost); - void OnPlayerMoneyChanged(Player* player, int32& amount); + void OnPlayerMoneyChanged(Player* player, int64& amount); void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim); void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental); void OnPlayerDuelRequest(Player* target, Player* challenger); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index c725b6214e0..c2d7a96a397 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1080,7 +1080,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 5b89abe3b24..183602b1124 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -774,11 +774,11 @@ void World::LoadConfigSettings(bool reload) sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0); m_int_configs[CONFIG_START_PLAYER_MONEY] = 0; } - else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT) + else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > 0x7FFFFFFF-1) // TODO: (See MAX_MONEY_AMOUNT) { sLog->outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", - m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, MAX_MONEY_AMOUNT); - m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT; + m_int_configs[CONFIG_START_PLAYER_MONEY], 0x7FFFFFFF-1, 0x7FFFFFFF-1); + m_int_configs[CONFIG_START_PLAYER_MONEY] = 0x7FFFFFFF-1; } m_int_configs[CONFIG_MAX_HONOR_POINTS] = ConfigMgr::GetIntDefault("MaxHonorPoints", 75000); diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 57d13fd2fa1..a227070895c 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -25,6 +25,7 @@ EndScriptData */ #include "ScriptMgr.h" #include "ObjectMgr.h" #include "Chat.h" +#include <stdlib.h> class modify_commandscript : public CommandScript { @@ -1002,13 +1003,13 @@ public: if (handler->HasLowerSecurity(target, 0)) return false; - int32 addmoney = atoi((char*)args); + int64 addmoney = atoll((char*)args); - uint32 moneyuser = target->GetMoney(); + uint64 moneyuser = target->GetMoney(); if (addmoney < 0) { - int32 newmoney = int32(moneyuser) + addmoney; + int64 newmoney = int32(moneyuser) + addmoney; sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney); if (newmoney <= 0) diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index 2afa80dd42c..a55fe2c7ffa 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -209,7 +209,7 @@ int32 DoLowUnlearnCost(Player* player) //blacksmith void ProcessCastaction(Player* player, Creature* creature, uint32 spellId, uint32 triggeredSpellId, int32 cost) { - if (!(spellId && player->HasSpell(spellId)) && player->HasEnoughMoney(cost)) + if (!(spellId && player->HasSpell(spellId)) && player->HasEnoughMoney((int64)cost)) { player->CastSpell(player, triggeredSpellId, true); player->ModifyMoney(-cost); @@ -347,11 +347,11 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui { if (EquippedOk(player, spellId)) { - if (player->HasEnoughMoney(cost)) + if (player->HasEnoughMoney(int64(cost))) { player->CastSpell(player, spellId, true); ProfessionUnlearnSpells(player, spellId); - player->ModifyMoney(-cost); + player->ModifyMoney(-int64(cost)); if (alternativeSpellId) creature->CastSpell(player, alternativeSpellId, true); } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 57a65423b6f..04b74122955 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1287,7 +1287,7 @@ public: case GOSSIP_OPTION_LEARNDUALSPEC: if (player->GetSpecsCount() == 1 && !(player->getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))) { - if (!player->HasEnoughMoney(10000000)) + if (!player->HasEnoughMoney(UI64LIT(10000000))) { player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); player->PlayerTalkClass->SendCloseGossip(); @@ -1295,7 +1295,7 @@ public: } else { - player->ModifyMoney(-10000000); + player->ModifyMoney(SI64LIT(-10000000)); // Cast spells that teach dual spec // Both are also ImplicitTarget self and must be cast by player @@ -2600,11 +2600,11 @@ public: } if (doSwitch) { - if (!player->HasEnoughMoney(EXP_COST)) + if (!player->HasEnoughMoney(uint64(EXP_COST))) player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); else if (noXPGain) { - player->ModifyMoney(-EXP_COST); + player->ModifyMoney(-int64(EXP_COST)); player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); } else if (!noXPGain) diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h index 259c60ade20..7a16f2a0eb3 100755 --- a/src/server/shared/Common.h +++ b/src/server/shared/Common.h @@ -116,7 +116,7 @@ #define I32FMT "%08I32X" #define I64FMT "%016I64X" #define snprintf _snprintf -#define atoll __atoi64 +#define atoll _atoi64 #define vsnprintf _vsnprintf #define finite(X) _finite(X) #define llabs _abs64 |
