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-rw-r--r--src/game/Object.cpp16
-rw-r--r--src/game/Object.h3
2 files changed, 10 insertions, 9 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 46a824b99c7..dd6b23e458f 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1428,14 +1428,14 @@ bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
float angle = GetAngle( obj );
angle -= m_orientation;
- if(angle > 100 || angle < -100)
- {
- sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
- GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),
- obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
- assert(false);
- return false;
- }
+ //if(angle > 100 || angle < -100)
+ //{
+ // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
+ // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),
+ // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
+ // assert(false);
+ // return false;
+ //}
// move angle to range -pi ... +pi
while( angle > M_PI)
diff --git a/src/game/Object.h b/src/game/Object.h
index b8dde77ae57..098cb0893aa 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -383,6 +383,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void Relocate(float x, float y, float z, float orientation)
{
+ assert(orientation > -100 && orientation < 100);
m_positionX = x;
m_positionY = y;
m_positionZ = z;
@@ -402,7 +403,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Relocate(loc.x, loc.y, loc.z, loc.o);
}
- void SetOrientation(float orientation) { m_orientation = orientation; }
+ void SetOrientation(float orientation) { assert(orientation > -100 && orientation < 100); m_orientation = orientation; }
float GetPositionX( ) const { return m_positionX; }
float GetPositionY( ) const { return m_positionY; }