diff options
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/DataStores/DBCStores.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Entities/Item/ItemPrototype.h | 77 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
3 files changed, 46 insertions, 41 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 24c07809df2..3a5a988e7b7 100755 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -1097,11 +1097,11 @@ uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool i case ITEM_SUBCLASS_WEAPON_CROSSBOW: *damageMultiplier = 0.3f; return dpsMod[4]; - case ITEM_SUBCLASS_WEAPON_obsolete: + case ITEM_SUBCLASS_WEAPON_Obsolete: case ITEM_SUBCLASS_WEAPON_EXOTIC: case ITEM_SUBCLASS_WEAPON_EXOTIC2: - case ITEM_SUBCLASS_WEAPON_FIST: - case ITEM_SUBCLASS_WEAPON_MISC: + case ITEM_SUBCLASS_WEAPON_FIST_WEAPON: + case ITEM_SUBCLASS_WEAPON_MISCELLANEOUS: case ITEM_SUBCLASS_WEAPON_SPEAR: case ITEM_SUBCLASS_WEAPON_WAND: break; diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index c329b9c7bf9..048da0b231c 100755 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -277,14 +277,14 @@ enum ItemClass ITEM_CLASS_REAGENT = 5, ITEM_CLASS_PROJECTILE = 6, ITEM_CLASS_TRADE_GOODS = 7, - ITEM_CLASS_GENERIC = 8, + ITEM_CLASS_GENERIC = 8, // OBSOLETE ITEM_CLASS_RECIPE = 9, - ITEM_CLASS_MONEY = 10, + ITEM_CLASS_MONEY = 10, // OBSOLETE ITEM_CLASS_QUIVER = 11, ITEM_CLASS_QUEST = 12, ITEM_CLASS_KEY = 13, - ITEM_CLASS_PERMANENT = 14, - ITEM_CLASS_MISC = 15, + ITEM_CLASS_PERMANENT = 14, // OBSOLETE + ITEM_CLASS_MISCELLANEOUS = 15, ITEM_CLASS_GLYPH = 16 }; @@ -297,7 +297,7 @@ enum ItemSubclassConsumable ITEM_SUBCLASS_ELIXIR = 2, ITEM_SUBCLASS_FLASK = 3, ITEM_SUBCLASS_SCROLL = 4, - ITEM_SUBCLASS_FOOD = 5, + ITEM_SUBCLASS_FOOD_DRINK = 5, ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6, ITEM_SUBCLASS_BANDAGE = 7, ITEM_SUBCLASS_CONSUMABLE_OTHER = 8 @@ -315,28 +315,29 @@ enum ItemSubclassContainer ITEM_SUBCLASS_GEM_CONTAINER = 5, ITEM_SUBCLASS_MINING_CONTAINER = 6, ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7, - ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8 + ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8, + ITEM_SUBCLASS_TACKLE_CONTAINER = 9 }; -#define MAX_ITEM_SUBCLASS_CONTAINER 9 +#define MAX_ITEM_SUBCLASS_CONTAINER 10 enum ItemSubclassWeapon { - ITEM_SUBCLASS_WEAPON_AXE = 0, - ITEM_SUBCLASS_WEAPON_AXE2 = 1, + ITEM_SUBCLASS_WEAPON_AXE = 0, // One-Handed Axes + ITEM_SUBCLASS_WEAPON_AXE2 = 1, // Two-Handed Axes ITEM_SUBCLASS_WEAPON_BOW = 2, ITEM_SUBCLASS_WEAPON_GUN = 3, - ITEM_SUBCLASS_WEAPON_MACE = 4, - ITEM_SUBCLASS_WEAPON_MACE2 = 5, + ITEM_SUBCLASS_WEAPON_MACE = 4, // One-Handed Maces + ITEM_SUBCLASS_WEAPON_MACE2 = 5, // Two-Handed Maces ITEM_SUBCLASS_WEAPON_POLEARM = 6, - ITEM_SUBCLASS_WEAPON_SWORD = 7, - ITEM_SUBCLASS_WEAPON_SWORD2 = 8, - ITEM_SUBCLASS_WEAPON_obsolete = 9, + ITEM_SUBCLASS_WEAPON_SWORD = 7, // One-Handed Swords + ITEM_SUBCLASS_WEAPON_SWORD2 = 8, // Two-Handed Swords + ITEM_SUBCLASS_WEAPON_Obsolete = 9, ITEM_SUBCLASS_WEAPON_STAFF = 10, - ITEM_SUBCLASS_WEAPON_EXOTIC = 11, - ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, - ITEM_SUBCLASS_WEAPON_FIST = 13, - ITEM_SUBCLASS_WEAPON_MISC = 14, + ITEM_SUBCLASS_WEAPON_EXOTIC = 11, // One-Handed Exotics + ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, // Two-Handed Exotics + ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13, + ITEM_SUBCLASS_WEAPON_MISCELLANEOUS = 14, ITEM_SUBCLASS_WEAPON_DAGGER = 15, ITEM_SUBCLASS_WEAPON_THROWN = 16, ITEM_SUBCLASS_WEAPON_SPEAR = 17, @@ -361,27 +362,30 @@ enum ItemSubclassGem ITEM_SUBCLASS_GEM_ORANGE = 5, ITEM_SUBCLASS_GEM_META = 6, ITEM_SUBCLASS_GEM_SIMPLE = 7, - ITEM_SUBCLASS_GEM_PRISMATIC = 8 + ITEM_SUBCLASS_GEM_PRISMATIC = 8, + ITEM_SUBCLASS_GEM_HYDRAULIC = 9, + ITEM_SUBCLASS_GEM_COGWHEEL = 10 }; -#define MAX_ITEM_SUBCLASS_GEM 9 +#define MAX_ITEM_SUBCLASS_GEM 11 enum ItemSubclassArmor { - ITEM_SUBCLASS_ARMOR_MISC = 0, + ITEM_SUBCLASS_ARMOR_MISCELLANEOUS = 0, ITEM_SUBCLASS_ARMOR_CLOTH = 1, ITEM_SUBCLASS_ARMOR_LEATHER = 2, ITEM_SUBCLASS_ARMOR_MAIL = 3, ITEM_SUBCLASS_ARMOR_PLATE = 4, - ITEM_SUBCLASS_ARMOR_BUCKLER = 5, + ITEM_SUBCLASS_ARMOR_BUCKLER = 5, // OBSOLETE ITEM_SUBCLASS_ARMOR_SHIELD = 6, ITEM_SUBCLASS_ARMOR_LIBRAM = 7, ITEM_SUBCLASS_ARMOR_IDOL = 8, ITEM_SUBCLASS_ARMOR_TOTEM = 9, - ITEM_SUBCLASS_ARMOR_SIGIL = 10 + ITEM_SUBCLASS_ARMOR_SIGIL = 10, + ITEM_SUBCLASS_ARMOR_RELIC = 11, }; -#define MAX_ITEM_SUBCLASS_ARMOR 11 +#define MAX_ITEM_SUBCLASS_ARMOR 12 enum ItemSubclassReagent { @@ -392,11 +396,11 @@ enum ItemSubclassReagent enum ItemSubclassProjectile { - ITEM_SUBCLASS_WAND = 0, // ABS - ITEM_SUBCLASS_BOLT = 1, // ABS + ITEM_SUBCLASS_WAND = 0, // OBSOLETE + ITEM_SUBCLASS_BOLT = 1, // OBSOLETE ITEM_SUBCLASS_ARROW = 2, ITEM_SUBCLASS_BULLET = 3, - ITEM_SUBCLASS_THROWN = 4 // ABS + ITEM_SUBCLASS_THROWN = 4 // OBSOLETE }; #define MAX_ITEM_SUBCLASS_PROJECTILE 5 @@ -417,15 +421,15 @@ enum ItemSubclassTradeGoods ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11, ITEM_SUBCLASS_ENCHANTING = 12, ITEM_SUBCLASS_MATERIAL = 13, - ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14, - ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15 + ITEM_SUBCLASS_ITEM_ENCHANTMENT = 14, + ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15 // OBSOLETE }; #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16 enum ItemSubclassGeneric { - ITEM_SUBCLASS_GENERIC = 0 + ITEM_SUBCLASS_GENERIC = 0 // OBSOLETE }; #define MAX_ITEM_SUBCLASS_GENERIC 1 @@ -442,22 +446,23 @@ enum ItemSubclassRecipe ITEM_SUBCLASS_FIRST_AID_MANUAL = 7, ITEM_SUBCLASS_ENCHANTING_FORMULA = 8, ITEM_SUBCLASS_FISHING_MANUAL = 9, - ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10 + ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10, + ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE = 11 }; -#define MAX_ITEM_SUBCLASS_RECIPE 11 +#define MAX_ITEM_SUBCLASS_RECIPE 12 enum ItemSubclassMoney { - ITEM_SUBCLASS_MONEY = 0 + ITEM_SUBCLASS_MONEY = 0 // OBSOLETE }; #define MAX_ITEM_SUBCLASS_MONEY 1 enum ItemSubclassQuiver { - ITEM_SUBCLASS_QUIVER0 = 0, // ABS - ITEM_SUBCLASS_QUIVER1 = 1, // ABS + ITEM_SUBCLASS_QUIVER0 = 0, // OBSOLETE + ITEM_SUBCLASS_QUIVER1 = 1, // OBSOLETE ITEM_SUBCLASS_QUIVER = 2, ITEM_SUBCLASS_AMMO_POUCH = 3 }; @@ -721,7 +726,7 @@ struct ItemTemplate bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; } bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; } - bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; } + bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ITEM_ENCHANTMENT; } bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); } }; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e93692715a0..979c62942f1 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1127,7 +1127,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) uint32 count = iProto->BuyCount; // special amount for food/drink - if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD) + if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD_DRINK) { switch (iProto->Spells[0].SpellCategory) { @@ -9922,7 +9922,7 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c if (playerClass == CLASS_SHAMAN) slots[0] = EQUIPMENT_SLOT_RANGED; break; - case ITEM_SUBCLASS_ARMOR_MISC: + case ITEM_SUBCLASS_ARMOR_MISCELLANEOUS: if (playerClass == CLASS_WARLOCK) slots[0] = EQUIPMENT_SLOT_RANGED; break; |
