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-rw-r--r--src/game/LootMgr.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index b85afa18d66..d62daab09f7 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -882,7 +882,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
itemSource = 1;
float Roll = rand_chance();
// check each explicitly chanced entry in the template and modify its chance based on quality
- for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); ++itr)
+ for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); ExplicitPossibleDrops.erase(itr))
{
if (itr->chance >= 100.0f)
{
@@ -896,8 +896,6 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
item = &*itr;
break;
}
- // this item failed it's roll, so don't roll for it again
- ExplicitPossibleDrops.erase(itr);
}
}
if (item == NULL && !EqualPossibleDrops.empty()) // If nothing selected yet - an item is taken from equal-chanced part