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-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp1
-rw-r--r--src/server/game/Spells/Spell.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 94fe6778ba1..980926a476c 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3264,6 +3264,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8
break;
case 42292: // PvP trinket
case 59752: // Every Man for Himself
+ case 53490: // Bullheaded
mechanic = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
// Actually we should apply immunities here, too, but the aura has only 100 ms duration, so there is practically no point
break;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index ce5d3c9f8a1..33c95e4b2a2 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5641,7 +5641,7 @@ SpellCastResult Spell::CheckCasterAuras() const
dispel_immune |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
}
// immune movement impairment and loss of control
- if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 19574)
+ if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 53490)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}