diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 94fe6778ba1..980926a476c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -3264,6 +3264,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8 break; case 42292: // PvP trinket case 59752: // Every Man for Himself + case 53490: // Bullheaded mechanic = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; // Actually we should apply immunities here, too, but the aura has only 100 ms duration, so there is practically no point break; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index ce5d3c9f8a1..33c95e4b2a2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5641,7 +5641,7 @@ SpellCastResult Spell::CheckCasterAuras() const dispel_immune |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue)); } // immune movement impairment and loss of control - if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 19574) + if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 53490) mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; } |
