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-rw-r--r--src/server/authserver/Server/AuthSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index cff374a4b97..d908f60ef52 100644
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -387,7 +387,7 @@ bool AuthSocket::_HandleLogonChallenge()
bool locked = false;
if (res2->GetUInt8(2) == 1) // if ip is locked
{
- sLog.outStaticDebug("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), res2->GetString(3));
+ sLog.outStaticDebug("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), res2->GetCString(3));
sLog.outStaticDebug("[AuthChallenge] Player address is '%s'", ip_address.c_str());
if (strcmp(res2->GetCString(3), ip_address.c_str()))
{