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-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 22aabfe3547..9895806b6d9 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -221,11 +221,11 @@ enum BG_AB_ExploitTeleportLocations
Position const BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT] =
{
- {1185.566f, 1184.629f, -56.36329f, 2.303831f}, // stables
- {990.1131f, 1008.73f, --42.60328f, 0.8203033}, // blacksmith
- {818.0089f, 842.3543f, -56.54062f, 3.176533f}, // farm
- {808.8463f, 1185.417f, 11.92161f, 5.619962f}, // lumber mill
- {1147.091f, 816.8362f, -98.39896f, 6.056293f} // gold mine
+ {1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables
+ {977.0156f, 1046.616f, -44.80923f, -2.600541f}, // blacksmith
+ {806.1821f, 874.2723f, -55.99371f, -2.303835f}, // farm
+ {856.1419f, 1148.902f, 11.18469f, -2.303835f}, // lumber mill
+ {1146.923f, 848.1782f, -110.917f, -0.7330382f} // gold mine
};
// x, y, z, o, rot0, rot1, rot2, rot3
@@ -245,11 +245,11 @@ const uint32 BG_AB_GraveyardIds[BG_AB_ALL_NODES_COUNT] = {895, 894, 893, 897, 89
// x, y, z, o
const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4] =
{
- {1185.71f, 1185.24f, -56.36f, 2.56f}, // stables
- {990.75f, 1008.18f, -42.60f, 2.43f}, // blacksmith
- {817.66f, 843.34f, -56.54f, 3.01f}, // farm
- {807.46f, 1189.16f, 11.92f, 5.44f}, // lumber mill
- {1146.62f, 816.94f, -98.49f, 6.14f} // gold mine
+ {1185.566f, 1184.629f, -56.36329f, 2.303831f}, // stables
+ {990.1131f, 1008.73f, --42.60328f, 0.8203033}, // blacksmith
+ {818.0089f, 842.3543f, -56.54062f, 3.176533f}, // farm
+ {808.8463f, 1185.417f, 11.92161f, 5.619962f}, // lumber mill
+ {1147.091f, 816.8362f, -98.39896f, 6.056293f} // gold mine
};
Position const BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT] =