diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 46 |
1 files changed, 4 insertions, 42 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index bb7f98c9f7b..20c5600dc02 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -746,8 +746,7 @@ Unit* ScriptedAI::FindCreature(uint32 entry, float range) Creature* target = NULL; Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, range); Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check); - m_creature->VisitNearbyGridObject(range, searcher); - if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry); + m_creature->VisitNearbyObject(range, searcher); return target; } @@ -757,70 +756,33 @@ GameObject* ScriptedAI::FindGameObject(uint32 entry, float range) Trinity::AllGameObjectsWithEntryInGrid go_check(entry); Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check); m_creature->VisitNearbyGridObject(range, searcher); - if(!target) error_log("SD2 ERROR: Entry: %u not found!", entry); return target; } Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) { - CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - Unit* pUnit = NULL; - Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(pUnit, u_check); - - /* - typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; - This means that if we only search grid then we cannot possibly return pets or players so this is safe - */ - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap())); + m_creature->VisitNearbyObject(range, searcher); return pUnit; } std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range) { - CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - std::list<Creature*> pList; - Trinity::FriendlyCCedInRange u_check(m_creature, range); Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(pList, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap())); - + m_creature->VisitNearbyObject(range, searcher); return pList; } std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 spellid) { - CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - std::list<Creature*> pList; - Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid); Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(pList, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap())); - + m_creature->VisitNearbyObject(range, searcher); return pList; } |