diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6fc944770fd..c04afe1fe6f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2356,8 +2356,13 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) PrepareScriptHitHandlers(); CallScriptBeforeHitHandlers(missInfo); + bool enablePvP = false; // need to check PvP state before spell effects, but act on it afterwards + if (spellHitTarget) { + // if target is flagged for pvp also flag caster if a player + if (unit->IsPvP() && m_caster->GetTypeId() == TYPEID_PLAYER) + enablePvP = true; // Decide on PvP flagging now, but act on it later. SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); if (missInfo2 != SPELL_MISS_NONE) @@ -2511,8 +2516,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) // Needs to be called after dealing damage/healing to not remove breaking on damage auras DoTriggersOnSpellHit(spellHitTarget, mask); - // if target is fallged for pvp also flag caster if a player - if (unit->IsPvP() && m_caster->GetTypeId() == TYPEID_PLAYER) + if (enablePvP) m_caster->ToPlayer()->UpdatePvP(true); CallScriptAfterHitHandlers(); |