diff options
Diffstat (limited to 'src')
22 files changed, 49 insertions, 76 deletions
diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index e673cd6109b..5857a2a7936 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -1367,17 +1367,14 @@ bool AreaTrigger::IsNeverVisibleFor(WorldObject const* seer, bool allowServersid return false; } -void AreaTrigger::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void AreaTrigger::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_areaTriggerData->WriteCreate(*data, flags, this, target); } -void AreaTrigger::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void AreaTrigger::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.h b/src/server/game/Entities/AreaTrigger/AreaTrigger.h index 6637ecf61dd..db134bb3549 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.h +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.h @@ -46,8 +46,8 @@ class TC_GAME_API AreaTrigger final : public WorldObject, public GridObject<Area ~AreaTrigger(); protected: - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/Conversation/Conversation.cpp b/src/server/game/Entities/Conversation/Conversation.cpp index 48c35cc192b..2f0aa4ee82d 100644 --- a/src/server/game/Entities/Conversation/Conversation.cpp +++ b/src/server/game/Entities/Conversation/Conversation.cpp @@ -336,17 +336,14 @@ uint32 Conversation::GetScriptId() const return sConversationDataStore->GetConversationTemplate(GetEntry())->ScriptId; } -void Conversation::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void Conversation::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_conversationData->WriteCreate(*data, flags, this, target); } -void Conversation::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void Conversation::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/Conversation/Conversation.h b/src/server/game/Entities/Conversation/Conversation.h index bfa869154e6..3719038e138 100644 --- a/src/server/game/Entities/Conversation/Conversation.h +++ b/src/server/game/Entities/Conversation/Conversation.h @@ -33,8 +33,8 @@ class TC_GAME_API Conversation final : public WorldObject, public GridObject<Con ~Conversation(); protected: - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 1d59850ac96..b49dfd031f6 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -238,17 +238,14 @@ bool Corpse::IsExpired(time_t t) const return m_time < t - 3 * DAY; } -void Corpse::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void Corpse::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_corpseData->WriteCreate(*data, flags, this, target); } -void Corpse::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void Corpse::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h index 18b0057d8b3..6fe4d4df213 100644 --- a/src/server/game/Entities/Corpse/Corpse.h +++ b/src/server/game/Entities/Corpse/Corpse.h @@ -56,8 +56,8 @@ class TC_GAME_API Corpse final : public WorldObject, public GridObject<Corpse> ~Corpse(); protected: - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index efa7ef6a8a8..ee0a326cabf 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3597,17 +3597,14 @@ UF::UpdateFieldFlag Creature::GetUpdateFieldFlagsFor(Player const* target) const return flags; } -void Creature::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void Creature::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_unitData->WriteCreate(*data, flags, this, target); } -void Creature::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void Creature::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 2701a1862c1..cfa38d7af4c 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -459,8 +459,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma protected: UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const final; - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; public: void BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index d8a9dc31858..98699bd0c0f 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -251,17 +251,14 @@ SpellInfo const* DynamicObject::GetSpellInfo() const return sSpellMgr->GetSpellInfo(GetSpellId(), GetMap()->GetDifficultyID()); } -void DynamicObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void DynamicObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_dynamicObjectData->WriteCreate(*data, flags, this, target); } -void DynamicObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void DynamicObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h index 56358e24106..1f8bb2a0b1c 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.h +++ b/src/server/game/Entities/DynamicObject/DynamicObject.h @@ -40,8 +40,8 @@ class TC_GAME_API DynamicObject final : public WorldObject, public GridObject<Dy ~DynamicObject(); protected: - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 6e7a0392713..d3d2021ab1b 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3970,17 +3970,14 @@ GameObject* GameObject::GetLinkedTrap() return ObjectAccessor::GetGameObject(*this, m_linkedTrap); } -void GameObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void GameObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_gameObjectData->WriteCreate(*data, flags, this, target); } -void GameObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void GameObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 160b768544b..98c71a2a2f9 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -169,8 +169,8 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> ~GameObject(); protected: - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp index a949dd6a0f0..14ff0bc52d4 100644 --- a/src/server/game/Entities/Item/Container/Bag.cpp +++ b/src/server/game/Entities/Item/Container/Bag.cpp @@ -182,18 +182,15 @@ void Bag::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) cons m_bagslot[i]->BuildCreateUpdateBlockForPlayer(data, target); } -void Bag::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void Bag::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); m_containerData->WriteCreate(*data, flags, this, target); } -void Bag::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void Bag::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h index 6ade3bdf974..cb303ed329a 100644 --- a/src/server/game/Entities/Item/Container/Bag.h +++ b/src/server/game/Entities/Item/Container/Bag.h @@ -54,8 +54,8 @@ class TC_GAME_API Bag : public Item protected: void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override; - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 526cef926e4..6e2f40cb80e 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1416,17 +1416,14 @@ UF::UpdateFieldFlag Item::GetUpdateFieldFlagsFor(Player const* target) const return UF::UpdateFieldFlag::None; } -void Item::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void Item::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); } -void Item::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void Item::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 79468f4404f..29505d684d5 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -324,8 +324,8 @@ class TC_GAME_API Item : public Object protected: UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const final; - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 0276dc8e757..20f2a3a6cff 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -178,9 +178,11 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c BuildMovementUpdate(&buf, flags, target); + UF::UpdateFieldFlag fieldFlags = GetUpdateFieldFlagsFor(target); std::size_t sizePos = buf.wpos(); buf << uint32(0); - BuildValuesCreate(&buf, target); + buf << uint8(fieldFlags); + BuildValuesCreate(&buf, fieldFlags, target); buf.put<uint32>(sizePos, buf.wpos() - sizePos - 4); data->AddUpdateBlock(); @@ -204,9 +206,10 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player const* tar { ByteBuffer& buf = PrepareValuesUpdateBuffer(data); + EnumFlag<UF::UpdateFieldFlag> fieldFlags = GetUpdateFieldFlagsFor(target); std::size_t sizePos = buf.wpos(); buf << uint32(0); - BuildValuesUpdate(&buf, target); + BuildValuesUpdate(&buf, fieldFlags, target); buf.put<uint32>(sizePos, buf.wpos() - sizePos - 4); data->AddUpdateBlock(); @@ -264,7 +267,7 @@ void Object::SendOutOfRangeForPlayer(Player* target) const target->SendDirectMessage(&packet); } -void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Player* target) const +void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Player const* target) const { std::vector<uint32> const* PauseTimes = nullptr; if (GameObject const* go = ToGameObject()) diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index bb4e39a85ee..55d6e2e1d18 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -390,10 +390,10 @@ class TC_GAME_API Object } } - void BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Player* target) const; + void BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Player const* target) const; virtual UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const; - virtual void BuildValuesCreate(ByteBuffer* data, Player const* target) const = 0; - virtual void BuildValuesUpdate(ByteBuffer* data, Player const* target) const = 0; + virtual void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const = 0; + virtual void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const = 0; public: virtual void BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 04899688024..992547127e5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3278,10 +3278,8 @@ UF::UpdateFieldFlag Player::GetUpdateFieldFlagsFor(Player const* target) const return flags; } -void Player::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void Player::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_unitData->WriteCreate(*data, flags, this, target); m_playerData->WriteCreate(*data, flags, this, target); @@ -3289,9 +3287,8 @@ void Player::BuildValuesCreate(ByteBuffer* data, Player const* target) const m_activePlayerData->WriteCreate(*data, flags, this, target); } -void Player::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void Player::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask() & ~(uint32(target != this) << TYPEID_ACTIVE_PLAYER)); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 392b245241f..12b642dc159 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2057,8 +2057,8 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> protected: UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const override; - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: diff --git a/src/server/game/Entities/SceneObject/SceneObject.cpp b/src/server/game/Entities/SceneObject/SceneObject.cpp index e1ccc771db0..80f8e2c624e 100644 --- a/src/server/game/Entities/SceneObject/SceneObject.cpp +++ b/src/server/game/Entities/SceneObject/SceneObject.cpp @@ -136,17 +136,14 @@ bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sce return true; } -void SceneObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const +void SceneObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_sceneObjectData->WriteCreate(*data, flags, this, target); } -void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +void SceneObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) diff --git a/src/server/game/Entities/SceneObject/SceneObject.h b/src/server/game/Entities/SceneObject/SceneObject.h index d085b6d7303..73d4fb31c87 100644 --- a/src/server/game/Entities/SceneObject/SceneObject.h +++ b/src/server/game/Entities/SceneObject/SceneObject.h @@ -36,8 +36,8 @@ public: ~SceneObject(); protected: - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; void ClearUpdateMask(bool remove) override; public: |