diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 6bd64f05aef..604f706d01a 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1695,12 +1695,6 @@ uint32 Aura::GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo // this is needed because this is the last moment in which you can prevent aura charge drop on proc // and possibly a way to prevent default checks (if there're going to be any) - // Aura added by spell can't trigger from self (prevent drop charges/do triggers) - // But except periodic and kill triggers (can triggered from self) - if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo()) - if (spellInfo->Id == GetId() && !(eventInfo.GetTypeMask() & (PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL))) - return 0; - // Check if current equipment meets aura requirements // do that only for passive spells /// @todo this needs to be unified for all kinds of auras |