diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index bf95bf1f7a0..3c23712c8f8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10062,25 +10062,26 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo || target->GetReactionTo(this) > REP_NEUTRAL) return false; + Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : nullptr; + Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? target->GetAffectingPlayer() : nullptr; + // Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar) - if (GetReactionTo(target) == REP_NEUTRAL && - target->GetReactionTo(this) <= REP_NEUTRAL) + if ( + (playerAffectingAttacker && !playerAffectingTarget) || + (!playerAffectingAttacker && playerAffectingTarget) + ) { - if (!(target->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER) && - !(target->GetTypeId() == TYPEID_UNIT && GetTypeId() == TYPEID_UNIT)) - { - Player const* player = target->GetTypeId() == TYPEID_PLAYER ? target->ToPlayer() : ToPlayer(); - Unit const* creature = target->GetTypeId() == TYPEID_UNIT ? target : this; + Player const* player = playerAffectingAttacker ? playerAffectingAttacker : playerAffectingTarget; + Unit const* creature = playerAffectingAttacker ? target : this; - if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry()) - { - if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate))) + if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry()) + { + if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate))) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->Faction)) - if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry)) - if (!(repState->Flags & FACTION_FLAG_AT_WAR)) - return false; + if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry)) + if (!(repState->Flags & FACTION_FLAG_AT_WAR)) + return false; - } } } @@ -10088,9 +10089,6 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_TREAT_AS_RAID_UNIT) return false; - Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL; - Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? target->GetAffectingPlayer() : NULL; - // check duel - before sanctuary checks if (playerAffectingAttacker && playerAffectingTarget) if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->opponent == playerAffectingTarget && playerAffectingAttacker->duel->startTime != 0) |