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-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 91f6cdeae49..7234e7cce06 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -2603,8 +2603,14 @@ void UnitAura::FillTargetMap(std::unordered_map<Unit*, uint8>& targets, Unit* ca
// add non area aura targets
// static applications go through spell system first, so we assume they meet conditions
for (auto const& targetPair : _staticApplications)
- if (Unit* target = ObjectAccessor::GetUnit(*GetUnitOwner(), targetPair.first))
+ {
+ Unit* target = ObjectAccessor::GetUnit(*GetUnitOwner(), targetPair.first);
+ if (!target && targetPair.first == GetUnitOwner()->GetGUID())
+ target = GetUnitOwner();
+
+ if (target)
targets.emplace(target, targetPair.second);
+ }
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{