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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp12
-rw-r--r--src/server/game/Conditions/ConditionMgr.h5
2 files changed, 15 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 7cae9ee2221..8a37012f5f4 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -101,6 +101,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Health Value", true, true, false },
{ "Health Pct", true, true, false },
{ "Realm Achievement", true, false, false },
+ { "In Water", false, false, false },
{ "Terrain Swap", true, false, false }
};
@@ -425,6 +426,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = true;
break;
}
+ case CONDITION_IN_WATER:
+ {
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->IsInWater();
+ break;
+ }
case CONDITION_TERRAIN_SWAP:
{
condMeets = object->IsInTerrainSwap(ConditionValue1);
@@ -602,6 +609,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_REALM_ACHIEVEMENT:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
+ case CONDITION_IN_WATER:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
case CONDITION_TERRAIN_SWAP:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
@@ -2120,6 +2130,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
+ case CONDITION_IN_WATER:
+ break;
default:
break;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index f2d27afb5f3..3549b1f2515 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -90,8 +90,9 @@ enum ConditionTypes
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
- CONDITION_TERRAIN_SWAP = 40, // terrainSwap 0 0 true if object is in terrainswap
- CONDITION_MAX = 41 // MAX
+ CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
+ CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap
+ CONDITION_MAX = 42 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: