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-rw-r--r--src/server/game/Battlegrounds/Battleground.h3
-rw-r--r--src/server/game/Maps/ZoneScript.h1
2 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index e0afa255242..d712d4f46fd 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -422,9 +422,6 @@ class TC_GAME_API Battleground : public ZoneScript
void EventPlayerLoggedOut(Player* player);
void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) override { }
- // this function can be used by spell to interact with the BG map
- virtual void DoAction(uint32 /*action*/, ObjectGuid /*var*/) { }
-
virtual void HandlePlayerResurrect(Player* /*player*/) { }
// Death related
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index 7ea1a9a6f57..370a2f6e239 100644
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -93,6 +93,7 @@ class TC_GAME_API ZoneScript
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr);
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) { }
+ virtual void DoAction([[maybe_unused]] uint32 actionId, [[maybe_unused]] WorldObject* source = nullptr, [[maybe_unused]] WorldObject* target = nullptr) { }
virtual void OnFlagStateChange([[maybe_unused]] GameObject* flagInBase, [[maybe_unused]] FlagState oldValue, [[maybe_unused]] FlagState newValue, [[maybe_unused]] Player* player) { }