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-rw-r--r--src/game/Language.h2
-rw-r--r--src/game/MapManager.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Language.h b/src/game/Language.h
index 07985f62bd2..51df64227f8 100644
--- a/src/game/Language.h
+++ b/src/game/Language.h
@@ -842,7 +842,7 @@ enum TrinityStrings
LANG_COMMAND_NO_FROZEN_PLAYERS = 5004,
LANG_COMMAND_LIST_FREEZE = 5005,
LANG_COMMAND_FROZEN_PLAYERS = 5006,
- //LANG_INSTANCE_MUST_RAID_GRP = 5007,
+ LANG_INSTANCE_RAID_GROUP_ONLY = 5007,
//LANG_INSTANCE_NOT_AS_GHOST = 5008,
LANG_COMMAND_PLAYED_TO_ALL = 5009,
// Room for more Trinity strings 5010-9999
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index e083302e045..061e0252a13 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -32,6 +32,7 @@
#include "CellImpl.h"
#include "Corpse.h"
#include "ObjectMgr.h"
+#include "Language.h"
#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
@@ -165,7 +166,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
- player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(810), mapName);
+ player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false;
}