diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index ae095f0f740..dcca0804977 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -546,37 +546,37 @@ class Battleground virtual uint32 GetPrematureWinner(); BattlegroundAV* ToBattlegroundAV() { if (GetTypeID() == BATTLEGROUND_AV) return reinterpret_cast<BattlegroundAV*>(this); else return NULL; } - BattlegroundAV const* ToBattlegroundAV() const { if (GetTypeID() == BATTLEGROUND_AV) return (BattlegroundAV const*)((BattlegroundAV*)this); else return NULL; } + BattlegroundAV const* ToBattlegroundAV() const { if (GetTypeID() == BATTLEGROUND_AV) return reinterpret_cast<const BattlegroundAV*>(this); else return NULL; } BattlegroundWS* ToBattlegroundWS() { if (GetTypeID() == BATTLEGROUND_WS) return reinterpret_cast<BattlegroundWS*>(this); else return NULL; } - BattlegroundWS const* ToBattlegroundWS() const { if (GetTypeID() == BATTLEGROUND_WS) return (BattlegroundWS const*)((BattlegroundWS*)this); else return NULL; } + BattlegroundWS const* ToBattlegroundWS() const { if (GetTypeID() == BATTLEGROUND_WS) return reinterpret_cast<const BattlegroundWS*>(this); else return NULL; } BattlegroundAB* ToBattlegroundAB() { if (GetTypeID() == BATTLEGROUND_AB) return reinterpret_cast<BattlegroundAB*>(this); else return NULL; } - BattlegroundAB const* ToBattlegroundAB() const { if (GetTypeID() == BATTLEGROUND_AB) return (BattlegroundAB const*)((BattlegroundAB*)this); else return NULL; } + BattlegroundAB const* ToBattlegroundAB() const { if (GetTypeID() == BATTLEGROUND_AB) return reinterpret_cast<const BattlegroundAB*>(this); else return NULL; } BattlegroundNA* ToBattlegroundNA() { if (GetTypeID() == BATTLEGROUND_NA) return reinterpret_cast<BattlegroundNA*>(this); else return NULL; } - BattlegroundNA const* ToBattlegroundNA() const { if (GetTypeID() == BATTLEGROUND_NA) return (BattlegroundNA const*)((BattlegroundNA*)this); else return NULL; } + BattlegroundNA const* ToBattlegroundNA() const { if (GetTypeID() == BATTLEGROUND_NA) return reinterpret_cast<const BattlegroundNA*>(this); else return NULL; } BattlegroundBE* ToBattlegroundBE() { if (GetTypeID() == BATTLEGROUND_BE) return reinterpret_cast<BattlegroundBE*>(this); else return NULL; } - BattlegroundBE const* ToBattlegroundBE() const { if (GetTypeID() == BATTLEGROUND_BE) return (BattlegroundBE const*)((BattlegroundBE*)this); else return NULL; } + BattlegroundBE const* ToBattlegroundBE() const { if (GetTypeID() == BATTLEGROUND_BE) return reinterpret_cast<const BattlegroundBE*>(this); else return NULL; } BattlegroundEY* ToBattlegroundEY() { if (GetTypeID() == BATTLEGROUND_EY) return reinterpret_cast<BattlegroundEY*>(this); else return NULL; } - BattlegroundEY const* ToBattlegroundEY() const { if (GetTypeID() == BATTLEGROUND_EY) return (BattlegroundEY const*)((BattlegroundEY*)this); else return NULL; } + BattlegroundEY const* ToBattlegroundEY() const { if (GetTypeID() == BATTLEGROUND_EY) return reinterpret_cast<const BattlegroundEY*>(this); else return NULL; } BattlegroundRL* ToBattlegroundRL() { if (GetTypeID() == BATTLEGROUND_RL) return reinterpret_cast<BattlegroundRL*>(this); else return NULL; } - BattlegroundRL const* ToBattlegroundRL() const { if (GetTypeID() == BATTLEGROUND_RL) return (BattlegroundRL const*)((BattlegroundRL*)this); else return NULL; } + BattlegroundRL const* ToBattlegroundRL() const { if (GetTypeID() == BATTLEGROUND_RL) return reinterpret_cast<const BattlegroundRL*>(this); else return NULL; } BattlegroundSA* ToBattlegroundSA() { if (GetTypeID() == BATTLEGROUND_SA) return reinterpret_cast<BattlegroundSA*>(this); else return NULL; } - BattlegroundSA const* ToBattlegroundSA() const { if (GetTypeID() == BATTLEGROUND_SA) return (BattlegroundSA const*)((BattlegroundSA*)this); else return NULL; } + BattlegroundSA const* ToBattlegroundSA() const { if (GetTypeID() == BATTLEGROUND_SA) return reinterpret_cast<const BattlegroundSA*>(this); else return NULL; } BattlegroundDS* ToBattlegroundDS() { if (GetTypeID() == BATTLEGROUND_DS) return reinterpret_cast<BattlegroundDS*>(this); else return NULL; } - BattlegroundDS const* ToBattlegroundDS() const { if (GetTypeID() == BATTLEGROUND_DS) return (BattlegroundDS const*)((BattlegroundDS*)this); else return NULL; } + BattlegroundDS const* ToBattlegroundDS() const { if (GetTypeID() == BATTLEGROUND_DS) return reinterpret_cast<const BattlegroundDS*>(this); else return NULL; } BattlegroundRV* ToBattlegroundRV() { if (GetTypeID() == BATTLEGROUND_RV) return reinterpret_cast<BattlegroundRV*>(this); else return NULL; } - BattlegroundRV const* ToBattlegroundRV() const { if (GetTypeID() == BATTLEGROUND_RV) return (BattlegroundRV const*)((BattlegroundRV*)this); else return NULL; } + BattlegroundRV const* ToBattlegroundRV() const { if (GetTypeID() == BATTLEGROUND_RV) return reinterpret_cast<const BattlegroundRV*>(this); else return NULL; } BattlegroundIC* ToBattlegroundIC() { if (GetTypeID() == BATTLEGROUND_IC) return reinterpret_cast<BattlegroundIC*>(this); else return NULL; } - BattlegroundIC const* ToBattlegroundIC() const { if (GetTypeID() == BATTLEGROUND_IC) return (BattlegroundIC const*)((BattlegroundIC*)this); else return NULL; } + BattlegroundIC const* ToBattlegroundIC() const { if (GetTypeID() == BATTLEGROUND_IC) return reinterpret_cast<const BattlegroundIC*>(this); else return NULL; } protected: // this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground |