diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/SharedDefines.h | 14 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 |
8 files changed, 23 insertions, 22 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 8651693a417..abd82bf7f4a 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1186,7 +1186,7 @@ void Pet::_LoadAuras(uint32 timediff) } // negative effects should continue counting down after logout - if (remaintime != -1 && !spellInfo->IsPositive()) + if (remaintime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_FADES_WHILE_LOGGED_OUT))) { if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d44db9608f8..14ed5e04bec 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17804,7 +17804,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) } // negative effects should continue counting down after logout - if (remaintime != -1 && !spellInfo->IsPositive()) + if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_FADES_WHILE_LOGGED_OUT))) // Resurrection sickness should not fade while logged out { if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1924409fa82..9f37e5b6496 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -858,7 +858,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam if (damagetype != NODAMAGE && damage) { if (victim != this && victim->GetTypeId() == TYPEID_PLAYER && // does not support creature push_back - (!spellProto || !spellProto->HasAttribute(SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE))) + (!spellProto || !(spellProto->HasAttribute(SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE) || spellProto->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC)))) { if (damagetype != DOT) if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL]) @@ -4222,9 +4222,10 @@ void Unit::RemoveArenaAuras() RemoveAppliedAuras([](AuraApplication const* aurApp) { Aura const* aura = aurApp->GetBase(); - return !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_UNK21) // don't remove stances, shadowform, pally/hunter auras - && !aura->IsPassive() // don't remove passive auras - && (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_DEATH_PERSISTENT)); // not negative death persistent auras + return (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_UNK21) // don't remove stances, shadowform, pally/hunter auras + && !aura->IsPassive() // don't remove passive auras + && (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_DEATH_PERSISTENT))) || // not negative death persistent auras + aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_REMOVE_ON_ARENA_ENTER); // special marker, always remove }); } @@ -6786,7 +6787,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage return 1.0f; // Some spells don't benefit from pct done mods - if (spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)) + if (spellProto->HasAttribute(SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS)) return 1.0f; // For totems pct done mods are calculated when its calculation is run on the player in SpellDamageBonusDone. @@ -8136,7 +8137,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType float DoneTotalMod = 1.0f; // Some spells don't benefit from pct done mods - if (spellProto && !spellProto->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)) + if (spellProto && !spellProto->HasAttribute(SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS)) { // mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation if (!(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL)) diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index d46e2851422..5837894173c 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -467,7 +467,7 @@ enum SpellAttr4 { SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target's resistance (these spells can't be resisted) SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER? - SPELL_ATTR4_UNK2 = 0x00000004, // 2 + SPELL_ATTR4_FADES_WHILE_LOGGED_OUT = 0x00000004, // 2 duration is removed from aura while player is logged out SPELL_ATTR4_UNK3 = 0x00000008, // 3 SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use?? SPELL_ATTR4_UNK5 = 0x00000020, // 5 @@ -488,7 +488,7 @@ enum SpellAttr4 SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts. SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track SPELL_ATTR4_UNK22 = 0x00400000, // 22 Seal of Command (42058, 57770) and Gymer's Smash 55426 - SPELL_ATTR4_UNK23 = 0x00800000, // 23 + SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS = 0x00800000, // 23 spells with this flag should not trigger item spells / enchants (mostly in conjunction with SPELL_ATTR0_STOP_ATTACK_TARGET) SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell SPELL_ATTR4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland. @@ -503,7 +503,7 @@ enum SpellAttr5 { SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING = 0x00000001, // 0 available casting channel spell when moving SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION - SPELL_ATTR5_UNK2 = 0x00000004, // 2 + SPELL_ATTR5_REMOVE_ON_ARENA_ENTER = 0x00000004, // 2 remove this aura on arena enter SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned SPELL_ATTR5_UNK4 = 0x00000010, // 4 SPELL_ATTR5_SINGLE_TARGET_SPELL = 0x00000020, // 5 Only one target can be apply at a time @@ -527,7 +527,7 @@ enum SpellAttr5 SPELL_ATTR5_UNK23 = 0x00800000, // 23 SPELL_ATTR5_UNK24 = 0x01000000, // 24 SPELL_ATTR5_UNK25 = 0x02000000, // 25 - SPELL_ATTR5_UNK26 = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley + SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley SPELL_ATTR5_DONT_SHOW_AURA_IF_SELF_CAST = 0x08000000, // 27 Auras with this attribute are not visible on units that are the caster SPELL_ATTR5_DONT_SHOW_AURA_IF_NOT_SELF_CAST = 0x10000000, // 28 Auras with this attribute are not visible on units that are not the caster SPELL_ATTR5_UNK29 = 0x20000000, // 29 @@ -542,7 +542,7 @@ enum SpellAttr6 SPELL_ATTR6_IGNORE_CASTER_AURAS = 0x00000004, // 2 SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG = 0x00000008, // 3 skips checking UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC flags on assist SPELL_ATTR6_UNK4 = 0x00000010, // 4 - SPELL_ATTR6_UNK5 = 0x00000020, // 5 + SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES = 0x00000020, // 5 dont consume proc charges SPELL_ATTR6_USE_SPELL_CAST_EVENT = 0x00000040, // 6 Auras with this attribute trigger SPELL_CAST combat log event instead of SPELL_AURA_START (clientside attribute) SPELL_ATTR6_UNK7 = 0x00000080, // 7 SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8 @@ -564,9 +564,9 @@ enum SpellAttr6 SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24 SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT = 0x02000000, // 25 Exorcism, Flash of Light SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff - SPELL_ATTR6_UNK27 = 0x08000000, // 27 + SPELL_ATTR6_LIMIT_PCT_HEALING_MODS = 0x08000000, // 27 some custom rules - complicated SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip - SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods? + SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods? some custom rules - complicated SPELL_ATTR6_UNK30 = 0x40000000, // 30 SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS = 0x80000000 // 31 Spells with this attribute skip applying modifiers to category cooldowns }; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 7147eceda3a..d1285e5633c 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1881,7 +1881,7 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf return; // take one charge, aura expiration will be handled in Aura::TriggerProcOnEvent (if needed) - if (IsUsingCharges()) + if (IsUsingCharges() && (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->HasAttribute(SPELL_ATTR6_DONT_CONSUME_PROC_CHARGES))) { --m_procCharges; SetNeedClientUpdateForTargets(); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 36c55316d46..184a003cba0 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2444,7 +2444,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) DamageInfo spellDamageInfo(damageInfo, SPELL_DIRECT_DAMAGE, m_attackType, hitMask); caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, hitMask, this, &spellDamageInfo, nullptr); - if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && + if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) caster->ToPlayer()->CastItemCombatSpell(spellDamageInfo); } @@ -2461,7 +2461,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) DamageInfo spellNoDamageInfo(damageInfo, NODAMAGE, m_attackType, hitMask); caster->ProcSkillsAndAuras(unitTarget, procAttacker, procVictim, PROC_SPELL_TYPE_NO_DMG_HEAL, PROC_SPELL_PHASE_HIT, hitMask, this, &spellNoDamageInfo, nullptr); - if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && + if (caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !m_spellInfo->HasAttribute(SPELL_ATTR4_CANT_TRIGGER_ITEM_SPELLS) && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) caster->ToPlayer()->CastItemCombatSpell(spellNoDamageInfo); } @@ -5068,7 +5068,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint if (DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell->Id)) losTarget = dynObj; - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) return SPELL_FAILED_LINE_OF_SIGHT; } } @@ -5080,7 +5080,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint float x, y, z; m_targets.GetDstPos()->GetPosition(x, y, z); - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !m_spellInfo->HasAttribute(SPELL_ATTR5_SKIP_CHECKCAST_LOS_CHECK) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) return SPELL_FAILED_LINE_OF_SIGHT; } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index b203077c05f..5baf98ebf10 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3294,7 +3294,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // if (addPctMods) { percent mods are added in Unit::CalculateDamage } else { percent mods are added in Unit::MeleeDamageBonusDone } // this distinction is neccessary to properly inform the client about his autoattack damage values from Script_UnitDamage - bool const addPctMods = !m_spellInfo->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) && (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); + bool const addPctMods = !m_spellInfo->HasAttribute(SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS) && (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); if (addPctMods) { UnitMods unitMod; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index e66a2f3b742..274d77c0134 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -4196,7 +4196,7 @@ void SpellMgr::LoadSpellInfoCorrections() ApplySpellFix({ 70106 }, [](SpellInfo* spellInfo) { spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; - spellInfo->AttributesEx6 |= SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; + spellInfo->AttributesEx6 |= SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS; }); // Ice Lock |