diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp index 1c79ae39793..14a6793a71d 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp @@ -265,19 +265,17 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI if (uiCallFlamesTimer < diff) { Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); - while (pTarget && pTarget->GetTypeId() != TYPEID_PLAYER) - pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (pTarget) + if (pTarget && pTarget->GetTypeId() != TYPEID_PLAYER) + { DoCast(pTarget, SPELL_CALL_FLAMES); - uiCallFlamesTimer = 8000 + rand()%4000; + uiCallFlamesTimer = 8000 + rand()%4000; + } } else uiCallFlamesTimer -= diff; if (uiRitualOfSwordTimer < diff) { pSacrificeTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); - while (pSacrificeTarget && pSacrificeTarget->GetTypeId() != TYPEID_PLAYER) - pSacrificeTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (pSacrificeTarget) + if (pSacrificeTarget && pSacrificeTarget->GetTypeId() != TYPEID_PLAYER) { DoScriptText(RAND(SAY_SACRIFICE_PLAYER_1,SAY_SACRIFICE_PLAYER_2,SAY_SACRIFICE_PLAYER_3,SAY_SACRIFICE_PLAYER_4,SAY_SACRIFICE_PLAYER_5),m_creature); DoCast(pSacrificeTarget,SPELL_RITUAL_OF_THE_SWORD); @@ -289,8 +287,9 @@ struct TRINITY_DLL_DECL boss_svala_sorrowgraveAI : public ScriptedAI if (pRitualChanneler[i] = m_creature->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerLocations[i].x, RitualChannelerLocations[i].y, RitualChannelerLocations[i].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000)) if (mob_ritual_channelerAI *pChannelerAI = CAST_AI(mob_ritual_channelerAI,pRitualChanneler[i])) pChannelerAI->AttackStartNoMove(pSacrificeTarget); + + uiRitualOfSwordTimer = 18000 + rand()%4000; } - uiRitualOfSwordTimer = 18000 + rand()%4000; } else uiRitualOfSwordTimer -= diff; DoMeleeAttackIfReady(); |