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-rw-r--r--src/server/authserver/CMakeLists.txt40
-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.cpp6
-rwxr-xr-xsrc/server/authserver/Server/RealmSocket.cpp2
-rwxr-xr-xsrc/server/authserver/Server/RealmSocket.h2
-rw-r--r--src/server/collision/CMakeLists.txt29
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp1
-rw-r--r--src/server/collision/RegularGrid.h2
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp1
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h10
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp76
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.h7
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp42
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp55
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.h3
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp10
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp1
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp1
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h5
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp45
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h1
-rwxr-xr-xsrc/server/game/Accounts/AccountMgr.cpp1
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp39
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp6
-rw-r--r--src/server/game/Battlefield/Battlefield.h12
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp1
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp14
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h17
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.cpp20
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.h2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp1
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp55
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h40
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp19
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp14
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp20
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp18
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.h4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp5
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp1
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp1
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp9
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.h2
-rw-r--r--src/server/game/CMakeLists.txt29
-rwxr-xr-xsrc/server/game/Calendar/Calendar.cpp99
-rwxr-xr-xsrc/server/game/Calendar/Calendar.h189
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp896
-rw-r--r--src/server/game/Calendar/CalendarMgr.h317
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp797
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.h147
-rwxr-xr-xsrc/server/game/Chat/Channels/ChannelMgr.cpp17
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp5
-rwxr-xr-xsrc/server/game/Chat/Chat.h11
-rw-r--r--src/server/game/Chat/ChatLink.cpp101
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp13
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h5
-rwxr-xr-xsrc/server/game/Conditions/DisableMgr.cpp1
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h280
-rwxr-xr-xsrc/server/game/DungeonFinding/LFG.h2
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.cpp2
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp22
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.h12
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp4
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.h2
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp14
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp78
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h1
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/Container/Bag.cpp1
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp1
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp115
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp5
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h95
-rw-r--r--src/server/game/Entities/Pet/PetDefines.h80
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp294
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h71
-rwxr-xr-xsrc/server/game/Entities/Totem/Totem.cpp5
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp1
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp72
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h21
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp1
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp32
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.h7
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp281
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h63
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h1
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiersImpl.h1
-rwxr-xr-xsrc/server/game/Groups/Group.h6
-rw-r--r--src/server/game/Groups/GroupMgr.cpp2
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp133
-rwxr-xr-xsrc/server/game/Guilds/Guild.h2
-rwxr-xr-xsrc/server/game/Handlers/ArenaTeamHandler.cpp1
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp1
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp159
-rwxr-xr-xsrc/server/game/Handlers/CalendarHandler.cpp886
-rwxr-xr-xsrc/server/game/Handlers/ChannelHandler.cpp303
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp38
-rwxr-xr-xsrc/server/game/Handlers/ChatHandler.cpp6
-rwxr-xr-xsrc/server/game/Handlers/CombatHandler.cpp2
-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp15
-rwxr-xr-xsrc/server/game/Handlers/LFGHandler.cpp246
-rwxr-xr-xsrc/server/game/Handlers/LootHandler.cpp13
-rwxr-xr-xsrc/server/game/Handlers/MailHandler.cpp6
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp40
-rwxr-xr-xsrc/server/game/Handlers/NPCHandler.cpp1
-rwxr-xr-xsrc/server/game/Handlers/PetHandler.cpp13
-rwxr-xr-xsrc/server/game/Handlers/SkillHandler.cpp7
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp1
-rwxr-xr-xsrc/server/game/Handlers/TicketHandler.cpp9
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp15
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp1
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp10
-rwxr-xr-xsrc/server/game/Mails/Mail.h4
-rwxr-xr-xsrc/server/game/Maps/Map.cpp56
-rwxr-xr-xsrc/server/game/Maps/Map.h1
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp3
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp5
-rw-r--r--src/server/game/Maps/MapUpdater.cpp2
-rwxr-xr-xsrc/server/game/Maps/ZoneScript.h15
-rwxr-xr-xsrc/server/game/Miscellaneous/Formulas.h1
-rwxr-xr-xsrc/server/game/Miscellaneous/Language.h4
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h207
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp1
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp13
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp1
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp13
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp6
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h3
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp17
-rwxr-xr-xsrc/server/game/Server/WorldSession.h50
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp19
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp3
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp1
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp12
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.cpp59
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.h13
-rwxr-xr-xsrc/server/game/Tickets/TicketMgr.cpp3
-rw-r--r--src/server/game/Tools/PlayerDump.cpp1
-rw-r--r--src/server/game/Warden/Warden.cpp21
-rw-r--r--src/server/game/Warden/WardenMac.cpp19
-rwxr-xr-xsrc/server/game/Weather/Weather.cpp1
-rwxr-xr-xsrc/server/game/Weather/WeatherMgr.cpp3
-rwxr-xr-xsrc/server/game/World/World.cpp3
-rw-r--r--src/server/game/World/World.h35
-rw-r--r--src/server/scripts/CMakeLists.txt28
-rw-r--r--src/server/scripts/Commands/cs_account.cpp4
-rw-r--r--src/server/scripts/Commands/cs_achievement.cpp4
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp6
-rw-r--r--src/server/scripts/Commands/cs_cast.cpp3
-rw-r--r--src/server/scripts/Commands/cs_character.cpp12
-rw-r--r--src/server/scripts/Commands/cs_cheat.cpp14
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp1
-rw-r--r--src/server/scripts/Commands/cs_disable.cpp7
-rw-r--r--src/server/scripts/Commands/cs_event.cpp6
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp3
-rw-r--r--src/server/scripts/Commands/cs_go.cpp2
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp3
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp3
-rw-r--r--src/server/scripts/Commands/cs_honor.cpp6
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp1
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp3
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp104
-rw-r--r--src/server/scripts/Commands/cs_message.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp14
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp43
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp3
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp6
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp32
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp12
-rw-r--r--src/server/scripts/Commands/cs_server.cpp6
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp12
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp7
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp6
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp187
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp9
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp56
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp21
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp52
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp34
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp66
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp35
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp29
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp82
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp106
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp69
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp281
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp118
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp70
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp103
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h42
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp541
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp303
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp38
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp22
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp25
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp17
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp29
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp86
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp91
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp27
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp110
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp95
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp33
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp33
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/arathi_highlands.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/blasted_lands.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/burning_steppes.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/duskwood.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/eversong_woods.cpp1
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-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/scripts/World/guards.cpp2
-rw-r--r--src/server/scripts/World/item_scripts.cpp1
-rw-r--r--src/server/scripts/World/npc_innkeeper.cpp2
-rw-r--r--src/server/scripts/World/npc_professions.cpp3
-rw-r--r--src/server/scripts/World/npc_taxi.cpp10
-rw-r--r--src/server/scripts/World/npcs_special.cpp3
-rw-r--r--src/server/shared/AutoPtr.h52
-rw-r--r--src/server/shared/CMakeLists.txt24
-rwxr-xr-xsrc/server/shared/Cryptography/BigNumber.cpp4
-rwxr-xr-xsrc/server/shared/Cryptography/BigNumber.h4
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp6
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h5
-rwxr-xr-xsrc/server/shared/Database/PreparedStatement.h6
-rwxr-xr-xsrc/server/shared/Database/QueryResult.h1
-rwxr-xr-xsrc/server/shared/Dynamic/LinkedReference/Reference.h1
-rwxr-xr-xsrc/server/shared/Packets/ByteBuffer.h2
-rw-r--r--src/server/shared/Threading/DelayExecutor.cpp2
-rw-r--r--src/server/shared/Threading/DelayExecutor.h2
-rw-r--r--src/server/worldserver/CMakeLists.txt34
541 files changed, 11506 insertions, 10119 deletions
diff --git a/src/server/authserver/CMakeLists.txt b/src/server/authserver/CMakeLists.txt
index 0d94dc47407..581b48f571c 100644
--- a/src/server/authserver/CMakeLists.txt
+++ b/src/server/authserver/CMakeLists.txt
@@ -15,15 +15,9 @@ file(GLOB_RECURSE sources_realms Realms/*.cpp Realms/*.h)
file(GLOB_RECURSE sources_server Server/*.cpp Server/*.h)
file(GLOB sources_localdir *.cpp *.h)
-if( USE_COREPCH )
- include_directories(${CMAKE_CURRENT_BINARY_DIR})
-endif()
-
-if ( USE_COREPCH AND MSVC )
- set(authserver_SRCS
- PrecompiledHeaders/authPCH.cpp
- PrecompiledHeaders/authPCH.h
- )
+if (USE_COREPCH)
+ set(authserver_PCH_HDR PrecompiledHeaders/authPCH.h)
+ set(authserver_PCH_SRC PrecompiledHeaders/authPCH.cpp)
endif()
set(authserver_SRCS
@@ -62,34 +56,23 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
-set(authserver_LINK_FLAGS "")
-
add_executable(authserver
${authserver_SRCS}
+ ${authserver_PCH_SRC}
)
add_dependencies(authserver revision.h)
if( NOT WIN32 )
- add_definitions(-D_TRINITY_REALM_CONFIG='"${CONF_DIR}/authserver.conf"')
-endif()
-
-if( UNIX )
- set(authserver_LINK_FLAGS "-pthread ${authserver_LINK_FLAGS}")
-endif()
-
-if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
- set(authserver_LINK_FLAGS "-framework Carbon ${authserver_LINK_FLAGS}")
+ set_target_properties(authserver PROPERTIES
+ COMPILE_DEFINITIONS _TRINITY_REALM_CONFIG="${CONF_DIR}/authserver.conf"
+ )
endif()
-set_target_properties(authserver PROPERTIES LINK_FLAGS "${authserver_LINK_FLAGS}")
-
target_link_libraries(authserver
shared
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
- ${OPENSSL_EXTRA_LIBRARIES}
- ${OSX_LIBS}
)
if( WIN32 )
@@ -108,11 +91,6 @@ elseif( WIN32 )
endif()
# Generate precompiled header
-if( USE_COREPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(authserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/authPCH.h)
- elseif(MSVC)
- add_native_precompiled_header(authserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/authPCH)
- endif()
+if (USE_COREPCH)
+ add_cxx_pch(authserver ${authserver_PCH_HDR} ${authserver_PCH_SRC})
endif()
-
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index fc4d4dfcc9b..ed3b3cf4145 100755
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -280,7 +280,7 @@ void AuthSocket::_SetVSFields(const std::string& rI)
v = g.ModExp(x, N);
// No SQL injection (username escaped)
- const char *v_hex, *s_hex;
+ char *v_hex, *s_hex;
v_hex = v.AsHexStr();
s_hex = s.AsHexStr();
@@ -290,8 +290,8 @@ void AuthSocket::_SetVSFields(const std::string& rI)
stmt->setString(2, _login);
LoginDatabase.Execute(stmt);
- OPENSSL_free((void*)v_hex);
- OPENSSL_free((void*)s_hex);
+ OPENSSL_free(v_hex);
+ OPENSSL_free(s_hex);
}
// Logon Challenge command handler
diff --git a/src/server/authserver/Server/RealmSocket.cpp b/src/server/authserver/Server/RealmSocket.cpp
index c868bb43777..d65431eca44 100755
--- a/src/server/authserver/Server/RealmSocket.cpp
+++ b/src/server/authserver/Server/RealmSocket.cpp
@@ -79,7 +79,7 @@ int RealmSocket::open(void * arg)
return 0;
}
-int RealmSocket::close(int)
+int RealmSocket::close(u_long)
{
shutdown();
diff --git a/src/server/authserver/Server/RealmSocket.h b/src/server/authserver/Server/RealmSocket.h
index c03a0e3ad1e..b093691047c 100755
--- a/src/server/authserver/Server/RealmSocket.h
+++ b/src/server/authserver/Server/RealmSocket.h
@@ -59,7 +59,7 @@ public:
virtual int open(void *);
- virtual int close(int);
+ virtual int close(u_long);
virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE);
virtual int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE);
diff --git a/src/server/collision/CMakeLists.txt b/src/server/collision/CMakeLists.txt
index d54d5f91046..a9605759d46 100644
--- a/src/server/collision/CMakeLists.txt
+++ b/src/server/collision/CMakeLists.txt
@@ -17,12 +17,10 @@ file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
file(GLOB_RECURSE sources_Models Models/*.cpp Models/*.h)
file(GLOB sources_localdir *.cpp *.h)
-if( USE_COREPCH AND MSVC )
- set(collision_STAT_SRCS
- PrecompiledHeaders/collisionPCH.cpp
- PrecompiledHeaders/collisionPCH.h
- )
-endif()
+if (USE_COREPCH)
+ set(collision_STAT_PCH_HDR PrecompiledHeaders/collisionPCH.h)
+ set(collision_STAT_PCH_SRC PrecompiledHeaders/collisionPCH.cpp)
+endif ()
set(collision_STAT_SRCS
${collision_STAT_SRCS}
@@ -33,6 +31,7 @@ set(collision_STAT_SRCS
)
include_directories(
+ ${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/g3dlite/include
${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/src/server/shared
@@ -75,20 +74,16 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Management
${CMAKE_CURRENT_SOURCE_DIR}/Maps
${CMAKE_CURRENT_SOURCE_DIR}/Models
- ${CMAKE_BINARY_DIR}
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}
- ${OPENSSL_INCLUDE_DIR}
)
-add_library(collision STATIC ${collision_STAT_SRCS})
+add_library(collision STATIC
+ ${collision_STAT_SRCS}
+ ${collision_STAT_PCH_SRC}
+)
# Generate precompiled header
-if( USE_COREPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH.h)
- elseif(MSVC)
- add_native_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH)
- endif()
-endif()
-
+if (USE_COREPCH)
+ add_cxx_pch(collision ${collision_STAT_PCH_HDR} ${collision_STAT_PCH_SRC})
+endif ()
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index d8c39925dc6..ae8465843b5 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -28,6 +28,7 @@
#include "TemporarySummon.h"
#include "Object.h"
#include "DBCStores.h"
+#include "World.h"
using G3D::Vector3;
using G3D::Ray;
diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h
index 00d7b0cd209..5b7d1d74987 100644
--- a/src/server/collision/RegularGrid.h
+++ b/src/server/collision/RegularGrid.h
@@ -86,7 +86,7 @@ public:
static Cell ComputeCell(float fx, float fy)
{
- Cell c = {fx * (1.f/CELL_SIZE) + (CELL_NUMBER/2), fy * (1.f/CELL_SIZE) + (CELL_NUMBER/2)};
+ Cell c = { int(fx * (1.f/CELL_SIZE) + (CELL_NUMBER/2)), int(fy * (1.f/CELL_SIZE) + (CELL_NUMBER/2)) };
return c;
}
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 5ab5f99310a..d9d19c2f009 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -21,6 +21,7 @@
#include "SpellInfo.h"
#include "Vehicle.h"
#include "ObjectAccessor.h"
+#include "Player.h"
int AggressorAI::Permissible(const Creature* creature)
{
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 6dfea9ac158..4561aa92741 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -37,12 +37,12 @@ class GameObjectAI
virtual void InitializeAI() { Reset(); }
- virtual void Reset() {};
+ virtual void Reset() { }
// Pass parameters between AI
virtual void DoAction(const int32 /*param = 0 */) {}
- virtual void SetGUID(const uint64& /*guid*/, int32 /*id = 0 */) {}
- virtual uint64 GetGUID(int32 /*id = 0 */) { return 0; }
+ virtual void SetGUID(uint64 /*guid*/, int32 /*id = 0 */) {}
+ virtual uint64 GetGUID(int32 /*id = 0 */) const { return 0; }
static int Permissible(GameObject const* go);
@@ -53,9 +53,9 @@ class GameObjectAI
virtual bool QuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
virtual uint32 GetDialogStatus(Player* /*player*/) { return 100; }
virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
- virtual uint32 GetData(uint32 /*id*/) { return 0; }
+ virtual uint32 GetData(uint32 /*id*/) const { return 0; }
virtual void SetData64(uint32 /*id*/, uint64 /*value*/) {}
- virtual uint64 GetData64(uint32 /*id*/) { return 0; }
+ virtual uint64 GetData64(uint32 /*id*/) const { return 0; }
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {}
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 6802c109401..1de5417b820 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -90,8 +90,6 @@ void PetAI::UpdateAI(const uint32 diff)
else
m_updateAlliesTimer -= diff;
- // me->getVictim() can't be used for check in case stop fighting, me->getVictim() clear at Unit death etc.
- // Must also check if victim is alive
if (me->getVictim() && me->getVictim()->isAlive())
{
// is only necessary to stop casting, the pet must not exit combat
@@ -108,7 +106,9 @@ void PetAI::UpdateAI(const uint32 diff)
return;
}
- DoMeleeAttackIfReady();
+ // Check before attacking to prevent pets from leaving stay position
+ if (CanAttack(me->getVictim()))
+ DoMeleeAttackIfReady();
}
else if (owner && me->GetCharmInfo()) //no victim
{
@@ -335,7 +335,8 @@ void PetAI::AttackStart(Unit* target)
if (Unit* owner = me->GetOwner())
owner->SetInCombatWith(target);
- DoAttack(target, true);
+ // Only chase if not commanded to stay or if stay but commanded to attack
+ DoAttack(target, (!me->GetCharmInfo()->HasCommandState(COMMAND_STAY) || me->GetCharmInfo()->IsCommandAttack()));
}
void PetAI::OwnerDamagedBy(Unit* attacker)
@@ -382,31 +383,42 @@ void PetAI::OwnerAttacked(Unit* target)
Unit* PetAI::SelectNextTarget()
{
// Provides next target selection after current target death
+ // Targets are not evaluated here for being valid attack targets
// Passive pets don't do next target selection
if (me->HasReactState(REACT_PASSIVE))
return NULL;
- Unit* target = me->getAttackerForHelper();
+ // Check pet attackers first so we don't drag a bunch of targets to the owner
+ if (Unit* myAttacker = me->getAttackerForHelper())
+ if (!myAttacker->HasBreakableByDamageCrowdControlAura())
+ return myAttacker;
- // Check pet's attackers first to prevent dragging mobs back to owner
- if (target && !target->HasBreakableByDamageCrowdControlAura())
- return target;
-
- if (me->GetCharmerOrOwner())
- {
- // Check owner's attackers if pet didn't have any
- target = me->GetCharmerOrOwner()->getAttackerForHelper();
- if (target && !target->HasBreakableByDamageCrowdControlAura())
- return target;
-
- // 3.0.2 - Pets now start attacking their owners target in defensive mode as soon as the hunter does
- target = me->GetCharmerOrOwner()->getVictim();
- if (target && !target->HasBreakableByDamageCrowdControlAura())
- return target;
- }
+ // Not sure why we wouldn't have an owner but just in case...
+ if (!me->GetCharmerOrOwner())
+ return NULL;
- // Default
+ // Check owner attackers
+ if (Unit* ownerAttacker = me->GetCharmerOrOwner()->getAttackerForHelper())
+ if (!ownerAttacker->HasBreakableByDamageCrowdControlAura())
+ return ownerAttacker;
+
+ // Check owner victim
+ // 3.0.2 - Pets now start attacking their owners victim in defensive mode as soon as the hunter does
+ if (Unit* ownerVictim = me->GetCharmerOrOwner()->getVictim())
+ if (!ownerVictim->HasBreakableByDamageCrowdControlAura())
+ return ownerVictim;
+
+ // Neither pet or owner had a target and aggressive pets can pick any target
+ // Note: Creature::SelectNearestTarget() If no distance is supplied it uses MAX_VISIBILITY_DISTANCE
+ // We also want to lock this to LOS so pet doesn't go running through walls and stuff
+ if (me->HasReactState(REACT_AGGRESSIVE))
+ if (Unit* nearTarget = me->ToCreature()->SelectNearestTarget())
+ if (nearTarget->IsHostileTo(me) && !nearTarget->HasBreakableByDamageCrowdControlAura())
+ if (nearTarget->IsWithinLOS(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()))
+ return nearTarget;
+
+ // Default - no valid targets
return NULL;
}
@@ -518,6 +530,10 @@ bool PetAI::CanAttack(Unit* target)
// Evaluates wether a pet can attack a specific
// target based on CommandState, ReactState and other flags
+ // Can't attack dead targets...
+ if (!target->isAlive())
+ return false;
+
// Returning - check first since pets returning ignore attacks
if (me->GetCharmInfo()->IsReturning())
return false;
@@ -526,19 +542,17 @@ bool PetAI::CanAttack(Unit* target)
if (me->HasReactState(REACT_PASSIVE))
return me->GetCharmInfo()->IsCommandAttack();
- // Pets commanded to attack should not stop their approach if attacked by another creature
- if (me->getVictim() && (me->getVictim() != target))
- return !me->GetCharmInfo()->IsCommandAttack();
-
- // From this point on, pet will always be either aggressive or defensive
+ // Follow
+ if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
+ return true;
// Stay - can attack if target is within range or commanded to
if (me->GetCharmInfo()->HasCommandState(COMMAND_STAY))
- return (me->IsWithinMeleeRange(target, MELEE_RANGE) || me->GetCharmInfo()->IsCommandAttack());
+ return (me->IsWithinMeleeRange(target) || me->GetCharmInfo()->IsCommandAttack());
- // Follow
- if (me->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
- return true;
+ // Pets commanded to attack should not stop their approach if attacked by another creature
+ if (me->getVictim() && (me->getVictim() != target))
+ return !me->GetCharmInfo()->IsCommandAttack();
// default, though we shouldn't ever get here
return false;
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index b07c766ae0b..2eab0e89fcd 100755
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -24,8 +24,9 @@
#include "Containers.h"
#include <list>
-class Unit;
class Player;
+class Quest;
+class Unit;
struct AISpellInfoType;
// Default script texts
@@ -146,10 +147,10 @@ class UnitAI
// Pass parameters between AI
virtual void DoAction(int32 const /*param*/) {}
- virtual uint32 GetData(uint32 /*id = 0*/) { return 0; }
+ virtual uint32 GetData(uint32 /*id = 0*/) const { return 0; }
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
virtual void SetGUID(uint64 /*guid*/, int32 /*id*/ = 0) {}
- virtual uint64 GetGUID(int32 /*id*/ = 0) { return 0; }
+ virtual uint64 GetGUID(int32 /*id*/ = 0) const { return 0; }
Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
// Select the targets satifying the predicate.
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 78a84eb7ae4..84e44109e58 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -497,23 +497,6 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
break;
}
- case ACTION_T_SUMMON:
- {
- Unit* target = GetTargetByType(action.summon.target, actionInvoker);
-
- Creature* creature = NULL;
-
- if (action.summon.duration)
- creature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
- else
- creature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
-
- if (!creature)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, eventId, me->GetEntry());
- else if (action.summon.target != TARGET_T_SELF && target)
- creature->AI()->AttackStart(target);
- break;
- }
case ACTION_T_THREAT_SINGLE_PCT:
if (Unit* target = GetTargetByType(action.threat_single_pct.target, actionInvoker))
me->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
@@ -663,30 +646,6 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
else
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry());
break;
- case ACTION_T_SUMMON_ID:
- {
- Unit* target = GetTargetByType(action.summon_id.target, actionInvoker);
-
- CreatureEventAI_Summon_Map::const_iterator i = sEventAIMgr->GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
- if (i == sEventAIMgr->GetCreatureEventAISummonMap().end())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, eventId, me->GetEntry());
- return;
- }
-
- Creature* creature = NULL;
- if ((*i).second.SpawnTimeSecs)
- creature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
- else
- creature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
-
- if (!creature)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, eventId, me->GetEntry());
- else if (action.summon_id.target != TARGET_T_SELF && target)
- creature->AI()->AttackStart(target);
-
- break;
- }
case ACTION_T_KILLED_MONSTER:
//first attempt player who tapped creature
if (Player* player = me->GetLootRecipient())
@@ -798,7 +757,6 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
break;
}
-
case ACTION_T_SET_SHEATH:
{
me->SetSheath(SheathState(action.set_sheath.sheath));
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index 2d973d9eb8f..f3df332c1e9 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -26,6 +26,7 @@
#include "ConditionMgr.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
+#include "Player.h"
// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
@@ -100,52 +101,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
-{
- uint32 oldMSTime = getMSTime();
-
- //Drop Existing EventSummon Map
- m_CreatureEventAI_Summon_Map.clear();
-
- // Gather additional data for EventAI
- QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
-
- CreatureEventAI_Summon temp;
-
- uint32 i = fields[0].GetUInt32();
- temp.position_x = fields[1].GetFloat();
- temp.position_y = fields[2].GetFloat();
- temp.position_z = fields[3].GetFloat();
- temp.orientation = fields[4].GetFloat();
- temp.SpawnTimeSecs = fields[5].GetUInt32();
-
- if (!Trinity::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", i, temp.position_x, temp.position_y, temp.position_z, temp.orientation);
- continue;
- }
-
- //Add to map
- m_CreatureEventAI_Summon_Map[i] = temp;
- ++count;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u CreatureEventAI summon definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-}
-
void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
uint32 oldMSTime = getMSTime();
@@ -622,14 +577,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
// equal case processed at call
}
break;
- case ACTION_T_SUMMON_ID:
- if (!sObjectMgr->GetCreatureTemplate(action.summon_id.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId);
- if (action.summon_id.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId);
- break;
case ACTION_T_KILLED_MONSTER:
if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId))
sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.h b/src/server/game/AI/EventAI/CreatureEventAIMgr.h
index 93e953681b6..75e24266fb5 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.h
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.h
@@ -32,16 +32,13 @@ class CreatureEventAIMgr
public:
void LoadCreatureEventAI_Texts();
- void LoadCreatureEventAI_Summons();
void LoadCreatureEventAI_Scripts();
CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; }
- CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; }
private:
CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map;
- CreatureEventAI_Summon_Map m_CreatureEventAI_Summon_Map;
CreatureEventAI_TextMap m_CreatureEventAI_TextMap;
};
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index f8025a32b7f..67cabc6ccb1 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -77,17 +77,13 @@ void SummonList::RemoveNotExisting()
}
}
-bool SummonList::HasEntry(uint32 entry)
+bool SummonList::HasEntry(uint32 entry) const
{
- for (iterator i = begin(); i != end();)
+ for (const_iterator i = begin(); i != end(); ++i)
{
Creature* summon = Unit::GetCreature(*me, *i);
- if (!summon)
- erase(i++);
- else if (summon->GetEntry() == entry)
+ if (summon && summon->GetEntry() == entry)
return true;
- else
- ++i;
}
return false;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index aa46d555b7d..2a221d04404 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -54,7 +54,7 @@ class SummonList : public std::list<uint64>
void DoZoneInCombat(uint32 entry = 0);
void RemoveNotExisting();
- bool HasEntry(uint32 entry);
+ bool HasEntry(uint32 entry) const;
private:
Creature* me;
};
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 9c666e7de32..3f5952a210d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -12,6 +12,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "Group.h"
+#include "Player.h"
enum ePoints
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index ebb734156b4..96209084240 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -12,6 +12,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Group.h"
+#include "Player.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 34300ff406c..ae1b5fcc12d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -8,7 +8,6 @@
#ifndef SC_GOSSIP_H
#define SC_GOSSIP_H
-#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 7dd4053b82f..6aebcbb2d8a 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -698,7 +698,7 @@ void SmartAI::DoAction(const int32 param)
GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param);
}
-uint32 SmartAI::GetData(uint32 /*id*/)
+uint32 SmartAI::GetData(uint32 /*id*/) const
{
return 0;
}
@@ -712,7 +712,7 @@ void SmartAI::SetGUID(uint64 /*guid*/, int32 /*id*/)
{
}
-uint64 SmartAI::GetGUID(int32 /*id*/)
+uint64 SmartAI::GetGUID(int32 /*id*/) const
{
return 0;
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index f81d6e86850..6f748f9dee2 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -22,7 +22,6 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
-#include "ConditionMgr.h"
#include "Spell.h"
#include "SmartScript.h"
@@ -151,7 +150,7 @@ class SmartAI : public CreatureAI
void DoAction(const int32 param = 0);
// Used in scripts to share variables
- uint32 GetData(uint32 id = 0);
+ uint32 GetData(uint32 id = 0) const;
// Used in scripts to share variables
void SetData(uint32 id, uint32 value);
@@ -160,7 +159,7 @@ class SmartAI : public CreatureAI
void SetGUID(uint64 guid, int32 id = 0);
// Used in scripts to share variables
- uint64 GetGUID(int32 id = 0);
+ uint64 GetGUID(int32 id = 0) const;
//core related
static int Permissible(const Creature*);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a1fb2147cc2..2cd65c42f74 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -15,25 +15,25 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Cell.h"
+#include "CellImpl.h"
+#include "CreatureTextMgr.h"
#include "DatabaseEnv.h"
-#include "ObjectMgr.h"
-#include "ObjectDefines.h"
+#include "GossipDef.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
-#include "SpellMgr.h"
#include "GridNotifiersImpl.h"
-#include "Cell.h"
-#include "CellImpl.h"
+#include "Group.h"
#include "InstanceScript.h"
+#include "Language.h"
+#include "ObjectDefines.h"
+#include "ObjectMgr.h"
#include "ScriptedCreature.h"
-#include "GossipDef.h"
-#include "ScriptedCreature.h"
-#include "SmartScript.h"
+#include "ScriptedGossip.h"
#include "SmartAI.h"
-#include "Group.h"
+#include "SmartScript.h"
+#include "SpellMgr.h"
#include "Vehicle.h"
-#include "ScriptedGossip.h"
-#include "CreatureTextMgr.h"
class TrinityStringTextBuilder
{
@@ -472,6 +472,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
+ // Special handling for vehicles
+ if (IsUnit(*itr))
+ if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit())
+ for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
+ if (Player* player = ObjectAccessor::FindPlayer(it->second.Passenger))
+ player->AreaExploredOrEventHappens(e.action.quest.quest);
+
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest);
@@ -746,12 +753,21 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
{
+ if (!unit)
+ break;
+
if (IsPlayer(unit) && GetBaseObject())
{
unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject());
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
unit->GetGUIDLow(), e.action.quest.quest);
}
+
+ // Special handling for vehicles
+ if (Vehicle* vehicle = unit->GetVehicleKit())
+ for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
+ if (Player* player = ObjectAccessor::FindPlayer(it->second.Passenger))
+ player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
break;
}
case SMART_ACTION_CALL_CASTEDCREATUREORGO:
@@ -878,6 +894,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
+ // Special handling for vehicles
+ if (IsUnit(*itr))
+ if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit())
+ for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
+ if (Player* player = ObjectAccessor::FindPlayer(it->second.Passenger))
+ player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
+
if (!IsPlayer(*itr))
continue;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 2a0eceb574a..61e22b25d17 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -22,7 +22,6 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
-#include "ConditionMgr.h"
#include "Spell.h"
#include "GridNotifiers.h"
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 2b67acfd6d0..a82de501ea6 100755
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -22,6 +22,7 @@
#include "Player.h"
#include "Util.h"
#include "SHA1.h"
+#include "WorldSession.h"
namespace AccountMgr
{
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 0ee133edce9..91437ae3bb5 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -16,30 +16,32 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Common.h"
-#include "DBCEnums.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "DatabaseEnv.h"
#include "AchievementMgr.h"
#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
+#include "BattlegroundAB.h"
+#include "Battleground.h"
#include "CellImpl.h"
+#include "Common.h"
+#include "DatabaseEnv.h"
+#include "DBCEnums.h"
+#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
+#include "GuildMgr.h"
+#include "InstanceScript.h"
#include "Language.h"
+#include "Map.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
#include "Player.h"
-#include "SpellMgr.h"
-#include "DisableMgr.h"
+#include "ReputationMgr.h"
#include "ScriptMgr.h"
-#include "MapManager.h"
-#include "Battleground.h"
-#include "BattlegroundAB.h"
-#include "Map.h"
-#include "InstanceScript.h"
+#include "SpellMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+
namespace Trinity
{
@@ -355,7 +357,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return false;
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
- return sScriptMgr->OnCriteriaCheck(this, const_cast<Player*>(source), const_cast<Unit*>(target));
+ return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast<Player*>(source), const_cast<Unit*>(target));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
if (source->GetMap()->IsRaid())
if (source->GetMap()->Is25ManRaid() != ((difficulty.difficulty & RAID_DIFFICULTY_MASK_25MAN) != 0))
@@ -1617,7 +1619,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
break; // Not implemented yet :(
}
@@ -2405,7 +2406,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
return;
}
@@ -2432,7 +2433,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
m_allCompletedAchievements.insert(achievementId);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewards()
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index b3f5c7bf704..7e3b3cc0f1a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -587,12 +587,12 @@ bool Battlefield::AddOrSetPlayerToCorrectBfGroup(Player* player)
//--------------------
//-Battlefield Method-
//--------------------
-BfGraveyard* Battlefield::GetGraveyardById(uint32 id)
+BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
{
if (id < m_GraveyardList.size())
{
- if (m_GraveyardList[id])
- return m_GraveyardList[id];
+ if (BfGraveyard* graveyard = m_GraveyardList.at(id))
+ return graveyard;
else
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id);
}
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 0752fa88fc1..4533c666869 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -79,6 +79,8 @@ class BfCapturePoint
public:
BfCapturePoint(Battlefield* bf);
+ virtual ~BfCapturePoint() { }
+
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
// Send world state update to all players present
@@ -145,7 +147,7 @@ class BfGraveyard
// Method to changing who controls the graveyard
void GiveControlTo(TeamId team);
- TeamId GetControlTeamId() { return m_ControlTeam; }
+ TeamId GetControlTeamId() const { return m_ControlTeam; }
// Find the nearest graveyard to a player
float GetDistance(Player* player);
@@ -185,7 +187,7 @@ class BfGraveyard
bool HasPlayer(uint64 guid) { return m_ResurrectQueue.find(guid) != m_ResurrectQueue.end(); }
// Get the graveyard's ID.
- uint32 GetGraveyardId() { return m_GraveyardId; }
+ uint32 GetGraveyardId() const { return m_GraveyardId; }
protected:
TeamId m_ControlTeam;
@@ -258,11 +260,11 @@ class Battlefield : public ZoneScript
void HandlePlayerLeaveZone(Player* player, uint32 zone);
// All-purpose data storage 64 bit
- virtual uint64 GetData64(uint32 dataId) { return m_Data64[dataId]; }
+ virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; }
virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; }
// All-purpose data storage 32 bit
- virtual uint32 GetData(uint32 dataId) { return m_Data32[dataId]; }
+ virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; }
virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; }
virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; }
@@ -290,7 +292,7 @@ class Battlefield : public ZoneScript
virtual void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
void RemovePlayerFromResurrectQueue(uint64 player_guid);
void SetGraveyardNumber(uint32 number) { m_GraveyardList.resize(number); }
- BfGraveyard* GetGraveyardById(uint32 id);
+ BfGraveyard* GetGraveyardById(uint32 id) const;
// Misc methods
Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team);
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index 1ebeb664fb3..a2d8cec3936 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -25,6 +25,7 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Opcodes.h"
+#include "Player.h"
//This send to player windows for invite player to join the war
//Param1:(BattleId) the BattleId of Bf
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 59dc6761583..0ea4266cc22 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -20,10 +20,14 @@
// TODO: Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor
// TODO: Add proper implement of achievement
-#include "ObjectMgr.h"
#include "BattlefieldWG.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
#include "SpellAuras.h"
+#include "TemporarySummon.h"
#include "Vehicle.h"
+#include "WorldSession.h"
enum WGVehicles
{
@@ -453,7 +457,7 @@ void BattlefieldWG::OnStartGrouping()
SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_WILL_START);
}
-uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId)
+uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const
{
switch (areaId)
{
@@ -801,7 +805,7 @@ void BattlefieldWG::OnPlayerEnterZone(Player* player)
SendInitWorldStatesTo(player);
}
-uint32 BattlefieldWG::GetData(uint32 data)
+uint32 BattlefieldWG::GetData(uint32 data) const
{
switch (data)
{
@@ -812,8 +816,8 @@ uint32 BattlefieldWG::GetData(uint32 data)
case AREA_WESTPARK_WORKSHOP:
case AREA_EASTPARK_WORKSHOP:
// Graveyards and Workshops are controlled by the same team.
- if (m_GraveyardList[GetSpiritGraveyardId(data)])
- return m_GraveyardList[GetSpiritGraveyardId(data)]->GetControlTeamId();
+ if (BfGraveyard const* graveyard = GetGraveyardById(GetSpiritGraveyardId(data)))
+ return graveyard->GetControlTeamId();
}
return Battlefield::GetData(data);
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 49ea25a5e04..bd616167e8b 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -21,11 +21,10 @@
#include "ObjectAccessor.h"
#include "WorldPacket.h"
-#include "World.h"
-#include "Group.h"
-#include "GroupMgr.h"
#include "Battlefield.h"
+#include "World.h"
+class Group;
class BattlefieldWG;
class WintergraspCapturePoint;
@@ -153,10 +152,10 @@ class BfGraveyardWG : public BfGraveyard
public:
BfGraveyardWG(BattlefieldWG* Bf);
- void SetTextId(uint32 textid) { m_GossipTextId = textid; }
- uint32 GetTextId() { return m_GossipTextId; }
+ void SetTextId(int32 textid) { m_GossipTextId = textid; }
+ int32 GetTextId() { return m_GossipTextId; }
protected:
- uint32 m_GossipTextId;
+ int32 m_GossipTextId;
};
enum WGGraveyardId
@@ -227,7 +226,7 @@ struct BfWGCoordGY
float o;
uint32 gyid;
uint8 type;
- uint32 textid; // for gossip menu
+ int32 textid; // for gossip menu
TeamId startcontrol;
};
@@ -412,9 +411,9 @@ class BattlefieldWG : public Battlefield
bool FindAndRemoveVehicleFromList(Unit* vehicle);
// returns the graveyardId in the specified area.
- uint8 GetSpiritGraveyardId(uint32 areaId);
+ uint8 GetSpiritGraveyardId(uint32 areaId) const;
- uint32 GetData(uint32 data);
+ uint32 GetData(uint32 data) const;
protected:
bool m_isRelicInteractible;
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index d763b29bbc1..fd58765b056 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -22,6 +22,9 @@
#include "World.h"
#include "Group.h"
#include "ArenaTeamMgr.h"
+#include "Player.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
ArenaTeam::ArenaTeam()
: TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
@@ -510,6 +513,23 @@ void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCoun
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_EVENT");
}
+void ArenaTeam::MassInviteToEvent(WorldSession* session)
+{
+ WorldPacket data(SMSG_CALENDAR_ARENA_TEAM, (Members.size() - 1) * (4 + 8 + 1));
+ data << uint32(Members.size() - 1);
+
+ for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
+ {
+ if (itr->Guid != session->GetPlayer()->GetGUID())
+ {
+ data.appendPackGUID(itr->Guid);
+ data << uint8(0); // unk
+ }
+ }
+
+ session->SendPacket(&data);
+}
+
uint8 ArenaTeam::GetSlotByType(uint32 type)
{
switch (type)
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index 7d2d680cddc..137ac93d3c0 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -162,6 +162,8 @@ class ArenaTeam
void BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3);
void NotifyStatsChanged();
+ void MassInviteToEvent(WorldSession* session);
+
void Roster(WorldSession* session);
void Query(WorldSession* session);
void SendStats(WorldSession* session);
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index 55de445345b..8a2dcecd209 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -22,6 +22,7 @@
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectAccessor.h"
+#include "Player.h"
ArenaTeamMgr::ArenaTeamMgr()
{
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 50f8554d5db..40a74a49b69 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -16,24 +16,24 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Player.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "Formulas.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
-#include "Language.h"
#include "MapManager.h"
#include "Object.h"
-#include "SpellAuras.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ReputationMgr.h"
#include "SpellAuraEffects.h"
+#include "SpellAuras.h"
#include "Util.h"
+#include "World.h"
+#include "WorldPacket.h"
namespace Trinity
{
@@ -404,6 +404,17 @@ inline void Battleground::_ProcessRessurect(uint32 diff)
}
}
+uint32 Battleground::GetPrematureWinner()
+{
+ uint32 winner = 0;
+ if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam())
+ winner = ALLIANCE;
+ else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam())
+ winner = HORDE;
+
+ return winner;
+}
+
inline void Battleground::_ProcessProgress(uint32 diff)
{
// *********************************************************
@@ -418,13 +429,7 @@ inline void Battleground::_ProcessProgress(uint32 diff)
else if (m_PrematureCountDownTimer < diff)
{
// time's up!
- uint32 winner = 0;
- if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam())
- winner = ALLIANCE;
- else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam())
- winner = HORDE;
-
- EndBattleground(winner);
+ EndBattleground(GetPrematureWinner());
m_PrematureCountDown = false;
}
else if (!sBattlegroundMgr->isTesting())
@@ -642,7 +647,12 @@ void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player*
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = _GetPlayerForTeam(TeamID, itr, "SendPacketToTeam"))
if (self || sender != player)
- player->GetSession()->SendPacket(packet);
+ {
+ WorldSession* session = player->GetSession();
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "%s %s - SendPacketToTeam %u, Player: %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(),
+ session->GetPlayerInfo().c_str(), TeamID, sender ? sender->GetName().c_str() : "null");
+ session->SendPacket(packet);
+ }
}
void Battleground::PlaySoundToAll(uint32 SoundID)
@@ -1064,7 +1074,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (Transport)
player->TeleportToBGEntryPoint();
- sLog->outInfo(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Removed player %s from Battleground.", player->GetName().c_str());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Removed player %s from Battleground.", player->GetName().c_str());
}
//battleground object will be deleted next Battleground::Update() call
@@ -1078,9 +1088,6 @@ void Battleground::Reset()
SetStartTime(0);
SetEndTime(0);
SetLastResurrectTime(0);
- SetArenaType(0);
- SetRated(false);
-
m_Events = 0;
if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
@@ -1177,10 +1184,9 @@ void Battleground::AddPlayer(Player* player)
player->ResetAllPowers();
}
- WorldPacket teammate;
- teammate.Initialize(SMSG_ARENA_OPPONENT_UPDATE, 8);
- teammate << uint64(player->GetGUID());
- SendPacketToTeam(team, &teammate, player, false);
+ WorldPacket data(SMSG_ARENA_OPPONENT_UPDATE, 8);
+ data << uint64(player->GetGUID());
+ SendPacketToTeam(team, &data, player, false);
}
else
{
@@ -1203,9 +1209,6 @@ void Battleground::AddPlayer(Player* player)
// setup BG group membership
PlayerAddedToBGCheckIfBGIsRunning(player);
AddOrSetPlayerToCorrectBgGroup(player, team);
-
- // Log
- sLog->outInfo(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Player %s joined the battle.", player->GetName().c_str());
}
// this method adds player to his team's bg group, or sets his correct group if player is already in bg group
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 6d188d1367a..71dbd097b0a 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -168,23 +168,6 @@ struct BattlegroundObjectInfo
uint32 spellid;
};
-// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
-enum BattlegroundQueueTypeId
-{
- BATTLEGROUND_QUEUE_NONE = 0,
- BATTLEGROUND_QUEUE_AV = 1,
- BATTLEGROUND_QUEUE_WS = 2,
- BATTLEGROUND_QUEUE_AB = 3,
- BATTLEGROUND_QUEUE_EY = 4,
- BATTLEGROUND_QUEUE_SA = 5,
- BATTLEGROUND_QUEUE_IC = 6,
- BATTLEGROUND_QUEUE_RB = 7,
- BATTLEGROUND_QUEUE_2v2 = 8,
- BATTLEGROUND_QUEUE_3v3 = 9,
- BATTLEGROUND_QUEUE_5v5 = 10,
- MAX_BATTLEGROUND_QUEUE_TYPES
-};
-
enum ScoreType
{
SCORE_KILLING_BLOWS = 1,
@@ -253,27 +236,6 @@ enum BattlegroundStartingEventsIds
};
#define BG_STARTING_EVENT_COUNT 4
-enum GroupJoinBattlegroundResult
-{
- // positive values are indexes in BattlemasterList.dbc
- ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
- ERR_BATTLEGROUND_NONE = -1, // not show anything
- ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
- ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
- ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
- ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
- ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
- ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
- ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
- ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
- ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
- ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
- ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
- ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
- ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
- ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
-};
-
struct BattlegroundScore
{
BattlegroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), BonusHonor(0),
@@ -566,6 +528,8 @@ class Battleground
virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; }
virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) {}
uint32 GetTeamScore(uint32 TeamID) const;
+
+ virtual uint32 GetPrematureWinner();
protected:
// this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index bfa3b955427..a0f95e1eaef 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -44,6 +44,7 @@
#include "SharedDefines.h"
#include "Formulas.h"
#include "DisableMgr.h"
+#include "Opcodes.h"
/*********************************************************/
/*** BATTLEGROUND MANAGER ***/
@@ -131,7 +132,7 @@ void BattlegroundMgr::Update(uint32 diff)
if (m_NextRatedArenaUpdate < diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr: UPDATING ARENA QUEUES");
+ sLog->outTrace(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
@@ -699,8 +700,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
data.MaxPlayersPerTeam = fields[2].GetUInt16();
data.LevelMin = fields[3].GetUInt8();
data.LevelMax = fields[4].GetUInt8();
- uint8 spawn = fields[9].GetUInt8();
- data.StartMaxDist = float(spawn * spawn);
+ float dist = fields[9].GetFloat();
+ data.StartMaxDist = dist * dist;
data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
@@ -904,25 +905,25 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
{
switch (bgTypeId)
{
- case BATTLEGROUND_WS:
- return BATTLEGROUND_QUEUE_WS;
case BATTLEGROUND_AB:
return BATTLEGROUND_QUEUE_AB;
case BATTLEGROUND_AV:
return BATTLEGROUND_QUEUE_AV;
case BATTLEGROUND_EY:
return BATTLEGROUND_QUEUE_EY;
- case BATTLEGROUND_SA:
- return BATTLEGROUND_QUEUE_SA;
case BATTLEGROUND_IC:
return BATTLEGROUND_QUEUE_IC;
case BATTLEGROUND_RB:
return BATTLEGROUND_QUEUE_RB;
+ case BATTLEGROUND_SA:
+ return BATTLEGROUND_QUEUE_SA;
+ case BATTLEGROUND_WS:
+ return BATTLEGROUND_QUEUE_WS;
case BATTLEGROUND_AA:
- case BATTLEGROUND_NA:
- case BATTLEGROUND_RL:
case BATTLEGROUND_BE:
case BATTLEGROUND_DS:
+ case BATTLEGROUND_NA:
+ case BATTLEGROUND_RL:
case BATTLEGROUND_RV:
switch (arenaType)
{
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 922cccb9186..c610cafa1b1 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -16,14 +16,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "BattlegroundQueue.h"
#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
#include "BattlegroundMgr.h"
+#include "BattlegroundQueue.h"
#include "Chat.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "Log.h"
#include "Group.h"
+#include "Log.h"
+#include "Language.h"
+#include "ObjectMgr.h"
+#include "Player.h"
/*********************************************************/
/*** BATTLEGROUND QUEUE SYSTEM ***/
@@ -216,7 +218,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
// Show queue status to player only (when joining queue)
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
{
- ChatHandler(leader).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
+ ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
}
// System message
@@ -475,7 +477,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u",
player->GetName().c_str(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 5a887c647b1..47320db27cf 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -26,6 +26,7 @@
#include "Object.h"
#include "Player.h"
#include "Util.h"
+#include "WorldSession.h"
BattlegroundAB::BattlegroundAB()
{
@@ -548,6 +549,25 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ
PlaySoundToAll(sound);
}
+uint32 BattlegroundAB::GetPrematureWinner()
+{
+ // How many bases each team owns
+ uint8 ally = 0, horde = 0;
+ for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ if (m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED)
+ ++ally;
+ else if (m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)
+ ++horde;
+
+ if (ally > horde)
+ return ALLIANCE;
+ else if (horde > ally)
+ return HORDE;
+
+ // If the values are equal, fall back to the original result (based on number of players on each team)
+ return Battleground::GetPrematureWinner();
+}
+
bool BattlegroundAB::SetupBattleground()
{
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 63c89717c8f..b80e216a216 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -272,6 +272,8 @@ class BattlegroundAB : public Battleground
/* achievement req. */
bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; }
+
+ uint32 GetPrematureWinner();
private:
void PostUpdateImpl(uint32 diff);
/* Gameobject spawning/despawning */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index a348ec69b8a..918cef4d261 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -21,11 +21,12 @@
#include "ObjectMgr.h"
#include "WorldPacket.h"
-#include "Miscellaneous/Formulas.h"
+#include "Formulas.h"
#include "GameObject.h"
-#include "Miscellaneous/Language.h"
+#include "Language.h"
#include "Player.h"
#include "SpellAuras.h"
+#include "WorldSession.h"
BattlegroundAV::BattlegroundAV()
{
@@ -1695,3 +1696,16 @@ bool BattlegroundAV::IsAllTowersControlledAndCaptainAlive(uint32 team) const
return false;
}
+
+uint32 BattlegroundAV::GetPrematureWinner()
+{
+ uint32 allianceScore = m_Team_Scores[GetTeamIndexByTeamId(ALLIANCE)];
+ uint32 hordeScore = m_Team_Scores[GetTeamIndexByTeamId(HORDE)];
+
+ if (allianceScore > hordeScore)
+ return ALLIANCE;
+ else if (hordeScore > allianceScore)
+ return HORDE;
+
+ return Battleground::GetPrematureWinner();
+}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index dab67fe3258..bedd946a78c 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1556,7 +1556,7 @@ class BattlegroundAV : public Battleground
/*general stuff*/
void UpdateScore(uint16 team, int16 points);
- void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
/*handlestuff*/ //these are functions which get called from extern
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
@@ -1572,6 +1572,8 @@ class BattlegroundAV : public Battleground
/* achievement req. */
bool IsBothMinesControlledByTeam(uint32 team) const;
bool IsAllTowersControlledAndCaptainAlive(uint32 team) const;
+
+ uint32 GetPrematureWinner();
private:
void PostUpdateImpl(uint32 diff);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index a64184261c7..02c5167c9ec 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -17,11 +17,12 @@
*/
#include "BattlegroundDS.h"
-#include "ObjectAccessor.h"
+#include "Creature.h"
+#include "GameObject.h"
#include "Language.h"
+#include "ObjectAccessor.h"
#include "Player.h"
#include "WorldPacket.h"
-#include "GameObject.h"
BattlegroundDS::BattlegroundDS()
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index e900bc9b1d3..458e86729e7 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -937,3 +937,13 @@ bool BattlegroundEY::IsAllNodesConrolledByTeam(uint32 team) const
return count == EY_POINTS_MAX;
}
+
+uint32 BattlegroundEY::GetPrematureWinner()
+{
+ if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE))
+ return ALLIANCE;
+ else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE))
+ return HORDE;
+
+ return Battleground::GetPrematureWinner();
+} \ No newline at end of file
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 61ee5b16c1c..2cfd4ca7e0f 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -369,6 +369,8 @@ class BattlegroundEY : public Battleground
/* achievement req. */
bool IsAllNodesConrolledByTeam(uint32 team) const;
+
+ uint32 GetPrematureWinner();
private:
void PostUpdateImpl(uint32 diff);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 90c0dae9f5e..dbffc318c78 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -25,6 +25,7 @@
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "Transport.h"
+#include "WorldSession.h"
BattlegroundIC::BattlegroundIC()
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 1386af13186..9e58a93fd2d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -20,6 +20,8 @@
#define __BATTLEGROUNDIC_H
#include "Battleground.h"
+#include "Language.h"
+#include "Object.h"
const uint32 BG_IC_Factions[2] =
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 7dba811c1a1..ab479eeff2d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -22,6 +22,7 @@
#include "GameObject.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
+#include "WorldSession.h"
BattlegroundSA::BattlegroundSA()
{
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 5fd6e43c029..965045c5293 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -858,3 +858,12 @@ void BattlegroundWS::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
}
+uint32 BattlegroundWS::GetPrematureWinner()
+{
+ if (GetTeamScore(TEAM_ALLIANCE) > GetTeamScore(TEAM_HORDE))
+ return ALLIANCE;
+ else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE))
+ return HORDE;
+
+ return Battleground::GetPrematureWinner();
+} \ No newline at end of file
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index ec9f4ab1506..5b72de43b32 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -211,6 +211,8 @@ class BattlegroundWS : public Battleground
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
+
+ uint32 GetPrematureWinner();
private:
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
uint64 m_DroppedFlagGUID[2];
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 0f8bec7f0e5..15eb61b8477 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -8,10 +8,6 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-if( USE_COREPCH )
- include_directories(${CMAKE_CURRENT_BINARY_DIR})
-endif()
-
file(GLOB_RECURSE sources_Accounts Accounts/*.cpp Accounts/*.h)
file(GLOB_RECURSE sources_Achievements Achievements/*.cpp Achievements/*.h)
file(GLOB_RECURSE sources_Addons Addons/*.cpp Addons/*.h)
@@ -55,12 +51,10 @@ file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
# Create game-libary
-if( USE_COREPCH AND MSVC )
- set(game_STAT_SRCS
- PrecompiledHeaders/gamePCH.cpp
- PrecompiledHeaders/gamePCH.h
- )
-endif()
+if (USE_COREPCH)
+ set(game_STAT_PCH_HDR PrecompiledHeaders/gamePCH.h)
+ set(game_STAT_PCH_SRC PrecompiledHeaders/gamePCH.cpp)
+endif ()
set(game_STAT_SRCS
${game_STAT_SRCS}
@@ -207,15 +201,14 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
-add_library(game STATIC ${game_STAT_SRCS})
+add_library(game STATIC
+ ${game_STAT_SRCS}
+ ${game_STAT_PCH_SRC}
+)
add_dependencies(game revision.h)
# Generate precompiled header
-if( USE_COREPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH.h)
- elseif(MSVC)
- add_native_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH)
- endif()
-endif()
+if (USE_COREPCH)
+ add_cxx_pch(game ${game_STAT_PCH_HDR} ${game_STAT_PCH_SRC})
+endif ()
diff --git a/src/server/game/Calendar/Calendar.cpp b/src/server/game/Calendar/Calendar.cpp
deleted file mode 100755
index 139e63614cc..00000000000
--- a/src/server/game/Calendar/Calendar.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Player.h"
-#include "Calendar.h"
-
-std::string CalendarInvite::GetDebugString() const
-{
- std::ostringstream data;
-
- data << "CalendarInvite::"
- << " inviteId: " << _inviteId
- << " EventId: " << _eventId
- << " Status: " << uint32(_status)
- << " Invitee: " << _invitee
- << " Sender: " << _senderGUID
- << " Rank: " << uint32(_rank)
- << " Text: " << _text;
-
- return data.str();
-}
-
-void CalendarInvite::Init()
-{
- _eventId = 0;
- _invitee = 0;
- _senderGUID = 0;
- _statusTime = 0;
- _status = CALENDAR_STATUS_INVITED; // default (0)?
- _rank = CALENDAR_RANK_PLAYER;
- _text = "";
-}
-
-std::string CalendarEvent::GetDebugString() const
-{
- std::ostringstream data;
-
- data << "CalendarEvent::"
- << " EventId: " << _eventId
- << " Title: " << _title
- << " Description" << _description
- << " Type: " << uint32(_type)
- << " Max Invites: " << _maxInvites
- << " Creator: " << _creatorGUID
- << " Flags: " << _flags
- << " Guild: " << _guildId
- << " Time: " << _eventTime
- << " Time2: " << _timezoneTime
- << " Repeatable: " << uint32(_repeatable)
- << " DungeonId: " << _dungeonId;
-
- return data.str();
-}
-
-void CalendarEvent::Init()
-{
- _creatorGUID = 0;
- _guildId = 0;
- _type = CALENDAR_TYPE_OTHER;
- _dungeonId = -1;
- _maxInvites = 0;
- _eventTime = 0;
- _flags = 0;
- _repeatable = false;
- _timezoneTime = 0;
- _title = "";
- _description = "";
-
-}
-
-std::string CalendarAction::GetDebugString() const
-{
- std::ostringstream data;
-
- data << "CalendarAction::"
- << " Action: " << GetAction()
- << " Guid: " << GetPlayer()->GetGUID()
- << " Invite Id: " << GetInviteId()
- << " Extra data: " << GetExtraData()
- << " Event: " << Event.GetDebugString()
- << " Invite: " << Invite.GetDebugString();
-
- return data.str();
-}
diff --git a/src/server/game/Calendar/Calendar.h b/src/server/game/Calendar/Calendar.h
deleted file mode 100755
index 273db4c3854..00000000000
--- a/src/server/game/Calendar/Calendar.h
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_CALENDAR_H
-#define TRINITY_CALENDAR_H
-
-#include "Errors.h"
-#include "SharedDefines.h"
-#include <map>
-
-class CalendarInvite
-{
- public:
- CalendarInvite() : _inviteId(0) { Init(); }
- explicit CalendarInvite(uint64 inviteId) : _inviteId(inviteId) { Init(); }
-
- ~CalendarInvite() { }
-
- void SetInviteId(uint64 inviteId) { _inviteId = inviteId; }
- uint64 GetInviteId() const { return _inviteId; }
-
- void SetEventId(uint64 eventId) { _eventId = eventId; }
- uint64 GetEventId() const { return _eventId; }
-
- void SetSenderGUID(uint64 guid) { _senderGUID = guid; }
- uint64 GetSenderGUID() const { return _senderGUID; }
-
- void SetInvitee(uint64 guid) { _invitee = guid; }
- uint64 GetInvitee() const { return _invitee; }
-
- void SetStatusTime(uint32 statusTime) { _statusTime = statusTime; }
- uint32 GetStatusTime() const { return _statusTime; }
-
- void SetText(std::string const& text) { _text = text; }
- std::string const& GetText() const { return _text; }
-
- void SetStatus(CalendarInviteStatus status) { _status = status; }
- CalendarInviteStatus GetStatus() const { return _status; }
-
- void SetRank(CalendarModerationRank rank) { _rank = rank; }
- CalendarModerationRank GetRank() const { return _rank; }
-
- std::string GetDebugString() const;
-
- private:
- void Init();
-
- uint64 _inviteId;
- uint64 _eventId;
- uint64 _invitee;
- uint64 _senderGUID;
- uint32 _statusTime;
- CalendarInviteStatus _status;
- CalendarModerationRank _rank;
- std::string _text;
-};
-
-typedef std::set<uint64> CalendarInviteIdList;
-
-class CalendarEvent
-{
- public:
- CalendarEvent() : _eventId(0) { Init(); }
- explicit CalendarEvent(uint64 eventId) : _eventId(eventId) { Init(); }
-
- ~CalendarEvent() { }
-
- void SetEventId(uint64 eventId) { _eventId = eventId; }
- uint64 GetEventId() const { return _eventId; }
-
- void SetCreatorGUID(uint64 guid) { _creatorGUID = guid; }
- uint64 GetCreatorGUID() const { return _creatorGUID; }
-
- void SetGuildId(uint32 guildId) { _guildId = guildId; }
- uint32 GetGuildId() const { return _guildId; }
-
- void SetTitle(std::string const& title) { _title = title; }
- std::string const& GetTitle() const { return _title; }
-
- void SetDescription(std::string const& description) { _description = description; }
- std::string const& GetDescription() const { return _description; }
-
- void SetType(CalendarEventType type) { _type = type; }
- CalendarEventType GetType() const { return _type; }
-
- void SetMaxInvites(uint32 limit) { _maxInvites = limit; }
- uint32 GetMaxInvites() const { return _maxInvites; }
-
- void SetDungeonId(int32 dungeonId) { _dungeonId = dungeonId; }
- int32 GetDungeonId() const { return _dungeonId; }
-
- void SetTime(uint32 eventTime) { _eventTime = eventTime; }
- uint32 GetTime() const { return _eventTime; }
-
- void SetFlags(uint32 flags) { _flags = flags; }
- uint32 GetFlags() const { return _flags; }
-
- void SetRepeatable(bool repeatable) { _repeatable = repeatable; }
- bool GetRepeatable() const { return _repeatable; }
-
- void SetTimeZoneTime(uint32 timezoneTime) { _timezoneTime = timezoneTime; }
- uint32 GetTimeZoneTime() const { return _timezoneTime; }
-
- void AddInvite(uint64 inviteId)
- {
- if (inviteId)
- _invites.insert(inviteId);
- }
-
- void RemoveInvite(uint64 inviteId) { _invites.erase(inviteId); }
- bool HasInvite(uint64 inviteId) const { return _invites.find(inviteId) != _invites.end(); }
- CalendarInviteIdList const& GetInviteIdList() const { return _invites; }
- void SetInviteIdList(CalendarInviteIdList const& list) { _invites = list; }
- void ClearInviteIdList() { _invites.clear(); }
-
- std::string GetDebugString() const;
-
- private:
- void Init();
-
- uint64 _eventId;
- uint64 _creatorGUID;
- uint32 _guildId;
- CalendarEventType _type;
- int32 _dungeonId;
- uint32 _maxInvites;
- uint32 _eventTime;
- uint32 _flags;
- bool _repeatable;
- uint32 _timezoneTime;
- std::string _title;
- std::string _description;
- CalendarInviteIdList _invites;
-};
-
-typedef std::set<uint64> CalendarEventIdList;
-typedef std::map<uint64, CalendarInviteIdList> CalendarPlayerInviteIdMap;
-typedef std::map<uint64, CalendarEventIdList> CalendarPlayerEventIdMap;
-typedef std::map<uint64, CalendarInvite> CalendarInviteMap;
-typedef std::map<uint64, CalendarEvent> CalendarEventMap;
-
-class Player;
-
-struct CalendarAction
-{
- CalendarAction(): _action(CALENDAR_ACTION_NONE), _player(NULL), _inviteId(0), _data(0)
- {
- }
-
- void SetAction(CalendarActionData data) { _action = data; }
- CalendarActionData GetAction() const { return _action; }
-
- void SetPlayer(Player* player) { ASSERT(player); _player = player; }
- Player* GetPlayer() const { return _player; }
-
- void SetInviteId(uint64 id) { _inviteId = id; }
- uint64 GetInviteId() const { return _inviteId; }
-
- void SetExtraData(uint32 data) { _data = data; }
- uint32 GetExtraData() const { return _data; }
-
- CalendarEvent Event;
- CalendarInvite Invite;
-
- std::string GetDebugString() const;
-
- private:
- CalendarActionData _action;
- Player* _player;
- uint64 _inviteId;
- uint32 _data;
-};
-
-#endif
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 80de42c0ce2..9f4816d6c7c 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -15,579 +15,621 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/*
-
-DROP TABLE IF EXISTS `calendar_events`;
-CREATE TABLE IF NOT EXISTS `calendar_events` (
- `id` int(11) unsigned NOT NULL DEFAULT '0',
- `creator` int(11) unsigned NOT NULL DEFAULT '0',
- `title` varchar(255) NOT NULL DEFAULT '',
- `description` varchar(255) NOT NULL DEFAULT '',
- `type` tinyint(1) unsigned NOT NULL DEFAULT '4',
- `dungeon` tinyint(3) NOT NULL DEFAULT '-1',
- `eventtime` int(10) unsigned NOT NULL DEFAULT '0',
- `flags` int(10) unsigned NOT NULL DEFAULT '0',
- `repeatable` tinyint(1) unsigned NOT NULL DEFAULT '0',
- `time2` int(10) unsigned NOT NULL DEFAULT '0',
- PRIMARY KEY (`id`)
-);
-
-DROP TABLE IF EXISTS `calendar_invites`;
-CREATE TABLE IF NOT EXISTS `calendar_invites` (
- `id` int(11) unsigned NOT NULL DEFAULT '0',
- `event` int(11) unsigned NOT NULL DEFAULT '0',
- `invitee` int(11) unsigned NOT NULL DEFAULT '0',
- `sender` int(11) unsigned NOT NULL DEFAULT '0',
- `status` tinyint(1) unsigned NOT NULL DEFAULT '0',
- `statustime` int(10) unsigned NOT NULL DEFAULT '0',
- `rank` tinyint(1) unsigned NOT NULL DEFAULT '0',
- `text` varchar(255) NOT NULL DEFAULT '',
- PRIMARY KEY (`id`)
-);
-*/
-
#include "CalendarMgr.h"
#include "QueryResult.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
+#include "GuildMgr.h"
#include "ObjectAccessor.h"
+#include "Opcodes.h"
-CalendarMgr::CalendarMgr() :
- _eventNum(0), _inviteNum(0)
+CalendarInvite::~CalendarInvite()
{
+ sCalendarMgr->FreeInviteId(_inviteId);
}
-CalendarMgr::~CalendarMgr()
+CalendarEvent::~CalendarEvent()
{
+ sCalendarMgr->FreeEventId(_eventId);
}
-uint32 CalendarMgr::GetPlayerNumPending(uint64 guid)
+CalendarMgr::CalendarMgr()
{
- if (!guid)
- return 0;
-
- CalendarPlayerInviteIdMap::const_iterator itr = _playerInvites.find(guid);
- if (itr == _playerInvites.end())
- return 0;
-
- uint32 pendingNum = 0;
- for (CalendarInviteIdList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- if (CalendarInvite* invite = GetInvite(*it))
- if (invite->GetRank() != CALENDAR_RANK_OWNER
- && invite->GetStatus() != CALENDAR_STATUS_CONFIRMED
- && invite->GetStatus() != CALENDAR_STATUS_8
- && invite->GetStatus() != CALENDAR_STATUS_9) // FIXME Check the proper value
- ++pendingNum;
-
- return pendingNum;
}
-CalendarInviteIdList const& CalendarMgr::GetPlayerInvites(uint64 guid)
+CalendarMgr::~CalendarMgr()
{
- return _playerInvites[guid];
}
-CalendarEventIdList const& CalendarMgr::GetPlayerEvents(uint64 guid)
+void CalendarMgr::LoadFromDB()
{
- return _playerEvents[guid];
-}
+ uint32 count = 0;
+ _maxEventId = 0;
+ _maxInviteId = 0;
-CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId)
-{
- CalendarInviteMap::iterator itr = _invites.find(inviteId);
- if (itr != _invites.end())
- return &(itr->second);
+ // 0 1 2 3 4 5 6 7 8
+ if (QueryResult result = CharacterDatabase.Query("SELECT id, creator, title, description, type, dungeon, eventtime, flags, time2 FROM calendar_events"))
+ do
+ {
+ Field* fields = result->Fetch();
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId);
- return NULL;
-}
+ uint64 eventId = fields[0].GetUInt64();
+ uint64 creatorGUID = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
+ std::string title = fields[2].GetString();
+ std::string description = fields[3].GetString();
+ CalendarEventType type = CalendarEventType(fields[4].GetUInt8());
+ int32 dungeonId = fields[5].GetInt32();
+ uint32 eventTime = fields[6].GetUInt32();
+ uint32 flags = fields[7].GetUInt32();
+ uint32 timezoneTime = fields[8].GetUInt32();
+ uint32 guildId = 0;
-CalendarEvent* CalendarMgr::GetEvent(uint64 eventId)
-{
- CalendarEventMap::iterator itr = _events.find(eventId);
- if (itr != _events.end())
- return &(itr->second);
+ if (flags & CALENDAR_FLAG_GUILD_EVENT || flags & CALENDAR_FLAG_WITHOUT_INVITES)
+ guildId = Player::GetGuildIdFromDB(creatorGUID);
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::GetEvent: [" UI64FMTD "] not found!", eventId);
- return NULL;
-}
+ CalendarEvent* calendarEvent = new CalendarEvent(eventId, creatorGUID , guildId, type, dungeonId, time_t(eventTime), flags, time_t(timezoneTime), title, description);
+ _events.insert(calendarEvent);
-uint64 CalendarMgr::GetFreeEventId()
-{
- return ++_eventNum;
-}
-uint64 CalendarMgr::GetFreeInviteId()
-{
- return ++_inviteNum;
-}
+ _maxEventId = std::max(_maxEventId, eventId);
-void CalendarMgr::LoadFromDB()
-{
- /*
- uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9
- if (QueryResult result = CharacterDatabase.Query("SELECT id, creator, title, description, type, dungeon, eventtime, flags, repeatable, time2 FROM calendar_events"))
- do
- {
- Field * fields = result->Fetch();
-
- uint64 eventId = fields[0].GetUInt64();
- CalendarEvent& calendarEvent = _events[eventId];
-
- calendarEvent.SetEventId(eventId);
- calendarEvent.SetCreatorGUID(fields[1].GetUInt64());
- calendarEvent.SetTitle(fields[2].GetString());
- calendarEvent.SetDescription(fields[3].GetString());
- calendarEvent.SetType(fields[4].GetUInt8());
- calendarEvent.SetDungeonId(fields[5].GetInt32());
- calendarEvent.SetTime(fields[6].GetUInt32());
- calendarEvent.SetFlags(fields[7].GetUInt32());
- calendarEvent.SetRepeatable(fields[8].GetBool());
- calendarEvent.SetTimeZoneTime(fields[9].GetUInt32());
++count;
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_CALENDAR, ">> Loaded %u calendar events", count);
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u calendar events", count);
count = 0;
// 0 1 2 3 4 5 6 7
if (QueryResult result = CharacterDatabase.Query("SELECT id, event, invitee, sender, status, statustime, rank, text FROM calendar_invites"))
do
{
- Field * fields = result->Fetch();
+ Field* fields = result->Fetch();
- uint64 inviteId = fields[0].GetUInt64();
- uint64 eventId = fields[1].GetUInt64();
+ uint64 inviteId = fields[0].GetUInt64();
+ uint64 eventId = fields[1].GetUInt64();
+ uint64 invitee = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
+ uint64 senderGUID = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER);
+ CalendarInviteStatus status = CalendarInviteStatus(fields[4].GetUInt8());
+ uint32 statusTime = fields[5].GetUInt32();
+ CalendarModerationRank rank = CalendarModerationRank(fields[6].GetUInt8());
+ std::string text = fields[7].GetString();
- CalendarInvite& invite = _invites[inviteId];
+ CalendarInvite* invite = new CalendarInvite(inviteId, eventId, invitee, senderGUID, time_t(statusTime), status, rank, text);
+ _invites[eventId].push_back(invite);
- invite.SetEventId(eventId);
- invite.SetInvitee(fields[2].GetUInt64());
- invite.SetSenderGUID(fields[3].GetUInt64());
- invite.SetStatus(fields[4].GetUInt8());
- invite.SetStatusTime(fields[5].GetUInt32());
- invite.SetRank(fields[6].GetUInt8());
- invite.SetText(fields[7].GetString());
+ _maxInviteId = std::max(_maxInviteId, inviteId);
- CalendarEvent& calendarEvent = _events[eventId];
- calendarEvent.AddInvite(inviteId);
+ ++count;
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_CALENDAR, ">> Loaded %u calendar Invites", count);
- */
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u calendar invites", count);
+
+ for (uint64 i = 1; i < _maxEventId; ++i)
+ if (!GetEvent(i))
+ _freeEventIds.push_back(i);
+
+ for (uint64 i = 1; i < _maxInviteId; ++i)
+ if (!GetInvite(i))
+ _freeInviteIds.push_back(i);
}
-CalendarEvent* CalendarMgr::CheckPermisions(uint64 eventId, Player* player, uint64 inviteId, CalendarModerationRank minRank)
+void CalendarMgr::AddEvent(CalendarEvent* calendarEvent, CalendarSendEventType sendType)
{
- if (!player)
- return NULL; // CALENDAR_ERROR_INTERNAL
+ _events.insert(calendarEvent);
+ UpdateEvent(calendarEvent);
+ SendCalendarEvent(calendarEvent->GetCreatorGUID(), *calendarEvent, sendType);
+}
- CalendarEvent* calendarEvent = GetEvent(eventId);
- if (!calendarEvent)
- {
- player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_EVENT_INVALID);
- return NULL;
- }
+void CalendarMgr::AddInvite(CalendarEvent* calendarEvent, CalendarInvite* invite)
+{
+ if (!calendarEvent->IsGuildAnnouncement())
+ SendCalendarEventInvite(*invite);
- CalendarInvite* invite = GetInvite(inviteId);
- if (!invite)
- {
- player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_NO_INVITE);
- return NULL;
- }
+ if (!calendarEvent->IsGuildEvent() || invite->GetInviteeGUID() == calendarEvent->GetCreatorGUID())
+ SendCalendarEventInviteAlert(*calendarEvent, *invite);
- if (!calendarEvent->HasInvite(inviteId))
+ if (!calendarEvent->IsGuildAnnouncement())
{
- player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_NOT_INVITED);
- return NULL;
+ _invites[invite->GetEventId()].push_back(invite);
+ UpdateInvite(invite);
}
+}
+
+void CalendarMgr::RemoveEvent(uint64 eventId, uint64 remover)
+{
+ CalendarEvent* calendarEvent = GetEvent(eventId);
- if (invite->GetEventId() != calendarEvent->GetEventId() || invite->GetInvitee() != player->GetGUID())
+ if (!calendarEvent)
{
- player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_INTERNAL);
- return NULL;
+ SendCalendarCommandResult(remover, CALENDAR_ERROR_EVENT_INVALID);
+ return;
}
- if (invite->GetRank() < minRank)
+ SendCalendarEventRemovedAlert(*calendarEvent);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ PreparedStatement* stmt;
+ MailDraft mail(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody());
+
+ std::vector<CalendarInvite*>::iterator itr = _invites[eventId].begin();
+ while (itr != _invites[eventId].end())
{
- player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_PERMISSIONS);
- return NULL;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
+ stmt->setUInt64(0, (*itr)->GetInviteId());
+ trans->Append(stmt);
+
+ // guild events only? check invite status here?
+ // When an event is deleted, all invited (accepted/declined? - verify) guildies are notified via in-game mail. (wowwiki)
+ if (remover && (*itr)->GetInviteeGUID() != remover)
+ mail.SendMailTo(trans, MailReceiver((*itr)->GetInviteeGUID()), calendarEvent, MAIL_CHECK_MASK_COPIED);
+
+ delete *itr;
+ _invites[eventId].erase(itr);
}
- return calendarEvent;
+ _invites.erase(eventId);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_EVENT);
+ stmt->setUInt64(0, eventId);
+ trans->Append(stmt);
+ CharacterDatabase.CommitTransaction(trans);
+
+ delete calendarEvent;
+ _events.erase(calendarEvent);
}
-void CalendarMgr::AddAction(CalendarAction const& action)
+void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, uint64 /*remover*/)
{
- switch (action.GetAction())
- {
- case CALENDAR_ACTION_ADD_EVENT:
- {
- if (AddEvent(action.Event) && AddInvite(action.Invite))
- {
- SendCalendarEventInviteAlert(action.Event, action.Invite);
- SendCalendarEvent(action.Event, CALENDAR_SENDTYPE_ADD);
- }
- break;
- }
- case CALENDAR_ACTION_MODIFY_EVENT:
- {
- uint64 eventId = action.Event.GetEventId();
- CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR);
- if (!calendarEvent)
- return;
-
- calendarEvent->SetEventId(action.Event.GetEventId());
- calendarEvent->SetType(action.Event.GetType());
- calendarEvent->SetFlags(action.Event.GetFlags());
- calendarEvent->SetTime(action.Event.GetTime());
- calendarEvent->SetTimeZoneTime(action.Event.GetTimeZoneTime());
- calendarEvent->SetRepeatable(action.Event.GetRepeatable());
- calendarEvent->SetDungeonId(action.Event.GetDungeonId());
- calendarEvent->SetTitle(action.Event.GetTitle());
- calendarEvent->SetDescription(action.Event.GetDescription());
- calendarEvent->SetMaxInvites(action.Event.GetMaxInvites());
-
- CalendarInviteIdList const& invites = calendarEvent->GetInviteIdList();
- for (CalendarInviteIdList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
- if (CalendarInvite* invite = GetInvite(*itr))
- SendCalendarEventUpdateAlert(invite->GetInvitee(), *calendarEvent, CALENDAR_SENDTYPE_ADD);
+ CalendarEvent* calendarEvent = GetEvent(eventId);
- break;
- }
- case CALENDAR_ACTION_COPY_EVENT:
- {
- CalendarEvent* calendarEvent = CheckPermisions(action.Event.GetEventId(), action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_OWNER);
-
- if (!calendarEvent)
- return;
-
- uint64 eventId = GetFreeEventId();
- CalendarEvent newEvent(eventId);
- newEvent.SetType(calendarEvent->GetType());
- newEvent.SetFlags(calendarEvent->GetFlags());
- newEvent.SetTime(action.Event.GetTime());
- newEvent.SetTimeZoneTime(calendarEvent->GetTimeZoneTime());
- newEvent.SetRepeatable(calendarEvent->GetRepeatable());
- newEvent.SetDungeonId(calendarEvent->GetDungeonId());
- newEvent.SetTitle(calendarEvent->GetTitle());
- newEvent.SetDescription(calendarEvent->GetDescription());
- newEvent.SetMaxInvites(calendarEvent->GetMaxInvites());
- newEvent.SetCreatorGUID(calendarEvent->GetCreatorGUID());
- newEvent.SetGuildId(calendarEvent->GetGuildId());
-
- CalendarInviteIdList const invites = calendarEvent->GetInviteIdList();
- for (CalendarInviteIdList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
- {
- if (CalendarInvite* invite = GetInvite(*itr))
- {
- uint64 inviteId = GetFreeInviteId();
- CalendarInvite newInvite(inviteId);
- newInvite.SetEventId(eventId);
- newInvite.SetSenderGUID(action.GetPlayer()->GetGUID());
- newInvite.SetInvitee(invite->GetInvitee());
- newInvite.SetStatus(invite->GetStatus());
- newInvite.SetStatusTime(invite->GetStatusTime());
- newInvite.SetText(invite->GetText());
- newInvite.SetRank(invite->GetRank());
- if (AddInvite(newInvite))
- {
- SendCalendarEventInviteAlert(newEvent, newInvite);
- newEvent.AddInvite(inviteId);
- }
- }
- }
-
- if (AddEvent(newEvent))
- SendCalendarEvent(newEvent, CALENDAR_SENDTYPE_COPY);
+ if (!calendarEvent)
+ return;
+ std::vector<CalendarInvite*>::iterator itr = _invites[eventId].begin();
+ for (; itr != _invites[eventId].end(); ++itr)
+ if ((*itr)->GetInviteId() == inviteId)
break;
- }
- case CALENDAR_ACTION_REMOVE_EVENT:
- {
- uint64 eventId = action.Event.GetEventId();
- //uint32 flags = action.Event.GetFlags();
- // FIXME - Use of Flags here!
- CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_OWNER);
- if (!calendarEvent)
- return;
+ if (itr == _invites[eventId].end())
+ return;
- RemoveEvent(eventId);
- break;
- }
- case CALENDAR_ACTION_ADD_EVENT_INVITE:
- {
- uint64 eventId = action.Invite.GetEventId();
- CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR);
- if (!calendarEvent)
- return;
-
- if (AddInvite(action.Invite))
- {
- calendarEvent->AddInvite(action.Invite.GetInviteId());
- SendCalendarEventInvite(action.Invite, (!(calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED) &&
- !action.Invite.GetStatusTime()));
- SendCalendarEventInviteAlert(*calendarEvent, action.Invite);
- }
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
+ stmt->setUInt64(0, (*itr)->GetInviteId());
+ trans->Append(stmt);
+ CharacterDatabase.CommitTransaction(trans);
- break;
- }
- case CALENDAR_ACTION_SIGNUP_TO_EVENT:
- {
- uint64 eventId = action.Event.GetEventId();
- CalendarEvent* calendarEvent = GetEvent(eventId);
- CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR);
+ if (!calendarEvent->IsGuildEvent())
+ SendCalendarEventInviteRemoveAlert((*itr)->GetInviteeGUID(), *calendarEvent, CALENDAR_STATUS_REMOVED);
- if (!calendarEvent || !(calendarEvent->GetFlags() & CALENDAR_FLAG_GUILD_ONLY)
- || !calendarEvent->GetGuildId() || calendarEvent->GetGuildId() != action.GetExtraData())
- return;
+ SendCalendarEventInviteRemove(*calendarEvent, **itr, calendarEvent->GetFlags());
- CalendarInviteStatus status = action.Invite.GetStatus();
+ // we need to find out how to use CALENDAR_INVITE_REMOVED_MAIL_SUBJECT to force client to display different mail
+ //if ((*itr)->GetInviteeGUID() != remover)
+ // MailDraft(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody())
+ // .SendMailTo(trans, MailReceiver((*itr)->GetInvitee()), calendarEvent, MAIL_CHECK_MASK_COPIED);
- if (status == CALENDAR_STATUS_INVITED)
- status = CALENDAR_STATUS_CONFIRMED;
- else if (status == CALENDAR_STATUS_ACCEPTED)
- status = CALENDAR_STATUS_8;
+ delete *itr;
+ _invites[eventId].erase(itr);
+}
- CalendarInvite newInvite(GetFreeInviteId());
- newInvite.SetStatus(status);
- newInvite.SetStatusTime(uint32(time(NULL)));
- newInvite.SetEventId(eventId);
- newInvite.SetInvitee(action.GetPlayer()->GetGUID());
- newInvite.SetSenderGUID(action.GetPlayer()->GetGUID());
+void CalendarMgr::UpdateEvent(CalendarEvent* calendarEvent)
+{
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT);
+ stmt->setUInt64(0, calendarEvent->GetEventId());
+ stmt->setUInt32(1, GUID_LOPART(calendarEvent->GetCreatorGUID()));
+ stmt->setString(2, calendarEvent->GetTitle());
+ stmt->setString(3, calendarEvent->GetDescription());
+ stmt->setUInt8(4, calendarEvent->GetType());
+ stmt->setInt32(5, calendarEvent->GetDungeonId());
+ stmt->setUInt32(6, uint32(calendarEvent->GetEventTime()));
+ stmt->setUInt32(7, calendarEvent->GetFlags());
+ stmt->setUInt32(8, calendarEvent->GetTimeZoneTime()); // correct?
+ trans->Append(stmt);
+ CharacterDatabase.CommitTransaction(trans);
+}
- if (AddInvite(newInvite))
- SendCalendarEventInvite(newInvite, false);
+void CalendarMgr::UpdateInvite(CalendarInvite* invite)
+{
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE);
+ stmt->setUInt64(0, invite->GetInviteId());
+ stmt->setUInt64(1, invite->GetEventId());
+ stmt->setUInt32(2, GUID_LOPART(invite->GetInviteeGUID()));
+ stmt->setUInt32(3, GUID_LOPART(invite->GetSenderGUID()));
+ stmt->setUInt8(4, invite->GetStatus());
+ stmt->setUInt32(5, uint32(invite->GetStatusTime()));
+ stmt->setUInt8(6, invite->GetRank());
+ stmt->setString(7, invite->GetText());
+ trans->Append(stmt);
+ CharacterDatabase.CommitTransaction(trans);
+}
- break;
- }
- case CALENDAR_ACTION_MODIFY_EVENT_INVITE:
- {
- uint64 eventId = action.Invite.GetEventId();
- uint64 inviteId = action.Invite.GetInviteId();
+void CalendarMgr::RemoveAllPlayerEventsAndInvites(uint64 guid)
+{
+ for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
+ if ((*itr)->GetCreatorGUID() == guid)
+ RemoveEvent((*itr)->GetEventId(), 0); // don't send mail if removing a character
- CalendarEvent* calendarEvent = NULL;
- if (action.GetInviteId() != action.Invite.GetInviteId())
- calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR);
- else
- calendarEvent = GetEvent(eventId);
+ std::vector<CalendarInvite*> playerInvites = GetPlayerInvites(guid);
+ for (std::vector<CalendarInvite*>::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr)
+ RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid);
+}
- CalendarInvite* invite = GetInvite(inviteId);
+void CalendarMgr::RemovePlayerGuildEventsAndSignups(uint64 guid, uint32 guildId)
+{
+ for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
+ if ((*itr)->GetCreatorGUID() == guid && ((*itr)->IsGuildEvent() || (*itr)->IsGuildAnnouncement()))
+ RemoveEvent((*itr)->GetEventId(), guid);
+
+ std::vector<CalendarInvite*> playerInvites = GetPlayerInvites(guid);
+ for (std::vector<CalendarInvite*>::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr)
+ if (CalendarEvent* calendarEvent = GetEvent((*itr)->GetEventId()))
+ if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == guildId)
+ RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid);
+}
- if (!calendarEvent || !invite || !calendarEvent->HasInvite(inviteId))
- return;
+CalendarEvent* CalendarMgr::GetEvent(uint64 eventId)
+{
+ for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
+ if ((*itr)->GetEventId() == eventId)
+ return *itr;
- invite->SetStatus(action.Invite.GetStatus());
- SendCalendarEventStatus(invite->GetSenderGUID(), *calendarEvent, *invite);
- break;
- }
- case CALENDAR_ACTION_MODIFY_MODERATOR_EVENT_INVITE:
- {
- uint64 eventId = action.Invite.GetEventId();
- uint64 inviteId = action.Invite.GetInviteId();
+ sLog->outDebug(LOG_FILTER_CALENDAR, "CalendarMgr::GetEvent: [" UI64FMTD "] not found!", eventId);
+ return NULL;
+}
- CalendarEvent* calendarEvent = NULL;
- if (action.GetInviteId() != action.Invite.GetInviteId())
- calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_OWNER);
- else
- calendarEvent = GetEvent(eventId);
+CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId)
+{
+ for (CalendarInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr)
+ for (std::vector<CalendarInvite*>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ if ((*itr2)->GetInviteId() == inviteId)
+ return *itr2;
- CalendarInvite* invite = GetInvite(inviteId);
+ sLog->outDebug(LOG_FILTER_CALENDAR, "CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId);
+ return NULL;
+}
- if (!calendarEvent || !invite || !calendarEvent->HasInvite(inviteId))
- return;
+void CalendarMgr::FreeEventId(uint64 id)
+{
+ if (id == _maxEventId)
+ --_maxEventId;
+ else
+ _freeEventIds.push_back(id);
+}
- invite->SetStatus(action.Invite.GetStatus());
- SendCalendarEventModeratorStatusAlert(*invite);
- break;
- }
- case CALENDAR_ACTION_REMOVE_EVENT_INVITE:
- {
- uint64 eventId = action.Invite.GetEventId();
- uint64 inviteId = action.Invite.GetInviteId();
- CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR);
- if (!calendarEvent)
- return;
-
- // already checked in CheckPermisions
- CalendarInvite* invite = GetInvite(inviteId);
- if (!invite)
- return;
-
- if (calendarEvent->GetCreatorGUID() == invite->GetInvitee())
- {
- action.GetPlayer()->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_DELETE_CREATOR_FAILED);
- return;
- }
-
- if (uint64 invitee = RemoveInvite(inviteId))
- {
- SendCalendarEventInviteRemoveAlert(invitee, *calendarEvent, CALENDAR_STATUS_9);
- SendCalendarEventInviteRemove(action.GetPlayer()->GetGUID(), action.Invite, calendarEvent->GetFlags());
- }
- break;
- }
- default:
- break;
+uint64 CalendarMgr::GetFreeEventId()
+{
+ if (_freeEventIds.empty())
+ return ++_maxEventId;
+ else
+ {
+ uint64 eventId = _freeEventIds.front();
+ _freeEventIds.pop_front();
+ return eventId;
}
+}
+void CalendarMgr::FreeInviteId(uint64 id)
+{
+ if (id == _maxInviteId)
+ --_maxInviteId;
+ else
+ _freeInviteIds.push_back(id);
}
-bool CalendarMgr::AddEvent(CalendarEvent const& newEvent)
+uint64 CalendarMgr::GetFreeInviteId()
{
- uint64 eventId = newEvent.GetEventId();
- if (_events.find(eventId) != _events.end())
+ if (_freeInviteIds.empty())
+ return ++_maxInviteId;
+ else
{
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::AddEvent: Event [" UI64FMTD "] exists", eventId);
- return false;
+ uint64 inviteId = _freeInviteIds.front();
+ _freeInviteIds.pop_front();
+ return inviteId;
}
+}
+
+CalendarEventStore CalendarMgr::GetPlayerEvents(uint64 guid)
+{
+ CalendarEventStore events;
+
+ for (CalendarInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr)
+ for (std::vector<CalendarInvite*>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ if ((*itr2)->GetInviteeGUID() == guid)
+ events.insert(GetEvent(itr->first));
- _events[eventId] = newEvent;
- return true;
+ if (Player* player = ObjectAccessor::FindPlayer(guid))
+ for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
+ if ((*itr)->GetGuildId() == player->GetGuildId())
+ events.insert(*itr);
+
+ return events;
}
-bool CalendarMgr::RemoveEvent(uint64 eventId)
+std::vector<CalendarInvite*> CalendarMgr::GetEventInvites(uint64 eventId)
{
- CalendarEventMap::iterator itr = _events.find(eventId);
- if (itr == _events.end())
- {
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::RemoveEvent: Event [" UI64FMTD "] does not exist", eventId);
- return false;
- }
+ return _invites[eventId];
+}
- bool val = true;
+std::vector<CalendarInvite*> CalendarMgr::GetPlayerInvites(uint64 guid)
+{
+ std::vector<CalendarInvite*> invites;
- CalendarInviteIdList const& invites = itr->second.GetInviteIdList();
- for (CalendarInviteIdList::const_iterator itrInvites = invites.begin(); itrInvites != invites.end(); ++itrInvites)
- {
- CalendarInvite* invite = GetInvite(*itrInvites);
- if (!invite || !RemovePlayerEvent(invite->GetInvitee(), eventId))
- val = false;
+ for (CalendarInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr)
+ for (std::vector<CalendarInvite*>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ if ((*itr2)->GetInviteeGUID() == guid)
+ invites.push_back(*itr2);
- if (uint64 invitee = RemoveInvite(*itrInvites))
- SendCalendarEventRemovedAlert(invitee, itr->second);
- }
+ return invites;
+}
+
+uint32 CalendarMgr::GetPlayerNumPending(uint64 guid)
+{
+ std::vector<CalendarInvite*> const& invites = GetPlayerInvites(guid);
- _events.erase(itr);
+ uint32 pendingNum = 0;
+ for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
+ // correct?
+ if ((*itr)->GetStatus() == CALENDAR_STATUS_INVITED || (*itr)->GetStatus() == CALENDAR_STATUS_TENTATIVE || (*itr)->GetStatus() == CALENDAR_STATUS_NOT_SIGNED_UP)
+ ++pendingNum;
- return val;
+ return pendingNum;
}
-bool CalendarMgr::AddPlayerEvent(uint64 guid, uint64 eventId)
+std::string CalendarEvent::BuildCalendarMailSubject(uint64 remover) const
{
- _playerEvents[guid].insert(eventId);
- return true;
+ std::ostringstream strm;
+ strm << remover << ':' << _title;
+ return strm.str();
}
-bool CalendarMgr::RemovePlayerEvent(uint64 guid, uint64 eventId)
+std::string CalendarEvent::BuildCalendarMailBody() const
{
- _playerEvents[guid].erase(eventId);
- return true;
+ WorldPacket data;
+ uint32 time;
+ std::ostringstream strm;
+
+ // we are supposed to send PackedTime so i used WorldPacket to pack it
+ data.AppendPackedTime(_eventTime);
+ data >> time;
+ strm << time;
+ return strm.str();
}
-bool CalendarMgr::AddInvite(CalendarInvite const& newInvite)
+void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
{
- uint64 inviteId = newInvite.GetInviteId();
- if (!inviteId)
+ CalendarEvent* calendarEvent = GetEvent(invite.GetEventId());
+ time_t statusTime = invite.GetStatusTime();
+ bool hasStatusTime = statusTime != 946684800; // 01/01/2000 00:00:00
+
+ uint64 invitee = invite.GetInviteeGUID();
+ Player* player = ObjectAccessor::FindPlayer(invitee);
+
+ uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(invitee);
+
+ WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (statusTime ? 4 : 0) + 1);
+ data.appendPackGUID(invitee);
+ data << uint64(invite.GetEventId());
+ data << uint64(invite.GetInviteId());
+ data << uint8(level);
+ data << uint8(invite.GetStatus());
+ data << uint8(hasStatusTime);
+ if (hasStatusTime)
+ data.AppendPackedTime(statusTime);
+ data << uint8(invite.GetSenderGUID() != invite.GetInviteeGUID()); // false only if the invite is sign-up
+
+ if (!calendarEvent) // Pre-invite
{
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::AddInvite: Cant add Invite 0");
- return false;
+ if (Player* player = ObjectAccessor::FindPlayer(invite.GetSenderGUID()))
+ player->SendDirectMessage(&data);
}
-
- if (_invites.find(inviteId) != _invites.end())
+ else
{
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::AddInvite: Invite [" UI64FMTD "] exists", inviteId);
- return false;
+ if (calendarEvent->GetCreatorGUID() != invite.GetInviteeGUID()) // correct?
+ SendPacketToAllEventRelatives(data, *calendarEvent);
}
-
- _invites[inviteId] = newInvite;
- uint64 guid = newInvite.GetInvitee();
- bool inviteAdded = AddPlayerInvite(guid, inviteId);
- bool eventAdded = AddPlayerEvent(guid, newInvite.GetEventId());
- return eventAdded && inviteAdded;
}
-uint64 CalendarMgr::RemoveInvite(uint64 inviteId)
+void CalendarMgr::SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, time_t oldEventTime)
{
- CalendarInviteMap::iterator itr = _invites.find(inviteId);
- if (itr == _invites.end())
- {
- sLog->outError(LOG_FILTER_CALENDAR, "CalendarMgr::RemoveInvite: Invite [" UI64FMTD "] does not exist", inviteId);
- return 0;
- }
-
- uint64 invitee = itr->second.GetInvitee();
- _invites.erase(itr);
-
- return RemovePlayerInvite(invitee, inviteId) ? invitee : 0;
+ WorldPacket data(SMSG_CALENDAR_EVENT_UPDATED_ALERT, 1 + 8 + 4 + 4 + 4 + 1 + 4 +
+ calendarEvent.GetTitle().size() + calendarEvent.GetDescription().size() + 1 + 4 + 4);
+ data << uint8(1); // unk
+ data << uint64(calendarEvent.GetEventId());
+ data.AppendPackedTime(oldEventTime);
+ data << uint32(calendarEvent.GetFlags());
+ data.AppendPackedTime(calendarEvent.GetEventTime());
+ data << uint8(calendarEvent.GetType());
+ data << int32(calendarEvent.GetDungeonId());
+ data << calendarEvent.GetTitle();
+ data << calendarEvent.GetDescription();
+ data << uint8(CALENDAR_REPEAT_NEVER); // repeatable
+ data << uint32(CALENDAR_MAX_INVITES);
+ data << uint32(0); // unk
+
+ SendPacketToAllEventRelatives(data, calendarEvent);
}
-bool CalendarMgr::AddPlayerInvite(uint64 guid, uint64 inviteId)
+void CalendarMgr::SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
{
- _playerInvites[guid].insert(inviteId);
- return true;
+ WorldPacket data(SMSG_CALENDAR_EVENT_STATUS, 8 + 8 + 4 + 4 + 1 + 1 + 4);
+ data.appendPackGUID(invite.GetInviteeGUID());
+ data << uint64(calendarEvent.GetEventId());
+ data.AppendPackedTime(calendarEvent.GetEventTime());
+ data << uint32(calendarEvent.GetFlags());
+ data << uint8(invite.GetStatus());
+ data << uint8(invite.GetRank());
+ data.AppendPackedTime(invite.GetStatusTime());
+
+ SendPacketToAllEventRelatives(data, calendarEvent);
}
-bool CalendarMgr::RemovePlayerInvite(uint64 guid, uint64 inviteId)
+void CalendarMgr::SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent)
{
- _playerInvites[guid].erase(inviteId);
- return true;
+ WorldPacket data(SMSG_CALENDAR_EVENT_REMOVED_ALERT, 1 + 8 + 1);
+ data << uint8(1); // FIXME: If true does not SignalEvent(EVENT_CALENDAR_ACTION_PENDING)
+ data << uint64(calendarEvent.GetEventId());
+ data.AppendPackedTime(calendarEvent.GetEventTime());
+
+ SendPacketToAllEventRelatives(data, calendarEvent);
}
-void CalendarMgr::SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType type)
+void CalendarMgr::SendCalendarEventInviteRemove(CalendarEvent const& calendarEvent, CalendarInvite const& invite, uint32 flags)
{
- if (Player* player = ObjectAccessor::FindPlayer(calendarEvent.GetCreatorGUID()))
- player->GetSession()->SendCalendarEvent(calendarEvent, type);
+ WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED, 8 + 4 + 4 + 1);
+ data.appendPackGUID(invite.GetInviteeGUID());
+ data << uint64(invite.GetEventId());
+ data << uint32(flags);
+ data << uint8(1); // FIXME
+
+ SendPacketToAllEventRelatives(data, calendarEvent);
}
-void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite, bool pending)
+void CalendarMgr::SendCalendarEventModeratorStatusAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
{
- if (Player* player = ObjectAccessor::FindPlayer(invite.GetSenderGUID()))
- player->GetSession()->SendCalendarEventInvite(invite, pending);
+ WorldPacket data(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, 8 + 8 + 1 + 1);
+ data.appendPackGUID(invite.GetInviteeGUID());
+ data << uint64(invite.GetEventId());
+ data << uint8(invite.GetRank());
+ data << uint8(1); // Unk boolean - Display to client?
+
+ SendPacketToAllEventRelatives(data, calendarEvent);
}
void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
{
- if (Player* player = ObjectAccessor::FindPlayer(invite.GetInvitee()))
- player->GetSession()->SendCalendarEventInviteAlert(calendarEvent, invite);
+ WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_ALERT);
+ data << uint64(calendarEvent.GetEventId());
+ data << calendarEvent.GetTitle();
+ data.AppendPackedTime(calendarEvent.GetEventTime());
+ data << uint32(calendarEvent.GetFlags());
+ data << uint32(calendarEvent.GetType());
+ data << int32(calendarEvent.GetDungeonId());
+ data << uint64(invite.GetInviteId());
+ data << uint8(invite.GetStatus());
+ data << uint8(invite.GetRank());
+ data.appendPackGUID(calendarEvent.GetCreatorGUID());
+ data.appendPackGUID(invite.GetSenderGUID());
+
+ if (calendarEvent.IsGuildEvent() || calendarEvent.IsGuildAnnouncement())
+ {
+ if (Guild* guild = sGuildMgr->GetGuildById(calendarEvent.GetGuildId()))
+ guild->BroadcastPacket(&data);
+ }
+ else
+ if (Player* player = ObjectAccessor::FindPlayer(invite.GetInviteeGUID()))
+ player->SendDirectMessage(&data);
}
-void CalendarMgr::SendCalendarEventUpdateAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType type)
+void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
- player->GetSession()->SendCalendarEventUpdateAlert(calendarEvent, type);
-}
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ return;
+
+ std::vector<CalendarInvite*> const& eventInviteeList = _invites[calendarEvent.GetEventId()];
+
+ WorldPacket data(SMSG_CALENDAR_SEND_EVENT, 60 + eventInviteeList.size() * 32);
+ data << uint8(sendType);
+ data.appendPackGUID(calendarEvent.GetCreatorGUID());
+ data << uint64(calendarEvent.GetEventId());
+ data << calendarEvent.GetTitle();
+ data << calendarEvent.GetDescription();
+ data << uint8(calendarEvent.GetType());
+ data << uint8(CALENDAR_REPEAT_NEVER); // repeatable
+ data << uint32(CALENDAR_MAX_INVITES);
+ data << int32(calendarEvent.GetDungeonId());
+ data << uint32(calendarEvent.GetFlags());
+ data.AppendPackedTime(calendarEvent.GetEventTime());
+ data.AppendPackedTime(calendarEvent.GetTimeZoneTime());
+ data << uint32(calendarEvent.GetGuildId());
+
+ data << uint32(eventInviteeList.size());
+ for (std::vector<CalendarInvite*>::const_iterator itr = eventInviteeList.begin(); itr != eventInviteeList.end(); ++itr)
+ {
+ CalendarInvite const* calendarInvite = (*itr);
+ uint64 inviteeGuid = calendarInvite->GetInviteeGUID();
+ Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
+
+ uint8 inviteeLevel = invitee ? invitee->getLevel() : Player::GetLevelFromDB(inviteeGuid);
+ uint32 inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromDB(inviteeGuid);
+
+ data.appendPackGUID(inviteeGuid);
+ data << uint8(inviteeLevel);
+ data << uint8(calendarInvite->GetStatus());
+ data << uint8(calendarInvite->GetRank());
+ data << uint8(calendarEvent.IsGuildEvent() && calendarEvent.GetGuildId() == inviteeGuildId);
+ data << uint64(calendarInvite->GetInviteId());
+ data.AppendPackedTime(calendarInvite->GetStatusTime());
+ data << calendarInvite->GetText();
+ }
-void CalendarMgr::SendCalendarEventStatus(uint64 guid, CalendarEvent const& calendarEvent, CalendarInvite const& invite)
-{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
- player->GetSession()->SendCalendarEventStatus(calendarEvent, invite);
+ player->SendDirectMessage(&data);
}
-void CalendarMgr::SendCalendarEventRemovedAlert(uint64 guid, CalendarEvent const& calendarEvent)
+void CalendarMgr::SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
- player->GetSession()->SendCalendarEventRemovedAlert(calendarEvent);
+ {
+ WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, 8 + 4 + 4 + 1);
+ data << uint64(calendarEvent.GetEventId());
+ data.AppendPackedTime(calendarEvent.GetEventTime());
+ data << uint32(calendarEvent.GetFlags());
+ data << uint8(status);
+
+ player->SendDirectMessage(&data);
+ }
}
-void CalendarMgr::SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status)
+void CalendarMgr::SendCalendarClearPendingAction(uint64 guid)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
- player->GetSession()->SendCalendarEventInviteRemoveAlert(calendarEvent, status);
+ {
+ WorldPacket data(SMSG_CALENDAR_CLEAR_PENDING_ACTION, 0);
+ player->SendDirectMessage(&data);
+ }
}
-void CalendarMgr::SendCalendarEventInviteRemove(uint64 guid, CalendarInvite const& invite, uint32 flags)
+void CalendarMgr::SendCalendarCommandResult(uint64 guid, CalendarError err, char const* param /*= NULL*/)
{
if (Player* player = ObjectAccessor::FindPlayer(guid))
- player->GetSession()->SendCalendarEventInviteRemove(invite, flags);
+ {
+ WorldPacket data(SMSG_CALENDAR_COMMAND_RESULT, 0);
+ data << uint32(0);
+ data << uint8(0);
+ switch (err)
+ {
+ case CALENDAR_ERROR_OTHER_INVITES_EXCEEDED:
+ case CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S:
+ case CALENDAR_ERROR_IGNORING_YOU_S:
+ data << param;
+ break;
+ default:
+ data << uint8(0);
+ break;
+ }
+
+ data << uint32(err);
+
+ player->SendDirectMessage(&data);
+ }
}
-void CalendarMgr::SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite)
+void CalendarMgr::SendPacketToAllEventRelatives(WorldPacket packet, CalendarEvent const& calendarEvent)
{
- if (Player* player = ObjectAccessor::FindPlayer(invite.GetInvitee()))
- player->GetSession()->SendCalendarEventModeratorStatusAlert(invite);
+ // Send packet to all guild members
+ if (calendarEvent.IsGuildEvent() || calendarEvent.IsGuildAnnouncement())
+ if (Guild* guild = sGuildMgr->GetGuildById(calendarEvent.GetGuildId()))
+ guild->BroadcastPacket(&packet);
+
+ // Send packet to all invitees if event is non-guild, in other case only to non-guild invitees (packet was broadcasted for them)
+ std::vector<CalendarInvite*> invites = _invites[calendarEvent.GetEventId()];
+ for (std::vector<CalendarInvite*>::iterator itr = invites.begin(); itr != invites.end(); ++itr)
+ if (Player* player = ObjectAccessor::FindPlayer((*itr)->GetInviteeGUID()))
+ if (!calendarEvent.IsGuildEvent() || (calendarEvent.IsGuildEvent() && player->GetGuildId() != calendarEvent.GetGuildId()))
+ player->SendDirectMessage(&packet);
}
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index a8749778cb3..db6acb667ec 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -19,60 +19,311 @@
#define TRINITY_CALENDARMGR_H
#include <ace/Singleton.h>
-#include "Calendar.h"
+#include "Common.h"
+#include "WorldPacket.h"
+
+enum CalendarMailAnswers
+{
+ // else
+ CALENDAR_EVENT_REMOVED_MAIL_SUBJECT = 0,
+ // if ( *(_DWORD *)(a1 + 8292) & 0x100 )
+ CALENDAR_INVITE_REMOVED_MAIL_SUBJECT = 0x100
+};
+
+enum CalendarFlags
+{
+ CALENDAR_FLAG_ALL_ALLOWED = 0x001,
+ CALENDAR_FLAG_INVITES_LOCKED = 0x010,
+ CALENDAR_FLAG_WITHOUT_INVITES = 0x040,
+ CALENDAR_FLAG_GUILD_EVENT = 0x400
+};
+
+enum CalendarModerationRank
+{
+ CALENDAR_RANK_PLAYER = 0,
+ CALENDAR_RANK_MODERATOR = 1,
+ CALENDAR_RANK_OWNER = 2
+};
+
+enum CalendarSendEventType
+{
+ CALENDAR_SENDTYPE_GET = 0,
+ CALENDAR_SENDTYPE_ADD = 1,
+ CALENDAR_SENDTYPE_COPY = 2
+};
+
+enum CalendarEventType
+{
+ CALENDAR_TYPE_RAID = 0,
+ CALENDAR_TYPE_DUNGEON = 1,
+ CALENDAR_TYPE_PVP = 2,
+ CALENDAR_TYPE_MEETING = 3,
+ CALENDAR_TYPE_OTHER = 4
+};
+
+enum CalendarRepeatType
+{
+ CALENDAR_REPEAT_NEVER = 0,
+ CALENDAR_REPEAT_WEEKLY = 1,
+ CALENDAR_REPEAT_BIWEEKLY = 2,
+ CALENDAR_REPEAT_MONTHLY = 3
+};
+
+enum CalendarInviteStatus
+{
+ CALENDAR_STATUS_INVITED = 0,
+ CALENDAR_STATUS_ACCEPTED = 1,
+ CALENDAR_STATUS_DECLINED = 2,
+ CALENDAR_STATUS_CONFIRMED = 3,
+ CALENDAR_STATUS_OUT = 4,
+ CALENDAR_STATUS_STANDBY = 5,
+ CALENDAR_STATUS_SIGNED_UP = 6,
+ CALENDAR_STATUS_NOT_SIGNED_UP = 7,
+ CALENDAR_STATUS_TENTATIVE = 8,
+ CALENDAR_STATUS_REMOVED = 9 // correct name?
+};
+
+enum CalendarError
+{
+ CALENDAR_OK = 0,
+ CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED = 1,
+ CALENDAR_ERROR_EVENTS_EXCEEDED = 2,
+ CALENDAR_ERROR_SELF_INVITES_EXCEEDED = 3,
+ CALENDAR_ERROR_OTHER_INVITES_EXCEEDED = 4,
+ CALENDAR_ERROR_PERMISSIONS = 5,
+ CALENDAR_ERROR_EVENT_INVALID = 6,
+ CALENDAR_ERROR_NOT_INVITED = 7,
+ CALENDAR_ERROR_INTERNAL = 8,
+ CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD = 9,
+ CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S = 10,
+ CALENDAR_ERROR_PLAYER_NOT_FOUND = 11,
+ CALENDAR_ERROR_NOT_ALLIED = 12,
+ CALENDAR_ERROR_IGNORING_YOU_S = 13,
+ CALENDAR_ERROR_INVITES_EXCEEDED = 14,
+ CALENDAR_ERROR_INVALID_DATE = 16,
+ CALENDAR_ERROR_INVALID_TIME = 17,
+
+ CALENDAR_ERROR_NEEDS_TITLE = 19,
+ CALENDAR_ERROR_EVENT_PASSED = 20,
+ CALENDAR_ERROR_EVENT_LOCKED = 21,
+ CALENDAR_ERROR_DELETE_CREATOR_FAILED = 22,
+ CALENDAR_ERROR_SYSTEM_DISABLED = 24,
+ CALENDAR_ERROR_RESTRICTED_ACCOUNT = 25,
+ CALENDAR_ERROR_ARENA_EVENTS_EXCEEDED = 26,
+ CALENDAR_ERROR_RESTRICTED_LEVEL = 27,
+ CALENDAR_ERROR_USER_SQUELCHED = 28,
+ CALENDAR_ERROR_NO_INVITE = 29,
+
+ CALENDAR_ERROR_EVENT_WRONG_SERVER = 36,
+ CALENDAR_ERROR_INVITE_WRONG_SERVER = 37,
+ CALENDAR_ERROR_NO_GUILD_INVITES = 38,
+ CALENDAR_ERROR_INVALID_SIGNUP = 39,
+ CALENDAR_ERROR_NO_MODERATOR = 40
+};
+
+#define CALENDAR_MAX_EVENTS 30
+#define CALENDAR_MAX_GUILD_EVENTS 100
+#define CALENDAR_MAX_INVITES 100
+
+struct CalendarInvite
+{
+ public:
+ CalendarInvite(CalendarInvite const& calendarInvite, uint64 inviteId, uint64 eventId)
+ {
+ _inviteId = inviteId;
+ _eventId = eventId;
+ _invitee = calendarInvite.GetInviteeGUID();
+ _senderGUID = calendarInvite.GetSenderGUID();
+ _statusTime = calendarInvite.GetStatusTime();
+ _status = calendarInvite.GetStatus();
+ _rank = calendarInvite.GetRank();
+ _text = calendarInvite.GetText();
+ }
+
+ CalendarInvite() : _inviteId(1), _eventId(0), _invitee(0), _senderGUID(0), _statusTime(time(NULL)),
+ _status(CALENDAR_STATUS_INVITED), _rank(CALENDAR_RANK_PLAYER), _text("") { }
+
+ CalendarInvite(uint64 inviteId, uint64 eventId, uint64 invitee, uint64 senderGUID, time_t statusTime,
+ CalendarInviteStatus status, CalendarModerationRank rank, std::string text) :
+ _inviteId(inviteId), _eventId(eventId), _invitee(invitee), _senderGUID(senderGUID), _statusTime(statusTime),
+ _status(status), _rank(rank), _text(text) { }
+
+ ~CalendarInvite();
+
+ void SetInviteId(uint64 inviteId) { _inviteId = inviteId; }
+ uint64 GetInviteId() const { return _inviteId; }
+
+ void SetEventId(uint64 eventId) { _eventId = eventId; }
+ uint64 GetEventId() const { return _eventId; }
+
+ void SetSenderGUID(uint64 guid) { _senderGUID = guid; }
+ uint64 GetSenderGUID() const { return _senderGUID; }
+
+ void SetInvitee(uint64 guid) { _invitee = guid; }
+ uint64 GetInviteeGUID() const { return _invitee; }
+
+ void SetStatusTime(time_t statusTime) { _statusTime = statusTime; }
+ time_t GetStatusTime() const { return _statusTime; }
+
+ void SetText(std::string text) { _text = text; }
+ std::string GetText() const { return _text; }
+
+ void SetStatus(CalendarInviteStatus status) { _status = status; }
+ CalendarInviteStatus GetStatus() const { return _status; }
+
+ void SetRank(CalendarModerationRank rank) { _rank = rank; }
+ CalendarModerationRank GetRank() const { return _rank; }
+
+ private:
+ uint64 _inviteId;
+ uint64 _eventId;
+ uint64 _invitee;
+ uint64 _senderGUID;
+ time_t _statusTime;
+ CalendarInviteStatus _status;
+ CalendarModerationRank _rank;
+ std::string _text;
+};
+
+struct CalendarEvent
+{
+ public:
+ CalendarEvent(CalendarEvent const& calendarEvent, uint64 eventId)
+ {
+ _eventId = eventId;
+ _creatorGUID = calendarEvent.GetCreatorGUID();
+ _guildId = calendarEvent.GetGuildId();
+ _type = calendarEvent.GetType();
+ _dungeonId = calendarEvent.GetDungeonId();
+ _eventTime = calendarEvent.GetEventTime();
+ _flags = calendarEvent.GetFlags();
+ _timezoneTime = calendarEvent.GetTimeZoneTime();
+ _title = calendarEvent.GetTitle();
+ _description = calendarEvent.GetDescription();
+ }
+
+ CalendarEvent(uint64 eventId, uint64 creatorGUID, uint32 guildId, CalendarEventType type, int32 dungeonId,
+ time_t eventTime, uint32 flags, time_t timezoneTime, std::string title, std::string description) :
+ _eventId(eventId), _creatorGUID(creatorGUID), _guildId(guildId), _type(type), _dungeonId(dungeonId),
+ _eventTime(eventTime), _flags(flags), _timezoneTime(timezoneTime), _title(title),
+ _description(description) { }
+
+ CalendarEvent() : _eventId(1), _creatorGUID(0), _guildId(0), _type(CALENDAR_TYPE_OTHER), _dungeonId(-1), _eventTime(0),
+ _flags(0), _timezoneTime(0), _title(""), _description("") { }
+
+ ~CalendarEvent();
+
+ void SetEventId(uint64 eventId) { _eventId = eventId; }
+ uint64 GetEventId() const { return _eventId; }
+
+ void SetCreatorGUID(uint64 guid) { _creatorGUID = guid; }
+ uint64 GetCreatorGUID() const { return _creatorGUID; }
+
+ void SetGuildId(uint32 guildId) { _guildId = guildId; }
+ uint32 GetGuildId() const { return _guildId; }
+
+ void SetTitle(std::string title) { _title = title; }
+ std::string GetTitle() const { return _title; }
+
+ void SetDescription(std::string description) { _description = description; }
+ std::string GetDescription() const { return _description; }
+
+ void SetType(CalendarEventType type) { _type = type; }
+ CalendarEventType GetType() const { return _type; }
+
+ void SetDungeonId(int32 dungeonId) { _dungeonId = dungeonId; }
+ int32 GetDungeonId() const { return _dungeonId; }
+
+ void SetEventTime(time_t eventTime) { _eventTime = eventTime; }
+ time_t GetEventTime() const { return _eventTime; }
+
+ void SetFlags(uint32 flags) { _flags = flags; }
+ uint32 GetFlags() const { return _flags; }
+
+ void SetTimeZoneTime(time_t timezoneTime) { _timezoneTime = timezoneTime; }
+ time_t GetTimeZoneTime() const { return _timezoneTime; }
+
+ bool IsGuildEvent() const { return _flags & CALENDAR_FLAG_GUILD_EVENT; }
+ bool IsGuildAnnouncement() const { return _flags & CALENDAR_FLAG_WITHOUT_INVITES; }
+
+ std::string BuildCalendarMailSubject(uint64 remover) const;
+ std::string BuildCalendarMailBody() const;
+
+ private:
+ uint64 _eventId;
+ uint64 _creatorGUID;
+ uint32 _guildId;
+ CalendarEventType _type;
+ int32 _dungeonId;
+ time_t _eventTime;
+ uint32 _flags;
+ time_t _timezoneTime;
+ std::string _title;
+ std::string _description;
+};
+
+typedef std::set<CalendarEvent*> CalendarEventStore;
+typedef std::map<uint64 /* eventId */, std::vector<CalendarInvite*> > CalendarInviteStore;
class CalendarMgr
{
- friend class ACE_Singleton<CalendarMgr, ACE_Null_Mutex>;
+ friend class ACE_Singleton<CalendarMgr, ACE_Null_Mutex>;
+ private:
CalendarMgr();
~CalendarMgr();
+ CalendarEventStore _events;
+ CalendarInviteStore _invites;
+
+ std::deque<uint64> _freeEventIds;
+ std::deque<uint64> _freeInviteIds;
+ uint64 _maxEventId;
+ uint64 _maxInviteId;
+
public:
void LoadFromDB();
- CalendarInvite* GetInvite(uint64 inviteId);
CalendarEvent* GetEvent(uint64 eventId);
+ CalendarEventStore const& GetEvents() const { return _events; }
+ CalendarEventStore GetPlayerEvents(uint64 guid);
- CalendarInviteIdList const& GetPlayerInvites(uint64 guid);
- CalendarEventIdList const& GetPlayerEvents(uint64 guid);
+ CalendarInvite* GetInvite(uint64 inviteId);
+ CalendarInviteStore const& GetInvites() const { return _invites; }
+ std::vector<CalendarInvite*> GetEventInvites(uint64 eventId);
+ std::vector<CalendarInvite*> GetPlayerInvites(uint64 guid);
- uint32 GetPlayerNumPending(uint64 guid);
+ void FreeEventId(uint64 id);
uint64 GetFreeEventId();
+ void FreeInviteId(uint64 id);
uint64 GetFreeInviteId();
- void AddAction(CalendarAction const& action);
-
- void SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType type);
- void SendCalendarEventInvite(CalendarInvite const& invite, bool pending);
- void SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
- void SendCalendarEventInviteRemove(uint64 guid, CalendarInvite const& invite, uint32 flags);
- void SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status);
- void SendCalendarEventUpdateAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType type);
- void SendCalendarEventStatus(uint64 guid, CalendarEvent const& calendarEvent, CalendarInvite const& invite);
- void SendCalendarEventRemovedAlert(uint64 guid, CalendarEvent const& calendarEvent);
- void SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite);
+ uint32 GetPlayerNumPending(uint64 guid);
- private:
- CalendarEvent* CheckPermisions(uint64 eventId, Player* player, uint64 inviteId, CalendarModerationRank minRank);
+ void AddEvent(CalendarEvent* calendarEvent, CalendarSendEventType sendType);
+ void RemoveEvent(uint64 eventId, uint64 remover);
+ void UpdateEvent(CalendarEvent* calendarEvent);
- bool AddEvent(CalendarEvent const& calendarEvent);
- bool RemoveEvent(uint64 eventId);
- bool AddPlayerEvent(uint64 guid, uint64 eventId);
- bool RemovePlayerEvent(uint64 guid, uint64 eventId);
+ void AddInvite(CalendarEvent* calendarEvent, CalendarInvite* invite);
+ void RemoveInvite(uint64 inviteId, uint64 eventId, uint64 remover);
+ void UpdateInvite(CalendarInvite* invite);
- bool AddInvite(CalendarInvite const& invite);
- uint64 RemoveInvite(uint64 inviteId);
- bool AddPlayerInvite(uint64 guid, uint64 inviteId);
- bool RemovePlayerInvite(uint64 guid, uint64 inviteId);
+ void RemoveAllPlayerEventsAndInvites(uint64 guid);
+ void RemovePlayerGuildEventsAndSignups(uint64 guid, uint32 guildId);
- CalendarEventMap _events;
- CalendarInviteMap _invites;
- CalendarPlayerInviteIdMap _playerInvites;
- CalendarPlayerEventIdMap _playerEvents;
+ void SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType);
+ void SendCalendarEventInvite(CalendarInvite const& invite);
+ void SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
+ void SendCalendarEventInviteRemove(CalendarEvent const& calendarEvent, CalendarInvite const& invite, uint32 flags);
+ void SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status);
+ void SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, time_t oldEventTime);
+ void SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
+ void SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent);
+ void SendCalendarEventModeratorStatusAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
+ void SendCalendarClearPendingAction(uint64 guid);
+ void SendCalendarCommandResult(uint64 guid, CalendarError err, char const* param = NULL);
- uint64 _eventNum;
- uint64 _inviteNum;
+ void SendPacketToAllEventRelatives(WorldPacket packet, CalendarEvent const& calendarEvent);
};
#define sCalendarMgr ACE_Singleton<CalendarMgr, ACE_Null_Mutex>::instance()
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 66f964fb4cf..cba38a3ebf1 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -23,49 +23,56 @@
#include "World.h"
#include "DatabaseEnv.h"
#include "AccountMgr.h"
-
-Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) : m_announce(true),
- m_ownership(true), m_name(name), m_password(""), m_flags(0), m_channelId(channel_id),
- m_ownerGUID(0), m_Team(Team)
+#include "Player.h"
+
+Channel::Channel(std::string const& name, uint32 channelId, uint32 team):
+ _announce(true),
+ _ownership(true),
+ _IsSaved(false),
+ _flags(0),
+ _channelId(channelId),
+ _Team(team),
+ _ownerGUID(0),
+ _name(name),
+ _password("")
{
- m_IsSaved = false;
// set special flags if built-in channel
- if (ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(channel_id)) // check whether it's a built-in channel
+ if (ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(channelId)) // check whether it's a built-in channel
{
- m_announce = false; // no join/leave announces
- m_ownership = false; // no ownership handout
+ _announce = false; // no join/leave announces
+ _ownership = false; // no ownership handout
- m_flags |= CHANNEL_FLAG_GENERAL; // for all built-in channels
+ _flags |= CHANNEL_FLAG_GENERAL; // for all built-in channels
if (ch->flags & CHANNEL_DBC_FLAG_TRADE) // for trade channel
- m_flags |= CHANNEL_FLAG_TRADE;
+ _flags |= CHANNEL_FLAG_TRADE;
if (ch->flags & CHANNEL_DBC_FLAG_CITY_ONLY2) // for city only channels
- m_flags |= CHANNEL_FLAG_CITY;
+ _flags |= CHANNEL_FLAG_CITY;
if (ch->flags & CHANNEL_DBC_FLAG_LFG) // for LFG channel
- m_flags |= CHANNEL_FLAG_LFG;
+ _flags |= CHANNEL_FLAG_LFG;
else // for all other channels
- m_flags |= CHANNEL_FLAG_NOT_LFG;
+ _flags |= CHANNEL_FLAG_NOT_LFG;
}
else // it's custom channel
{
- m_flags |= CHANNEL_FLAG_CUSTOM;
+ _flags |= CHANNEL_FLAG_CUSTOM;
// If storing custom channels in the db is enabled either load or save the channel
if (sWorld->getBoolConfig(CONFIG_PRESERVE_CUSTOM_CHANNELS))
{
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHANNEL);
stmt->setString(0, name);
- stmt->setUInt32(1, m_Team);
+ stmt->setUInt32(1, _Team);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result) //load
{
Field* fields = result->Fetch();
- m_announce = fields[0].GetBool();
- m_ownership = fields[1].GetBool();
- m_password = fields[2].GetString();
+ _announce = fields[0].GetBool();
+ _ownership = fields[1].GetBool();
+ _password = fields[2].GetString();
const char* db_BannedList = fields[3].GetCString();
if (db_BannedList)
@@ -76,8 +83,8 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) : m_an
uint64 banned_guid = atol(*i);
if (banned_guid)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) loaded banned guid:" UI64FMTD "", name.c_str(), banned_guid);
- banned.insert(banned_guid);
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) loaded bannedStore guid:" UI64FMTD "", name.c_str(), banned_guid);
+ bannedStore.insert(banned_guid);
}
}
}
@@ -86,45 +93,45 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) : m_an
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHANNEL);
stmt->setString(0, name);
- stmt->setUInt32(1, m_Team);
+ stmt->setUInt32(1, _Team);
CharacterDatabase.Execute(stmt);
sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) saved in database", name.c_str());
}
- m_IsSaved = true;
+ _IsSaved = true;
}
}
}
void Channel::UpdateChannelInDB() const
{
- if (m_IsSaved)
+ if (_IsSaved)
{
std::ostringstream banlist;
- BannedList::const_iterator iter;
- for (iter = banned.begin(); iter != banned.end(); ++iter)
+ BannedContainer::const_iterator iter;
+ for (iter = bannedStore.begin(); iter != bannedStore.end(); ++iter)
banlist << (*iter) << ' ';
std::string banListStr = banlist.str();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
- stmt->setBool(0, m_announce);
- stmt->setBool(1, m_ownership);
- stmt->setString(2, m_password);
+ stmt->setBool(0, _announce);
+ stmt->setBool(1, _ownership);
+ stmt->setString(2, _password);
stmt->setString(3, banListStr);
- stmt->setString(4, m_name);
- stmt->setUInt32(5, m_Team);
+ stmt->setString(4, _name);
+ stmt->setUInt32(5, _Team);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", m_name.c_str());
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str());
}
}
void Channel::UpdateChannelUseageInDB() const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
- stmt->setString(0, m_name);
- stmt->setUInt32(1, m_Team);
+ stmt->setString(0, _name);
+ stmt->setUInt32(1, _Team);
CharacterDatabase.Execute(stmt);
}
@@ -140,531 +147,507 @@ void Channel::CleanOldChannelsInDB()
}
}
-void Channel::Join(uint64 p, const char *pass)
+void Channel::JoinChannel(Player* player, std::string const& pass)
{
- WorldPacket data;
- if (IsOn(p))
+ uint64 guid = player->GetGUID();
+ if (IsOn(guid))
{
- if (!IsConstant()) // non send error message for built-in channels
+ // Do not send error message for built-in channels
+ if (!IsConstant())
{
- MakePlayerAlreadyMember(&data, p);
- SendToOne(&data, p);
+ WorldPacket data;
+ MakePlayerAlreadyMember(&data, guid);
+ SendToOne(&data, guid);
}
return;
}
- if (IsBanned(p))
+ if (IsBanned(guid))
{
+ WorldPacket data;
MakeBanned(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
- if (m_password.length() > 0 && strcmp(pass, m_password.c_str()))
+ if (!_password.empty() && pass != _password)
{
+ WorldPacket data;
MakeWrongPassword(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
- Player* player = ObjectAccessor::FindPlayer(p);
-
- if (player)
+ if (HasFlag(CHANNEL_FLAG_LFG) &&
+ sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) &&
+ AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) &&
+ player->GetGroup())
{
- if (HasFlag(CHANNEL_FLAG_LFG) &&
- sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && player->GetGroup())
- {
- MakeNotInLfg(&data);
- SendToOne(&data, p);
- return;
- }
-
- player->JoinedChannel(this);
+ WorldPacket data;
+ MakeNotInLfg(&data);
+ SendToOne(&data, guid);
+ return;
}
- if (m_announce && (!player || !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
+ player->JoinedChannel(this);
+
+ if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) ||
+ !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
{
- MakeJoined(&data, p);
+ WorldPacket data;
+ MakeJoined(&data, guid);
SendToAll(&data);
}
- data.clear();
-
PlayerInfo pinfo;
- pinfo.player = p;
+ pinfo.player = guid;
pinfo.flags = MEMBER_FLAG_NONE;
- players[p] = pinfo;
+ playersStore[guid] = pinfo;
+ WorldPacket data;
MakeYouJoined(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
- JoinNotify(p);
+ JoinNotify(guid);
// Custom channel handling
if (!IsConstant())
{
// Update last_used timestamp in db
- if (!players.empty())
+ if (!playersStore.empty())
UpdateChannelUseageInDB();
// If the channel has no owner yet and ownership is allowed, set the new owner.
- if (!m_ownerGUID && m_ownership)
+ if (!_ownerGUID && _ownership)
{
- SetOwner(p, (players.size() > 1 ? true : false));
- players[p].SetModerator(true);
+ SetOwner(guid, playersStore.size() > 1);
+ playersStore[guid].SetModerator(true);
}
}
}
-void Channel::Leave(uint64 p, bool send)
+void Channel::LeaveChannel(Player* player, bool send)
{
- if (!IsOn(p))
+ uint64 guid = player->GetGUID();
+ if (!IsOn(guid))
{
if (send)
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
}
+ return;
}
- else
+
+ if (send)
{
- Player* player = ObjectAccessor::FindPlayer(p);
+ WorldPacket data;
+ MakeYouLeft(&data);
+ SendToOne(&data, guid);
+ player->LeftChannel(this);
+ data.clear();
+ }
- if (send)
- {
- WorldPacket data;
- MakeYouLeft(&data);
- SendToOne(&data, p);
- if (player)
- player->LeftChannel(this);
- data.clear();
- }
+ bool changeowner = playersStore[guid].IsOwner();
- bool changeowner = players[p].IsOwner();
+ playersStore.erase(guid);
+ if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) ||
+ !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
+ {
+ WorldPacket data;
+ MakeLeft(&data, guid);
+ SendToAll(&data);
+ }
- players.erase(p);
- if (m_announce && (!player || !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
- {
- WorldPacket data;
- MakeLeft(&data, p);
- SendToAll(&data);
- }
+ LeaveNotify(guid);
- LeaveNotify(p);
+ if (!IsConstant())
+ {
+ // Update last_used timestamp in db
+ UpdateChannelUseageInDB();
- if (!IsConstant())
+ // If the channel owner left and there are still playersStore inside, pick a new owner
+ if (changeowner && _ownership && !playersStore.empty())
{
- // Update last_used timestamp in db
- UpdateChannelUseageInDB();
-
- // If the channel owner left and there are still players inside, pick a new owner
- if (changeowner && m_ownership && !players.empty())
- {
- uint64 newowner = players.begin()->second.player;
- players[newowner].SetModerator(true);
- SetOwner(newowner);
- }
+ uint64 newowner = playersStore.begin()->second.player;
+ playersStore[newowner].SetModerator(true);
+ SetOwner(newowner);
}
}
}
-void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
+void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban)
{
- AccountTypes sec = SEC_PLAYER;
- Player* gplr = ObjectAccessor::FindPlayer(good);
- if (gplr)
- sec = gplr->GetSession()->GetSecurity();
+ AccountTypes sec = player->GetSession()->GetSecurity();
+ uint64 good = player->GetGUID();
if (!IsOn(good))
{
WorldPacket data;
MakeNotMember(&data);
SendToOne(&data, good);
+ return;
}
- else if (!players[good].IsModerator() && !AccountMgr::IsGMAccount(sec))
+
+ if (!playersStore[good].IsModerator() && !AccountMgr::IsGMAccount(sec))
{
WorldPacket data;
MakeNotModerator(&data);
SendToOne(&data, good);
+ return;
}
- else
+
+ Player* bad = sObjectAccessor->FindPlayerByName(badname);
+ uint64 victim = bad ? bad->GetGUID() : 0;
+ if (!victim || !IsOn(victim))
{
- Player* bad = sObjectAccessor->FindPlayerByName(badname);
- if (bad == NULL || !IsOn(bad->GetGUID()))
- {
- WorldPacket data;
- MakePlayerNotFound(&data, badname);
- SendToOne(&data, good);
- }
- else if (!AccountMgr::IsGMAccount(sec) && bad->GetGUID() == m_ownerGUID && good != m_ownerGUID)
- {
- WorldPacket data;
- MakeNotOwner(&data);
- SendToOne(&data, good);
- }
- else
- {
- bool changeowner = (m_ownerGUID == bad->GetGUID());
-
- WorldPacket data;
- bool notify = !(AccountMgr::IsGMAccount(sec) && sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL));
+ WorldPacket data;
+ MakePlayerNotFound(&data, badname);
+ SendToOne(&data, good);
+ return;
+ }
- if (ban && !IsBanned(bad->GetGUID()))
- {
- banned.insert(bad->GetGUID());
- UpdateChannelInDB();
+ bool changeowner = _ownerGUID == victim;
- if (notify)
- MakePlayerBanned(&data, bad->GetGUID(), good);
- }
- else if (notify)
- MakePlayerKicked(&data, bad->GetGUID(), good);
+ if (!AccountMgr::IsGMAccount(sec) && changeowner && good != _ownerGUID)
+ {
+ WorldPacket data;
+ MakeNotOwner(&data);
+ SendToOne(&data, good);
+ return;
+ }
- if (notify)
- SendToAll(&data);
+ bool notify = !(AccountMgr::IsGMAccount(sec) && sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL));
- players.erase(bad->GetGUID());
- bad->LeftChannel(this);
+ if (ban && !IsBanned(victim))
+ {
+ bannedStore.insert(victim);
+ UpdateChannelInDB();
- if (changeowner && m_ownership && !players.empty())
- {
- uint64 newowner = good;
- players[newowner].SetModerator(true);
- SetOwner(newowner);
- }
+ if (notify)
+ {
+ WorldPacket data;
+ MakePlayerBanned(&data, victim, good);
+ SendToAll(&data);
}
}
+ else if (notify)
+ {
+ WorldPacket data;
+ MakePlayerKicked(&data, victim, good);
+ SendToAll(&data);
+ }
+
+ playersStore.erase(victim);
+ bad->LeftChannel(this);
+
+ if (changeowner && _ownership && !playersStore.empty())
+ {
+ uint64 newowner = good;
+ playersStore[newowner].SetModerator(true);
+ SetOwner(newowner);
+ }
}
-void Channel::UnBan(uint64 good, const char *badname)
+void Channel::UnBan(Player const* player, std::string const& badname)
{
- uint32 sec = 0;
- Player* gplr = ObjectAccessor::FindPlayer(good);
- if (gplr)
- sec = gplr->GetSession()->GetSecurity();
+ uint32 sec = player->GetSession()->GetSecurity();
+ uint64 good = player->GetGUID();
if (!IsOn(good))
{
WorldPacket data;
MakeNotMember(&data);
SendToOne(&data, good);
+ return;
}
- else if (!players[good].IsModerator() && !AccountMgr::IsGMAccount(sec))
+
+ if (!playersStore[good].IsModerator() && !AccountMgr::IsGMAccount(sec))
{
WorldPacket data;
MakeNotModerator(&data);
SendToOne(&data, good);
+ return;
}
- else
- {
- Player* bad = sObjectAccessor->FindPlayerByName(badname);
- if (bad == NULL || !IsBanned(bad->GetGUID()))
- {
- WorldPacket data;
- MakePlayerNotFound(&data, badname);
- SendToOne(&data, good);
- }
- else
- {
- banned.erase(bad->GetGUID());
- WorldPacket data;
- MakePlayerUnbanned(&data, bad->GetGUID(), good);
- SendToAll(&data);
+ Player* bad = sObjectAccessor->FindPlayerByName(badname);
+ uint64 victim = bad ? bad->GetGUID(): 0;
- UpdateChannelInDB();
- }
+ if (!victim || !IsBanned(victim))
+ {
+ WorldPacket data;
+ MakePlayerNotFound(&data, badname);
+ SendToOne(&data, good);
+ return;
}
+
+ bannedStore.erase(victim);
+
+ WorldPacket data;
+ MakePlayerUnbanned(&data, victim, good);
+ SendToAll(&data);
+
+ UpdateChannelInDB();
}
-void Channel::Password(uint64 p, const char *pass)
+void Channel::Password(Player const* player, std::string const& pass)
{
- uint32 sec = 0;
- Player* player = ObjectAccessor::FindPlayer(p);
- if (player)
- sec = player->GetSession()->GetSecurity();
-
- ChatHandler chat(player);
+ uint64 guid = player->GetGUID();
- if (!IsOn(p))
+ ChatHandler chat(player->GetSession());
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else if (!players[p].IsModerator() && !AccountMgr::IsGMAccount(sec))
+
+ if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()))
{
WorldPacket data;
MakeNotModerator(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else
- {
- m_password = pass;
- WorldPacket data;
- MakePasswordChanged(&data, p);
- SendToAll(&data);
+ _password = pass;
- UpdateChannelInDB();
- }
+ WorldPacket data;
+ MakePasswordChanged(&data, guid);
+ SendToAll(&data);
+
+ UpdateChannelInDB();
}
-void Channel::SetMode(uint64 p, const char *p2n, bool mod, bool set)
+void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bool set)
{
- Player* player = ObjectAccessor::FindPlayer(p);
- if (!player)
- return;
-
+ uint64 guid = player->GetGUID();
uint32 sec = player->GetSession()->GetSecurity();
- if (!IsOn(p))
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else if (!players[p].IsModerator() && !AccountMgr::IsGMAccount(sec))
+
+ if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(sec))
{
WorldPacket data;
MakeNotModerator(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else
- {
- Player* newp = sObjectAccessor->FindPlayerByName(p2n);
- if (!newp)
- {
- WorldPacket data;
- MakePlayerNotFound(&data, p2n);
- SendToOne(&data, p);
- return;
- }
- if (p == m_ownerGUID && newp->GetGUID() == m_ownerGUID && mod)
- return;
+ if (guid == _ownerGUID && std::string(p2n) == player->GetName() && mod)
+ return;
- if (!IsOn(newp->GetGUID()))
- {
- WorldPacket data;
- MakePlayerNotFound(&data, p2n);
- SendToOne(&data, p);
- return;
- }
+ Player* newp = sObjectAccessor->FindPlayerByName(p2n);
+ uint64 victim = newp ? newp->GetGUID() : 0;
+ if (!victim || !IsOn(victim) ||
// allow make moderator from another team only if both is GMs
// at this moment this only way to show channel post for GM from another team
- if ((!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) &&
- player->GetTeam() != newp->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
- {
- WorldPacket data;
- MakePlayerNotFound(&data, p2n);
- SendToOne(&data, p);
- return;
- }
-
- if (m_ownerGUID == newp->GetGUID() && m_ownerGUID != p)
- {
- WorldPacket data;
- MakeNotOwner(&data);
- SendToOne(&data, p);
- return;
- }
+ ((!AccountMgr::IsGMAccount(sec) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) &&
+ player->GetTeam() != newp->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
+ {
+ WorldPacket data;
+ MakePlayerNotFound(&data, p2n);
+ SendToOne(&data, guid);
+ return;
+ }
- if (mod)
- SetModerator(newp->GetGUID(), set);
- else
- SetMute(newp->GetGUID(), set);
+ if (_ownerGUID == victim && _ownerGUID != guid)
+ {
+ WorldPacket data;
+ MakeNotOwner(&data);
+ SendToOne(&data, guid);
+ return;
}
+
+ if (mod)
+ SetModerator(newp->GetGUID(), set);
+ else
+ SetMute(newp->GetGUID(), set);
}
-void Channel::SetOwner(uint64 p, const char *newname)
+void Channel::SetOwner(Player const* player, std::string const& newname)
{
- Player* player = ObjectAccessor::FindPlayer(p);
- if (!player)
- return;
-
+ uint64 guid = player->GetGUID();
uint32 sec = player->GetSession()->GetSecurity();
- if (!IsOn(p))
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
- if (!AccountMgr::IsGMAccount(sec) && p != m_ownerGUID)
+ if (!AccountMgr::IsGMAccount(sec) && guid != _ownerGUID)
{
WorldPacket data;
MakeNotOwner(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
Player* newp = sObjectAccessor->FindPlayerByName(newname);
- if (newp == NULL || !IsOn(newp->GetGUID()))
+ uint64 victim = newp ? newp->GetGUID() : 0;
+
+ if (!victim || !IsOn(victim) ||
+ (newp->GetTeam() != player->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
{
WorldPacket data;
MakePlayerNotFound(&data, newname);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
- if (newp->GetTeam() != player->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
- {
- WorldPacket data;
- MakePlayerNotFound(&data, newname);
- SendToOne(&data, p);
- return;
- }
-
- players[newp->GetGUID()].SetModerator(true);
- SetOwner(newp->GetGUID());
+ playersStore[victim].SetModerator(true);
+ SetOwner(victim);
}
-void Channel::SendWhoOwner(uint64 p)
+void Channel::SendWhoOwner(uint64 guid)
{
- if (!IsOn(p))
- {
- WorldPacket data;
- MakeNotMember(&data);
- SendToOne(&data, p);
- }
- else
- {
- WorldPacket data;
+ WorldPacket data;
+ if (IsOn(guid))
MakeChannelOwner(&data);
- SendToOne(&data, p);
- }
+ else
+ MakeNotMember(&data);
+ SendToOne(&data, guid);
}
-void Channel::List(Player* player)
+void Channel::List(Player const* player)
{
- uint64 p = player->GetGUID();
+ uint64 guid = player->GetGUID();
- if (!IsOn(p))
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else
- {
- WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+players.size()*(8+1));
- data << uint8(1); // channel type?
- data << GetName(); // channel name
- data << uint8(GetFlags()); // channel flags?
- size_t pos = data.wpos();
- data << uint32(0); // size of list, placeholder
+ sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s",
+ player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str());
- uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
+ WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+playersStore.size()*(8+1));
+ data << uint8(1); // channel type?
+ data << GetName(); // channel name
+ data << uint8(GetFlags()); // channel flags?
- uint32 count = 0;
- for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
- {
- Player* member = ObjectAccessor::FindPlayer(i->first);
+ size_t pos = data.wpos();
+ data << uint32(0); // size of list, placeholder
- // PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
- // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
- if (member && (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) || member->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) &&
- member->IsVisibleGloballyFor(player))
- {
- data << uint64(i->first);
- data << uint8(i->second.flags); // flags seems to be changed...
- ++count;
- }
- }
+ uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
- data.put<uint32>(pos, count);
+ uint32 count = 0;
+ for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
+ {
+ Player* member = ObjectAccessor::FindPlayer(i->first);
- SendToOne(&data, p);
+ // PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
+ // MODERATOR, GAME MASTER, ADMINISTRATOR can see all
+ if (member && (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) || member->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) &&
+ member->IsVisibleGloballyFor(player))
+ {
+ data << uint64(i->first);
+ data << uint8(i->second.flags); // flags seems to be changed...
+ ++count;
+ }
}
+
+ data.put<uint32>(pos, count);
+
+ SendToOne(&data, guid);
}
-void Channel::Announce(uint64 p)
+void Channel::Announce(Player const* player)
{
- uint32 sec = 0;
- Player* player = ObjectAccessor::FindPlayer(p);
- if (player)
- sec = player->GetSession()->GetSecurity();
+ uint64 guid = player->GetGUID();
+ uint32 sec = player->GetSession()->GetSecurity();
- if (!IsOn(p))
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else if (!players[p].IsModerator() && !AccountMgr::IsGMAccount(sec))
+
+ if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(sec))
{
WorldPacket data;
MakeNotModerator(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else
- {
- m_announce = !m_announce;
- WorldPacket data;
- if (m_announce)
- MakeAnnouncementsOn(&data, p);
- else
- MakeAnnouncementsOff(&data, p);
- SendToAll(&data);
+ _announce = !_announce;
- UpdateChannelInDB();
- }
+ WorldPacket data;
+ if (_announce)
+ MakeAnnouncementsOn(&data, guid);
+ else
+ MakeAnnouncementsOff(&data, guid);
+ SendToAll(&data);
+
+ UpdateChannelInDB();
}
-void Channel::Say(uint64 p, const char *what, uint32 lang)
+void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
{
- if (!what)
+ if (what.empty())
return;
+
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
- Player* player = ObjectAccessor::FindPlayer(p);
-
- if (!IsOn(p))
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
+ return;
}
- else if (players[p].IsMuted())
+
+ if (playersStore[guid].IsMuted())
{
WorldPacket data;
MakeMuted(&data);
- SendToOne(&data, p);
- }
- else
- {
- uint32 messageLength = strlen(what) + 1;
-
- WorldPacket data(SMSG_MESSAGECHAT, 1+4+8+4+m_name.size()+1+8+4+messageLength+1);
- data << (uint8)CHAT_MSG_CHANNEL;
- data << (uint32)lang;
- data << p; // 2.1.0
- data << uint32(0); // 2.1.0
- data << m_name;
- data << p;
- data << messageLength;
- data << what;
- data << uint8(player ? player->GetChatTag() : 0);
-
- SendToAll(&data, !players[p].IsModerator() ? p : false);
+ SendToOne(&data, guid);
+ return;
}
+
+ WorldPacket data(SMSG_MESSAGECHAT, 1 + 4 + 8 + 4 + _name.size() + 8 + 4 + what.size() + 1);
+ data << uint8(CHAT_MSG_CHANNEL);
+ data << uint32(lang);
+ data << uint64(guid);
+ data << uint32(0);
+ data << _name;
+ data << uint64(guid);
+ data << uint32(what.size() + 1);
+ data << what;
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ data << uint8(player ? player->GetChatTag() : 0);
+
+ SendToAll(&data, !playersStore[guid].IsModerator() ? guid : false);
}
-void Channel::Invite(uint64 p, const char *newname)
+void Channel::Invite(Player const* player, std::string const& newname)
{
- if (!IsOn(p))
+ uint64 guid = player->GetGUID();
+
+ if (!IsOn(guid))
{
WorldPacket data;
MakeNotMember(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
@@ -673,7 +656,7 @@ void Channel::Invite(uint64 p, const char *newname)
{
WorldPacket data;
MakePlayerNotFound(&data, newname);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
@@ -681,19 +664,15 @@ void Channel::Invite(uint64 p, const char *newname)
{
WorldPacket data;
MakePlayerInviteBanned(&data, newname);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
- Player* player = ObjectAccessor::FindPlayer(p);
- if (!player)
- return;
-
if (newp->GetTeam() != player->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
{
WorldPacket data;
MakeInviteWrongFaction(&data);
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
@@ -701,45 +680,47 @@ void Channel::Invite(uint64 p, const char *newname)
{
WorldPacket data;
MakePlayerAlreadyMember(&data, newp->GetGUID());
- SendToOne(&data, p);
+ SendToOne(&data, guid);
return;
}
- WorldPacket data;
- if (!newp->GetSocial()->HasIgnore(GUID_LOPART(p)))
+ if (!newp->GetSocial()->HasIgnore(GUID_LOPART(guid)))
{
- MakeInvite(&data, p);
+ WorldPacket data;
+ MakeInvite(&data, guid);
SendToOne(&data, newp->GetGUID());
data.clear();
}
+
+ WorldPacket data;
MakePlayerInvited(&data, newp->GetName());
- SendToOne(&data, p);
+ SendToOne(&data, guid);
}
void Channel::SetOwner(uint64 guid, bool exclaim)
{
- if (m_ownerGUID)
+ if (_ownerGUID)
{
// [] will re-add player after it possible removed
- PlayerList::iterator p_itr = players.find(m_ownerGUID);
- if (p_itr != players.end())
+ PlayerContainer::iterator p_itr = playersStore.find(_ownerGUID);
+ if (p_itr != playersStore.end())
p_itr->second.SetOwner(false);
}
- m_ownerGUID = guid;
- if (m_ownerGUID)
+ _ownerGUID = guid;
+ if (_ownerGUID)
{
- uint8 oldFlag = GetPlayerFlags(m_ownerGUID);
- players[m_ownerGUID].SetModerator(true);
- players[m_ownerGUID].SetOwner(true);
+ uint8 oldFlag = GetPlayerFlags(_ownerGUID);
+ playersStore[_ownerGUID].SetModerator(true);
+ playersStore[_ownerGUID].SetOwner(true);
WorldPacket data;
- MakeModeChange(&data, m_ownerGUID, oldFlag);
+ MakeModeChange(&data, _ownerGUID, oldFlag);
SendToAll(&data);
if (exclaim)
{
- MakeOwnerChanged(&data, m_ownerGUID);
+ MakeOwnerChanged(&data, _ownerGUID);
SendToAll(&data);
}
@@ -747,36 +728,25 @@ void Channel::SetOwner(uint64 guid, bool exclaim)
}
}
-void Channel::SendToAll(WorldPacket* data, uint64 p)
+void Channel::SendToAll(WorldPacket* data, uint64 guid)
{
- for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
- {
- Player* player = ObjectAccessor::FindPlayer(i->first);
- if (player)
- {
- if (!p || !player->GetSocial()->HasIgnore(GUID_LOPART(p)))
+ for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
+ if (Player* player = ObjectAccessor::FindPlayer(i->first))
+ if (!guid || !player->GetSocial()->HasIgnore(GUID_LOPART(guid)))
player->GetSession()->SendPacket(data);
- }
- }
}
void Channel::SendToAllButOne(WorldPacket* data, uint64 who)
{
- for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
- {
+ for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
if (i->first != who)
- {
- Player* player = ObjectAccessor::FindPlayer(i->first);
- if (player)
+ if (Player* player = ObjectAccessor::FindPlayer(i->first))
player->GetSession()->SendPacket(data);
- }
- }
}
void Channel::SendToOne(WorldPacket* data, uint64 who)
{
- Player* player = ObjectAccessor::FindPlayer(who);
- if (player)
+ if (Player* player = ObjectAccessor::FindPlayer(who))
player->GetSession()->SendPacket(data);
}
@@ -790,29 +760,25 @@ void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/)
}
-// done
void Channel::MakeNotifyPacket(WorldPacket* data, uint8 notify_type)
{
- data->Initialize(SMSG_CHANNEL_NOTIFY, 1+m_name.size()+1);
+ data->Initialize(SMSG_CHANNEL_NOTIFY, 1 + _name.size());
*data << uint8(notify_type);
- *data << m_name;
+ *data << _name;
}
-// done 0x00
void Channel::MakeJoined(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_JOINED_NOTICE);
*data << uint64(guid);
}
-// done 0x01
void Channel::MakeLeft(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_LEFT_NOTICE);
*data << uint64(guid);
}
-// done 0x02
void Channel::MakeYouJoined(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_YOU_JOINED_NOTICE);
@@ -821,7 +787,6 @@ void Channel::MakeYouJoined(WorldPacket* data)
*data << uint32(0);
}
-// done 0x03
void Channel::MakeYouLeft(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_YOU_LEFT_NOTICE);
@@ -829,64 +794,55 @@ void Channel::MakeYouLeft(WorldPacket* data)
*data << uint8(IsConstant());
}
-// done 0x04
void Channel::MakeWrongPassword(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_WRONG_PASSWORD_NOTICE);
}
-// done 0x05
void Channel::MakeNotMember(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_MEMBER_NOTICE);
}
-// done 0x06
void Channel::MakeNotModerator(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_MODERATOR_NOTICE);
}
-// done 0x07
void Channel::MakePasswordChanged(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_PASSWORD_CHANGED_NOTICE);
*data << uint64(guid);
}
-// done 0x08
void Channel::MakeOwnerChanged(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_OWNER_CHANGED_NOTICE);
*data << uint64(guid);
}
-// done 0x09
-void Channel::MakePlayerNotFound(WorldPacket* data, const std::string& name)
+void Channel::MakePlayerNotFound(WorldPacket* data, std::string const& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_NOT_FOUND_NOTICE);
*data << name;
}
-// done 0x0A
void Channel::MakeNotOwner(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_OWNER_NOTICE);
}
-// done 0x0B
void Channel::MakeChannelOwner(WorldPacket* data)
{
std::string name = "";
- if (!sObjectMgr->GetPlayerNameByGUID(m_ownerGUID, name) || name.empty())
+ if (!sObjectMgr->GetPlayerNameByGUID(_ownerGUID, name) || name.empty())
name = "PLAYER_NOT_FOUND";
MakeNotifyPacket(data, CHAT_CHANNEL_OWNER_NOTICE);
- *data << ((IsConstant() || !m_ownerGUID) ? "Nobody" : name);
+ *data << ((IsConstant() || !_ownerGUID) ? "Nobody" : name);
}
-// done 0x0C
void Channel::MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags)
{
MakeNotifyPacket(data, CHAT_MODE_CHANGE_NOTICE);
@@ -895,27 +851,23 @@ void Channel::MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags)
*data << uint8(GetPlayerFlags(guid));
}
-// done 0x0D
void Channel::MakeAnnouncementsOn(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_ON_NOTICE);
*data << uint64(guid);
}
-// done 0x0E
void Channel::MakeAnnouncementsOff(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_OFF_NOTICE);
*data << uint64(guid);
}
-// done 0x11
void Channel::MakeMuted(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_MUTED_NOTICE);
}
-// done 0x12
void Channel::MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good)
{
MakeNotifyPacket(data, CHAT_PLAYER_KICKED_NOTICE);
@@ -923,13 +875,11 @@ void Channel::MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good)
*data << uint64(good);
}
-// done 0x13
void Channel::MakeBanned(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_BANNED_NOTICE);
}
-// done 0x14
void Channel::MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good)
{
MakeNotifyPacket(data, CHAT_PLAYER_BANNED_NOTICE);
@@ -937,7 +887,6 @@ void Channel::MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good)
*data << uint64(good);
}
-// done 0x15
void Channel::MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good)
{
MakeNotifyPacket(data, CHAT_PLAYER_UNBANNED_NOTICE);
@@ -945,91 +894,77 @@ void Channel::MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good)
*data << uint64(good);
}
-// done 0x16
void Channel::MakePlayerNotBanned(WorldPacket* data, const std::string &name)
{
MakeNotifyPacket(data, CHAT_PLAYER_NOT_BANNED_NOTICE);
*data << name;
}
-// done 0x17
void Channel::MakePlayerAlreadyMember(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_PLAYER_ALREADY_MEMBER_NOTICE);
*data << uint64(guid);
}
-// done 0x18
void Channel::MakeInvite(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_INVITE_NOTICE);
*data << uint64(guid);
}
-// done 0x19
void Channel::MakeInviteWrongFaction(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_INVITE_WRONG_FACTION_NOTICE);
}
-// done 0x1A
void Channel::MakeWrongFaction(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_WRONG_FACTION_NOTICE);
}
-// done 0x1B
void Channel::MakeInvalidName(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_INVALID_NAME_NOTICE);
}
-// done 0x1C
void Channel::MakeNotModerated(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_MODERATED_NOTICE);
}
-// done 0x1D
void Channel::MakePlayerInvited(WorldPacket* data, const std::string& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_INVITED_NOTICE);
*data << name;
}
-// done 0x1E
void Channel::MakePlayerInviteBanned(WorldPacket* data, const std::string& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_INVITE_BANNED_NOTICE);
*data << name;
}
-// done 0x1F
void Channel::MakeThrottled(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_THROTTLED_NOTICE);
}
-// done 0x20
void Channel::MakeNotInArea(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_IN_AREA_NOTICE);
}
-// done 0x21
void Channel::MakeNotInLfg(WorldPacket* data)
{
MakeNotifyPacket(data, CHAT_NOT_IN_LFG_NOTICE);
}
-// done 0x22
void Channel::MakeVoiceOn(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_VOICE_ON_NOTICE);
*data << uint64(guid);
}
-// done 0x23
void Channel::MakeVoiceOff(WorldPacket* data, uint64 guid)
{
MakeNotifyPacket(data, CHAT_VOICE_OFF_NOTICE);
@@ -1038,13 +973,7 @@ void Channel::MakeVoiceOff(WorldPacket* data, uint64 guid)
void Channel::JoinNotify(uint64 guid)
{
- WorldPacket data;
-
- if (IsConstant())
- data.Initialize(SMSG_USERLIST_ADD, 8+1+1+4+GetName().size()+1);
- else
- data.Initialize(SMSG_USERLIST_UPDATE, 8+1+1+4+GetName().size()+1);
-
+ WorldPacket data(IsConstant() ? SMSG_USERLIST_ADD : SMSG_USERLIST_UPDATE, 8 + 1 + 1 + 4 + GetName().size());
data << uint64(guid);
data << uint8(GetPlayerFlags(guid));
data << uint8(GetFlags());
@@ -1059,7 +988,7 @@ void Channel::JoinNotify(uint64 guid)
void Channel::LeaveNotify(uint64 guid)
{
- WorldPacket data(SMSG_USERLIST_REMOVE, 8+1+4+GetName().size()+1);
+ WorldPacket data(SMSG_USERLIST_REMOVE, 8 + 1 + 4 + GetName().size());
data << uint64(guid);
data << uint8(GetFlags());
data << uint32(GetNumPlayers());
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index bdb5112c7ef..c816cd91257 100755
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -26,7 +26,6 @@
#include "Common.h"
#include "Opcodes.h"
-#include "Player.h"
#include "WorldPacket.h"
enum ChatNotify
@@ -52,10 +51,10 @@ enum ChatNotify
// CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s.";
CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak.";
CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s.";
- CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are banned from that channel.";
- CHAT_PLAYER_BANNED_NOTICE = 0x14, //? "[%s] Player %s banned by %s.";
+ CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are bannedStore from that channel.";
+ CHAT_PLAYER_BANNED_NOTICE = 0x14, //? "[%s] Player %s bannedStore by %s.";
CHAT_PLAYER_UNBANNED_NOTICE = 0x15, //? "[%s] Player %s unbanned by %s.";
- CHAT_PLAYER_NOT_BANNED_NOTICE = 0x16, //+ "[%s] Player %s is not banned.";
+ CHAT_PLAYER_NOT_BANNED_NOTICE = 0x16, //+ "[%s] Player %s is not bannedStore.";
CHAT_PLAYER_ALREADY_MEMBER_NOTICE = 0x17, //+ "[%s] Player %s is already on the channel.";
CHAT_INVITE_NOTICE = 0x18, //+ "%2$s has invited you to join the channel '%1$s'.";
CHAT_INVITE_WRONG_FACTION_NOTICE = 0x19, //+ "Target is in the wrong alliance for %s.";
@@ -63,7 +62,7 @@ enum ChatNotify
CHAT_INVALID_NAME_NOTICE = 0x1B, //+ "Invalid channel name";
CHAT_NOT_MODERATED_NOTICE = 0x1C, //+ "%s is not moderated";
CHAT_PLAYER_INVITED_NOTICE = 0x1D, //+ "[%s] You invited %s to join the channel";
- CHAT_PLAYER_INVITE_BANNED_NOTICE = 0x1E, //+ "[%s] %s has been banned.";
+ CHAT_PLAYER_INVITE_BANNED_NOTICE = 0x1E, //+ "[%s] %s has been bannedStore.";
CHAT_THROTTLED_NOTICE = 0x1F, //+ "[%s] The number of messages that can be sent to this channel is limited, please wait to send another message.";
CHAT_NOT_IN_AREA_NOTICE = 0x20, //+ "[%s] You are not in the correct area for this channel."; -- The user is trying to send a chat to a zone specific channel, and they're not physically in that zone.
CHAT_NOT_IN_LFG_NOTICE = 0x21, //+ "[%s] You must be queued in looking for group before joining this channel."; -- The user must be in the looking for group system to join LFG chat channels.
@@ -146,18 +145,45 @@ class Channel
}
};
- typedef std::map<uint64, PlayerInfo> PlayerList;
- PlayerList players;
- typedef std::set<uint64> BannedList;
- BannedList banned;
- bool m_announce;
- bool m_ownership;
- std::string m_name;
- std::string m_password;
- uint8 m_flags;
- uint32 m_channelId;
- uint64 m_ownerGUID;
- bool m_IsSaved;
+ public:
+ Channel(std::string const& name, uint32 channel_id, uint32 Team = 0);
+ std::string const& GetName() const { return _name; }
+ uint32 GetChannelId() const { return _channelId; }
+ bool IsConstant() const { return _channelId != 0; }
+ bool IsAnnounce() const { return _announce; }
+ bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
+ std::string const& GetPassword() const { return _password; }
+ void SetPassword(std::string const& npassword) { _password = npassword; }
+ void SetAnnounce(bool nannounce) { _announce = nannounce; }
+ uint32 GetNumPlayers() const { return playersStore.size(); }
+ uint8 GetFlags() const { return _flags; }
+ bool HasFlag(uint8 flag) const { return _flags & flag; }
+
+ void JoinChannel(Player* player, std::string const& pass);
+ void LeaveChannel(Player* player, bool send = true);
+ void KickOrBan(Player const* player, std::string const& badname, bool ban);
+ void Kick(Player const* player, std::string const& badname) { KickOrBan(player, badname, false); }
+ void Ban(Player const* player, std::string const& badname) { KickOrBan(player, badname, true); }
+ void UnBan(Player const* player, std::string const& badname);
+ void Password(Player const* player, std::string const& pass);
+ void SetMode(Player const* player, std::string const& p2n, bool mod, bool set);
+ void SetOwner(uint64 guid, bool exclaim = true);
+ void SetOwner(Player const* player, std::string const& name);
+ void SendWhoOwner(uint64 guid);
+ void SetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, true); }
+ void UnsetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, false); }
+ void SetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, true); }
+ void UnsetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, false); }
+ void List(Player const* player);
+ void Announce(Player const* player);
+ void Say(uint64 guid, std::string const& what, uint32 lang);
+ void Invite(Player const* player, std::string const& newp);
+ void Voice(uint64 guid1, uint64 guid2);
+ void DeVoice(uint64 guid1, uint64 guid2);
+ void JoinNotify(uint64 guid); // invisible notify
+ void LeaveNotify(uint64 guid); // invisible notify
+ void SetOwnership(bool ownership) { _ownership = ownership; };
+ static void CleanOldChannelsInDB();
private:
// initial packet data (notify type and channel name)
@@ -198,91 +224,62 @@ class Channel
void MakeVoiceOn(WorldPacket* data, uint64 guid); //+ 0x22
void MakeVoiceOff(WorldPacket* data, uint64 guid); //+ 0x23
- void SendToAll(WorldPacket* data, uint64 p = 0);
+ void SendToAll(WorldPacket* data, uint64 guid = 0);
void SendToAllButOne(WorldPacket* data, uint64 who);
void SendToOne(WorldPacket* data, uint64 who);
- bool IsOn(uint64 who) const { return players.find(who) != players.end(); }
- bool IsBanned(uint64 guid) const { return banned.find(guid) != banned.end(); }
+ bool IsOn(uint64 who) const { return playersStore.find(who) != playersStore.end(); }
+ bool IsBanned(uint64 guid) const { return bannedStore.find(guid) != bannedStore.end(); }
void UpdateChannelInDB() const;
void UpdateChannelUseageInDB() const;
- uint8 GetPlayerFlags(uint64 p) const
+ uint8 GetPlayerFlags(uint64 guid) const
{
- PlayerList::const_iterator p_itr = players.find(p);
- if (p_itr == players.end())
- return 0;
-
- return p_itr->second.flags;
+ PlayerContainer::const_iterator itr = playersStore.find(guid);
+ return itr != playersStore.end() ? itr->second.flags : 0;
}
- void SetModerator(uint64 p, bool set)
+ void SetModerator(uint64 guid, bool set)
{
- if (players[p].IsModerator() != set)
+ if (playersStore[guid].IsModerator() != set)
{
- uint8 oldFlag = GetPlayerFlags(p);
- players[p].SetModerator(set);
+ uint8 oldFlag = GetPlayerFlags(guid);
+ playersStore[guid].SetModerator(set);
WorldPacket data;
- MakeModeChange(&data, p, oldFlag);
+ MakeModeChange(&data, guid, oldFlag);
SendToAll(&data);
}
}
- void SetMute(uint64 p, bool set)
+ void SetMute(uint64 guid, bool set)
{
- if (players[p].IsMuted() != set)
+ if (playersStore[guid].IsMuted() != set)
{
- uint8 oldFlag = GetPlayerFlags(p);
- players[p].SetMuted(set);
+ uint8 oldFlag = GetPlayerFlags(guid);
+ playersStore[guid].SetMuted(set);
WorldPacket data;
- MakeModeChange(&data, p, oldFlag);
+ MakeModeChange(&data, guid, oldFlag);
SendToAll(&data);
}
}
- public:
- uint32 m_Team;
- Channel(std::string const& name, uint32 channel_id, uint32 Team = 0);
- std::string const& GetName() const { return m_name; }
- uint32 GetChannelId() const { return m_channelId; }
- bool IsConstant() const { return m_channelId != 0; }
- bool IsAnnounce() const { return m_announce; }
- bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
- std::string const& GetPassword() const { return m_password; }
- void SetPassword(std::string const& npassword) { m_password = npassword; }
- void SetAnnounce(bool nannounce) { m_announce = nannounce; }
- uint32 GetNumPlayers() const { return players.size(); }
- uint8 GetFlags() const { return m_flags; }
- bool HasFlag(uint8 flag) const { return m_flags & flag; }
+ typedef std::map<uint64, PlayerInfo> PlayerContainer;
+ typedef std::set<uint64> BannedContainer;
- void Join(uint64 p, const char *pass);
- void Leave(uint64 p, bool send = true);
- void KickOrBan(uint64 good, const char *badname, bool ban);
- void Kick(uint64 good, const char *badname) { KickOrBan(good, badname, false); }
- void Ban(uint64 good, const char *badname) { KickOrBan(good, badname, true); }
- void UnBan(uint64 good, const char *badname);
- void Password(uint64 p, const char *pass);
- void SetMode(uint64 p, const char *p2n, bool mod, bool set);
- void SetOwner(uint64 p, bool exclaim = true);
- void SetOwner(uint64 p, const char *newname);
- void SendWhoOwner(uint64 p);
- void SetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, true); }
- void UnsetModerator(uint64 p, const char *newname) { SetMode(p, newname, true, false); }
- void SetMute(uint64 p, const char *newname) { SetMode(p, newname, false, true); }
- void UnsetMute(uint64 p, const char *newname) { SetMode(p, newname, false, false); }
- void List(Player* p);
- void Announce(uint64 p);
- void Say(uint64 p, const char *what, uint32 lang);
- void Invite(uint64 p, const char *newp);
- void Voice(uint64 guid1, uint64 guid2);
- void DeVoice(uint64 guid1, uint64 guid2);
- void JoinNotify(uint64 guid); // invisible notify
- void LeaveNotify(uint64 guid); // invisible notify
- void SetOwnership(bool ownership) { m_ownership = ownership; };
- static void CleanOldChannelsInDB();
+ bool _announce;
+ bool _ownership;
+ bool _IsSaved;
+ uint8 _flags;
+ uint32 _channelId;
+ uint32 _Team;
+ uint64 _ownerGUID;
+ std::string _name;
+ std::string _password;
+ PlayerContainer playersStore;
+ BannedContainer bannedStore;
};
#endif
diff --git a/src/server/game/Chat/Channels/ChannelMgr.cpp b/src/server/game/Chat/Channels/ChannelMgr.cpp
index 78b71744e0e..acd85f11ed8 100755
--- a/src/server/game/Chat/Channels/ChannelMgr.cpp
+++ b/src/server/game/Chat/Channels/ChannelMgr.cpp
@@ -17,7 +17,7 @@
*/
#include "ChannelMgr.h"
-
+#include "Player.h"
#include "World.h"
ChannelMgr::~ChannelMgr()
@@ -35,13 +35,14 @@ ChannelMgr* ChannelMgr::forTeam(uint32 team)
if (team == ALLIANCE)
return ACE_Singleton<AllianceChannelMgr, ACE_Null_Mutex>::instance();
+
if (team == HORDE)
return ACE_Singleton<HordeChannelMgr, ACE_Null_Mutex>::instance();
return NULL;
}
-Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channel_id)
+Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channelId)
{
std::wstring wname;
Utf8toWStr(name, wname);
@@ -51,7 +52,7 @@ Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channel_id)
if (i == channels.end())
{
- Channel* nchan = new Channel(name, channel_id, team);
+ Channel* nchan = new Channel(name, channelId, team);
channels[wname] = nchan;
return nchan;
}
@@ -78,8 +79,8 @@ Channel* ChannelMgr::GetChannel(std::string const& name, Player* player, bool pk
return NULL;
}
- else
- return i->second;
+
+ return i->second;
}
void ChannelMgr::LeftChannel(std::string const& name)
@@ -95,7 +96,7 @@ void ChannelMgr::LeftChannel(std::string const& name)
Channel* channel = i->second;
- if (channel->GetNumPlayers() == 0 && !channel->IsConstant())
+ if (!channel->GetNumPlayers() && !channel->IsConstant())
{
channels.erase(wname);
delete channel;
@@ -104,6 +105,6 @@ void ChannelMgr::LeftChannel(std::string const& name)
void ChannelMgr::MakeNotOnPacket(WorldPacket* data, std::string const& name)
{
- data->Initialize(SMSG_CHANNEL_NOTIFY, (1+10)); // we guess size
- (*data) << (uint8)0x05 << name;
+ data->Initialize(SMSG_CHANNEL_NOTIFY, 1 + name.size());
+ (*data) << uint8(5) << name;
}
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 7faf05a577c..c1ea96b0db1 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -1169,6 +1169,11 @@ int ChatHandler::GetSessionDbLocaleIndex() const
return m_session->GetSessionDbLocaleIndex();
}
+std::string ChatHandler::GetNameLink(Player* chr) const
+{
+ return playerLink(chr->GetName());
+}
+
const char *CliHandler::GetTrinityString(int32 entry) const
{
return sObjectMgr->GetTrinityStringForDBCLocale(entry);
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 0c1b22182e1..3b08fd9aa76 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -20,16 +20,18 @@
#define TRINITYCORE_CHAT_H
#include "SharedDefines.h"
-#include "Player.h"
+#include "WorldSession.h"
#include <vector>
class ChatHandler;
-class WorldSession;
-class WorldObject;
class Creature;
+class Group;
class Player;
class Unit;
+class WorldSession;
+class WorldObject;
+
struct GameTele;
class ChatCommand
@@ -48,7 +50,6 @@ class ChatHandler
public:
WorldSession* GetSession() { return m_session; }
explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {}
- explicit ChatHandler(Player* player) : m_session(player->GetSession()), sentErrorMessage(false) {}
virtual ~ChatHandler() {}
static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker);
@@ -115,7 +116,7 @@ class ChatHandler
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
- std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
+ std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index d26f937c43d..a9c72e1112e 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -19,6 +19,7 @@
#include "SpellMgr.h"
#include "ObjectMgr.h"
#include "SpellInfo.h"
+#include "DBCStores.h"
// Supported shift-links (client generated and server side)
// |color|Hachievement:achievement_id:player_guid:0:0:0:0:0:0:0:0|h[name]|h|r
@@ -74,7 +75,7 @@ inline bool CheckDelimiter(std::istringstream& iss, char delimiter, const char*
char c = iss.peek();
if (c != delimiter)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid %s link structure ('%c' expected, '%c' found)", iss.str().c_str(), context, delimiter, c);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid %s link structure ('%c' expected, '%c' found)", iss.str().c_str(), context, delimiter, c);
return false;
}
iss.ignore(1);
@@ -108,20 +109,20 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
uint32 itemEntry = 0;
if (!ReadUInt32(iss, itemEntry))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item entry", iss.str().c_str());
return false;
}
// Validate item
_item = sObjectMgr->GetItemTemplate(itemEntry);
if (!_item)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry);
return false;
}
// Validate item's color
if (_color != ItemQualityColors[_item->Quality])
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item has color %u, but user claims %u", iss.str().c_str(), ItemQualityColors[_item->Quality], _color);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item has color %u, but user claims %u", iss.str().c_str(), ItemQualityColors[_item->Quality], _color);
return false;
}
// Number of various item properties after item entry
@@ -135,7 +136,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
int32 id = 0;
if (!ReadInt32(iss, id))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item property (%u)", iss.str().c_str(), index);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item property (%u)", iss.str().c_str(), index);
return false;
}
if (id && (index == randomPropertyPosition))
@@ -146,7 +147,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
_property = sItemRandomPropertiesStore.LookupEntry(id);
if (!_property)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item property id %u in |item command", iss.str().c_str(), id);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item property id %u in |item command", iss.str().c_str(), id);
return false;
}
}
@@ -155,7 +156,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
_suffix = sItemRandomSuffixStore.LookupEntry(-id);
if (!_suffix)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item suffix id %u in |item command", iss.str().c_str(), -id);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item suffix id %u in |item command", iss.str().c_str(), -id);
return false;
}
}
@@ -197,7 +198,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
}
}
if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
return res;
}
@@ -209,14 +210,14 @@ bool QuestChatLink::Initialize(std::istringstream& iss)
uint32 questId = 0;
if (!ReadUInt32(iss, questId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest entry", iss.str().c_str());
return false;
}
// Validate quest
_quest = sObjectMgr->GetQuestTemplate(questId);
if (!_quest)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest template %u not found", iss.str().c_str(), questId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest template %u not found", iss.str().c_str(), questId);
return false;
}
// Check delimiter
@@ -225,13 +226,13 @@ bool QuestChatLink::Initialize(std::istringstream& iss)
// Read quest level
if (!ReadInt32(iss, _questLevel))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest level", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest level", iss.str().c_str());
return false;
}
// Validate quest level
if (_questLevel >= STRONG_MAX_LEVEL)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest level %d is too big", iss.str().c_str(), _questLevel);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest level %d is too big", iss.str().c_str(), _questLevel);
return false;
}
return true;
@@ -251,7 +252,7 @@ bool QuestChatLink::ValidateName(char* buffer, const char* context)
break;
}
if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId());
return res;
}
@@ -265,14 +266,14 @@ bool SpellChatLink::Initialize(std::istringstream& iss)
uint32 spellId = 0;
if (!ReadUInt32(iss, spellId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading spell entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading spell entry", iss.str().c_str());
return false;
}
// Validate spell
_spell = sSpellMgr->GetSpellInfo(spellId);
if (!_spell)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |spell command", iss.str().c_str(), spellId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |spell command", iss.str().c_str(), spellId);
return false;
}
return true;
@@ -288,19 +289,19 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(_spell->Id);
if (bounds.first == bounds.second)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id);
return false;
}
SkillLineAbilityEntry const* skillInfo = bounds.first->second;
if (!skillInfo)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id);
return false;
}
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skillInfo->skillId);
if (!skillLine)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId);
return false;
}
@@ -326,7 +327,7 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
}
if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
return res;
}
@@ -340,14 +341,14 @@ bool AchievementChatLink::Initialize(std::istringstream& iss)
uint32 achievementId = 0;
if (!ReadUInt32(iss, achievementId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
return false;
}
// Validate achievement
_achievement = sAchievementStore.LookupEntry(achievementId);
if (!_achievement)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid achivement id %u in |achievement command", iss.str().c_str(), achievementId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid achivement id %u in |achievement command", iss.str().c_str(), achievementId);
return false;
}
// Check delimiter
@@ -356,7 +357,7 @@ bool AchievementChatLink::Initialize(std::istringstream& iss)
// Read HEX
if (!ReadHex(iss, _guid, 0))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading char's guid", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading char's guid", iss.str().c_str());
return false;
}
// Skip progress
@@ -368,7 +369,7 @@ bool AchievementChatLink::Initialize(std::istringstream& iss)
if (!ReadUInt32(iss, _data[index]))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement property (%u)", iss.str().c_str(), index);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement property (%u)", iss.str().c_str(), index);
return false;
}
}
@@ -388,7 +389,7 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
}
if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
return res;
}
@@ -402,14 +403,14 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
uint32 spellId = 0;
if (!ReadUInt32(iss, spellId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
return false;
}
// Validate spell
_spell = sSpellMgr->GetSpellInfo(spellId);
if (!_spell)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), spellId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), spellId);
return false;
}
// Check delimiter
@@ -418,7 +419,7 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
// Minimum talent level
if (!ReadInt32(iss, _minSkillLevel))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading minimum talent level", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading minimum talent level", iss.str().c_str());
return false;
}
// Check delimiter
@@ -427,7 +428,7 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
// Maximum talent level
if (!ReadInt32(iss, _maxSkillLevel))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading maximum talent level", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading maximum talent level", iss.str().c_str());
return false;
}
// Check delimiter
@@ -436,7 +437,7 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
// Something hexadecimal
if (!ReadHex(iss, _guid, 0))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement's owner guid", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement's owner guid", iss.str().c_str());
return false;
}
// Skip base64 encoded stuff
@@ -453,21 +454,21 @@ bool TalentChatLink::Initialize(std::istringstream& iss)
// Read talent entry
if (!ReadUInt32(iss, _talentId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent entry", iss.str().c_str());
return false;
}
// Validate talent
TalentEntry const* talentInfo = sTalentStore.LookupEntry(_talentId);
if (!talentInfo)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId);
return false;
}
// Validate talent's spell
_spell = sSpellMgr->GetSpellInfo(talentInfo->RankID[0]);
if (!_spell)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), talentInfo->RankID[0]);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), talentInfo->RankID[0]);
return false;
}
// Delimiter
@@ -476,7 +477,7 @@ bool TalentChatLink::Initialize(std::istringstream& iss)
// Rank
if (!ReadInt32(iss, _rankId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent rank", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent rank", iss.str().c_str());
return false;
}
return true;
@@ -492,14 +493,14 @@ bool EnchantmentChatLink::Initialize(std::istringstream& iss)
uint32 spellId = 0;
if (!ReadUInt32(iss, spellId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading enchantment spell entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading enchantment spell entry", iss.str().c_str());
return false;
}
// Validate spell
_spell = sSpellMgr->GetSpellInfo(spellId);
if (!_spell)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |enchant command", iss.str().c_str(), spellId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |enchant command", iss.str().c_str(), spellId);
return false;
}
return true;
@@ -514,7 +515,7 @@ bool GlyphChatLink::Initialize(std::istringstream& iss)
// Slot
if (!ReadUInt32(iss, _slotId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading slot id", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading slot id", iss.str().c_str());
return false;
}
// Check delimiter
@@ -524,21 +525,21 @@ bool GlyphChatLink::Initialize(std::istringstream& iss)
uint32 glyphId = 0;
if (!ReadUInt32(iss, glyphId))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading glyph entry", iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading glyph entry", iss.str().c_str());
return false;
}
// Validate glyph
_glyph = sGlyphPropertiesStore.LookupEntry(glyphId);
if (!_glyph)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid glyph id %u in |glyph command", iss.str().c_str(), glyphId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid glyph id %u in |glyph command", iss.str().c_str(), glyphId);
return false;
}
// Validate glyph's spell
_spell = sSpellMgr->GetSpellInfo(_glyph->SpellId);
if (!_spell)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |glyph command", iss.str().c_str(), _glyph->SpellId);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |glyph command", iss.str().c_str(), _glyph->SpellId);
return false;
}
return true;
@@ -576,14 +577,14 @@ bool LinkExtractor::IsValidMessage()
}
else if (_iss.get() != PIPE_CHAR)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence aborted unexpectedly", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence aborted unexpectedly", _iss.str().c_str());
return false;
}
// pipe has always to be followed by at least one char
if (_iss.peek() == '\0')
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): pipe followed by '\\0'", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): pipe followed by '\\0'", _iss.str().c_str());
return false;
}
@@ -606,14 +607,14 @@ bool LinkExtractor::IsValidMessage()
}
else
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid sequence, expected '%c' but got '%c'", _iss.str().c_str(), *validSequenceIterator, commandChar);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid sequence, expected '%c' but got '%c'", _iss.str().c_str(), *validSequenceIterator, commandChar);
return false;
}
}
else if (validSequence != validSequenceIterator)
{
// no escaped pipes in sequences
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got escaped pipe in sequence", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got escaped pipe in sequence", _iss.str().c_str());
return false;
}
@@ -622,7 +623,7 @@ bool LinkExtractor::IsValidMessage()
case 'c':
if (!ReadHex(_iss, color, 8))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading color", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading color", _iss.str().c_str());
return false;
}
break;
@@ -631,7 +632,7 @@ bool LinkExtractor::IsValidMessage()
_iss.getline(buffer, 256, DELIMITER);
if (_iss.eof())
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
return false;
}
@@ -653,7 +654,7 @@ bool LinkExtractor::IsValidMessage()
link = new GlyphChatLink();
else
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): user sent unsupported link type '%s'", _iss.str().c_str(), buffer);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): user sent unsupported link type '%s'", _iss.str().c_str(), buffer);
return false;
}
_links.push_back(link);
@@ -668,13 +669,13 @@ bool LinkExtractor::IsValidMessage()
// links start with '['
if (_iss.get() != '[')
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): link caption doesn't start with '['", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): link caption doesn't start with '['", _iss.str().c_str());
return false;
}
_iss.getline(buffer, 256, ']');
if (_iss.eof())
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
return false;
}
@@ -692,7 +693,7 @@ bool LinkExtractor::IsValidMessage()
// no further payload
break;
default:
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid command |%c", _iss.str().c_str(), commandChar);
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid command |%c", _iss.str().c_str(), commandChar);
return false;
}
}
@@ -700,7 +701,7 @@ bool LinkExtractor::IsValidMessage()
// check if every opened sequence was also closed properly
if (validSequence != validSequenceIterator)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): EOF in active sequence", _iss.str().c_str());
+ sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): EOF in active sequence", _iss.str().c_str());
return false;
}
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 72f00406c69..2f3cb0fbaaf 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -16,15 +16,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Player.h"
-#include "SpellAuras.h"
-#include "SpellMgr.h"
+#include "ConditionMgr.h"
#include "GameEventMgr.h"
-#include "ObjectMgr.h"
#include "InstanceScript.h"
-#include "ConditionMgr.h"
-#include "ScriptMgr.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ReputationMgr.h"
#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
+#include "SpellAuras.h"
+#include "SpellMgr.h"
#include "Spell.h"
// Checks if object meets the condition
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 57af0562dcd..7b0dc1f20bf 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -19,8 +19,11 @@
#ifndef TRINITY_CONDITIONMGR_H
#define TRINITY_CONDITIONMGR_H
-#include "LootMgr.h"
+#include "Define.h"
+#include "Errors.h"
#include <ace/Singleton.h>
+#include <list>
+#include <map>
class Player;
class Unit;
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index a209d9b6cf6..cc23036c534 100755
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -21,6 +21,7 @@
#include "OutdoorPvP.h"
#include "SpellMgr.h"
#include "VMapManager2.h"
+#include "Player.h"
namespace DisableMgr
{
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 12ec7206141..4fa2e3e748e 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -19,18 +19,21 @@
#ifndef DBCENUMS_H
#define DBCENUMS_H
-// Client expected level limitation, like as used in DBC item max levels for "until max player level"
-// use as default max player level, must be fit max level for used client
-// also see MAX_LEVEL and STRONG_MAX_LEVEL define
-#define DEFAULT_MAX_LEVEL 80
-
-// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
-// also see GT_MAX_LEVEL define
-#define MAX_LEVEL 100
-
-// Server side limitation. Base at used code requirements.
-// also see MAX_LEVEL and GT_MAX_LEVEL define
-#define STRONG_MAX_LEVEL 255
+enum LevelLimit
+{
+ // Client expected level limitation, like as used in DBC item max levels for "until max player level"
+ // use as default max player level, must be fit max level for used client
+ // also see MAX_LEVEL and STRONG_MAX_LEVEL define
+ DEFAULT_MAX_LEVEL = 80,
+
+ // client supported max level for player/pets/etc. Avoid overflow or client stability affected.
+ // also see GT_MAX_LEVEL define
+ MAX_LEVEL = 100,
+
+ // Server side limitation. Base at used code requirements.
+ // also see MAX_LEVEL and GT_MAX_LEVEL define
+ STRONG_MAX_LEVEL = 255,
+};
enum BattlegroundBracketId // bracketId for level ranges
{
@@ -58,16 +61,16 @@ enum AchievementFaction
enum AchievementFlags
{
- ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
- ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
- ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
- ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value)
- ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
- ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
- ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
- ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
- ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
- ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 //
+ ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
+ ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
+ ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
+ ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value)
+ ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
+ ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
+ ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
+ ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200 //
};
#define MAX_CRITERIA_REQUIREMENTS 2
@@ -108,124 +111,117 @@ enum AchievementCriteriaTimedTypes
enum AchievementCriteriaTypes
{
- ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
- ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
- ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
- ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
- // you have to complete a daily quest x times in a row
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
- ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15,
- ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16,
- ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17,
- ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
- ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
- ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
- ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
- ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
- ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
- ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29,
- ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
- ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
- ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
- ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
- ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
- ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
- // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc
- ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
- ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42,
- ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
- ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44,
- ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47,
- // noted: rewarded as soon as the player payed, not at taking place at the seat
- ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48,
- ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
- // TODO: itemlevel is mentioned in text but not present in dbc
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50,
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51,
- ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
- ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
- ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
- ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
- // TODO: in some cases map not present, and in some cases need do without die
- ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56,
- ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
- ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
- ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
- ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
- ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
- ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69,
- ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70,
- ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
- // TODO: title id is not mentioned in dbc
- ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75,
- ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
- ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
- // TODO: creature type (demon, undead etc.) is not stored in dbc
- ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80,
- ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83,
- ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
- ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
- ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
- ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
- ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
- // TODO: target entry is missing
- ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112,
- ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
- ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
- // 0..115 => 116 criteria types total
- ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
+ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
+ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29,
+ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
+ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42,
+ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47,
+ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48,
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, // TODO: itemlevel is mentioned in text but not present in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
+ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
+ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
+ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, // TODO: in some cases map not present, and in some cases need do without die
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
+ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69,
+ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70,
+ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
+ // TODO 73: Achievements 1515, 1241, 1103 (Name: Mal'Ganis)
+ ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, // TODO: title id is not mentioned in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
+ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80,
+ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83,
+ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
+ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
+ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
+ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
+ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, // TODO: target entry is missing
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
+ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119,
// 120
// 121
// 122
// 123
// 0..123 => 124 criteria types total
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124
};
+#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 124
+
enum AchievementCategory
{
CATEGORY_CHILDRENS_WEEK = 163
@@ -286,7 +282,7 @@ enum Difficulty
enum SpawnMask
{
- SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any any maps without spawn modes
+ SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes
SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
@@ -349,19 +345,19 @@ enum ItemEnchantmentType
enum ItemLimitCategoryMode
{
- ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
- ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems)
+ ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
+ ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems)
};
enum TotemCategoryType
{
- TOTEM_CATEGORY_TYPE_KNIFE = 1,
- TOTEM_CATEGORY_TYPE_TOTEM = 2,
- TOTEM_CATEGORY_TYPE_ROD = 3,
- TOTEM_CATEGORY_TYPE_PICK = 21,
- TOTEM_CATEGORY_TYPE_STONE = 22,
- TOTEM_CATEGORY_TYPE_HAMMER = 23,
- TOTEM_CATEGORY_TYPE_SPANNER = 24
+ TOTEM_CATEGORY_TYPE_KNIFE = 1,
+ TOTEM_CATEGORY_TYPE_TOTEM = 2,
+ TOTEM_CATEGORY_TYPE_ROD = 3,
+ TOTEM_CATEGORY_TYPE_PICK = 21,
+ TOTEM_CATEGORY_TYPE_STONE = 22,
+ TOTEM_CATEGORY_TYPE_HAMMER = 23,
+ TOTEM_CATEGORY_TYPE_SPANNER = 24
};
// SummonProperties.dbc, col 1
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index 6ad30547670..8477002279c 100755
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -41,7 +41,7 @@ enum LfgUpdateType
LFG_UPDATETYPE_DEFAULT = 0, // Internal Use
LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave
LFG_UPDATETYPE_ROLECHECK_ABORTED = 4,
- LFG_UPDATETYPE_JOIN_PROPOSAL = 5,
+ LFG_UPDATETYPE_JOIN_QUEUE = 5,
LFG_UPDATETYPE_ROLECHECK_FAILED = 6,
LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7,
LFG_UPDATETYPE_PROPOSAL_FAILED = 8,
diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp
index a4ee230b5eb..c7cf6f23ce9 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.cpp
+++ b/src/server/game/DungeonFinding/LFGGroupData.cpp
@@ -37,7 +37,7 @@ void LfgGroupData::SetState(LfgState state)
case LFG_STATE_FINISHED_DUNGEON:
case LFG_STATE_NONE:
case LFG_STATE_DUNGEON:
- m_OldState = state;
+ m_OldState = m_State;
// No break on purpose
default:
m_State = state;
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index c91be00080e..da279016255 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -21,6 +21,7 @@
#include "DisableMgr.h"
#include "ObjectMgr.h"
#include "SocialMgr.h"
+#include "Language.h"
#include "LFGMgr.h"
#include "LFGScripts.h"
#include "LFGGroupData.h"
@@ -30,6 +31,7 @@
#include "Player.h"
#include "GroupMgr.h"
#include "GameEventMgr.h"
+#include "WorldSession.h"
LFGMgr::LFGMgr(): m_QueueTimer(0), m_lfgProposalId(1),
m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
@@ -551,14 +553,17 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
LfgDungeonSet const& playerDungeons = GetSelectedDungeons(guid);
if (playerDungeons == dungeons) // Joining the same dungeons -- Send OK
{
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, dungeons, comment);
player->GetSession()->SendLfgJoinResult(joinData); // Default value of joinData.result = LFG_JOIN_OK
if (grp)
{
+ LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, dungeons, comment);
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (itr->getSource() && itr->getSource()->GetSession())
itr->getSource()->GetSession()->SendLfgUpdateParty(updateData);
}
+ else
+ player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment));
+
return;
}
else // Remove from queue and rejoin
@@ -689,7 +694,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
SetState(gguid, LFG_STATE_ROLECHECK);
// Send update to player
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, dungeons, comment);
+ LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment);
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
if (Player* plrg = itr->getSource())
@@ -726,7 +731,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
}
// Send update to player
player->GetSession()->SendLfgJoinResult(joinData);
- player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, dungeons, comment));
+ player->GetSession()->SendLfgUpdatePlayer(LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment));
SetState(gguid, LFG_STATE_QUEUED);
SetRoles(guid, roles);
debugNames.append(player->GetName());
@@ -749,10 +754,10 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
*/
void LFGMgr::LeaveLfg(uint64 guid)
{
- LfgState state = GetState(guid);
- uint64 gguid = IS_GROUP(guid) ? guid : GetGroup(guid);
-
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid);
+
+ uint64 gguid = IS_GROUP(guid) ? guid : GetGroup(guid);
+ LfgState state = GetState(guid);
switch (state)
{
case LFG_STATE_QUEUED:
@@ -1962,11 +1967,10 @@ void LFGMgr::SetOptions(uint32 options)
m_options = options;
}
-LfgState LFGMgr::GetLfgStatus(uint64 guid, LfgUpdateData& data)
+LfgUpdateData LFGMgr::GetLfgStatus(uint64 guid)
{
LfgPlayerData& playerData = PlayersStore[guid];
- data.dungeons = playerData.GetSelectedDungeons();
- return playerData.GetState();
+ return LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS, playerData.GetState(), playerData.GetSelectedDungeons());
}
bool LFGMgr::IsSeasonActive(uint32 dungeonId)
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index ba1cc251278..9c023d1daf8 100755
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -18,8 +18,9 @@
#ifndef _LFGMGR_H
#define _LFGMGR_H
-#include "Common.h"
#include <ace/Singleton.h>
+#include "DBCStructure.h"
+#include "Field.h"
#include "LFG.h"
#include "LFGQueue.h"
#include "LFGGroupData.h"
@@ -155,11 +156,14 @@ struct LfgJoinResultData
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
struct LfgUpdateData
{
- LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), comment("") {}
+ LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
- updateType(_type), dungeons(_dungeons), comment(_comment) {}
+ updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
+ LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
+ updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }
LfgUpdateType updateType;
+ LfgState state;
LfgDungeonSet dungeons;
std::string comment;
};
@@ -361,7 +365,7 @@ class LFGMgr
bool isOptionEnabled(uint32 option);
uint32 GetOptions();
void SetOptions(uint32 options);
- LfgState GetLfgStatus(uint64 guid, LfgUpdateData& data);
+ LfgUpdateData GetLfgStatus(uint64 guid);
bool IsSeasonActive(uint32 dungeonId);
std::string DumpQueueInfo(bool full = false);
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp
index e5645f0f0aa..f1281875598 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.cpp
+++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp
@@ -35,7 +35,7 @@ void LfgPlayerData::SetState(LfgState state)
m_SelectedDungeons.clear();
// No break on purpose
case LFG_STATE_DUNGEON:
- m_OldState = state;
+ m_OldState = m_State;
// No break on purpose
default:
m_State = state;
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index cf600b0645f..3bcd1ee5643 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -639,7 +639,7 @@ void LFGQueue::FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueu
std::string sguid = o.str();
for (LfgCompatibleContainer::const_iterator itr = CompatibleMapStore.begin(); itr != CompatibleMapStore.end(); ++itr)
- if (itr->second.compatibility == LFG_COMPATIBLES_WITH_LESS_PLAYERS &&
+ if (itr->second.compatibility == LFG_COMPATIBLES_WITH_LESS_PLAYERS &&
std::string::npos != itr->first.find(sguid))
{
UpdateBestCompatibleInQueue(itrQueue, itr->first, itr->second.roles);
@@ -650,7 +650,7 @@ void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQu
{
LfgQueueData& queueData = itrQueue->second;
- uint8 storedSize = queueData.bestCompatible.empty() ? 0 :
+ uint8 storedSize = queueData.bestCompatible.empty() ? 0 :
std::count(queueData.bestCompatible.begin(), queueData.bestCompatible.end(), '|') + 1;
uint8 size = std::count(key.begin(), key.end(), '|') + 1;
diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h
index f937ac0d21a..e6ba038a9e6 100644
--- a/src/server/game/DungeonFinding/LFGQueue.h
+++ b/src/server/game/DungeonFinding/LFGQueue.h
@@ -42,7 +42,7 @@ struct LfgCompatibilityData
compatibility(_compatibility), roles(_roles) { }
LfgCompatibility compatibility;
- LfgRolesMap roles;
+ LfgRolesMap roles;
};
/// Stores player or group queue info
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 91314e64285..f9e3c02fe98 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -27,6 +27,7 @@
#include "LFGMgr.h"
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
+#include "WorldSession.h"
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
{
@@ -45,14 +46,11 @@ void LFGPlayerScript::OnLogout(Player* player)
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
- uint64 guid = player->GetGUID();
- sLFGMgr->LeaveLfg(guid);
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
- player->GetSession()->SendLfgUpdateParty(updateData);
- player->GetSession()->SendLfgUpdatePlayer(updateData);
- player->GetSession()->SendLfgLfrList(false);
- // TODO - Do not remove, add timer before deleting
- sLFGMgr->RemovePlayerData(guid);
+ if (!player->GetGroup())
+ {
+ player->GetSession()->SendLfgLfrList(false);
+ sLFGMgr->LeaveLfg(player->GetGUID());
+ }
}
void LFGPlayerScript::OnLogin(Player* player)
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9bcd4d9c1e2..911ccd25728 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -16,40 +16,42 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "BattlegroundMgr.h"
+#include "CellImpl.h"
#include "Common.h"
-#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "GroupMgr.h"
-#include "SpellMgr.h"
-#include "Creature.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "Player.h"
-#include "PoolMgr.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "LootMgr.h"
-#include "MapManager.h"
#include "CreatureAI.h"
#include "CreatureAISelector.h"
+#include "CreatureGroups.h"
+#include "Creature.h"
+#include "DatabaseEnv.h"
#include "Formulas.h"
-#include "WaypointMovementGenerator.h"
-#include "InstanceScript.h"
-#include "BattlegroundMgr.h"
-#include "Util.h"
+#include "GameEventMgr.h"
+#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "OutdoorPvPMgr.h"
-#include "GameEventMgr.h"
-#include "CreatureGroups.h"
-#include "Vehicle.h"
-#include "SpellAuraEffects.h"
#include "Group.h"
-#include "MoveSplineInit.h"
+#include "GroupMgr.h"
+#include "InstanceScript.h"
+#include "Log.h"
+#include "LootMgr.h"
+#include "MapManager.h"
#include "MoveSpline.h"
+#include "MoveSplineInit.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "OutdoorPvPMgr.h"
+#include "Player.h"
+#include "PoolMgr.h"
+#include "QuestDef.h"
+#include "SpellAuraEffects.h"
+#include "SpellMgr.h"
+#include "TemporarySummon.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "WaypointMovementGenerator.h"
+#include "World.h"
+#include "WorldPacket.h"
+
// apply implementation of the singletons
TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
@@ -953,30 +955,6 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
&& player->getClass() == GetCreatureTemplate()->trainer_class;
}
-void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
-{
- /* uint32 timeElap = getMSTime();
- if ((timeElap - m_startMove) < m_moveTime)
- {
- oX = (dX - oX) * ((timeElap - m_startMove) / m_moveTime);
- oY = (dY - oY) * ((timeElap - m_startMove) / m_moveTime);
- }
- else
- {
- oX = dX;
- oY = dY;
- }
-
- dX = x;
- dY = y;
- m_orientation = atan2((oY - dY), (oX - dX));
-
- m_startMove = getMSTime();
- m_moveTime = time;*/
- float speed = GetDistance(x, y, z) / ((float)time * 0.001f);
- MonsterMoveWithSpeed(x, y, z, speed);
-}
-
Player* Creature::GetLootRecipient() const
{
if (!m_lootRecipient)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index c0703196075..228485d001e 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -520,7 +520,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
- void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
bool SetWalk(bool enable);
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 43b29c600d6..a6b51a4d395 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -21,6 +21,8 @@
#include "CreatureAI.h"
#include "ObjectMgr.h"
#include "TemporarySummon.h"
+#include "Pet.h"
+#include "Player.h"
TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) :
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index db563c712cd..73b38c1da83 100755
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -23,6 +23,7 @@
#include "Bag.h"
#include "Log.h"
#include "UpdateData.h"
+#include "Player.h"
Bag::Bag(): Item()
{
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index f1a7d646fe4..a1ff6cf2ce8 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -26,6 +26,8 @@
#include "SpellInfo.h"
#include "ScriptMgr.h"
#include "ConditionMgr.h"
+#include "Player.h"
+#include "Opcodes.h"
void AddItemsSetItem(Player* player, Item* item)
{
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index f85bf80e145..cfb8c880479 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -25,6 +25,7 @@
#include <list>
#include <vector>
#include "Util.h"
+#include "DBCStores.h"
struct EnchStoreItem
{
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d7e87cedbf8..ca32fd377e9 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1844,7 +1844,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
if (obj->IsAlwaysDetectableFor(seer))
return true;
- if (!seer->CanDetectInvisibilityOf(obj))
+ if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj))
return false;
if (!ignoreStealth && !seer->CanDetectStealthOf(obj))
@@ -2360,119 +2360,6 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS
return NULL;
}
-Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
-{
- Pet* pet = new Pet(this, petType);
-
- if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
- {
- // Remove Demonic Sacrifice auras (known pet)
- Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
- {
- if ((*itr)->GetMiscValue() == 2228)
- {
- RemoveAurasDueToSpell((*itr)->GetId());
- itr = auraClassScripts.begin();
- }
- else
- ++itr;
- }
-
- if (duration > 0)
- pet->SetDuration(duration);
-
- return NULL;
- }
-
- // petentry == 0 for hunter "call pet" (current pet summoned if any)
- if (!entry)
- {
- delete pet;
- return NULL;
- }
-
- pet->Relocate(x, y, z, ang);
- if (!pet->IsPositionValid())
- {
- sLog->outError(LOG_FILTER_GENERAL, "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
- delete pet;
- return NULL;
- }
-
- Map* map = GetMap();
- uint32 pet_number = sObjectMgr->GeneratePetNumber();
- if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
- {
- sLog->outError(LOG_FILTER_GENERAL, "no such creature entry %u", entry);
- delete pet;
- return NULL;
- }
-
- pet->SetCreatorGUID(GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
-
- pet->setPowerType(POWER_MANA);
- pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pet->InitStatsForLevel(getLevel());
-
- SetMinion(pet, true);
-
- switch (petType)
- {
- case SUMMON_PET:
- // this enables pet details window (Shift+P)
- pet->GetCharmInfo()->SetPetNumber(pet_number, true);
- pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
- pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
- pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
- pet->SetFullHealth();
- pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
- break;
- default:
- break;
- }
-
- map->AddToMap(pet->ToCreature());
-
- switch (petType)
- {
- case SUMMON_PET:
- pet->InitPetCreateSpells();
- pet->InitTalentForLevel();
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- PetSpellInitialize();
- break;
- default:
- break;
- }
-
- if (petType == SUMMON_PET)
- {
- // Remove Demonic Sacrifice auras (known pet)
- Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
- {
- if ((*itr)->GetMiscValue() == 2228)
- {
- RemoveAurasDueToSpell((*itr)->GetId());
- itr = auraClassScripts.begin();
- }
- else
- ++itr;
- }
- }
-
- if (duration > 0)
- pet->SetDuration(duration);
-
- //ObjectAccessor::UpdateObjectVisibility(pet);
-
- return pet;
-}
-
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
{
if (!IsInWorld())
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index d2d9bdac4b3..b6417681f4a 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -30,6 +30,7 @@
#include "Unit.h"
#include "Util.h"
#include "Group.h"
+#include "Opcodes.h"
#define PET_XP_FACTOR 0.05f
@@ -1077,7 +1078,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const
return diet & FoodMask;
}
-uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
+uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
{
// -5 or greater food level
if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
@@ -1881,7 +1882,7 @@ void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
}
}
-bool Pet::IsPermanentPetFor(Player* owner)
+bool Pet::IsPermanentPetFor(Player* owner) const
{
switch (getPetType())
{
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index f55d03ce081..a1dd57a26cc 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -19,50 +19,11 @@
#ifndef TRINITYCORE_PET_H
#define TRINITYCORE_PET_H
-#include "ObjectDefines.h"
-#include "Unit.h"
+#include "PetDefines.h"
#include "TemporarySummon.h"
-enum PetType
-{
- SUMMON_PET = 0,
- HUNTER_PET = 1,
- MAX_PET_TYPE = 4
-};
-
-#define MAX_PET_STABLES 4
-
-// stored in character_pet.slot
-enum PetSaveMode
-{
- PET_SAVE_AS_DELETED = -1, // not saved in fact
- PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
- PET_SAVE_FIRST_STABLE_SLOT = 1,
- PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
- PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
-};
-
-enum HappinessState
-{
- UNHAPPY = 1,
- CONTENT = 2,
- HAPPY = 3
-};
-
-enum PetSpellState
-{
- PETSPELL_UNCHANGED = 0,
- PETSPELL_CHANGED = 1,
- PETSPELL_NEW = 2,
- PETSPELL_REMOVED = 3
-};
-
-enum PetSpellType
-{
- PETSPELL_NORMAL = 0,
- PETSPELL_FAMILY = 1,
- PETSPELL_TALENT = 2
-};
+#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS
+#define HAPPINESS_LEVEL_SIZE 333000
struct PetSpell
{
@@ -71,51 +32,9 @@ struct PetSpell
PetSpellType type;
};
-enum ActionFeedback
-{
- FEEDBACK_NONE = 0,
- FEEDBACK_PET_DEAD = 1,
- FEEDBACK_NOTHING_TO_ATT = 2,
- FEEDBACK_CANT_ATT_TARGET = 3
-};
-
-enum PetTalk
-{
- PET_TALK_SPECIAL_SPELL = 0,
- PET_TALK_ATTACK = 1
-};
-
-enum PetNameInvalidReason
-{
- // custom, not send
- PET_NAME_SUCCESS = 0,
-
- PET_NAME_INVALID = 1,
- PET_NAME_NO_NAME = 2,
- PET_NAME_TOO_SHORT = 3,
- PET_NAME_TOO_LONG = 4,
- PET_NAME_MIXED_LANGUAGES = 6,
- PET_NAME_PROFANE = 7,
- PET_NAME_RESERVED = 8,
- PET_NAME_THREE_CONSECUTIVE = 11,
- PET_NAME_INVALID_SPACE = 12,
- PET_NAME_CONSECUTIVE_SPACES = 13,
- PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
- PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
- PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
-};
-
typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
-#define HAPPINESS_LEVEL_SIZE 333000
-
-#define ACTIVE_SPELLS_MAX 4
-
-#define PET_FOLLOW_DIST 1.0f
-#define PET_FOLLOW_ANGLE (M_PI/2)
-#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS
-
class Player;
class Pet : public Guardian
@@ -132,9 +51,9 @@ class Pet : public Guardian
bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; }
- bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
+ bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
- bool Create (uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
+ bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
@@ -162,9 +81,9 @@ class Pet : public Guardian
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
bool HaveInDiet(ItemTemplate const* item) const;
- uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
+ uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const;
void SetDuration(int32 dur) { m_duration = dur; }
- int32 GetDuration() { return m_duration; }
+ int32 GetDuration() const { return m_duration; }
/*
bool UpdateStats(Stats stat);
diff --git a/src/server/game/Entities/Pet/PetDefines.h b/src/server/game/Entities/Pet/PetDefines.h
new file mode 100644
index 00000000000..76de2647c8c
--- /dev/null
+++ b/src/server/game/Entities/Pet/PetDefines.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITYCORE_PET_DEFINES_H
+#define TRINITYCORE_PET_DEFINES_H
+
+enum PetType
+{
+ SUMMON_PET = 0,
+ HUNTER_PET = 1,
+ MAX_PET_TYPE = 4
+};
+
+#define MAX_PET_STABLES 4
+
+// stored in character_pet.slot
+enum PetSaveMode
+{
+ PET_SAVE_AS_DELETED = -1, // not saved in fact
+ PET_SAVE_AS_CURRENT = 0, // in current slot (with player)
+ PET_SAVE_FIRST_STABLE_SLOT = 1,
+ PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
+ PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
+};
+
+enum HappinessState
+{
+ UNHAPPY = 1,
+ CONTENT = 2,
+ HAPPY = 3
+};
+
+enum PetSpellState
+{
+ PETSPELL_UNCHANGED = 0,
+ PETSPELL_CHANGED = 1,
+ PETSPELL_NEW = 2,
+ PETSPELL_REMOVED = 3
+};
+
+enum PetSpellType
+{
+ PETSPELL_NORMAL = 0,
+ PETSPELL_FAMILY = 1,
+ PETSPELL_TALENT = 2
+};
+
+enum ActionFeedback
+{
+ FEEDBACK_NONE = 0,
+ FEEDBACK_PET_DEAD = 1,
+ FEEDBACK_NOTHING_TO_ATT = 2,
+ FEEDBACK_CANT_ATT_TARGET = 3
+};
+
+enum PetTalk
+{
+ PET_TALK_SPECIAL_SPELL = 0,
+ PET_TALK_ATTACK = 1
+};
+
+#define PET_FOLLOW_DIST 1.0f
+#define PET_FOLLOW_ANGLE (M_PI/2)
+
+#endif
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 46110a2cc11..dd9907d8c07 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16,67 +16,68 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Common.h"
-#include "Language.h"
-#include "DatabaseEnv.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "SpellMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "UpdateMask.h"
#include "Player.h"
-#include "Vehicle.h"
-#include "SkillDiscovery.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "UpdateData.h"
+#include "AccountMgr.h"
+#include "AchievementMgr.h"
+#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "BattlefieldWG.h"
+#include "BattlegroundAV.h"
+#include "Battleground.h"
+#include "BattlegroundMgr.h"
+#include "CellImpl.h"
#include "Channel.h"
#include "ChannelMgr.h"
-#include "MapManager.h"
-#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "GroupMgr.h"
-#include "ObjectAccessor.h"
+#include "CharacterDatabaseCleaner.h"
+#include "Chat.h"
+#include <cmath>
+#include "Common.h"
+#include "ConditionMgr.h"
#include "CreatureAI.h"
+#include "DatabaseEnv.h"
+#include "DisableMgr.h"
#include "Formulas.h"
+#include "GameEventMgr.h"
+#include "GossipDef.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
#include "Group.h"
+#include "GroupMgr.h"
#include "Guild.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Transport.h"
-#include "Weather.h"
-#include "Battleground.h"
-#include "BattlegroundAV.h"
-#include "BattlegroundMgr.h"
+#include "GuildMgr.h"
+#include "InstanceSaveMgr.h"
+#include "InstanceScript.h"
+#include "Language.h"
+#include "LFGMgr.h"
+#include "Log.h"
+#include "MapInstanced.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
-#include "ArenaTeam.h"
-#include "Chat.h"
-#include "Spell.h"
+#include "ReputationMgr.h"
+#include "Pet.h"
+#include "QuestDef.h"
+#include "SkillDiscovery.h"
#include "SocialMgr.h"
-#include "GameEventMgr.h"
-#include "AchievementMgr.h"
-#include "SpellAuras.h"
#include "SpellAuraEffects.h"
-#include "ConditionMgr.h"
-#include "DisableMgr.h"
+#include "SpellAuras.h"
+#include "Spell.h"
+#include "SpellMgr.h"
+#include "Transport.h"
+#include "UpdateData.h"
+#include "UpdateMask.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "Weather.h"
#include "WeatherMgr.h"
-#include "LFGMgr.h"
-#include "CharacterDatabaseCleaner.h"
-#include "InstanceScript.h"
-#include <cmath>
-#include "AccountMgr.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
-#include "BattlefieldWG.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -643,7 +644,7 @@ void KillRewarder::Reward()
#ifdef _MSC_VER
#pragma warning(disable:4355)
#endif
-Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_reputationMgr(this)
+Player::Player(WorldSession* session): Unit(true)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
@@ -869,6 +870,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
SetPendingBind(0, 0);
_activeCheats = CHEAT_NONE;
+ m_achievementMgr = new AchievementMgr(this);
+ m_reputationMgr = new ReputationMgr(this);
}
Player::~Player()
@@ -904,6 +907,8 @@ Player::~Player()
delete m_declinedname;
delete m_runes;
+ delete m_achievementMgr;
+ delete m_reputationMgr;
sWorld->DecreasePlayerCount();
}
@@ -1609,7 +1614,7 @@ void Player::Update(uint32 p_time)
}
}
- m_achievementMgr.UpdateTimedAchievements(p_time);
+ m_achievementMgr->UpdateTimedAchievements(p_time);
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
{
@@ -5580,11 +5585,11 @@ void Player::CleanupChannels()
{
Channel* ch = *m_channels.begin();
m_channels.erase(m_channels.begin()); // remove from player's channel list
- ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
+ ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
}
- sLog->outDebug(LOG_FILTER_CHATSYS, "Player: channels cleaned up!");
+ sLog->outDebug(LOG_FILTER_CHATSYS, "Player %s: channels cleaned up!", GetName().c_str());
}
void Player::UpdateLocalChannels(uint32 newZone)
@@ -5657,11 +5662,11 @@ void Player::UpdateLocalChannels(uint32 newZone)
removeChannel = usedChannel;
if (joinChannel)
- joinChannel->Join(GetGUID(), ""); // Changed Channel: ... or Joined Channel: ...
+ joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ...
if (removeChannel)
{
- removeChannel->Leave(GetGUID(), sendRemove); // Leave old channel
+ removeChannel->LeaveChannel(this, sendRemove); // Leave old channel
std::string name = removeChannel->GetName(); // Store name, (*i)erase in LeftChannel
LeftChannel(removeChannel); // Remove from player's channel list
cMgr->LeftChannel(name); // Delete if empty
@@ -5676,7 +5681,7 @@ void Player::LeaveLFGChannel()
{
if ((*i)->IsLFG())
{
- (*i)->Leave(GetGUID());
+ (*i)->LeaveChannel(this);
break;
}
}
@@ -5684,13 +5689,8 @@ void Player::LeaveLFGChannel()
void Player::UpdateDefense()
{
- uint32 defense_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE);
-
- if (UpdateSkill(SKILL_DEFENSE, defense_skill_gain))
- {
- // update dependent from defense skill part
- UpdateDefenseBonusesMod();
- }
+ if (UpdateSkill(SKILL_DEFENSE, sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
+ UpdateDefenseBonusesMod(); // update dependent from defense skill part
}
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
@@ -7259,7 +7259,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
if (AddItem(itemId, count))
- ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
+ ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
}
}
@@ -16648,6 +16648,11 @@ float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index)
return result;
}
+bool Player::isBeingLoaded() const
+{
+ return GetSession()->PlayerLoading();
+}
+
bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11
@@ -16732,7 +16737,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
- m_achievementMgr.LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
+ m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
uint32 money = fields[8].GetUInt32();
if (money > MAX_MONEY_AMOUNT)
@@ -17176,7 +17181,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
learnDefaultSpells();
// must be before inventory (some items required reputation check)
- m_reputationMgr.LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
+ m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
@@ -17284,7 +17289,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES));
- m_achievementMgr.CheckAllAchievementCriteria();
+ m_achievementMgr->CheckAllAchievementCriteria();
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS));
@@ -18509,6 +18514,14 @@ bool Player::CheckInstanceLoginValid()
return sMapMgr->CanPlayerEnter(GetMap()->GetId(), this, true);
}
+bool Player::CheckInstanceCount(uint32 instanceId) const
+{
+ if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
+ return true;
+ return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
+}
+
+
bool Player::_LoadHomeBind(PreparedQueryResult result)
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
@@ -18828,8 +18841,8 @@ void Player::SaveToDB(bool create /*=false*/)
_SaveActions(trans);
_SaveAuras(trans);
_SaveSkills(trans);
- m_achievementMgr.SaveToDB(trans);
- m_reputationMgr.SaveToDB(trans);
+ m_achievementMgr->SaveToDB(trans);
+ m_reputationMgr->SaveToDB(trans);
_SaveEquipmentSets(trans);
GetSession()->SaveTutorialsData(trans); // changed only while character in game
_SaveGlyphs(trans);
@@ -19967,7 +19980,7 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
}
else if (!isAddonMessage)
// announce to player that player he is whispering to is dnd and cannot receive his message
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str());
+ ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str());
// rest stuff shouldn't happen in case of addon message
if (isAddonMessage)
@@ -19976,12 +19989,12 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster())
{
SetAcceptWhispers(true);
- ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON);
+ ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
}
// announce to player that player he is whispering to is afk
if (rPlayer->isAFK())
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str());
+ ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str());
// if player whisper someone, auto turn of dnd to be able to receive an answer
if (isDND() && !rPlayer->isGameMaster())
@@ -21702,7 +21715,7 @@ bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
return false;
}
-bool Player::IsVisibleGloballyFor(Player* u) const
+bool Player::IsVisibleGloballyFor(Player const* u) const
{
if (!u)
return false;
@@ -22077,8 +22090,8 @@ void Player::SendInitialPacketsBeforeAddToMap()
GetSession()->SendPacket(&data);
SendInitialActionButtons();
- m_reputationMgr.SendInitialReputations();
- m_achievementMgr.SendAllAchievementData();
+ m_reputationMgr->SendInitialReputations();
+ m_achievementMgr->SendAllAchievementData();
SendEquipmentSetList();
@@ -24189,42 +24202,42 @@ void Player::HandleFall(MovementInfo const& movementInfo)
void Player::ResetAchievements()
{
- m_achievementMgr.Reset();
+ m_achievementMgr->Reset();
}
void Player::SendRespondInspectAchievements(Player* player) const
{
- m_achievementMgr.SendRespondInspectAchievements(player);
+ m_achievementMgr->SendRespondInspectAchievements(player);
}
bool Player::HasAchieved(uint32 achievementId) const
{
- return m_achievementMgr.HasAchieved(achievementId);
+ return m_achievementMgr->HasAchieved(achievementId);
}
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/)
{
- m_achievementMgr.StartTimedAchievement(type, entry, timeLost);
+ m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
}
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
- m_achievementMgr.RemoveTimedAchievement(type, entry);
+ m_achievementMgr->RemoveTimedAchievement(type, entry);
}
void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, bool evenIfCriteriaComplete /* = false*/)
{
- m_achievementMgr.ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
+ m_achievementMgr->ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
}
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
- m_achievementMgr.UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
+ m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
void Player::CompletedAchievement(AchievementEntry const* entry)
{
- m_achievementMgr.CompletedAchievement(entry);
+ m_achievementMgr->CompletedAchievement(entry);
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
@@ -25330,7 +25343,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
if (count == 0 || dest.empty())
{
// -- TODO: Send to mailbox if no space
- ChatHandler(this).PSendSysMessage("You don't have any space in your bags.");
+ ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
return false;
}
@@ -25594,3 +25607,116 @@ Guild* Player::GetGuild()
uint32 guildId = GetGuildId();
return guildId ? sGuildMgr->GetGuildById(guildId) : NULL;
}
+
+Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
+{
+ Pet* pet = new Pet(this, petType);
+
+ if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
+ {
+ if ((*itr)->GetMiscValue() == 2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+
+ if (duration > 0)
+ pet->SetDuration(duration);
+
+ return NULL;
+ }
+
+ // petentry == 0 for hunter "call pet" (current pet summoned if any)
+ if (!entry)
+ {
+ delete pet;
+ return NULL;
+ }
+
+ pet->Relocate(x, y, z, ang);
+ if (!pet->IsPositionValid())
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
+ delete pet;
+ return NULL;
+ }
+
+ Map* map = GetMap();
+ uint32 pet_number = sObjectMgr->GeneratePetNumber();
+ if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "no such creature entry %u", entry);
+ delete pet;
+ return NULL;
+ }
+
+ pet->SetCreatorGUID(GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+
+ pet->setPowerType(POWER_MANA);
+ pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
+ pet->InitStatsForLevel(getLevel());
+
+ SetMinion(pet, true);
+
+ switch (petType)
+ {
+ case SUMMON_PET:
+ // this enables pet details window (Shift+P)
+ pet->GetCharmInfo()->SetPetNumber(pet_number, true);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
+ pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
+ pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
+ pet->SetFullHealth();
+ pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
+ break;
+ default:
+ break;
+ }
+
+ map->AddToMap(pet->ToCreature());
+
+ switch (petType)
+ {
+ case SUMMON_PET:
+ pet->InitPetCreateSpells();
+ pet->InitTalentForLevel();
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ PetSpellInitialize();
+ break;
+ default:
+ break;
+ }
+
+ if (petType == SUMMON_PET)
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
+ {
+ if ((*itr)->GetMiscValue() == 2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+ }
+
+ if (duration > 0)
+ pet->SetDuration(duration);
+
+ //ObjectAccessor::UpdateObjectVisibility(pet);
+
+ return pet;
+}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index fe1d1a5b798..3e4b3e8a971 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -19,30 +19,28 @@
#ifndef _PLAYER_H
#define _PLAYER_H
-#include "AchievementMgr.h"
-#include "Battleground.h"
-#include "Bag.h"
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "DBCEnums.h"
+#include "DBCStores.h"
#include "GroupReference.h"
-#include "ItemPrototype.h"
-#include "Item.h"
#include "MapReference.h"
-#include "NPCHandler.h"
-#include "Pet.h"
+
+#include "Item.h"
+#include "PetDefines.h"
#include "QuestDef.h"
-#include "ReputationMgr.h"
-#include "Unit.h"
-#include "Util.h" // for Tokens typedef
-#include "WorldSession.h"
#include "SpellMgr.h"
+#include "Unit.h"
-#include<string>
-#include<vector>
+#include <string>
+#include <vector>
+struct CreatureTemplate;
struct Mail;
+struct TrainerSpell;
+struct VendorItem;
+
+class AchievementMgr;
+class ReputationMgr;
class Channel;
+class CharacterCreateInfo;
class Creature;
class DynamicObject;
class Group;
@@ -242,9 +240,7 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
struct PlayerInfo
{
// existence checked by displayId != 0
- PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL)
- {
- }
+ PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL) { }
uint32 mapId;
uint32 areaId;
@@ -725,13 +721,6 @@ enum RestType
REST_TYPE_IN_CITY = 2
};
-enum DuelCompleteType
-{
- DUEL_INTERRUPTED = 0,
- DUEL_WON = 1,
- DUEL_FLED = 2
-};
-
enum TeleportToOptions
{
TELE_TO_GM_MODE = 0x01,
@@ -834,17 +823,6 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
-enum DungeonStatusFlag
-{
- DUNGEON_STATUSFLAG_NORMAL = 0x01,
- DUNGEON_STATUSFLAG_HEROIC = 0x02,
-
- RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
- RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
- RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
- RAID_STATUSFLAG_25MAN_HEROIC = 0x08
-};
-
struct AccessRequirement
{
uint8 levelMin;
@@ -1513,7 +1491,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
bool LoadFromDB(uint32 guid, SQLQueryHolder *holder);
- bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
+ bool isBeingLoaded() const;
void Initialize(uint32 guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
@@ -2037,8 +2015,8 @@ class Player : public Unit, public GridObject<Player>
uint8 GetGrantableLevels() { return m_grantableLevels; }
void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
- ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
- ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
+ ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
+ ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
ReputationRank GetReputationRank(uint32 faction_id) const;
void RewardReputation(Unit* victim, float rate);
void RewardReputation(Quest const* quest);
@@ -2339,7 +2317,7 @@ class Player : public Unit, public GridObject<Player>
bool IsNeverVisible() const;
- bool IsVisibleGloballyFor(Player* player) const;
+ bool IsVisibleGloballyFor(Player const* player) const;
void SendInitialVisiblePackets(Unit* target);
void UpdateObjectVisibility(bool forced = true);
@@ -2398,12 +2376,7 @@ class Player : public Unit, public GridObject<Player>
static void ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader);
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
bool CheckInstanceLoginValid();
- bool CheckInstanceCount(uint32 instanceId) const
- {
- if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
- return true;
- return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
- }
+ bool CheckInstanceCount(uint32 instanceId) const;
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
{
@@ -2860,8 +2833,8 @@ class Player : public Unit, public GridObject<Player>
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
- AchievementMgr m_achievementMgr;
- ReputationMgr m_reputationMgr;
+ AchievementMgr* m_achievementMgr;
+ ReputationMgr* m_reputationMgr;
SpellCooldowns m_spellCooldowns;
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index d5d1bd99277..4d726181c4f 100755
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -17,13 +17,14 @@
*/
#include "Totem.h"
-#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
-#include "Player.h"
#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
+#include "WorldPacket.h"
Totem::Totem(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner, false)
{
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index f52d0059a36..6de359c67dd 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -26,6 +26,7 @@
#include "DBCStores.h"
#include "World.h"
#include "GameObjectAI.h"
+#include "Player.h"
void MapManager::LoadTransports()
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 29afc0c1b36..0b168a1615b 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16,49 +16,50 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Unit.h"
#include "Common.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "Battleground.h"
+#include "CellImpl.h"
+#include "ConditionMgr.h"
+#include "CreatureAI.h"
#include "CreatureAIImpl.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Unit.h"
-#include "QuestDef.h"
-#include "Player.h"
+#include "CreatureGroups.h"
#include "Creature.h"
-#include "Spell.h"
+#include "Formulas.h"
+#include "GridNotifiersImpl.h"
#include "Group.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
+#include "InstanceSaveMgr.h"
+#include "InstanceScript.h"
+#include "Log.h"
#include "MapManager.h"
+#include "MoveSpline.h"
+#include "MoveSplineInit.h"
#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Formulas.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Totem.h"
-#include "Battleground.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
#include "OutdoorPvP.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "CreatureGroups.h"
-#include "PetAI.h"
#include "PassiveAI.h"
+#include "PetAI.h"
+#include "Pet.h"
+#include "Player.h"
+#include "QuestDef.h"
+#include "ReputationMgr.h"
+#include "SpellAuraEffects.h"
+#include "SpellAuras.h"
+#include "Spell.h"
+#include "SpellInfo.h"
+#include "SpellMgr.h"
#include "TemporarySummon.h"
-#include "Vehicle.h"
+#include "Totem.h"
#include "Transport.h"
-#include "InstanceScript.h"
-#include "SpellInfo.h"
-#include "MoveSplineInit.h"
-#include "MoveSpline.h"
-#include "ConditionMgr.h"
#include "UpdateFieldFlags.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
#include <math.h>
@@ -1328,7 +1329,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
// If this is a creature and it attacks from behind it has a probability to daze it's victim
if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
- && (victim->GetTypeId() == TYPEID_PLAYER || !victim->ToCreature()->isWorldBoss()))
+ && (victim->GetTypeId() == TYPEID_PLAYER || !victim->ToCreature()->isWorldBoss())&& !victim->IsVehicle())
{
// -probability is between 0% and 40%
// 20% base chance
@@ -1341,7 +1342,10 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
uint32 VictimDefense=victim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
+ Probability *= AttackerMeleeSkill/(float)VictimDefense*0.16;
+
+ if (Probability < 0)
+ Probability = 0;
if (Probability > 40.0f)
Probability = 40.0f;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ce329098bc6..08fefe4c420 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -19,24 +19,14 @@
#ifndef __UNIT_H
#define __UNIT_H
-#include "Common.h"
-#include "Object.h"
-#include "Opcodes.h"
-#include "SpellAuraDefines.h"
-#include "UpdateFields.h"
-#include "SharedDefines.h"
-#include "ThreatManager.h"
-#include "HostileRefManager.h"
+#include "EventProcessor.h"
#include "FollowerReference.h"
#include "FollowerRefManager.h"
-#include "EventProcessor.h"
+#include "HostileRefManager.h"
#include "MotionMaster.h"
-#include "DBCStructure.h"
-#include "SpellInfo.h"
-#include "Path.h"
-#include "WorldPacket.h"
-#include "Timer.h"
-#include <list>
+#include "Object.h"
+#include "SpellAuraDefines.h"
+#include "ThreatManager.h"
#define WORLD_TRIGGER 12999
@@ -342,6 +332,7 @@ class Totem;
class Transport;
class Vehicle;
class TransportBase;
+class SpellCastTargets;
typedef std::list<Unit*> UnitList;
typedef std::list< std::pair<Aura*, uint8> > DispelChargesList;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 84274a9692d..f8f7a1a1b72 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -29,6 +29,7 @@
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "MoveSplineInit.h"
+#include "TemporarySummon.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
{
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index b19abc778a9..cedb20eccf1 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -17,25 +17,25 @@
*/
#include "ObjectAccessor.h"
-#include "ObjectMgr.h"
-
-#include "Player.h"
+#include "CellImpl.h"
+#include "Corpse.h"
#include "Creature.h"
-#include "GameObject.h"
#include "DynamicObject.h"
-#include "Vehicle.h"
-#include "WorldPacket.h"
-#include "Item.h"
-#include "Corpse.h"
+#include "GameObject.h"
#include "GridNotifiers.h"
-#include "MapManager.h"
-#include "Map.h"
-#include "CellImpl.h"
#include "GridNotifiersImpl.h"
-#include "Opcodes.h"
-#include "ObjectDefines.h"
+#include "Item.h"
+#include "Map.h"
#include "MapInstanced.h"
+#include "MapManager.h"
+#include "ObjectDefines.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Pet.h"
+#include "Player.h"
+#include "Vehicle.h"
#include "World.h"
+#include "WorldPacket.h"
#include <cmath>
@@ -47,6 +47,12 @@ ObjectAccessor::~ObjectAccessor()
{
}
+Player* ObjectAccessor::GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
+{
+ Player* player = HashMapHolder<Player>::Find(guid);
+ return player && player->IsInWorld() ? player : NULL;
+}
+
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
{
switch (GUID_HIPART(guid))
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 41a7abc9a24..d2b532c9f94 100755
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -28,7 +28,6 @@
#include "GridDefines.h"
#include "Object.h"
-#include "Player.h"
#include <set>
@@ -116,11 +115,7 @@ class ObjectAccessor
}
// Player may be not in world while in ObjectAccessor
- static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
- {
- Player* player = HashMapHolder<Player>::Find(guid);
- return player && player->IsInWorld() ? player : NULL;
- }
+ static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/);
static Unit* GetObjectInWorld(uint64 guid, Unit* /*typeSpecifier*/)
{
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index db8a484ad76..ff734efe385 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -16,36 +16,38 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "AccountMgr.h"
+#include "AchievementMgr.h"
+#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
+#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
+#include "DisableMgr.h"
+#include "GameEventMgr.h"
+#include "GossipDef.h"
+#include "GroupMgr.h"
+#include "GuildMgr.h"
+#include "InstanceSaveMgr.h"
+#include "Language.h"
+#include "LFGMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "GroupMgr.h"
+#include "Pet.h"
+#include "PoolMgr.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
+#include "SpellAuras.h"
+#include "Spell.h"
#include "SpellMgr.h"
-#include "UpdateMask.h"
-#include "World.h"
-#include "ArenaTeam.h"
+#include "SpellScript.h"
#include "Transport.h"
-#include "Language.h"
-#include "GameEventMgr.h"
-#include "Spell.h"
-#include "Chat.h"
-#include "AccountMgr.h"
-#include "InstanceSaveMgr.h"
-#include "SpellAuras.h"
+#include "UpdateMask.h"
#include "Util.h"
-#include "WaypointManager.h"
-#include "GossipDef.h"
#include "Vehicle.h"
-#include "AchievementMgr.h"
-#include "DisableMgr.h"
-#include "ScriptMgr.h"
-#include "SpellScript.h"
-#include "PoolMgr.h"
-#include "LFGMgr.h"
+#include "WaypointManager.h"
+#include "World.h"
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
@@ -227,11 +229,29 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
return true;
}
-ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1),
- _itemTextId(1), _mailId(1), _hiPetNumber(1), _hiCharGuid(1),
- _hiCreatureGuid(1), _hiPetGuid(1), _hiVehicleGuid(1), _hiItemGuid(1),
- _hiGoGuid(1), _hiDoGuid(1), _hiCorpseGuid(1), _hiMoTransGuid(1)
-{}
+ObjectMgr::ObjectMgr():
+ _auctionId(1),
+ _equipmentSetGuid(1),
+ _itemTextId(1),
+ _mailId(1),
+ _hiPetNumber(1),
+ _hiCharGuid(1),
+ _hiCreatureGuid(1),
+ _hiPetGuid(1),
+ _hiVehicleGuid(1),
+ _hiItemGuid(1),
+ _hiGoGuid(1),
+ _hiDoGuid(1),
+ _hiCorpseGuid(1),
+ _hiMoTransGuid(1)
+{
+ for (uint8 i = 0; i < MAX_CLASSES; ++i)
+ {
+ _playerClassInfo[i] = NULL;
+ for (uint8 j = 0; j < MAX_RACES; ++j)
+ _playerInfo[j][i] = NULL;
+ }
+}
ObjectMgr::~ObjectMgr()
{
@@ -243,11 +263,21 @@ ObjectMgr::~ObjectMgr()
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
- delete[] _playerClassInfo[class_].levelInfo;
+ {
+ if (_playerClassInfo[class_])
+ delete[] _playerClassInfo[class_]->levelInfo;
+ delete _playerClassInfo[class_];
+ }
for (int race = 0; race < MAX_RACES; ++race)
+ {
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
- delete[] _playerInfo[race][class_].levelInfo;
+ {
+ if (_playerInfo[race][class_])
+ delete[] _playerInfo[race][class_]->levelInfo;
+ delete _playerInfo[race][class_];
+ }
+ }
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
@@ -257,6 +287,9 @@ ObjectMgr::~ObjectMgr()
for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
delete *encounterItr;
+
+ for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
+ delete itr->second;
}
void ObjectMgr::AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data)
@@ -2923,8 +2956,11 @@ PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level)
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
+ if (!_playerInfo[race_][class_])
+ return;
+
if (count > 0)
- _playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count));
+ _playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
@@ -3031,17 +3067,16 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
- PlayerInfo* pInfo = &_playerInfo[current_race][current_class];
-
- pInfo->mapId = mapId;
- pInfo->areaId = areaId;
- pInfo->positionX = positionX;
- pInfo->positionY = positionY;
- pInfo->positionZ = positionZ;
- pInfo->orientation = orientation;
-
- pInfo->displayId_m = rEntry->model_m;
- pInfo->displayId_f = rEntry->model_f;
+ PlayerInfo* info = new PlayerInfo();
+ info->mapId = mapId;
+ info->areaId = areaId;
+ info->positionX = positionX;
+ info->positionY = positionY;
+ info->positionZ = positionZ;
+ info->orientation = orientation;
+ info->displayId_m = rEntry->model_m;
+ info->displayId_f = rEntry->model_f;
+ _playerInfo[current_race][current_class] = info;
++count;
}
@@ -3164,10 +3199,16 @@ void ObjectMgr::LoadPlayerInfo()
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
- _playerInfo[r][c].spell.push_back(fields[2].GetUInt32());
+ if (PlayerInfo * info = _playerInfo[r][c])
+ info->spell.push_back(fields[2].GetUInt32());
}
+ else if (PlayerInfo * info = _playerInfo[current_race][current_class])
+ info->spell.push_back(fields[2].GetUInt32());
else
- _playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32());
+ {
+ sLog->outError(LOG_FILTER_SQL, "Wrong race: %u, class: %u combination in `playercreateinfo_spell` table, ignoring.", current_race, current_class);
+ continue;
+ }
++count;
}
@@ -3212,8 +3253,8 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
- PlayerInfo* pInfo = &_playerInfo[current_race][current_class];
- pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
+ if (PlayerInfo* info = _playerInfo[current_race][current_class])
+ info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
++count;
}
@@ -3228,13 +3269,12 @@ void ObjectMgr::LoadPlayerInfo()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3
+ // 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty.");
-
exit(1);
}
@@ -3259,15 +3299,18 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
- PlayerClassInfo* pClassInfo = &_playerClassInfo[current_class];
-
- if (!pClassInfo->levelInfo)
- pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
+ PlayerClassInfo* info = _playerClassInfo[current_class];
+ if (!info)
+ {
+ info = new PlayerClassInfo();
+ info->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
+ _playerClassInfo[current_class] = info;
+ }
- PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
+ PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level-1];
- pClassLevelInfo->basehealth = fields[2].GetUInt16();
- pClassLevelInfo->basemana = fields[3].GetUInt16();
+ levelInfo.basehealth = fields[2].GetUInt16();
+ levelInfo.basemana = fields[3].GetUInt16();
++count;
}
@@ -3280,7 +3323,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!sChrClassesStore.LookupEntry(class_))
continue;
- PlayerClassInfo* pClassInfo = &_playerClassInfo[class_];
+ PlayerClassInfo* pClassInfo = _playerClassInfo[class_];
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
@@ -3351,16 +3394,14 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
- PlayerInfo* pInfo = &_playerInfo[current_race][current_class];
-
- if (!pInfo->levelInfo)
- pInfo->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
-
- PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
-
- for (int i = 0; i < MAX_STATS; i++)
+ if (PlayerInfo* info = _playerInfo[current_race][current_class])
{
- pLevelInfo->stats[i] = fields[i+3].GetUInt8();
+ if (!info->levelInfo)
+ info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
+
+ PlayerLevelInfo& levelInfo = info->levelInfo[current_level-1];
+ for (int i = 0; i < MAX_STATS; i++)
+ levelInfo.stats[i] = fields[i+3].GetUInt8();
}
++count;
@@ -3380,10 +3421,8 @@ void ObjectMgr::LoadPlayerInfo()
if (!sChrClassesStore.LookupEntry(class_))
continue;
- PlayerInfo* pInfo = &_playerInfo[race][class_];
-
- // skip non loaded combinations
- if (!pInfo->displayId_m || !pInfo->displayId_f)
+ PlayerInfo* info = _playerInfo[race][class_];
+ if (!info)
continue;
// skip expansion races if not playing with expansion
@@ -3395,7 +3434,7 @@ void ObjectMgr::LoadPlayerInfo()
continue;
// fatal error if no level 1 data
- if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0)
+ if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
{
sLog->outError(LOG_FILTER_SQL, "Race %i Class %i Level 1 does not have stats data!", race, class_);
exit(1);
@@ -3404,10 +3443,10 @@ void ObjectMgr::LoadPlayerInfo()
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
- if (pInfo->levelInfo[level].stats[0] == 0)
+ if (info->levelInfo[level].stats[0] == 0)
{
sLog->outError(LOG_FILTER_SQL, "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level+1, level);
- pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
+ info->levelInfo[level] = info->levelInfo[level-1];
}
}
}
@@ -3480,7 +3519,7 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassL
if (level < 1 || class_ >= MAX_CLASSES)
return;
- PlayerClassInfo const* pInfo = &_playerClassInfo[class_];
+ PlayerClassInfo const* pInfo = _playerClassInfo[class_];
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
@@ -3493,8 +3532,8 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
- PlayerInfo const* pInfo = &_playerInfo[race][class_];
- if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0)
+ PlayerInfo const* pInfo = _playerInfo[race][class_];
+ if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
@@ -3506,7 +3545,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
- *info = _playerInfo[race][_class].levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
+ *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
@@ -5898,7 +5937,13 @@ void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
- _accessRequirementStore.clear(); // need for reload case
+ if (!_accessRequirementStore.empty())
+ {
+ for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
+ delete itr->second;
+
+ _accessRequirementStore.clear(); // need for reload case
+ }
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
@@ -5920,61 +5965,61 @@ void ObjectMgr::LoadAccessRequirements()
uint8 difficulty = fields[1].GetUInt8();
uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
- AccessRequirement ar;
+ AccessRequirement* ar = new AccessRequirement();
- ar.levelMin = fields[2].GetUInt8();
- ar.levelMax = fields[3].GetUInt8();
- ar.item = fields[4].GetUInt32();
- ar.item2 = fields[5].GetUInt32();
- ar.quest_A = fields[6].GetUInt32();
- ar.quest_H = fields[7].GetUInt32();
- ar.achievement = fields[8].GetUInt32();
- ar.questFailedText = fields[9].GetString();
+ ar->levelMin = fields[2].GetUInt8();
+ ar->levelMax = fields[3].GetUInt8();
+ ar->item = fields[4].GetUInt32();
+ ar->item2 = fields[5].GetUInt32();
+ ar->quest_A = fields[6].GetUInt32();
+ ar->quest_H = fields[7].GetUInt32();
+ ar->achievement = fields[8].GetUInt32();
+ ar->questFailedText = fields[9].GetString();
- if (ar.item)
+ if (ar->item)
{
- ItemTemplate const* pProto = GetItemTemplate(ar.item);
+ ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
- sLog->outError(LOG_FILTER_GENERAL, "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
- ar.item = 0;
+ sLog->outError(LOG_FILTER_GENERAL, "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
+ ar->item = 0;
}
}
- if (ar.item2)
+ if (ar->item2)
{
- ItemTemplate const* pProto = GetItemTemplate(ar.item2);
+ ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
- sLog->outError(LOG_FILTER_GENERAL, "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
- ar.item2 = 0;
+ sLog->outError(LOG_FILTER_GENERAL, "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
+ ar->item2 = 0;
}
}
- if (ar.quest_A)
+ if (ar->quest_A)
{
- if (!GetQuestTemplate(ar.quest_A))
+ if (!GetQuestTemplate(ar->quest_A))
{
- sLog->outError(LOG_FILTER_SQL, "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_A, mapid, difficulty);
- ar.quest_A = 0;
+ sLog->outError(LOG_FILTER_SQL, "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
+ ar->quest_A = 0;
}
}
- if (ar.quest_H)
+ if (ar->quest_H)
{
- if (!GetQuestTemplate(ar.quest_H))
+ if (!GetQuestTemplate(ar->quest_H))
{
- sLog->outError(LOG_FILTER_SQL, "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_H, mapid, difficulty);
- ar.quest_H = 0;
+ sLog->outError(LOG_FILTER_SQL, "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
+ ar->quest_H = 0;
}
}
- if (ar.achievement)
+ if (ar->achievement)
{
- if (!sAchievementStore.LookupEntry(ar.achievement))
+ if (!sAchievementStore.LookupEntry(ar->achievement))
{
- sLog->outError(LOG_FILTER_SQL, "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar.achievement, mapid, difficulty);
- ar.achievement = 0;
+ sLog->outError(LOG_FILTER_SQL, "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
+ ar->achievement = 0;
}
}
@@ -8202,7 +8247,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!cInfo)
{
if (player)
- ChatHandler(player).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
+ ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
return false;
@@ -8213,7 +8258,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
- ChatHandler(player).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
+ ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
@@ -8226,7 +8271,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!sObjectMgr->GetItemTemplate(item_id))
{
if (player)
- ChatHandler(player).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
return false;
@@ -8235,7 +8280,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (player)
- ChatHandler(player).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
return false;
@@ -8244,7 +8289,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (maxcount > 0 && incrtime == 0)
{
if (player)
- ChatHandler(player).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
+ ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
@@ -8252,7 +8297,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
else if (maxcount == 0 && incrtime > 0)
{
if (player)
- ChatHandler(player).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
+ ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
@@ -8265,7 +8310,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (vItems->FindItemCostPair(item_id, ExtendedCost))
{
if (player)
- ChatHandler(player).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
@@ -8274,7 +8319,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
{
if (player)
- ChatHandler(player).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
+ ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
else
sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
return false;
@@ -8695,3 +8740,15 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
return &itr->second;
return NULL;
}
+
+PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
+{
+ if (race >= MAX_RACES)
+ return NULL;
+ if (class_ >= MAX_CLASSES)
+ return NULL;
+ PlayerInfo const* info = _playerInfo[race][class_];
+ if (!info)
+ return NULL;
+ return info;
+}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 29ca353bdd7..3dcab3df951 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -23,7 +23,6 @@
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
-#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
@@ -44,6 +43,11 @@
#include <functional>
class Item;
+struct AccessRequirement;
+struct PlayerClassInfo;
+struct PlayerClassLevelInfo;
+struct PlayerInfo;
+struct PlayerLevelInfo;
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
@@ -65,6 +69,41 @@ struct PageText
#pragma pack(pop)
#endif
+// DB scripting commands
+enum ScriptCommands
+{
+ SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id
+ SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state
+ SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value
+ SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination
+ SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask
+ SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask
+ SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation
+ SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0
+ SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit
+ SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay
+ SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation
+ SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15)
+ SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15)
+ SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO
+ SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id
+ SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag
+ SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency)
+ SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount
+ SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay
+
+ SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable
+ SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType)
+ SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute
+
+ // TrinityCore only
+ SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation
+ SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id
+ SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id
+ SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player
+ SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id
+};
+
// Benchmarked: Faster than UNORDERED_MAP (insert/find)
typedef std::map<uint32, PageText> PageTextContainer;
@@ -598,7 +637,7 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptContainer;
- typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementContainer;
+ typedef UNORDERED_MAP<uint32, AccessRequirement*> AccessRequirementContainer;
typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateContainer;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillContainer;
@@ -647,21 +686,11 @@ class ObjectMgr
{
if (class_ >= MAX_CLASSES)
return NULL;
- return &_playerClassInfo[class_];
+ return _playerClassInfo[class_];
}
void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const;
- PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
- {
- if (race >= MAX_RACES)
- return NULL;
- if (class_ >= MAX_CLASSES)
- return NULL;
- PlayerInfo const* info = &_playerInfo[race][class_];
- if (info->displayId_m == 0 || info->displayId_f == 0)
- return NULL;
- return info;
- }
+ PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const;
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
@@ -722,7 +751,7 @@ class ObjectMgr
{
AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty));
if (itr != _accessRequirementStore.end())
- return &itr->second;
+ return itr->second;
return NULL;
}
@@ -1233,11 +1262,11 @@ class ObjectMgr
// PetLevelInfoContainer[creature_id][level]
PetLevelInfoContainer _petInfoStore; // [creature_id][level]
- PlayerClassInfo _playerClassInfo[MAX_CLASSES];
+ PlayerClassInfo* _playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
- PlayerInfo _playerInfo[MAX_RACES][MAX_CLASSES];
+ PlayerInfo* _playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
PlayerXPperLevel _playerXPperLevel;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index db4dc819557..752c6ec068e 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -31,6 +31,7 @@
#include "Unit.h"
#include "CreatureAI.h"
#include "Spell.h"
+#include "WorldSession.h"
class Player;
//class Map;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
index e3cda4dd76d..2d60678d4ff 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
@@ -26,6 +26,7 @@
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
+#include "Opcodes.h"
template<class T>
inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index a00b7e1ef3a..b20a1bd9dd4 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -19,16 +19,14 @@
#ifndef TRINITYCORE_GROUP_H
#define TRINITYCORE_GROUP_H
-#include "Battleground.h"
#include "DBCEnums.h"
#include "GroupRefManager.h"
#include "LootMgr.h"
#include "QueryResult.h"
#include "SharedDefines.h"
-#include "Player.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
+class Battlefield;
+class Battleground;
class Creature;
class GroupReference;
class InstanceSave;
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 77b3a304f6b..8283075a226 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -18,6 +18,8 @@
#include "Common.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
+#include "World.h"
+#include "DBCStores.h"
GroupMgr::GroupMgr()
{
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 8f7359d9d44..a03e94ff190 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -16,19 +16,72 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "AccountMgr.h"
+#include "CalendarMgr.h"
+#include "Chat.h"
+#include "Config.h"
#include "DatabaseEnv.h"
#include "Guild.h"
#include "GuildMgr.h"
+#include "Language.h"
+#include "Log.h"
#include "ScriptMgr.h"
-#include "Chat.h"
-#include "Config.h"
#include "SocialMgr.h"
-#include "Log.h"
-#include "AccountMgr.h"
+#include "Opcodes.h"
#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
#define EMBLEM_PRICE 10 * GOLD
+std::string _GetGuildEventString(GuildEvents event)
+{
+ switch (event)
+ {
+ case GE_PROMOTION:
+ return "Member promotion";
+ case GE_DEMOTION:
+ return "Member demotion";
+ case GE_MOTD:
+ return "Guild MOTD";
+ case GE_JOINED:
+ return "Member joined";
+ case GE_LEFT:
+ return "Member left";
+ case GE_REMOVED:
+ return "Member removed";
+ case GE_LEADER_IS:
+ return "Leader is";
+ case GE_LEADER_CHANGED:
+ return "Leader changed";
+ case GE_DISBANDED:
+ return "Guild disbanded";
+ case GE_TABARDCHANGE:
+ return "Tabard change";
+ case GE_RANK_UPDATED:
+ return "Rank updated";
+ case GE_RANK_DELETED:
+ return "Rank deleted";
+ case GE_SIGNED_ON:
+ return "Member signed on";
+ case GE_SIGNED_OFF:
+ return "Member signed off";
+ case GE_GUILDBANKBAGSLOTS_CHANGED:
+ return "Bank bag slots changed";
+ case GE_BANK_TAB_PURCHASED:
+ return "Bank tab purchased";
+ case GE_BANK_TAB_UPDATED:
+ return "Bank tab updated";
+ case GE_BANK_MONEY_SET:
+ return "Bank money set";
+ case GE_BANK_MONEY_CHANGED:
+ return "Bank money changed";
+ case GE_BANK_TEXT_CHANGED:
+ return "Bank tab text changed";
+ default:
+ break;
+ }
+ return "<None>";
+}
+
inline uint32 _GetGuildBankTabPrice(uint8 tabId)
{
switch (tabId)
@@ -240,9 +293,9 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
- stmt->setUInt8 (1, i);
- stmt->setUInt8 (2, m_rankId);
- stmt->setUInt32(3, rightsAndSlots.GetRights());
+ stmt->setUInt8(1, i);
+ stmt->setUInt8(2, m_rankId);
+ stmt->setUInt8(3, rightsAndSlots.GetRights());
stmt->setUInt32(4, rightsAndSlots.GetSlots());
trans->Append(stmt);
}
@@ -1428,24 +1481,21 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return;
- if (tabId != _GetPurchasedTabsSize())
- return;
+ if (tabId != _GetPurchasedTabsSize())
+ return;
- uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
- if (!tabCost)
- return;
+ uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
+ if (!tabCost)
+ return;
- if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
- return;
+ if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
+ return;
- player->ModifyMoney(-int32(tabCost));
+ player->ModifyMoney(-int32(tabCost));
- uint8 rankId = member->GetRankId();
_CreateNewBankTab();
- _SetRankBankMoneyPerDay(rankId, uint32(GUILD_WITHDRAW_MONEY_UNLIMITED));
- GuildBankRightsAndSlots rightsAndSlots(tabId);
- _SetRankBankTabRightsAndSlots(rankId, rightsAndSlots);
- SendBankTabsInfo(session);
+ _BroadcastEvent(GE_BANK_TAB_PURCHASED, 0);
+ SendPermissions(session); /// Hack to force client to update permissions
}
void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
@@ -1532,6 +1582,8 @@ void Guild::HandleLeaveMember(WorldSession* session)
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
+
+ sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
}
void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
@@ -2091,6 +2143,39 @@ void Guild::BroadcastPacket(WorldPacket* packet) const
player->GetSession()->SendPacket(packet);
}
+void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
+{
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
+ data << uint32(count); // count placeholder
+
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
+ // not sure if needed, maybe client checks it as well
+ if (count >= CALENDAR_MAX_INVITES)
+ {
+ if (Player* player = session->GetPlayer())
+ sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
+ return;
+ }
+
+ Member* member = itr->second;
+ uint32 level = Player::GetLevelFromDB(member->GetGUID());
+
+ if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
+ {
+ data.appendPackGUID(member->GetGUID());
+ data << uint8(0); // unk
+ ++count;
+ }
+ }
+
+ data.put<uint32>(0, count);
+
+ session->SendPacket(&data);
+}
+
// Members handling
bool Guild::AddMember(uint64 guid, uint8 rankId)
{
@@ -2299,6 +2384,10 @@ void Guild::_CreateNewBankTab()
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
+ ++tabId;
+ for (Ranks::iterator itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
+ (*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
+
CharacterDatabase.CommitTransaction(trans);
}
@@ -2734,7 +2823,9 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
data << uint64(guid);
BroadcastPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
+
+ if (sLog->ShouldLog(LOG_FILTER_GUILD, LOG_LEVEL_DEBUG))
+ sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", _GetGuildEventString(guildEvent).c_str(), guildEvent);
}
void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index a8bf5dcdb62..2f43245159b 100755
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -711,6 +711,8 @@ public:
void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const;
void BroadcastPacket(WorldPacket* packet) const;
+ void MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank);
+
template<class Do>
void BroadcastWorker(Do& _do, Player* except = NULL)
{
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index d3738883d6d..b8592fd846e 100755
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -27,6 +27,7 @@
#include "ObjectMgr.h"
#include "SocialMgr.h"
#include "ArenaTeamMgr.h"
+#include "Opcodes.h"
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData)
{
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 3c3a6978384..7e23429be2f 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -24,6 +24,7 @@
#include "AuctionHouseMgr.h"
#include "Log.h"
+#include "Language.h"
#include "Opcodes.h"
#include "UpdateMask.h"
#include "Util.h"
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 3a359704916..0a076dfaa34 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -342,8 +342,6 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)
void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
-
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
uint32 bgTypeId_; // type id from dbc
@@ -351,16 +349,17 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
uint8 action; // enter battle 0x1, leave queue 0x0
recvData >> type >> unk2 >> bgTypeId_ >> unk >> action;
-
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName().c_str(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Invalid BgType!",
+ GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
if (!_player->InBattlegroundQueue())
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName().c_str(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue!",
+ GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
@@ -372,27 +371,39 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: itrplayerstatus not found.");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue (No player Group Info)!",
+ GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
// if action == 1, then instanceId is required
if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: instance not found.");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player is not invited to any bg!",
+ GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
-
- // bg template might and must be used in case of leaving queue, when instance is not created yet
- if (!bg && action == 0)
- bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
- return;
+ if (action)
+ {
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Cant find BG with id %u!",
+ GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
+ return;
+ }
+
+ bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
+ if (!bg)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
+ return;
+ }
}
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u.",
+ GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
+
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
@@ -409,86 +420,82 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->getLevel() > bg->GetMaxLevel())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
+ sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
_player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
action = 0;
}
}
uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
WorldPacket data;
- switch (action)
+ if (action)
{
- case 1: // port to battleground
- if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
- return; // cheating?
+ if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
+ return; // cheating?
- if (!_player->InBattleground())
- _player->SetBattlegroundEntryPoint();
+ if (!_player->InBattleground())
+ _player->SetBattlegroundEntryPoint();
- // resurrect the player
- if (!_player->isAlive())
- {
- _player->ResurrectPlayer(1.0f);
- _player->SpawnCorpseBones();
- }
- // stop taxi flight at port
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
+ // resurrect the player
+ if (!_player->isAlive())
+ {
+ _player->ResurrectPlayer(1.0f);
+ _player->SpawnCorpseBones();
+ }
+ // stop taxi flight at port
+ if (_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->CleanupAfterTaxiFlight();
+ }
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
- _player->GetSession()->SendPacket(&data);
- // remove battleground queue status from BGmgr
- bgQueue.RemovePlayer(_player->GetGUID(), false);
- // this is still needed here if battleground "jumping" shouldn't add deserter debuff
- // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
- if (Battleground* currentBg = _player->GetBattleground())
- currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
-
- // set the destination instance id
- _player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId);
- // set the destination team
- _player->SetBGTeam(ginfo.Team);
- // bg->HandleBeforeTeleportToBattleground(_player);
- sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
- // add only in HandleMoveWorldPortAck()
- // bg->AddPlayer(_player, team);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
- break;
- case 0: // leave queue
- if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE)
- return;
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
+ _player->GetSession()->SendPacket(&data);
+ // remove battleground queue status from BGmgr
+ bgQueue.RemovePlayer(_player->GetGUID(), false);
+ // this is still needed here if battleground "jumping" shouldn't add deserter debuff
+ // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
+ if (Battleground* currentBg = _player->GetBattleground())
+ currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
+
+ // set the destination instance id
+ _player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId);
+ // set the destination team
+ _player->SetBGTeam(ginfo.Team);
+ // bg->HandleBeforeTeleportToBattleground(_player);
+ sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
+ // add only in HandleMoveWorldPortAck()
+ // bg->AddPlayer(_player, team);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
+ }
+ else // leave queue
+ {
+ if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE)
+ return;
- // if player leaves rated arena match before match start, it is counted as he played but he lost
- if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
+ // if player leaves rated arena match before match start, it is counted as he played but he lost
+ if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
+ {
+ ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
+ if (at)
{
- ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
- if (at)
- {
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
- at->MemberLost(_player, ginfo.OpponentsMatchmakerRating);
- at->SaveToDB();
- }
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
+ at->MemberLost(_player, ginfo.OpponentsMatchmakerRating);
+ at->SaveToDB();
}
- _player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
- bgQueue.RemovePlayer(_player->GetGUID(), true);
- // player left queue, we should update it - do not update Arena Queue
- if (!ginfo.ArenaType)
- sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
- SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
- break;
- default:
- sLog->outError(LOG_FILTER_NETWORKIO, "Battleground port: unknown action %u", action);
- break;
+ }
+ _player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
+ bgQueue.RemovePlayer(_player->GetGUID(), true);
+ // player left queue, we should update it - do not update Arena Queue
+ if (!ginfo.ArenaType)
+ sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
+ SendPacket(&data);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
}
}
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index 0cecd3d615a..876a0fc4463 100755
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -19,131 +19,116 @@
/*
----- Opcodes Not Used yet -----
-SMSG_CALENDAR_CLEAR_PENDING_ACTION SendCalendarClearPendingAction()
-SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceSave const* save)
-
------ Opcodes without Sniffs -----
-SMSG_CALENDAR_FILTER_GUILD [ for (... uint32(count) { packguid(???), uint8(???) } ]
-SMSG_CALENDAR_ARENA_TEAM [ for (... uint32(count) { packguid(???), uint8(???) } ]
-CMSG_CALENDAR_EVENT_INVITE_NOTES [ packguid(Invitee), uint64(inviteId), string(Text), Boolean(Unk) ]
-SMSG_CALENDAR_EVENT_INVITE_NOTES [ uint32(unk1), uint32(unk2), uint32(unk3), uint32(unk4), uint32(unk5) ]
+SMSG_CALENDAR_EVENT_INVITE_NOTES [ packguid(Invitee), uint64(inviteId), string(Text), Boolean(Unk) ]
+?CMSG_CALENDAR_EVENT_INVITE_NOTES [ uint32(unk1), uint32(unk2), uint32(unk3), uint32(unk4), uint32(unk5) ]
SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT [ uint64(inviteId), string(Text) ]
-SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ Structure unkown ]
+SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ uint64(eventId), uint32(eventTime), uint32(unkFlag), uint8(deletePending) ]
+SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceSave const* save)
-*/
+----- TODO -----
-#include "Common.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
+Finish complains' handling - what to do with received complains and how to respond?
+Find out what to do with all "not used yet" opcodes
+Correct errors sending (event/invite not found, invites exceeded, event already passed, permissions etc.)
+Fix locked events to be displayed properly and response time shouldn't be shown for people that haven't respond yet
+Copied events should probably have a new owner
+
+*/
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
+#include "SocialMgr.h"
#include "CalendarMgr.h"
#include "ObjectMgr.h"
#include "ObjectAccessor.h"
#include "DatabaseEnv.h"
+#include "GuildMgr.h"
+#include "ArenaTeamMgr.h"
+#include "WorldSession.h"
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
uint64 guid = _player->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);
- time_t cur_time = time_t(time(NULL));
+ time_t currTime = time(NULL);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_CALENDAR [" UI64FMTD "]", guid);
- WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Impossible to get the correct size without doing a double iteration of some elements
+ WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
- CalendarInviteIdList const& invites = sCalendarMgr->GetPlayerInvites(guid);
+ std::vector<CalendarInvite*> invites = sCalendarMgr->GetPlayerInvites(guid);
data << uint32(invites.size());
- for (CalendarInviteIdList::const_iterator it = invites.begin(); it != invites.end(); ++it)
+ for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
{
- CalendarInvite* invite = sCalendarMgr->GetInvite(*it);
- CalendarEvent* calendarEvent = invite ? sCalendarMgr->GetEvent(invite->GetEventId()) : NULL;
+ data << uint64((*itr)->GetEventId());
+ data << uint64((*itr)->GetInviteId());
+ data << uint8((*itr)->GetStatus());
+ data << uint8((*itr)->GetRank());
- if (calendarEvent)
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
{
- data << uint64(invite->GetEventId());
- data << uint64(invite->GetInviteId());
- data << uint8(invite->GetStatus());
- data << uint8(invite->GetRank());
- data << uint8(calendarEvent->GetGuildId() != 0);
+ data << uint8(calendarEvent->IsGuildEvent());
data.appendPackGUID(calendarEvent->GetCreatorGUID());
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_CALENDAR: No Invite found with id [" UI64FMTD "]", *it);
- data << uint64(0);
- data << uint64(0);
- data << uint8(0);
data << uint8(0);
- data << uint8(0);
- data.appendPackGUID(0);
+ data.appendPackGUID((*itr)->GetSenderGUID());
}
}
- CalendarEventIdList const& events = sCalendarMgr->GetPlayerEvents(guid);
- data << uint32(events.size());
- for (CalendarEventIdList::const_iterator it = events.begin(); it != events.end(); ++it)
+ CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
+ data << uint32(playerEvents.size());
+ for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
{
- if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(*it))
- {
- data << uint64(*it);
- data << calendarEvent->GetTitle();
- data << uint32(calendarEvent->GetType());
- data.AppendPackedTime(calendarEvent->GetTime());
- data << uint32(calendarEvent->GetFlags());
- data << uint32(calendarEvent->GetDungeonId());
- data.appendPackGUID(calendarEvent->GetCreatorGUID());
- }
- else
- {
- sLog->outError(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_CALENDAR: No Event found with id [" UI64FMTD "]", *it);
- data << uint64(0);
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data.appendPackGUID(0);
- }
+ CalendarEvent* calendarEvent = *itr;
+
+ data << uint64(calendarEvent->GetEventId());
+ data << calendarEvent->GetTitle();
+ data << uint32(calendarEvent->GetType());
+ data.AppendPackedTime(calendarEvent->GetEventTime());
+ data << uint32(calendarEvent->GetFlags());
+ data << int32(calendarEvent->GetDungeonId());
+ data.appendPackGUID(calendarEvent->GetCreatorGUID());
}
- data << uint32(cur_time); // server time
- data.AppendPackedTime(cur_time); // server time
-
- uint32 counter = 0;
- size_t p_counter = data.wpos();
- data << uint32(counter); // instance save count
+ data << uint32(currTime); // server time
+ data.AppendPackedTime(currTime); // zone time
+ ByteBuffer dataBuffer;
+ uint32 boundCounter = 0;
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
+ {
+ Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i));
+ for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr)
+ {
if (itr->second.perm)
{
InstanceSave const* save = itr->second.save;
- data << uint32(save->GetMapId());
- data << uint32(save->GetDifficulty());
- data << uint32(save->GetResetTime() - cur_time);
- data << uint64(save->GetInstanceId()); // instance save id as unique instance copy id
- ++counter;
+ dataBuffer << uint32(save->GetMapId());
+ dataBuffer << uint32(save->GetDifficulty());
+ dataBuffer << uint32(save->GetResetTime() - currTime);
+ dataBuffer << uint64(save->GetInstanceId()); // instance save id as unique instance copy id
+ ++boundCounter;
}
+ }
+ }
- data.put<uint32>(p_counter, counter);
-
- data << uint32(1135753200); // unk (28.12.2005 07:00)
+ data << uint32(boundCounter);
+ data.append(dataBuffer);
- counter = 0;
- p_counter = data.wpos();
- data << uint32(counter); // raid reset count
+ data << uint32(1135753200); // Constant date, unk (28.12.2005 07:00)
+ // Reuse variables
+ boundCounter = 0;
std::set<uint32> sentMaps;
+ dataBuffer.clear();
ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
{
uint32 mapId = PAIR32_LOPART(itr->first);
-
if (sentMaps.find(mapId) != sentMaps.end())
continue;
@@ -153,12 +138,14 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
sentMaps.insert(mapId);
- data << uint32(mapId);
- data << uint32(itr->second - cur_time);
- data << uint32(mapEntry->unk_time);
- ++counter;
+ dataBuffer << int32(mapId);
+ dataBuffer << int32(itr->second - currTime);
+ dataBuffer << int32(0); // Never seen anything else in sniffs - still unknown
+ ++boundCounter;
}
- data.put<uint32>(p_counter, counter);
+
+ data << uint32(boundCounter);
+ data.append(dataBuffer);
// TODO: Fix this, how we do know how many and what holidays to send?
uint32 holidayCount = 0;
@@ -174,7 +161,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
data << uint32(holiday->CalendarFilterType); // m_calendarFilterType
for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
- data << uint32(holiday->Date[j]); // 26 * m_date
+ data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ?
for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
data << uint32(holiday->Duration[j]); // 10 * m_duration
@@ -193,133 +180,114 @@ void WorldSession::HandleCalendarGetEvent(WorldPacket& recvData)
uint64 eventId;
recvData >> eventId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_EVENT. Event: ["
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_EVENT. Player ["
UI64FMTD "] Event [" UI64FMTD "]", _player->GetGUID(), eventId);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
- SendCalendarEvent(*calendarEvent, CALENDAR_SENDTYPE_GET);
+ sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET);
+ else
+ sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarGuildFilter(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER [" UI64FMTD "]", _player->GetGUID());
- int32 unk1, unk2, unk3;
- recvData >> unk1;
- recvData >> unk2;
- recvData >> unk3;
+ uint32 minLevel;
+ uint32 maxLevel;
+ uint32 minRank;
+
+ recvData >> minLevel >> maxLevel >> minRank;
+
+ if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
+ guild->MassInviteToEvent(this, minLevel, maxLevel, minRank);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Calendar: CMSG_CALENDAR_GUILD_FILTER - unk1: %d unk2: %d unk3: %d", unk1, unk2, unk3);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER: Min level [%d], Max level [%d], Min rank [%d]", minLevel, maxLevel, minRank);
}
void WorldSession::HandleCalendarArenaTeam(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ARENA_TEAM [" UI64FMTD "]", _player->GetGUID());
- int32 unk1;
- recvData >> unk1;
+ uint32 arenaTeamId;
+ recvData >> arenaTeamId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Calendar: CMSG_CALENDAR_ARENA_TEAM - unk1: %d", unk1);
+ if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
+ team->MassInviteToEvent(this);
}
void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
+
std::string title;
std::string description;
uint8 type;
- bool repeatable;
+ uint8 repeatable;
uint32 maxInvites;
int32 dungeonId;
uint32 eventPackedTime;
uint32 unkPackedTime;
uint32 flags;
- uint64 inviteId = 0;
- uint64 invitee = 0;
- uint8 status;
- uint8 rank;
- recvData >> title >> description >> type >> repeatable >> maxInvites;
- recvData >> dungeonId;
+ recvData >> title >> description >> type >> repeatable >> maxInvites >> dungeonId;
recvData.ReadPackedTime(eventPackedTime);
recvData.ReadPackedTime(unkPackedTime);
recvData >> flags;
- if (!(flags & CALENDAR_FLAG_WITHOUT_INVITES))
+ CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
+ time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
+
+ if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement())
+ if (Player* creator = ObjectAccessor::FindPlayer(guid))
+ calendarEvent->SetGuildId(creator->GetGuildId());
+
+ if (calendarEvent->IsGuildAnnouncement())
+ {
+ // 946684800 is 01/01/2000 00:00:00 - default response time
+ CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
+ sCalendarMgr->AddInvite(calendarEvent, invite);
+ }
+ else
{
uint32 inviteCount;
recvData >> inviteCount;
- recvData.readPackGUID(invitee);
- recvData >> status >> rank;
- if (inviteCount != 1 || invitee != guid)
+ for (uint32 i = 0; i < inviteCount; ++i)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleCalendarAddEvent: [" UI64FMTD
- "]: More than one invite (%d) or Invitee [" UI64FMTD
- "] differs", guid, inviteCount, invitee);
- return;
+ uint64 invitee = 0;
+ uint8 status = 0;
+ uint8 rank = 0;
+ recvData.readPackGUID(invitee);
+ recvData >> status >> rank;
+
+ // 946684800 is 01/01/2000 00:00:00 - default response time
+ CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee, guid, 946684800, CalendarInviteStatus(status), CalendarModerationRank(rank), "");
+ sCalendarMgr->AddInvite(calendarEvent, invite);
}
-
- inviteId = sCalendarMgr->GetFreeInviteId();
- }
- else
- {
- inviteId = 0;
- status = CALENDAR_STATUS_NO_OWNER;
- rank = CALENDAR_RANK_PLAYER;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ADD_EVENT: [" UI64FMTD "] "
- "Title %s, Description %s, type %u, Repeatable %u, MaxInvites %u, "
- "Dungeon ID %d, Time %u, Time2 %u, Flags %u, Invitee [" UI64FMTD "] "
- "Status %d, Rank %d", guid, title.c_str(), description.c_str(),
- type, repeatable, maxInvites, dungeonId, eventPackedTime,
- unkPackedTime, flags, invitee, status, rank);
-
- CalendarAction action;
-
- action.SetAction(CALENDAR_ACTION_ADD_EVENT);
- action.SetPlayer(_player);
- action.Event.SetEventId(sCalendarMgr->GetFreeEventId());
- action.Event.SetCreatorGUID(guid);
- action.Event.SetType((CalendarEventType) type);
- action.Event.SetFlags(flags);
- action.Event.SetTime(eventPackedTime);
- action.Event.SetTimeZoneTime(unkPackedTime);
- action.Event.SetRepeatable(repeatable);
- action.Event.SetMaxInvites(maxInvites);
- action.Event.SetDungeonId(dungeonId);
- action.Event.SetGuildId((flags & CALENDAR_FLAG_GUILD_ONLY) ? GetPlayer()->GetGuildId() : 0);
- action.Event.SetTitle(title);
- action.Event.SetDescription(description);
- action.Event.AddInvite(inviteId);
- action.Invite.SetEventId(action.Event.GetEventId());
- action.Invite.SetInviteId(inviteId);
- action.Invite.SetInvitee(invitee);
- action.Invite.SetStatus((CalendarInviteStatus) status);
- action.Invite.SetRank((CalendarModerationRank) rank);
- action.Invite.SetSenderGUID(guid);
-
- sCalendarMgr->AddAction(action);
+ sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD);
}
void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
+ time_t oldEventTime;
+
uint64 eventId;
uint64 inviteId;
std::string title;
std::string description;
uint8 type;
- bool repeatable;
+ uint8 repetitionType;
uint32 maxInvites;
int32 dungeonId;
uint32 eventPackedTime;
uint32 timeZoneTime;
uint32 flags;
- recvData >> eventId >> inviteId >> title >> description >> type;
- recvData >> repeatable >> maxInvites >> dungeonId;
+ recvData >> eventId >> inviteId >> title >> description >> type >> repetitionType >> maxInvites >> dungeonId;
recvData.ReadPackedTime(eventPackedTime);
recvData.ReadPackedTime(timeZoneTime);
recvData >> flags;
@@ -328,46 +296,37 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
"], InviteId [" UI64FMTD "] Title %s, Description %s, type %u "
"Repeatable %u, MaxInvites %u, Dungeon ID %d, Time %u "
"Time2 %u, Flags %u", guid, eventId, inviteId, title.c_str(),
- description.c_str(), type, repeatable, maxInvites, dungeonId,
+ description.c_str(), type, repetitionType, maxInvites, dungeonId,
eventPackedTime, timeZoneTime, flags);
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_MODIFY_EVENT);
- action.SetPlayer(_player);
- action.SetInviteId(inviteId);
- action.Event.SetEventId(eventId);
- action.Event.SetType((CalendarEventType) type);
- action.Event.SetFlags((CalendarFlags) flags);
- action.Event.SetTime(eventPackedTime);
- action.Event.SetTimeZoneTime(timeZoneTime);
- action.Event.SetRepeatable(repeatable);
- action.Event.SetDungeonId(dungeonId);
- action.Event.SetTitle(title);
- action.Event.SetDescription(description);
- action.Event.SetMaxInvites(maxInvites);
-
- sCalendarMgr->AddAction(action);
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ oldEventTime = calendarEvent->GetEventTime();
+
+ calendarEvent->SetType(CalendarEventType(type));
+ calendarEvent->SetFlags(flags);
+ calendarEvent->SetEventTime(time_t(eventPackedTime));
+ calendarEvent->SetTimeZoneTime(time_t(timeZoneTime)); // Not sure, seems constant from the little sniffs we have
+ calendarEvent->SetDungeonId(dungeonId);
+ calendarEvent->SetTitle(title);
+ calendarEvent->SetDescription(description);
+
+ sCalendarMgr->UpdateEvent(calendarEvent);
+ sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarRemoveEvent(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
- uint64 inviteId;
- uint32 flags;
- recvData >> eventId >> inviteId >> flags;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_REMOVE_EVENT [" UI64FMTD "], EventId [" UI64FMTD
- "] inviteId [" UI64FMTD "] Flags?: %u", guid, eventId, inviteId, flags);
-
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_REMOVE_EVENT);
- action.SetPlayer(_player);
- action.SetInviteId(inviteId);
- action.Event.SetEventId(eventId);
- action.Event.SetFlags((CalendarFlags) flags);
+ recvData >> eventId;
+ recvData.rfinish(); // Skip flags & invite ID, we don't use them
- sCalendarMgr->AddAction(action);
+ sCalendarMgr->RemoveEvent(eventId, guid);
}
void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
@@ -382,94 +341,140 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COPY_EVENT [" UI64FMTD "], EventId [" UI64FMTD
"] inviteId [" UI64FMTD "] Time: %u", guid, eventId, inviteId, time);
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_COPY_EVENT);
- action.SetPlayer(_player);
- action.SetInviteId(inviteId);
- action.Event.SetEventId(eventId);
- action.Event.SetTime(time);
+ if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
+ newEvent->SetEventTime(time_t(time));
+ sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY);
+
+ std::vector<CalendarInvite*> invites = sCalendarMgr->GetEventInvites(eventId);
+
+ for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
+ sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()));
- sCalendarMgr->AddAction(action);
+ // should we change owner when somebody makes a copy of event owned by another person?
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE");
+
+ uint64 playerGuid = _player->GetGUID();
+
uint64 eventId;
uint64 inviteId;
std::string name;
- uint8 status;
- uint8 rank;
- uint64 invitee = 0;
- uint32 team = 0;
+ bool isPreInvite;
+ bool isGuildEvent;
+
+ uint64 inviteeGuid = 0;
+ uint32 inviteeTeam = 0;
+ uint32 inviteeGuildId = 0;
- recvData >> eventId >> inviteId >> name >> status >> rank;
- if (Player* player = sObjectAccessor->FindPlayerByName(name))
+ recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;
+
+ if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str()))
{
- invitee = player->GetGUID();
- team = player->GetTeam();
+ // Invitee is online
+ inviteeGuid = player->GetGUID();
+ inviteeTeam = player->GetTeam();
+ inviteeGuildId = player->GetGuildId();
}
else
{
+ // Invitee offline, get data from database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
stmt->setString(0, name);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
- invitee = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- team = Player::TeamForRace(fields[1].GetUInt8());
+ inviteeGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ inviteeTeam = Player::TeamForRace(fields[1].GetUInt8());
+ inviteeGuildId = Player::GetGuildIdFromDB(inviteeGuid);
}
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE [" UI64FMTD "], EventId ["
- UI64FMTD "] InviteId [" UI64FMTD "] Name %s ([" UI64FMTD "]), status %u, "
- "Rank %u", guid, eventId, inviteId, name.c_str(), invitee, status, rank);
-
- if (!invitee)
+ if (!inviteeGuid)
{
- SendCalendarCommandResult(CALENDAR_ERROR_PLAYER_NOT_FOUND);
+ sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
return;
}
- if (_player->GetTeam() != team && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
+ if (_player->GetTeam() != inviteeTeam && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
{
- SendCalendarCommandResult(CALENDAR_ERROR_NOT_ALLIED);
+ sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
return;
}
- // TODO: Check ignore, even if offline (db query)
+ if (QueryResult result = CharacterDatabase.PQuery("SELECT flags FROM character_social WHERE guid = " UI64FMTD " AND friend = " UI64FMTD, inviteeGuid, playerGuid))
+ {
+ Field* fields = result->Fetch();
+ if (fields[0].GetUInt8() & SOCIAL_FLAG_IGNORED)
+ {
+ sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
+ return;
+ }
+ }
+
+ if (!isPreInvite)
+ {
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
+ {
+ // we can't invite guild members to guild events
+ sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
+ return;
+ }
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_ADD_EVENT_INVITE);
- action.SetPlayer(_player);
- action.SetInviteId(inviteId);
- action.Invite.SetEventId(eventId);
- action.Invite.SetInviteId(sCalendarMgr->GetFreeInviteId());
- action.Invite.SetSenderGUID(_player->GetGUID());
- action.Invite.SetInvitee(invitee);
- action.Invite.SetRank((CalendarModerationRank) rank);
- action.Invite.SetStatus((CalendarInviteStatus) status);
+ // 946684800 is 01/01/2000 00:00:00 - default response time
+ CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
+ sCalendarMgr->AddInvite(calendarEvent, invite);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
+ }
+ else
+ {
+ if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
+ {
+ sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
+ return;
+ }
- sCalendarMgr->AddAction(action);
+ // 946684800 is 01/01/2000 00:00:00 - default response time
+ CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
+ sCalendarMgr->SendCalendarEventInvite(*invite);
+ }
}
void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
{
uint64 guid = _player->GetGUID();
uint64 eventId;
- uint8 status;
+ bool tentative;
+
+ recvData >> eventId >> tentative;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_SIGNUP [" UI64FMTD "] EventId [" UI64FMTD "] Tentative %u", guid, eventId, tentative);
- recvData >> eventId >> status;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_SIGNUP [" UI64FMTD "] EventId ["
- UI64FMTD "] Status %u", guid, eventId, status);
-
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_SIGNUP_TO_EVENT);
- action.SetPlayer(_player);
- action.SetExtraData(GetPlayer()->GetGuildId());
- action.Event.SetEventId(eventId);
- action.Invite.SetStatus((CalendarInviteStatus) status);
- sCalendarMgr->AddAction(action);
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId())
+ {
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ CalendarInviteStatus status = tentative ? CALENDAR_STATUS_TENTATIVE : CALENDAR_STATUS_SIGNED_UP;
+ CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, time(NULL), status, CALENDAR_RANK_PLAYER, "");
+ sCalendarMgr->AddInvite(calendarEvent, invite);
+ sCalendarMgr->SendCalendarClearPendingAction(guid);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
@@ -477,22 +482,36 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
uint64 guid = _player->GetGUID();
uint64 eventId;
uint64 inviteId;
- uint8 status;
+ uint32 status;
recvData >> eventId >> inviteId >> status;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_RSVP [" UI64FMTD"] EventId ["
UI64FMTD "], InviteId [" UI64FMTD "], status %u", guid, eventId,
inviteId, status);
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_MODIFY_EVENT_INVITE);
- action.SetPlayer(_player);
- action.SetInviteId(inviteId);
- action.Invite.SetInviteId(inviteId);
- action.Invite.SetEventId(eventId);
- action.Invite.SetStatus((CalendarInviteStatus) status);
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ // i think we still should be able to remove self from locked events
+ if (status != CALENDAR_STATUS_REMOVED && calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED)
+ {
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED);
+ return;
+ }
+
+ if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
+ {
+ invite->SetStatus(CalendarInviteStatus(status));
+ invite->SetStatusTime(time(NULL));
- sCalendarMgr->AddAction(action);
+ sCalendarMgr->UpdateInvite(invite);
+ sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
+ sCalendarMgr->SendCalendarClearPendingAction(guid);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
@@ -500,26 +519,29 @@ void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
uint64 guid = _player->GetGUID();
uint64 invitee;
uint64 eventId;
- uint64 owninviteId;
+ uint64 ownerInviteId; // isn't it sender's inviteId?
uint64 inviteId;
recvData.readPackGUID(invitee);
- recvData >> inviteId >> owninviteId >> eventId;
+ recvData >> inviteId >> ownerInviteId >> eventId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_REMOVE_INVITE ["
- UI64FMTD "] EventId [" UI64FMTD "], OwnInviteId ["
+ UI64FMTD "] EventId [" UI64FMTD "], ownerInviteId ["
UI64FMTD "], Invitee ([" UI64FMTD "] id: [" UI64FMTD "])",
- guid, eventId, owninviteId, invitee, inviteId);
+ guid, eventId, ownerInviteId, invitee, inviteId);
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_REMOVE_EVENT_INVITE);
- action.SetPlayer(_player);
- action.SetInviteId(owninviteId);
- action.Invite.SetInviteId(inviteId);
- action.Invite.SetEventId(eventId);
- action.Invite.SetInvitee(invitee);
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ if (calendarEvent->GetCreatorGUID() == invitee)
+ {
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
+ return;
+ }
- sCalendarMgr->AddAction(action);
+ sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
}
void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
@@ -528,25 +550,32 @@ void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
uint64 invitee;
uint64 eventId;
uint64 inviteId;
- uint64 owninviteId;
+ uint64 ownerInviteId; // isn't it sender's inviteId?
uint8 status;
recvData.readPackGUID(invitee);
- recvData >> eventId >> inviteId >> owninviteId >> status;
+ recvData >> eventId >> inviteId >> ownerInviteId >> status;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_STATUS [" UI64FMTD"] EventId ["
- UI64FMTD "] OwnInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
- UI64FMTD "], status %u", guid, eventId, owninviteId, invitee, inviteId, status);
-
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_MODIFY_EVENT_INVITE);
- action.SetPlayer(_player);
- action.SetInviteId(owninviteId);
- action.Invite.SetInviteId(inviteId);
- action.Invite.SetEventId(eventId);
- action.Invite.SetInvitee(invitee);
- action.Invite.SetStatus((CalendarInviteStatus) status);
-
- sCalendarMgr->AddAction(action);
+ UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
+ UI64FMTD "], status %u", guid, eventId, ownerInviteId, invitee, inviteId, status);
+
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
+ {
+ invite->SetStatus((CalendarInviteStatus)status);
+ // not sure if we should set response time when moderator changes invite status
+ //invite->SetStatusTime(time(NULL));
+
+ sCalendarMgr->UpdateInvite(invite);
+ sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
+ sCalendarMgr->SendCalendarClearPendingAction(invitee);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData)
@@ -555,25 +584,28 @@ void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData)
uint64 invitee;
uint64 eventId;
uint64 inviteId;
- uint64 owninviteId;
- uint8 status;
+ uint64 ownerInviteId; // isn't it sender's inviteId?
+ uint8 rank;
recvData.readPackGUID(invitee);
- recvData >> eventId >> inviteId >> owninviteId >> status;
+ recvData >> eventId >> inviteId >> ownerInviteId >> rank;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [" UI64FMTD "] EventId ["
- UI64FMTD "] OwnInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
- UI64FMTD "], status %u", guid, eventId, owninviteId, invitee, inviteId, status);
-
- CalendarAction action;
- action.SetAction(CALENDAR_ACTION_MODIFY_MODERATOR_EVENT_INVITE);
- action.SetPlayer(_player);
- action.SetInviteId(owninviteId);
- action.Invite.SetInviteId(inviteId);
- action.Invite.SetEventId(eventId);
- action.Invite.SetInvitee(invitee);
- action.Invite.SetStatus((CalendarInviteStatus) status);
-
- sCalendarMgr->AddAction(action);
+ UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
+ UI64FMTD "], rank %u", guid, eventId, ownerInviteId, invitee, inviteId, rank);
+
+ if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
+ {
+ if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
+ {
+ invite->SetRank(CalendarModerationRank(rank));
+ sCalendarMgr->UpdateInvite(invite);
+ sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite);
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
+ }
+ else
+ sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
}
void WorldSession::HandleCalendarComplain(WorldPacket& recvData)
@@ -585,6 +617,8 @@ void WorldSession::HandleCalendarComplain(WorldPacket& recvData)
recvData >> eventId >> complainGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COMPLAIN [" UI64FMTD "] EventId ["
UI64FMTD "] guid [" UI64FMTD "]", guid, eventId, complainGUID);
+
+ // what to do with complains?
}
void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recvData*/)
@@ -600,279 +634,25 @@ void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recvData*/)
SendPacket(&data);
}
-// ----------------------------------- SEND ------------------------------------
-
-void WorldSession::SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType)
-{
- uint64 eventId = calendarEvent.GetEventId();
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_EVENT [" UI64FMTD "] EventId ["
- UI64FMTD "] SendType %u", _player->GetGUID(), eventId, sendEventType);
-
- WorldPacket data(SMSG_CALENDAR_SEND_EVENT);
- data << uint8(sendEventType);
- data.appendPackGUID(calendarEvent.GetCreatorGUID());
- data << uint64(eventId);
- data << calendarEvent.GetTitle();
- data << calendarEvent.GetDescription();
- data << uint8(calendarEvent.GetType());
- data << uint8(calendarEvent.GetRepeatable());
- data << uint32(calendarEvent.GetMaxInvites());
- data << int32(calendarEvent.GetDungeonId());
- data << uint32(calendarEvent.GetFlags());
- data.AppendPackedTime(calendarEvent.GetTime());
- data.AppendPackedTime(calendarEvent.GetTimeZoneTime());
- data << uint32(calendarEvent.GetGuildId());
-
- CalendarInviteIdList const& invites = calendarEvent.GetInviteIdList();
- data << uint32(invites.size());
- for (CalendarInviteIdList::const_iterator it = invites.begin(); it != invites.end(); ++it)
- {
- if (CalendarInvite* invite = sCalendarMgr->GetInvite(*it))
- {
- uint64 guid = invite->GetInvitee();
- Player* player = ObjectAccessor::FindPlayer(guid);
- uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(guid);
-
- data.appendPackGUID(guid);
- data << uint8(level);
- data << uint8(invite->GetStatus());
- data << uint8(invite->GetRank());
- data << uint8(calendarEvent.GetGuildId() != 0);
- data << uint64(invite->GetInviteId());
- data << uint32(invite->GetStatusTime());
- data << invite->GetText();
- }
- else
- {
- data.appendPackGUID(_player->GetGUID());
- data << uint8(0) << uint8(0) << uint8(0) << uint8(0)
- << uint64(0) << uint32(0) << uint8(0);
-
- sLog->outError(LOG_FILTER_NETWORKIO, "SendCalendarEvent: No Invite found with id [" UI64FMTD "]", *it);
- }
- }
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventInvite(CalendarInvite const& invite, bool pending)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = invite.GetEventId();
- uint64 inviteId = invite.GetInviteId();
- uint64 invitee = invite.GetInvitee();
- uint8 status = invite.GetStatus();
- uint32 statusTime = invite.GetStatusTime();
- Player* player = ObjectAccessor::FindPlayer(invitee);
- uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(invitee);
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE [" UI64FMTD "] EventId ["
- UI64FMTD "] InviteId [" UI64FMTD "] Invitee [" UI64FMTD "] "
- " Level %u, Status %u, StatusTime %u" , guid, eventId, inviteId,
- invitee, level, status, statusTime);
-
- WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (statusTime ? 4 : 0) + 1);
- data.appendPackGUID(invitee);
- data << uint64(eventId);
- data << uint64(inviteId);
- data << uint8(level);
- data << uint8(status);
- if (statusTime)
- data << uint8(1) << uint32(statusTime);
- else
- data << uint8(0);
- data << uint8(pending);
-
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = calendarEvent.GetEventId();
- uint64 inviteId = invite.GetInviteId();
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE_ALERT [" UI64FMTD "] EventId ["
- UI64FMTD "] InviteId [" UI64FMTD "]", guid, eventId, inviteId);
-
- WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_ALERT);
- data << uint64(eventId);
- data << calendarEvent.GetTitle().c_str();
- data.AppendPackedTime(calendarEvent.GetTime());
- data << uint32(calendarEvent.GetFlags());
- data << uint32(calendarEvent.GetType());
- data << uint32(calendarEvent.GetDungeonId());
- data << uint64(inviteId);
- data << uint8(invite.GetStatus());
- data << uint8(invite.GetRank());
- data.appendPackGUID(calendarEvent.GetCreatorGUID());
- data.appendPackGUID(invite.GetSenderGUID());
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType)
+void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
{
- uint64 guid = _player->GetGUID();
- uint64 eventId = calendarEvent.GetEventId();
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_UPDATED_ALERT ["
- UI64FMTD "] EventId [" UI64FMTD "]", guid, eventId);
-
-
- WorldPacket data(SMSG_CALENDAR_EVENT_UPDATED_ALERT, 1 + 8 + 4 + 4 + 4 + 1 + 4 +
- calendarEvent.GetTitle().size() + calendarEvent.GetDescription().size() + 1 + 4 + 4);
- data << uint8(sendEventType);
- data << uint64(eventId);
- data.AppendPackedTime(calendarEvent.GetTime());
- data << uint32(calendarEvent.GetFlags());
- data.AppendPackedTime(calendarEvent.GetTime());
- data << uint8(calendarEvent.GetType());
- data << uint32(calendarEvent.GetDungeonId());
- data << calendarEvent.GetTitle().c_str();
- data << calendarEvent.GetDescription().c_str();
- data << uint8(calendarEvent.GetRepeatable());
- data << uint32(calendarEvent.GetMaxInvites());
- data << uint32(0); // FIXME
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = calendarEvent.GetEventId();
- uint32 eventTime = calendarEvent.GetTime();
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_REMOVED_ALERT [" UI64FMTD "] EventId ["
- UI64FMTD "] Time %u", guid, eventId, eventTime);
-
- WorldPacket data(SMSG_CALENDAR_EVENT_REMOVED_ALERT, 1 + 8 + 1);
- data << uint8(1); // FIXME: If true does not SignalEvent(EVENT_CALENDAR_ACTION_PENDING)
- data << uint64(eventId);
- data.AppendPackedTime(eventTime);
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = calendarEvent.GetEventId();
- uint64 inviteId = invite.GetInviteId();
- uint64 invitee = invite.GetInvitee();
- uint32 eventTime = calendarEvent.GetTime();
- uint32 flags = calendarEvent.GetFlags();
- uint8 status = invite.GetStatus();
- uint8 rank = invite.GetRank();
- uint32 statusTime = invite.GetStatusTime();
-
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_STATUS [" UI64FMTD "] EventId ["
- UI64FMTD "] InviteId [" UI64FMTD "] Invitee [" UI64FMTD "] Time %u "
- "Flags %u, Status %u, Rank %u, StatusTime %u",
- guid, eventId, inviteId, invitee, eventTime, flags, status, rank,
- statusTime);
-
- WorldPacket data(SMSG_CALENDAR_EVENT_STATUS, 8 + 8 + 4 + 4 + 1 + 1 + 4);
- data.appendPackGUID(invitee);
- data << uint64(eventId);
- data.AppendPackedTime(eventTime);
- data << uint32(flags);
- data << uint8(status);
- data << uint8(rank);
- data.AppendPackedTime(statusTime);
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = invite.GetEventId();
- uint64 invitee = invite.GetInvitee();
- uint8 status = invite.GetStatus();
-
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT [" UI64FMTD
- "] Invitee [" UI64FMTD "] EventId [" UI64FMTD "] Status %u ", guid,
- invitee, eventId, status);
-
-
- WorldPacket data(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, 8 + 8 + 1 + 1);
- data.appendPackGUID(invitee);
- data << uint64(eventId);
- data << uint8(status);
- data << uint8(1); // FIXME
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventInviteRemoveAlert(CalendarEvent const& calendarEvent, CalendarInviteStatus status)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = calendarEvent.GetEventId();
- uint32 eventTime = calendarEvent.GetTime();
- uint32 flags = calendarEvent.GetFlags();
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT ["
- UI64FMTD "] EventId [" UI64FMTD "] Time %u, Flags %u, Status %u",
- guid, eventId, eventTime, flags, status);
-
- WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, 8 + 4 + 4 + 1);
- data << uint64(eventId);
- data.AppendPackedTime(eventTime);
- data << uint32(flags);
- data << uint8(status);
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarEventInviteRemove(CalendarInvite const& invite, uint32 flags)
-{
- uint64 guid = _player->GetGUID();
- uint64 eventId = invite.GetEventId();
- uint64 invitee = invite.GetInvitee();
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE_REMOVED ["
- UI64FMTD "] Invitee [" UI64FMTD "] EventId [" UI64FMTD
- "] Flags %u", guid, invitee, eventId, flags);
-
- WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED, 8 + 4 + 4 + 1);
- data.appendPackGUID(invitee);
- data << uint32(eventId);
- data << uint32(flags);
- data << uint8(1); // FIXME
- SendPacket(&data);
-}
-
-void WorldSession::SendCalendarClearPendingAction()
-{
- uint64 guid = _player->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_CLEAR_PENDING_ACTION [" UI64FMTD "]", guid);
+ uint32 mapId, difficulty;
+ uint8 toggleExtend;
+ recvData >> mapId >> difficulty>> toggleExtend;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_SAVED_INSTANCE_EXTEND - MapId: %u, Difficulty: %u, ToggleExtend: %s", mapId, difficulty, toggleExtend ? "On" : "Off");
+
+ /*
+ InstancePlayerBind* instanceBind = _player->GetBoundInstance(mapId, Difficulty(difficulty));
+ if (!instanceBind || !instanceBind->save)
+ return;
- WorldPacket data(SMSG_CALENDAR_CLEAR_PENDING_ACTION, 0);
- SendPacket(&data);
+ InstanceSave* save = instanceBind->save;
+ // http://www.wowwiki.com/Instance_Lock_Extension
+ // SendCalendarRaidLockoutUpdated(save);
+ */
}
-void WorldSession::SendCalendarCommandResult(CalendarError err, char const* param /*= NULL*/)
-{
- uint64 guid = _player->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_COMMAND_RESULT [" UI64FMTD "] Value: %u", guid, err);
-
- WorldPacket data(SMSG_CALENDAR_COMMAND_RESULT, 0);
- data << uint32(0);
- data << uint8(0);
- switch (err)
- {
- case CALENDAR_ERROR_OTHER_INVITES_EXCEEDED:
- case CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S:
- case CALENDAR_ERROR_IGNORING_YOU_S:
- data << param;
- break;
- default:
- data << uint8(0);
- break;
- }
-
- data << uint32(err);
-
- SendPacket(&data);
-}
+// ----------------------------------- SEND ------------------------------------
void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
{
@@ -902,13 +682,13 @@ void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save)
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [" UI64FMTD
"] Map: %u, Difficulty %u", guid, save->GetMapId(), save->GetDifficulty());
- time_t cur_time = time_t(time(NULL));
+ time_t currTime = time(NULL);
WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
- data.AppendPackedTime(cur_time);
+ data.AppendPackedTime(currTime);
data << uint32(save->GetMapId());
data << uint32(save->GetDifficulty());
data << uint32(0); // Amount of seconds that has changed to the reset time
- data << uint32(save->GetResetTime() - cur_time);
+ data << uint32(save->GetResetTime() - currTime);
SendPacket(&data);
}
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index a65e3830a81..462bc7fff0b 100755
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -18,252 +18,256 @@
#include "ObjectMgr.h" // for normalizePlayerName
#include "ChannelMgr.h"
+#include "Player.h"
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
-
- uint32 channel_id;
+ uint32 channelId;
uint8 unknown1, unknown2;
- std::string channelname, pass;
+ std::string channelName, password;
+
+ recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
- recvPacket >> channel_id;
- recvPacket >> unknown1 >> unknown2;
- recvPacket >> channelname;
- recvPacket >> pass;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s",
+ GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str());
- if (channel_id)
+ if (channelId)
{
- ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channel_id);
+ ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
if (!channel)
return;
- AreaTableEntry const* current_zone = GetAreaEntryByAreaID(_player->GetZoneId());
- if (!current_zone)
- return;
-
- if (!_player->CanJoinConstantChannelInZone(channel, current_zone))
+ AreaTableEntry const* zone = GetAreaEntryByAreaID(GetPlayer()->GetZoneId());
+ if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
return;
}
- if (channelname.empty())
+ if (channelName.empty())
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
{
- cMgr->setTeam(_player->GetTeam());
- if (Channel* chn = cMgr->GetJoinChannel(channelname, channel_id))
- chn->Join(_player->GetGUID(), pass.c_str());
+ cMgr->setTeam(GetPlayer()->GetTeam());
+ if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
+ channel->JoinChannel(GetPlayer(), password);
}
}
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
-
uint32 unk;
- std::string channelname;
- recvPacket >> unk; // channel id?
- recvPacket >> channelname;
+ std::string channelName;
+ recvPacket >> unk >> channelName;
- if (channelname.empty())
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u",
+ GetPlayerInfo().c_str(), channelName.c_str(), unk);
+
+ if (channelName.empty())
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
{
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->Leave(_player->GetGUID(), true);
- cMgr->LeftChannel(channelname);
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->LeaveChannel(GetPlayer(), true);
+ cMgr->LeftChannel(channelName);
}
}
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
+ std::string channelName;
+ recvPacket >> channelName;
+
+ sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s",
+ recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
+ GetPlayerInfo().c_str(), channelName.c_str());
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->List(_player);
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->List(GetPlayer());
}
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, pass;
- recvPacket >> channelname;
+ std::string channelName, password;
+ recvPacket >> channelName >> password;
- recvPacket >> pass;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), password.c_str());
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->Password(_player->GetGUID(), pass.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->Password(GetPlayer(), password);
}
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, newp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> newp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(newp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->SetOwner(_player->GetGUID(), newp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->SetOwner(GetPlayer(), targetName);
}
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->SendWhoOwner(_player->GetGUID());
+ std::string channelName;
+ recvPacket >> channelName;
+
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s",
+ GetPlayerInfo().c_str(), channelName.c_str());
+
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->SendWhoOwner(GetPlayer()->GetGUID());
}
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->SetModerator(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->SetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->UnsetModerator(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->UnsetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->SetMute(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->SetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
-
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->UnsetMute(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->UnsetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->Invite(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->Invite(GetPlayer(), targetName);
}
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
- if (!normalizePlayerName(otp))
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
+
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->Kick(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->Kick(GetPlayer(), targetName);
}
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->Ban(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->Ban(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
-
- std::string channelname, otp;
- recvPacket >> channelname;
+ std::string channelName, targetName;
+ recvPacket >> channelName >> targetName;
- recvPacket >> otp;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
+ GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
- if (!normalizePlayerName(otp))
+ if (!normalizePlayerName(targetName))
return;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->UnBan(_player->GetGUID(), otp.c_str());
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->UnBan(GetPlayer(), targetName);
}
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->Announce(_player->GetGUID());
+ std::string channelName;
+ recvPacket >> channelName;
+
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
+ GetPlayerInfo().c_str(), channelName.c_str());
+
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->Announce(GetPlayer());
}
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
@@ -274,17 +278,23 @@ void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
- if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
+ std::string channelName;
+ recvPacket >> channelName;
+
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
+ GetPlayerInfo().c_str(), channelName.c_str());
+
+ if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
{
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
{
- WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, chn->GetName().size()+1+1+4);
- data << chn->GetName();
- data << uint8(chn->GetFlags());
- data << uint32(chn->GetNumPlayers());
+ sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
+ GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers());
+
+ WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
+ data << channel->GetName();
+ data << uint8(channel->GetFlags());
+ data << uint32(channel->GetNumPlayers());
SendPacket(&data);
}
}
@@ -292,10 +302,15 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
- /*if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
- chn->JoinNotify(_player->GetGUID());*/
+ std::string channelName;
+ recvPacket >> channelName;
+
+ sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_SET_CHANNEL_WATCH %s Channel: %s",
+ GetPlayerInfo().c_str(), channelName.c_str());
+
+ /*
+ if (ChannelMgr* cMgr = channelMgr(GetPlayer()->GetTeam()))
+ if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
+ channel->JoinNotify(GetPlayer());
+ */
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 258878b1f87..0b01c796511 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -16,34 +16,37 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Common.h"
-#include "ObjectAccessor.h"
-#include "ObjectMgr.h"
-#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "SystemConfig.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "DatabaseEnv.h"
-
+#include "AccountMgr.h"
#include "ArenaTeam.h"
+#include "ArenaTeamMgr.h"
+#include "Battleground.h"
+#include "CalendarMgr.h"
#include "Chat.h"
+#include "Common.h"
+#include "DatabaseEnv.h"
#include "Group.h"
#include "Guild.h"
+#include "GuildMgr.h"
#include "Language.h"
+#include "LFGMgr.h"
#include "Log.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
#include "Opcodes.h"
-#include "Player.h"
+#include "Pet.h"
#include "PlayerDump.h"
+#include "Player.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
+#include "SystemConfig.h"
#include "UpdateMask.h"
#include "Util.h"
-#include "ScriptMgr.h"
-#include "Battleground.h"
-#include "AccountMgr.h"
-#include "LFGMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
class LoginQueryHolder : public SQLQueryHolder
{
@@ -726,6 +729,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recvData)
sLog->outCharDump(dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str());
}
+ sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
Player::DeleteFromDB(guid, GetAccountId());
WorldPacket data(SMSG_CHAR_DELETE, 1);
@@ -772,7 +776,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
- ChatHandler chH = ChatHandler(pCurrChar);
+ ChatHandler chH = ChatHandler(pCurrChar->GetSession());
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 8b7fc5542ab..e4989816998 100755
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -114,7 +114,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
break;
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
+ sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
recvData.rfinish();
@@ -561,8 +561,8 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
- GetPlayer()->HandleEmoteCommand(emote_anim);
- break;
+ GetPlayer()->HandleEmoteCommand(emote_anim);
+ break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 1cd86afc6d2..d30164b2592 100755
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -25,6 +25,8 @@
#include "ObjectDefines.h"
#include "Vehicle.h"
#include "VehicleDefines.h"
+#include "Player.h"
+#include "Opcodes.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 223a5316c7a..8555b4a6a1f 100755
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -18,19 +18,20 @@
#include "Common.h"
#include "DatabaseEnv.h"
-#include "Opcodes.h"
+#include "Group.h"
+#include "GroupMgr.h"
#include "Log.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
#include "ObjectMgr.h"
-#include "GroupMgr.h"
+#include "Opcodes.h"
+#include "Pet.h"
#include "Player.h"
-#include "Group.h"
#include "SocialMgr.h"
-#include "Util.h"
#include "SpellAuras.h"
+#include "Util.h"
#include "Vehicle.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
class Aura;
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 9926c75eb2a..3f33b60329b 100755
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -15,14 +15,13 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "DBCStores.h"
-#include "Player.h"
-#include "Group.h"
#include "LFGMgr.h"
#include "ObjectMgr.h"
-#include "GroupMgr.h"
+#include "Group.h"
+#include "Player.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
{
@@ -59,11 +58,11 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
uint32 roles;
recvData >> roles;
- recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
+ recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
recvData >> numDungeons;
if (!numDungeons)
{
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN %s no dungeons selected", GetPlayerInfo().c_str());
recvData.rfinish();
return;
}
@@ -72,14 +71,15 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
for (int8 i = 0; i < numDungeons; ++i)
{
recvData >> dungeon;
- newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
+ newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
- recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
+ recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
recvData >> comment;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN %s roles: %u, Dungeons: %u, Comment: %s",
+ GetPlayerInfo().c_str(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
}
@@ -89,7 +89,8 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = grp ? grp->GetGUID() : guid;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, grp ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LEAVE %s in group: %u",
+ GetPlayerInfo().c_str(), grp ? 1 : 0);
// Check cheating - only leader can leave the queue
if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
@@ -98,28 +99,31 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
{
- uint32 lfgGroupID; // Internal lfgGroupID
+ uint32 lfgGroupID; // Internal lfgGroupID
bool accept; // Accept to join?
recvData >> lfgGroupID;
recvData >> accept;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PROPOSAL_RESULT %s proposal: %u accept: %u",
+ GetPlayerInfo().c_str(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
}
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
{
uint8 roles;
- recvData >> roles; // Player Group Roles
+ recvData >> roles; // Player Group Roles
uint64 guid = GetPlayer()->GetGUID();
Group* grp = GetPlayer()->GetGroup();
if (!grp)
{
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES %s Not in group",
+ GetPlayerInfo().c_str());
return;
}
uint64 gguid = grp->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES: Group %u, Player %s, Roles: %u",
+ GUID_LOPART(gguid), GetPlayerInfo().c_str(), roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
@@ -128,7 +132,8 @@ void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
std::string comment;
recvData >> comment;
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_COMMENT %s comment: %s",
+ GetPlayerInfo().c_str(), comment.c_str());
sLFGMgr->SetComment(guid, comment);
}
@@ -139,7 +144,8 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
recvData >> agree;
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_BOOT_VOTE %s agree: %u",
+ GetPlayerInfo().c_str(), agree ? 1 : 0);
sLFGMgr->UpdateBoot(guid, agree);
}
@@ -148,14 +154,16 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
bool out;
recvData >> out;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_TELEPORT %s out: %u",
+ GetPlayerInfo().c_str(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST %s",
+ GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
LfgDungeonSet randomDungeons;
@@ -176,7 +184,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
@@ -234,7 +242,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST %s", GetPlayerInfo().c_str());
Group* grp = GetPlayer()->GetGroup();
if (!grp)
@@ -259,7 +267,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
@@ -269,7 +277,8 @@ void WorldSession::HandleLfrJoinOpcode(WorldPacket& recvData)
{
uint32 entry; // Raid id to search
recvData >> entry;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_JOIN %s dungeon entry: %u",
+ GetPlayerInfo().c_str(), entry);
//SendLfrUpdateListOpcode(entry);
}
@@ -277,48 +286,64 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
{
uint32 dungeonId; // Raid id queue to leave
recvData >> dungeonId;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_LEAVE %s dungeonId: %u",
+ GetPlayerInfo().c_str(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
+void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
+{
+ sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
+
+ uint64 guid = GetPlayer()->GetGUID();
+ LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
+
+ if (GetPlayer()->GetGroup())
+ {
+ SendLfgUpdateParty(updateData);
+ updateData.dungeons.clear();
+ SendLfgUpdatePlayer(updateData);
+ }
+ else
+ {
+ SendLfgUpdatePlayer(updateData);
+ updateData.dungeons.clear();
+ SendLfgUpdateParty(updateData);
+ }
+}
+
void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
{
bool queued = false;
- bool extrainfo = false;
- uint64 guid = GetPlayer()->GetGUID();
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
- case LFG_UPDATETYPE_JOIN_PROPOSAL:
+ case LFG_UPDATETYPE_JOIN_QUEUE:
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
queued = true;
- extrainfo = true;
break;
case LFG_UPDATETYPE_UPDATE_STATUS:
- extrainfo = size > 0;
- break;
- case LFG_UPDATETYPE_PROPOSAL_BEGIN:
- extrainfo = true;
+ queued = updateData.state == LFG_STATE_QUEUED;
break;
default:
break;
}
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
- WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
- data << uint8(updateData.updateType); // Lfg Update type
- data << uint8(extrainfo); // Extra info
- if (extrainfo)
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u",
+ GetPlayerInfo().c_str(), updateData.updateType);
+ WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
+ data << uint8(updateData.updateType); // Lfg Update type
+ data << uint8(size > 0); // Extra info
+ if (size)
{
- data << uint8(queued); // Join the queue
- data << uint8(0); // unk - Always 0
- data << uint8(0); // unk - Always 0
+ data << uint8(queued); // Join the queue
+ data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
data << uint8(size);
- if (size)
- for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
- data << uint32(*it);
+ for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
@@ -327,51 +352,42 @@ void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
{
bool join = false;
- bool extrainfo = false;
bool queued = false;
- uint64 guid = GetPlayer()->GetGUID();
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
- case LFG_UPDATETYPE_JOIN_PROPOSAL:
- extrainfo = true;
- break;
- case LFG_UPDATETYPE_ADDED_TO_QUEUE:
- extrainfo = true;
- join = true;
+ case LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
queued = true;
- break;
- case LFG_UPDATETYPE_UPDATE_STATUS:
- extrainfo = size > 0;
- join = true;
- queued = true;
- break;
+ // no break on purpose
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
- extrainfo = true;
join = true;
break;
+ case LFG_UPDATETYPE_UPDATE_STATUS:
+ join = updateData.state != LFG_STATE_ROLECHECK && updateData.state != LFG_STATE_NONE;
+ queued = updateData.state == LFG_STATE_QUEUED;
+ break;
default:
break;
}
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
- WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
- data << uint8(updateData.updateType); // Lfg Update type
- data << uint8(extrainfo); // Extra info
- if (extrainfo)
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY %s updatetype: %u",
+ GetPlayerInfo().c_str(), updateData.updateType);
+ WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
+ data << uint8(updateData.updateType); // Lfg Update type
+ data << uint8(size > 0); // Extra info
+ if (size)
{
- data << uint8(join); // LFG Join
- data << uint8(queued); // Join the queue
- data << uint8(0); // unk - Always 0
- data << uint8(0); // unk - Always 0
+ data << uint8(join); // LFG Join
+ data << uint8(queued); // Join the queue
+ data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
for (uint8 i = 0; i < 3; ++i)
- data << uint8(0); // unk - Always 0
+ data << uint8(0); // unk - Always 0
data << uint8(size);
- if (size)
- for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
- data << uint32(*it);
+ for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
@@ -379,7 +395,8 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHOSEN %s guid: %u roles: %u",
+ GetPlayerInfo().c_str(), GUID_LOPART(guid), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
data << uint64(guid); // Guid
@@ -396,7 +413,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
else
dungeons = roleCheck.dungeons;
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHECK_UPDATE %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
data << uint32(roleCheck.state); // Check result
@@ -421,7 +438,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindPlayer(guid);
- data << uint8(player ? player->getLevel() : 0); // Level
+ data << uint8(player ? player->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
@@ -434,7 +451,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindPlayer(guid);
- data << uint8(player ? player->getLevel() : 0); // Level
+ data << uint8(player ? player->getLevel() : 0);// Level
}
}
SendPacket(&data);
@@ -446,7 +463,8 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
+ GetPlayerInfo().c_str(), joinData.result, joinData.state);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
data << uint32(joinData.result); // Check Result
data << uint32(joinData.state); // Check Value
@@ -457,8 +475,8 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
void WorldSession::SendLfgQueueStatus(const LfgQueueStatusData& queueData)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u",
- GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u",
+ GetPlayerInfo().c_str(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
data << uint32(queueData.dungeonId); // Dungeon
@@ -481,7 +499,8 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
uint8 itemNum = uint8(quest ? quest->GetRewItemsCount() : 0);
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_REWARD %s rdungeonEntry: %u - sdungeonEntry: %u - done: %u",
+ GetPlayerInfo().c_str(), rdungeonEntry, sdungeonEntry, done);
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
data << uint32(rdungeonEntry); // Random Dungeon Finished
data << uint32(sdungeonEntry); // Dungeon Finished
@@ -522,8 +541,12 @@ void WorldSession::SendLfgBootProposalUpdate(const LfgPlayerBoot& boot)
++agreeNum;
}
}
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
- guid, uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
+ "didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - "
+ "needed: %u - reason %s",
+ GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING),
+ uint8(playerVote == LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
+ secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
@@ -544,7 +567,8 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, LfgProposal const& p
bool silent = !proposal.isNew && gguid == proposal.group;
uint32 dungeonEntry = proposal.dungeonId;
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", guid, proposal.state);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PROPOSAL_UPDATE %s state: %u",
+ GetPlayerInfo().c_str(), proposal.state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
// show random dungeon if player selected random dungeon and it's not lfg group
@@ -577,18 +601,19 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, LfgProposal const& p
}
else
{
- data << uint8(player.group == proposal.group); // In dungeon (silent)
- data << uint8(player.group == gguid); // Same Group than player
+ data << uint8(player.group == proposal.group); // In dungeon (silent)
+ data << uint8(player.group == gguid); // Same Group than player
}
- data << uint8(player.accept != LFG_ANSWER_PENDING); // Answered
- data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted
+ data << uint8(player.accept != LFG_ANSWER_PENDING);// Answered
+ data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted
}
SendPacket(&data);
}
void WorldSession::SendLfgLfrList(bool update)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_LFR_LIST %s update: %u",
+ GetPlayerInfo().c_str(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
@@ -596,14 +621,15 @@ void WorldSession::SendLfgLfrList(bool update)
void WorldSession::SendLfgDisabled()
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_DISABLED %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_DISABLED, 0);
SendPacket(&data);
}
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_OFFER_CONTINUE %s dungeon entry: %u",
+ GetPlayerInfo().c_str(), dungeonEntry);
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
data << uint32(dungeonEntry);
SendPacket(&data);
@@ -611,48 +637,18 @@ void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
void WorldSession::SendLfgTeleportError(uint8 err)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
+ sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_TELEPORT_DENIED %s reason: %u",
+ GetPlayerInfo().c_str(), err);
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
data << uint32(err); // Error
SendPacket(&data);
}
-void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
-{
- uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_GET_STATUS [" UI64FMTD "]", guid);
-
- LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
- LfgState state = sLFGMgr->GetLfgStatus(guid, updateData);
-
- if (state == LFG_STATE_NONE || updateData.dungeons.empty())
- {
- SendLfgUpdatePlayer(updateData);
- SendLfgUpdateParty(updateData);
- return;
- }
-
- if (state != LFG_STATE_QUEUED)
- return;
-
- if (GetPlayer()->GetGroup())
- {
- SendLfgUpdateParty(updateData);
- updateData.dungeons.clear();
- SendLfgUpdatePlayer(updateData);
- }
- else
- {
- SendLfgUpdatePlayer(updateData);
- updateData.dungeons.clear();
- SendLfgUpdateParty(updateData);
- }
-}
-
/*
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
+ sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST %s dungeon entry: %u",
+ GetPlayerInfo().c_str(), dungeonEntry);
WorldPacket data(SMSG_LFG_UPDATE_LIST);
SendPacket(&data);
}
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 83deaaa1bc6..1c9719a210f 100755
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -17,18 +17,19 @@
*/
#include "Common.h"
-#include "WorldPacket.h"
#include "Log.h"
#include "Corpse.h"
+#include "Creature.h"
#include "GameObject.h"
-#include "Player.h"
-#include "ObjectAccessor.h"
-#include "WorldSession.h"
+#include "Group.h"
#include "LootMgr.h"
+#include "ObjectAccessor.h"
#include "Object.h"
-#include "Group.h"
+#include "Opcodes.h"
+#include "Player.h"
#include "World.h"
-#include "Util.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData)
{
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 5a7a3b52b56..cb3a6d920b8 100755
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -607,10 +607,8 @@ void WorldSession::HandleGetMailList(WorldPacket & recvData)
case MAIL_CREATURE:
case MAIL_GAMEOBJECT:
case MAIL_AUCTION:
- data << uint32((*itr)->sender); // creature/gameobject entry, auction id
- break;
- case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
- data << uint32(0); // item entry
+ case MAIL_CALENDAR:
+ data << uint32((*itr)->sender); // creature/gameobject entry, auction id, calendar event id?
break;
}
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 8928a7c15a1..aa182a16d91 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -888,7 +888,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
}
if (player->isDebugAreaTriggers)
- ChatHandler(player).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
@@ -1382,25 +1382,21 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
- uint8 apply;
+ bool apply;
recvData >> apply;
- switch (apply)
+ if (apply)
{
- case 0:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
- _player->SetSeer(_player);
- break;
- case 1:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
- if (WorldObject* target = _player->GetViewpoint())
- _player->SetSeer(target);
- else
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT));
- break;
- default:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
- return;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
+ if (WorldObject* target = _player->GetViewpoint())
+ _player->SetSeer(target);
+ else
+ sLog->outError(LOG_FILTER_NETWORKIO, "Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT));
+ }
+ else
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
+ _player->SetSeer(_player);
}
GetPlayer()->UpdateVisibilityForPlayer();
@@ -1467,7 +1463,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1478,7 +1474,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
@@ -1499,7 +1495,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
_player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow());
return;
}
@@ -1534,7 +1530,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
@@ -1557,7 +1553,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsRaid())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 0265d1e6f60..ef0f8e130b6 100755
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -31,6 +31,7 @@
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
+#include "ReputationMgr.h"
#include "BattlegroundMgr.h"
#include "Battleground.h"
#include "ScriptMgr.h"
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 7ed5e3846ef..97a2765b4df 100755
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -31,8 +31,9 @@
#include "World.h"
#include "Group.h"
#include "SpellInfo.h"
+#include "Player.h"
-void WorldSession::HandleDismissCritter(WorldPacket &recvData)
+void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
@@ -138,7 +139,7 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
pet->AttackStop();
}
-void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
+void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2)
{
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
@@ -848,15 +849,15 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
SendPacket(&data);
}
-void WorldSession::HandlePetLearnTalent(WorldPacket & recvData)
+void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
- uint32 talent_id, requested_rank;
- recvData >> guid >> talent_id >> requested_rank;
+ uint32 talentId, requestedRank;
+ recvData >> guid >> talentId >> requestedRank;
- _player->LearnPetTalent(guid, talent_id, requested_rank);
+ _player->LearnPetTalent(guid, talentId, requestedRank);
_player->SendTalentsInfoData(true);
}
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index 88ae01f59be..ec389142182 100755
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -18,13 +18,14 @@
#include "Common.h"
#include "DatabaseEnv.h"
-#include "Opcodes.h"
#include "Log.h"
+#include "ObjectAccessor.h"
+#include "Opcodes.h"
#include "Player.h"
+#include "Pet.h"
+#include "UpdateMask.h"
#include "WorldPacket.h"
#include "WorldSession.h"
-#include "ObjectAccessor.h"
-#include "UpdateMask.h"
void WorldSession::HandleLearnTalentOpcode(WorldPacket & recvData)
{
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 1c834b323ac..270980c8e7c 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -32,6 +32,7 @@
#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "SpellAuraEffects.h"
+#include "Player.h"
void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
{
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index 41e834d84e8..1571d857f41 100755
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -17,15 +17,16 @@
*/
#include "zlib.h"
-#include "Language.h"
-#include "WorldPacket.h"
#include "Common.h"
+#include "Language.h"
#include "ObjectMgr.h"
-#include "TicketMgr.h"
+#include "Opcodes.h"
#include "Player.h"
+#include "TicketMgr.h"
+#include "Util.h"
#include "World.h"
+#include "WorldPacket.h"
#include "WorldSession.h"
-#include "Util.h"
void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
{
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index f8df5862df0..a370cf25d97 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -16,15 +16,18 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "InstanceScript.h"
-#include "DatabaseEnv.h"
-#include "Map.h"
-#include "Player.h"
-#include "GameObject.h"
#include "Creature.h"
#include "CreatureAI.h"
-#include "Log.h"
+#include "DatabaseEnv.h"
+#include "GameObject.h"
+#include "InstanceScript.h"
#include "LFGMgr.h"
+#include "Log.h"
+#include "Map.h"
+#include "Player.h"
+#include "Pet.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
void InstanceScript::SaveToDB()
{
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index fca8d78a3de..ef3d2b9fbd6 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -25,6 +25,7 @@
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Group.h"
+#include "Player.h"
static Rates const qualityToRate[MAX_ITEM_QUALITY] =
{
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 929a1d81d57..108856d81b6 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -26,6 +26,7 @@
#include "BattlegroundMgr.h"
#include "Item.h"
#include "AuctionHouseMgr.h"
+#include "CalendarMgr.h"
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
@@ -39,10 +40,10 @@ MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery
m_messageType = MAIL_GAMEOBJECT;
m_senderId = sender->GetEntry();
break;
- case TYPEID_ITEM:
+ /*case TYPEID_ITEM:
m_messageType = MAIL_ITEM;
m_senderId = sender->GetEntry();
- break;
+ break;*/
case TYPEID_PLAYER:
m_messageType = MAIL_NORMAL;
m_senderId = sender->GetGUIDLow();
@@ -55,6 +56,11 @@ MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery
}
}
+MailSender::MailSender(CalendarEvent* sender)
+ : m_messageType(MAIL_CALENDAR), m_senderId(sender->GetEventId()), m_stationery(MAIL_STATIONERY_DEFAULT) // what stationery we should use here?
+{
+}
+
MailSender::MailSender(AuctionEntry* sender)
: m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
{
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index 7c12ac1a1c6..c2771f4b57c 100755
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -23,6 +23,7 @@
#include <map>
struct AuctionEntry;
+struct CalendarEvent;
class Item;
class Object;
class Player;
@@ -36,7 +37,7 @@ enum MailMessageType
MAIL_AUCTION = 2,
MAIL_CREATURE = 3, // client send CMSG_CREATURE_QUERY on this mailmessagetype
MAIL_GAMEOBJECT = 4, // client send CMSG_GAMEOBJECT_QUERY on this mailmessagetype
- MAIL_ITEM = 5 // client send CMSG_ITEM_QUERY on this mailmessagetype
+ MAIL_CALENDAR = 5
};
enum MailCheckMask
@@ -85,6 +86,7 @@ class MailSender
{
}
MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_DEFAULT);
+ MailSender(CalendarEvent* sender);
MailSender(AuctionEntry* sender);
MailSender(Player* sender);
public: // Accessors
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b1200252c54..1bb651831c7 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -17,23 +17,25 @@
*/
#include "Map.h"
-#include "GridStates.h"
-#include "ScriptMgr.h"
-#include "VMapFactory.h"
+#include "Battleground.h"
#include "MMapFactory.h"
-#include "MapInstanced.h"
#include "CellImpl.h"
+#include "DynamicTree.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "Transport.h"
+#include "GridStates.h"
+#include "Group.h"
#include "InstanceScript.h"
-#include "ObjectAccessor.h"
+#include "LFGMgr.h"
+#include "MapInstanced.h"
#include "MapManager.h"
+#include "ObjectAccessor.h"
#include "ObjectMgr.h"
-#include "Group.h"
-#include "LFGMgr.h"
-#include "DynamicTree.h"
+#include "Pet.h"
+#include "ScriptMgr.h"
+#include "Transport.h"
#include "Vehicle.h"
+#include "VMapFactory.h"
union u_map_magic
{
@@ -157,7 +159,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
// load grid map for base map
if (!m_parentMap->GridMaps[gx][gy])
- m_parentMap->EnsureGridCreated(GridCoord(63-gx, 63-gy));
+ m_parentMap->EnsureGridCreated_i(GridCoord(63-gx, 63-gy));
((MapInstanced*)(m_parentMap))->AddGridMapReference(GridCoord(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
@@ -322,32 +324,34 @@ void Map::DeleteFromWorld(Player* player)
delete player;
}
+void Map::EnsureGridCreated(const GridCoord &p)
+{
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
+ EnsureGridCreated_i(p);
+}
+
//Create NGrid so the object can be added to it
//But object data is not loaded here
-void Map::EnsureGridCreated(const GridCoord &p)
+void Map::EnsureGridCreated_i(const GridCoord &p)
{
if (!getNGrid(p.x_coord, p.y_coord))
{
- TRINITY_GUARD(ACE_Thread_Mutex, Lock);
- if (!getNGrid(p.x_coord, p.y_coord))
- {
- sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
+ sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
- setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
- p.x_coord, p.y_coord);
+ setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
+ p.x_coord, p.y_coord);
- // build a linkage between this map and NGridType
- buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
+ // build a linkage between this map and NGridType
+ buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
- getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
+ getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
- //z coord
- int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
- int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
+ //z coord
+ int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
+ int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
- if (!GridMaps[gx][gy])
- LoadMapAndVMap(gx, gy);
- }
+ if (!GridMaps[gx][gy])
+ LoadMapAndVMap(gx, gy);
}
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 126d0855352..e35f430b638 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -502,6 +502,7 @@ class Map : public GridRefManager<NGridType>
bool IsGridLoaded(const GridCoord &) const;
void EnsureGridCreated(const GridCoord &);
+ void EnsureGridCreated_i(const GridCoord &);
bool EnsureGridLoaded(Cell const&);
void EnsureGridLoadedForActiveObject(Cell const&, WorldObject* object);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index e0dbc19aff4..f45105c324a 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -25,6 +25,7 @@
#include "InstanceSaveMgr.h"
#include "World.h"
#include "Group.h"
+#include "Player.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
{
@@ -282,4 +283,4 @@ bool MapInstanced::CanEnter(Player* /*player*/)
{
//ASSERT(false);
return true;
-} \ No newline at end of file
+}
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index f6aa6ff7dc3..96a2a44655d 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -33,6 +33,9 @@
#include "Language.h"
#include "WorldPacket.h"
#include "Group.h"
+#include "Player.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
@@ -439,4 +442,4 @@ void MapManager::FreeInstanceId(uint32 instanceId)
SetNextInstanceId(instanceId);
_instanceIds[instanceId] = false;
-} \ No newline at end of file
+}
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index b747d065a14..5e5f520505c 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -69,7 +69,7 @@ MapUpdater::~MapUpdater()
int MapUpdater::activate(size_t num_threads)
{
- return m_executor.activate((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
+ return m_executor.start((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
}
int MapUpdater::deactivate()
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index df6349a7664..7b20b0ee676 100755
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -32,19 +32,20 @@ class ZoneScript
virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
- virtual void OnCreatureCreate(Creature* /*creature*/) {}
- virtual void OnCreatureRemove(Creature* /*creature*/) {}
- virtual void OnGameObjectCreate(GameObject* /*go*/) {}
- virtual void OnGameObjectRemove(GameObject* /*go*/) {}
+ virtual void OnCreatureCreate(Creature *) { }
+ virtual void OnCreatureRemove(Creature *) { }
- virtual void OnUnitDeath(Unit* /*unit*/) {}
+ virtual void OnGameObjectCreate(GameObject *) { }
+ virtual void OnGameObjectRemove(GameObject *) { }
+
+ virtual void OnUnitDeath(Unit*) { }
//All-purpose data storage 64 bit
- virtual uint64 GetData64(uint32 /*DataId*/) { return 0; }
+ virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
//All-purpose data storage 32 bit
- virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
+ virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index dac5b1ef9a2..4f358d7a145 100755
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -22,6 +22,7 @@
#include "World.h"
#include "SharedDefines.h"
#include "ScriptMgr.h"
+#include "Player.h"
namespace Trinity
{
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 07bfd284a7d..5321202b256 100755
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -950,8 +950,8 @@ enum TrinityStrings
LANG_BATTLEGROUND = 5015,
LANG_ARENA = 5016,
LANG_RAID = 5017,
- LANG_HEROIC = 5018,
- LANG_MOUNTABLE = 5019,
+ //= 5018,
+ //= 5019,
LANG_NPCINFO_PHASEMASK = 5020,
LANG_NPCINFO_ARMOR = 5021,
LANG_CHANNEL_ENABLE_OWNERSHIP = 5022,
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index ae594f555e7..7d69753b287 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3423,106 +3423,113 @@ enum ActivateTaxiReply
ERR_TAXINOTSTANDING = 12
};
-// Calendar - start
-
-enum CalendarFlags
-{
- CALENDAR_FLAG_ALL_ALLOWED = 0x001,
- CALENDAR_FLAG_INVITES_LOCKED = 0x010,
- CALENDAR_FLAG_WITHOUT_INVITES = 0x040,
- CALENDAR_FLAG_GUILD_ONLY = 0x400
-};
-
-enum CalendarActionData
-{
- CALENDAR_ACTION_NONE,
- CALENDAR_ACTION_ADD_EVENT,
- CALENDAR_ACTION_MODIFY_EVENT,
- CALENDAR_ACTION_REMOVE_EVENT,
- CALENDAR_ACTION_COPY_EVENT,
- CALENDAR_ACTION_ADD_EVENT_INVITE,
- CALENDAR_ACTION_MODIFY_EVENT_INVITE,
- CALENDAR_ACTION_MODIFY_MODERATOR_EVENT_INVITE,
- CALENDAR_ACTION_REMOVE_EVENT_INVITE,
- CALENDAR_ACTION_SIGNUP_TO_EVENT
-};
-
-enum CalendarModerationRank
-{
- CALENDAR_RANK_PLAYER,
- CALENDAR_RANK_MODERATOR,
- CALENDAR_RANK_OWNER
-};
-
-enum CalendarSendEventType
-{
- CALENDAR_SENDTYPE_GET,
- CALENDAR_SENDTYPE_ADD,
- CALENDAR_SENDTYPE_COPY
-};
-
-enum CalendarEventType
-{
- CALENDAR_TYPE_RAID,
- CALENDAR_TYPE_DUNGEON,
- CALENDAR_TYPE_PVP,
- CALENDAR_TYPE_MEETING,
- CALENDAR_TYPE_OTHER
-};
-
-enum CalendarInviteStatus
-{
- CALENDAR_STATUS_INVITED,
- CALENDAR_STATUS_ACCEPTED,
- CALENDAR_STATUS_DECLINED,
- CALENDAR_STATUS_TENTATIVE,
- CALENDAR_STATUS_OUT,
- CALENDAR_STATUS_STANDBY,
- CALENDAR_STATUS_CONFIRMED,
- CALENDAR_STATUS_NO_OWNER,
- CALENDAR_STATUS_8,
- CALENDAR_STATUS_9
-};
-
-enum CalendarError
-{
- CALENDAR_OK = 0,
- CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED = 1,
- CALENDAR_ERROR_EVENTS_EXCEEDED = 2,
- CALENDAR_ERROR_SELF_INVITES_EXCEEDED = 3,
- CALENDAR_ERROR_OTHER_INVITES_EXCEEDED = 4,
- CALENDAR_ERROR_PERMISSIONS = 5,
- CALENDAR_ERROR_EVENT_INVALID = 6,
- CALENDAR_ERROR_NOT_INVITED = 7,
- CALENDAR_ERROR_INTERNAL = 8,
- CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD = 9,
- CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S = 10,
- CALENDAR_ERROR_PLAYER_NOT_FOUND = 11,
- CALENDAR_ERROR_NOT_ALLIED = 12,
- CALENDAR_ERROR_IGNORING_YOU_S = 13,
- CALENDAR_ERROR_INVITES_EXCEEDED = 14,
- CALENDAR_ERROR_INVALID_DATE = 16,
- CALENDAR_ERROR_INVALID_TIME = 17,
-
- CALENDAR_ERROR_NEEDS_TITLE = 19,
- CALENDAR_ERROR_EVENT_PASSED = 20,
- CALENDAR_ERROR_EVENT_LOCKED = 21,
- CALENDAR_ERROR_DELETE_CREATOR_FAILED = 22,
- CALENDAR_ERROR_SYSTEM_DISABLED = 24,
- CALENDAR_ERROR_RESTRICTED_ACCOUNT = 25,
- CALENDAR_ERROR_ARENA_EVENTS_EXCEEDED = 26,
- CALENDAR_ERROR_RESTRICTED_LEVEL = 27,
- CALENDAR_ERROR_USER_SQUELCHED = 28,
- CALENDAR_ERROR_NO_INVITE = 29,
-
- CALENDAR_ERROR_EVENT_WRONG_SERVER = 36,
- CALENDAR_ERROR_INVITE_WRONG_SERVER = 37,
- CALENDAR_ERROR_NO_GUILD_INVITES = 38,
- CALENDAR_ERROR_INVALID_SIGNUP = 39,
- CALENDAR_ERROR_NO_MODERATOR = 40
-};
-
-// Calendar - end
+enum DuelCompleteType
+{
+ DUEL_INTERRUPTED = 0,
+ DUEL_WON = 1,
+ DUEL_FLED = 2
+};
+// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
+enum BattlegroundQueueTypeId
+{
+ BATTLEGROUND_QUEUE_NONE = 0,
+ BATTLEGROUND_QUEUE_AV = 1,
+ BATTLEGROUND_QUEUE_WS = 2,
+ BATTLEGROUND_QUEUE_AB = 3,
+ BATTLEGROUND_QUEUE_EY = 4,
+ BATTLEGROUND_QUEUE_SA = 5,
+ BATTLEGROUND_QUEUE_IC = 6,
+ BATTLEGROUND_QUEUE_RB = 7,
+ BATTLEGROUND_QUEUE_2v2 = 8,
+ BATTLEGROUND_QUEUE_3v3 = 9,
+ BATTLEGROUND_QUEUE_5v5 = 10,
+ MAX_BATTLEGROUND_QUEUE_TYPES
+};
+
+enum GroupJoinBattlegroundResult
+{
+ // positive values are indexes in BattlemasterList.dbc
+ ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
+ ERR_BATTLEGROUND_NONE = -1, // not show anything
+ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
+ ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
+ ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
+ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
+ ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
+ ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
+ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
+ ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
+ ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
+ ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
+ ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
+ ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
+ ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
+ ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
+};
+
+enum PetNameInvalidReason
+{
+ // custom, not send
+ PET_NAME_SUCCESS = 0,
+
+ PET_NAME_INVALID = 1,
+ PET_NAME_NO_NAME = 2,
+ PET_NAME_TOO_SHORT = 3,
+ PET_NAME_TOO_LONG = 4,
+ PET_NAME_MIXED_LANGUAGES = 6,
+ PET_NAME_PROFANE = 7,
+ PET_NAME_RESERVED = 8,
+ PET_NAME_THREE_CONSECUTIVE = 11,
+ PET_NAME_INVALID_SPACE = 12,
+ PET_NAME_CONSECUTIVE_SPACES = 13,
+ PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
+ PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
+ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
+};
+
+enum DungeonStatusFlag
+{
+ DUNGEON_STATUSFLAG_NORMAL = 0x01,
+ DUNGEON_STATUSFLAG_HEROIC = 0x02,
+
+ RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
+ RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
+ RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
+ RAID_STATUSFLAG_25MAN_HEROIC = 0x08
+};
+
+enum PartyResult
+{
+ ERR_PARTY_RESULT_OK = 0,
+ ERR_BAD_PLAYER_NAME_S = 1,
+ ERR_TARGET_NOT_IN_GROUP_S = 2,
+ ERR_TARGET_NOT_IN_INSTANCE_S = 3,
+ ERR_GROUP_FULL = 4,
+ ERR_ALREADY_IN_GROUP_S = 5,
+ ERR_NOT_IN_GROUP = 6,
+ ERR_NOT_LEADER = 7,
+ ERR_PLAYER_WRONG_FACTION = 8,
+ ERR_IGNORING_YOU_S = 9,
+ ERR_LFG_PENDING = 12,
+ ERR_INVITE_RESTRICTED = 13,
+ ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
+ ERR_INVITE_UNKNOWN_REALM = 15,
+ ERR_INVITE_NO_PARTY_SERVER = 16,
+ ERR_INVITE_PARTY_BUSY = 17,
+ ERR_PARTY_TARGET_AMBIGUOUS = 18,
+ ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
+ ERR_PARTY_LFG_BOOT_LIMIT = 20,
+ ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
+ ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
+ ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
+ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
+ ERR_RAID_DISALLOWED_BY_LEVEL = 25,
+ ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
+ ERR_VOTE_KICK_REASON_NEEDED = 27,
+ ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
+ ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
+ ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
+};
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
#define MMAP_VERSION 3
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 578654ca162..3d75e384e93 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -24,6 +24,7 @@
#include "ObjectAccessor.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
+#include "Player.h"
#define MIN_QUIET_DISTANCE 28.0f
#define MAX_QUIET_DISTANCE 43.0f
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index dc6cc55b855..554e38d7efd 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -49,8 +49,19 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool upd
}
else
{
+ float size;
+
+ // Pets need special handling.
+ // We need to subtract GetObjectSize() because it gets added back further down the chain
+ // and that makes pets too far away. Subtracting it allows pets to properly
+ // be (GetCombatReach() + i_offset) away.
+ if (owner.isPet())
+ size = i_target->GetCombatReach() - i_target->GetObjectSize();
+ else
+ size = owner.GetObjectSize();
+
// to at i_offset distance from target and i_angle from target facing
- i_target->GetClosePoint(x, y, z, owner->GetObjectSize(), i_offset, i_angle);
+ i_target->GetClosePoint(x, y, z, size, i_offset, i_angle);
}
}
else
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 7160f64c0fb..1821a78d993 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -201,7 +201,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const
#define CHECK(exp) \
if (!(exp))\
{\
- sLog->outError(LOG_FILTER_GENERAL, "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow());\
+ sLog->outError(LOG_FILTER_GENERAL, "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow(), unit->GetEntry());\
return false;\
}
CHECK(path.size() > 1);
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index b6cd1391ca3..e2a18d21ff2 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -22,6 +22,8 @@
#include "Unit.h"
#include "Transport.h"
#include "Vehicle.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
namespace Movement
{
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 356a70ba6a5..3a8dc7c5e63 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -24,6 +24,7 @@
#include "World.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
+#include "Opcodes.h"
const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000};
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 517ea6cb6bd..069ae71b7cb 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -16,19 +16,20 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Map.h"
-#include "World.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "Transport.h"
-#include "ScriptedCreature.h"
-#include "WaypointManager.h"
#include "GossipDef.h"
+#include "Map.h"
#include "MapManager.h"
-#include "ObjectMgr.h"
#include "MapRefManager.h"
+#include "ObjectMgr.h"
+#include "Pet.h"
+#include "ScriptedCreature.h"
#include "ScriptMgr.h"
+#include "Transport.h"
+#include "WaypointManager.h"
+#include "World.h"
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 47ce6c17b28..6682d3c11e3 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -30,6 +30,8 @@
#include "SpellScript.h"
#include "GossipDef.h"
#include "CreatureAI.h"
+#include "Player.h"
+#include "WorldPacket.h"
// This is the global static registry of scripts.
template<class TScript>
@@ -1186,12 +1188,12 @@ void ScriptMgr::OnShutdown()
FOREACH_SCRIPT(WorldScript)->OnShutdown();
}
-bool ScriptMgr::OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target)
+bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target)
{
ASSERT(source);
// target can be NULL.
- GET_SCRIPT_RET(AchievementCriteriaScript, data->ScriptId, tmpscript, false);
+ GET_SCRIPT_RET(AchievementCriteriaScript, scriptId, tmpscript, false);
return tmpscript->OnCheck(source, target);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 270182509f9..947be2b73fe 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -24,7 +24,6 @@
#include <ace/Atomic_Op.h>
#include "DBCStores.h"
-#include "Player.h"
#include "SharedDefines.h"
#include "World.h"
#include "Weather.h"
@@ -980,7 +979,7 @@ class ScriptMgr
public: /* AchievementCriteriaScript */
- bool OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target);
+ bool OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target);
public: /* PlayerScript */
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 9078f6720a0..0821be2abb9 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -684,7 +684,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode},
/*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem },
/*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend },
/*0x293*/ { "SMSG_LFG_OFFER_CONTINUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x294*/ { "CMSG_TEST_DROP_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x295*/ { "SMSG_TEST_DROP_RATE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 18ff3b32d67..0185d4adc9f 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -225,7 +225,10 @@ void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status,
/// Logging helper for unexpected opcodes
void WorldSession::LogUnprocessedTail(WorldPacket* packet)
{
- sLog->outError(LOG_FILTER_OPCODES, "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s",
+ if (!sLog->ShouldLog(LOG_FILTER_OPCODES, LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
+ return;
+
+ sLog->outTrace(LOG_FILTER_OPCODES, "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s",
uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str());
packet->print_storage();
}
@@ -293,8 +296,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
{
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
+ LogUnprocessedTail(packet);
}
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
@@ -307,8 +309,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
// not expected _player or must checked in packet handler
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
+ LogUnprocessedTail(packet);
}
break;
case STATUS_TRANSFER:
@@ -320,8 +321,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
{
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
+ LogUnprocessedTail(packet);
}
break;
case STATUS_AUTHED:
@@ -339,8 +339,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
+ LogUnprocessedTail(packet);
break;
case STATUS_NEVER:
sLog->outError(LOG_FILTER_OPCODES, "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 7d5dba847d4..a442bb45a69 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -31,8 +31,6 @@
#include "WorldPacket.h"
#include "Cryptography/BigNumber.h"
-class CalendarEvent;
-class CalendarInvite;
class Creature;
class GameObject;
class InstanceSave;
@@ -93,40 +91,6 @@ enum PartyOperation
PARTY_OP_SWAP = 4
};
-enum PartyResult
-{
- ERR_PARTY_RESULT_OK = 0,
- ERR_BAD_PLAYER_NAME_S = 1,
- ERR_TARGET_NOT_IN_GROUP_S = 2,
- ERR_TARGET_NOT_IN_INSTANCE_S = 3,
- ERR_GROUP_FULL = 4,
- ERR_ALREADY_IN_GROUP_S = 5,
- ERR_NOT_IN_GROUP = 6,
- ERR_NOT_LEADER = 7,
- ERR_PLAYER_WRONG_FACTION = 8,
- ERR_IGNORING_YOU_S = 9,
- ERR_LFG_PENDING = 12,
- ERR_INVITE_RESTRICTED = 13,
- ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
- ERR_INVITE_UNKNOWN_REALM = 15,
- ERR_INVITE_NO_PARTY_SERVER = 16,
- ERR_INVITE_PARTY_BUSY = 17,
- ERR_PARTY_TARGET_AMBIGUOUS = 18,
- ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
- ERR_PARTY_LFG_BOOT_LIMIT = 20,
- ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
- ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
- ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
- ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
- ERR_RAID_DISALLOWED_BY_LEVEL = 25,
- ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
- ERR_VOTE_KICK_REASON_NEEDED = 27,
- ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
- ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
- ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
-};
-
-
enum BFLeaveReason
{
BF_LEAVE_REASON_CLOSE = 0x00000001,
@@ -750,7 +714,7 @@ class WorldSession
//Pet
void HandlePetAction(WorldPacket& recvData);
void HandlePetStopAttack(WorldPacket& recvData);
- void HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
+ void HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid, uint16 flag, uint64 guid2);
void HandlePetNameQuery(WorldPacket& recvData);
void HandlePetSetAction(WorldPacket& recvData);
void HandlePetAbandon(WorldPacket& recvData);
@@ -904,19 +868,9 @@ class WorldSession
void HandleCalendarGetNumPending(WorldPacket& recvData);
void HandleCalendarEventSignup(WorldPacket& recvData);
- void SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType);
- void SendCalendarEventInvite(CalendarInvite const& invite, bool pending);
- void SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& calendarInvite);
- void SendCalendarEventInviteRemove(CalendarInvite const& invite, uint32 flags);
- void SendCalendarEventInviteRemoveAlert(CalendarEvent const& calendarEvent, CalendarInviteStatus status);
- void SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent);
- void SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType);
- void SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite);
- void SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite);
- void SendCalendarClearPendingAction();
void SendCalendarRaidLockout(InstanceSave const* save, bool add);
void SendCalendarRaidLockoutUpdated(InstanceSave const* save);
- void SendCalendarCommandResult(CalendarError err, char const* param = NULL);
+ void HandleSetSavedInstanceExtend(WorldPacket& recvData);
void HandleSpellClick(WorldPacket& recvData);
void HandleMirrorImageDataRequest(WorldPacket& recvData);
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index ee54c8d662c..8b034299ad6 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -29,7 +29,7 @@
#include "WorldSocket.h"
#include "Common.h"
-
+#include "Player.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
@@ -163,6 +163,9 @@ int WorldSocket::SendPacket(WorldPacket const& pct)
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(pct, SERVER_TO_CLIENT);
+ if (m_Session)
+ sLog->outTrace(LOG_FILTER_OPCODES, "S->C %s %s", m_Session->GetPlayerInfo().c_str(), GetOpcodeNameForLogging(pct.GetOpcode()).c_str());
+
// Create a copy of the original packet; this is to avoid issues if a hook modifies it.
sScriptMgr->OnPacketSend(this, WorldPacket(pct));
@@ -674,6 +677,9 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(*new_pct, CLIENT_TO_SERVER);
+ if (m_Session)
+ sLog->outTrace(LOG_FILTER_OPCODES, "C->S %s %s", m_Session->GetPlayerInfo().c_str(), GetOpcodeNameForLogging(new_pct->GetOpcode()).c_str());
+
try
{
switch (opcode)
@@ -857,6 +863,17 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
uint32 recruiter = fields[9].GetUInt32();
std::string os = fields[10].GetString();
+ // Must be done before WorldSession is created
+ if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
+ {
+ packet.Initialize(SMSG_AUTH_RESPONSE, 1);
+ packet << uint8(AUTH_REJECT);
+ SendPacket(packet);
+
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
+ return -1;
+ }
+
// Checks gmlevel per Realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 5e9e8cc090b..b29f1498152 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -38,6 +38,8 @@
#include "Vehicle.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
+#include "Pet.h"
+#include "ReputationMgr.h"
class Aura;
//
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 77adece17b4..97f0f350ab0 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5456,6 +5456,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
+ if (target->GetOwner() && target->GetOwner()->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
+
int32 damage = CalculateDamage(i, target);
if (damage && int32(target->getLevel()) > damage)
return SPELL_FAILED_HIGHLEVEL;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index cdb9490c10d..622f3e1517b 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -64,6 +64,7 @@
#include "AccountMgr.h"
#include "InstanceScript.h"
#include "PathGenerator.h"
+#include "ReputationMgr.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 27b4f22bbcf..be4c522956c 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -21,6 +21,8 @@
#include "Spell.h"
#include "DBCStores.h"
#include "ConditionMgr.h"
+#include "Player.h"
+#include "Battleground.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 4ffbab6cb63..1edb8eab103 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -32,6 +32,7 @@
#include "BattlegroundIC.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
+#include "Player.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{
@@ -80,6 +81,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto,
// Gnaw
else if (spellproto->Id == 47481)
return DIMINISHING_CONTROLLED_STUN;
+ // ToC Icehowl Arctic Breath
+ else if (spellproto->SpellVisual[0] == 14153)
+ return DIMINISHING_NONE;
break;
}
// Event spells
@@ -373,7 +377,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
- ChatHandler(player).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
+ ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u not have create item entry.", spellInfo->Id);
}
@@ -387,7 +391,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
- ChatHandler(player).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
+ ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
}
@@ -405,7 +409,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
- ChatHandler(player).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
+ ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
else
sLog->outError(LOG_FILTER_SQL, "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
}
@@ -425,7 +429,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
- ChatHandler(player).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
+ ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 5c2639175d2..89b75fd1695 100755
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -65,6 +65,47 @@ class CreatureTextBuilder
uint64 _targetGUID;
};
+class PlayerTextBuilder
+{
+ public:
+ PlayerTextBuilder(WorldObject* obj, WorldObject* speaker, ChatMsg msgtype, uint8 textGroup, uint32 id, uint32 language, uint64 targetGUID)
+ : _source(obj), _talker(speaker), _msgType(msgtype), _textGroup(textGroup), _textId(id), _language(language), _targetGUID(targetGUID)
+ {
+ }
+
+ size_t operator()(WorldPacket* data, LocaleConstant locale) const
+ {
+ std::string const& text = sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _textGroup, _textId, locale);
+
+ *data << uint8(_msgType);
+ *data << uint32(_language);
+ *data << uint64(_talker->GetGUID());
+ *data << uint32(1); // 2.1.0
+ *data << uint32(_talker->GetName().size() + 1);
+ *data << _talker->GetName();
+ size_t whisperGUIDpos = data->wpos();
+ *data << uint64(_targetGUID); // Unit Target
+ if (_targetGUID && !IS_PLAYER_GUID(_targetGUID))
+ {
+ *data << uint32(1); // target name length
+ *data << uint8(0); // target name
+ }
+ *data << uint32(text.length() + 1);
+ *data << text;
+ *data << uint8(0); // ChatTag
+
+ return whisperGUIDpos;
+ }
+
+ WorldObject* _source;
+ WorldObject* _talker;
+ ChatMsg _msgType;
+ uint8 _textGroup;
+ uint32 _textId;
+ uint32 _language;
+ uint64 _targetGUID;
+};
+
void CreatureTextMgr::LoadCreatureTexts()
{
uint32 oldMSTime = getMSTime();
@@ -170,7 +211,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
}
-uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid /*= 0*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, TextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/)
+uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid /*= 0*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/)
{
if (!source)
return 0;
@@ -261,8 +302,16 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
if (iter->emote)
SendEmote(finalSource, iter->emote);
- CreatureTextBuilder builder(finalSource, finalType, iter->group, iter->id, finalLang, whisperGuid);
- SendChatPacket(finalSource, builder, finalType, whisperGuid, range, team, gmOnly);
+ if (srcPlr)
+ {
+ PlayerTextBuilder builder(source, finalSource, finalType, iter->group, iter->id, finalLang, whisperGuid);
+ SendChatPacket(finalSource, builder, finalType, whisperGuid, range, team, gmOnly);
+ }
+ else
+ {
+ CreatureTextBuilder builder(finalSource, finalType, iter->group, iter->id, finalLang, whisperGuid);
+ SendChatPacket(finalSource, builder, finalType, whisperGuid, range, team, gmOnly);
+ }
if (isEqualChanced || (!isEqualChanced && totalChance == 100.0f))
SetRepeatId(source, textGroup, iter->id);
@@ -288,7 +337,7 @@ float CreatureTextMgr::GetRangeForChatType(ChatMsg msgType) const
return dist;
}
-void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly)
+void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly)
{
if (!sound || !source)
return;
@@ -298,7 +347,7 @@ void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType,
SendNonChatPacket(source, &data, msgType, whisperGuid, range, team, gmOnly);
}
-void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const
+void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const
{
float dist = GetRangeForChatType(msgType);
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index 8ed0b01fcd5..df6dd7fe4f3 100755
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -22,6 +22,7 @@
#include "GridNotifiers.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
+#include "Opcodes.h"
struct CreatureTextEntry
{
@@ -37,7 +38,7 @@ struct CreatureTextEntry
uint32 sound;
};
-enum TextRange
+enum CreatureTextRange
{
TEXT_RANGE_NORMAL = 0,
TEXT_RANGE_AREA = 1,
@@ -89,21 +90,21 @@ class CreatureTextMgr
void LoadCreatureTextLocales();
CreatureTextMap const& GetTextMap() const { return mTextMap; }
- void SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
+ void SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly);
void SendEmote(Unit* source, uint32 emote);
//if sent, returns the 'duration' of the text else 0 if error
- uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
+ uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, CreatureTextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
bool TextExist(uint32 sourceEntry, uint8 textGroup);
std::string GetLocalizedChatString(uint32 entry, uint8 textGroup, uint32 id, LocaleConstant locale) const;
template<class Builder>
- void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid = 0, TextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
+ void SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid = 0, CreatureTextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
private:
CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
void SetRepeatId(Creature* source, uint8 textGroup, uint8 id);
- void SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const;
+ void SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const;
float GetRangeForChatType(ChatMsg msgType) const;
CreatureTextMap mTextMap;
@@ -172,7 +173,7 @@ class CreatureTextLocalizer
};
template<class Builder>
-void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const
+void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const
{
if (!source)
return;
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index 51e17cb9076..3f0e608ec14 100755
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -20,10 +20,13 @@
#include "TicketMgr.h"
#include "DatabaseEnv.h"
#include "Log.h"
+#include "Language.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Chat.h"
#include "World.h"
+#include "Player.h"
+#include "Opcodes.h"
inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; }
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index ec7d2e08001..57986243879 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -22,6 +22,7 @@
#include "UpdateFields.h"
#include "ObjectMgr.h"
#include "AccountMgr.h"
+#include "World.h"
#define DUMP_TABLE_COUNT 27
struct DumpTable
diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp
index ce64dbd1a94..06f8454fda7 100644
--- a/src/server/game/Warden/Warden.cpp
+++ b/src/server/game/Warden/Warden.cpp
@@ -151,13 +151,28 @@ bool Warden::IsValidCheckSum(uint32 checksum, const uint8* data, const uint16 le
}
}
+struct keyData {
+ union
+ {
+ struct
+ {
+ uint8 bytes[20];
+ } bytes;
+
+ struct
+ {
+ uint32 ints[5];
+ } ints;
+ };
+};
+
uint32 Warden::BuildChecksum(const uint8* data, uint32 length)
{
- uint8 hash[20];
- SHA1(data, length, hash);
+ keyData hash;
+ SHA1(data, length, hash.bytes.bytes);
uint32 checkSum = 0;
for (uint8 i = 0; i < 5; ++i)
- checkSum = checkSum ^ *(uint32*)(&hash[0] + i * 4);
+ checkSum = checkSum ^ hash.ints.ints[i];
return checkSum;
}
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
index e08d24ecbcd..c6ce33fe131 100644
--- a/src/server/game/Warden/WardenMac.cpp
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -114,17 +114,32 @@ void WardenMac::RequestHash()
_session->SendPacket(&pkt);
}
+struct keyData {
+ union
+ {
+ struct
+ {
+ uint8 bytes[16];
+ } bytes;
+
+ struct
+ {
+ int ints[4];
+ } ints;
+ };
+};
+
void WardenMac::HandleHashResult(ByteBuffer &buff)
{
// test
int keyIn[4];
- uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE };
+ keyData mod_seed = { { { { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE } } } };
for (int i = 0; i < 4; ++i)
{
- keyIn[i] = *(int*)(&mod_seed[0] + i * 4);
+ keyIn[i] = mod_seed.ints.ints[i];
}
int keyOut[4];
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 896e7161606..e119ebf5f2e 100755
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -28,6 +28,7 @@
#include "ObjectMgr.h"
#include "Util.h"
#include "ScriptMgr.h"
+#include "Opcodes.h"
/// Create the Weather object
Weather::Weather(uint32 zone, WeatherData const* weatherChances)
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index da62122d7a3..c96ec1742cf 100755
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -25,6 +25,9 @@
#include "Log.h"
#include "ObjectMgr.h"
#include "AutoPtr.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
namespace WeatherMgr
{
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index e19f0b56f4b..be5b005dc27 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1668,9 +1668,6 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Texts...");
sEventAIMgr->LoadCreatureEventAI_Texts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Summons...");
- sEventAIMgr->LoadCreatureEventAI_Summons();
-
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Scripts...");
sEventAIMgr->LoadCreatureEventAI_Scripts();
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 7342c76f619..37c35c58c29 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -474,41 +474,6 @@ enum WorldStates
WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time
};
-// DB scripting commands
-enum ScriptCommands
-{
- SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id
- SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state
- SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value
- SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination
- SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask
- SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask
- SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation
- SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0
- SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit
- SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay
- SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation
- SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15)
- SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15)
- SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO
- SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id
- SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag
- SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency)
- SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount
- SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay
-
- SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable
- SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType)
- SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute
-
- // TrinityCore only
- SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation
- SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id
- SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id
- SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player
- SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id
-};
-
/// Storage class for commands issued for delayed execution
struct CliCommandHolder
{
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 2d15dfb3081..b41c3790392 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -9,18 +9,11 @@
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# Enable precompiled headers when using the GCC compiler.
-if( USE_SCRIPTPCH )
- include_directories(
- ${CMAKE_CURRENT_BINARY_DIR}
- )
-endif()
-if( USE_SCRIPTPCH AND MSVC )
- set(scripts_STAT_SRCS
- PrecompiledHeaders/ScriptPCH.cpp
- PrecompiledHeaders/ScriptPCH.h
- )
-endif()
+if (USE_SCRIPTPCH)
+ set(scripts_STAT_PCH_HDR PrecompiledHeaders/ScriptPCH.h)
+ set(scripts_STAT_PCH_SRC PrecompiledHeaders/ScriptPCH.cpp)
+endif ()
message(STATUS "SCRIPT PREPARATIONS")
include(Spells/CMakeLists.txt)
@@ -150,15 +143,14 @@ include_directories(
${MYSQL_INCLUDE_DIR}
)
-add_library(scripts STATIC ${scripts_STAT_SRCS})
+add_library(scripts STATIC
+ ${scripts_STAT_SRCS}
+ ${scripts_STAT_PCH_SRC}
+)
add_dependencies(scripts revision.h)
# Generate precompiled header
-if( USE_SCRIPTPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH.h)
- elseif(MSVC)
- add_native_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH)
- endif()
+if (USE_SCRIPTPCH)
+ add_cxx_pch(scripts ${scripts_STAT_PCH_HDR} ${scripts_STAT_PCH_SRC})
endif()
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 15a724e69d1..9269bbb07ee 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -22,9 +22,11 @@ Comment: All account related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class account_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_achievement.cpp b/src/server/scripts/Commands/cs_achievement.cpp
index 7667e79ece7..9f5c861c52f 100644
--- a/src/server/scripts/Commands/cs_achievement.cpp
+++ b/src/server/scripts/Commands/cs_achievement.cpp
@@ -22,8 +22,10 @@ Comment: All achievement related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class achievement_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index bfb52d342e1..3d340f3aaea 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -22,11 +22,13 @@ Comment: All ban related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "Chat.h"
#include "AccountMgr.h"
+#include "Chat.h"
+#include "Language.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class ban_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_cast.cpp b/src/server/scripts/Commands/cs_cast.cpp
index 70cfb8cb830..7539ebd2b0c 100644
--- a/src/server/scripts/Commands/cs_cast.cpp
+++ b/src/server/scripts/Commands/cs_cast.cpp
@@ -24,6 +24,9 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
+#include "Creature.h"
+#include "Language.h"
+#include "Player.h"
class cast_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 2202edbe4aa..f8db39e0338 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -22,11 +22,13 @@ Comment: All character related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "Chat.h"
#include "AccountMgr.h"
+#include "Chat.h"
#include "ObjectMgr.h"
#include "PlayerDump.h"
+#include "Player.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
class character_commandscript : public CommandScript
{
@@ -238,11 +240,11 @@ public:
if (handler->needReportToTarget(player))
{
if (oldLevel == newLevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
else if (oldLevel < newLevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
else // if (oldlevel > newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
}
}
else
diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
index 4f503fdbb76..026177ece6d 100644
--- a/src/server/scripts/Commands/cs_cheat.cpp
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -22,9 +22,11 @@ Comment: All cheat related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
#include "Chat.h"
+#include "Language.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class cheat_commandscript : public CommandScript
{
@@ -233,7 +235,7 @@ public:
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
@@ -242,7 +244,7 @@ public:
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
return true;
}
@@ -271,13 +273,13 @@ public:
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
}
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 99ed8cc4301..956d9ac3376 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -31,6 +31,7 @@ EndScriptData */
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GossipDef.h"
+#include "Language.h"
#include <fstream>
diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp
index 0bb376b08dd..73ed341a21c 100644
--- a/src/server/scripts/Commands/cs_disable.cpp
+++ b/src/server/scripts/Commands/cs_disable.cpp
@@ -22,11 +22,14 @@ Comment: All disable related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
#include "Chat.h"
#include "DisableMgr.h"
+#include "Language.h"
+#include "ObjectMgr.h"
#include "OutdoorPvP.h"
+#include "Player.h"
+#include "ScriptMgr.h"
+#include "SpellMgr.h"
class disable_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_event.cpp b/src/server/scripts/Commands/cs_event.cpp
index 4f6acd7b629..b0a646b7288 100644
--- a/src/server/scripts/Commands/cs_event.cpp
+++ b/src/server/scripts/Commands/cs_event.cpp
@@ -22,9 +22,11 @@ Comment: All event related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "GameEventMgr.h"
#include "Chat.h"
+#include "GameEventMgr.h"
+#include "Language.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class event_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index 4c6e36d3f71..b46f99eaa8f 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -26,7 +26,10 @@ EndScriptData */
#include "ObjectMgr.h"
#include "Chat.h"
#include "AccountMgr.h"
+#include "Language.h"
#include "World.h"
+#include "Player.h"
+#include "Opcodes.h"
class gm_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index f7371884da2..6d75e63d053 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -27,6 +27,8 @@ EndScriptData */
#include "MapManager.h"
#include "TicketMgr.h"
#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
class go_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 6803354d29b..c9f07c90259 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -28,6 +28,9 @@ EndScriptData */
#include "PoolMgr.h"
#include "MapManager.h"
#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
+#include "Opcodes.h"
class gobject_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index a453122aef6..73955a6b9b2 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -22,11 +22,12 @@ Comment: All guild related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
#include "Chat.h"
+#include "Language.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "ObjectAccessor.h"
+#include "ScriptMgr.h"
class guild_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_honor.cpp b/src/server/scripts/Commands/cs_honor.cpp
index 4edc5f6fea0..c1d9229ccd3 100644
--- a/src/server/scripts/Commands/cs_honor.cpp
+++ b/src/server/scripts/Commands/cs_honor.cpp
@@ -22,9 +22,11 @@ Comment: All honor related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
#include "Chat.h"
+#include "Language.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class honor_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index f51727af2ef..ffd8a5a7cf7 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "MapManager.h"
+#include "Player.h"
class instance_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index cfdfc66f991..9c383153d46 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -25,8 +25,11 @@ EndScriptData */
#include "Chat.h"
#include "ScriptMgr.h"
#include "ObjectMgr.h"
+#include "Language.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
+#include "Player.h"
+#include "Pet.h"
class learn_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index 5f1ed59176f..c4da37d032c 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -17,8 +17,10 @@
#include "ScriptMgr.h"
#include "Chat.h"
+#include "Language.h"
#include "LFGMgr.h"
#include "Group.h"
+#include "Player.h"
void GetPlayerInfo(ChatHandler* handler, Player* player)
{
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 5c16a0963d3..977369d1405 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -25,8 +25,10 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "SpellAuraEffects.h"
+#include "Language.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
+#include "Player.h"
class list_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 8f7e3ed3247..c265cd1faa5 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -22,12 +22,15 @@ Comment: All lookup related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "Chat.h"
#include "AccountMgr.h"
+#include "Chat.h"
#include "GameEventMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
+#include "Player.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
+#include "SpellInfo.h"
class lookup_commandscript : public CommandScript
{
@@ -1156,109 +1159,72 @@ public:
return true;
}
- static bool HandleLookupMapCommand(ChatHandler* /*handler*/, char const* args)
+ static bool HandleLookupMapCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
- /*
+
std::string namePart = args;
std::wstring wNamePart;
- // converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
- bool found = false;
+ uint32 counter = 0;
+ uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
+ uint8 locale = handler->GetSession() ? handler->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale();
// search in Map.dbc
for (uint32 id = 0; id < sMapStore.GetNumRows(); id++)
{
- MapEntry const* MapInfo = sMapStore.LookupEntry(id);
- if (MapInfo)
+ if (MapEntry const* mapInfo = sMapStore.LookupEntry(id))
{
- uint8 locale = handler->GetSession() ? handler->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale();
-
- std::string name = MapInfo->name[locale];
+ std::string name = mapInfo->name[locale];
if (name.empty())
continue;
- if (!Utf8FitTo(name, wNamePart))
+ if (Utf8FitTo(name, wNamePart) && locale < TOTAL_LOCALES)
{
- locale = LOCALE_enUS;
- for (; locale < TOTAL_LOCALES; locale++)
+ if (maxResults && counter == maxResults)
{
- if (handler->GetSession() && locale == handler->GetSession()->GetSessionDbcLocale())
- continue;
-
- name = MapInfo->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
}
- }
- if (locale < TOTAL_LOCALES)
- {
- // send map in "id - [name][Continent][Instance/Battleground/Arena][Raid reset time:][Heroic reset time:][Mountable]" format
std::ostringstream ss;
+ ss << id << " - [" << name << ']';
- if (handler->GetSession())
- ss << id << " - |cffffffff|Hmap:" << id << "|h[" << name << ']';
- else // console
- ss << id << " - [" << name << ']';
-
- if (MapInfo->IsContinent())
+ if (mapInfo->IsContinent())
ss << handler->GetTrinityString(LANG_CONTINENT);
- switch (MapInfo->map_type)
+ switch (mapInfo->map_type)
{
- case MAP_INSTANCE: ss << handler->GetTrinityString(LANG_INSTANCE); break;
- case MAP_BATTLEGROUND: ss << handler->GetTrinityString(LANG_BATTLEGROUND); break;
- case MAP_ARENA: ss << handler->GetTrinityString(LANG_ARENA); break;
+ case MAP_INSTANCE:
+ ss << handler->GetTrinityString(LANG_INSTANCE);
+ break;
+ case MAP_RAID:
+ ss << handler->GetTrinityString(LANG_RAID);
+ break;
+ case MAP_BATTLEGROUND:
+ ss << handler->GetTrinityString(LANG_BATTLEGROUND);
+ break;
+ case MAP_ARENA:
+ ss << handler->GetTrinityString(LANG_ARENA);
+ break;
}
- if (MapInfo->IsRaid())
- ss << handler->GetTrinityString(LANG_RAID);
-
- if (MapInfo->SupportsHeroicMode())
- ss << handler->GetTrinityString(LANG_HEROIC);
-
- uint32 ResetTimeRaid = MapInfo->resetTimeRaid;
-
- std::string ResetTimeRaidStr;
- if (ResetTimeRaid)
- ResetTimeRaidStr = secsToTimeString(ResetTimeRaid, true, false);
-
- uint32 ResetTimeHeroic = MapInfo->resetTimeHeroic;
- std::string ResetTimeHeroicStr;
- if (ResetTimeHeroic)
- ResetTimeHeroicStr = secsToTimeString(ResetTimeHeroic, true, false);
-
- if (MapInfo->IsMountAllowed())
- ss << handler->GetTrinityString(LANG_MOUNTABLE);
-
- if (ResetTimeRaid && !ResetTimeHeroic)
- handler->PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str());
- else if (!ResetTimeRaid && ResetTimeHeroic)
- handler->PSendSysMessage(ss.str().c_str(), ResetTimeHeroicStr.c_str());
- else if (ResetTimeRaid && ResetTimeHeroic)
- handler->PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str(), ResetTimeHeroicStr.c_str());
- else
- handler->SendSysMessage(ss.str().c_str());
+ handler->SendSysMessage(ss.str().c_str());
- if (!found)
- found = true;
+ ++counter;
}
}
}
- if (!found)
+ if (!counter)
handler->SendSysMessage(LANG_COMMAND_NOMAPFOUND);
- */
+
return true;
}
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index de2fcf26943..30c94442c51 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -25,6 +25,8 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChannelMgr.h"
+#include "Language.h"
+#include "Player.h"
class message_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 7e460c7482f..5e54778b14a 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -23,12 +23,16 @@
#include "GridNotifiers.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
+#include "Language.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
+#include "Opcodes.h"
#include "SpellAuras.h"
#include "TargetedMovementGenerator.h"
#include "WeatherMgr.h"
#include "ace/INET_Addr.h"
+#include "Player.h"
+#include "Pet.h"
class misc_commandscript : public CommandScript
{
@@ -495,7 +499,7 @@ public:
handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
if (handler->needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
// stop flight if need
if (target->isInFlight())
@@ -606,7 +610,7 @@ public:
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (handler->needReportToTarget(player))
- ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
// stop flight if need
if (player->isInFlight())
@@ -1804,7 +1808,7 @@ public:
int64 muteTime = time(NULL) + notSpeakTime * MINUTE;
target->GetSession()->m_muteTime = muteTime;
stmt->setInt64(0, muteTime);
- ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str());
}
else
{
@@ -1860,7 +1864,7 @@ public:
LoginDatabase.Execute(stmt);
if (target)
- ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = handler->playerLink(targetName);
@@ -2137,7 +2141,7 @@ public:
handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str());
return true;
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index ff74ae83c20..16599e5d892 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -22,9 +22,14 @@ Comment: All modify related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
#include "Chat.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Pet.h"
+#include "Player.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
+
class modify_commandscript : public CommandScript
{
@@ -106,7 +111,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_HP, handler->GetNameLink(target).c_str(), hp, hpm);
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_HP_CHANGED, handler->GetNameLink().c_str(), hp, hpm);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_HP_CHANGED, handler->GetNameLink().c_str(), hp, hpm);
target->SetMaxHealth(hpm);
target->SetHealth(hp);
@@ -144,7 +149,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_MANA, handler->GetNameLink(target).c_str(), mana, manam);
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_MANA_CHANGED, handler->GetNameLink().c_str(), mana, manam);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MANA_CHANGED, handler->GetNameLink().c_str(), mana, manam);
target->SetMaxPower(POWER_MANA, manam);
target->SetPower(POWER_MANA, mana);
@@ -193,7 +198,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_ENERGY, handler->GetNameLink(target).c_str(), energy/10, energym/10);
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, handler->GetNameLink().c_str(), energy/10, energym/10);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, handler->GetNameLink().c_str(), energy/10, energym/10);
target->SetMaxPower(POWER_ENERGY, energym);
target->SetPower(POWER_ENERGY, energy);
@@ -244,7 +249,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_RAGE, handler->GetNameLink(target).c_str(), rage/10, ragem/10);
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, handler->GetNameLink().c_str(), rage/10, ragem/10);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, handler->GetNameLink().c_str(), rage/10, ragem/10);
target->SetMaxPower(POWER_RAGE, ragem);
target->SetPower(POWER_RAGE, rage);
@@ -278,7 +283,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_RUNIC_POWER, handler->GetNameLink(target).c_str(), rune/10, runem/10);
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, handler->GetNameLink().c_str(), rune/10, runem/10);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, handler->GetNameLink().c_str(), rune/10, runem/10);
target->SetMaxPower(POWER_RUNIC_POWER, runem);
target->SetPower(POWER_RUNIC_POWER, rune);
@@ -408,7 +413,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark);
WorldPacket data(SMSG_SET_FLAT_SPELL_MODIFIER, (1+1+2+2));
data << uint8(spellflatid);
@@ -504,7 +509,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, targetNameLink.c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed);
target->SetSpeed(MOVE_WALK, ASpeed, true);
target->SetSpeed(MOVE_RUN, ASpeed, true);
@@ -552,7 +557,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, targetNameLink.c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed);
target->SetSpeed(MOVE_RUN, Speed, true);
@@ -597,7 +602,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, targetNameLink.c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim);
target->SetSpeed(MOVE_SWIM, Swim, true);
@@ -642,7 +647,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, targetNameLink.c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed);
target->SetSpeed(MOVE_RUN_BACK, BSpeed, true);
@@ -678,7 +683,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed);
target->SetSpeed(MOVE_FLIGHT, FSpeed, true);
@@ -715,7 +720,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
if (handler->needReportToTarget(player))
- (ChatHandler(player)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
}
target->SetObjectScale(Scale);
@@ -963,7 +968,7 @@ public:
handler->PSendSysMessage(LANG_YOU_GIVE_MOUNT, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_MOUNT_GIVED, handler->GetNameLink().c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_MOUNT_GIVED, handler->GetNameLink().c_str());
target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
target->Mount(mId);
@@ -1019,7 +1024,7 @@ public:
{
handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, handler->GetNameLink().c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, handler->GetNameLink().c_str());
target->SetMoney(0);
}
@@ -1030,7 +1035,7 @@ public:
handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(moneyToAdd), handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), abs(moneyToAdd));
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), abs(moneyToAdd));
target->SetMoney(newmoney);
}
}
@@ -1038,7 +1043,7 @@ public:
{
handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, moneyToAdd, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd);
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd);
if (moneyToAdd >= MAX_MONEY_AMOUNT)
target->SetMoney(MAX_MONEY_AMOUNT);
@@ -1378,7 +1383,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_GENDER, handler->GetNameLink(target).c_str(), gender_full);
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str());
return true;
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index ba7342caa80..28e0744c29d 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -27,8 +27,11 @@ EndScriptData */
#include "Chat.h"
#include "Transport.h"
#include "CreatureGroups.h"
+#include "Language.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureAI.h"
+#include "Player.h"
+#include "Pet.h"
class npc_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index c2ec563b3c7..22d6e0831d6 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -22,9 +22,11 @@ Comment: All quest related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
#include "Chat.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
class quest_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 25f4c176bfc..c2791c815ad 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -22,22 +22,24 @@ Comment: All reload related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "TicketMgr.h"
-#include "MapManager.h"
+#include "AchievementMgr.h"
+#include "AuctionHouseMgr.h"
+#include "Chat.h"
#include "CreatureEventAIMgr.h"
+#include "CreatureTextMgr.h"
#include "DisableMgr.h"
+#include "Language.h"
#include "LFGMgr.h"
-#include "AuctionHouseMgr.h"
-#include "CreatureTextMgr.h"
-#include "SmartAI.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
+#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
-#include "Chat.h"
-#include "WaypointManager.h"
+#include "SmartAI.h"
+#include "SpellMgr.h"
+#include "TicketMgr.h"
#include "WardenCheckMgr.h"
+#include "WaypointManager.h"
class reload_commandscript : public CommandScript
{
@@ -78,7 +80,6 @@ public:
{ "config", SEC_ADMINISTRATOR, true, &HandleReloadConfigCommand, "", NULL },
{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL },
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL },
- { "creature_ai_summons", SEC_ADMINISTRATOR, true, &HandleReloadEventAISummonsCommand, "", NULL },
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
@@ -276,7 +277,6 @@ public:
static bool HandleReloadAllEventAICommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadEventAITextsCommand(handler, "a");
- HandleReloadEventAISummonsCommand(handler, "a");
HandleReloadEventAIScriptsCommand(handler, "a");
return true;
}
@@ -1037,14 +1037,6 @@ public:
return true;
}
- static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Summons from `creature_ai_summons`...");
- sEventAIMgr->LoadCreatureEventAI_Summons();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
- return true;
- }
-
static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `creature_ai_scripts`...");
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index 76a4eb5d943..21a22381ae0 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -22,9 +22,13 @@ Comment: All reset related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
+#include "AchievementMgr.h"
#include "Chat.h"
+#include "Language.h"
#include "ObjectAccessor.h"
+#include "Player.h"
+#include "Pet.h"
+#include "ScriptMgr.h"
class reset_commandscript : public CommandScript
{
@@ -168,7 +172,7 @@ public:
{
target->resetSpells(/* bool myClassOnly */);
- ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
+ ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_SPELLS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str());
}
@@ -220,7 +224,7 @@ public:
creature->ToPet()->resetTalents();
owner->ToPlayer()->SendTalentsInfoData(true);
- ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
+ ChatHandler(owner->ToPlayer()->GetSession()).SendSysMessage(LANG_RESET_PET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer())
handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str());
}
@@ -236,7 +240,7 @@ public:
{
target->resetTalents(true);
target->SendTalentsInfoData(false);
- ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
+ ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str());
diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp
index db1995ebb6e..bb4f9be5ffe 100644
--- a/src/server/scripts/Commands/cs_server.cpp
+++ b/src/server/scripts/Commands/cs_server.cpp
@@ -22,11 +22,13 @@ Comment: All server related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
#include "Chat.h"
-#include "SystemConfig.h"
#include "Config.h"
+#include "Language.h"
#include "ObjectAccessor.h"
+#include "Player.h"
+#include "ScriptMgr.h"
+#include "SystemConfig.h"
class server_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 8f390d17cd4..756bd75387b 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -22,11 +22,13 @@ Comment: All tele related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
-#include "MapManager.h"
#include "Chat.h"
#include "Group.h"
+#include "Language.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class tele_commandscript : public CommandScript
{
@@ -178,7 +180,7 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
// stop flight if need
if (target->isInFlight())
@@ -274,7 +276,7 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(player))
- (ChatHandler(player)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if (player->isInFlight())
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index c99931a90fb..c2c5a0909d6 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -22,11 +22,14 @@ Comment: All ticket related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "Chat.h"
#include "AccountMgr.h"
+#include "Chat.h"
+#include "Language.h"
#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "Player.h"
#include "TicketMgr.h"
+#include "ScriptMgr.h"
class ticket_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index e1b30d122de..c6e11c930fb 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -22,9 +22,11 @@ Comment: All titles related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
-#include "ObjectMgr.h"
#include "Chat.h"
+#include "Language.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "ScriptMgr.h"
class titles_commandscript : public CommandScript
{
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index e3cd185e4a3..c0b2938c156 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -22,10 +22,12 @@ Comment: All wp related commands
Category: commandscripts
EndScriptData */
-#include "ScriptMgr.h"
+#include "Chat.h"
+#include "Language.h"
#include "ObjectMgr.h"
+#include "Player.h"
+#include "ScriptMgr.h"
#include "WaypointManager.h"
-#include "Chat.h"
class wp_commandscript : public CommandScript
{
@@ -941,7 +943,7 @@ public:
{
wpCreature->SetDisplayId(target->GetDisplayId());
wpCreature->SetObjectScale(0.5f);
- wpCreature->SetLevel(point > STRONG_MAX_LEVEL ? STRONG_MAX_LEVEL : point);
+ wpCreature->SetLevel(std::min<uint32>(point, STRONG_MAX_LEVEL));
}
}
while (result->NextRow());
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
index b2b4083f9c6..cef95b607c7 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
@@ -24,8 +24,8 @@ enum Spells
SPELL_CLEAVE = 40504,
SPELL_DEMORALIZING_SHOUT = 23511,
SPELL_ENRAGE = 8599,
- SPELL_WHIRLWIND1 = 15589,
- SPELL_WHIRLWIND2 = 13736,
+ SPELL_WHIRLWIND = 13736,
+
SPELL_NORTH_MARSHAL = 45828,
SPELL_SOUTH_MARSHAL = 45829,
SPELL_STONEHEARTH_MARSHAL = 45830,
@@ -48,38 +48,55 @@ enum Creatures
NPC_WEST_FROSTWOLF_WARMASTER = 14777
};
+enum Events
+{
+ EVENT_CHARGE_TARGET = 1,
+ EVENT_CLEAVE = 2,
+ EVENT_DEMORALIZING_SHOUT = 3,
+ EVENT_WHIRLWIND = 4,
+ EVENT_ENRAGE = 5,
+ EVENT_CHECK_RESET = 6
+};
+
+struct SpellPair
+{
+ uint32 npcEntry;
+ uint32 spellId;
+};
+
+uint8 const MAX_SPELL_PAIRS = 8;
+SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
+{
+ { NPC_NORTH_MARSHAL, SPELL_NORTH_MARSHAL },
+ { NPC_SOUTH_MARSHAL, SPELL_SOUTH_MARSHAL },
+ { NPC_STONEHEARTH_MARSHAL, SPELL_STONEHEARTH_MARSHAL },
+ { NPC_ICEWING_MARSHAL, SPELL_ICEWING_MARSHAL },
+ { NPC_EAST_FROSTWOLF_WARMASTER, SPELL_EAST_FROSTWOLF_WARMASTER },
+ { NPC_WEST_FROSTWOLF_WARMASTER, SPELL_WEST_FROSTWOLF_WARMASTER },
+ { NPC_TOWER_POINT_WARMASTER, SPELL_TOWER_POINT_WARMASTER },
+ { NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
+};
+
class mob_av_marshal_or_warmaster : public CreatureScript
{
public:
-
- mob_av_marshal_or_warmaster()
- : CreatureScript("mob_av_marshal_or_warmaster") {}
+ mob_av_marshal_or_warmaster() : CreatureScript("mob_av_marshal_or_warmaster") { }
struct mob_av_marshal_or_warmasterAI : public ScriptedAI
{
- mob_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 ChargeTimer;
- uint32 CleaveTimer;
- uint32 DemoralizingShoutTimer;
- uint32 Whirlwind1Timer;
- uint32 Whirlwind2Timer;
- uint32 EnrageTimer;
- uint32 ResetTimer;
-
- bool bHasAura;
+ mob_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
- ChargeTimer = urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
- CleaveTimer = urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS);
- DemoralizingShoutTimer = urand(2 * IN_MILLISECONDS, 2 * IN_MILLISECONDS);
- Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
- Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
- EnrageTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
- ResetTimer = 5 * IN_MILLISECONDS;
-
- bHasAura = false;
+ events.Reset();
+ events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CLEAVE, urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 2000);
+ events.ScheduleEvent(EVENT_WHIRLWIND, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ENRAGE, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
+
+ _hasAura = false;
}
void JustRespawned()
@@ -87,90 +104,70 @@ class mob_av_marshal_or_warmaster : public CreatureScript
Reset();
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(uint32 const diff)
{
- if (!bHasAura)
+ // I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
+ if (!_hasAura)
{
- switch (me->GetEntry())
- {
- case NPC_NORTH_MARSHAL:
- DoCast(me, SPELL_NORTH_MARSHAL);
- break;
- case NPC_SOUTH_MARSHAL:
- DoCast(me, SPELL_SOUTH_MARSHAL);
- break;
- case NPC_STONEHEARTH_MARSHAL:
- DoCast(me, SPELL_STONEHEARTH_MARSHAL);
- break;
- case NPC_ICEWING_MARSHAL:
- DoCast(me, SPELL_ICEWING_MARSHAL);
- break;
- case NPC_EAST_FROSTWOLF_WARMASTER:
- DoCast(me, SPELL_EAST_FROSTWOLF_WARMASTER);
- break;
- case NPC_WEST_FROSTWOLF_WARMASTER:
- DoCast(me, SPELL_WEST_FROSTWOLF_WARMASTER);
- break;
- case NPC_ICEBLOOD_WARMASTER:
- DoCast(me, SPELL_ICEBLOOD_WARMASTER);
- break;
- case NPC_TOWER_POINT_WARMASTER:
- DoCast(me, SPELL_TOWER_POINT_WARMASTER);
- break;
- }
+ for (uint8 i = 0; i < MAX_SPELL_PAIRS; ++i)
+ if (_auraPairs[i].npcEntry == me->GetEntry())
+ DoCast(me, _auraPairs[i].spellId);
- bHasAura = true;
+ _hasAura = true;
}
if (!UpdateVictim())
return;
- if (ChargeTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CHARGE);
- ChargeTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
- } else ChargeTimer -= diff;
-
- if (CleaveTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CLEAVE);
- CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
- } else CleaveTimer -= diff;
-
- if (DemoralizingShoutTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
- DemoralizingShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
- } else DemoralizingShoutTimer -= diff;
+ events.Update(diff);
- if (Whirlwind1Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_WHIRLWIND1);
- Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
- } else Whirlwind1Timer -= diff;
-
- if (Whirlwind2Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_WHIRLWIND2);
- Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
- } else Whirlwind2Timer -= diff;
-
- if (EnrageTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_ENRAGE);
- EnrageTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
- }else EnrageTimer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- // check if creature is not outside of building
- if (ResetTimer <= diff)
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
- EnterEvadeMode();
- ResetTimer = 5 * IN_MILLISECONDS;
- } else ResetTimer -= diff;
+ switch (eventId)
+ {
+ case EVENT_CHARGE_TARGET:
+ DoCast(me->getVictim(), SPELL_CHARGE);
+ events.ScheduleEvent(EVENT_CHARGE, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_CLEAVE:
+ DoCast(me->getVictim(), SPELL_CLEAVE);
+ events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS));
+ break;
+ case EVENT_DEMORALIZING_SHOUT:
+ DoCast(me, SPELL_DEMORALIZING_SHOUT);
+ events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
+ break;
+ case EVENT_WHIRLWIND:
+ DoCast(me, SPELL_WHIRLWIND);
+ events.ScheduleEvent(EVENT_WHIRLWIND, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_ENRAGE:
+ DoCast(me, SPELL_ENRAGE);
+ events.ScheduleEvent(EVENT_ENRAGE, urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS));
+ break;
+ case EVENT_CHECK_RESET:
+ {
+ Position const& _homePosition = me->GetHomePosition();
+ if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
+ {
+ EnterEvadeMode();
+ return;
+ }
+ events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
+ break;
+ }
+ }
+ }
DoMeleeAttackIfReady();
}
+
+ private:
+ EventMap events;
+ bool _hasAura;
};
CreatureAI* GetAI(Creature* creature) const
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index fdb6a5da320..af61c723ca3 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -22,8 +22,8 @@ enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
- YELL_RESPAWN1 = -1810010, // no creature_text
- YELL_RESPAWN2 = -1810011, // no creature_text
+ //YELL_RESPAWN1 = -1810010, // Missing in database
+ //YELL_RESPAWN2 = -1810011, // Missing in database
YELL_RANDOM = 2,
YELL_SPELL = 3,
};
@@ -64,12 +64,6 @@ public:
Talk(YELL_AGGRO);
}
- void JustRespawned()
- {
- Reset();
- DoScriptText(RAND(YELL_RESPAWN1, YELL_RESPAWN2), me);
- }
-
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
index 263897edfad..5b5787b2ab8 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
@@ -20,6 +20,8 @@
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
+#include "Player.h"
+#include "WorldSession.h"
//go_shadowforge_brazier
class go_shadowforge_brazier : public GameObjectScript
@@ -99,12 +101,12 @@ public:
// npc_grimstone
enum GrimstoneTexts
{
- SCRIPT_TEXT1 = -1230003,
- SCRIPT_TEXT2 = -1230004,
- SCRIPT_TEXT3 = -1230005,
- SCRIPT_TEXT4 = -1230006,
- SCRIPT_TEXT5 = -1230007,
- SCRIPT_TEXT6 = -1230008
+ SAY_TEXT1 = 0,
+ SAY_TEXT2 = 1,
+ SAY_TEXT3 = 2,
+ SAY_TEXT4 = 3,
+ SAY_TEXT5 = 4,
+ SAY_TEXT6 = 5
};
//TODO: implement quest part of event (different end boss)
@@ -184,12 +186,12 @@ public:
switch (waypointId)
{
case 0:
- DoScriptText(SCRIPT_TEXT1, me);//2
+ Talk(SAY_TEXT1);
CanWalk = false;
Event_Timer = 5000;
break;
case 1:
- DoScriptText(SCRIPT_TEXT2, me);//4
+ Talk(SAY_TEXT2);
CanWalk = false;
Event_Timer = 5000;
break;
@@ -197,10 +199,10 @@ public:
CanWalk = false;
break;
case 3:
- DoScriptText(SCRIPT_TEXT3, me);//5
+ Talk(SAY_TEXT3);
break;
case 4:
- DoScriptText(SCRIPT_TEXT4, me);//6
+ Talk(SAY_TEXT4);
CanWalk = false;
Event_Timer = 5000;
break;
@@ -270,7 +272,7 @@ public:
switch (EventPhase)
{
case 0:
- DoScriptText(SCRIPT_TEXT5, me);//1
+ Talk(SAY_TEXT5);
HandleGameObject(DATA_ARENA4, false);
Start(false, false);
CanWalk = true;
@@ -305,7 +307,7 @@ public:
case 7:
me->SetVisible(true);
HandleGameObject(DATA_ARENA1, false);
- DoScriptText(SCRIPT_TEXT6, me);//4
+ Talk(SAY_TEXT6);
CanWalk = true;
Event_Timer = 0;
break;
@@ -1176,7 +1178,7 @@ public:
// npc_rocknot
enum RocknotSays
{
- SAY_GOT_BEER = -1230000
+ SAY_GOT_BEER = 0
};
enum RocknotSpells
@@ -1213,7 +1215,7 @@ public:
//keep track of amount in instance script, returns SPECIAL if amount ok and event in progress
if (instance->GetData(TYPE_BAR) == SPECIAL)
{
- DoScriptText(SAY_GOT_BEER, creature);
+ creature->AI()->Talk(SAY_GOT_BEER);
creature->CastSpell(creature, SPELL_DRUNKEN_RAGE, false);
if (npc_escortAI* escortAI = CAST_AI(npc_rocknot::npc_rocknotAI, creature->AI()))
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index 204fa3177e7..bad4d8735b7 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -22,8 +22,8 @@
enum Yells
{
- SAY_AGGRO = -1230001,
- SAY_SLAY = -1230002
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1
};
enum Spells
@@ -63,13 +63,13 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
me->CallForHelp(VISIBLE_RANGE);
}
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_SLAY, me);
+ Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
index 40f8b2507e3..2aab7739d8d 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
@@ -19,10 +19,11 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-enum Spells
+enum Grizzle
{
- SPELL_GROUNDTREMOR = 6524,
- SPELL_FRENZY = 28371
+ SPELL_GROUNDTREMOR = 6524,
+ SPELL_FRENZY = 28371,
+ EMOTE_FRENZY_KILL = 0
};
class boss_grizzle : public CreatureScript
@@ -69,7 +70,7 @@ public:
if (Frenzy_Timer <= diff)
{
DoCast(me, SPELL_FRENZY);
- DoScriptText(EMOTE_GENERIC_FRENZY_KILL, me);
+ Talk(EMOTE_FRENZY_KILL);
Frenzy_Timer = 15000;
} else Frenzy_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
index 347aff2ce0b..ecdcb4b0b82 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -20,6 +20,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
index 0d02e4495a5..2c2ae3a79c5 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
@@ -273,7 +273,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -298,7 +298,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
index fdb73fe1196..124743174b6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
@@ -222,7 +222,7 @@ public:
}
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
index ceca6330152..d05b6220441 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -28,8 +28,8 @@ EndScriptData */
enum Say
{
- SAY_AGGRO = -1469000,
- SAY_LEASH = -1469001
+ SAY_AGGRO = 0,
+ SAY_LEASH = 1,
};
enum Spells
@@ -69,7 +69,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
DoZoneInCombat();
}
@@ -110,7 +110,7 @@ public:
} else KnockBack_Timer -= diff;
if (EnterEvadeIfOutOfCombatArea(diff))
- DoScriptText(SAY_LEASH, me);
+ Talk(SAY_LEASH);
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
index 9beb3bb10fe..8f12ab3f2e8 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
@@ -28,8 +28,8 @@ EndScriptData */
enum Emotes
{
- EMOTE_FRENZY = -1469002,
- EMOTE_SHIMMER = -1469003
+ EMOTE_FRENZY = 0,
+ EMOTE_SHIMMER = 1,
};
enum Spells
@@ -219,7 +219,7 @@ public:
DoCast(me, spell);
CurrentVurln_Spell = spell;
- DoScriptText(EMOTE_SHIMMER, me);
+ Talk(EMOTE_SHIMMER);
Shimmer_Timer = 45000;
} else Shimmer_Timer -= diff;
@@ -280,7 +280,7 @@ public:
if (Frenzy_Timer <= diff)
{
DoCast(me, SPELL_FRENZY);
- DoScriptText(EMOTE_FRENZY, me);
+ Talk(EMOTE_FRENZY);
Frenzy_Timer = urand(10000, 15000);
} else Frenzy_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
index e84ccd0e160..b191d2fbb02 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
@@ -28,7 +28,7 @@ EndScriptData */
enum Emotes
{
- EMOTE_FRENZY = -1469031
+ EMOTE_FRENZY = 0,
};
enum Spells
@@ -93,7 +93,7 @@ public:
//Frenzy_Timer
if (Frenzy_Timer <= diff)
{
- DoScriptText(EMOTE_FRENZY, me);
+ Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
Frenzy_Timer = urand(8000, 10000);
} else Frenzy_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
index 787fbe5312b..5a3c72054b4 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
@@ -28,22 +28,20 @@ EndScriptData */
enum Say
{
- SAY_AGGRO = -1469007,
- SAY_XHEALTH = -1469008,
- SAY_SHADOWFLAME = -1469009,
- SAY_RAISE_SKELETONS = -1469010,
- SAY_SLAY = -1469011,
- SAY_DEATH = -1469012,
-
- SAY_MAGE = -1469013,
- SAY_WARRIOR = -1469014,
- SAY_DRUID = -1469015,
- SAY_PRIEST = -1469016,
- SAY_PALADIN = -1469017,
- SAY_SHAMAN = -1469018,
- SAY_WARLOCK = -1469019,
- SAY_HUNTER = -1469020,
- SAY_ROGUE = -1469021
+ SAY_RANDOM = 0,
+ SAY_RAISE_SKELETONS = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3,
+
+ SAY_MAGE = 4,
+ SAY_WARRIOR = 5,
+ SAY_DRUID = 6,
+ SAY_PRIEST = 7,
+ SAY_PALADIN = 8,
+ SAY_SHAMAN = 9,
+ SAY_WARLOCK = 10,
+ SAY_HUNTER = 11,
+ SAY_ROGUE = 12,
};
enum Spells
@@ -109,17 +107,17 @@ public:
if (rand()%5)
return;
- DoScriptText(SAY_SLAY, me, Victim);
+ Talk(SAY_SLAY, Victim->GetGUID());
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
}
void EnterCombat(Unit* who)
{
- DoScriptText(RAND(SAY_XHEALTH, SAY_AGGRO, SAY_SHADOWFLAME), me);
+ Talk(SAY_RANDOM);
DoCast(who, SPELL_SHADOWFLAME_INITIAL);
DoZoneInCombat();
@@ -184,39 +182,39 @@ public:
switch (urand(0, 8))
{
case 0:
- DoScriptText(SAY_MAGE, me);
+ Talk(SAY_MAGE);
DoCast(me, SPELL_MAGE);
break;
case 1:
- DoScriptText(SAY_WARRIOR, me);
+ Talk(SAY_WARRIOR);
DoCast(me, SPELL_WARRIOR);
break;
case 2:
- DoScriptText(SAY_DRUID, me);
+ Talk(SAY_DRUID);
DoCast(me, SPELL_DRUID);
break;
case 3:
- DoScriptText(SAY_PRIEST, me);
+ Talk(SAY_PRIEST);
DoCast(me, SPELL_PRIEST);
break;
case 4:
- DoScriptText(SAY_PALADIN, me);
+ Talk(SAY_PALADIN);
DoCast(me, SPELL_PALADIN);
break;
case 5:
- DoScriptText(SAY_SHAMAN, me);
+ Talk(SAY_SHAMAN);
DoCast(me, SPELL_SHAMAN);
break;
case 6:
- DoScriptText(SAY_WARLOCK, me);
+ Talk(SAY_WARLOCK);
DoCast(me, SPELL_WARLOCK);
break;
case 7:
- DoScriptText(SAY_HUNTER, me);
+ Talk(SAY_HUNTER);
DoCast(me, SPELL_HUNTER);
break;
case 8:
- DoScriptText(SAY_ROGUE, me);
+ Talk(SAY_ROGUE);
DoCast(me, SPELL_ROGUE);
break;
}
@@ -228,7 +226,7 @@ public:
if (!Phase3 && HealthBelowPct(20))
{
Phase3 = true;
- DoScriptText(SAY_RAISE_SKELETONS, me);
+ Talk(SAY_RAISE_SKELETONS);
}
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
index 04eca3586cc..577516383b2 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
@@ -30,10 +30,10 @@ EndScriptData */
enum Say
{
- SAY_EGGS_BROKEN1 = -1469022,
- SAY_EGGS_BROKEN2 = -1469023,
- SAY_EGGS_BROKEN3 = -1469024,
- SAY_DEATH = -1469025
+ SAY_EGGS_BROKEN1 = 0,
+ SAY_EGGS_BROKEN2 = 1,
+ SAY_EGGS_BROKEN3 = 2,
+ SAY_DEATH = 3,
};
enum Spells
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
index 8cc42baff8e..6ffe30d2c50 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
@@ -26,14 +26,15 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
enum Says
{
- SAY_LINE1 = -1469026,
- SAY_LINE2 = -1469027,
- SAY_LINE3 = -1469028,
- SAY_HALFLIFE = -1469029,
- SAY_KILLTARGET = -1469030
+ SAY_LINE1 = 0,
+ SAY_LINE2 = 1,
+ SAY_LINE3 = 2,
+ SAY_HALFLIFE = 3,
+ SAY_KILLTARGET = 4
};
#define GOSSIP_ITEM "Start Event <Needs Gossip Text>"
@@ -129,7 +130,7 @@ public:
PlayerGUID = target->GetGUID();
//10 seconds
- DoScriptText(SAY_LINE1, me);
+ Talk(SAY_LINE1);
SpeechTimer = 10000;
SpeechNum = 0;
@@ -143,7 +144,7 @@ public:
if (rand()%5)
return;
- DoScriptText(SAY_KILLTARGET, me, victim);
+ Talk(SAY_KILLTARGET, victim->GetGUID());
}
void EnterCombat(Unit* /*who*/)
@@ -166,13 +167,13 @@ public:
{
case 0:
//16 seconds till next line
- DoScriptText(SAY_LINE2, me);
+ Talk(SAY_LINE2);
SpeechTimer = 16000;
++SpeechNum;
break;
case 1:
//This one is actually 16 seconds but we only go to 10 seconds because he starts attacking after he says "I must fight this!"
- DoScriptText(SAY_LINE3, me);
+ Talk(SAY_LINE3);
SpeechTimer = 10000;
++SpeechNum;
break;
@@ -197,7 +198,7 @@ public:
// Yell if hp lower than 15%
if (HealthBelowPct(15) && !HasYelled)
{
- DoScriptText(SAY_HALFLIFE, me);
+ Talk(SAY_HALFLIFE);
HasYelled = true;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
index 30638e9edeb..1335f189286 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
@@ -26,12 +26,13 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
enum Says
{
- SAY_GAMESBEGIN_1 = -1469004,
- SAY_GAMESBEGIN_2 = -1469005,
- SAY_VAEL_INTRO = -1469006 //when he corrupts Vaelastrasz
+ SAY_GAMESBEGIN_1 = 0,
+ SAY_GAMESBEGIN_2 = 1,
+ //SAY_VAEL_INTRO = 2, Not used - when he corrupts Vaelastrasz
};
#define GOSSIP_ITEM_1 "I've made no mistakes."
@@ -100,7 +101,7 @@ public:
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
- DoScriptText(SAY_GAMESBEGIN_1, creature);
+ creature->AI()->Talk(SAY_GAMESBEGIN_1);
CAST_AI(boss_victor_nefarius::boss_victor_nefariusAI, creature->AI())->BeginEvent(player);
break;
}
@@ -237,7 +238,7 @@ public:
void BeginEvent(Player* target)
{
- DoScriptText(SAY_GAMESBEGIN_2, me);
+ Talk(SAY_GAMESBEGIN_2);
//Trinity::Singleton<MapManager>::Instance().GetMap(me->GetMapId(), me)->GetPlayers().begin();
/*
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
index f107fd7c5ec..712f7fbe8c5 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
@@ -35,7 +35,7 @@ enum eSpels
EQUIP_SWORD = 5191,
EQUIP_MACE = 7230,
- SAY_AGGRO = -1036001
+ SAY_AGGRO = 0,
};
class boss_mr_smite : public CreatureScript
@@ -82,7 +82,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
bool bCheckChances()
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
index 888171c5415..5ce55307675 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
@@ -27,6 +27,8 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "deadmines.h"
#include "Spell.h"
+#include "Player.h"
+#include "WorldSession.h"
/*#####
# item_Defias_Gunpowder
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 8e0fb9ff411..1b2beb11351 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -26,6 +26,9 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "deadmines.h"
+#include "TemporarySummon.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
enum Sounds
{
@@ -213,7 +216,7 @@ class instance_deadmines : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -224,7 +227,7 @@ class instance_deadmines : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
@@ -237,16 +240,7 @@ class instance_deadmines : public InstanceMapScript
void DoPlaySound(GameObject* unit, uint32 sound)
{
- WorldPacket data(4);
- data.SetOpcode(SMSG_PLAY_SOUND);
- data << uint32(sound);
- unit->SendMessageToSet(&data, false);
- }
-
- void DoPlaySoundCreature(Unit* unit, uint32 sound)
- {
- WorldPacket data(4);
- data.SetOpcode(SMSG_PLAY_SOUND);
+ WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(sound);
unit->SendMessageToSet(&data, false);
}
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 8f79c4973f7..71cd69caeb5 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -27,6 +27,7 @@ Script Data End */
#include "ScriptedGossip.h"
#include "gnomeregan.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
#define GOSSIP_START_EVENT "I am ready to being"
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
index 931c0bb90fc..8e126fae588 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "gnomeregan.h"
+#include "Player.h"
#define MAX_ENCOUNTER 1
@@ -113,7 +114,7 @@ public:
}
}
- uint32 GetData(uint32 uiType)
+ uint32 GetData(uint32 uiType) const
{
switch (uiType)
{
@@ -122,7 +123,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiType)
+ uint64 GetData64(uint32 uiType) const
{
switch (uiType)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index 2c7e1b9c48a..13c70630c7a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -26,23 +26,27 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#define SAY_AGGRO -1532057
-#define SAY_SUMMON1 -1532058
-#define SAY_SUMMON2 -1532059
-#define SAY_EVOCATE -1532060
-#define SAY_ENRAGE -1532061
-#define SAY_KILL1 -1532062
-#define SAY_KILL2 -1532063
-#define SAY_DEATH -1532064
-
-//Flare spell info
-#define SPELL_ASTRAL_FLARE_PASSIVE 30234 //Visual effect + Flare damage
-
-//Curator spell info
-#define SPELL_HATEFUL_BOLT 30383
-#define SPELL_EVOCATION 30254
-#define SPELL_ENRAGE 30403 //Arcane Infusion: Transforms Curator and adds damage.
-#define SPELL_BERSERK 26662
+enum Curator
+{
+ SAY_AGGRO = 0,
+ SAY_SUMMON = 1,
+ SAY_EVOCATE = 2,
+ SAY_ENRAGE = 3,
+ SAY_KILL = 4,
+ SAY_DEATH = 5,
+
+ //Flare spell info
+ SPELL_ASTRAL_FLARE_PASSIVE = 30234, //Visual effect + Flare damage
+
+ //Curator spell info
+ SPELL_HATEFUL_BOLT = 30383,
+ SPELL_EVOCATION = 30254,
+ SPELL_ENRAGE = 30403, //Arcane Infusion: Transforms Curator and adds damage.
+ SPELL_BERSERK = 26662,
+};
+
+
+
class boss_curator : public CreatureScript
{
@@ -78,17 +82,17 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void UpdateAI(const uint32 diff)
@@ -109,7 +113,7 @@ public:
}
//may not be correct SAY (generic hard enrage)
- DoScriptText(SAY_ENRAGE, me);
+ Talk(SAY_ENRAGE);
me->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_BERSERK);
@@ -151,7 +155,7 @@ public:
//if this get's us below 10%, then we evocate (the 10th should be summoned now)
if (me->GetPower(POWER_MANA)*100 / me->GetMaxPower(POWER_MANA) < 10)
{
- DoScriptText(SAY_EVOCATE, me);
+ Talk(SAY_EVOCATE);
me->InterruptNonMeleeSpells(false);
DoCast(me, SPELL_EVOCATION);
Evocating = true;
@@ -162,7 +166,7 @@ public:
{
if (urand(0, 1) == 0)
{
- DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me);
+ Talk(SAY_SUMMON);
}
}
}
@@ -174,7 +178,7 @@ public:
{
Enraged = true;
DoCast(me, SPELL_ENRAGE);
- DoScriptText(SAY_ENRAGE, me);
+ Talk(SAY_ENRAGE);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index 5f974a890bf..026524108b3 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -26,19 +26,19 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#define SAY_AGGRO -1532018
-#define SAY_SLAY1 -1532019
-#define SAY_SLAY2 -1532020
-#define SAY_SLAY3 -1532021
-#define SAY_REPENTANCE1 -1532022
-#define SAY_REPENTANCE2 -1532023
-#define SAY_DEATH -1532024
-
-#define SPELL_REPENTANCE 29511
-#define SPELL_HOLYFIRE 29522
-#define SPELL_HOLYWRATH 32445
-#define SPELL_HOLYGROUND 29512
-#define SPELL_BERSERK 26662
+enum MaidenOfVirtue
+{
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1,
+ SAY_REPENTANCE = 2,
+ SAY_DEATH = 3,
+
+ SPELL_REPENTANCE = 29511,
+ SPELL_HOLYFIRE = 29522,
+ SPELL_HOLYWRATH = 32445,
+ SPELL_HOLYGROUND = 29512,
+ SPELL_BERSERK = 26662,
+};
class boss_maiden_of_virtue : public CreatureScript
{
@@ -76,17 +76,17 @@ public:
void KilledUnit(Unit* /*Victim*/)
{
if (urand(0, 1) == 0)
- DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
+ Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void UpdateAI(const uint32 diff)
@@ -109,7 +109,7 @@ public:
if (Repentance_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_REPENTANCE);
- DoScriptText(RAND(SAY_REPENTANCE1, SAY_REPENTANCE2), me);
+ Talk(SAY_REPENTANCE);
Repentance_Timer = urand(25000, 35000); //A little randomness on that spell
} else Repentance_Timer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 7eeced1d970..73fefe210df 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -25,27 +25,27 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellInfo.h"
-#define SAY_MIDNIGHT_KILL -1532000
-#define SAY_APPEAR1 -1532001
-#define SAY_APPEAR2 -1532002
-#define SAY_APPEAR3 -1532003
-#define SAY_MOUNT -1532004
-#define SAY_KILL1 -1532005
-#define SAY_KILL2 -1532006
-#define SAY_DISARMED -1532007
-#define SAY_DEATH -1532008
-#define SAY_RANDOM1 -1532009
-#define SAY_RANDOM2 -1532010
-
-#define SPELL_SHADOWCLEAVE 29832
-#define SPELL_INTANGIBLE_PRESENCE 29833
-#define SPELL_BERSERKER_CHARGE 26561 //Only when mounted
-
-#define MOUNTED_DISPLAYID 16040
-
-//Attumen (TODO: Use the summoning spell instead of Creature id. It works, but is not convenient for us)
-#define SUMMON_ATTUMEN 15550
+enum Midnight
+{
+ SAY_MIDNIGHT_KILL = 0,
+ SAY_APPEAR = 1,
+ SAY_MOUNT = 2,
+ SAY_KILL = 3,
+ SAY_DISARMED = 4,
+ SAY_DEATH = 5,
+ SAY_RANDOM = 6,
+
+ SPELL_SHADOWCLEAVE = 29832,
+ SPELL_INTANGIBLE_PRESENCE = 29833,
+ SPELL_BERSERKER_CHARGE = 26561, //Only when mounted
+
+ MOUNTED_DISPLAYID = 16040,
+
+ //Attumen (TODO: Use the summoning spell instead of Creature id. It works, but is not convenient for us)
+ SUMMON_ATTUMEN = 15550,
+};
class boss_attumen : public CreatureScript
{
@@ -93,14 +93,14 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
- if (Unit* pMidnight = Unit::GetUnit(*me, Midnight))
- pMidnight->Kill(pMidnight);
+ Talk(SAY_DEATH);
+ if (Unit* midnight = Unit::GetUnit(*me, Midnight))
+ midnight->Kill(midnight);
}
void UpdateAI(const uint32 diff);
@@ -108,7 +108,7 @@ public:
void SpellHit(Unit* /*source*/, const SpellInfo* spell)
{
if (spell->Mechanic == MECHANIC_DISARM)
- DoScriptText(SAY_DISARMED, me);
+ Talk(SAY_DISARMED);
}
};
};
@@ -148,7 +148,7 @@ public:
if (Phase == 2)
{
if (Unit* unit = Unit::GetUnit(*me, Attumen))
- DoScriptText(SAY_MIDNIGHT_KILL, unit);
+ Talk(SAY_MIDNIGHT_KILL, unit->GetGUID());
}
}
@@ -160,12 +160,12 @@ public:
if (Phase == 1 && HealthBelowPct(95))
{
Phase = 2;
- if (Creature* pAttumen = me->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
+ if (Creature* attumen = me->SummonCreature(SUMMON_ATTUMEN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000))
{
- Attumen = pAttumen->GetGUID();
- pAttumen->AI()->AttackStart(me->getVictim());
- SetMidnight(pAttumen, me->GetGUID());
- DoScriptText(RAND(SAY_APPEAR1, SAY_APPEAR2, SAY_APPEAR3), pAttumen);
+ Attumen = attumen->GetGUID();
+ attumen->AI()->AttackStart(me->getVictim());
+ SetMidnight(attumen, me->GetGUID());
+ Talk(SAY_APPEAR, Attumen);
}
}
else if (Phase == 2 && HealthBelowPct(25))
@@ -203,7 +203,7 @@ public:
void Mount(Unit* pAttumen)
{
- DoScriptText(SAY_MOUNT, pAttumen);
+ Talk(SAY_MOUNT, pAttumen->GetGUID());
Phase = 3;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pAttumen->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -273,7 +273,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
if (RandomYellTimer <= diff)
{
- DoScriptText(RAND(SAY_RANDOM1, SAY_RANDOM2), me);
+ Talk(SAY_RANDOM);
RandomYellTimer = urand(30000, 60000);
} else RandomYellTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index 99f2cb51c85..38eb3289ec4 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -27,19 +27,20 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "karazhan.h"
-#define SAY_AGGRO -1532011
-#define SAY_SPECIAL_1 -1532012
-#define SAY_SPECIAL_2 -1532013
-#define SAY_KILL_1 -1532014
-#define SAY_KILL_2 -1532015
-#define SAY_KILL_3 -1532016
-#define SAY_DEATH -1532017
-
-#define SPELL_VANISH 29448
-#define SPELL_GARROTE 37066
-#define SPELL_BLIND 34694
-#define SPELL_GOUGE 29425
-#define SPELL_FRENZY 37023
+enum Moroes
+{
+ SAY_AGGRO = 0,
+ SAY_SPECIAL = 1,
+ SAY_KILL = 2,
+ SAY_DEATH = 3,
+
+ SPELL_VANISH = 29448,
+ SPELL_GARROTE = 37066,
+ SPELL_BLIND = 34694,
+ SPELL_GOUGE = 29425,
+ SPELL_FRENZY = 37023,
+};
+
#define POS_Z 81.73f
@@ -124,19 +125,19 @@ public:
{
StartEvent();
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
AddsAttack();
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2, SAY_KILL_3), me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_MOROES, DONE);
@@ -294,7 +295,7 @@ public:
{
if (Wait_Timer <= diff)
{
- DoScriptText(RAND(SAY_SPECIAL_1, SAY_SPECIAL_2), me);
+ Talk(SAY_SPECIAL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
target->CastSpell(target, SPELL_GARROTE, true);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index c6587c3cd8a..37506d9fd0e 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -26,18 +26,23 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
+#include "Player.h"
-#define EMOTE_PHASE_PORTAL -1532089
-#define EMOTE_PHASE_BANISH -1532090
+enum Netherspite
+{
+ EMOTE_PHASE_PORTAL = 0,
+ EMOTE_PHASE_BANISH = 1,
+
+ SPELL_NETHERBURN_AURA = 30522,
+ SPELL_VOIDZONE = 37063,
+ SPELL_NETHER_INFUSION = 38688,
+ SPELL_NETHERBREATH = 38523,
+ SPELL_BANISH_VISUAL = 39833,
+ SPELL_BANISH_ROOT = 42716,
+ SPELL_EMPOWERMENT = 38549,
+ SPELL_NETHERSPITE_ROAR = 38684,
+};
-#define SPELL_NETHERBURN_AURA 30522
-#define SPELL_VOIDZONE 37063
-#define SPELL_NETHER_INFUSION 38688
-#define SPELL_NETHERBREATH 38523
-#define SPELL_BANISH_VISUAL 39833
-#define SPELL_BANISH_ROOT 42716
-#define SPELL_EMPOWERMENT 38549
-#define SPELL_NETHERSPITE_ROAR 38684
const float PortalCoord[3][3] =
{
@@ -228,7 +233,7 @@ public:
PortalPhase = true;
PortalTimer = 10000;
EmpowermentTimer = 10000;
- DoScriptText(EMOTE_PHASE_PORTAL, me);
+ Talk(EMOTE_PHASE_PORTAL);
}
void SwitchToBanishPhase()
@@ -240,7 +245,7 @@ public:
DestroyPortals();
PhaseTimer = 30000;
PortalPhase = false;
- DoScriptText(EMOTE_PHASE_BANISH, me);
+ Talk(EMOTE_PHASE_BANISH);
for (int i=0; i<3; ++i)
me->RemoveAurasDueToSpell(NetherBuff[i]);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index d1c4790d705..845a773c108 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -26,19 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
-
-#define SAY_AGGRO -1532091
-#define SAY_AXE_TOSS1 -1532092
-#define SAY_AXE_TOSS2 -1532093
-#define SAY_SPECIAL1 -1532094
-#define SAY_SPECIAL2 -1532095
-#define SAY_SPECIAL3 -1532096
-#define SAY_SLAY1 -1532097
-#define SAY_SLAY2 -1532098
-#define SAY_SLAY3 -1532099
-#define SAY_SUMMON1 -1532100
-#define SAY_SUMMON2 -1532101
-#define SAY_DEATH -1532102
+#include "SpellInfo.h"
// 18 Coordinates for Infernal spawns
struct InfernalPoint
@@ -70,31 +58,43 @@ static InfernalPoint InfernalPoints[] =
{-10935.7f, -1996.0f}
};
-#define TOTAL_INFERNAL_POINTS 18
-
//Enfeeble is supposed to reduce hp to 1 and then heal player back to full when it ends
//Along with reducing healing and regen while enfeebled to 0%
//This spell effect will only reduce healing
-
-#define SPELL_ENFEEBLE 30843 //Enfeeble during phase 1 and 2
-#define SPELL_ENFEEBLE_EFFECT 41624
-
-#define SPELL_SHADOWNOVA 30852 //Shadownova used during all phases
-#define SPELL_SW_PAIN 30854 //Shadow word pain during phase 1 and 3 (different targeting rules though)
-#define SPELL_THRASH_PASSIVE 12787 //Extra attack chance during phase 2
-#define SPELL_SUNDER_ARMOR 30901 //Sunder armor during phase 2
-#define SPELL_THRASH_AURA 12787 //Passive proc chance for thrash
-#define SPELL_EQUIP_AXES 30857 //Visual for axe equiping
-#define SPELL_AMPLIFY_DAMAGE 39095 //Amplifiy during phase 3
-#define SPELL_CLEAVE 30131 //Same as Nightbane.
-#define SPELL_HELLFIRE 30859 //Infenals' hellfire aura
-#define NETHERSPITE_INFERNAL 17646 //The netherspite infernal creature
-#define MALCHEZARS_AXE 17650 //Malchezar's axes (creatures), summoned during phase 3
-
-#define INFERNAL_MODEL_INVISIBLE 11686 //Infernal Effects
-#define SPELL_INFERNAL_RELAY 30834
-
-#define EQUIP_ID_AXE 33542 //Axes info
+enum PrinceMalchezaar
+{
+ SAY_AGGRO = 0,
+ SAY_AXE_TOSS1 = 1,
+ SAY_AXE_TOSS2 = 2,
+// SAY_SPECIAL1 = 3, Not used, needs to be implemented, but I don't know where it should be used.
+// SAY_SPECIAL2 = 4, Not used, needs to be implemented, but I don't know where it should be used.
+// SAY_SPECIAL3 = 5, Not used, needs to be implemented, but I don't know where it should be used.
+ SAY_SLAY = 6,
+ SAY_SUMMON = 7,
+ SAY_DEATH = 8,
+
+ TOTAL_INFERNAL_POINTS = 18,
+
+ SPELL_ENFEEBLE = 30843, //Enfeeble during phase 1 and 2
+ SPELL_ENFEEBLE_EFFECT = 41624,
+
+ SPELL_SHADOWNOVA = 30852, //Shadownova used during all phases
+ SPELL_SW_PAIN = 30854, //Shadow word pain during phase 1 and 3 (different targeting rules though)
+ SPELL_THRASH_PASSIVE = 12787, //Extra attack chance during phase 2
+ SPELL_SUNDER_ARMOR = 30901, //Sunder armor during phase 2
+ SPELL_THRASH_AURA = 12787, //Passive proc chance for thrash
+ SPELL_EQUIP_AXES = 30857, //Visual for axe equiping
+ SPELL_AMPLIFY_DAMAGE = 39095, //Amplifiy during phase 3
+ SPELL_CLEAVE = 30131, //Same as Nightbane.
+ SPELL_HELLFIRE = 30859, //Infenals' hellfire aura
+ NETHERSPITE_INFERNAL = 17646, //The netherspite infernal creature
+ MALCHEZARS_AXE = 17650, //Malchezar's axes (creatures), summoned during phase 3
+
+ INFERNAL_MODEL_INVISIBLE = 11686, //Infernal Effects
+ SPELL_INFERNAL_RELAY = 30834,
+
+ EQUIP_ID_AXE = 33542, //Axes info
+};
//---------Infernal code first
class netherspite_infernal : public CreatureScript
@@ -244,12 +244,12 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
+ Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
AxesCleanup();
ClearWeapons();
@@ -265,7 +265,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
if (instance)
instance->HandleGameObject(instance->GetData64(DATA_GO_NETHER_DOOR), false); // Open the door leading further in
@@ -383,7 +383,7 @@ public:
DoCast(Infernal, SPELL_INFERNAL_RELAY);
}
- DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me);
+ Talk(SAY_SUMMON);
}
void UpdateAI(const uint32 diff)
@@ -415,7 +415,7 @@ public:
DoCast(me, SPELL_EQUIP_AXES);
//text
- DoScriptText(SAY_AXE_TOSS1, me);
+ Talk(SAY_AXE_TOSS1);
//passive thrash aura
DoCast(me, SPELL_THRASH_AURA, true);
@@ -451,7 +451,7 @@ public:
//remove thrash
me->RemoveAurasDueToSpell(SPELL_THRASH_AURA);
- DoScriptText(SAY_AXE_TOSS2, me);
+ Talk(SAY_AXE_TOSS2);
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
for (uint8 i = 0; i < 2; ++i)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 25fafdfcd0d..843220663b7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -27,52 +27,50 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "GameObject.h"
+#include "SpellInfo.h"
-#define SAY_AGGRO1 -1532073
-#define SAY_AGGRO2 -1532074
-#define SAY_AGGRO3 -1532075
-#define SAY_FLAMEWREATH1 -1532076
-#define SAY_FLAMEWREATH2 -1532077
-#define SAY_BLIZZARD1 -1532078
-#define SAY_BLIZZARD2 -1532079
-#define SAY_EXPLOSION1 -1532080
-#define SAY_EXPLOSION2 -1532081
-#define SAY_DRINK -1532082 //Low Mana / AoE Pyroblast
-#define SAY_ELEMENTALS -1532083
-#define SAY_KILL1 -1532084
-#define SAY_KILL2 -1532085
-#define SAY_TIMEOVER -1532086
-#define SAY_DEATH -1532087
-#define SAY_ATIESH -1532088 //Atiesh is equipped by a raid member
-
-//Spells
-#define SPELL_FROSTBOLT 29954
-#define SPELL_FIREBALL 29953
-#define SPELL_ARCMISSLE 29955
-#define SPELL_CHAINSOFICE 29991
-#define SPELL_DRAGONSBREATH 29964
-#define SPELL_MASSSLOW 30035
-#define SPELL_FLAME_WREATH 29946
-#define SPELL_AOE_CS 29961
-#define SPELL_PLAYERPULL 32265
-#define SPELL_AEXPLOSION 29973
-#define SPELL_MASS_POLY 29963
-#define SPELL_BLINK_CENTER 29967
-#define SPELL_ELEMENTALS 29962
-#define SPELL_CONJURE 29975
-#define SPELL_DRINK 30024
-#define SPELL_POTION 32453
-#define SPELL_AOE_PYROBLAST 29978
-
-//Creature Spells
-#define SPELL_CIRCULAR_BLIZZARD 29951 //29952 is the REAL circular blizzard that leaves persistant blizzards that last for 10 seconds
-#define SPELL_WATERBOLT 31012
-#define SPELL_SHADOW_PYRO 29978
-
-//Creatures
-#define CREATURE_WATER_ELEMENTAL 17167
-#define CREATURE_SHADOW_OF_ARAN 18254
-#define CREATURE_ARAN_BLIZZARD 17161
+enum ShadeOfAran
+{
+ SAY_AGGRO = 0,
+ SAY_FLAMEWREATH = 1,
+ SAY_BLIZZARD = 2,
+ SAY_EXPLOSION = 3,
+ SAY_DRINK = 4,
+ SAY_ELEMENTALS = 5,
+ SAY_KILL = 6,
+ SAY_TIMEOVER = 7,
+ SAY_DEATH = 8,
+// SAY_ATIESH = 9, Unused
+
+ //Spells
+ SPELL_FROSTBOLT = 29954,
+ SPELL_FIREBALL = 29953,
+ SPELL_ARCMISSLE = 29955,
+ SPELL_CHAINSOFICE = 29991,
+ SPELL_DRAGONSBREATH = 29964,
+ SPELL_MASSSLOW = 30035,
+ SPELL_FLAME_WREATH = 29946,
+ SPELL_AOE_CS = 29961,
+ SPELL_PLAYERPULL = 32265,
+ SPELL_AEXPLOSION = 29973,
+ SPELL_MASS_POLY = 29963,
+ SPELL_BLINK_CENTER = 29967,
+ SPELL_ELEMENTALS = 29962,
+ SPELL_CONJURE = 29975,
+ SPELL_DRINK = 30024,
+ SPELL_POTION = 32453,
+ SPELL_AOE_PYROBLAST = 29978,
+
+ //Creature Spells
+ SPELL_CIRCULAR_BLIZZARD = 29951,
+ SPELL_WATERBOLT = 31012,
+ SPELL_SHADOW_PYRO = 29978,
+
+ //Creatures
+ CREATURE_WATER_ELEMENTAL = 17167,
+ CREATURE_SHADOW_OF_ARAN = 18254,
+ CREATURE_ARAN_BLIZZARD = 17161,
+};
enum SuperSpell
{
@@ -159,12 +157,12 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_KILL1, SAY_KILL2), me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (instance)
{
@@ -175,7 +173,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
+ Talk(SAY_AGGRO);
if (instance)
{
@@ -263,7 +261,7 @@ public:
Drinking = true;
me->InterruptNonMeleeSpells(false);
- DoScriptText(SAY_DRINK, me);
+ Talk(SAY_DRINK);
if (!DrinkInturrupted)
{
@@ -383,7 +381,7 @@ public:
switch (LastSuperSpell)
{
case SUPER_AE:
- DoScriptText(RAND(SAY_EXPLOSION1, SAY_EXPLOSION2), me);
+ Talk(SAY_EXPLOSION);
DoCast(me, SPELL_BLINK_CENTER, true);
DoCast(me, SPELL_PLAYERPULL, true);
@@ -392,7 +390,7 @@ public:
break;
case SUPER_FLAME:
- DoScriptText(RAND(SAY_FLAMEWREATH1, SAY_FLAMEWREATH2), me);
+ Talk(SAY_FLAMEWREATH);
FlameWreathTimer = 20000;
FlameWreathCheckTime = 500;
@@ -405,7 +403,7 @@ public:
break;
case SUPER_BLIZZARD:
- DoScriptText(RAND(SAY_BLIZZARD1, SAY_BLIZZARD2), me);
+ Talk(SAY_BLIZZARD);
if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
{
@@ -431,7 +429,7 @@ public:
}
}
- DoScriptText(SAY_ELEMENTALS, me);
+ Talk(SAY_ELEMENTALS);
}
if (BerserkTimer <= diff)
@@ -445,7 +443,7 @@ public:
}
}
- DoScriptText(SAY_TIMEOVER, me);
+ Talk(SAY_TIMEOVER);
BerserkTimer = 60000;
} else BerserkTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 688a678060f..cb5a1b7b914 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -28,35 +28,36 @@ EndScriptData */
#include "karazhan.h"
#include "PassiveAI.h"
-#define SAY_SLAY1 -1532065
-#define SAY_SLAY2 -1532066
-#define SAY_DEATH -1532067
-#define SAY_AGGRO -1532068
-#define SAY_SACRIFICE1 -1532069
-#define SAY_SACRIFICE2 -1532070
-#define SAY_SUMMON1 -1532071
-#define SAY_SUMMON2 -1532072
-
-#define SPELL_SUMMON_DEMONCHAINS 30120 // Summons demonic chains that maintain the ritual of sacrifice.
-#define SPELL_DEMON_CHAINS 30206 // Instant - Visual Effect
-#define SPELL_ENRAGE 23537 // Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
-#define SPELL_SHADOW_BOLT 30055 // Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
-#define SPELL_SACRIFICE 30115 // Teleports and adds the debuff
-#define SPELL_BERSERK 32965 // Increases attack speed by 75%. Periodically casts Shadow Bolt Volley.
-#define SPELL_SUMMON_FIENDISIMP 30184 // Summons a Fiendish Imp.
-#define SPELL_SUMMON_IMP 30066 // Summons Kil'rek
-
-#define SPELL_FIENDISH_PORTAL 30171 // Opens portal and summons Fiendish Portal, 2 sec cast
-#define SPELL_FIENDISH_PORTAL_1 30179 // Opens portal and summons Fiendish Portal, instant cast
-
-#define SPELL_FIREBOLT 30050 // Blasts a target for 150 Fire damage.
-#define SPELL_BROKEN_PACT 30065 // All damage taken increased by 25%.
-#define SPELL_AMPLIFY_FLAMES 30053 // Increases the Fire damage taken by an enemy by 500 for 25 sec.
-
-#define CREATURE_DEMONCHAINS 17248
-#define CREATURE_FIENDISHIMP 17267
-#define CREATURE_PORTAL 17265
-#define CREATURE_KILREK 17229
+enum TerestianIllhoof
+{
+ SAY_SLAY = 1,
+ SAY_DEATH = 2,
+ SAY_AGGRO = 3,
+ SAY_SACRIFICE = 4,
+ SAY_SUMMON = 5,
+
+ SPELL_SUMMON_DEMONCHAINS = 30120, // Summons demonic chains that maintain the ritual of sacrifice.
+ SPELL_DEMON_CHAINS = 30206, // Instant - Visual Effect
+ SPELL_ENRAGE = 23537, // Increases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
+ SPELL_SHADOW_BOLT = 30055, // Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
+ SPELL_SACRIFICE = 30115, // Teleports and adds the debuff
+ SPELL_BERSERK = 32965, // Increases attack speed by 75%. Periodically casts Shadow Bolt Volley.
+ SPELL_SUMMON_FIENDISIMP = 30184, // Summons a Fiendish Imp.
+ SPELL_SUMMON_IMP = 30066, // Summons Kil'rek
+
+ SPELL_FIENDISH_PORTAL = 30171, // Opens portal and summons Fiendish Portal, 2 sec cast
+ SPELL_FIENDISH_PORTAL_1 = 30179, // Opens portal and summons Fiendish Portal, instant cast
+
+ SPELL_FIREBOLT = 30050, // Blasts a target for 150 Fire damage.
+ SPELL_BROKEN_PACT = 30065, // All damage taken increased by 25%.
+ SPELL_AMPLIFY_FLAMES = 30053, // Increases the Fire damage taken by an enemy by 500 for 25 sec.
+
+ CREATURE_DEMONCHAINS = 17248,
+ CREATURE_FIENDISHIMP = 17267,
+ CREATURE_PORTAL = 17265,
+ CREATURE_KILREK = 17229,
+};
+
class mob_kilrek : public CreatureScript
{
@@ -319,7 +320,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void JustSummoned(Creature* summoned)
@@ -331,7 +332,7 @@ public:
if (summoned->GetUInt32Value(UNIT_CREATED_BY_SPELL) == SPELL_FIENDISH_PORTAL_1)
{
- DoScriptText(RAND(SAY_SUMMON1, SAY_SUMMON2), me);
+ Talk(SAY_SUMMON);
SummonedPortals = true;
}
}
@@ -339,7 +340,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
+ Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
@@ -355,7 +356,7 @@ public:
}
}
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (instance)
instance->SetData(TYPE_TERESTIAN, DONE);
@@ -378,7 +379,7 @@ public:
{
CAST_AI(mob_demon_chain::mob_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
- DoScriptText(RAND(SAY_SACRIFICE1, SAY_SACRIFICE2), me);
+ Talk(SAY_SACRIFICE);
SacrificeTimer = 30000;
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index a4f4f603206..7053cbb3ed7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -27,68 +27,75 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "karazhan.h"
+#include "Player.h"
+#include "SpellInfo.h"
/***********************************/
/*** OPERA WIZARD OF OZ EVENT *****/
/*********************************/
+enum Says
+{
+ SAY_DOROTHEE_DEATH = 0,
+ SAY_DOROTHEE_SUMMON = 1,
+ SAY_DOROTHEE_TITO_DEATH = 2,
+ SAY_DOROTHEE_AGGRO = 3,
+
+ SAY_ROAR_AGGRO = 0,
+ SAY_ROAR_DEATH = 1,
+ SAY_ROAR_SLAY = 2,
+
+ SAY_STRAWMAN_AGGRO = 0,
+ SAY_STRAWMAN_DEATH = 1,
+ SAY_STRAWMAN_SLAY = 2,
+
+ SAY_TINHEAD_AGGRO = 0,
+ SAY_TINHEAD_DEATH = 1,
+ SAY_TINHEAD_SLAY = 2,
+ EMOTE_RUST = 3,
+
+ SAY_CRONE_AGGRO = 0,
+ SAY_CRONE_DEATH = 1,
+ SAY_CRONE_SLAY = 2,
+};
-#define SAY_DOROTHEE_DEATH -1532025
-#define SAY_DOROTHEE_SUMMON -1532026
-#define SAY_DOROTHEE_TITO_DEATH -1532027
-#define SAY_DOROTHEE_AGGRO -1532028
-
-#define SAY_ROAR_AGGRO -1532029
-#define SAY_ROAR_DEATH -1532030
-#define SAY_ROAR_SLAY -1532031
-
-#define SAY_STRAWMAN_AGGRO -1532032
-#define SAY_STRAWMAN_DEATH -1532033
-#define SAY_STRAWMAN_SLAY -1532034
-
-#define SAY_TINHEAD_AGGRO -1532035
-#define SAY_TINHEAD_DEATH -1532036
-#define SAY_TINHEAD_SLAY -1532037
-#define EMOTE_RUST -1532038
-
-#define SAY_CRONE_AGGRO -1532039
-#define SAY_CRONE_AGGRO2 -1532040
-#define SAY_CRONE_DEATH -1532041
-#define SAY_CRONE_SLAY -1532042
-
-/**** Spells ****/
-// Dorothee
-#define SPELL_WATERBOLT 31012
-#define SPELL_SCREAM 31013
-#define SPELL_SUMMONTITO 31014
-
-// Tito
-#define SPELL_YIPPING 31015
-
-// Strawman
-#define SPELL_BRAIN_BASH 31046
-#define SPELL_BRAIN_WIPE 31069
-#define SPELL_BURNING_STRAW 31075
-
-// Tinhead
-#define SPELL_CLEAVE 31043
-#define SPELL_RUST 31086
-
-// Roar
-#define SPELL_MANGLE 31041
-#define SPELL_SHRED 31042
-#define SPELL_FRIGHTENED_SCREAM 31013
-
-// Crone
-#define SPELL_CHAIN_LIGHTNING 32337
-
-// Cyclone
-#define SPELL_KNOCKBACK 32334
-#define SPELL_CYCLONE_VISUAL 32332
+enum Spells
+{
+ // Dorothee
+ SPELL_WATERBOLT = 31012,
+ SPELL_SCREAM = 31013,
+ SPELL_SUMMONTITO = 31014,
+
+ // Tito
+ SPELL_YIPPING = 31015,
+
+ // Strawman
+ SPELL_BRAIN_BASH = 31046,
+ SPELL_BRAIN_WIPE = 31069,
+ SPELL_BURNING_STRAW = 31075,
+
+ // Tinhead
+ SPELL_CLEAVE = 31043,
+ SPELL_RUST = 31086,
+
+ // Roar
+ SPELL_MANGLE = 31041,
+ SPELL_SHRED = 31042,
+ SPELL_FRIGHTENED_SCREAM = 31013,
+
+ // Crone
+ SPELL_CHAIN_LIGHTNING = 32337,
+
+ // Cyclone
+ SPELL_KNOCKBACK = 32334,
+ SPELL_CYCLONE_VISUAL = 32332,
+};
-/** Creature Entries **/
-#define CREATURE_TITO 17548
-#define CREATURE_CYCLONE 18412
-#define CREATURE_CRONE 18168
+enum Creatures
+{
+ CREATURE_TITO = 17548,
+ CREATURE_CYCLONE = 18412,
+ CREATURE_CRONE = 18168,
+};
void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
{
@@ -146,7 +153,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_DOROTHEE_AGGRO, me);
+ Talk(SAY_DOROTHEE_AGGRO);
}
void JustReachedHome()
@@ -158,7 +165,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DOROTHEE_DEATH, me);
+ Talk(SAY_DOROTHEE_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
@@ -251,7 +258,7 @@ public:
if (Dorothee && Dorothee->isAlive())
{
CAST_AI(boss_dorothee::boss_dorotheeAI, Dorothee->AI())->TitoDied = true;
- DoScriptText(SAY_DOROTHEE_TITO_DEATH, Dorothee);
+ Talk(SAY_DOROTHEE_TITO_DEATH, Dorothee->GetGUID());
}
}
}
@@ -276,7 +283,7 @@ void boss_dorothee::boss_dorotheeAI::SummonTito()
{
if (Creature* pTito = me->SummonCreature(CREATURE_TITO, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
- DoScriptText(SAY_DOROTHEE_SUMMON, me);
+ Talk(SAY_DOROTHEE_SUMMON);
CAST_AI(mob_tito::mob_titoAI, pTito->AI())->DorotheeGUID = me->GetGUID();
pTito->AI()->AttackStart(me->getVictim());
SummonedTito = true;
@@ -332,7 +339,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_STRAWMAN_AGGRO, me);
+ Talk(SAY_STRAWMAN_AGGRO);
}
void JustReachedHome()
@@ -355,7 +362,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_STRAWMAN_DEATH, me);
+ Talk(SAY_STRAWMAN_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
@@ -363,7 +370,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_STRAWMAN_SLAY, me);
+ Talk(SAY_STRAWMAN_SLAY);
}
void UpdateAI(const uint32 diff)
@@ -434,7 +441,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_TINHEAD_AGGRO, me);
+ Talk(SAY_TINHEAD_AGGRO);
}
void JustReachedHome()
@@ -460,7 +467,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_TINHEAD_DEATH, me);
+ Talk(SAY_TINHEAD_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
@@ -468,7 +475,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_TINHEAD_SLAY, me);
+ Talk(SAY_TINHEAD_SLAY);
}
void UpdateAI(const uint32 diff)
@@ -496,7 +503,7 @@ public:
if (RustTimer <= diff)
{
++RustCount;
- DoScriptText(EMOTE_RUST, me);
+ Talk(EMOTE_RUST);
DoCast(me, SPELL_RUST);
RustTimer = 6000;
} else RustTimer -= diff;
@@ -557,7 +564,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_ROAR_AGGRO, me);
+ Talk(SAY_ROAR_AGGRO);
}
void JustReachedHome()
@@ -567,7 +574,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_ROAR_DEATH, me);
+ Talk(SAY_ROAR_DEATH);
if (instance)
SummonCroneIfReady(instance, me);
@@ -575,7 +582,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_ROAR_SLAY, me);
+ Talk(SAY_ROAR_SLAY);
}
void UpdateAI(const uint32 diff)
@@ -648,16 +655,21 @@ public:
me->DespawnOrUnsummon();
}
+ void KilledUnit(Unit* /*victim*/)
+ {
+ Talk(SAY_CRONE_SLAY);
+ }
+
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(RAND(SAY_CRONE_AGGRO, SAY_CRONE_AGGRO2), me);
+ Talk(SAY_CRONE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_CRONE_DEATH, me);
+ Talk(SAY_CRONE_DEATH);
if (instance)
{
@@ -742,22 +754,24 @@ public:
/**************************************/
/**** Opera Red Riding Hood Event* ***/
/************************************/
+enum RedRidingHood
+{
+ SAY_WOLF_AGGRO = 0,
+ SAY_WOLF_SLAY = 1,
+ SAY_WOLF_HOOD = 2,
+ SOUND_WOLF_DEATH = 9275,
-/**** Yells for the Wolf ****/
-#define SAY_WOLF_AGGRO -1532043
-#define SAY_WOLF_SLAY -1532044
-#define SAY_WOLF_HOOD -1532045
-#define SOUND_WOLF_DEATH 9275 //Only sound on death, no text.
+ SPELL_LITTLE_RED_RIDING_HOOD = 30768,
+ SPELL_TERRIFYING_HOWL = 30752,
+ SPELL_WIDE_SWIPE = 30761,
+
+ CREATURE_BIG_BAD_WOLF = 17521,
+};
-/**** Spells For The Wolf ****/
-#define SPELL_LITTLE_RED_RIDING_HOOD 30768
-#define SPELL_TERRIFYING_HOWL 30752
-#define SPELL_WIDE_SWIPE 30761
#define GOSSIP_GRANDMA "What phat lewtz you have grandmother?"
-/**** The Wolf's Entry* ***/
-#define CREATURE_BIG_BAD_WOLF 17521
+
class npc_grandmother : public CreatureScript
{
@@ -829,7 +843,12 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_WOLF_AGGRO, me);
+ Talk(SAY_WOLF_AGGRO);
+ }
+
+ void KilledUnit(Unit* /*victim*/)
+ {
+ Talk(SAY_WOLF_SLAY);
}
void JustReachedHome()
@@ -865,7 +884,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- DoScriptText(SAY_WOLF_HOOD, me);
+ Talk(SAY_WOLF_HOOD);
DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true);
TempThreat = DoGetThreat(target);
if (TempThreat)
@@ -915,41 +934,41 @@ public:
/******** Opera Romeo and Juliet Event* ******/
/********************************************/
-/**** Speech *****/
-#define SAY_JULIANNE_AGGRO -1532046
-#define SAY_JULIANNE_ENTER -1532047
-#define SAY_JULIANNE_DEATH01 -1532048
-#define SAY_JULIANNE_DEATH02 -1532049
-#define SAY_JULIANNE_RESURRECT -1532050
-#define SAY_JULIANNE_SLAY -1532051
-
-#define SAY_ROMULO_AGGRO -1532052
-#define SAY_ROMULO_DEATH -1532053
-#define SAY_ROMULO_ENTER -1532054
-#define SAY_ROMULO_RESURRECT -1532055
-#define SAY_ROMULO_SLAY -1532056
-
-/***** Spells For Julianne *****/
-#define SPELL_BLINDING_PASSION 30890
-#define SPELL_DEVOTION 30887
-#define SPELL_ETERNAL_AFFECTION 30878
-#define SPELL_POWERFUL_ATTRACTION 30889
-#define SPELL_DRINK_POISON 30907
-
-/***** Spells For Romulo ****/
-#define SPELL_BACKWARD_LUNGE 30815
-#define SPELL_DARING 30841
-#define SPELL_DEADLY_SWATHE 30817
-#define SPELL_POISON_THRUST 30822
-
-/**** Other Misc. Spells ****/
-#define SPELL_UNDYING_LOVE 30951
-#define SPELL_RES_VISUAL 24171
-
-/*** Misc. Information ****/
-#define CREATURE_ROMULO 17533
-#define ROMULO_X -10900
-#define ROMULO_Y -1758
+enum JulianneRomulo
+{
+ /**** Speech *****/
+ SAY_JULIANNE_AGGRO = 0,
+ SAY_JULIANNE_ENTER = 1,
+ SAY_JULIANNE_DEATH01 = 2,
+ SAY_JULIANNE_DEATH02 = 3,
+ SAY_JULIANNE_RESURRECT = 4,
+ SAY_JULIANNE_SLAY = 5,
+
+ SAY_ROMULO_AGGRO = 0,
+ SAY_ROMULO_DEATH = 1,
+ SAY_ROMULO_ENTER = 2,
+ SAY_ROMULO_RESURRECT = 3,
+ SAY_ROMULO_SLAY = 4,
+
+ SPELL_BLINDING_PASSION = 30890,
+ SPELL_DEVOTION = 30887,
+ SPELL_ETERNAL_AFFECTION = 30878,
+ SPELL_POWERFUL_ATTRACTION = 30889,
+ SPELL_DRINK_POISON = 30907,
+
+ SPELL_BACKWARD_LUNGE = 30815,
+ SPELL_DARING = 30841,
+ SPELL_DEADLY_SWATHE = 30817,
+ SPELL_POISON_THRUST = 30822,
+
+ SPELL_UNDYING_LOVE = 30951,
+ SPELL_RES_VISUAL = 24171,
+
+ CREATURE_ROMULO = 17533,
+ ROMULO_X = -10900,
+ ROMULO_Y = -1758,
+};
+
enum RAJPhase
{
@@ -1076,7 +1095,7 @@ public:
{
if (Spell->Id == SPELL_DRINK_POISON)
{
- DoScriptText(SAY_JULIANNE_DEATH01, me);
+ Talk(SAY_JULIANNE_DEATH01);
DrinkPoisonTimer = 2500;
}
}
@@ -1085,7 +1104,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_JULIANNE_DEATH02, me);
+ Talk(SAY_JULIANNE_DEATH02);
if (instance)
{
@@ -1099,7 +1118,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_JULIANNE_SLAY, me);
+ Talk(SAY_JULIANNE_SLAY);
}
void UpdateAI(const uint32 diff);
@@ -1170,7 +1189,7 @@ public:
if (Phase == PHASE_ROMULO)
{
- DoScriptText(SAY_ROMULO_DEATH, me);
+ Talk(SAY_ROMULO_DEATH);
PretendToDie(me);
IsFakingDeath = true;
Phase = PHASE_BOTH;
@@ -1217,7 +1236,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_ROMULO_AGGRO, me);
+ Talk(SAY_ROMULO_AGGRO);
if (JulianneGUID)
{
Creature* Julianne = (Unit::GetCreature((*me), JulianneGUID));
@@ -1239,7 +1258,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_ROMULO_DEATH, me);
+ Talk(SAY_ROMULO_DEATH);
if (instance)
{
@@ -1254,7 +1273,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_ROMULO_SLAY, me);
+ Talk(SAY_ROMULO_SLAY);
}
void UpdateAI(const uint32 diff)
@@ -1269,7 +1288,7 @@ public:
Creature* Julianne = (Unit::GetCreature((*me), JulianneGUID));
if (Julianne && CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath)
{
- DoScriptText(SAY_ROMULO_RESURRECT, me);
+ Talk(SAY_ROMULO_RESURRECT);
Resurrect(Julianne);
CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath = false;
JulianneDead = false;
@@ -1318,7 +1337,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff)
{
if (EntryYellTimer <= diff)
{
- DoScriptText(SAY_JULIANNE_ENTER, me);
+ Talk(SAY_JULIANNE_ENTER);
EntryYellTimer = 0;
} else EntryYellTimer -= diff;
}
@@ -1327,7 +1346,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff)
{
if (AggroYellTimer <= diff)
{
- DoScriptText(SAY_JULIANNE_AGGRO, me);
+ Talk(SAY_JULIANNE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setFaction(16);
AggroYellTimer = 0;
@@ -1389,7 +1408,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff)
Creature* Romulo = (Unit::GetCreature((*me), RomuloGUID));
if (Romulo && CAST_AI(boss_romulo::boss_romuloAI, Romulo->AI())->IsFakingDeath)
{
- DoScriptText(SAY_JULIANNE_RESURRECT, me);
+ Talk(SAY_JULIANNE_RESURRECT);
Resurrect(Romulo);
CAST_AI(boss_romulo::boss_romuloAI, Romulo->AI())->IsFakingDeath = false;
RomuloDead = false;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
index 2ecd98cbc4c..2937d0ab700 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
@@ -241,7 +241,7 @@ public:
return strSaveData;
}
- uint32 GetData(uint32 uiData)
+ uint32 GetData(uint32 uiData) const
{
switch (uiData)
{
@@ -264,7 +264,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiData)
+ uint64 GetData64(uint32 uiData) const
{
switch (uiData)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 3bdfeab30da..660b8f6c460 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -34,6 +34,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "karazhan.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
# npc_barnesAI
@@ -62,26 +63,26 @@ struct Dialogue
static Dialogue OzDialogue[]=
{
- {-1532103, 6000},
- {-1532104, 18000},
- {-1532105, 9000},
- {-1532106, 15000}
+ {0, 6000},
+ {1, 18000},
+ {2, 9000},
+ {3, 15000}
};
static Dialogue HoodDialogue[]=
{
- {-1532107, 6000},
- {-1532108, 10000},
- {-1532109, 14000},
- {-1532110, 15000}
+ {4, 6000},
+ {5, 10000},
+ {6, 14000},
+ {7, 15000}
};
static Dialogue RAJDialogue[]=
{
- {-1532111, 5000},
- {-1532112, 7000},
- {-1532113, 14000},
- {-1532114, 14000}
+ {8, 5000},
+ {9, 7000},
+ {10, 14000},
+ {11, 14000}
};
// Entries and spawn locations for creatures in Oz event
@@ -224,7 +225,8 @@ public:
}
if (text)
- DoScriptText(text, me);
+ CreatureAI::Talk(text);
+
}
void PrepareEncounter()
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index e21a84d9499..22a26fd4389 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -27,46 +27,57 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
#include "WorldPacket.h"
+#include "Opcodes.h"
-#define SAY_AGGRO -1585023 //This yell should be done when the room is cleared. For now, set it as a movelineofsight yell.
-#define SAY_PHOENIX -1585024
-#define SAY_FLAMESTRIKE -1585025
-#define SAY_GRAVITY_LAPSE -1585026
-#define SAY_TIRED -1585027
-#define SAY_RECAST_GRAVITY -1585028
-#define SAY_DEATH -1585029
+enum Says
+{
+ SAY_AGGRO = 0, //This yell should be done when the room is cleared. For now, set it as a movelineofsight yell.
+ SAY_PHOENIX = 1,
+ SAY_FLAMESTRIKE = 2,
+ SAY_GRAVITY_LAPSE = 3,
+ SAY_TIRED = 4,
+ SAY_RECAST_GRAVITY = 5,
+ SAY_DEATH = 6
+};
-/*** Spells ***/
-// Phase 1 spells
-#define SPELL_FIREBALL_NORMAL 44189 // Deals 2700-3300 damage at current target
-#define SPELL_FIREBALL_HEROIC 46164 // 4950-6050
+enum Spells
+{
+ // Phase 1 spells
+ SPELL_FIREBALL_NORMAL = 44189, // Deals 2700-3300 damage at current target
+ SPELL_FIREBALL_HEROIC = 46164, // 4950-6050
-#define SPELL_PHOENIX 44194 // Summons a phoenix (Doesn't work?)
-#define SPELL_PHOENIX_BURN 44197 // A spell Phoenix uses to damage everything around
-#define SPELL_REBIRTH_DMG 44196 // DMG if a Phoenix rebirth happen
+ SPELL_PHOENIX = 44194, // Summons a phoenix (Doesn't work?)
+ SPELL_PHOENIX_BURN = 44197, // A spell Phoenix uses to damage everything around
+ SPELL_REBIRTH_DMG = 44196, // DMG if a Phoenix rebirth happen
-#define SPELL_FLAMESTRIKE1_NORMAL 44190 // Damage part
-#define SPELL_FLAMESTRIKE1_HEROIC 46163 // Heroic damage part
-#define SPELL_FLAMESTRIKE2 44191 // Flamestrike indicator before the damage
-#define SPELL_FLAMESTRIKE3 44192 // Summons the trigger + animation (projectile)
+ SPELL_FLAMESTRIKE1_NORMAL = 44190, // Damage part
+ SPELL_FLAMESTRIKE1_HEROIC = 46163, // Heroic damage part
+ SPELL_FLAMESTRIKE2 = 44191, // Flamestrike indicator before the damage
+ SPELL_FLAMESTRIKE3 = 44192, // Summons the trigger + animation (projectile)
-#define SPELL_SHOCK_BARRIER 46165 // Heroic only; 10k damage shield, followed by Pyroblast
-#define SPELL_PYROBLAST 36819 // Heroic only; 45-55k fire damage
+ SPELL_SHOCK_BARRIER = 46165, // Heroic only; 10k damage shield, followed by Pyroblast
+ SPELL_PYROBLAST = 36819, // Heroic only; 45-55k fire damage
// Phase 2 spells
-#define SPELL_GRAVITY_LAPSE_INITIAL 44224 // Cast at the beginning of every Gravity Lapse
-#define SPELL_GRAVITY_LAPSE_CHANNEL 44251 // Channeled; blue beam animation to every enemy in range
-#define SPELL_TELEPORT_CENTER 44218 // Should teleport people to the center. Requires DB entry in spell_target_position.
-#define SPELL_GRAVITY_LAPSE_FLY 44227 // Hastens flyspeed and allows flying for 1 minute. For some reason removes 44226.
-#define SPELL_GRAVITY_LAPSE_DOT 44226 // Knocks up in the air and applies a 300 DPS DoT.
-#define SPELL_ARCANE_SPHERE_PASSIVE 44263 // Passive auras on Arcane Spheres
-#define SPELL_POWER_FEEDBACK 44233 // Stuns him, making him take 50% more damage for 10 seconds. Cast after Gravity Lapse
-
-/*** Creatures ***/
-#define CREATURE_PHOENIX 24674
-#define CREATURE_PHOENIX_EGG 24675
-#define CREATURE_ARCANE_SPHERE 24708
+ SPELL_GRAVITY_LAPSE_INITIAL = 44224, // Cast at the beginning of every Gravity Lapse
+ SPELL_GRAVITY_LAPSE_CHANNEL = 44251, // Channeled; blue beam animation to every enemy in range
+ SPELL_TELEPORT_CENTER = 44218, // Should teleport people to the center. Requires DB entry in spell_target_position.
+ SPELL_GRAVITY_LAPSE_FLY = 44227, // Hastens flyspeed and allows flying for 1 minute. For some reason removes 44226.
+ SPELL_GRAVITY_LAPSE_DOT = 44226, // Knocks up in the air and applies a 300 DPS DoT.
+ SPELL_ARCANE_SPHERE_PASSIVE = 44263, // Passive auras on Arcane Spheres
+ SPELL_POWER_FEEDBACK = 44233 // Stuns him, making him take 50% more damage for 10 seconds. Cast after Gravity Lapse
+};
+
+
+
+enum Creatures
+{
+ CREATURE_PHOENIX = 24674,
+ CREATURE_PHOENIX_EGG = 24675,
+ CREATURE_ARCANE_SPHERE = 24708
+};
+
/** Locations **/
float KaelLocations[3][2]=
@@ -140,27 +151,21 @@ public:
Phase = 0;
if (instance)
- {
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
- instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true);
- // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here)
- // Small door opened after event are expected to be closed by default
- }
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (!instance)
return;
- // Open the encounter door
- instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), true);
+ instance->SetData(DATA_KAELTHAS_EVENT, DONE);
// Enable the Translocation Orb Exit
if (GameObject* escapeOrb = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_ESCAPE_ORB)))
- escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
@@ -173,16 +178,15 @@ public:
{
if (!instance)
return;
-
- //Close the encounter door, open it in JustDied/Reset
- instance->HandleGameObject(instance->GetData64(DATA_KAEL_DOOR), false);
+
+ instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
}
void MoveInLineOfSight(Unit* who)
{
if (!HasTaunted && me->IsWithinDistInMap(who, 40.0f))
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
HasTaunted = true;
}
@@ -248,8 +252,7 @@ public:
// Also needs an exception in spell system.
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID());
// Use packet hack
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
@@ -269,8 +272,7 @@ public:
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
@@ -323,7 +325,7 @@ public:
Phoenix->AI()->AttackStart(target);
}
- DoScriptText(SAY_PHOENIX, me);
+ Talk(SAY_PHOENIX);
PhoenixTimer = 60000;
} else PhoenixTimer -= diff;
@@ -335,7 +337,7 @@ public:
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
DoCast(target, SPELL_FLAMESTRIKE3, true);
- DoScriptText(SAY_FLAMESTRIKE, me);
+ Talk(SAY_FLAMESTRIKE);
}
FlameStrikeTimer = urand(15000, 25000);
} else FlameStrikeTimer -= diff;
@@ -365,18 +367,14 @@ public:
case 0:
if (FirstGravityLapse) // Different yells at 50%, and at every following Gravity Lapse
{
- DoScriptText(SAY_GRAVITY_LAPSE, me);
+ Talk(SAY_GRAVITY_LAPSE);
FirstGravityLapse = false;
if (instance)
- {
- instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_LEFT), true);
- instance->HandleGameObject(instance->GetData64(DATA_KAEL_STATUE_RIGHT), true);
- }
- }else
- {
- DoScriptText(SAY_RECAST_GRAVITY, me);
+ instance->SetData(DATA_KAELTHAS_STATUES, 1);
}
+ else
+ Talk(SAY_RECAST_GRAVITY);
DoCast(me, SPELL_GRAVITY_LAPSE_INITIAL);
GravityLapseTimer = 2000 + diff;// Don't interrupt the visual spell
@@ -419,7 +417,7 @@ public:
case 4:
me->InterruptNonMeleeSpells(false);
- DoScriptText(SAY_TIRED, me);
+ Talk(SAY_TIRED);
DoCast(me, SPELL_POWER_FEEDBACK);
RemoveGravityLapse();
GravityLapseTimer = 10000;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 2af417381a5..b2cf2336024 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -34,25 +34,25 @@ struct Speech
static Speech LackeyDeath[]=
{
- {-1585013},
- {-1585014},
- {-1585015},
- {-1585016},
+ {1},
+ {2},
+ {3},
+ {4},
};
static Speech PlayerDeath[]=
{
- {-1585017},
- {-1585018},
- {-1585019},
- {-1585020},
- {-1585021},
+ {5},
+ {6},
+ {7},
+ {8},
+ {9},
};
enum eEnums
{
- SAY_AGGRO = -1585012,
- SAY_DEATH = -1585022,
+ SAY_AGGRO = 0,
+ SAY_DEATH = 10,
SPELL_DISPEL_MAGIC = 27609,
SPELL_FLASH_HEAL = 17843,
@@ -144,7 +144,7 @@ public:
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
{
@@ -216,7 +216,7 @@ public:
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
- DoScriptText(PlayerDeath[PlayersKilled].id, me);
+ Talk(PlayerDeath[PlayersKilled].id);
if (PlayersKilled < 4)
++PlayersKilled;
@@ -224,7 +224,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (!instance)
return;
@@ -415,7 +415,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
return;
//should delrissa really yell if dead?
- DoScriptText(LackeyDeath[uiLackeyDeathCount].id, pDelrissa);
+ pDelrissa->AI()->Talk(LackeyDeath[uiLackeyDeathCount].id);
instance->SetData(DATA_DELRISSA_DEATH_COUNT, SPECIAL);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 430bbb79bde..4d9bd1f2192 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -27,30 +27,37 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "magisters_terrace.h"
-#define SAY_AGGRO -1585000
-#define SAY_ENERGY -1585001
-#define SAY_EMPOWERED -1585002
-#define SAY_KILL_1 -1585003
-#define SAY_KILL_2 -1585004
-#define SAY_DEATH -1585005
-#define EMOTE_CRYSTAL -1585006
-
-//Crystal effect spells
-#define SPELL_FEL_CRYSTAL_COSMETIC 44374
-#define SPELL_FEL_CRYSTAL_DUMMY 44329
-#define SPELL_FEL_CRYSTAL_VISUAL 44355
-#define SPELL_MANA_RAGE 44320 // This spell triggers 44321, which changes scale and regens mana Requires an entry in spell_script_target
+enum Says
+{
+ SAY_AGGRO = 0,
+ SAY_ENERGY = 1,
+ SAY_EMPOWERED = 2,
+ SAY_KILL = 3,
+ SAY_DEATH = 4,
+ EMOTE_CRYSTAL = 5
+};
-//Selin's spells
-#define SPELL_DRAIN_LIFE 44294
-#define SPELL_FEL_EXPLOSION 44314
+enum Spells
+{
+ //Crystal effect spells
+ SPELL_FEL_CRYSTAL_COSMETIC = 44374,
+ SPELL_FEL_CRYSTAL_DUMMY = 44329,
+ SPELL_FEL_CRYSTAL_VISUAL = 44355,
+ SPELL_MANA_RAGE = 44320, // This spell triggers 44321, which changes scale and regens mana Requires an entry in spell_script_target
-#define SPELL_DRAIN_MANA 46153 // Heroic only
+ //Selin's spells
+ SPELL_DRAIN_LIFE = 44294,
+ SPELL_FEL_EXPLOSION = 44314,
-#define CRYSTALS_NUMBER 5
-#define DATA_CRYSTALS 6
+ SPELL_DRAIN_MANA = 46153 // Heroic only
+};
-#define CREATURE_FEL_CRYSTAL 24722
+enum Misc
+{
+ CRYSTALS_NUMBER = 5,
+ DATA_CRYSTALS = 6,
+ CREATURE_FEL_CRYSTAL = 24722
+};
class boss_selin_fireheart : public CreatureScript
{
@@ -75,6 +82,7 @@ public:
uint32 size = instance->GetData(DATA_FEL_CRYSTAL_SIZE);
for (uint8 i = 0; i < size; ++i)
{
+ instance->SetData64(DATA_FEL_CRYSTAL, i);
uint64 guid = instance->GetData64(DATA_FEL_CRYSTAL);
sLog->outDebug(LOG_FILTER_TSCR, "Selin: Adding Fel Crystal " UI64FMTD " to list", guid);
Crystals.push_back(guid);
@@ -115,10 +123,6 @@ public:
}
}
- instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true);
- // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here)
- // Small door opened after event are expected to be closed by default
-
// Set Inst data for encounter
instance->SetData(DATA_SELIN_EVENT, NOT_STARTED);
} else sLog->outError(LOG_FILTER_TSCR, ERROR_INST_DATA);
@@ -164,8 +168,8 @@ public:
}
if (CrystalChosen)
{
- DoScriptText(SAY_ENERGY, me);
- DoScriptText(EMOTE_CRYSTAL, me);
+ Talk(SAY_ENERGY);
+ Talk(EMOTE_CRYSTAL);
CrystalChosen->CastSpell(CrystalChosen, SPELL_FEL_CRYSTAL_COSMETIC, true);
@@ -195,16 +199,14 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
-
+ Talk(SAY_AGGRO);
if (instance)
- instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), false);
- //Close the encounter door, open it in JustDied/Reset
+ instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me);
+ Talk(SAY_KILL);
}
void MovementInform(uint32 type, uint32 id)
@@ -231,14 +233,12 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (!instance)
return;
instance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete!
- instance->HandleGameObject(instance->GetData64(DATA_SELIN_ENCOUNTER_DOOR), true); // Open the encounter door
- instance->HandleGameObject(instance->GetData64(DATA_SELIN_DOOR), true); // Open the door leading further in
ShatterRemainingCrystals();
}
@@ -300,7 +300,7 @@ public:
IsDraining = false;
DrainingCrystal = false;
- DoScriptText(SAY_EMPOWERED, me);
+ Talk(SAY_EMPOWERED);
Unit* CrystalChosen = Unit::GetUnit(*me, CrystalGUID);
if (CrystalChosen && CrystalChosen->isAlive())
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
index 34682683ee3..31821623878 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
@@ -29,11 +29,11 @@ EndScriptData */
enum eEnums
{
- SAY_AGGRO = -1585007,
- SAY_ENERGY = -1585008,
- SAY_OVERLOAD = -1585009,
- SAY_KILL = -1585010,
- EMOTE_DISCHARGE_ENERGY = -1585011,
+ SAY_AGGRO = 0,
+ SAY_ENERGY = 1,
+ SAY_OVERLOAD = 2,
+ SAY_KILL = 3,
+ EMOTE_DISCHARGE_ENERGY = 4,
//is this text for real?
//#define SAY_DEATH "What...happen...ed."
@@ -99,7 +99,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_KILL, me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
@@ -110,7 +110,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
@@ -144,8 +144,8 @@ public:
else
++IntervalHealthAmount;
- DoScriptText(SAY_ENERGY, me);
- DoScriptText(EMOTE_DISCHARGE_ENERGY, me);
+ Talk(SAY_ENERGY);
+ Talk(EMOTE_DISCHARGE_ENERGY);
if (IsHeroic())
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
index da8b24c3985..c8bf50c0bcc 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
@@ -72,8 +72,7 @@ public:
uint32 Encounter[MAX_ENCOUNTER];
uint32 DelrissaDeathCount;
- std::list<uint64> FelCrystals;
- std::list<uint64>::const_iterator CrystalItr;
+ std::vector<uint64> FelCrystals;
uint64 SelinGUID;
uint64 DelrissaGUID;
@@ -84,8 +83,8 @@ public:
uint64 KaelDoorGUID;
uint64 KaelStatue[2];
uint64 EscapeOrbGUID;
-
- bool InitializedItr;
+ uint32 StatuesState;
+ uint8 felCristalIndex;
void Initialize()
{
@@ -105,8 +104,8 @@ public:
KaelStatue[0] = 0;
KaelStatue[1] = 0;
EscapeOrbGUID = 0;
-
- InitializedItr = false;
+ StatuesState = 0;
+ felCristalIndex = 0;
}
bool IsEncounterInProgress() const
@@ -117,7 +116,7 @@ public:
return false;
}
- uint32 GetData(uint32 identifier)
+ uint32 GetData(uint32 identifier) const
{
switch (identifier)
{
@@ -142,21 +141,35 @@ public:
switch (identifier)
{
case DATA_SELIN_EVENT:
+ if (data == DONE)
+ {
+ HandleGameObject(SelinEncounterDoorGUID, true);
+ HandleGameObject(SelinDoorGUID, true);
+ }
+ else if (data == IN_PROGRESS)
+ HandleGameObject(SelinEncounterDoorGUID, false);
+ else if (data == NOT_STARTED)
+ HandleGameObject(SelinEncounterDoorGUID, true);
+
Encounter[0] = data;
break;
case DATA_VEXALLUS_EVENT:
if (data == DONE)
- DoUseDoorOrButton(VexallusDoorGUID);
+ HandleGameObject(VexallusDoorGUID, true);
Encounter[1] = data;
break;
case DATA_DELRISSA_EVENT:
if (data == DONE)
- DoUseDoorOrButton(DelrissaDoorGUID);
+ HandleGameObject(DelrissaDoorGUID, true);
if (data == IN_PROGRESS)
DelrissaDeathCount = 0;
Encounter[2] = data;
break;
case DATA_KAELTHAS_EVENT:
+ if (data == NOT_STARTED || data == DONE)
+ HandleGameObject(KaelDoorGUID, true);
+ else if (data == IN_PROGRESS)
+ HandleGameObject(KaelDoorGUID, false);
Encounter[3] = data;
break;
case DATA_DELRISSA_DEATH_COUNT:
@@ -165,7 +178,14 @@ public:
else
DelrissaDeathCount = 0;
break;
+ case DATA_KAELTHAS_STATUES:
+ HandleGameObject(KaelStatue[0], data);
+ HandleGameObject(KaelStatue[1], data);
+ StatuesState = data;
+ break;
}
+
+ SaveToDB();
}
void OnCreatureCreate(Creature* creature)
@@ -215,7 +235,45 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ std::string GetSaveData()
+ {
+ OUT_SAVE_INST_DATA;
+
+ std::ostringstream saveStream;
+ saveStream << Encounter[0] << ' ' << Encounter[1] << ' ' << Encounter[2] << ' ' << Encounter[3] << ' ' << StatuesState;
+
+ OUT_SAVE_INST_DATA_COMPLETE;
+ return saveStream.str();
+ }
+
+ void Load(const char* str)
+ {
+ if (!str)
+ {
+ OUT_LOAD_INST_DATA_FAIL;
+ return;
+ }
+
+ OUT_LOAD_INST_DATA(str);
+
+ std::istringstream loadStream(str);
+
+ for (uint32 i = 0; i < MAX_ENCOUNTER; ++i)
+ {
+ uint32 tmpState;
+ loadStream >> tmpState;
+ if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
+ tmpState = NOT_STARTED;
+ SetData(i, tmpState);
+ }
+
+ loadStream >> StatuesState;
+ SetData(DATA_KAELTHAS_STATUES, StatuesState);
+
+ OUT_LOAD_INST_DATA_COMPLETE;
+ }
+
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -225,10 +283,6 @@ public:
return DelrissaGUID;
case DATA_VEXALLUS_DOOR:
return VexallusDoorGUID;
- case DATA_SELIN_DOOR:
- return SelinDoorGUID;
- case DATA_SELIN_ENCOUNTER_DOOR:
- return SelinEncounterDoorGUID;
case DATA_DELRISSA_DOOR:
return DelrissaDoorGUID;
case DATA_KAEL_DOOR:
@@ -239,28 +293,23 @@ public:
return KaelStatue[1];
case DATA_ESCAPE_ORB:
return EscapeOrbGUID;
-
case DATA_FEL_CRYSTAL:
- {
- if (FelCrystals.empty())
+ if (FelCrystals.size() < felCristalIndex)
{
sLog->outError(LOG_FILTER_TSCR, "Magisters Terrace: No Fel Crystals loaded in Inst Data");
return 0;
}
- if (!InitializedItr)
- {
- CrystalItr = FelCrystals.begin();
- InitializedItr = true;
- }
-
- uint64 guid = *CrystalItr;
- ++CrystalItr;
- return guid;
- }
+ return FelCrystals.at(felCristalIndex);
}
return 0;
}
+
+ void SetData64(uint32 identifier, uint64 value)
+ {
+ if (identifier == DATA_FEL_CRYSTAL)
+ felCristalIndex = value;
+ }
};
};
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index 64b6c8d75b2..5925be5f415 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -30,6 +30,8 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## npc_kalecgos
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
index 660e58d325a..41b847635d7 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
@@ -23,28 +23,26 @@
enum Data
{
- DATA_SELIN_EVENT = 0,
- DATA_VEXALLUS_EVENT = 1,
- DATA_DELRISSA_EVENT = 2,
- DATA_KAELTHAS_EVENT = 3,
-
- DATA_SELIN = 4,
- DATA_FEL_CRYSTAL = 5,
- DATA_FEL_CRYSTAL_SIZE = 6,
-
- DATA_VEXALLUS_DOOR = 7,
- DATA_SELIN_DOOR = 8,
- DATA_DELRISSA = 9,
- DATA_DELRISSA_DOOR = 10,
- DATA_SELIN_ENCOUNTER_DOOR = 11,
-
- DATA_KAEL_DOOR = 12,
- DATA_KAEL_STATUE_LEFT = 13,
- DATA_KAEL_STATUE_RIGHT = 14,
-
- DATA_DELRISSA_DEATH_COUNT = 15,
-
- DATA_ESCAPE_ORB = 16
+ DATA_SELIN_EVENT,
+ DATA_VEXALLUS_EVENT,
+ DATA_DELRISSA_EVENT,
+ DATA_KAELTHAS_EVENT,
+
+ DATA_SELIN,
+ DATA_FEL_CRYSTAL,
+ DATA_FEL_CRYSTAL_SIZE,
+
+ DATA_VEXALLUS_DOOR,
+ DATA_DELRISSA,
+ DATA_DELRISSA_DOOR,
+
+ DATA_KAEL_DOOR,
+ DATA_KAEL_STATUE_LEFT,
+ DATA_KAEL_STATUE_RIGHT,
+
+ DATA_DELRISSA_DEATH_COUNT,
+ DATA_KAELTHAS_STATUES,
+ DATA_ESCAPE_ORB
};
#endif
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
index fa99078cedb..5e5cc0ffab8 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
@@ -30,7 +30,7 @@ EndScriptData */
enum Texts
{
- EMOTE_LOWHP = -1409002,
+ EMOTE_LOWHP = 0,
};
enum Spells
@@ -149,7 +149,7 @@ class mob_core_rager : public CreatureScript
if (pGolemagg->isAlive())
{
me->AddAura(SPELL_GOLEMAGG_TRUST, me);
- DoScriptText(EMOTE_LOWHP, me);
+ Talk(EMOTE_LOWHP);
me->SetFullHealth();
}
}
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
index f085e15fcb7..c7d6b31d2ea 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "molten_core.h"
+#include "Player.h"
enum Texts
{
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
index 9d48d04cf07..edd8905ff4a 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
@@ -29,17 +29,17 @@ EndScriptData */
enum Texts
{
- SAY_REINFORCEMENTS1 = -1409013,
- SAY_REINFORCEMENTS2 = -1409014,
- SAY_HAND = -1409015,
- SAY_WRATH = -1409016,
- SAY_KILL = -1409017,
- SAY_MAGMABURST = -1409018,
- SAY_SUMMON_MAJ = -1409008,
- SAY_ARRIVAL1_RAG = -1409009,
- SAY_ARRIVAL2_MAJ = -1409010,
- SAY_ARRIVAL3_RAG = -1409011,
- SAY_ARRIVAL5_RAG = -1409012,
+ SAY_SUMMON_MAJ = 0,
+ SAY_ARRIVAL1_RAG = 1,
+ SAY_ARRIVAL2_MAJ = 2,
+ SAY_ARRIVAL3_RAG = 3,
+ SAY_ARRIVAL5_RAG = 4,
+ SAY_REINFORCEMENTS1 = 5,
+ SAY_REINFORCEMENTS2 = 6,
+ SAY_HAND = 7,
+ SAY_WRATH = 8,
+ SAY_KILL = 9,
+ SAY_MAGMABURST = 10
};
enum Spells
@@ -112,7 +112,7 @@ class boss_ragnaros : public CreatureScript
void KilledUnit(Unit* /*victim*/)
{
if (urand(0, 99) < 25)
- DoScriptText(SAY_KILL, me);
+ Talk(SAY_KILL);
}
void UpdateAI(const uint32 diff)
@@ -137,16 +137,16 @@ class boss_ragnaros : public CreatureScript
switch (eventId)
{
case EVENT_INTRO_1:
- DoScriptText(SAY_ARRIVAL1_RAG, me);
+ Talk(SAY_ARRIVAL1_RAG);
break;
case EVENT_INTRO_2:
- DoScriptText(SAY_ARRIVAL3_RAG, me);
+ Talk(SAY_ARRIVAL3_RAG);
break;
case EVENT_INTRO_3:
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
break;
case EVENT_INTRO_4:
- DoScriptText(SAY_ARRIVAL5_RAG, me);
+ Talk(SAY_ARRIVAL5_RAG);
if (instance)
if (Creature* executus = Unit::GetCreature(*me, instance->GetData64(BOSS_MAJORDOMO_EXECUTUS)))
me->Kill(executus);
@@ -205,13 +205,13 @@ class boss_ragnaros : public CreatureScript
case EVENT_WRATH_OF_RAGNAROS:
DoCastVictim(SPELL_WRATH_OF_RAGNAROS);
if (urand(0, 1))
- DoScriptText(SAY_WRATH, me);
+ Talk(SAY_WRATH);
events.ScheduleEvent(EVENT_WRATH_OF_RAGNAROS, 25000);
break;
case EVENT_HAND_OF_RAGNAROS:
DoCast(me, SPELL_HAND_OF_RAGNAROS);
if (urand(0, 1))
- DoScriptText(SAY_HAND, me);
+ Talk(SAY_HAND);
events.ScheduleEvent(EVENT_HAND_OF_RAGNAROS, 20000);
break;
case EVENT_LAVA_BURST:
@@ -229,7 +229,7 @@ class boss_ragnaros : public CreatureScript
if (!_hasYelledMagmaBurst)
{
//Say our dialog
- DoScriptText(SAY_MAGMABURST, me);
+ Talk(SAY_MAGMABURST);
_hasYelledMagmaBurst = true;
}
}
@@ -256,7 +256,7 @@ class boss_ragnaros : public CreatureScript
if (!_hasSubmergedOnce)
{
- DoScriptText(SAY_REINFORCEMENTS1, me);
+ Talk(SAY_REINFORCEMENTS1);
// summon 8 elementals
for (uint8 i = 0; i < 8; ++i)
@@ -272,7 +272,7 @@ class boss_ragnaros : public CreatureScript
}
else
{
- DoScriptText(SAY_REINFORCEMENTS2, me);
+ Talk(SAY_REINFORCEMENTS2);
for (uint8 i = 0; i < 8; ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
index f6a6e647a1d..1a055b9bce0 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "InstanceScript.h"
#include "CreatureAI.h"
#include "molten_core.h"
+#include "TemporarySummon.h"
Position const SummonPositions[10] =
{
@@ -116,7 +117,7 @@ class instance_molten_core : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -127,7 +128,7 @@ class instance_molten_core : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index c17a059d007..0cb2bd7f7bc 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -23,6 +23,8 @@
#include "ScriptedEscortAI.h"
#include "CombatAI.h"
#include "PassiveAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
##Quest 12848
@@ -307,7 +309,7 @@ public:
prisonerGUID = guid;
}
- uint64 GetGUID(int32 /*id*/)
+ uint64 GetGUID(int32 /*id*/) const
{
return prisonerGUID;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
index b4c6268a43e..78fc8d127b2 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
@@ -18,33 +18,34 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
//How to win friends and influence enemies
// texts signed for creature 28939 but used for 28939, 28940, 28610
enum win_friends
{
- SAY_PERSUADE1 = -1609501,
- SAY_PERSUADE2 = -1609502,
- SAY_PERSUADE3 = -1609503,
- SAY_PERSUADE4 = -1609504,
- SAY_PERSUADE5 = -1609505,
- SAY_PERSUADE6 = -1609506,
- SAY_PERSUADE7 = -1609507,
- SAY_CRUSADER1 = -1609508,
- SAY_CRUSADER2 = -1609509,
- SAY_CRUSADER3 = -1609510,
- SAY_CRUSADER4 = -1609511,
- SAY_CRUSADER5 = -1609512,
- SAY_CRUSADER6 = -1609513,
- SAY_PERSUADED1 = -1609514,
- SAY_PERSUADED2 = -1609515,
- SAY_PERSUADED3 = -1609516,
- SAY_PERSUADED4 = -1609517,
- SAY_PERSUADED5 = -1609518,
- SAY_PERSUADED6 = -1609519,
- SPELL_PERSUASIVE_STRIKE = 52781
+ SAY_CRUSADER = 1,
+ SAY_PERSUADED1 = 2,
+ SAY_PERSUADED2 = 3,
+ SAY_PERSUADED3 = 4,
+ SAY_PERSUADED4 = 5,
+ SAY_PERSUADED6 = 6,
+ SPELL_PERSUASIVE_STRIKE = 52781,
+ SPELL_THREAT_PULSE = 58111,
+ QUEST_HOW_TO_WIN_FRIENDS = 12720,
};
+#define SAY_PERSUADED5 "LIES! The pain you are about to endure will be talked about for years to come!"
+
+#define SAY_PERSUADE1 "I'll tear the secrets from your soul! Tell me about the \"Crimson Dawn\" and your life may be spared!"
+#define SAY_PERSUADE2 "Tell me what you know about \"Crimson Dawn\" or the beatings will continue!"
+#define SAY_PERSUADE3 "I'm through being courteous with your kind, human! What is the \"Crimson Dawn\"?"
+#define SAY_PERSUADE4 "Is your life worth so little? Just tell me what I need to know about \"Crimson Dawn\" and I'll end your suffering quickly."
+#define SAY_PERSUADE5 "I can keep this up for a very long time, Scarlet dog! Tell me about the \"Crimson Dawn\"!"
+#define SAY_PERSUADE6 "What is the \"Crimson Dawn\"?"
+#define SAY_PERSUADE7 "\"Crimson Dawn\"! What is it! Speak!"
+
class npc_crusade_persuaded : public CreatureScript
{
public:
@@ -59,97 +60,119 @@ public:
{
npc_crusade_persuadedAI(Creature* creature) : ScriptedAI(creature) {}
- uint32 uiSpeech_timer;
- uint32 uiSpeech_counter;
- uint64 uiPlayerGUID;
+ uint32 speechTimer;
+ uint32 speechCounter;
+ uint64 playerGUID;
void Reset()
{
- uiSpeech_timer = 0;
- uiSpeech_counter = 0;
- uiPlayerGUID = 0;
+ speechTimer = 0;
+ speechCounter = 0;
+ playerGUID = 0;
me->SetReactState(REACT_AGGRESSIVE);
me->RestoreFaction();
}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
- if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && !uiSpeech_counter)
+ if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && !speechCounter)
{
- if (CAST_PLR(caster)->GetQuestStatus(12720) == QUEST_STATUS_INCOMPLETE)
+ if (Player* player = caster->ToPlayer())
{
- uiPlayerGUID = caster->GetGUID();
- uiSpeech_timer = 1000;
- uiSpeech_counter = 1;
- me->setFaction(caster->getFaction());
- me->CombatStop(true);
- me->GetMotionMaster()->MoveIdle();
- me->SetReactState(REACT_PASSIVE);
- DoCastAOE(58111, true);
-
- DoScriptText(RAND(SAY_PERSUADE1, SAY_PERSUADE2, SAY_PERSUADE3,
- SAY_PERSUADE4, SAY_PERSUADE5, SAY_PERSUADE6,
- SAY_PERSUADE7), caster);
-
- DoScriptText(RAND(SAY_CRUSADER1, SAY_CRUSADER2, SAY_CRUSADER3,
- SAY_CRUSADER4, SAY_CRUSADER5, SAY_CRUSADER6), me);
+ if (player->GetQuestStatus(QUEST_HOW_TO_WIN_FRIENDS) == QUEST_STATUS_INCOMPLETE)
+ {
+ playerGUID = player->GetGUID();
+ speechTimer = 1000;
+ speechCounter = 1;
+ me->setFaction(player->getFaction());
+ me->CombatStop(true);
+ me->GetMotionMaster()->MoveIdle();
+ me->SetReactState(REACT_PASSIVE);
+ DoCastAOE(SPELL_THREAT_PULSE, true);
+
+ switch (urand(1, 7))
+ {
+ case 1:
+ player->Say(SAY_PERSUADE1, LANG_UNIVERSAL);
+ break;
+ case 2:
+ player->Say(SAY_PERSUADE2, LANG_UNIVERSAL);
+ break;
+ case 3:
+ player->Say(SAY_PERSUADE3, LANG_UNIVERSAL);
+ break;
+ case 4:
+ player->Say(SAY_PERSUADE4, LANG_UNIVERSAL);
+ break;
+ case 5:
+ player->Say(SAY_PERSUADE5, LANG_UNIVERSAL);
+ break;
+ case 6:
+ player->Say(SAY_PERSUADE6, LANG_UNIVERSAL);
+ break;
+ case 7:
+ player->Say(SAY_PERSUADE7, LANG_UNIVERSAL);
+ break;
+ }
+ Talk(SAY_CRUSADER);
+ }
}
}
}
void UpdateAI(const uint32 diff)
{
- if (uiSpeech_counter)
+ if (speechCounter)
{
- if (uiSpeech_timer <= diff)
+ if (speechTimer <= diff)
{
- Player* player = Unit::GetPlayer(*me, uiPlayerGUID);
+ Player* player = Unit::GetPlayer(*me, playerGUID);
if (!player)
{
EnterEvadeMode();
return;
}
- switch (uiSpeech_counter)
+ switch (speechCounter)
{
case 1:
- DoScriptText(SAY_PERSUADED1, me);
- uiSpeech_timer = 8000;
+ Talk(SAY_PERSUADED1);
+ speechTimer = 8000;
break;
case 2:
- DoScriptText(SAY_PERSUADED2, me);
- uiSpeech_timer = 8000;
+ Talk(SAY_PERSUADED2);
+ speechTimer = 8000;
break;
case 3:
- DoScriptText(SAY_PERSUADED3, me);
- uiSpeech_timer = 8000;
+ Talk(SAY_PERSUADED3);
+ speechTimer = 8000;
break;
case 4:
- DoScriptText(SAY_PERSUADED4, me);
- uiSpeech_timer = 8000;
+ Talk(SAY_PERSUADED4);
+ speechTimer = 8000;
break;
case 5:
- DoScriptText(SAY_PERSUADED5, player);
- uiSpeech_timer = 8000;
+ player->Say(SAY_PERSUADED5, LANG_UNIVERSAL);
+ speechTimer = 8000;
break;
case 6:
- DoScriptText(SAY_PERSUADED6, me);
+ Talk(SAY_PERSUADED6);
player->Kill(me);
- //me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- //me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- uiSpeech_counter = 0;
- player->GroupEventHappens(12720, me);
+ speechCounter = 0;
+ player->GroupEventHappens(QUEST_HOW_TO_WIN_FRIENDS, me);
return;
}
- ++uiSpeech_counter;
- DoCastAOE(58111, true);
- } else uiSpeech_timer -= diff;
+ ++speechCounter;
+ DoCastAOE(SPELL_THREAT_PULSE, true);
+
+ } else
+ speechTimer -= diff;
return;
}
@@ -169,16 +192,16 @@ public:
enum eKoltira
{
- SAY_BREAKOUT1 = -1609561,
- SAY_BREAKOUT2 = -1609562,
- SAY_BREAKOUT3 = -1609563,
- SAY_BREAKOUT4 = -1609564,
- SAY_BREAKOUT5 = -1609565,
- SAY_BREAKOUT6 = -1609566,
- SAY_BREAKOUT7 = -1609567,
- SAY_BREAKOUT8 = -1609568,
- SAY_BREAKOUT9 = -1609569,
- SAY_BREAKOUT10 = -1609570,
+ SAY_BREAKOUT1 = 0,
+ SAY_BREAKOUT2 = 1,
+ SAY_BREAKOUT3 = 2,
+ SAY_BREAKOUT4 = 3,
+ SAY_BREAKOUT5 = 4,
+ SAY_BREAKOUT6 = 5,
+ SAY_BREAKOUT7 = 6,
+ SAY_BREAKOUT8 = 7,
+ SAY_BREAKOUT9 = 8,
+ SAY_BREAKOUT10 = 9,
SPELL_KOLTIRA_TRANSFORM = 52899,
SPELL_ANTI_MAGIC_ZONE = 52894,
@@ -245,7 +268,7 @@ public:
switch (waypointId)
{
case 0:
- DoScriptText(SAY_BREAKOUT1, me);
+ Talk(SAY_BREAKOUT1);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
break;
case 1:
@@ -260,7 +283,7 @@ public:
case 3:
SetEscortPaused(true);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- DoScriptText(SAY_BREAKOUT2, me);
+ Talk(SAY_BREAKOUT2);
DoCast(me, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up
break;
case 4:
@@ -304,22 +327,22 @@ public:
switch (m_uiWave)
{
case 0:
- DoScriptText(SAY_BREAKOUT3, me);
+ Talk(SAY_BREAKOUT3);
SummonAcolyte(3);
m_uiWave_Timer = 20000;
break;
case 1:
- DoScriptText(SAY_BREAKOUT4, me);
+ Talk(SAY_BREAKOUT4);
SummonAcolyte(3);
m_uiWave_Timer = 20000;
break;
case 2:
- DoScriptText(SAY_BREAKOUT5, me);
+ Talk(SAY_BREAKOUT5);
SummonAcolyte(4);
m_uiWave_Timer = 20000;
break;
case 3:
- DoScriptText(SAY_BREAKOUT6, me);
+ Talk(SAY_BREAKOUT6);
me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
m_uiWave_Timer = 1000;
break;
@@ -329,7 +352,7 @@ public:
if (!temp || !temp->isAlive())
{
- DoScriptText(SAY_BREAKOUT8, me);
+ Talk(SAY_BREAKOUT8);
m_uiWave_Timer = 5000;
}
else
@@ -340,13 +363,13 @@ public:
break;
}
case 5:
- DoScriptText(SAY_BREAKOUT9, me);
+ Talk(SAY_BREAKOUT9);
me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE);
// i do not know why the armor will also be removed
m_uiWave_Timer = 2500;
break;
case 6:
- DoScriptText(SAY_BREAKOUT10, me);
+ Talk(SAY_BREAKOUT10);
SetEscortPaused(false);
break;
}
@@ -364,8 +387,8 @@ public:
//Scarlet courier
enum ScarletCourierEnum
{
- SAY_TREE1 = -1609531,
- SAY_TREE2 = -1609532,
+ SAY_TREE1 = 0,
+ SAY_TREE2 = 1,
SPELL_SHOOT = 52818,
GO_INCONSPICUOUS_TREE = 191144,
NPC_SCARLET_COURIER = 29076
@@ -397,7 +420,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_TREE2, me);
+ Talk(SAY_TREE2);
me->Dismount();
uiStage = 0;
}
@@ -423,7 +446,7 @@ public:
me->SetWalk(true);
if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f))
{
- DoScriptText(SAY_TREE1, me);
+ Talk(SAY_TREE1);
float x, y, z;
tree->GetContactPoint(me, x, y, z);
me->GetMotionMaster()->MovePoint(1, x, y, z);
@@ -453,12 +476,10 @@ public:
enum valroth
{
- SAY_VALROTH1 = -1609581,
- SAY_VALROTH2 = -1609582,
- SAY_VALROTH3 = -1609583,
- SAY_VALROTH4 = -1609584,
- SAY_VALROTH5 = -1609585,
- SAY_VALROTH6 = -1609586,
+ //SAY_VALROTH1 = 0, Unused
+ SAY_VALROTH_AGGRO = 1,
+ SAY_VALROTH_RAND = 2,
+ SAY_VALROTH_DEATH = 3,
SPELL_RENEW = 38210,
SPELL_INQUISITOR_PENANCE = 52922,
SPELL_VALROTH_SMITE = 52926,
@@ -492,7 +513,7 @@ public:
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_VALROTH2, me);
+ Talk(SAY_VALROTH_AGGRO);
DoCast(who, SPELL_VALROTH_SMITE);
}
@@ -525,12 +546,12 @@ public:
void Shout()
{
if (rand()%100 < 15)
- DoScriptText(RAND(SAY_VALROTH3, SAY_VALROTH4, SAY_VALROTH5), me);
+ Talk(SAY_VALROTH_RAND);
}
void JustDied(Unit* killer)
{
- DoScriptText(SAY_VALROTH6, me);
+ Talk(SAY_VALROTH_DEATH);
killer->CastSpell(me, SPELL_SUMMON_VALROTH_REMAINS, true);
}
};
@@ -543,60 +564,60 @@ public:
//used by 29032, 29061, 29065, 29067, 29068, 29070, 29074, 29072, 29073, 29071 but signed for 29032
enum SpecialSurprise
{
- SAY_EXEC_START_1 = -1609025, // speech for all
- SAY_EXEC_START_2 = -1609026,
- SAY_EXEC_START_3 = -1609027,
- SAY_EXEC_PROG_1 = -1609028,
- SAY_EXEC_PROG_2 = -1609029,
- SAY_EXEC_PROG_3 = -1609030,
- SAY_EXEC_PROG_4 = -1609031,
- SAY_EXEC_PROG_5 = -1609032,
- SAY_EXEC_PROG_6 = -1609033,
- SAY_EXEC_PROG_7 = -1609034,
- SAY_EXEC_NAME_1 = -1609035,
- SAY_EXEC_NAME_2 = -1609036,
- SAY_EXEC_RECOG_1 = -1609037,
- SAY_EXEC_RECOG_2 = -1609038,
- SAY_EXEC_RECOG_3 = -1609039,
- SAY_EXEC_RECOG_4 = -1609040,
- SAY_EXEC_RECOG_5 = -1609041,
- SAY_EXEC_RECOG_6 = -1609042,
- SAY_EXEC_NOREM_1 = -1609043,
- SAY_EXEC_NOREM_2 = -1609044,
- SAY_EXEC_NOREM_3 = -1609045,
- SAY_EXEC_NOREM_4 = -1609046,
- SAY_EXEC_NOREM_5 = -1609047,
- SAY_EXEC_NOREM_6 = -1609048,
- SAY_EXEC_NOREM_7 = -1609049,
- SAY_EXEC_NOREM_8 = -1609050,
- SAY_EXEC_NOREM_9 = -1609051,
- SAY_EXEC_THINK_1 = -1609052,
- SAY_EXEC_THINK_2 = -1609053,
- SAY_EXEC_THINK_3 = -1609054,
- SAY_EXEC_THINK_4 = -1609055,
- SAY_EXEC_THINK_5 = -1609056,
- SAY_EXEC_THINK_6 = -1609057,
- SAY_EXEC_THINK_7 = -1609058,
- SAY_EXEC_THINK_8 = -1609059,
- SAY_EXEC_THINK_9 = -1609060,
- SAY_EXEC_THINK_10 = -1609061,
- SAY_EXEC_LISTEN_1 = -1609062,
- SAY_EXEC_LISTEN_2 = -1609063,
- SAY_EXEC_LISTEN_3 = -1609064,
- SAY_EXEC_LISTEN_4 = -1609065,
- SAY_PLAGUEFIST = -1609066,
- SAY_EXEC_TIME_1 = -1609067,
- SAY_EXEC_TIME_2 = -1609068,
- SAY_EXEC_TIME_3 = -1609069,
- SAY_EXEC_TIME_4 = -1609070,
- SAY_EXEC_TIME_5 = -1609071,
- SAY_EXEC_TIME_6 = -1609072,
- SAY_EXEC_TIME_7 = -1609073,
- SAY_EXEC_TIME_8 = -1609074,
- SAY_EXEC_TIME_9 = -1609075,
- SAY_EXEC_TIME_10 = -1609076,
- SAY_EXEC_WAITING = -1609077,
- EMOTE_DIES = -1609078,
+ SAY_EXEC_START_1 = 0, // speech for all
+ SAY_EXEC_START_2 = 1,
+ SAY_EXEC_START_3 = 2,
+ SAY_EXEC_PROG_1 = 3,
+ SAY_EXEC_PROG_2 = 4,
+ SAY_EXEC_PROG_3 = 5,
+ SAY_EXEC_PROG_4 = 6,
+ SAY_EXEC_PROG_5 = 7,
+ SAY_EXEC_PROG_6 = 8,
+ SAY_EXEC_PROG_7 = 9,
+ SAY_EXEC_NAME_1 = 10,
+ SAY_EXEC_NAME_2 = 11,
+ SAY_EXEC_RECOG_1 = 12,
+ SAY_EXEC_RECOG_2 = 13,
+ SAY_EXEC_RECOG_3 = 14,
+ SAY_EXEC_RECOG_4 = 15,
+ SAY_EXEC_RECOG_5 = 16,
+ SAY_EXEC_RECOG_6 = 17,
+ SAY_EXEC_NOREM_1 = 18,
+ SAY_EXEC_NOREM_2 = 19,
+ SAY_EXEC_NOREM_3 = 20,
+ SAY_EXEC_NOREM_4 = 21,
+ SAY_EXEC_NOREM_5 = 22,
+ SAY_EXEC_NOREM_6 = 23,
+ SAY_EXEC_NOREM_7 = 24,
+ SAY_EXEC_NOREM_8 = 25,
+ SAY_EXEC_NOREM_9 = 26,
+ SAY_EXEC_THINK_1 = 27,
+ SAY_EXEC_THINK_2 = 28,
+ SAY_EXEC_THINK_3 = 29,
+ SAY_EXEC_THINK_4 = 30,
+ SAY_EXEC_THINK_5 = 31,
+ SAY_EXEC_THINK_6 = 32,
+ SAY_EXEC_THINK_7 = 33,
+ SAY_EXEC_THINK_8 = 34,
+ SAY_EXEC_THINK_9 = 35,
+ SAY_EXEC_THINK_10 = 36,
+ SAY_EXEC_LISTEN_1 = 37,
+ SAY_EXEC_LISTEN_2 = 38,
+ SAY_EXEC_LISTEN_3 = 39,
+ SAY_EXEC_LISTEN_4 = 40,
+ SAY_PLAGUEFIST = 41,
+ SAY_EXEC_TIME_1 = 42,
+ SAY_EXEC_TIME_2 = 43,
+ SAY_EXEC_TIME_3 = 44,
+ SAY_EXEC_TIME_4 = 45,
+ SAY_EXEC_TIME_5 = 46,
+ SAY_EXEC_TIME_6 = 47,
+ SAY_EXEC_TIME_7 = 48,
+ SAY_EXEC_TIME_8 = 49,
+ SAY_EXEC_TIME_9 = 50,
+ SAY_EXEC_TIME_10 = 51,
+ SAY_EXEC_WAITING = 52,
+ EMOTE_DIES = 53,
NPC_PLAGUEFIST = 29053
};
@@ -707,28 +728,28 @@ public:
case RACE_HUMAN:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_5, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_7, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_5, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_1, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_5, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_7, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_6, me, player);
+ Talk(SAY_EXEC_TIME_6, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -737,28 +758,28 @@ public:
case RACE_ORC:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_6, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_7, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_8, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_6, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_1, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_7, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_8, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_8, me, player);
+ Talk(SAY_EXEC_TIME_8, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -767,28 +788,28 @@ public:
case RACE_DWARF:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_2, me, player); break;
+ case 0: Talk(SAY_EXEC_START_2, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_2, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_3, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_2, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_5, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_2, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_3, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_2, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_5, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_2, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_3, me, player);
+ Talk(SAY_EXEC_TIME_3, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -797,28 +818,28 @@ public:
case RACE_NIGHTELF:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_5, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_6, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_2, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_5, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_1, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_6, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_2, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_7, me, player);
+ Talk(SAY_EXEC_TIME_7, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -827,28 +848,28 @@ public:
case RACE_UNDEAD_PLAYER:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_3, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_4, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_3, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_1, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_3, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_4, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_3, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_1, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_3, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_4, me, player);
+ Talk(SAY_EXEC_TIME_4, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -857,28 +878,28 @@ public:
case RACE_TAUREN:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_5, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_8, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_9, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_1, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_5, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_8, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_9, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_9, me, player);
+ Talk(SAY_EXEC_TIME_9, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -887,28 +908,28 @@ public:
case RACE_GNOME:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_4, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_4, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_6, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_4, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_1, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_4, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_6, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_5, me, player);
+ Talk(SAY_EXEC_TIME_5, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -917,28 +938,28 @@ public:
case RACE_TROLL:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_3, me, player); break;
+ case 0: Talk(SAY_EXEC_START_3, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_7, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_2, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_6, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_9, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_10, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_7, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_2, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_6, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_9, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_10, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_4, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_10, me, player);
+ Talk(SAY_EXEC_TIME_10, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -947,28 +968,28 @@ public:
case RACE_BLOODELF:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_1, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_1, player->GetGUID()); break;
//case 5: //unknown
- case 6: DoScriptText(SAY_EXEC_THINK_3, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 6: Talk(SAY_EXEC_THINK_3, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_1, me, player);
+ Talk(SAY_EXEC_TIME_1, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
@@ -977,28 +998,28 @@ public:
case RACE_DRAENEI:
switch (ExecuteSpeech_Counter)
{
- case 0: DoScriptText(SAY_EXEC_START_1, me, player); break;
+ case 0: Talk(SAY_EXEC_START_1, player->GetGUID()); break;
case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break;
- case 2: DoScriptText(SAY_EXEC_PROG_1, me, player); break;
- case 3: DoScriptText(SAY_EXEC_NAME_1, me, player); break;
- case 4: DoScriptText(SAY_EXEC_RECOG_2, me, player); break;
- case 5: DoScriptText(SAY_EXEC_NOREM_1, me, player); break;
- case 6: DoScriptText(SAY_EXEC_THINK_4, me, player); break;
- case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, player); break;
+ case 2: Talk(SAY_EXEC_PROG_1, player->GetGUID()); break;
+ case 3: Talk(SAY_EXEC_NAME_1, player->GetGUID()); break;
+ case 4: Talk(SAY_EXEC_RECOG_2, player->GetGUID()); break;
+ case 5: Talk(SAY_EXEC_NOREM_1, player->GetGUID()); break;
+ case 6: Talk(SAY_EXEC_THINK_4, player->GetGUID()); break;
+ case 7: Talk(SAY_EXEC_LISTEN_1, player->GetGUID()); break;
case 8:
if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f))
- DoScriptText(SAY_PLAGUEFIST, Plaguefist, player);
+ Plaguefist->AI()->Talk(SAY_PLAGUEFIST, player->GetGUID());
break;
case 9:
- DoScriptText(SAY_EXEC_TIME_2, me, player);
+ Talk(SAY_EXEC_TIME_2, player->GetGUID());
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
- DoScriptText(SAY_EXEC_WAITING, me, player);
+ Talk(SAY_EXEC_WAITING, player->GetGUID());
break;
case 11:
- DoScriptText(EMOTE_DIES, me);
+ Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->SetHealth(0);
return;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 4d1552b932e..77c1e3bc066 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
#define LESS_MOB // if you do not have a good server and do not want it to be laggy as hell
//Light of Dawn
@@ -50,93 +51,78 @@ enum mograine
WORLD_STATE_COUNTDOWN = 3603,
WORLD_STATE_EVENT_BEGIN = 3605,
- SAY_LIGHT_OF_DAWN01 = -1609201, // pre text
- SAY_LIGHT_OF_DAWN02 = -1609202,
- SAY_LIGHT_OF_DAWN03 = -1609203,
- SAY_LIGHT_OF_DAWN04 = -1609204, // intro
- SAY_LIGHT_OF_DAWN05 = -1609205,
- SAY_LIGHT_OF_DAWN06 = -1609206,
- SAY_LIGHT_OF_DAWN07 = -1609207, // During the fight - Korfax, Champion of the Light
- SAY_LIGHT_OF_DAWN08 = -1609208, // Lord Maxwell Tyrosus
- SAY_LIGHT_OF_DAWN09 = -1609209, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN10 = -1609210,
- SAY_LIGHT_OF_DAWN11 = -1609211,
- SAY_LIGHT_OF_DAWN12 = -1609212,
- SAY_LIGHT_OF_DAWN13 = -1609213,
- SAY_LIGHT_OF_DAWN14 = -1609214,
- SAY_LIGHT_OF_DAWN15 = -1609215,
- SAY_LIGHT_OF_DAWN16 = -1609216,
- SAY_LIGHT_OF_DAWN17 = -1609217,
- SAY_LIGHT_OF_DAWN18 = -1609218,
- SAY_LIGHT_OF_DAWN19 = -1609219,
- SAY_LIGHT_OF_DAWN20 = -1609220,
- SAY_LIGHT_OF_DAWN21 = -1609221,
- SAY_LIGHT_OF_DAWN22 = -1609222,
- SAY_LIGHT_OF_DAWN23 = -1609223,
- SAY_LIGHT_OF_DAWN24 = -1609224,
- SAY_LIGHT_OF_DAWN25 = -1609225, // After the fight
- SAY_LIGHT_OF_DAWN26 = -1609226, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN27 = -1609227, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN28 = -1609228, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN29 = -1609229, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN30 = -1609230, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN31 = -1609231, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN32 = -1609232, // Highlord Alexandros Mograine
- SAY_LIGHT_OF_DAWN33 = -1609233, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN34 = -1609234, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN35 = -1609235, // Darion Mograine
- SAY_LIGHT_OF_DAWN36 = -1609236, // Darion Mograine
- SAY_LIGHT_OF_DAWN37 = -1609237, // Highlord Alexandros Mograine
- SAY_LIGHT_OF_DAWN38 = -1609238, // Darion Mograine
- SAY_LIGHT_OF_DAWN39 = -1609239, // Highlord Alexandros Mograine
- SAY_LIGHT_OF_DAWN40 = -1609240, // Darion Mograine
- SAY_LIGHT_OF_DAWN41 = -1609241, // Highlord Alexandros Mograine
- SAY_LIGHT_OF_DAWN42 = -1609242, // Highlord Alexandros Mograine
- SAY_LIGHT_OF_DAWN43 = -1609243, // The Lich King
- SAY_LIGHT_OF_DAWN44 = -1609244, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN45 = -1609245, // The Lich King
- SAY_LIGHT_OF_DAWN46 = -1609246, // The Lich King
- SAY_LIGHT_OF_DAWN47 = -1609247, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN48 = -1609248, // The Lich King
- SAY_LIGHT_OF_DAWN49 = -1609249, // The Lich King
- SAY_LIGHT_OF_DAWN50 = -1609250, // Lord Maxwell Tyrosus
- SAY_LIGHT_OF_DAWN51 = -1609251, // The Lich King
- SAY_LIGHT_OF_DAWN52 = -1609252, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN53 = -1609253, // Highlord Darion Mograine
- SAY_LIGHT_OF_DAWN54 = -1609254, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN55 = -1609255, // The Lich King
- SAY_LIGHT_OF_DAWN56 = -1609256, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN57 = -1609257, // The Lich King
- SAY_LIGHT_OF_DAWN58 = -1609258, // The Lich King
- SAY_LIGHT_OF_DAWN59 = -1609259, // The Lich King
- SAY_LIGHT_OF_DAWN60 = -1609260, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN61 = -1609261, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN62 = -1609262, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN63 = -1609263, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN64 = -1609264, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN65 = -1609265, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN66 = -1609266, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN67 = -1609267, // Highlord Tirion Fordring
- SAY_LIGHT_OF_DAWN68 = -1609268, // Highlord Darion Mograine
-
- EMOTE_LIGHT_OF_DAWN01 = -1609269, // Emotes
- EMOTE_LIGHT_OF_DAWN02 = -1609270,
- EMOTE_LIGHT_OF_DAWN03 = -1609271,
- EMOTE_LIGHT_OF_DAWN04 = -1609272,
- EMOTE_LIGHT_OF_DAWN05 = -1609273,
- EMOTE_LIGHT_OF_DAWN06 = -1609274,
- EMOTE_LIGHT_OF_DAWN07 = -1609275,
- EMOTE_LIGHT_OF_DAWN08 = -1609276,
- EMOTE_LIGHT_OF_DAWN09 = -1609277,
- EMOTE_LIGHT_OF_DAWN10 = -1609278,
- EMOTE_LIGHT_OF_DAWN11 = -1609279,
- EMOTE_LIGHT_OF_DAWN12 = -1609280,
- EMOTE_LIGHT_OF_DAWN13 = -1609281,
- EMOTE_LIGHT_OF_DAWN14 = -1609282,
- EMOTE_LIGHT_OF_DAWN15 = -1609283,
- EMOTE_LIGHT_OF_DAWN16 = -1609284,
- EMOTE_LIGHT_OF_DAWN17 = -1609285,
- EMOTE_LIGHT_OF_DAWN18 = -1609286,
+ SAY_LIGHT_OF_DAWN01 = 0, // pre text
+ SAY_LIGHT_OF_DAWN02 = 1,
+ SAY_LIGHT_OF_DAWN03 = 2,
+ SAY_LIGHT_OF_DAWN04 = 3, // intro
+ SAY_LIGHT_OF_DAWN05 = 4,
+ SAY_LIGHT_OF_DAWN06 = 5,
+ SAY_LIGHT_OF_DAWN07 = 6, // During the fight - Korfax, Champion of the Light
+ SAY_LIGHT_OF_DAWN08 = 7, // Lord Maxwell Tyrosus
+ SAY_LIGHT_OF_DAWN09 = 8, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN25 = 24, // After the fight
+ SAY_LIGHT_OF_DAWN26 = 25, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN27 = 26, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN28 = 27, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN29 = 28, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN30 = 29, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN31 = 30, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN32 = 31, // Highlord Alexandros Mograine
+ SAY_LIGHT_OF_DAWN33 = 32, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN34 = 33, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN35 = 34, // Darion Mograine
+ SAY_LIGHT_OF_DAWN36 = 35, // Darion Mograine
+ SAY_LIGHT_OF_DAWN37 = 36, // Highlord Alexandros Mograine
+ SAY_LIGHT_OF_DAWN38 = 37, // Darion Mograine
+ SAY_LIGHT_OF_DAWN39 = 38, // Highlord Alexandros Mograine
+ SAY_LIGHT_OF_DAWN40 = 39, // Darion Mograine
+ SAY_LIGHT_OF_DAWN41 = 40, // Highlord Alexandros Mograine
+ SAY_LIGHT_OF_DAWN42 = 41, // Highlord Alexandros Mograine
+ SAY_LIGHT_OF_DAWN43 = 42, // The Lich King
+ SAY_LIGHT_OF_DAWN44 = 43, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN45 = 44, // The Lich King
+ SAY_LIGHT_OF_DAWN46 = 45, // The Lich King
+ SAY_LIGHT_OF_DAWN47 = 46, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN48 = 47, // The Lich King
+ SAY_LIGHT_OF_DAWN49 = 48, // The Lich King
+ SAY_LIGHT_OF_DAWN50 = 49, // Lord Maxwell Tyrosus
+ SAY_LIGHT_OF_DAWN51 = 50, // The Lich King
+ SAY_LIGHT_OF_DAWN52 = 51, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN53 = 52, // Highlord Darion Mograine
+ SAY_LIGHT_OF_DAWN54 = 53, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN55 = 54, // The Lich King
+ SAY_LIGHT_OF_DAWN56 = 55, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN57 = 56, // The Lich King
+ SAY_LIGHT_OF_DAWN58 = 57, // The Lich King
+ SAY_LIGHT_OF_DAWN59 = 58, // The Lich King
+ SAY_LIGHT_OF_DAWN60 = 59, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN61 = 60, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN62 = 61, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN63 = 62, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN64 = 63, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN65 = 64, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN66 = 65, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN67 = 66, // Highlord Tirion Fordring
+ SAY_LIGHT_OF_DAWN68 = 67, // Highlord Darion Mograine
+
+ EMOTE_LIGHT_OF_DAWN01 = 68, // Emotes
+ EMOTE_LIGHT_OF_DAWN02 = 69,
+ EMOTE_LIGHT_OF_DAWN03 = 70,
+ EMOTE_LIGHT_OF_DAWN04 = 71,
+ EMOTE_LIGHT_OF_DAWN05 = 72,
+ EMOTE_LIGHT_OF_DAWN06 = 73,
+ EMOTE_LIGHT_OF_DAWN07 = 74,
+ EMOTE_LIGHT_OF_DAWN08 = 75,
+ EMOTE_LIGHT_OF_DAWN09 = 76,
+ EMOTE_LIGHT_OF_DAWN10 = 77,
+ EMOTE_LIGHT_OF_DAWN11 = 78,
+ EMOTE_LIGHT_OF_DAWN12 = 79,
+ EMOTE_LIGHT_OF_DAWN13 = 80,
+ EMOTE_LIGHT_OF_DAWN14 = 81,
+ EMOTE_LIGHT_OF_DAWN15 = 82,
+ EMOTE_LIGHT_OF_DAWN16 = 83,
+ EMOTE_LIGHT_OF_DAWN17 = 84,
+ EMOTE_LIGHT_OF_DAWN18 = 85,
GO_LIGHT_OF_DAWN = 191330,
SPELL_THE_LIGHT_OF_DAWN_Q = 53606, // quest credit
@@ -511,9 +497,9 @@ public:
SetHoldState(true);
SpawnNPC();
if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN07, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN07);
if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN08, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN08);
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
NPCChangeTarget(uiGhoulGUID[i]);
@@ -545,7 +531,7 @@ public:
{
//Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID);
- DoScriptText(EMOTE_LIGHT_OF_DAWN05, me);
+ Talk(EMOTE_LIGHT_OF_DAWN05);
if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0))
me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
@@ -582,7 +568,7 @@ public:
}
break;
case 4:
- DoScriptText(SAY_LIGHT_OF_DAWN27, me);
+ Talk(SAY_LIGHT_OF_DAWN27);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID))
@@ -592,7 +578,7 @@ public:
SetHoldState(true);
break;
case 5:
- DoScriptText(SAY_LIGHT_OF_DAWN33, me);
+ Talk(SAY_LIGHT_OF_DAWN33);
SetHoldState(true);
break;
case 6:
@@ -608,7 +594,7 @@ public:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
me->CastSpell(temp, SPELL_ASHBRINGER, true);
- DoScriptText(EMOTE_LIGHT_OF_DAWN14, me);
+ Talk(EMOTE_LIGHT_OF_DAWN14);
SetHoldState(true);
break;
}
@@ -644,7 +630,7 @@ public:
break;
case 2:
- DoScriptText(SAY_LIGHT_OF_DAWN04, me);
+ Talk(SAY_LIGHT_OF_DAWN04);
if (Creature* pKoltira = GetClosestCreatureWithEntry(me, NPC_KOLTIRA_DEATHWEAVER, 50.0f))
uiKoltiraGUID = pKoltira->GetGUID();
if (Creature* pOrbaz = GetClosestCreatureWithEntry(me, NPC_ORBAZ_BLOODBANE, 50.0f))
@@ -655,7 +641,7 @@ public:
break;
case 3: // rise
- DoScriptText(SAY_LIGHT_OF_DAWN05, me);
+ Talk(SAY_LIGHT_OF_DAWN05);
JumpToNextStep(3000);
break;
@@ -733,7 +719,7 @@ public:
break;
case 8: // summon announce
- DoScriptText(SAY_LIGHT_OF_DAWN06, me);
+ Talk(SAY_LIGHT_OF_DAWN06);
JumpToNextStep(5000);
break;
@@ -772,34 +758,34 @@ public:
// ******* After battle *****************************************************************
case 11: // Tirion starts to speak
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN28, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN28);
JumpToNextStep(21000);
break;
case 12:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN29, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN29);
JumpToNextStep(13000);
break;
case 13:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN30, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN30);
JumpToNextStep(13000);
break;
case 14:
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_LIGHT_OF_DAWN31, me);
+ Talk(SAY_LIGHT_OF_DAWN31);
JumpToNextStep(7000);
break;
case 15: // summon gate
- if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
- DoScriptText(EMOTE_LIGHT_OF_DAWN06, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
uiAlexandrosGUID = temp->GetGUID();
}
JumpToNextStep(4000);
@@ -810,7 +796,7 @@ public:
{
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z);
- DoScriptText(SAY_LIGHT_OF_DAWN32, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN32);
}
SetHoldState(false); // makes darion turns back
JumpToNextStep(5000);
@@ -818,14 +804,14 @@ public:
case 17:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- DoScriptText(SAY_LIGHT_OF_DAWN34, me);
+ Talk(SAY_LIGHT_OF_DAWN34);
JumpToNextStep(5000);
break;
case 18: // Darion's spirit out
- if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Creature* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- DoScriptText(SAY_LIGHT_OF_DAWN35, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN35);
temp->SetWalk(false);
uiDarionGUID = temp->GetGUID();
}
@@ -835,7 +821,7 @@ public:
case 19: // runs to father
if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN07, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN07);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z);
}
JumpToNextStep(4000);
@@ -843,31 +829,31 @@ public:
case 20:
if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN36, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN36);
JumpToNextStep(4000);
break;
case 21:
if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN08, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN08);
JumpToNextStep(4000);
break;
case 22:
if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN37, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN37);
JumpToNextStep(8000);
break;
case 23:
if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN38, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN38);
JumpToNextStep(8000);
break;
case 24:
if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN39, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN39);
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z);
@@ -877,13 +863,13 @@ public:
case 25:
if (Creature* temp = Unit::GetCreature(*me, uiDarionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN40, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN40);
JumpToNextStep(11000);
break;
case 26:
if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN41, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN41);
JumpToNextStep(5000);
break;
@@ -895,14 +881,14 @@ public:
case 28:
if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN42, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN42);
JumpToNextStep(6000);
break;
case 29: // lich king spawns
- if (Unit* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
+ if (Creature* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
- DoScriptText(SAY_LIGHT_OF_DAWN43, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN43);
uiLichKingGUID = temp->GetGUID();
if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID))
temp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false);
@@ -913,21 +899,21 @@ public:
case 30:
if (Creature* temp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN09, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN09);
temp->SetVisible(false);
}
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
temp->InterruptNonMeleeSpells(false);
- DoScriptText(SAY_LIGHT_OF_DAWN45, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN45);
}
JumpToNextStep(3000);
break;
case 31:
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(EMOTE_LIGHT_OF_DAWN10, me);
- DoScriptText(SAY_LIGHT_OF_DAWN44, me);
+ Talk(EMOTE_LIGHT_OF_DAWN10);
+ Talk(SAY_LIGHT_OF_DAWN44);
JumpToNextStep(3000);
break;
@@ -951,7 +937,7 @@ public:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
temp->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
- DoScriptText(SAY_LIGHT_OF_DAWN46, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN46);
}
me->SetSpeed(MOVE_RUN, 6.0f);
me->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -966,33 +952,33 @@ public:
case 38:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN47, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN47);
JumpToNextStep(8000);
break;
case 39:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN48, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN48);
JumpToNextStep(15000);
break;
case 40:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN49, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN49);
JumpToNextStep(17000);
break;
case 41: // Lich king - Apocalypse
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN11, temp);
- DoScriptText(SAY_LIGHT_OF_DAWN51, temp);
- if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID))
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN11);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN51);
+ if (Creature* pTirion = Unit::GetCreature(*me, uiTirionGUID))
{
pTirion->SetStandState(UNIT_STAND_STATE_KNEEL);
//temp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working
temp->CastSpell(pTirion, SPELL_SOUL_FEAST_TIRION, false);
- DoScriptText(EMOTE_LIGHT_OF_DAWN12, pTirion);
+ pTirion->AI()->Talk(EMOTE_LIGHT_OF_DAWN12);
}
}
JumpToNextStep(2000);
@@ -1034,7 +1020,7 @@ public:
temp->SetWalk(false);
temp->SetSpeed(MOVE_RUN, 2.0f);
temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
- DoScriptText(SAY_LIGHT_OF_DAWN50, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN50);
}
if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID))
{
@@ -1057,7 +1043,7 @@ public:
case 43: // They all got kicked
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN13, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN13);
if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID))
{
@@ -1106,7 +1092,7 @@ public:
break;
case 45:
- DoScriptText(SAY_LIGHT_OF_DAWN52, me);
+ Talk(SAY_LIGHT_OF_DAWN52);
JumpToNextStep(5000);
break;
@@ -1114,14 +1100,14 @@ public:
me->SetSpeed(MOVE_RUN, 1.0f);
me->SetWalk(true);
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_LIGHT_OF_DAWN53, me);
+ Talk(SAY_LIGHT_OF_DAWN53);
SetHoldState(false); // Darion throws sword
JumpToNextStep(7000);
break;
case 47: // Ashbringer rebirth
me->SetStandState(UNIT_STAND_STATE_KNEEL);
- DoScriptText(EMOTE_LIGHT_OF_DAWN15, me);
+ Talk(EMOTE_LIGHT_OF_DAWN15);
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
temp->SetStandState(UNIT_STAND_STATE_STAND);
@@ -1149,26 +1135,26 @@ public:
case 49:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN54, temp);
+ Talk(SAY_LIGHT_OF_DAWN54);
JumpToNextStep(4000);
break;
case 50:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN55, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN55);
JumpToNextStep(5000);
break;
case 51:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN56, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN56);
JumpToNextStep(1000);
break;
case 52: // Tiron charges
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN16, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN16);
temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
@@ -1182,7 +1168,7 @@ public:
case 53:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN57, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN57);
JumpToNextStep(1000);
break;
@@ -1210,13 +1196,13 @@ public:
case 57:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN58, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN58);
JumpToNextStep(10000);
break;
case 58:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN59, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN59);
JumpToNextStep(10000);
break;
@@ -1235,7 +1221,7 @@ public:
case 60:
if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here
{
- DoScriptText(EMOTE_LIGHT_OF_DAWN17, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN17);
temp->Kill(temp);
}
JumpToNextStep(10000);
@@ -1243,7 +1229,7 @@ public:
case 61:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN60, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN60);
JumpToNextStep(3000);
break;
@@ -1260,50 +1246,50 @@ public:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
{
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z);
- DoScriptText(SAY_LIGHT_OF_DAWN61, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN61);
}
JumpToNextStep(15000);
break;
case 64:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN62, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN62);
JumpToNextStep(7000);
break;
case 65:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN63, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN63);
JumpToNextStep(10000);
break;
case 66:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN64, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN64);
JumpToNextStep(11000);
break;
case 67:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN65, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN65);
JumpToNextStep(10000);
break;
case 68:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN66, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN66);
JumpToNextStep(8000);
break;
case 69:
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN67, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN67);
JumpToNextStep(10000);
break;
case 70:
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_LIGHT_OF_DAWN68, me);
+ Talk(SAY_LIGHT_OF_DAWN68);
JumpToNextStep(10000);
break;
@@ -1381,12 +1367,7 @@ public:
if (uiFight_speech <= diff)
{
- DoScriptText(RAND(SAY_LIGHT_OF_DAWN09, SAY_LIGHT_OF_DAWN10, SAY_LIGHT_OF_DAWN11,
- SAY_LIGHT_OF_DAWN12, SAY_LIGHT_OF_DAWN13, SAY_LIGHT_OF_DAWN14,
- SAY_LIGHT_OF_DAWN15, SAY_LIGHT_OF_DAWN16, SAY_LIGHT_OF_DAWN17,
- SAY_LIGHT_OF_DAWN18, SAY_LIGHT_OF_DAWN19, SAY_LIGHT_OF_DAWN20,
- SAY_LIGHT_OF_DAWN21, SAY_LIGHT_OF_DAWN22, SAY_LIGHT_OF_DAWN23,
- SAY_LIGHT_OF_DAWN24), me);
+ Talk(SAY_LIGHT_OF_DAWN09);
uiFight_speech = urand(15000, 20000);
} else uiFight_speech -= diff;
@@ -1419,11 +1400,11 @@ public:
if (uiFight_duration <= diff + 5000)
{
if (!uiTirionGUID)
- if (Unit* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
+ if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
{
temp->setFaction(me->getFaction());
temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
- DoScriptText(SAY_LIGHT_OF_DAWN25, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN25);
uiTirionGUID = temp->GetGUID();
}
}
@@ -1500,7 +1481,7 @@ public:
}
if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID))
- DoScriptText(EMOTE_LIGHT_OF_DAWN04, temp);
+ temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN04);
if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID))
{
@@ -1515,7 +1496,7 @@ public:
}
if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID))
- DoScriptText(SAY_LIGHT_OF_DAWN26, temp);
+ temp->AI()->Talk(SAY_LIGHT_OF_DAWN26);
SetHoldState(false);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
index 81211f36df3..6e7f7e103c5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
+#include "Player.h"
/*####
## npc_valkyr_battle_maiden
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
index c39a647d5e1..33335c32d05 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
@@ -28,8 +28,8 @@ EndScriptData */
enum eEnums
{
- SAY_AGGRO = -1189019,
- SAY_SPECIALAE = -1189020,
+ SAY_AGGRO = 0,
+ SAY_SPECIALAE = 1,
SPELL_POLYMORPH = 13323,
SPELL_AOESILENCE = 8988,
@@ -69,7 +69,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void UpdateAI(const uint32 diff)
@@ -93,7 +93,7 @@ public:
if (me->IsNonMeleeSpellCasted(false))
return;
- DoScriptText(SAY_SPECIALAE, me);
+ Talk(SAY_SPECIALAE);
DoCast(me, SPELL_ARCANEBUBBLE);
bCanDetonate = true;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
index ff1a0867de0..b97e1d15dc0 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
@@ -28,9 +28,9 @@ EndScriptData */
enum eEnums
{
- SAY_AGGRO = -1189016,
- SAY_HEALTH = -1189017,
- SAY_KILL = -1189018,
+ SAY_AGGRO = 0,
+ SAY_HEALTH = 1,
+ SAY_KILL = 2,
SPELL_FLAMESHOCK = 8053,
SPELL_SHADOWBOLT = 1106,
@@ -69,12 +69,12 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void KilledUnit(Unit* /*Victim*/)
{
- DoScriptText(SAY_KILL, me);
+ Talk(SAY_KILL);
}
void UpdateAI(const uint32 diff)
@@ -85,7 +85,7 @@ public:
//If we are <35% hp
if (!HpYell && !HealthAbovePct(35))
{
- DoScriptText(SAY_HEALTH, me);
+ Talk(SAY_HEALTH);
HpYell = true;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 5e7fa111a7b..78a5f3797d8 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -28,17 +28,20 @@ EndScriptData */
#include "SpellMgr.h"
#include "scarlet_monastery.h"
#include "LFGMgr.h"
+#include "Player.h"
+#include "SpellInfo.h"
//this texts are already used by 3975 and 3976
enum Says
{
- SAY_ENTRANCE = -1189001,
- SAY_REJOINED = -1189002,
- SAY_LOST_HEAD = -1189003,
- SAY_CONFLAGRATION = -1189004,
- SAY_SPROUTING_PUMPKINS = -1189005,
- SAY_PLAYER_DEATH = -1189006,
- SAY_DEATH = -1189007
+ SAY_LOST_HEAD = 0,
+ SAY_PLAYER_DEATH = 1,
+
+ SAY_ENTRANCE = 0,
+ SAY_REJOINED = 1,
+ SAY_CONFLAGRATION = 2,
+ SAY_SPROUTING_PUMPKINS = 3,
+ SAY_DEATH = 4,
};
uint32 RandomLaugh[] = {11965, 11975, 11976};
@@ -249,13 +252,17 @@ public:
laugh = urand(15000, 30000);
}
- void EnterCombat(Unit* /*who*/) {}
- void SaySound(int32 textEntry, Unit* target = 0)
+ void EnterCombat(Unit* /*who*/) { }
+
+ void SaySound(uint8 textEntry, Unit* target = 0)
{
- DoScriptText(textEntry, me, target);
+ if (target)
+ Talk(textEntry, target->GetGUID());
+ else
+ Talk(textEntry);
+
//DoCast(me, SPELL_HEAD_SPEAKS, true);
- Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000);
- if (speaker)
+ if (Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000))
speaker->CastSpell(speaker, SPELL_HEAD_SPEAKS, false);
laugh += 3000;
}
@@ -515,9 +522,12 @@ public:
}
}
- void SaySound(int32 textEntry, Unit* target = 0)
+ void SaySound(uint8 textEntry, Unit* target = 0)
{
- DoScriptText(textEntry, me, target);
+ if (target)
+ Talk(textEntry, target->GetGUID());
+ else
+ Talk(textEntry);
laugh += 4000;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
index dbbbb7fb0dd..8c1b22e9871 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
@@ -29,15 +29,11 @@ EndScriptData */
enum Says
{
- SAY_AGGRO = -1189000,
- SAY_WHIRLWIND = -1189001,
- SAY_ENRAGE = -1189002,
- SAY_KILL = -1189003
-};
-
-enum Emotes
-{
- EMOTE_ENRAGE = -1189004
+ SAY_AGGRO = 0,
+ SAY_WHIRLWIND = 1,
+ SAY_ENRAGE = 2,
+ SAY_KILL = 3,
+ EMOTE_ENRAGE = 4
};
enum Spells
@@ -82,13 +78,13 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
DoCast(me, SPELL_RUSHINGCHARGE);
}
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_KILL, me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
@@ -105,8 +101,8 @@ public:
//If we are <30% hp goes Enraged
if (!Enrage && !HealthAbovePct(30) && !me->IsNonMeleeSpellCasted(false))
{
- DoScriptText(EMOTE_ENRAGE, me);
- DoScriptText(SAY_ENRAGE, me);
+ Talk(EMOTE_ENRAGE);
+ Talk(SAY_ENRAGE);
DoCast(me, SPELL_FRENZY);
Enrage = true;
}
@@ -122,7 +118,7 @@ public:
// Whirlwind_Timer
if (Whirlwind_Timer <= diff)
{
- DoScriptText(SAY_WHIRLWIND, me);
+ Talk(SAY_WHIRLWIND);
DoCast(me->getVictim(), SPELL_WHIRLWIND);
Whirlwind_Timer = 30000;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
index 9a66c9ba728..0d08431d39c 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
@@ -28,7 +28,7 @@ EndScriptData */
enum eEnums
{
- SAY_AGGRO = -1189021,
+ SAY_AGGRO = 0,
SPELL_SUMMONSCARLETHOUND = 17164,
SPELL_BLOODLUST = 6742
};
@@ -56,7 +56,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void UpdateAI(const uint32 diff)
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
index 07b5ec5d584..f0e7ac94703 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
@@ -29,11 +29,11 @@ EndScriptData */
enum Says
{
- SAY_AGGRO = -1189011,
- SAY_HEALTH1 = -1189012,
- SAY_HEALTH2 = -1189013,
- SAY_KILL = -1189014,
- SAY_TRIGGER_VORREL = -1189015
+ SAY_AGGRO = 0,
+ SAY_HEALTH1 = 1,
+ SAY_HEALTH2 = 2,
+ SAY_KILL = 3,
+ SAY_TRIGGER_VORREL = 0
};
enum Spells
@@ -71,12 +71,12 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void KilledUnit(Unit* /*Victim*/)
{
- DoScriptText(SAY_KILL, me);
+ Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/)
@@ -85,8 +85,8 @@ public:
return;
//Any other Actions to do with vorrel? setStandState?
- if (Unit* vorrel = Unit::GetUnit(*me, instance->GetData64(DATA_VORREL)))
- DoScriptText(SAY_TRIGGER_VORREL, vorrel);
+ if (Creature* vorrel = Creature::GetCreature(*me, instance->GetData64(DATA_VORREL)))
+ vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
}
void UpdateAI(const uint32 diff)
@@ -97,13 +97,13 @@ public:
//If we are low on hp Do sayings
if (!Yell60 && !HealthAbovePct(60))
{
- DoScriptText(SAY_HEALTH1, me);
+ Talk(SAY_HEALTH1);
Yell60 = true;
}
if (!Yell30 && !HealthAbovePct(30))
{
- DoScriptText(SAY_HEALTH2, me);
+ Talk(SAY_HEALTH2);
Yell30 = true;
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 0aad2857a45..651ca453916 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -26,18 +26,19 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "scarlet_monastery.h"
+#include "SpellInfo.h"
enum Says
{
//Mograine says
- SAY_MO_AGGRO = -1189005,
- SAY_MO_KILL = -1189006,
- SAY_MO_RESSURECTED = -1189007,
+ SAY_MO_AGGRO = 0,
+ SAY_MO_KILL = 1,
+ SAY_MO_RESSURECTED = 2,
//Whitemane says
- SAY_WH_INTRO = -1189008,
- SAY_WH_KILL = -1189009,
- SAY_WH_RESSURECT = -1189010,
+ SAY_WH_INTRO = 0,
+ SAY_WH_KILL = 1,
+ SAY_WH_RESSURECT = 2,
};
enum Spells
@@ -113,7 +114,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_MO_AGGRO, me);
+ Talk(SAY_MO_AGGRO);
DoCast(me, SPELL_RETRIBUTIONAURA);
me->CallForHelp(VISIBLE_RANGE);
@@ -121,7 +122,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_MO_KILL, me);
+ Talk(SAY_MO_KILL);
}
void DamageTaken(Unit* /*doneBy*/, uint32 &damage)
@@ -166,7 +167,7 @@ public:
//When hit with ressurection say text
if (spell->Id == SPELL_SCARLETRESURRECTION)
{
- DoScriptText(SAY_MO_RESSURECTED, me);
+ Talk(SAY_MO_RESSURECTED);
_bFakeDeath = false;
if (instance)
@@ -275,12 +276,12 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_WH_INTRO, me);
+ Talk(SAY_WH_INTRO);
}
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_WH_KILL, me);
+ Talk(SAY_WH_KILL);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage)
@@ -302,7 +303,7 @@ public:
if (Unit* Mograine = Unit::GetUnit(*me, instance->GetData64(DATA_MOGRAINE)))
{
DoCast(Mograine, SPELL_SCARLETRESURRECTION);
- DoScriptText(SAY_WH_RESSURECT, me);
+ Talk(SAY_WH_RESSURECT);
_bCanResurrect = false;
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 3d3d9ae52ae..e65ab21b8cf 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -132,7 +132,7 @@ public:
}
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
@@ -147,7 +147,7 @@ public:
return 0;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == TYPE_MOGRAINE_AND_WHITE_EVENT)
return encounter[0];
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
index 197ee9a5bfe..08aa86d6a06 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
@@ -29,6 +29,7 @@ EndScriptData */
enum eEnums
{
+ EMOTE_FRENZY_KILL = 0,
SPELL_REND = 16509,
SPELL_BACKHAND = 18103,
SPELL_FRENZY = 8269
@@ -67,7 +68,10 @@ public:
instance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0);
if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ {
+ instance->SetData(TYPE_GANDLING, IN_PROGRESS);
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ }
}
}
@@ -100,7 +104,7 @@ public:
if (m_uiFrenzy_Timer <= uiDiff)
{
DoCast(me, SPELL_FRENZY);
- DoScriptText(EMOTE_GENERIC_FRENZY_KILL, me);
+ Talk(EMOTE_FRENZY_KILL);
m_uiFrenzy_Timer = 120000;
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
index b6b5cc0acbd..e1cffbaf90d 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
@@ -67,7 +67,10 @@ public:
instance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0);
if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ {
+ instance->SetData(TYPE_GANDLING, IN_PROGRESS);
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ }
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
index 406b1a6b10d..1768584cb25 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
@@ -74,7 +74,10 @@ public:
instance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0);
if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ {
+ instance->SetData(TYPE_GANDLING, IN_PROGRESS);
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ }
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
index 438c3c88bb4..3035688343c 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
@@ -63,7 +63,10 @@ public:
instance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0);
if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ {
+ instance->SetData(TYPE_GANDLING, IN_PROGRESS);
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ }
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
index 64bbbbe9514..dfab9dd37df 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
@@ -67,7 +67,10 @@ public:
instance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0);
if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ {
+ instance->SetData(TYPE_GANDLING, IN_PROGRESS);
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ }
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
index 381a039d609..b3d42d4676a 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
@@ -69,7 +69,10 @@ public:
instance->SetData(DATA_THERAVENIAN_DEATH, 0);
if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS)
+ {
+ instance->SetData(TYPE_GANDLING, IN_PROGRESS);
me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0);
+ }
}
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
index 3c7771612e2..dd3e591bf61 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
@@ -28,6 +28,7 @@ EndScriptData */
enum eEnums
{
+ EMOTE_FRENZY_KILL = 0,
SPELL_FLAMESTRIKE = 18399,
SPELL_BLAST_WAVE = 16046,
SPELL_FIRESHIELD = 19626,
@@ -88,7 +89,7 @@ public:
if (m_uiFrenzy_Timer <= uiDiff)
{
DoCast(me, SPELL_FRENZY);
- DoScriptText(EMOTE_GENERIC_FRENZY_KILL, me);
+ Talk(EMOTE_FRENZY_KILL);
m_uiFrenzy_Timer = 24000;
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
index c3b3724ec3d..f8a0c0010d2 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
@@ -128,21 +128,14 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
- if (type == TYPE_GANDLING)
- {
- if (IsBossDied[0] && IsBossDied[1] && IsBossDied[2] && IsBossDied[3] && IsBossDied[4] && IsBossDied[5])
- {
- m_auiEncounter[0] = IN_PROGRESS;
- return IN_PROGRESS;
- }
- }
-
- return 0;
+ return (type == TYPE_GANDLING &&
+ IsBossDied[0] && IsBossDied[1] && IsBossDied[2] &&
+ IsBossDied[3] && IsBossDied[4] && IsBossDied[5])
+ ? IN_PROGRESS : 0;
}
};
-
};
void AddSC_instance_scholomance()
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
index b405f9eba85..5d9df239870 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
@@ -23,17 +23,19 @@ SDComment:
SDCategory: Shadowfang Keep
EndScriptData */
+#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "shadowfang_keep.h"
+#include "TemporarySummon.h"
#define MAX_ENCOUNTER 4
enum eEnums
{
- SAY_BOSS_DIE_AD = -1033007,
- SAY_BOSS_DIE_AS = -1033008,
- SAY_ARCHMAGE = -1033009,
+ SAY_BOSS_DIE_AD = 0,
+ SAY_BOSS_DIE_AS = 0,
+ SAY_ARCHMAGE = 0,
NPC_ASH = 3850,
NPC_ADA = 3849,
@@ -138,8 +140,8 @@ public:
if (pAda && pAda->isAlive() && pAsh && pAsh->isAlive())
{
- DoScriptText(SAY_BOSS_DIE_AD, pAda);
- DoScriptText(SAY_BOSS_DIE_AS, pAsh);
+ pAda->AI()->Talk(SAY_BOSS_DIE_AD);
+ pAsh->AI()->Talk(SAY_BOSS_DIE_AS);
}
}
@@ -191,7 +193,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -256,7 +258,7 @@ public:
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
summon->SetReactState(REACT_DEFENSIVE);
summon->CastSpell(summon, SPELL_ASHCROMBE_TELEPORT, true);
- DoScriptText(SAY_ARCHMAGE, summon);
+ summon->AI()->Talk(SAY_ARCHMAGE);
uiTimer = 2000;
uiPhase = 2;
break;
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 9ee3428c7dd..c98148e645b 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -34,6 +34,7 @@ EndContentData */
#include "SpellAuraEffects.h"
#include "ScriptedEscortAI.h"
#include "shadowfang_keep.h"
+#include "Player.h"
/*######
## npc_shadowfang_prisoner
@@ -41,13 +42,13 @@ EndContentData */
enum eEnums
{
- SAY_FREE_AS = -1033000,
- SAY_OPEN_DOOR_AS = -1033001,
- SAY_POST_DOOR_AS = -1033002,
- SAY_FREE_AD = -1033003,
- SAY_OPEN_DOOR_AD = -1033004,
- SAY_POST1_DOOR_AD = -1033005,
- SAY_POST2_DOOR_AD = -1033006,
+ SAY_FREE_AS = 0,
+ SAY_OPEN_DOOR_AS = 1,
+ SAY_POST_DOOR_AS = 2,
+ SAY_FREE_AD = 0,
+ SAY_OPEN_DOOR_AD = 1,
+ SAY_POST1_DOOR_AD = 2,
+ SAY_POST2_DOOR_AD = 3,
SPELL_UNLOCK = 6421,
NPC_ASH = 3850,
@@ -109,15 +110,15 @@ public:
{
case 0:
if (uiNpcEntry == NPC_ASH)
- DoScriptText(SAY_FREE_AS, me);
+ Talk(SAY_FREE_AS);
else
- DoScriptText(SAY_FREE_AD, me);
+ Talk(SAY_FREE_AD);
break;
case 10:
if (uiNpcEntry == NPC_ASH)
- DoScriptText(SAY_OPEN_DOOR_AS, me);
+ Talk(SAY_OPEN_DOOR_AS);
else
- DoScriptText(SAY_OPEN_DOOR_AD, me);
+ Talk(SAY_OPEN_DOOR_AD);
break;
case 11:
if (uiNpcEntry == NPC_ASH)
@@ -125,16 +126,16 @@ public:
break;
case 12:
if (uiNpcEntry == NPC_ASH)
- DoScriptText(SAY_POST_DOOR_AS, me);
+ Talk(SAY_POST_DOOR_AS);
else
- DoScriptText(SAY_POST1_DOOR_AD, me);
+ Talk(SAY_POST1_DOOR_AD);
if (instance)
instance->SetData(TYPE_FREE_NPC, DONE);
break;
case 13:
if (uiNpcEntry != NPC_ASH)
- DoScriptText(SAY_POST2_DOOR_AD, me);
+ Talk(SAY_POST2_DOOR_AD);
break;
}
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
index 47c6b66f4bb..96e59a657a3 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
+#include "Player.h"
/*#####
# Additional:
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
index 98df9638bae..2e4ec7278fc 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "stratholme.h"
+#include "Player.h"
#define GO_SERVICE_ENTRANCE 175368
#define GO_GAUNTLET_GATE1 175357
@@ -401,7 +402,7 @@ class instance_stratholme : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -425,7 +426,7 @@ class instance_stratholme : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index 9b4591bc633..467b532163b 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -34,6 +34,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "stratholme.h"
#include "Group.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## go_gauntlet_gate (this is the _first_ of the gauntlet gates, two exist)
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
index e0987961f7e..624e5460213 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
@@ -193,7 +193,7 @@ public:
State = data;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == EVENT_STATE)
return State;
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
index 83ff86f5b88..040e2153c2d 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunken_temple.h"
+#include "Player.h"
/*#####
# at_malfurion_Stormrage_trigger
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index c763cb69dec..3e9d2e991fc 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -28,41 +28,37 @@ EndScriptData */
enum Quotes
{
- YELL_INTRO = -1580017,
- YELL_INTRO_BREAK_ICE = -1580018,
- YELL_INTRO_CHARGE = -1580019,
- YELL_INTRO_KILL_MADRIGOSA = -1580020,
- YELL_INTRO_TAUNT = -1580021,
-
- YELL_MADR_ICE_BARRIER = -1580031,
- YELL_MADR_INTRO = -1580032,
- YELL_MADR_ICE_BLOCK = -1580033,
- YELL_MADR_TRAP = -1580034,
- YELL_MADR_DEATH = -1580035,
-
- YELL_AGGRO = -1580022,
- YELL_KILL1 = -1580023,
- YELL_KILL2 = -1580024,
- YELL_KILL3 = -1580025,
- YELL_LOVE1 = -1580026,
- YELL_LOVE2 = -1580027,
- YELL_LOVE3 = -1580028,
- YELL_BERSERK = -1580029,
- YELL_DEATH = -1580030
+ YELL_INTRO = 0,
+ YELL_INTRO_BREAK_ICE = 1,
+ YELL_INTRO_CHARGE = 2,
+ YELL_INTRO_KILL_MADRIGOSA = 3,
+ YELL_INTRO_TAUNT = 4,
+
+ YELL_AGGRO = 5,
+ YELL_KILL = 6,
+ YELL_LOVE = 7,
+ YELL_BERSERK = 8,
+ YELL_DEATH = 9,
+
+ YELL_MADR_ICE_BARRIER = 0,
+ YELL_MADR_INTRO = 1,
+ YELL_MADR_ICE_BLOCK = 2,
+ YELL_MADR_TRAP = 3,
+ YELL_MADR_DEATH = 4,
};
enum Spells
{
- SPELL_METEOR_SLASH = 45150,
- SPELL_BURN = 46394,
- SPELL_STOMP = 45185,
- SPELL_BERSERK = 26662,
- SPELL_DUAL_WIELD = 42459,
-
- SPELL_INTRO_FROST_BLAST = 45203,
- SPELL_INTRO_FROSTBOLT = 44843,
- SPELL_INTRO_ENCAPSULATE = 45665,
- SPELL_INTRO_ENCAPSULATE_CHANELLING = 45661
+ SPELL_METEOR_SLASH = 45150,
+ SPELL_BURN = 46394,
+ SPELL_STOMP = 45185,
+ SPELL_BERSERK = 26662,
+ SPELL_DUAL_WIELD = 42459,
+
+ SPELL_INTRO_FROST_BLAST = 45203,
+ SPELL_INTRO_FROSTBOLT = 44843,
+ SPELL_INTRO_ENCAPSULATE = 45665,
+ SPELL_INTRO_ENCAPSULATE_CHANELLING = 45661
};
#define FELMYST 25038
@@ -122,7 +118,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(YELL_AGGRO, me);
+ Talk(YELL_AGGRO);
if (instance)
instance->SetData(DATA_BRUTALLUS_EVENT, IN_PROGRESS);
@@ -130,12 +126,12 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(YELL_KILL1, YELL_KILL2, YELL_KILL3), me);
+ Talk(YELL_KILL);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(YELL_DEATH, me);
+ Talk(YELL_DEATH);
if (instance)
{
@@ -199,19 +195,19 @@ public:
switch (IntroPhase)
{
case 0:
- DoScriptText(YELL_MADR_ICE_BARRIER, Madrigosa);
+ Madrigosa->AI()->Talk(YELL_MADR_ICE_BARRIER);
IntroPhaseTimer = 7000;
++IntroPhase;
break;
case 1:
me->SetInFront(Madrigosa);
Madrigosa->SetInFront(me);
- DoScriptText(YELL_MADR_INTRO, Madrigosa, me);
+ Madrigosa->AI()->Talk(YELL_MADR_INTRO, me->GetGUID());
IntroPhaseTimer = 9000;
++IntroPhase;
break;
case 2:
- DoScriptText(YELL_INTRO, me, Madrigosa);
+ Talk(YELL_INTRO, Madrigosa->GetGUID());
IntroPhaseTimer = 13000;
++IntroPhase;
break;
@@ -225,32 +221,32 @@ public:
++IntroPhase;
break;
case 4:
- DoScriptText(YELL_INTRO_BREAK_ICE, me);
+ Talk(YELL_INTRO_BREAK_ICE);
IntroPhaseTimer = 6000;
++IntroPhase;
break;
case 5:
Madrigosa->CastSpell(me, SPELL_INTRO_ENCAPSULATE_CHANELLING, false);
- DoScriptText(YELL_MADR_TRAP, Madrigosa);
+ Madrigosa->AI()->Talk(YELL_MADR_TRAP);
DoCast(me, SPELL_INTRO_ENCAPSULATE);
IntroPhaseTimer = 11000;
++IntroPhase;
break;
case 6:
- DoScriptText(YELL_INTRO_CHARGE, me);
+ Talk(YELL_INTRO_CHARGE);
IntroPhaseTimer = 5000;
++IntroPhase;
break;
case 7:
me->Kill(Madrigosa);
- DoScriptText(YELL_MADR_DEATH, Madrigosa);
+ Madrigosa->AI()->Talk(YELL_MADR_DEATH);
me->SetFullHealth();
me->AttackStop();
IntroPhaseTimer = 4000;
++IntroPhase;
break;
case 8:
- DoScriptText(YELL_INTRO_KILL_MADRIGOSA, me);
+ Talk(YELL_INTRO_KILL_MADRIGOSA);
me->SetOrientation(0.14f);
me->StopMoving();
Madrigosa->setDeathState(CORPSE);
@@ -258,7 +254,7 @@ public:
++IntroPhase;
break;
case 9:
- DoScriptText(YELL_INTRO_TAUNT, me);
+ Talk(YELL_INTRO_TAUNT);
IntroPhaseTimer = 5000;
++IntroPhase;
break;
@@ -316,7 +312,7 @@ public:
if (StompTimer <= diff)
{
- DoScriptText(RAND(YELL_LOVE1, YELL_LOVE2, YELL_LOVE3), me);
+ Talk(YELL_LOVE);
DoCast(me->getVictim(), SPELL_STOMP);
StompTimer = 30000;
} else StompTimer -= diff;
@@ -336,7 +332,7 @@ public:
if (BerserkTimer < diff && !Enraged)
{
- DoScriptText(YELL_BERSERK, me);
+ Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK);
Enraged = true;
} else BerserkTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 34548ec9116..23a83a7ee8f 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -24,38 +24,31 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
+#include "SpellInfo.h"
enum Quotes
{
- //Alytesh
- YELL_CANFLAGRATION = -1580044,
- YELL_SISTER_SACROLASH_DEAD = -1580045,
- YELL_ALY_KILL_1 = -1580046,
- YELL_ALY_KILL_2 = -1580047,
- YELL_ALY_DEAD = -1580048,
- YELL_BERSERK = -1580049,
-
- //Sacrolash
- YELL_SHADOW_NOVA = -1580050,
- YELL_SISTER_ALYTHESS_DEAD = -1580051,
- YELL_SAC_KILL_1 = -1580052,
- YELL_SAC_KILL_2 = -1580053,
- SAY_SAC_DEAD = -1580054,
- YELL_ENRAGE = -1580055,
-
- //Intro
- YELL_INTRO_SAC_1 = -1580056,
- YELL_INTRO_ALY_2 = -1580057,
- YELL_INTRO_SAC_3 = -1580058,
- YELL_INTRO_ALY_4 = -1580059,
- YELL_INTRO_SAC_5 = -1580060,
- YELL_INTRO_ALY_6 = -1580061,
- YELL_INTRO_SAC_7 = -1580062,
- YELL_INTRO_ALY_8 = -1580063,
-
- //Emote
- EMOTE_SHADOW_NOVA = -1580064,
- EMOTE_CONFLAGRATION = -1580065
+ YELL_INTRO_SAC_1 = 0,
+ YELL_INTRO_SAC_3 = 1,
+ YELL_INTRO_SAC_5 = 2,
+ YELL_INTRO_SAC_7 = 3,
+ YELL_SAC_DEAD = 4,
+ EMOTE_SHADOW_NOVA = 5,
+ YELL_ENRAGE = 6,
+ YELL_SISTER_ALYTHESS_DEAD = 7,
+ YELL_SAC_KILL = 8,
+ YELL_SHADOW_NOVA = 9,
+
+ YELL_INTRO_ALY_2 = 0,
+ YELL_INTRO_ALY_4 = 1,
+ YELL_INTRO_ALY_6 = 2,
+ YELL_INTRO_ALY_8 = 3,
+ EMOTE_CONFLAGRATION = 4,
+ YELL_ALY_KILL = 5,
+ YELL_ALY_DEAD = 6,
+ YELL_SISTER_SACROLASH_DEAD = 7,
+ YELL_CANFLAGRATION = 8,
+ YELL_BERSERK = 9,
};
enum Spells
@@ -164,7 +157,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
if (rand()%4 == 0)
- DoScriptText(RAND(YELL_SAC_KILL_1, YELL_SAC_KILL_2), me);
+ Talk(YELL_SAC_KILL);
}
void JustDied(Unit* /*killer*/)
@@ -172,7 +165,7 @@ public:
// only if ALY death
if (SisterDeath)
{
- DoScriptText(SAY_SAC_DEAD, me);
+ Talk(YELL_SAC_DEAD);
if (instance)
instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
@@ -234,7 +227,7 @@ public:
Temp = Unit::GetUnit(*me, instance->GetData64(DATA_ALYTHESS));
if (Temp && Temp->isDead())
{
- DoScriptText(YELL_SISTER_ALYTHESS_DEAD, me);
+ Talk(YELL_SISTER_ALYTHESS_DEAD);
DoCast(me, SPELL_EMPOWER);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
SisterDeath = true;
@@ -274,8 +267,8 @@ public:
if (!SisterDeath)
{
if (target)
- DoScriptText(EMOTE_SHADOW_NOVA, me, target);
- DoScriptText(YELL_SHADOW_NOVA, me);
+ Talk(EMOTE_SHADOW_NOVA, target->GetGUID());
+ Talk(YELL_SHADOW_NOVA);
}
ShadownovaTimer = 30000+(rand()%5000);
}
@@ -323,7 +316,7 @@ public:
if (EnrageTimer < diff && !Enraged)
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- DoScriptText(YELL_ENRAGE, me);
+ Talk(YELL_ENRAGE);
DoCast(me, SPELL_ENRAGE);
Enraged = true;
} else EnrageTimer -= diff;
@@ -456,7 +449,7 @@ public:
{
if (rand()%4 == 0)
{
- DoScriptText(RAND(YELL_ALY_KILL_1, YELL_ALY_KILL_2), me);
+ Talk(YELL_ALY_KILL);
}
}
@@ -464,7 +457,7 @@ public:
{
if (SisterDeath)
{
- DoScriptText(YELL_ALY_DEAD, me);
+ Talk(YELL_ALY_DEAD);
if (instance)
instance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
@@ -527,24 +520,24 @@ public:
case 0: return 0;
case 1:
if (Sacrolash)
- DoScriptText(YELL_INTRO_SAC_1, Sacrolash);
+ Sacrolash->AI()->Talk(YELL_INTRO_SAC_1);
return 1000;
- case 2: DoScriptText(YELL_INTRO_ALY_2, me); return 1000;
+ case 2: Talk(YELL_INTRO_ALY_2); return 1000;
case 3:
if (Sacrolash)
- DoScriptText(YELL_INTRO_SAC_3, Sacrolash);
+ Sacrolash->AI()->Talk(YELL_INTRO_SAC_3);
return 2000;
- case 4: DoScriptText(YELL_INTRO_ALY_4, me); return 1000;
+ case 4: Talk(YELL_INTRO_ALY_4); return 1000;
case 5:
if (Sacrolash)
- DoScriptText(YELL_INTRO_SAC_5, Sacrolash);
+ Sacrolash->AI()->Talk(YELL_INTRO_SAC_5);
return 2000;
- case 6: DoScriptText(YELL_INTRO_ALY_6, me); return 1000;
+ case 6: Talk(YELL_INTRO_ALY_6); return 1000;
case 7:
if (Sacrolash)
- DoScriptText(YELL_INTRO_SAC_7, Sacrolash);
+ Sacrolash->AI()->Talk(YELL_INTRO_SAC_7);
return 3000;
- case 8: DoScriptText(YELL_INTRO_ALY_8, me); return 900000;
+ case 8: Talk(YELL_INTRO_ALY_8); return 900000;
}
return 10000;
}
@@ -567,7 +560,7 @@ public:
Temp = Unit::GetUnit(*me, instance->GetData64(DATA_SACROLASH));
if (Temp && Temp->isDead())
{
- DoScriptText(YELL_SISTER_SACROLASH_DEAD, me);
+ Talk(YELL_SISTER_SACROLASH_DEAD);
DoCast(me, SPELL_EMPOWER);
me->InterruptSpell(CURRENT_GENERIC_SPELL);
SisterDeath = true;
@@ -621,8 +614,8 @@ public:
if (!SisterDeath)
{
if (target)
- DoScriptText(EMOTE_CONFLAGRATION, me, target);
- DoScriptText(YELL_CANFLAGRATION, me);
+ Talk(EMOTE_CONFLAGRATION, target->GetGUID());
+ Talk(YELL_CANFLAGRATION);
}
BlazeTimer = 4000;
@@ -660,7 +653,7 @@ public:
if (EnrageTimer < diff && !Enraged)
{
me->InterruptSpell(CURRENT_GENERIC_SPELL);
- DoScriptText(YELL_BERSERK, me);
+ Talk(YELL_BERSERK);
DoCast(me, SPELL_ENRAGE);
Enraged = true;
} else EnrageTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index bc841d76714..35fabb7a195 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -31,14 +31,13 @@ EndScriptData */
enum Yells
{
- YELL_BIRTH = -1580036,
- YELL_KILL1 = -1580037,
- YELL_KILL2 = -1580038,
- YELL_BREATH = -1580039,
- YELL_TAKEOFF = -1580040,
- YELL_BERSERK = -1580041,
- YELL_DEATH = -1580042,
- YELL_KALECGOS = -1580043, // after felmyst's death spawned and say this
+ YELL_BIRTH = 0,
+ YELL_KILL = 1,
+ YELL_BREATH = 2,
+ YELL_TAKEOFF = 3,
+ YELL_BERSERK = 4,
+ YELL_DEATH = 5,
+ //YELL_KALECGOS = 6, Not used. After felmyst's death spawned and say this
};
enum Spells
@@ -181,17 +180,17 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(YELL_KILL1, YELL_KILL2), me);
+ Talk(YELL_KILL);
}
void JustRespawned()
{
- DoScriptText(YELL_BIRTH, me);
+ Talk(YELL_BIRTH);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(YELL_DEATH, me);
+ Talk(YELL_DEATH);
if (instance)
instance->SetData(DATA_FELMYST_EVENT, DONE);
@@ -279,7 +278,7 @@ public:
me->GetMotionMaster()->Clear(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->StopMoving();
- DoScriptText(YELL_TAKEOFF, me);
+ Talk(YELL_TAKEOFF);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 2000);
break;
case 1:
@@ -424,7 +423,7 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
- DoScriptText(YELL_BERSERK, me);
+ Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK, true);
events.ScheduleEvent(EVENT_BERSERK, 10000);
break;
@@ -459,7 +458,7 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
- DoScriptText(YELL_BERSERK, me);
+ Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK, true);
break;
case EVENT_FLIGHT_SEQUENCE:
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 3e503a547d8..c7db80c7f22 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -26,63 +26,57 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
+#include "Player.h"
+#include "WorldSession.h"
enum Yells
{
- //Kalecgos dragon form
- SAY_EVIL_AGGRO = -1580000,
- SAY_EVIL_SPELL1 = -1580001,
- SAY_EVIL_SPELL2 = -1580002,
- SAY_EVIL_SLAY1 = -1580003,
- SAY_EVIL_SLAY2 = -1580004,
- SAY_EVIL_ENRAGE = -1580005,
-
- //Kalecgos humanoid form
- SAY_GOOD_AGGRO = -1580006,
- SAY_GOOD_NEAR_DEATH = -1580007,
- SAY_GOOD_NEAR_DEATH2 = -1580008,
- SAY_GOOD_PLRWIN = -1580009,
-
- //Sathrovarr
- SAY_SATH_AGGRO = -1580010,
- SAY_SATH_DEATH = -1580011,
- SAY_SATH_SPELL1 = -1580012,
- SAY_SATH_SPELL2 = -1580013,
- SAY_SATH_SLAY1 = -1580014,
- SAY_SATH_SLAY2 = -1580015,
- SAY_SATH_ENRAGE = -1580016,
+ SAY_SATH_AGGRO = 0,
+ SAY_SATH_SLAY = 1,
+ SAY_SATH_DEATH = 2,
+ SAY_SATH_SPELL1 = 3,
+ SAY_SATH_SPELL2 = 4,
+
+ SAY_EVIL_AGGRO = 0,
+ SAY_EVIL_SLAY = 1,
+ SAY_GOOD_PLRWIN = 2,
+ SAY_EVIL_ENRAGE = 3,
+
+ SAY_GOOD_AGGRO = 0,
+ SAY_GOOD_NEAR_DEATH = 1,
+ SAY_GOOD_NEAR_DEATH2 = 2,
};
enum Spells
{
- AURA_SUNWELL_RADIANCE = 45769,
- AURA_SPECTRAL_EXHAUSTION = 44867,
- AURA_SPECTRAL_REALM = 46021,
- AURA_SPECTRAL_INVISIBILITY = 44801,
- AURA_DEMONIC_VISUAL = 44800,
-
- SPELL_SPECTRAL_BLAST = 44869,
- SPELL_TELEPORT_SPECTRAL = 46019,
- SPELL_ARCANE_BUFFET = 45018,
- SPELL_FROST_BREATH = 44799,
- SPELL_TAIL_LASH = 45122,
-
- SPELL_BANISH = 44836,
- SPELL_TRANSFORM_KALEC = 44670,
- SPELL_ENRAGE = 44807,
-
- SPELL_CORRUPTION_STRIKE = 45029,
- SPELL_AGONY_CURSE = 45032,
- SPELL_SHADOW_BOLT = 45031,
-
- SPELL_HEROIC_STRIKE = 45026,
- SPELL_REVITALIZE = 45027
+ AURA_SUNWELL_RADIANCE = 45769,
+ AURA_SPECTRAL_EXHAUSTION = 44867,
+ AURA_SPECTRAL_REALM = 46021,
+ AURA_SPECTRAL_INVISIBILITY = 44801,
+ AURA_DEMONIC_VISUAL = 44800,
+
+ SPELL_SPECTRAL_BLAST = 44869,
+ SPELL_TELEPORT_SPECTRAL = 46019,
+ SPELL_ARCANE_BUFFET = 45018,
+ SPELL_FROST_BREATH = 44799,
+ SPELL_TAIL_LASH = 45122,
+
+ SPELL_BANISH = 44836,
+ SPELL_TRANSFORM_KALEC = 44670,
+ SPELL_ENRAGE = 44807,
+
+ SPELL_CORRUPTION_STRIKE = 45029,
+ SPELL_AGONY_CURSE = 45032,
+ SPELL_SHADOW_BOLT = 45031,
+
+ SPELL_HEROIC_STRIKE = 45026,
+ SPELL_REVITALIZE = 45027
};
enum SWPActions
{
- DO_ENRAGE = 1,
- DO_BANISH = 2,
+ DO_ENRAGE = 1,
+ DO_BANISH = 2,
};
#define GO_FAILED "You are unable to use this currently."
@@ -358,7 +352,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_EVIL_AGGRO, me);
+ Talk(SAY_EVIL_AGGRO);
DoZoneInCombat();
if (instance)
@@ -367,7 +361,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_EVIL_SLAY1, SAY_EVIL_SLAY2), me);
+ Talk(SAY_EVIL_SLAY);
}
void MovementInform(uint32 type, uint32 /*id*/)
@@ -406,7 +400,7 @@ public:
TalkTimer = 1000;
break;
case 2:
- DoScriptText(SAY_GOOD_PLRWIN, me);
+ Talk(SAY_GOOD_PLRWIN);
TalkTimer = 10000;
break;
case 3:
@@ -424,7 +418,7 @@ public:
switch (TalkSequence)
{
case 1:
- DoScriptText(SAY_EVIL_ENRAGE, me);
+ Talk(SAY_EVIL_ENRAGE);
TalkTimer = 3000;
break;
case 2:
@@ -503,20 +497,20 @@ public:
switch (YellSequence)
{
case 0:
- DoScriptText(SAY_GOOD_AGGRO, me);
+ Talk(SAY_GOOD_AGGRO);
++YellSequence;
break;
case 1:
if (HealthBelowPct(50))
{
- DoScriptText(SAY_GOOD_NEAR_DEATH, me);
+ Talk(SAY_GOOD_NEAR_DEATH);
++YellSequence;
}
break;
case 2:
if (HealthBelowPct(10))
{
- DoScriptText(SAY_GOOD_NEAR_DEATH2, me);
+ Talk(SAY_GOOD_NEAR_DEATH2);
++YellSequence;
}
break;
@@ -640,7 +634,7 @@ public:
me->AddThreat(Kalec, 100.0f);
Kalec->setActive(true);
}
- DoScriptText(SAY_SATH_AGGRO, me);
+ Talk(SAY_SATH_AGGRO);
}
void DamageTaken(Unit* done_by, uint32 &damage)
@@ -662,12 +656,12 @@ public:
EnterEvadeMode();
return;
}
- DoScriptText(RAND(SAY_SATH_SLAY1, SAY_SATH_SLAY2), me);
+ Talk(SAY_SATH_SLAY);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_SATH_DEATH, me);
+ Talk(SAY_SATH_DEATH);
me->SetPosition(me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
TeleportAllPlayersBack();
if (Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
@@ -779,7 +773,7 @@ public:
if (ShadowBoltTimer <= diff)
{
- if (!(rand()%5))DoScriptText(SAY_SATH_SPELL1, me);
+ if (!(rand()%5))Talk(SAY_SATH_SPELL1);
DoCast(me, SPELL_SHADOW_BOLT);
ShadowBoltTimer = 7000+(rand()%3000);
} else ShadowBoltTimer -= diff;
@@ -794,7 +788,7 @@ public:
if (CorruptionStrikeTimer <= diff)
{
- if (!(rand()%5))DoScriptText(SAY_SATH_SPELL2, me);
+ if (!(rand()%5))Talk(SAY_SATH_SPELL2);
DoCast(me->getVictim(), SPELL_CORRUPTION_STRIKE);
CorruptionStrikeTimer = 13000;
} else CorruptionStrikeTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 096f6daaec2..c2552963b0e 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -28,50 +28,39 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
#include <math.h>
+#include "Player.h"
/*** Speech and sounds***/
enum Yells
{
- // These are used throughout Sunwell and Magisters(?). Players can hear this while running through the instances.
- SAY_KJ_OFFCOMBAT1 = -1580066,
- SAY_KJ_OFFCOMBAT2 = -1580067,
- SAY_KJ_OFFCOMBAT3 = -1580068,
- SAY_KJ_OFFCOMBAT4 = -1580069,
- SAY_KJ_OFFCOMBAT5 = -1580070,
-
- // Encounter speech and sounds
- SAY_KJ_EMERGE = -1580071,
- SAY_KJ_SLAY1 = -1580072,
- SAY_KJ_SLAY2 = -1580073,
- SAY_KJ_REFLECTION1 = -1580074,
- SAY_KJ_REFLECTION2 = -1580075,
- SAY_KJ_DARKNESS1 = -1580076,
- SAY_KJ_DARKNESS2 = -1580077,
- SAY_KJ_DARKNESS3 = -1580078,
- SAY_KJ_PHASE3 = -1580079,
- SAY_KJ_PHASE4 = -1580080,
- SAY_KJ_PHASE5 = -1580081,
- SAY_KJ_DEATH = -1580093,
- EMOTE_KJ_DARKNESS = -1580094,
-
- /*** Kalecgos - Anveena speech at the beginning of Phase 5; Anveena's sacrifice ***/
- SAY_KALECGOS_AWAKEN = -1580082,
- SAY_ANVEENA_IMPRISONED = -1580083,
- SAY_KALECGOS_LETGO = -1580084,
- SAY_ANVEENA_LOST = -1580085,
- SAY_KALECGOS_FOCUS = -1580086,
- SAY_ANVEENA_KALEC = -1580087,
- SAY_KALECGOS_FATE = -1580088,
- SAY_ANVEENA_GOODBYE = -1580089,
- SAY_KALECGOS_GOODBYE = -1580090,
- SAY_KALECGOS_ENCOURAGE = -1580091,
-
- /*** Kalecgos says throughout the fight ***/
- SAY_KALECGOS_JOIN = -1580092,
- SAY_KALEC_ORB_READY1 = -1580095,
- SAY_KALEC_ORB_READY2 = -1580096,
- SAY_KALEC_ORB_READY3 = -1580097,
- SAY_KALEC_ORB_READY4 = -1580098
+ SAY_KJ_OFFCOMBAT = 0,
+
+ SAY_KALECGOS_ENCOURAGE = 0,
+ SAY_KALECGOS_READY1 = 1,
+ SAY_KALECGOS_READY2 = 2,
+ SAY_KALECGOS_READY3 = 3,
+ SAY_KALECGOS_READY4 = 4,
+ SAY_KALECGOS_AWAKEN = 5,
+ SAY_KALECGOS_LETGO = 6,
+ SAY_KALECGOS_FOCUS = 7,
+ SAY_KALECGOS_FATE = 8,
+ SAY_KALECGOS_GOODBYE = 9,
+ SAY_KALECGOS_JOIN = 10,
+
+ SAY_KJ_DEATH = 0,
+ SAY_KJ_SLAY = 1,
+ SAY_KJ_REFLECTION = 2,
+ SAY_KJ_EMERGE = 3,
+ SAY_KJ_DARKNESS = 4,
+ SAY_KJ_PHASE3 = 5,
+ SAY_KJ_PHASE4 = 6,
+ SAY_KJ_PHASE5 = 7,
+ EMOTE_KJ_DARKNESS = 8,
+
+ SAY_ANVEENA_IMPRISONED = 0,
+ SAY_ANVEENA_LOST = 1,
+ SAY_ANVEENA_KALEC = 2,
+ SAY_ANVEENA_GOODBYE = 3,
};
/*** Spells used during the encounter ***/
@@ -321,7 +310,7 @@ public:
pOrb->Refresh();
}
}
- DoScriptText(SAY_KALECGOS_ENCOURAGE, me);
+ Talk(SAY_KALECGOS_ENCOURAGE);
}
else
{
@@ -337,10 +326,10 @@ public:
++EmpowerCount;
switch (EmpowerCount)
{
- case 1: DoScriptText(SAY_KALEC_ORB_READY1, me); break;
- case 2: DoScriptText(SAY_KALEC_ORB_READY2, me); break;
- case 3: DoScriptText(SAY_KALEC_ORB_READY3, me); break;
- case 4: DoScriptText(SAY_KALEC_ORB_READY4, me); break;
+ case 1: Talk(SAY_KALECGOS_READY1); break;
+ case 2: Talk(SAY_KALECGOS_READY2); break;
+ case 3: Talk(SAY_KALECGOS_READY3); break;
+ case 4: Talk(SAY_KALECGOS_READY4); break;
}
}
}
@@ -468,7 +457,7 @@ public:
if (uiRandomSayTimer < diff)
{
if (instance && instance->GetData(DATA_MURU_EVENT) != DONE && instance->GetData(DATA_KILJAEDEN_EVENT) == NOT_STARTED)
- DoScriptText(RAND(SAY_KJ_OFFCOMBAT1, SAY_KJ_OFFCOMBAT2, SAY_KJ_OFFCOMBAT3, SAY_KJ_OFFCOMBAT4, SAY_KJ_OFFCOMBAT5), me);
+ Talk(SAY_KJ_OFFCOMBAT);
uiRandomSayTimer = 30000;
} else uiRandomSayTimer -= diff;
@@ -612,7 +601,7 @@ public:
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_KJ_DEATH, me);
+ Talk(SAY_KJ_DEATH);
summons.DespawnAll();
if (instance)
@@ -621,7 +610,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_KJ_SLAY1, SAY_KJ_SLAY2), me);
+ Talk(SAY_KJ_SLAY);
}
void EnterEvadeMode()
@@ -656,7 +645,7 @@ public:
void CastSinisterReflection()
{
- DoScriptText(RAND(SAY_KJ_REFLECTION1, SAY_KJ_REFLECTION2), me);
+ Talk(SAY_KJ_REFLECTION);
for (uint8 i = 0; i < 4; ++i)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT))
@@ -716,8 +705,8 @@ public:
{
SpeechTimer = 0;
if (instance)
- if (Creature* pSpeechCreature = Unit::GetCreature(*me, instance->GetData64(Speeches[speechCount].creature)))
- DoScriptText(Speeches[speechCount].textid, pSpeechCreature);
+ if (Creature* speechCreature = Unit::GetCreature(*me, instance->GetData64(Speeches[speechCount].creature)))
+ speechCreature->AI()->Talk(Speeches[speechCount].textid);
if (speechCount == 12)
if (Creature* pAnveena = Unit::GetCreature(*me, instance->GetData64(DATA_ANVEENA)))
pAnveena->CastSpell(me, SPELL_SACRIFICE_OF_ANVEENA, false);
@@ -798,7 +787,7 @@ public:
// Begins to channel for 8 seconds, then deals 50'000 damage to all raid members.
if (!IsInDarkness)
{
- DoScriptText(EMOTE_KJ_DARKNESS, me);
+ Talk(EMOTE_KJ_DARKNESS);
DoCastAOE(SPELL_DARKNESS_OF_A_THOUSAND_SOULS, false);
ChangeTimers(true, 9000);
Timer[TIMER_DARKNESS] = 8750;
@@ -812,7 +801,7 @@ public:
Timer[TIMER_DARKNESS] = (Phase == PHASE_SACRIFICE) ? 15000 : urand(40000, 70000);
IsInDarkness = false;
DoCastAOE(SPELL_DARKNESS_OF_A_THOUSAND_SOULS_DAMAGE);
- DoScriptText(RAND(SAY_KJ_DARKNESS1, SAY_KJ_DARKNESS2, SAY_KJ_DARKNESS3), me);
+ Talk(SAY_KJ_DARKNESS);
}
Timer[TIMER_SOUL_FLAY] = 9000;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 9fd0a5eb5d8..d23ca834f86 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -24,6 +24,8 @@ SDComment: all sounds, black hole effect triggers to often (46228)
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "sunwell_plateau.h"
+#include "Player.h"
+#include "SpellInfo.h"
// Muru & Entropius's spells
enum Spells
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
index bea73837304..c4bb41036bc 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "sunwell_plateau.h"
+#include "Player.h"
#define MAX_ENCOUNTER 6
@@ -121,7 +122,7 @@ public:
return false;
}
- Player* GetPlayerInMap()
+ Player const * GetPlayerInMap() const
{
Map::PlayerList const& players = instance->GetPlayers();
@@ -181,7 +182,7 @@ public:
}
}
- uint32 GetData(uint32 id)
+ uint32 GetData(uint32 id) const
{
switch (id)
{
@@ -195,7 +196,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 id)
+ uint64 GetData64(uint32 id) const
{
switch (id)
{
@@ -214,8 +215,8 @@ public:
case DATA_ANVEENA: return Anveena;
case DATA_KALECGOS_KJ: return KalecgosKJ;
case DATA_PLAYER_GUID:
- Player* Target = GetPlayerInMap();
- return Target->GetGUID();
+ Player const* target = GetPlayerInMap();
+ return target ? target->GetGUID() : 0;
}
return 0;
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 74fad4f94d8..0b7a62f6563 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -29,6 +29,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "uldaman.h"
+#include "Player.h"
#define SAY_AGGRO "Who dares awaken Archaedas? Who dares the wrath of the makers!"
#define SOUND_AGGRO 5855
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index c05a36f93a7..1537f0eeb88 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -26,11 +26,13 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#define SAY_AGGRO -1070000
-
-#define SPELL_ARCINGSMASH 8374
-#define SPELL_KNOCKAWAY 10101
-#define SPELL_WSTOMP 11876
+enum Ironaya
+{
+ SAY_AGGRO = 0,
+ SPELL_ARCINGSMASH = 8374,
+ SPELL_KNOCKAWAY = 10101,
+ SPELL_WSTOMP = 11876,
+};
class boss_ironaya : public CreatureScript
{
@@ -58,7 +60,7 @@ class boss_ironaya : public CreatureScript
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
}
void UpdateAI(const uint32 uiDiff)
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index ee82da668f8..efbc4f75ae1 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -466,20 +466,27 @@ class instance_uldaman : public InstanceMapScript
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
- if (identifier == 0) return uiWhoWokeuiArchaedasGUID;
- if (identifier == 1) return vVaultWalker[0]; // VaultWalker1
- if (identifier == 2) return vVaultWalker[1]; // VaultWalker2
- if (identifier == 3) return vVaultWalker[2]; // VaultWalker3
- if (identifier == 4) return vVaultWalker[3]; // VaultWalker4
-
- if (identifier == 5) return vEarthenGuardian[0];
- if (identifier == 6) return vEarthenGuardian[1];
- if (identifier == 7) return vEarthenGuardian[2];
- if (identifier == 8) return vEarthenGuardian[3];
- if (identifier == 9) return vEarthenGuardian[4];
- if (identifier == 10) return vEarthenGuardian[5];
+ switch (identifier)
+ {
+ case 0:
+ return uiWhoWokeuiArchaedasGUID;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ return vVaultWalker.at(identifier - 1);
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ return vEarthenGuardian.at(identifier - 5);
+ default:
+ break;
+ }
return 0;
} // end GetData64
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 2b8d4e37b65..d86da3efce5 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "uldaman.h"
+#include "Player.h"
/*######
## mob_jadespine_basilisk
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
index a8afd19cd96..f7f279cf716 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
@@ -26,7 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulaman.h"
-//#include "spell.h"
+#include "SpellInfo.h"
#define YELL_AGGRO "Get on your knees and bow to da fang and claw!"
#define SOUND_AGGRO 12020
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
index 8a102757036..ed10dec97dd 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
@@ -31,16 +31,15 @@ EndScriptData */
enum eEnums
{
- SAY_AGGRO = -1568000,
- SAY_FIRE_BOMBS = -1568001,
- SAY_SUMMON_HATCHER = -1568002,
- SAY_ALL_EGGS = -1568003,
- SAY_BERSERK = -1568004,
- SAY_SLAY_1 = -1568005,
- SAY_SLAY_2 = -1568006,
- SAY_DEATH = -1568007,
- SAY_EVENT_STRANGERS = -1568008,
- SAY_EVENT_FRIENDS = -1568009,
+ SAY_AGGRO = 0,
+ SAY_FIRE_BOMBS = 1,
+ SAY_SUMMON_HATCHER = 2,
+ SAY_ALL_EGGS = 3,
+ SAY_BERSERK = 4,
+ SAY_SLAY = 5,
+ SAY_DEATH = 6,
+ SAY_EVENT_STRANGERS = 7,
+ SAY_EVENT_FRIENDS = 8,
// Jan'alai
SPELL_FLAME_BREATH = 43140,
@@ -163,7 +162,7 @@ class boss_janalai : public CreatureScript
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_JANALAIEVENT, DONE);
@@ -171,7 +170,7 @@ class boss_janalai : public CreatureScript
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
+ Talk(SAY_SLAY);
}
void EnterCombat(Unit* /*who*/)
@@ -179,7 +178,7 @@ class boss_janalai : public CreatureScript
if (instance)
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
- DoScriptText(SAY_AGGRO, me);
+ Talk(SAY_AGGRO);
// DoZoneInCombat();
}
@@ -352,7 +351,7 @@ class boss_janalai : public CreatureScript
}
else
{
- DoScriptText(SAY_BERSERK, me);
+ Talk(SAY_BERSERK);
DoCast(me, SPELL_BERSERK, true);
EnrageTimer = 300000;
}
@@ -360,7 +359,7 @@ class boss_janalai : public CreatureScript
if (BombTimer <= diff)
{
- DoScriptText(SAY_FIRE_BOMBS, me);
+ Talk(SAY_FIRE_BOMBS);
me->AttackStop();
me->GetMotionMaster()->Clear();
@@ -393,7 +392,7 @@ class boss_janalai : public CreatureScript
{
if (HealthBelowPct(35))
{
- DoScriptText(SAY_ALL_EGGS, me);
+ Talk(SAY_ALL_EGGS);
me->AttackStop();
me->GetMotionMaster()->Clear();
@@ -407,7 +406,7 @@ class boss_janalai : public CreatureScript
{
if (HatchAllEggs(0))
{
- DoScriptText(SAY_SUMMON_HATCHER, me);
+ Talk(SAY_SUMMON_HATCHER);
me->SummonCreature(MOB_AMANI_HATCHER, hatcherway[0][0][0], hatcherway[0][0][1], hatcherway[0][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(MOB_AMANI_HATCHER, hatcherway[1][0][0], hatcherway[1][0][1], hatcherway[1][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
HatcherTimer = 90000;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index 8fb3dd55077..5aa74fbbe89 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulaman.h"
+#include "SpellInfo.h"
//Speech
const char* YELL_TRANSFORM_TO_LYNX = "Let me introduce to you my new bruddahs: fang and claw!";
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
index 235bec7cc8a..7273ca99c7c 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
@@ -26,6 +26,8 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "zulaman.h"
+#include "Player.h"
+#include "TemporarySummon.h"
#define MAX_ENCOUNTER 6
#define RAND_VENDOR 2
@@ -282,7 +284,7 @@ class instance_zulaman : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index f0bea065eb6..61c7bda00ac 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -31,6 +31,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "zulaman.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## npc_forest_frog
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
index 104d479383b..8d17a18bb1b 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
@@ -113,7 +113,7 @@ class instance_zulgurub : public InstanceMapScript
}
}
- uint32 GetData(uint32 uiType)
+ uint32 GetData(uint32 uiType) const
{
switch (uiType)
{
@@ -137,7 +137,7 @@ class instance_zulgurub : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 uiData)
+ uint64 GetData64(uint32 uiData) const
{
switch (uiData)
{
@@ -163,4 +163,4 @@ class instance_zulgurub : public InstanceMapScript
void AddSC_instance_zulgurub()
{
new instance_zulgurub();
-} \ No newline at end of file
+}
diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
index b0d59fe8b5a..7f96706f48e 100644
--- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_professor_phizzlethorpe
diff --git a/src/server/scripts/EasternKingdoms/blasted_lands.cpp b/src/server/scripts/EasternKingdoms/blasted_lands.cpp
index 75109f3a2f6..47fb8298ca7 100644
--- a/src/server/scripts/EasternKingdoms/blasted_lands.cpp
+++ b/src/server/scripts/EasternKingdoms/blasted_lands.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npc_deathly_usher
diff --git a/src/server/scripts/EasternKingdoms/burning_steppes.cpp b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
index eec747d6d73..ba1d339730a 100644
--- a/src/server/scripts/EasternKingdoms/burning_steppes.cpp
+++ b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npc_ragged_john
diff --git a/src/server/scripts/EasternKingdoms/duskwood.cpp b/src/server/scripts/EasternKingdoms/duskwood.cpp
index e5af5344dc1..fbb98979e77 100644
--- a/src/server/scripts/EasternKingdoms/duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/duskwood.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
enum Yells
{
diff --git a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
index 7ca76e38fce..c9b60f847e8 100644
--- a/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
@@ -33,6 +33,8 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "WorldSession.h"
class mobs_ghoul_flayer : public CreatureScript
{
diff --git a/src/server/scripts/EasternKingdoms/eversong_woods.cpp b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
index d69ae3454b4..f62273e583d 100644
--- a/src/server/scripts/EasternKingdoms/eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/eversong_woods.cpp
@@ -35,6 +35,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## Quest 9686 Second Trial
diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp
index 9793c6fd31c..ddd3b0f423a 100644
--- a/src/server/scripts/EasternKingdoms/ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp
@@ -34,6 +34,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npc_budd_nedreck
@@ -109,18 +111,18 @@ public:
enum eEnums
{
- SAY_START = -1000140,
- SAY_PROGRESS1 = -1000141,
- SAY_PROGRESS2 = -1000142,
- SAY_PROGRESS3 = -1000143,
- SAY_END1 = -1000144,
- SAY_END2 = -1000145,
- SAY_CAPTAIN_ANSWER = -1000146,
+ SAY_START = 0,
+ SAY_PROGRESS1 = 1,
+ SAY_PROGRESS2 = 2,
+ SAY_PROGRESS3 = 3,
+ SAY_END1 = 4,
+ SAY_END2 = 5,
+ SAY_CAPTAIN_ANSWER = 0,
QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
- GO_CAGE = 181152,
- NPC_CAPTAIN_HELIOS = 16220,
- FACTION_SMOON_E = 1603,
+ GO_CAGE = 181152,
+ NPC_CAPTAIN_HELIOS = 16220,
+ FACTION_SMOON_E = 1603
};
class npc_ranger_lilatha : public CreatureScript
@@ -144,18 +146,18 @@ public:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
- DoScriptText(SAY_START, me, player);
+ Talk(SAY_START, player->GetGUID());
break;
case 5:
- DoScriptText(SAY_PROGRESS1, me, player);
+ Talk(SAY_PROGRESS1, player->GetGUID());
break;
case 11:
- DoScriptText(SAY_PROGRESS2, me, player);
+ Talk(SAY_PROGRESS2, player->GetGUID());
me->SetOrientation(4.762841f);
break;
case 18:
{
- DoScriptText(SAY_PROGRESS3, me, player);
+ Talk(SAY_PROGRESS3, player->GetGUID());
Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
@@ -178,14 +180,14 @@ public:
break;
case 32:
me->SetOrientation(2.978281f);
- DoScriptText(SAY_END1, me, player);
+ Talk(SAY_END1, player->GetGUID());
break;
case 33:
me->SetOrientation(5.858011f);
- DoScriptText(SAY_END2, me, player);
- Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
+ Talk(SAY_END2, player->GetGUID());
+ Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
if (CaptainHelios)
- DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, player);
+ CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player->GetGUID());
break;
}
}
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index a6d01f0ca93..544ea0fd175 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_00x09hl
@@ -38,11 +39,11 @@ EndContentData */
enum eOOX
{
- SAY_OOX_START = -1000287,
- SAY_OOX_AGGRO1 = -1000288,
- SAY_OOX_AGGRO2 = -1000289,
- SAY_OOX_AMBUSH = -1000290,
- SAY_OOX_END = -1000292,
+ SAY_OOX_START = 0,
+ SAY_OOX_AGGRO = 1,
+ SAY_OOX_AMBUSH = 3,
+ SAY_OOX_AMBUSH_REPLY = 4,
+ SAY_OOX_END = 5,
QUEST_RESQUE_OOX_09 = 836,
@@ -69,7 +70,7 @@ public:
else if (player->GetTeam() == HORDE)
creature->setFaction(FACTION_ESCORTEE_H);
- DoScriptText(SAY_OOX_START, creature, player);
+ creature->AI()->Talk(SAY_OOX_START, player->GetGUID());
if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hl::npc_00x09hlAI, creature->AI()))
pEscortAI->Start(false, false, player->GetGUID(), quest);
@@ -93,13 +94,13 @@ public:
switch (waypointId)
{
case 26:
- DoScriptText(SAY_OOX_AMBUSH, me);
+ Talk(SAY_OOX_AMBUSH);
break;
case 43:
- DoScriptText(SAY_OOX_AMBUSH, me);
+ Talk(SAY_OOX_AMBUSH);
break;
case 64:
- DoScriptText(SAY_OOX_END, me);
+ Talk(SAY_OOX_END);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
break;
@@ -136,10 +137,7 @@ public:
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
return;
- if (rand()%1)
- DoScriptText(SAY_OOX_AGGRO1, me);
- else
- DoScriptText(SAY_OOX_AGGRO2, me);
+ Talk(SAY_OOX_AGGRO);
}
void JustSummoned(Creature* summoned)
@@ -155,13 +153,13 @@ public:
enum eRinji
{
- SAY_RIN_FREE = -1000403, //from here
- SAY_RIN_BY_OUTRUNNER = -1000404,
- SAY_RIN_HELP_1 = -1000405,
- SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong...
- SAY_RIN_COMPLETE = -1000407,
- SAY_RIN_PROGRESS_1 = -1000408,
- SAY_RIN_PROGRESS_2 = -1000409,
+ SAY_RIN_BY_OUTRUNNER = 0,
+
+ SAY_RIN_FREE = 0, //from here
+ SAY_RIN_HELP = 1,
+ SAY_RIN_COMPLETE = 2,
+ SAY_RIN_PROGRESS_1 = 3,
+ SAY_RIN_PROGRESS_2 = 4,
QUEST_RINJI_TRAPPED = 2742,
NPC_RANGER = 2694,
@@ -242,7 +240,8 @@ public:
{
if (who->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
{
- DoScriptText(SAY_RIN_BY_OUTRUNNER, who);
+ if (Creature* talker = who->ToCreature())
+ talker->AI()->Talk(SAY_RIN_BY_OUTRUNNER);
m_bIsByOutrunner = true;
}
@@ -250,7 +249,7 @@ public:
return;
//only if attacked and escorter is not in combat?
- DoScriptText(RAND(SAY_RIN_HELP_1, SAY_RIN_HELP_2), me);
+ Talk(SAY_RIN_HELP);
}
}
@@ -286,7 +285,7 @@ public:
switch (waypointId)
{
case 1:
- DoScriptText(SAY_RIN_FREE, me, player);
+ Talk(SAY_RIN_FREE, player->GetGUID());
break;
case 7:
DoSpawnAmbush(true);
@@ -295,7 +294,7 @@ public:
DoSpawnAmbush(false);
break;
case 17:
- DoScriptText(SAY_RIN_COMPLETE, me, player);
+ Talk(SAY_RIN_COMPLETE, player->GetGUID());
player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
SetRun();
m_uiPostEventCount = 1;
@@ -319,11 +318,11 @@ public:
switch (m_uiPostEventCount)
{
case 1:
- DoScriptText(SAY_RIN_PROGRESS_1, me, player);
+ Talk(SAY_RIN_PROGRESS_1, player->GetGUID());
++m_uiPostEventCount;
break;
case 2:
- DoScriptText(SAY_RIN_PROGRESS_2, me, player);
+ Talk(SAY_RIN_PROGRESS_2, player->GetGUID());
m_uiPostEventCount = 0;
break;
}
diff --git a/src/server/scripts/EasternKingdoms/ironforge.cpp b/src/server/scripts/EasternKingdoms/ironforge.cpp
index 2915ee1f3cb..fdd9f5f9a86 100644
--- a/src/server/scripts/EasternKingdoms/ironforge.cpp
+++ b/src/server/scripts/EasternKingdoms/ironforge.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npc_royal_historian_archesonus
diff --git a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
index e448ccda14c..c3a725f2f45 100644
--- a/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/isle_of_queldanas.cpp
@@ -30,6 +30,9 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
+#include "Pet.h"
+#include "SpellInfo.h"
/*######
## npc_converted_sentry
diff --git a/src/server/scripts/EasternKingdoms/loch_modan.cpp b/src/server/scripts/EasternKingdoms/loch_modan.cpp
index 4e3aaae71a1..0937e3cbb30 100644
--- a/src/server/scripts/EasternKingdoms/loch_modan.cpp
+++ b/src/server/scripts/EasternKingdoms/loch_modan.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npc_mountaineer_pebblebitty
diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
index 2473fec899a..f04b0111da7 100644
--- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
@@ -24,6 +24,7 @@ Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
enum eCorporalKeeshan
{
diff --git a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
index 954f21f73f5..d8e9a9ae49a 100644
--- a/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
+++ b/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
@@ -29,13 +29,15 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*#######
# npc_blood_knight_stillblade
#######*/
enum eStillbladeData
{
- SAY_HEAL = -1000193,
+ SAY_HEAL = 0,
QUEST_REDEEMING_THE_DEAD = 9685,
SPELL_SHIMMERING_VESSEL = 31225,
@@ -96,7 +98,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
//me->RemoveAllAuras();
- DoScriptText(SAY_HEAL, me);
+ Talk(SAY_HEAL);
spellHit = true;
}
}
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index b2cd3b16e7b..905d34221ed 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_deathstalker_erland
diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
index 560214d4085..188b3dcd2b1 100644
--- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
@@ -37,6 +37,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_archmage_malin
@@ -205,13 +206,13 @@ public:
enum eLordGregorLescovar
{
- SAY_LESCOVAR_2 = -1000457,
- SAY_GUARD_2 = -1000458,
- SAY_LESCOVAR_3 = -1000459,
- SAY_MARZON_1 = -1000460,
- SAY_LESCOVAR_4 = -1000461,
- SAY_TYRION_2 = -1000462,
- SAY_MARZON_2 = -1000463,
+ SAY_GUARD_2 = 0,
+ SAY_LESCOVAR_2 = 0,
+ SAY_LESCOVAR_3 = 1,
+ SAY_LESCOVAR_4 = 2,
+ SAY_MARZON_1 = 0,
+ SAY_MARZON_2 = 1,
+ SAY_TYRION_2 = 0,
NPC_STORMWIND_ROYAL = 1756,
NPC_MARZON_BLADE = 1755,
@@ -276,7 +277,7 @@ public:
{
case 14:
SetEscortPaused(true);
- DoScriptText(SAY_LESCOVAR_2, me);
+ Talk(SAY_LESCOVAR_2);
uiTimer = 3000;
uiPhase = 1;
break;
@@ -317,7 +318,7 @@ public:
{
case 1:
if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 8.0f, true))
- DoScriptText(SAY_GUARD_2, pGuard);
+ pGuard->AI()->Talk(SAY_GUARD_2);
uiTimer = 3000;
uiPhase = 2;
break;
@@ -332,18 +333,18 @@ public:
uiPhase = 0;
break;
case 4:
- DoScriptText(SAY_LESCOVAR_3, me);
+ Talk(SAY_LESCOVAR_3);
uiTimer = 0;
uiPhase = 0;
break;
case 5:
if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
- DoScriptText(SAY_MARZON_1, pMarzon);
+ pMarzon->AI()->Talk(SAY_MARZON_1);
uiTimer = 3000;
uiPhase = 6;
break;
case 6:
- DoScriptText(SAY_LESCOVAR_4, me);
+ Talk(SAY_LESCOVAR_4);
if (Player* player = GetPlayerForEscort())
player->AreaExploredOrEventHappens(QUEST_THE_ATTACK);
uiTimer = 2000;
@@ -351,7 +352,7 @@ public:
break;
case 7:
if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 20.0f, true))
- DoScriptText(SAY_TYRION_2, pTyrion);
+ pTyrion->AI()->Talk(SAY_TYRION_2);
if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
pMarzon->setFaction(14);
me->setFaction(14);
@@ -399,7 +400,7 @@ public:
void EnterCombat(Unit* who)
{
- DoScriptText(SAY_MARZON_2, me);
+ Talk(SAY_MARZON_2);
if (me->isSummon())
{
@@ -463,14 +464,14 @@ public:
enum eTyrionSpybot
{
- SAY_QUEST_ACCEPT_ATTACK = -1000499,
- SAY_TYRION_1 = -1000450,
- SAY_SPYBOT_1 = -1000451,
- SAY_GUARD_1 = -1000452,
- SAY_SPYBOT_2 = -1000453,
- SAY_SPYBOT_3 = -1000454,
- SAY_LESCOVAR_1 = -1000455,
- SAY_SPYBOT_4 = -1000456,
+ SAY_QUEST_ACCEPT_ATTACK = 0,
+ SAY_SPYBOT_1 = 1,
+ SAY_SPYBOT_2 = 2,
+ SAY_SPYBOT_3 = 3,
+ SAY_SPYBOT_4 = 4,
+ SAY_TYRION_1 = 0,
+ SAY_GUARD_1 = 0,
+ SAY_LESCOVAR_1 = 0,
NPC_PRIESTESS_TYRIONA = 7779,
NPC_LORD_GREGOR_LESCOVAR = 1754,
@@ -510,13 +511,13 @@ public:
break;
case 5:
SetEscortPaused(true);
- DoScriptText(SAY_SPYBOT_1, me);
+ Talk(SAY_SPYBOT_1);
uiTimer = 2000;
uiPhase = 5;
break;
case 17:
SetEscortPaused(true);
- DoScriptText(SAY_SPYBOT_3, me);
+ Talk(SAY_SPYBOT_3);
uiTimer = 3000;
uiPhase = 8;
break;
@@ -532,13 +533,13 @@ public:
switch (uiPhase)
{
case 1:
- DoScriptText(SAY_QUEST_ACCEPT_ATTACK, me);
+ Talk(SAY_QUEST_ACCEPT_ATTACK);
uiTimer = 3000;
uiPhase = 2;
break;
case 2:
if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f))
- DoScriptText(SAY_TYRION_1, pTyrion);
+ pTyrion->AI()->Talk(SAY_TYRION_1);
uiTimer = 3000;
uiPhase = 3;
break;
@@ -554,12 +555,12 @@ public:
break;
case 5:
if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 10.0f, true))
- DoScriptText(SAY_GUARD_1, pGuard);
+ pGuard->AI()->Talk(SAY_GUARD_1);
uiTimer = 3000;
uiPhase = 6;
break;
case 6:
- DoScriptText(SAY_SPYBOT_2, me);
+ Talk(SAY_SPYBOT_2);
uiTimer = 3000;
uiPhase = 7;
break;
@@ -570,12 +571,12 @@ public:
break;
case 8:
if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
- DoScriptText(SAY_LESCOVAR_1, pLescovar);
+ pLescovar->AI()->Talk(SAY_LESCOVAR_1);
uiTimer = 3000;
uiPhase = 9;
break;
case 9:
- DoScriptText(SAY_SPYBOT_4, me);
+ Talk(SAY_SPYBOT_4);
uiTimer = 3000;
uiPhase = 10;
break;
diff --git a/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
index 40f046a5075..2217eba7d1b 100644
--- a/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
+++ b/src/server/scripts/EasternKingdoms/stranglethorn_vale.cpp
@@ -29,6 +29,8 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## mob_yenniku
diff --git a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
index 4c81380fb60..099bc0770b7 100644
--- a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
+++ b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
@@ -19,6 +19,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_galen_goodward
@@ -30,13 +31,12 @@ enum Galen
GO_GALENS_CAGE = 37118,
- SAY_PERIODIC = -1000500,
- SAY_QUEST_ACCEPTED = -1000501,
- SAY_ATTACKED_1 = -1000502,
- SAY_ATTACKED_2 = -1000503,
- SAY_QUEST_COMPLETE = -1000504,
- EMOTE_WHISPER = -1000505,
- EMOTE_DISAPPEAR = -1000506
+ SAY_PERIODIC = 0,
+ SAY_QUEST_ACCEPTED = 1,
+ SAY_ATTACKED = 2,
+ SAY_QUEST_COMPLETE = 3,
+ EMOTE_WHISPER = 4,
+ EMOTE_DISAPPEAR = 5,
};
class npc_galen_goodward : public CreatureScript
@@ -51,7 +51,7 @@ public:
{
CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, player->GetGUID());
creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
- DoScriptText(SAY_QUEST_ACCEPTED, creature);
+ creature->AI()->Talk(SAY_QUEST_ACCEPTED);
}
return true;
}
@@ -80,7 +80,7 @@ public:
void EnterCombat(Unit* who)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
- DoScriptText(RAND(SAY_ATTACKED_1, SAY_ATTACKED_2), me, who);
+ Talk(SAY_ATTACKED, who->GetGUID());
}
void WaypointStart(uint32 uiPointId)
@@ -102,7 +102,7 @@ public:
break;
}
case 21:
- DoScriptText(EMOTE_DISAPPEAR, me);
+ Talk(EMOTE_DISAPPEAR);
break;
}
}
@@ -119,8 +119,8 @@ public:
if (Player* player = GetPlayerForEscort())
{
me->SetFacingToObject(player);
- DoScriptText(SAY_QUEST_COMPLETE, me, player);
- DoScriptText(EMOTE_WHISPER, me, player);
+ Talk(SAY_QUEST_COMPLETE, player->GetGUID());
+ Talk(EMOTE_WHISPER, player->GetGUID());
player->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
}
SetRun(true);
@@ -138,7 +138,7 @@ public:
if (m_uiPeriodicSay < uiDiff)
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
- DoScriptText(SAY_PERIODIC, me);
+ Talk(SAY_PERIODIC);
m_uiPeriodicSay = 15000;
}
else
diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
index 70f9f93c7a7..041f5976a6e 100644
--- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
/*######
## npc_calvin_montague
diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp
index 0d44db01592..05938452520 100644
--- a/src/server/scripts/EasternKingdoms/undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/undercity.cpp
@@ -32,6 +32,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npc_lady_sylvanas_windrunner
@@ -40,8 +41,8 @@ EndContentData */
enum Sylvanas
{
QUEST_JOURNEY_TO_UNDERCITY = 9180,
- SAY_LAMENT_END = -1000196,
- EMOTE_LAMENT_END = -1000197,
+ EMOTE_LAMENT_END = 0,
+ SAY_LAMENT_END = 1,
SOUND_CREDIT = 10896,
ENTRY_HIGHBORNE_LAMENTER = 21628,
@@ -152,8 +153,8 @@ public:
LamentEventTimer = 2000;
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
- DoScriptText(SAY_LAMENT_END, me);
- DoScriptText(EMOTE_LAMENT_END, me);
+ Talk(SAY_LAMENT_END);
+ Talk(EMOTE_LAMENT_END);
LamentEvent = false;
}
} else LamentEventTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
index 31dea10453a..1c2f2624b34 100644
--- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp
@@ -34,6 +34,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npcs_dithers_and_arbington
diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp
index 478c5f6c0d6..16ba171928c 100644
--- a/src/server/scripts/EasternKingdoms/westfall.cpp
+++ b/src/server/scripts/EasternKingdoms/westfall.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_daphne_stilwell
@@ -38,11 +39,11 @@ EndContentData */
enum eEnums
{
- SAY_DS_START = -1000293,
- SAY_DS_DOWN_1 = -1000294,
- SAY_DS_DOWN_2 = -1000295,
- SAY_DS_DOWN_3 = -1000296,
- SAY_DS_PROLOGUE = -1000297,
+ SAY_DS_START = 0,
+ SAY_DS_DOWN_1 = 1,
+ SAY_DS_DOWN_2 = 2,
+ SAY_DS_DOWN_3 = 3,
+ SAY_DS_PROLOGUE = 4,
SPELL_SHOOT = 6660,
QUEST_TOME_VALOR = 1651,
@@ -59,7 +60,7 @@ public:
{
if (quest->GetQuestId() == QUEST_TOME_VALOR)
{
- DoScriptText(SAY_DS_START, creature);
+ creature->AI()->Talk(SAY_DS_START);
if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
pEscortAI->Start(true, true, player->GetGUID());
@@ -87,13 +88,13 @@ public:
switch (uiWPHolder)
{
case 7:
- DoScriptText(SAY_DS_DOWN_1, me);
+ Talk(SAY_DS_DOWN_1);
break;
case 8:
- DoScriptText(SAY_DS_DOWN_2, me);
+ Talk(SAY_DS_DOWN_2);
break;
case 9:
- DoScriptText(SAY_DS_DOWN_3, me);
+ Talk(SAY_DS_DOWN_3);
break;
}
}
@@ -142,7 +143,7 @@ public:
SetRun(false);
break;
case 11:
- DoScriptText(SAY_DS_PROLOGUE, me);
+ Talk(SAY_DS_PROLOGUE);
break;
case 13:
SetEquipmentSlots(true);
@@ -196,12 +197,14 @@ public:
/*######
## npc_defias_traitor
######*/
+enum DefiasSays
+{
+ SAY_START = 0,
+ SAY_PROGRESS = 1,
+ SAY_END = 2,
+ SAY_AGGRO = 3
+};
-#define SAY_START -1000101
-#define SAY_PROGRESS -1000102
-#define SAY_END -1000103
-#define SAY_AGGRO_1 -1000104
-#define SAY_AGGRO_2 -1000105
#define QUEST_DEFIAS_BROTHERHOOD 155
@@ -217,7 +220,7 @@ public:
if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
pEscortAI->Start(true, true, player->GetGUID());
- DoScriptText(SAY_START, creature, player);
+ creature->AI()->Talk(SAY_START, player->GetGUID());
}
return true;
@@ -244,10 +247,10 @@ public:
SetRun(false);
break;
case 36:
- DoScriptText(SAY_PROGRESS, me, player);
+ Talk(SAY_PROGRESS, player->GetGUID());
break;
case 44:
- DoScriptText(SAY_END, me, player);
+ Talk(SAY_END, player->GetGUID());
player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
break;
}
@@ -255,7 +258,7 @@ public:
void EnterCombat(Unit* who)
{
- DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who);
+ Talk(SAY_AGGRO, who->GetGUID());
}
void Reset() {}
diff --git a/src/server/scripts/EasternKingdoms/wetlands.cpp b/src/server/scripts/EasternKingdoms/wetlands.cpp
index 34e6e7c9ddf..98f7b0ac967 100644
--- a/src/server/scripts/EasternKingdoms/wetlands.cpp
+++ b/src/server/scripts/EasternKingdoms/wetlands.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_tapoke_slim_jahn
diff --git a/src/server/scripts/Events/childrens_week.cpp b/src/server/scripts/Events/childrens_week.cpp
index 763961271d8..28d033f9d48 100644
--- a/src/server/scripts/Events/childrens_week.cpp
+++ b/src/server/scripts/Events/childrens_week.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
+#include "Player.h"
enum Orphans
{
diff --git a/src/server/scripts/Events/event.cpp b/src/server/scripts/Events/event.cpp
index 22334f8d365..d77ef2b78c1 100644
--- a/src/server/scripts/Events/event.cpp
+++ b/src/server/scripts/Events/event.cpp
@@ -15,8 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
-
void AddSC_event_childrens_week();
void AddSC_event_scripts()
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp
index 17b9aae732b..1ef15c0ca61 100644
--- a/src/server/scripts/Examples/example_creature.cpp
+++ b/src/server/scripts/Examples/example_creature.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
// **** This script is designed as an example for others to build on ****
// **** Please modify whatever you'd like to as this script is only for developement ****
diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp
index 20e4c5614e9..8cf0dad25d2 100644
--- a/src/server/scripts/Examples/example_escort.cpp
+++ b/src/server/scripts/Examples/example_escort.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
enum eEnums
{
diff --git a/src/server/scripts/Examples/example_gossip_codebox.cpp b/src/server/scripts/Examples/example_gossip_codebox.cpp
index d6936c8fb9e..352c43fc1de 100644
--- a/src/server/scripts/Examples/example_gossip_codebox.cpp
+++ b/src/server/scripts/Examples/example_gossip_codebox.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
#include <cstring>
enum eEnums
diff --git a/src/server/scripts/Examples/example_misc.cpp b/src/server/scripts/Examples/example_misc.cpp
index 3aa4bac3f1e..5ff66c4a7ed 100644
--- a/src/server/scripts/Examples/example_misc.cpp
+++ b/src/server/scripts/Examples/example_misc.cpp
@@ -24,6 +24,7 @@ SDCategory: Script Examples
EndScriptData */
#include "ScriptMgr.h"
+#include "Player.h"
enum eSay
{
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index cc27392919f..35e61a5300d 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -26,6 +26,7 @@
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index a70d05fa0ef..9cc515c1b0d 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -20,6 +20,7 @@
#include "ScriptedGossip.h"
#include "blackfathom_deeps.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
index 236c7b1ba69..8df5c5cdfd4 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
@@ -212,7 +212,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -233,7 +233,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index 1c91d78cd29..afd7603a506 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "hyjal.h"
#include "SpellAuras.h"
#include "hyjal_trash.h"
+#include "Player.h"
enum Texts
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
index 48dd847b190..3ab06642fb5 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "hyjalAI.h"
+#include "Player.h"
#define GOSSIP_ITEM_BEGIN_ALLY "My companions and I are with you, Lady Proudmoore."
#define GOSSIP_ITEM_ANETHERON "We are ready for whatever Archimonde might send our way, Lady Proudmoore."
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
index caff71c7320..df180bf5568 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
@@ -27,6 +27,9 @@ EndScriptData */
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "hyjal_trash.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
enum Misc
{
@@ -156,7 +159,7 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -293,7 +296,7 @@ public:
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index e74ba833908..365c5dd7300 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -21,6 +21,8 @@
#include "culling_of_stratholme.h"
#include "ScriptedEscortAI.h"
#include "PassiveAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum Says
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
index ea02e8f50b5..0467109effc 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
@@ -19,6 +19,9 @@
#include "InstanceScript.h"
#include "CreatureTextMgr.h"
#include "culling_of_stratholme.h"
+#include "Player.h"
+#include "TemporarySummon.h"
+#include "SpellInfo.h"
#define MAX_ENCOUNTER 5
@@ -195,7 +198,7 @@ class instance_culling_of_stratholme : public InstanceMapScript
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -215,7 +218,7 @@ class instance_culling_of_stratholme : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
index bed3cde6fa4..8ca14d72b94 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp
@@ -33,6 +33,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "dark_portal.h"
+#include "Player.h"
+#include "SpellInfo.h"
#define SAY_ENTER -1269020 //where does this belong?
#define SAY_INTRO -1269021
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
index da34eff7b77..b7820bae920 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
@@ -26,6 +26,9 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "dark_portal.h"
+#include "Player.h"
+#include "TemporarySummon.h"
+#include "SpellInfo.h"
#define MAX_ENCOUNTER 2
@@ -236,7 +239,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -252,7 +255,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
if (data == DATA_MEDIVH)
return MedivhGUID;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
index 7f7cbeaf566..5f7af55358e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "old_hillsbrad.h"
+#include "Player.h"
#define MAX_ENCOUNTER 6
@@ -202,7 +203,7 @@ public:
}
}
- uint32 GetData(uint32 data)
+ uint32 GetData(uint32 data) const
{
switch (data)
{
@@ -222,7 +223,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 0158d470ef9..2000d8a52f8 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -34,6 +34,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "old_hillsbrad.h"
+#include "Player.h"
#define QUEST_ENTRY_HILLSBRAD 10282
#define QUEST_ENTRY_DIVERSION 10283
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
index 0689a8872bb..adcec659fa3 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
@@ -29,6 +29,7 @@ EndScriptData */
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "onyxias_lair.h"
+#include "TemporarySummon.h"
class instance_onyxias_lair : public InstanceMapScript
{
@@ -189,7 +190,7 @@ public:
}
}
- uint32 GetData(uint32 Type)
+ uint32 GetData(uint32 Type) const
{
switch (Type)
{
@@ -200,7 +201,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 Data)
+ uint64 GetData64(uint32 Data) const
{
switch (Data)
{
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
index a0a8bb02d90..f7161638909 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "razorfen_downs.h"
+#include "Player.h"
+#include "TemporarySummon.h"
#define MAX_ENCOUNTER 1
@@ -185,7 +187,7 @@ public:
}
}
- uint32 GetData(uint32 uiType)
+ uint32 GetData(uint32 uiType) const
{
switch (uiType)
{
@@ -196,7 +198,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiType)
+ uint64 GetData64(uint32 uiType) const
{
switch (uiType)
{
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
index 3a147007fce..443c9f73cfb 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "razorfen_downs.h"
+#include "Player.h"
/*###
# npc_henry_stern
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
index cce0f8b180e..152c38a6b58 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "razorfen_kraul.h"
+#include "Player.h"
#define WARD_KEEPERS_NR 2
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
index 374059c46ac..7b3cd9f9900 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "razorfen_kraul.h"
+#include "Player.h"
#define SAY_READY -1047000
#define SAY_POINT -1047001
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
index 36a1ff1bade..e6c5243819a 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
@@ -19,6 +19,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ruins_of_ahnqiraj.h"
+#include "CreatureTextMgr.h"
enum Spells
{
@@ -38,6 +39,11 @@ enum Events
EVENT_WIDE_SLASH = 4
};
+enum Texts
+{
+ SAY_KURINAXX_DEATH = 5, // Yelled by Ossirian the Unscarred
+};
+
class boss_kurinnaxx : public CreatureScript
{
public:
@@ -45,7 +51,7 @@ class boss_kurinnaxx : public CreatureScript
struct boss_kurinnaxxAI : public BossAI
{
- boss_kurinnaxxAI(Creature* creature) : BossAI(creature, BOSS_KURINNAXX)
+ boss_kurinnaxxAI(Creature* creature) : BossAI(creature, DATA_KURINNAXX)
{
}
@@ -68,6 +74,13 @@ class boss_kurinnaxx : public CreatureScript
}
}
+ void JustDied(Unit* /*killer*/)
+ {
+ _JustDied();
+ if (Creature* Ossirian = me->GetMap()->GetCreature(instance->GetData64(DATA_OSSIRIAN)))
+ sCreatureTextMgr->SendChat(Ossirian, SAY_KURINAXX_DEATH, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_ZONE);
+ }
+
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
index c05613d387f..4abbf99d4ef 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
@@ -58,7 +58,7 @@ class boss_moam : public CreatureScript
struct boss_moamAI : public BossAI
{
- boss_moamAI(Creature* creature) : BossAI(creature, BOSS_MOAM)
+ boss_moamAI(Creature* creature) : BossAI(creature, DATA_MOAM)
{
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
index e9bb8be67b7..2bbdaa389ad 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,39 +15,262 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Ossirian
-SD%Complete: 0
-SDComment: Place holder
-SDCategory: Ruins of Ahn'Qiraj
-EndScriptData */
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ruins_of_ahnqiraj.h"
+#include "Player.h"
+#include "SpellInfo.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+
+enum Texts
+{
+ SAY_SUPREME = 0,
+ SAY_INTRO = 1,
+ SAY_AGGRO = 2,
+ SAY_SLAY = 3,
+ SAY_DEATH = 4,
+};
+
+enum Spells
+{
+ SPELL_SILENCE = 25195,
+ SPELL_CYCLONE = 25189,
+ SPELL_STOMP = 25188,
+ SPELL_SUPREME = 25176,
+ SPELL_SUMMON = 20477,
+ SPELL_SAND_STORM = 25160,
+ SPELL_SUMMON_CRYSTAL = 25192,
+};
+
+enum Actions
+{
+ ACTION_TRIGGER_WEAKNESS = 1,
+};
+
+enum Events
+{
+ EVENT_SILENCE = 1,
+ EVENT_CYCLONE = 2,
+ EVENT_STOMP = 3
+};
+
+uint8 const NUM_CRYSTALS = 9;
-enum Yells
+// You spin me right round, baby
+// right round like a record, baby
+// right round round round
+Position CrystalCoordinates[NUM_CRYSTALS] =
{
- SAY_SURPREME2 = -1509019,
- SAY_SURPREME3 = -1509020,
- SAY_RAND_INTRO1 = -1509021,
- SAY_RAND_INTRO2 = -1509022,
- SAY_RAND_INTRO3 = -1509023,
- SAY_RAND_INTRO4 = -1509024, //possibly old?
- SAY_AGGRO = -1509025,
- SAY_SLAY = -1509026,
- SAY_DEATH = -1509027
+ { -9394.230469f, 1951.808594f, 85.97733f, 0.0f },
+ { -9357.931641f, 1930.596802f, 85.556198f, 0.0f },
+ { -9383.113281f, 2011.042725f, 85.556389f, 0.0f },
+ { -9243.36f, 1979.04f, 85.556f, 0.0f },
+ { -9281.68f, 1886.66f, 85.5558f, 0.0f },
+ { -9241.8f, 1806.39f, 85.5557f, 0.0f },
+ { -9366.78f, 1781.76f, 85.5561f, 0.0f },
+ { -9430.37f, 1786.86f, 85.557f, 0.0f },
+ { -9406.73f, 1863.13f, 85.5558f, 0.0f }
};
+float RoomRadius = 165.0f;
+uint8 const NUM_TORNADOS = 5; // TODO: This number is completly random!
+uint8 const NUM_WEAKNESS = 5;
+uint32 const SpellWeakness[NUM_WEAKNESS] = { 25177, 25178, 25180, 25181, 25183 };
+Position const RoomCenter = { -9343.041992f, 1923.278198f, 85.555984f, 0.0 };
+
class boss_ossirian : public CreatureScript
{
public:
boss_ossirian() : CreatureScript("boss_ossirian") { }
- struct boss_ossirianAI : public ScriptedAI
+ struct boss_ossirianAI : public BossAI
{
- boss_ossirianAI(Creature* creature) : ScriptedAI(creature)
+ boss_ossirianAI(Creature* creature) : BossAI(creature, DATA_OSSIRIAN)
+ {
+ SaidIntro = false;
+ Reset();
+ }
+
+ uint64 TriggerGUID;
+ uint64 CrystalGUID;
+ uint8 CrystalIterator;
+ bool SaidIntro;
+
+ void Reset()
+ {
+ _Reset();
+ CrystalIterator = 0;
+ TriggerGUID = 0;
+ CrystalGUID = 0;
+ }
+
+ void SpellHit(Unit* caster, SpellInfo const* spell)
+ {
+ for (uint8 i = 0; i < NUM_WEAKNESS; ++i)
+ {
+ if (spell->Id == SpellWeakness[i])
+ {
+ me->RemoveAurasDueToSpell(SPELL_SUPREME);
+ ((TempSummon*)caster)->UnSummon();
+ SpawnNextCrystal();
+ }
+ }
+ }
+
+ void DoAction(const int32 action)
+ {
+ if (action == ACTION_TRIGGER_WEAKNESS)
+ {
+ if (Creature* Trigger = me->GetMap()->GetCreature(TriggerGUID))
+ {
+ if (!Trigger->HasUnitState(UNIT_STATE_CASTING))
+ Trigger->CastSpell(Trigger, SpellWeakness[urand(0, 4)], false);
+ }
+ }
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ _EnterCombat();
+ events.Reset();
+ events.ScheduleEvent(EVENT_SILENCE, 30000);
+ events.ScheduleEvent(EVENT_CYCLONE, 20000);
+ events.ScheduleEvent(EVENT_STOMP, 30000);
+
+ DoCast(me, SPELL_SUPREME);
+ Talk(SAY_AGGRO);
+
+ if (instance)
+ {
+ Map* map = me->GetMap();
+ if (!map->IsDungeon())
+ return;
+
+ WorldPacket data(SMSG_WEATHER, (4+4+4));
+ data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
+ map->SendToPlayers(&data);
+
+ for (uint8 i = 0; i < NUM_TORNADOS; ++i)
+ {
+ Position Point;
+ me->GetRandomPoint(RoomCenter, RoomRadius, Point);
+ if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
+ Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
+ }
+
+ SpawnNextCrystal();
+ }
+ }
+
+ void KilledUnit(Unit* /*victim*/)
{
+ Talk(SAY_SLAY);
+ }
+
+ void EnterEvadeMode()
+ {
+ Cleanup();
+ summons.DespawnAll();
+ ScriptedAI::EnterEvadeMode();
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ Cleanup();
+ _JustDied();
+ }
+
+ void Cleanup()
+ {
+ if (GameObject* Crystal = me->GetMap()->GetGameObject(CrystalGUID))
+ Crystal->Use(me);
+ }
+
+ void SpawnNextCrystal()
+ {
+ if (CrystalIterator == NUM_CRYSTALS)
+ CrystalIterator = 0;
+
+ if (Creature* Trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[CrystalIterator]))
+ {
+ TriggerGUID = Trigger->GetGUID();
+ if (GameObject* Crystal = Trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
+ CrystalCoordinates[CrystalIterator].GetPositionX(),
+ CrystalCoordinates[CrystalIterator].GetPositionY(),
+ CrystalCoordinates[CrystalIterator].GetPositionZ(),
+ 0, 0, 0, 0, 0, -1))
+ {
+ CrystalGUID = Crystal->GetGUID();
+ ++CrystalIterator;
+ }
+ }
+ }
+
+ void MoveInLineOfSight(Unit* /*who*/)
+ {
+ if (!SaidIntro)
+ {
+ Talk(SAY_INTRO);
+ SaidIntro = true;
+ }
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ // No kiting!
+ if (me->GetDistance(me->getVictim()) > 60.00f && me->GetDistance(me->getVictim()) < 120.00f)
+ DoCast(me->getVictim(), SPELL_SUMMON);
+
+ bool ApplySupreme = true;
+
+ if (me->HasAura(SPELL_SUPREME))
+ ApplySupreme = false;
+ else
+ {
+ for (uint8 i = 0; i < NUM_WEAKNESS; ++i)
+ {
+ if (me->HasAura(SpellWeakness[i]))
+ {
+ ApplySupreme = false;
+ break;
+ }
+ }
+ }
+
+ if (ApplySupreme)
+ {
+ DoCast(me, SPELL_SUPREME);
+ Talk(SAY_SUPREME);
+ }
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SILENCE:
+ DoCast(me, SPELL_SILENCE);
+ events.ScheduleEvent(EVENT_SILENCE, urand(20000, 30000));
+ break;
+ case EVENT_CYCLONE:
+ DoCast(me->getVictim(), SPELL_CYCLONE);
+ events.ScheduleEvent(EVENT_CYCLONE, 20000);
+ break;
+ case EVENT_STOMP:
+ DoCast(me, SPELL_STOMP);
+ events.ScheduleEvent(EVENT_STOMP, 30000);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
}
};
@@ -58,7 +280,28 @@ class boss_ossirian : public CreatureScript
}
};
+class go_ossirian_crystal : public GameObjectScript
+{
+ public:
+ go_ossirian_crystal() : GameObjectScript("go_ossirian_crystal") { }
+
+ bool OnGossipHello(Player* player, GameObject* /*go*/)
+ {
+ InstanceScript* Instance = player->GetInstanceScript();
+ if (!Instance)
+ return false;
+
+ Creature* Ossirian = player->FindNearestCreature(NPC_OSSIRIAN, 30.0f);
+ if (!Ossirian || Instance->GetBossState(DATA_OSSIRIAN) != IN_PROGRESS)
+ return false;
+
+ Ossirian->AI()->DoAction(ACTION_TRIGGER_WEAKNESS);
+ return true;
+ }
+};
+
void AddSC_boss_ossirian()
{
new boss_ossirian();
+ new go_ossirian_crystal();
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
index afa8eff5823..da67f93f968 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
@@ -63,7 +63,7 @@ class boss_rajaxx : public CreatureScript
struct boss_rajaxxAI : public BossAI
{
- boss_rajaxxAI(Creature* creature) : BossAI(creature, BOSS_RAJAXX)
+ boss_rajaxxAI(Creature* creature) : BossAI(creature, DATA_RAJAXX)
{
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
index 2dbd52f7e42..d61d9416ac6 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
@@ -28,7 +28,7 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript
{
instance_ruins_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map)
{
- SetBossNumber(MAX_ENCOUNTER);
+ SetBossNumber(NUM_ENCOUNTER);
_kurinaxxGUID = 0;
_rajaxxGUID = 0;
@@ -71,21 +71,21 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript
return true;
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
- case BOSS_KURINNAXX:
+ case DATA_KURINNAXX:
return _kurinaxxGUID;
- case BOSS_RAJAXX:
+ case DATA_RAJAXX:
return _rajaxxGUID;
- case BOSS_MOAM:
+ case DATA_MOAM:
return _moamGUID;
- case BOSS_BURU:
+ case DATA_BURU:
return _buruGUID;
- case BOSS_AYAMISS:
+ case DATA_AYAMISS:
return _ayamissGUID;
- case BOSS_OSSIRIAN:
+ case DATA_OSSIRIAN:
return _ossirianGUID;
}
@@ -120,7 +120,7 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript
if (dataHead1 == 'R' && dataHead2 == 'A')
{
- for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
+ for (uint8 i = 0; i < NUM_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
index 14d129a7468..7f7efc83eb5 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
@@ -18,15 +18,15 @@
#ifndef DEF_RUINS_OF_AHNQIRAJ_H
#define DEF_RUINS_OF_AHNQIRAJ_H
-enum Encounters
+enum DataTypes
{
- BOSS_KURINNAXX = 0,
- BOSS_RAJAXX = 1,
- BOSS_MOAM = 2,
- BOSS_BURU = 3,
- BOSS_AYAMISS = 4,
- BOSS_OSSIRIAN = 5,
- MAX_ENCOUNTER,
+ DATA_KURINNAXX = 0,
+ DATA_RAJAXX = 1,
+ DATA_MOAM = 2,
+ DATA_BURU = 3,
+ DATA_AYAMISS = 4,
+ DATA_OSSIRIAN = 5,
+ NUM_ENCOUNTER = 6
};
enum Creatures
@@ -40,6 +40,13 @@ enum Creatures
NPC_HIVEZARA_HORNET = 15934,
NPC_HIVEZARA_SWARMER = 15546,
NPC_HIVEZARA_LARVA = 15555,
+ NPC_SAND_VORTEX = 15428,
+ NPC_OSSIRIAN_TRIGGER = 15590,
+};
+
+enum GameObjects
+{
+ GO_OSSIRIAN_CRYSTAL = 180619,
};
#endif
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 95c6d033aab..6b569bbd3e5 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "temple_of_ahnqiraj.h"
+#include "Player.h"
/*
* This is a 2 phases events. Here follows an explanation of the main events and transition between phases and sub-phases.
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 36388cfbe9c..917c790f42b 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "temple_of_ahnqiraj.h"
#include "Group.h"
+#include "Player.h"
#define SAY_AGGRO1 -1531000
#define SAY_AGGRO2 -1531001
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
index 887ca4f3ad5..c8a1ff63925 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
@@ -90,7 +90,7 @@ public:
return false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -118,7 +118,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
index 1bb5c1180bd..afd4d834f07 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
@@ -80,7 +80,7 @@ public:
if (data == DONE)SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -98,7 +98,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
if (data == DATA_NARALEX)return NaralexGUID;
return 0;
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
index 0d4efac4321..e1a3c3aeb45 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "wailing_caverns.h"
+#include "Player.h"
/*######
## npc_disciple_of_naralex
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
index 3a6a3f6241c..4cdddb2d9da 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "zulfarrak.h"
+#include "Player.h"
+#include "TemporarySummon.h"
#define NPC_GAHZRILLA 7273
#define PATH_ADDS 81553
@@ -179,7 +181,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -189,7 +191,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 03e3756f964..f288db920f4 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -32,6 +32,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "zulfarrak.h"
+#include "Player.h"
/*######
## npc_sergeant_bly
diff --git a/src/server/scripts/Kalimdor/ashenvale.cpp b/src/server/scripts/Kalimdor/ashenvale.cpp
index 6a9dd77433a..0e44da371d6 100644
--- a/src/server/scripts/Kalimdor/ashenvale.cpp
+++ b/src/server/scripts/Kalimdor/ashenvale.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*####
# npc_torek
diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp
index 8d08c26f0a7..213918db338 100644
--- a/src/server/scripts/Kalimdor/azshara.cpp
+++ b/src/server/scripts/Kalimdor/azshara.cpp
@@ -33,6 +33,9 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "SpellInfo.h"
+#include "WorldSession.h"
/*######
## mobs_spitelashes
@@ -355,14 +358,14 @@ public:
if (TeleportTimer <= diff)
{
- //temp solution - unit can't be teleported by core using spelleffect 5, only players
- if (me->GetMap())
- {
- me->SetPosition(3706.39f, -3969.15f, 35.9118f, 0);
- me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
- }
+ // temp solution - unit can't be teleported by core using spelleffect 5, only players
+ DoTeleportTo(3706.39f, -3969.15f, 35.9118f);
+
//begin swimming and summon depth charges
Player* player = Unit::GetPlayer(*me, PlayerGUID);
+ if (!player)
+ return;
+
SendText(MSG_ESCAPE_NOTICE, player);
DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
diff --git a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
index 3883b740d02..339cd02c2e3 100644
--- a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## mob_webbed_creature
diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp
index 0e02a77169e..5d10076c114 100644
--- a/src/server/scripts/Kalimdor/darkshore.cpp
+++ b/src/server/scripts/Kalimdor/darkshore.cpp
@@ -34,6 +34,8 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*####
# npc_kerlonian
diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp
index e196c71f681..30a87ef0197 100644
--- a/src/server/scripts/Kalimdor/desolace.cpp
+++ b/src/server/scripts/Kalimdor/desolace.cpp
@@ -34,6 +34,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum DyingKodo
{
diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp
index ec06a542b6f..83111829c9e 100644
--- a/src/server/scripts/Kalimdor/durotar.cpp
+++ b/src/server/scripts/Kalimdor/durotar.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "SpellScript.h"
+#include "Player.h"
/*######
##Quest 5441: Lazy Peons
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index 5800a6a58a0..6ab9b653c5d 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -36,6 +36,8 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## mobs_risen_husk_spirit
diff --git a/src/server/scripts/Kalimdor/felwood.cpp b/src/server/scripts/Kalimdor/felwood.cpp
index 1a0aa7b21c0..f1d9a9028e1 100644
--- a/src/server/scripts/Kalimdor/felwood.cpp
+++ b/src/server/scripts/Kalimdor/felwood.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npcs_riverbreeze_and_silversky
diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp
index c1e247044f7..df4345b3aae 100644
--- a/src/server/scripts/Kalimdor/feralas.cpp
+++ b/src/server/scripts/Kalimdor/feralas.cpp
@@ -28,6 +28,8 @@ EndScriptData */
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npc_gregan_brewspewer
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index 3c8d2267903..6d93e074e79 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -35,6 +35,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## npc_bunthen_plainswind
diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp
index 5b35688c2b8..8ed26b8cf38 100644
--- a/src/server/scripts/Kalimdor/mulgore.cpp
+++ b/src/server/scripts/Kalimdor/mulgore.cpp
@@ -32,6 +32,8 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
# npc_skorn_whitecloud
diff --git a/src/server/scripts/Kalimdor/orgrimmar.cpp b/src/server/scripts/Kalimdor/orgrimmar.cpp
index fca8d0f5fc5..5080daefbf9 100644
--- a/src/server/scripts/Kalimdor/orgrimmar.cpp
+++ b/src/server/scripts/Kalimdor/orgrimmar.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*######
## npc_shenthul
diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp
index 45a2fad9999..df7d3b1ee89 100644
--- a/src/server/scripts/Kalimdor/silithus.cpp
+++ b/src/server/scripts/Kalimdor/silithus.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Group.h"
+#include "Player.h"
/*###
## npc_highlord_demitrian
diff --git a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
index d38395c7b37..5cf6d141805 100644
--- a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
+++ b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
@@ -32,6 +32,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_braug_dimspirit
diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp
index 417c8b338c7..7341ccb1e2c 100644
--- a/src/server/scripts/Kalimdor/tanaris.cpp
+++ b/src/server/scripts/Kalimdor/tanaris.cpp
@@ -38,6 +38,8 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## mob_aquementas
diff --git a/src/server/scripts/Kalimdor/teldrassil.cpp b/src/server/scripts/Kalimdor/teldrassil.cpp
index 7f2b2fc7f05..6c1993d6447 100644
--- a/src/server/scripts/Kalimdor/teldrassil.cpp
+++ b/src/server/scripts/Kalimdor/teldrassil.cpp
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
+#include "Player.h"
/*####
# npc_mist
diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp
index f4983558b67..8a24f696a23 100644
--- a/src/server/scripts/Kalimdor/the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/the_barrens.cpp
@@ -36,6 +36,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## npc_beaten_corpse
diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp
index b9ae356ddf1..7667a8b312c 100644
--- a/src/server/scripts/Kalimdor/thousand_needles.cpp
+++ b/src/server/scripts/Kalimdor/thousand_needles.cpp
@@ -36,6 +36,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*#####
# npc_kanati
diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp
index b8b05b9692f..1b10a3a204b 100644
--- a/src/server/scripts/Kalimdor/thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
/*#####
# npc_cairne_bloodhoof
diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp
index 786d2fc0cd3..e00ea566c8f 100644
--- a/src/server/scripts/Kalimdor/ungoro_crater.cpp
+++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp
@@ -32,6 +32,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum AmeData
{
diff --git a/src/server/scripts/Kalimdor/winterspring.cpp b/src/server/scripts/Kalimdor/winterspring.cpp
index 2c4da0fdf7c..73b8bfe9af1 100644
--- a/src/server/scripts/Kalimdor/winterspring.cpp
+++ b/src/server/scripts/Kalimdor/winterspring.cpp
@@ -30,6 +30,8 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npc_rivern_frostwind
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp
index fe86f54ae15..9b48d7a9e1c 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp
@@ -116,7 +116,7 @@ class boss_elder_nadox : public CreatureScript
GuardianDied = true;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_RESPECT_YOUR_ELDERS)
return !GuardianDied ? 1 : 0;
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index 3a937942118..b4756a33b38 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -22,6 +22,8 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ahnkahet.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index 02dcc04abd6..e6bb23b61d7 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -156,7 +156,7 @@ public:
volunteerWork = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_VOLUNTEER_WORK)
return volunteerWork ? 1 : 0;
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
index f870c61dd5f..7eaf8368c21 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp
@@ -160,7 +160,7 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -252,7 +252,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
index 4e06ac0ba3a..10575ae288c 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
@@ -105,7 +105,7 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -149,7 +149,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
index a9d6d9d91ba..e20b08c515e 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp
@@ -404,7 +404,7 @@ public:
me->AddLootMode(LOOT_MODE_HARD_MODE_1); // Add 1st Drake loot mode
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == TWILIGHT_ACHIEVEMENTS)
return drakeCount;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
index 7d4438ed7c7..c39d7fbeb09 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
@@ -108,7 +108,7 @@ public:
m_bVesperonKilled = true;
}
- uint32 GetData(uint32 uiType)
+ uint32 GetData(uint32 uiType) const
{
if (uiType == TYPE_SARTHARION_EVENT)
return m_auiEncounter[0];
@@ -122,7 +122,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiData)
+ uint64 GetData64(uint32 uiData) const
{
switch (uiData)
{
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 82739c0026a..2bb2b1c3cd7 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -24,12 +24,13 @@
#include "GameObjectAI.h"
#include "ScriptedCreature.h"
#include "ruby_sanctum.h"
+#include "Player.h"
/* ScriptData
SDName: ruby_sanctum
SDAuthors: Kaelima, Warpten
SD%Complete: 90%
-SDComment: Based on Kaelima's initial work (nearly half of it). Corporeality handling is a pure guess, we lack info.
+SDComment: Based on Kaelima's initial work (half of it). Corporeality handling is a pure guess, we lack info.
SDCategory: Chamber of Aspects
EndScriptData */
@@ -123,13 +124,12 @@ enum Events
// Halion
EVENT_ACTIVATE_FIREWALL = 1,
EVENT_CLEAVE = 2,
- EVENT_FLAME_BREATH = 3,
+ EVENT_BREATH = 3,
EVENT_METEOR_STRIKE = 4,
EVENT_FIERY_COMBUSTION = 5,
EVENT_TAIL_LASH = 6,
// Twilight Halion
- EVENT_DARK_BREATH = 7,
EVENT_SOUL_CONSUMPTION = 8,
// Meteor Strike
@@ -153,12 +153,10 @@ enum Actions
ACTION_METEOR_STRIKE_AOE = 2,
// Halion Controller
- ACTION_PHASE_TWO = 3,
- ACTION_PHASE_THREE = 4,
- ACTION_CLEANUP = 5,
+ ACTION_MONITOR_CORPOREALITY = 3,
// Orb Carrier
- ACTION_SHOOT = 6
+ ACTION_SHOOT = 4
};
enum Phases
@@ -231,9 +229,11 @@ struct generic_halionAI : public BossAI
void EnterCombat(Unit* who)
{
BossAI::EnterCombat(who);
+ me->AddAura(SPELL_TWILIGHT_PRECISION, me);
_canEvade = false;
events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 10000));
events.ScheduleEvent(EVENT_TAIL_LASH, 10000);
+ events.ScheduleEvent(EVENT_BREATH, urand(10000, 15000));
}
void Reset()
@@ -260,19 +260,20 @@ struct generic_halionAI : public BossAI
DoCastAOE(SPELL_TAIL_LASH);
events.ScheduleEvent(EVENT_TAIL_LASH, 10000);
break;
+ case EVENT_BREATH:
+ DoCast(me, me->GetEntry() == NPC_HALION ? SPELL_FLAME_BREATH : SPELL_DARK_BREATH);
+ events.ScheduleEvent(EVENT_BREATH, urand(10000, 12000));
+ break;
}
}
void UpdateAI(uint32 const diff)
{
- if (!UpdateVictim())
+ if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
-
while (uint32 eventId = events.ExecuteEvent())
ExecuteEvent(eventId);
@@ -319,7 +320,6 @@ class boss_halion : public CreatureScript
me->SetReactState(REACT_DEFENSIVE);
me->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->AddAura(SPELL_TWILIGHT_PRECISION, me);
}
void EnterEvadeMode()
@@ -342,7 +342,6 @@ class boss_halion : public CreatureScript
instance->SetBossState(DATA_HALION, IN_PROGRESS);
events.ScheduleEvent(EVENT_ACTIVATE_FIREWALL, 5000);
- events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 12000));
events.ScheduleEvent(EVENT_METEOR_STRIKE, urand(20000, 25000));
events.ScheduleEvent(EVENT_FIERY_COMBUSTION, urand(15000, 18000));
@@ -408,10 +407,6 @@ class boss_halion : public CreatureScript
if (GameObject* flameRing = ObjectAccessor::GetGameObject(*me, instance->GetData64(i)))
instance->HandleGameObject(instance->GetData64(DATA_FLAME_RING), false, flameRing);
break;
- case EVENT_FLAME_BREATH:
- DoCast(me, SPELL_FLAME_BREATH);
- events.ScheduleEvent(EVENT_FLAME_BREATH, 25000);
- break;
case EVENT_METEOR_STRIKE:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_TWILIGHT_REALM))
@@ -490,7 +485,6 @@ class boss_twilight_halion : public CreatureScript
generic_halionAI::EnterCombat(who);
- events.ScheduleEvent(EVENT_DARK_BREATH, urand(10000, 15000));
events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 20000);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 2);
@@ -554,7 +548,7 @@ class boss_twilight_halion : public CreatureScript
{
case SPELL_TWILIGHT_DIVISION:
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER)))
- controller->AI()->SetData(DATA_FIGHT_PHASE, PHASE_THREE);
+ controller->AI()->DoAction(ACTION_MONITOR_CORPOREALITY);
break;
default:
generic_halionAI::SpellHit(who, spell);
@@ -566,10 +560,6 @@ class boss_twilight_halion : public CreatureScript
{
switch (eventId)
{
- case EVENT_DARK_BREATH:
- DoCast(me, SPELL_DARK_BREATH);
- events.ScheduleEvent(EVENT_DARK_BREATH, urand(10000, 15000));
- break;
case EVENT_SOUL_CONSUMPTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_TWILIGHT_REALM))
DoCast(target, SPELL_SOUL_CONSUMPTION);
@@ -610,6 +600,8 @@ class npc_halion_controller : public CreatureScript
_summons.DespawnAll();
_events.Reset();
_materialCorporealityValue = 5;
+ _materialDamageTaken = 0;
+ _twilightDamageTaken = 0;
DoCast(me, SPELL_CLEAR_DEBUFFS);
}
@@ -658,6 +650,34 @@ class npc_halion_controller : public CreatureScript
_events.SetPhase(PHASE_INTRO);
_events.ScheduleEvent(EVENT_START_INTRO, 2000);
break;
+ case ACTION_MONITOR_CORPOREALITY:
+ {
+ for (uint8 itr = DATA_HALION; itr <= DATA_TWILIGHT_HALION; itr++)
+ {
+ Creature* halion = ObjectAccessor::GetCreature(*me, _instance->GetData64(itr));
+ if (!halion)
+ continue;
+
+ halion->CastSpell(halion, GetSpell(_materialCorporealityValue, itr == DATA_TWILIGHT_HALION), false);
+ halion->AI()->SetData(DATA_FIGHT_PHASE, PHASE_THREE);
+
+ if (itr == DATA_TWILIGHT_HALION)
+ continue;
+
+ halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING);
+ halion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ // Summon Twilight portals
+ DoCast(me, SPELL_SUMMON_EXIT_PORTALS);
+
+ _instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TOGGLE, 1);
+ // Hardcoding doesn't really matter here.
+ _instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, 50);
+ _instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 50);
+
+ _events.ScheduleEvent(EVENT_CHECK_CORPOREALITY, 7500);
+ }
default:
break;
}
@@ -748,36 +768,8 @@ class npc_halion_controller : public CreatureScript
DoZoneInCombat();
break;
case PHASE_TWO:
- // Timer taken from a 4.3.4 solo video and confirmed by TankSpot's 3.3.5 guide. http://www.tankspot.com/showthread.php?67195-Halion-Encounter-Guide-Live
_events.ScheduleEvent(EVENT_SHADOW_PULSARS_SHOOT, 29000);
break;
- case PHASE_THREE:
- _events.ScheduleEvent(EVENT_CHECK_CORPOREALITY, 5000);
- // Load up corporeality data.
- for (uint8 itr = DATA_HALION; itr <= DATA_TWILIGHT_HALION; itr++)
- {
- Creature* halion = ObjectAccessor::GetCreature(*me, _instance->GetData64(itr));
- if (!halion)
- continue;
-
- halion->CastSpell(halion, GetSpell(_materialCorporealityValue, itr == DATA_TWILIGHT_HALION), false);
- halion->AI()->SetData(DATA_FIGHT_PHASE, PHASE_THREE);
-
- if (itr == DATA_TWILIGHT_HALION)
- continue;
-
- halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING);
- halion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- // Summon Twilight portals
- DoCast(me, SPELL_SUMMON_EXIT_PORTALS);
-
- _instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TOGGLE, 1);
- // Hardcoding doesn't really matter here.
- _instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_MATERIAL, 50);
- _instance->DoUpdateWorldState(WORLDSTATE_CORPOREALITY_TWILIGHT, 50);
- break;
default:
break;
}
@@ -808,17 +800,21 @@ class npc_halion_controller : public CreatureScript
float damageRatio = float(_materialDamageTaken) / float(_twilightDamageTaken);
CorporealityEvent action = CORPOREALITY_NONE;
- if (damageRatio < 0.98f) // [0 , 0.98[: Corporeality goes down
+ if (damageRatio < 0.98f) // [0 , 0.98[: Corporeality goes down
action = CORPOREALITY_DECREASE;
- else if (0.99f < damageRatio && damageRatio < 1.0f) // ]0.99, 1.01[: Twilight Mending
+ else if (0.99f < damageRatio && damageRatio < 1.01f) // ]0.99, 1.01[: Twilight Mending
action = CORPOREALITY_TWILIGHT_MENDING;
- else if (1.02f < damageRatio) // ]1.02, +oo [: Corporeality goes up
+ else if (1.02f < damageRatio) // ]1.02, +oo [: Corporeality goes up
action = CORPOREALITY_INCREASE;
switch (action)
{
case CORPOREALITY_NONE:
+ {
+ _materialDamageTaken = 0;
+ _twilightDamageTaken = 0;
return;
+ }
case CORPOREALITY_INCREASE:
{
if (_materialCorporealityValue >= (MAX_CORPOREALITY_STATE - 1))
@@ -1375,7 +1371,7 @@ class spell_halion_combustion_consumption : public SpellScriptLoader
public:
spell_halion_combustion_consumption_AuraScript(uint32 spellID) : AuraScript(), _markSpell(spellID) { }
- bool Validate(SpellEntry const* /*spell*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(_markSpell))
return false;
@@ -1434,7 +1430,7 @@ class spell_halion_marks : public SpellScriptLoader
spell_halion_marks_AuraScript(uint32 summonSpell, uint32 removeSpell) : AuraScript(),
_summonSpellId(summonSpell), _removeSpellId(removeSpell) { }
- bool Validate(SpellEntry const* /*spell*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(_summonSpellId))
return false;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
index bf48132b2b2..939c22325d7 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
@@ -18,7 +18,9 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ruby_sanctum.h"
-
+#include "Player.h"
+#include "TemporarySummon.h"
+#include "WorldPacket.h"
DoorData const doorData[] =
{
@@ -162,7 +164,7 @@ class instance_ruby_sanctum : public InstanceMapScript
}
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
@@ -272,7 +274,7 @@ class instance_ruby_sanctum : public InstanceMapScript
BaltharusSharedHealth = data;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type != DATA_BALTHARUS_SHARED_HEALTH)
return 0;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
index 273c860a2ad..ce543b95fd5 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ruby_sanctum.h"
+#include "Player.h"
enum Texts
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index f3b6078d536..35a22c6bf37 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "ScriptedEscortAI.h"
#include "Vehicle.h"
#include "trial_of_the_champion.h"
+#include "Player.h"
enum eSpells
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index 310dd1003c3..d2a01003324 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "trial_of_the_champion.h"
+#include "Player.h"
#define MAX_ENCOUNTER 4
@@ -234,7 +235,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 uiData)
+ uint32 GetData(uint32 uiData) const
{
switch (uiData)
{
@@ -250,7 +251,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiData)
+ uint64 GetData64(uint32 uiData) const
{
switch (uiData)
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index a2488513d63..ffda3d12e2f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "trial_of_the_champion.h"
#include "Vehicle.h"
+#include "Player.h"
#define GOSSIP_START_EVENT1 "I'm ready to start challenge."
#define GOSSIP_START_EVENT2 "I'm ready for the next challenge."
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index 564df34462b..f618d0e04e7 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -16,24 +16,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: boss_anubarak_trial
-SD%Complete: ??%
-SDComment: based on /dev/rsa
-SDCategory:
-EndScriptData */
-
// Known bugs:
// Anubarak - underground phase partially not worked
// - tele after impale hit a permafrost doesn't work (the entire tele spell should be better)
-// Burrow - visual is vanishing
-// Burrower - Spider Frenzy not working as it should (frenzy not stacking)
// Scarab - Kill credit isn't crediting?
-// FrostSph - often they are casting Permafrost a little above the ground
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "trial_of_the_crusader.h"
+#include "SpellScript.h"
+#include <limits>
enum Yells
{
@@ -47,7 +39,7 @@ enum Yells
SAY_KILL_PLAYER = 7,
SAY_DEATH = 8,
- EMOTE_SPIKE = 0,
+ EMOTE_SPIKE = 0
};
enum Summons
@@ -56,7 +48,7 @@ enum Summons
NPC_BURROW = 34862,
NPC_BURROWER = 34607,
NPC_SCARAB = 34605,
- NPC_SPIKE = 34660,
+ NPC_SPIKE = 34660
};
enum BossSpells
@@ -86,8 +78,9 @@ enum BossSpells
SPELL_EXPOSE_WEAKNESS = 67720, //Passive - Triggered
SPELL_SHADOW_STRIKE = 66134,
SPELL_SUBMERGE_EFFECT = 68394,
- SPELL_EMERGE_EFFECT = 65982,
SPELL_AWAKENED = 66311,
+ SPELL_EMERGE_EFFECT = 65982,
+
SPELL_PERSISTENT_DIRT = 68048,
SUMMON_SCARAB = NPC_SCARAB,
@@ -107,15 +100,15 @@ enum BossSpells
SPELL_SPIKE_SPEED2 = 65922,
SPELL_SPIKE_SPEED3 = 65923,
SPELL_SPIKE_FAIL = 66181,
- SPELL_SPIKE_TELE = 66170,
+ SPELL_SPIKE_TELE = 66170
};
#define SPELL_PERMAFROST_HELPER RAID_MODE<uint32>(66193, 67855, 67856, 67857)
enum SummonActions
{
- ACTION_SHADOW_STRIKE,
- ACTION_SCARAB_SUBMERGE,
+ ACTION_SHADOW_STRIKE = 0,
+ ACTION_SCARAB_SUBMERGE = 1
};
const Position SphereSpawn[6] =
@@ -133,446 +126,468 @@ enum MovementPoints
POINT_FALL_GROUND = 1
};
-class boss_anubarak_trial : public CreatureScript
+enum PursuingSpikesPhases
{
-public:
- boss_anubarak_trial() : CreatureScript("boss_anubarak_trial") { }
+ PHASE_NO_MOVEMENT = 0,
+ PHASE_IMPALE_NORMAL = 1,
+ PHASE_IMPALE_MIDDLE = 2,
+ PHASE_IMPALE_FAST = 3
+};
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_anubarak_trialAI(creature);
- };
+enum Events
+{
+ // Anub'arak
+ EVENT_FREEZE_SLASH = 1,
+ EVENT_PENETRATING_COLD = 2,
+ EVENT_SUMMON_NERUBIAN = 3,
+ EVENT_NERUBIAN_SHADOW_STRIKE = 4,
+ EVENT_SUBMERGE = 5,
+ EVENT_EMERGE = 6,
+ EVENT_PURSUING_SPIKE = 7,
+ EVENT_SUMMON_SCARAB = 8,
+ EVENT_SUMMON_FROST_SPHERE = 9,
+ EVENT_BERSERK = 10
+};
- struct boss_anubarak_trialAI : public ScriptedAI
- {
- boss_anubarak_trialAI(Creature* creature) : ScriptedAI(creature), Summons(me)
- {
- instance = creature->GetInstanceScript();
- }
+enum Phases
+{
+ // Anub'arak
+ PHASE_MELEE = 1,
+ PHASE_SUBMERGED = 2,
- InstanceScript* instance;
-
- SummonList Summons;
- std::list<uint64> m_vBurrowGUID;
- uint64 m_aSphereGUID[6];
-
- uint32 m_uiFreezeSlashTimer;
- uint32 m_uiPenetratingColdTimer;
- uint32 m_uiSummonNerubianTimer;
- uint32 m_uiNerubianShadowStrikeTimer;
- uint32 m_uiSubmergeTimer;
- uint32 m_uiPursuingSpikeTimer;
- uint32 m_uiSummonScarabTimer;
- uint32 m_uiSummonFrostSphereTimer;
- uint32 m_uiBerserkTimer;
-
- uint8 m_uiStage;
- bool m_bIntro;
- bool m_bReachedPhase3;
- uint64 m_uiTargetGUID;
- uint8 m_uiScarabSummoned;
-
- void Reset()
- {
- m_uiFreezeSlashTimer = 15*IN_MILLISECONDS;
- m_uiPenetratingColdTimer = 20*IN_MILLISECONDS;
- m_uiNerubianShadowStrikeTimer = 30*IN_MILLISECONDS;
- m_uiSummonNerubianTimer = 10*IN_MILLISECONDS;
- m_uiSubmergeTimer = 80*IN_MILLISECONDS;
-
- m_uiPursuingSpikeTimer = 2*IN_MILLISECONDS;
- m_uiSummonScarabTimer = 2*IN_MILLISECONDS;
-
- m_uiSummonFrostSphereTimer = 20*IN_MILLISECONDS;
-
- m_uiBerserkTimer = 10*MINUTE*IN_MILLISECONDS;
- m_uiStage = 0;
- m_uiScarabSummoned = 0;
- m_bIntro = true;
- m_bReachedPhase3 = false;
- m_uiTargetGUID = 0;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- Summons.DespawnAll();
- m_vBurrowGUID.clear();
- }
+ PHASE_MASK_MELEE = 1 << PHASE_MELEE
+};
- void KilledUnit(Unit* who)
+class boss_anubarak_trial : public CreatureScript
+{
+ public:
+ boss_anubarak_trial() : CreatureScript("boss_anubarak_trial") { }
+
+ struct boss_anubarak_trialAI : public BossAI
{
- if (who->GetTypeId() == TYPEID_PLAYER)
+ boss_anubarak_trialAI(Creature* creature) : BossAI(creature, BOSS_ANUBARAK)
{
- Talk(SAY_KILL_PLAYER);
- if (instance)
- instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
}
- }
- void MoveInLineOfSight(Unit* /*who*/)
- {
- if (!m_bIntro)
+ void Reset()
{
- Talk(SAY_INTRO);
- m_bIntro = false;
+ _Reset();
+ events.SetPhase(PHASE_MELEE);
+ events.ScheduleEvent(EVENT_FREEZE_SLASH, 15*IN_MILLISECONDS, 0, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_PENETRATING_COLD, 20*IN_MILLISECONDS, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_SUMMON_NERUBIAN, 10*IN_MILLISECONDS, 0, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_SUBMERGE, 80*IN_MILLISECONDS, 0, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_BERSERK, 10*MINUTE*IN_MILLISECONDS);
+ if (IsHeroic())
+ events.ScheduleEvent(EVENT_NERUBIAN_SHADOW_STRIKE, 30*IN_MILLISECONDS, 0, PHASE_MELEE);
+
+ if (!IsHeroic())
+ events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20*IN_MILLISECONDS);
+
+ _intro = true;
+ _reachedPhase3 = false;
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ // clean up spawned Frost Spheres
+ std::list<Creature*> FrostSphereList;
+ me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f);
+ if (!FrostSphereList.empty())
+ for (std::list<Creature*>::iterator itr = FrostSphereList.begin(); itr != FrostSphereList.end(); itr++)
+ (*itr)->DespawnOrUnsummon();
+
+ _burrowGUID.clear();
}
- }
- void JustReachedHome()
- {
- if (instance)
- instance->SetData(TYPE_ANUBARAK, FAIL);
- //Summon Scarab Swarms neutral at random places
- for (int i=0; i < 10; i++)
- if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
+ void KilledUnit(Unit* who)
+ {
+ if (who->GetTypeId() == TYPEID_PLAYER)
{
- temp->setFaction(31);
- temp->GetMotionMaster()->MoveRandom(10);
+ Talk(SAY_KILL_PLAYER);
+ if (instance)
+ instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
- }
-
- void JustDied(Unit* /*killer*/)
- {
- Summons.DespawnAll();
- Talk(SAY_DEATH);
- if (instance)
- instance->SetData(TYPE_ANUBARAK, DONE);
- }
-
- void JustSummoned(Creature* summoned)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true);
- switch (summoned->GetEntry())
- {
- case NPC_BURROW:
- m_vBurrowGUID.push_back(summoned->GetGUID());
- summoned->SetReactState(REACT_PASSIVE);
- summoned->CastSpell(summoned, SPELL_CHURNING_GROUND, false);
- break;
- case NPC_SPIKE:
- summoned->CombatStart(target);
- Talk(EMOTE_SPIKE, target->GetGUID());
- break;
- }
- Summons.Summon(summoned);
- }
+ }
- void SummonedCreatureDespawn(Creature* summoned)
- {
- switch (summoned->GetEntry())
+ void MoveInLineOfSight(Unit* /*who*/)
{
- case NPC_SPIKE:
- m_uiPursuingSpikeTimer = 2*IN_MILLISECONDS;
- break;
+ if (!_intro)
+ {
+ Talk(SAY_INTRO);
+ _intro = false;
+ }
}
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- Talk(SAY_AGGRO);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetInCombatWithZone();
- if (instance)
- instance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
- //Despawn Scarab Swarms neutral
- EntryCheckPredicate pred(NPC_SCARAB);
- Summons.DoAction(ACTION_SCARAB_SUBMERGE, pred);
- //Spawn Burrow
- for (int i=0; i < 4; i++)
- me->SummonCreature(NPC_BURROW, AnubarakLoc[i+2]);
- //Spawn Frost Spheres
- for (int i=0; i < 6; i++)
- if (Unit* summoned = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
- m_aSphereGUID[i] = summoned->GetGUID();
- }
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
+ void JustReachedHome()
+ {
+ if (instance)
+ instance->SetBossState(BOSS_ANUBARAK, FAIL);
+ //Summon Scarab Swarms neutral at random places
+ for (int i = 0; i < 10; i++)
+ if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ()))
+ {
+ temp->setFaction(31);
+ temp->GetMotionMaster()->MoveRandom(10);
+ }
+ }
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ void JustDied(Unit* /*killer*/)
+ {
+ _JustDied();
+ Talk(SAY_DEATH);
+
+ // despawn frostspheres and Burrowers on death
+ std::list<Creature*> AddList;
+ me->GetCreatureListWithEntryInGrid(AddList, NPC_FROST_SPHERE, 150.0f);
+ me->GetCreatureListWithEntryInGrid(AddList, NPC_BURROWER, 150.0f);
+ if (!AddList.empty())
+ for (std::list<Creature*>::iterator itr = AddList.begin(); itr != AddList.end(); itr++)
+ (*itr)->DespawnOrUnsummon();
+ }
- switch (m_uiStage)
+ void JustSummoned(Creature* summoned)
{
- case 0:
- if (m_uiFreezeSlashTimer <= uiDiff)
- {
- DoCastVictim(SPELL_FREEZE_SLASH);
- m_uiFreezeSlashTimer = 15*IN_MILLISECONDS;
- } else m_uiFreezeSlashTimer -= uiDiff;
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true);
+ switch (summoned->GetEntry())
+ {
+ case NPC_BURROW:
+ _burrowGUID.push_back(summoned->GetGUID());
+ summoned->SetReactState(REACT_PASSIVE);
+ summoned->CastSpell(summoned, SPELL_CHURNING_GROUND, false);
+ summoned->SetDisplayId(summoned->GetCreatureTemplate()->Modelid2);
+ break;
+ case NPC_SPIKE:
+ summoned->CombatStart(target);
+ summoned->SetDisplayId(summoned->GetCreatureTemplate()->Modelid1);
+ Talk(EMOTE_SPIKE, target->GetGUID());
+ break;
+ default:
+ break;
+ }
+ summons.Summon(summoned);
+ }
- if (m_uiPenetratingColdTimer <= uiDiff)
- {
- me->CastCustomSpell(SPELL_PENETRATING_COLD, SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5, 2, 5));
- m_uiPenetratingColdTimer = 20*IN_MILLISECONDS;
- } else m_uiPenetratingColdTimer -= uiDiff;
+ void EnterCombat(Unit* /*who*/)
+ {
+ _EnterCombat();
+ Talk(SAY_AGGRO);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+
+ // Despawn Scarab Swarms neutral
+ EntryCheckPredicate pred(NPC_SCARAB);
+ summons.DoAction(ACTION_SCARAB_SUBMERGE, pred);
+
+ // Spawn Burrow
+ for (int i = 0; i < 4; i++)
+ me->SummonCreature(NPC_BURROW, AnubarakLoc[i + 2]);
+
+ // Spawn 6 Frost Spheres at start
+ for (int i = 0; i < 6; i++)
+ if (Unit* summoned = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
+ _sphereGUID[i] = summoned->GetGUID();
+ }
- if (m_uiSummonNerubianTimer <= uiDiff && (IsHeroic() || !m_bReachedPhase3))
- {
- me->CastCustomSpell(SPELL_SUMMON_BURROWER, SPELLVALUE_MAX_TARGETS, RAID_MODE(1, 2, 2, 4));
- m_uiSummonNerubianTimer = 45*IN_MILLISECONDS;
- } else m_uiSummonNerubianTimer -= uiDiff;
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
- if (IsHeroic() && m_uiNerubianShadowStrikeTimer <= uiDiff)
- {
- EntryCheckPredicate pred(NPC_BURROWER);
- Summons.DoAction(ACTION_SHADOW_STRIKE, pred);
- m_uiNerubianShadowStrikeTimer = 30*IN_MILLISECONDS;
- } else m_uiNerubianShadowStrikeTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiSubmergeTimer <= uiDiff && !m_bReachedPhase3 && !me->HasAura(SPELL_BERSERK))
- {
- m_uiStage = 1;
- m_uiSubmergeTimer = 60*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
- break;
- case 1:
- DoCast(me, SPELL_SUBMERGE_ANUBARAK);
- DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- Talk(EMOTE_BURROWER);
- m_uiScarabSummoned = 0;
- m_uiSummonScarabTimer = 4*IN_MILLISECONDS;
- m_uiStage = 2;
- break;
- case 2:
- if (m_uiPursuingSpikeTimer <= uiDiff)
- {
- DoCast(SPELL_SPIKE_CALL);
- // Just to make sure it won't happen again in this phase
- m_uiPursuingSpikeTimer = 90*IN_MILLISECONDS;
- } else m_uiPursuingSpikeTimer -= uiDiff;
+ events.Update(diff);
- if (m_uiSummonScarabTimer <= uiDiff)
- {
- /* WORKAROUND
- * - The correct implementation is more likely the comment below but it needs spell knowledge
- */
- std::list<uint64>::iterator i = m_vBurrowGUID.begin();
- uint32 at = urand(0, m_vBurrowGUID.size()-1);
- for (uint32 k = 0; k < at; k++)
- ++i;
- if (Creature* pBurrow = Unit::GetCreature(*me, *i))
- pBurrow->CastSpell(pBurrow, 66340, false);
- m_uiScarabSummoned++;
- m_uiSummonScarabTimer = 4*IN_MILLISECONDS;
- if (m_uiScarabSummoned == 4) m_uiSummonScarabTimer = RAID_MODE(4, 20)*IN_MILLISECONDS;
-
- /*It seems that this spell have something more that needs to be taken into account
- //Need more sniff info
- DoCast(SPELL_SUMMON_BEATLES);
- // Just to make sure it won't happen again in this phase
- m_uiSummonScarabTimer = 90*IN_MILLISECONDS;*/
- } else m_uiSummonScarabTimer -= uiDiff;
-
- if (m_uiSubmergeTimer <= uiDiff)
- {
- m_uiStage = 3;
- m_uiSubmergeTimer = 80*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
- break;
- case 3:
- m_uiStage = 0;
- DoCast(SPELL_SPIKE_TELE);
- Summons.DespawnEntry(NPC_SPIKE);
- me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me, SPELL_EMERGE_ANUBARAK);
- me->GetMotionMaster()->MoveChase(me->getVictim());
- m_uiSummonNerubianTimer = 10*IN_MILLISECONDS;
- m_uiNerubianShadowStrikeTimer = 30*IN_MILLISECONDS;
- m_uiSummonScarabTimer = 2*IN_MILLISECONDS;
- break;
- }
-
- if (!IsHeroic())
- {
- if (m_uiSummonFrostSphereTimer <= uiDiff)
+ while (uint32 eventId = events.ExecuteEvent())
{
- uint8 startAt = urand(0, 5);
- uint8 i = startAt;
- do
+ switch (eventId)
{
- if (Unit* pSphere = Unit::GetCreature(*me, m_aSphereGUID[i]))
+ case EVENT_FREEZE_SLASH:
+ DoCastVictim(SPELL_FREEZE_SLASH);
+ events.ScheduleEvent(EVENT_FREEZE_SLASH, 15*IN_MILLISECONDS, 0, PHASE_MELEE);
+ return;
+ case EVENT_PENETRATING_COLD:
+ me->CastCustomSpell(SPELL_PENETRATING_COLD, SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5, 2, 5));
+ events.ScheduleEvent(EVENT_PENETRATING_COLD, 20*IN_MILLISECONDS, 0, PHASE_MELEE);
+ return;
+ case EVENT_SUMMON_NERUBIAN:
+ if (IsHeroic() || !_reachedPhase3)
+ me->CastCustomSpell(SPELL_SUMMON_BURROWER, SPELLVALUE_MAX_TARGETS, RAID_MODE(1, 2, 2, 4));
+ events.ScheduleEvent(EVENT_SUMMON_NERUBIAN, 45*IN_MILLISECONDS, 0, PHASE_MELEE);
+ return;
+ case EVENT_NERUBIAN_SHADOW_STRIKE:
{
- if (!pSphere->HasAura(SPELL_FROST_SPHERE))
+ EntryCheckPredicate pred(NPC_BURROWER);
+ summons.DoAction(ACTION_SHADOW_STRIKE, pred);
+ events.ScheduleEvent(EVENT_NERUBIAN_SHADOW_STRIKE, 30*IN_MILLISECONDS, 0, PHASE_MELEE);
+ break;
+ }
+ case EVENT_SUBMERGE:
+ if (!_reachedPhase3 && !me->HasAura(SPELL_BERSERK))
{
- if (Creature* summon = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
- m_aSphereGUID[i] = summon->GetGUID();
- break;
+ DoCast(me, SPELL_SUBMERGE_ANUBARAK);
+ DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ Talk(EMOTE_BURROWER);
+ events.SetPhase(PHASE_SUBMERGED);
+ events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
+ events.ScheduleEvent(EVENT_SUMMON_SCARAB, 4*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
+ events.ScheduleEvent(EVENT_EMERGE, 1*MINUTE*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
}
+ break;
+ case EVENT_PURSUING_SPIKE:
+ DoCast(SPELL_SPIKE_CALL);
+ break;
+ case EVENT_SUMMON_SCARAB:
+ {
+ /* WORKAROUND
+ * - The correct implementation is more likely the comment below but it needs spell knowledge
+ */
+ std::list<uint64>::iterator i = _burrowGUID.begin();
+ uint32 at = urand(0, _burrowGUID.size()-1);
+ for (uint32 k = 0; k < at; k++)
+ ++i;
+ if (Creature* pBurrow = Unit::GetCreature(*me, *i))
+ pBurrow->CastSpell(pBurrow, 66340, false);
+
+ events.ScheduleEvent(EVENT_SUMMON_SCARAB, 4*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
+
+ /*It seems that this spell have something more that needs to be taken into account
+ //Need more sniff info
+ DoCast(SPELL_SUMMON_BEATLES);
+ // Just to make sure it won't happen again in this phase
+ m_uiSummonScarabTimer = 90*IN_MILLISECONDS;*/
+ break;
}
- i = (i+1)%6;
- } while (i != startAt);
- m_uiSummonFrostSphereTimer = urand(20, 30)*IN_MILLISECONDS;
- } else m_uiSummonFrostSphereTimer -= uiDiff;
- }
+ case EVENT_EMERGE:
+ events.ScheduleEvent(EVENT_SUBMERGE, 80*IN_MILLISECONDS, 0, PHASE_MELEE);
+ DoCast(SPELL_SPIKE_TELE);
+ summons.DespawnEntry(NPC_SPIKE);
+ me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_EMERGE_ANUBARAK);
+ events.SetPhase(PHASE_MELEE);
+ events.ScheduleEvent(EVENT_FREEZE_SLASH, 15*IN_MILLISECONDS, 0, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_PENETRATING_COLD, 20*IN_MILLISECONDS, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_SUMMON_NERUBIAN, 10*IN_MILLISECONDS, 0, PHASE_MELEE);
+ events.ScheduleEvent(EVENT_SUBMERGE, 80*IN_MILLISECONDS, 0, PHASE_MELEE);
+ if (IsHeroic())
+ events.ScheduleEvent(EVENT_NERUBIAN_SHADOW_STRIKE, 30*IN_MILLISECONDS, 0, PHASE_MELEE);
+ return;
+ case EVENT_SUMMON_FROST_SPHERE:
+ {
+ uint8 startAt = urand(0, 5);
+ uint8 i = startAt;
+ do
+ {
+ if (Unit* pSphere = Unit::GetCreature(*me, _sphereGUID[i]))
+ {
+ if (!pSphere->HasAura(SPELL_FROST_SPHERE))
+ {
+ if (Creature* summon = me->SummonCreature(NPC_FROST_SPHERE, SphereSpawn[i]))
+ _sphereGUID[i] = summon->GetGUID();
+ break;
+ }
+ }
+ i = (i + 1) % 6;
+ }
+ while
+ (i != startAt);
+ events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ break;
+ }
+ case EVENT_BERSERK:
+ DoCast(me, SPELL_BERSERK);
+ break;
+ default:
+ break;
+ }
- if (HealthBelowPct(30) && m_uiStage == 0 && !m_bReachedPhase3)
- {
- m_bReachedPhase3 = true;
- DoCastAOE(SPELL_LEECHING_SWARM);
- Talk(EMOTE_LEECHING_SWARM);
- Talk(SAY_LEECHING_SWARM);
- }
+ }
- if (m_uiBerserkTimer <= uiDiff && !me->HasAura(SPELL_BERSERK))
- {
- DoCast(me, SPELL_BERSERK);
- } else m_uiBerserkTimer -= uiDiff;
+ if (HealthBelowPct(30) && events.GetPhaseMask() & PHASE_MASK_MELEE && !_reachedPhase3)
+ {
+ _reachedPhase3 = true;
+ DoCastAOE(SPELL_LEECHING_SWARM);
+ Talk(EMOTE_LEECHING_SWARM);
+ Talk(SAY_LEECHING_SWARM);
+ }
- DoMeleeAttackIfReady();
- }
- };
+ if (events.GetPhaseMask() & PHASE_MASK_MELEE)
+ DoMeleeAttackIfReady();
+ }
+ private:
+ std::list<uint64> _burrowGUID;
+ uint64 _sphereGUID[6];
+ bool _intro;
+ bool _reachedPhase3;
+ uint32 _frostSphereTimer;
+ uint32 _berserkTimer;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_anubarak_trialAI(creature);
+ };
};
class mob_swarm_scarab : public CreatureScript
{
-public:
- mob_swarm_scarab() : CreatureScript("mob_swarm_scarab") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_swarm_scarabAI(creature);
- };
-
- struct mob_swarm_scarabAI : public ScriptedAI
- {
- mob_swarm_scarabAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 m_uiDeterminationTimer;
+ public:
+ mob_swarm_scarab() : CreatureScript("mob_swarm_scarab") { }
- void Reset()
+ struct mob_swarm_scarabAI : public ScriptedAI
{
- me->SetCorpseDelay(0);
- m_uiDeterminationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- DoCast(me, SPELL_ACID_MANDIBLE);
- me->SetInCombatWithZone();
- if (me->isInCombat())
- if (Creature* Anubarak = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_ANUBARAK)))
- Anubarak->AI()->JustSummoned(me);
- }
+ mob_swarm_scarabAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- void DoAction(const int32 actionId)
- {
- switch (actionId)
+ void Reset()
{
- case ACTION_SCARAB_SUBMERGE:
- DoCast(SPELL_SUBMERGE_EFFECT);
- me->DespawnOrUnsummon(1000);
- break;
+ me->SetCorpseDelay(0);
+ _determinationTimer = urand(5*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ DoCast(me, SPELL_ACID_MANDIBLE);
+ me->SetInCombatWithZone();
+ if (me->isInCombat())
+ if (Creature* Anubarak = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_ANUBARAK)))
+ Anubarak->AI()->JustSummoned(me);
}
- }
- void JustDied(Unit* killer)
- {
- DoCast(killer, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
- }
+ void DoAction(const int32 actionId)
+ {
+ switch (actionId)
+ {
+ case ACTION_SCARAB_SUBMERGE:
+ DoCast(SPELL_SUBMERGE_EFFECT);
+ me->DespawnOrUnsummon(1*IN_MILLISECONDS);
+ break;
+ default:
+ break;
+ }
+ }
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
+ void JustDied(Unit* killer)
+ {
+ DoCast(killer, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25));
+ }
- /* Bosskillers don't recognize */
- if (m_uiDeterminationTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- DoCast(me, SPELL_DETERMINATION);
- m_uiDeterminationTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- } else m_uiDeterminationTimer -= uiDiff;
+ if (_instance && _instance->GetBossState(BOSS_ANUBARAK) != IN_PROGRESS)
+ me->DisappearAndDie();
- DoMeleeAttackIfReady();
- }
- };
+ if (!UpdateVictim())
+ return;
-};
+ /* Bosskillers don't recognize */
+ if (_determinationTimer <= diff)
+ {
+ DoCast(me, SPELL_DETERMINATION);
+ _determinationTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
+ }
+ else
+ _determinationTimer -= diff;
-class mob_nerubian_burrower : public CreatureScript
-{
-public:
- mob_nerubian_burrower() : CreatureScript("mob_nerubian_burrower") { }
+ DoMeleeAttackIfReady();
+ }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_nerubian_burrowerAI(creature);
- };
+ private:
+ InstanceScript* _instance;
+ uint32 _determinationTimer;
+ };
- struct mob_nerubian_burrowerAI : public ScriptedAI
- {
- mob_nerubian_burrowerAI(Creature* creature) : ScriptedAI(creature)
+ CreatureAI* GetAI(Creature* creature) const
{
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 m_uiSpiderFrenzyTimer;
- uint32 m_uiSubmergeTimer;
+ return new mob_swarm_scarabAI(creature);
+ };
+};
- void Reset()
- {
- me->SetCorpseDelay(10);
- m_uiSpiderFrenzyTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
- m_uiSubmergeTimer = 30*IN_MILLISECONDS;
- DoCast(me, SPELL_EXPOSE_WEAKNESS);
- DoCast(me, SPELL_SPIDER_FRENZY);
- DoCast(me, SPELL_AWAKENED);
- me->SetInCombatWithZone();
- if (me->isInCombat())
- if (Creature* Anubarak = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_ANUBARAK)))
- Anubarak->AI()->JustSummoned(me);
- }
+class mob_nerubian_burrower : public CreatureScript
+{
+ public:
+ mob_nerubian_burrower() : CreatureScript("mob_nerubian_burrower") { }
- void DoAction(const int32 actionId)
+ struct mob_nerubian_burrowerAI : public ScriptedAI
{
- switch (actionId)
+ mob_nerubian_burrowerAI(Creature* creature) : ScriptedAI(creature)
{
- case ACTION_SHADOW_STRIKE:
- if (!me->HasAura(SPELL_AWAKENED))
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_SHADOW_STRIKE);
- break;
+ _instance = creature->GetInstanceScript();
}
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ void Reset()
+ {
+ me->SetCorpseDelay(10);
+ _submergeTimer = 30*IN_MILLISECONDS;
+ DoCast(me, SPELL_EXPOSE_WEAKNESS);
+ DoCast(me, SPELL_SPIDER_FRENZY);
+ DoCast(me, SPELL_AWAKENED);
+ me->SetInCombatWithZone();
+ if (me->isInCombat())
+ if (Creature* Anubarak = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_ANUBARAK)))
+ Anubarak->AI()->JustSummoned(me);
+ }
- if ((m_uiSubmergeTimer <= uiDiff) && HealthBelowPct(80))
+ void DoAction(const int32 actionId)
{
- if (me->HasAura(SPELL_SUBMERGE_EFFECT))
+ switch (actionId)
{
- me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT);
- DoCast(me, SPELL_EMERGE_EFFECT);
- DoCast(me, SPELL_AWAKENED);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ case ACTION_SHADOW_STRIKE:
+ if (!me->HasAura(SPELL_AWAKENED))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_STRIKE);
+ break;
+ default:
+ break;
}
- else
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (_instance && _instance->GetBossState(BOSS_ANUBARAK) != IN_PROGRESS)
+ me->DisappearAndDie();
+
+ if (!UpdateVictim() && !me->HasAura(SPELL_SUBMERGE_EFFECT))
+ return;
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ if ((_submergeTimer <= diff) && HealthBelowPct(80))
{
- if (!me->HasAura(SPELL_PERMAFROST_HELPER))
+ if (me->HasAura(SPELL_SUBMERGE_EFFECT))
{
- DoCast(me, SPELL_SUBMERGE_EFFECT);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me, SPELL_PERSISTENT_DIRT, true);
+ me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT);
+ DoCast(me, SPELL_EMERGE_EFFECT);
+ DoCast(me, SPELL_AWAKENED);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
+ else
+ {
+ if (!me->HasAura(SPELL_PERMAFROST_HELPER))
+ {
+ DoCast(me, SPELL_SUBMERGE_EFFECT);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ DoCast(me, SPELL_PERSISTENT_DIRT, true);
+ }
}
+ _submergeTimer = 20*IN_MILLISECONDS;
}
- m_uiSubmergeTimer = 20*IN_MILLISECONDS;
- } else m_uiSubmergeTimer -= uiDiff;
+ else
+ _submergeTimer -= diff;
- DoMeleeAttackIfReady();
- }
- };
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ uint32 _submergeTimer;
+ Phases _phase;
+ EventMap _events;
+ InstanceScript* _instance;
+ };
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_nerubian_burrowerAI(creature);
+ };
};
class mob_frost_sphere : public CreatureScript
@@ -636,6 +651,8 @@ class mob_frost_sphere : public CreatureScript
DoCast(SPELL_PERMAFROST);
me->SetObjectScale(2.0f);
break;
+ default:
+ break;
}
}
};
@@ -648,92 +665,180 @@ class mob_frost_sphere : public CreatureScript
class mob_anubarak_spike : public CreatureScript
{
-public:
- mob_anubarak_spike() : CreatureScript("mob_anubarak_spike") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_anubarak_spikeAI(creature);
- };
+ public:
+ mob_anubarak_spike() : CreatureScript("mob_anubarak_spike") { }
- struct mob_anubarak_spikeAI : public ScriptedAI
- {
- mob_anubarak_spikeAI(Creature* creature) : ScriptedAI(creature)
+ struct mob_anubarak_spikeAI : public ScriptedAI
{
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
- uint32 m_uiIncreaseSpeedTimer;
- uint8 m_uiSpeed;
- uint64 m_uiTargetGUID;
+ mob_anubarak_spikeAI(Creature* creature) : ScriptedAI(creature)
+ {
+ }
- void Reset()
- {
- // For an unknown reason this npc isn't recognize the Aura of Permafrost with this flags =/
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
- m_uiTargetGUID = 0;
- }
+ void Reset()
+ {
+ _phase = PHASE_NO_MOVEMENT;
+ _phaseSwitchTimer = 1;
+ // make sure the spike has everyone on threat list
+ me->SetInCombatWithZone();
+ }
- bool CanAIAttack(Unit const* victim) const
- {
- return victim->GetTypeId() == TYPEID_PLAYER;
- }
+ bool CanAIAttack(Unit const* victim) const
+ {
+ return victim->GetTypeId() == TYPEID_PLAYER;
+ }
- void EnterCombat(Unit* who)
- {
- m_uiTargetGUID = who->GetGUID();
- DoCast(who, SPELL_MARK);
- Talk(EMOTE_SPIKE, who->GetGUID());
- me->SetSpeed(MOVE_RUN, 0.5f);
- m_uiSpeed = 0;
- m_uiIncreaseSpeedTimer = 1*IN_MILLISECONDS;
- me->TauntApply(who);
- }
+ void EnterCombat(Unit* who)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ {
+ StartChase(target);
+ Talk(EMOTE_SPIKE, who->GetGUID());
+ }
+ }
- void DamageTaken(Unit* /*who*/, uint32& uiDamage)
- {
- uiDamage = 0;
- }
+ void DamageTaken(Unit* /*who*/, uint32& uiDamage)
+ {
+ uiDamage = 0;
+ }
- void UpdateAI(const uint32 uiDiff)
- {
- Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID);
- if (!target || !target->isAlive() || !target->HasAura(SPELL_MARK))
+ void UpdateAI(const uint32 diff)
{
- if (Creature* pAnubarak = Unit::GetCreature((*me), instance->GetData64(NPC_ANUBARAK)))
- pAnubarak->CastSpell(pAnubarak, SPELL_SPIKE_TELE, false);
- me->DisappearAndDie();
- return;
+ if (!UpdateVictim())
+ {
+ me->DisappearAndDie();
+ return;
+ }
+
+ if (_phaseSwitchTimer)
+ {
+ if (_phaseSwitchTimer <= diff)
+ {
+ switch (_phase)
+ {
+ case PHASE_NO_MOVEMENT:
+ DoCast(me, SPELL_SPIKE_SPEED1);
+ DoCast(me, SPELL_SPIKE_TRAIL);
+ _phase = PHASE_IMPALE_NORMAL;
+ if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ {
+ StartChase(target2);
+ Talk(EMOTE_SPIKE, target2->GetGUID());
+ }
+ _phaseSwitchTimer = 7*IN_MILLISECONDS;
+ return;
+ case PHASE_IMPALE_NORMAL:
+ DoCast(me, SPELL_SPIKE_SPEED2);
+ _phase = PHASE_IMPALE_MIDDLE;
+ _phaseSwitchTimer = 7*IN_MILLISECONDS;
+ return;
+ case PHASE_IMPALE_MIDDLE:
+ DoCast(me, SPELL_SPIKE_SPEED3);
+ _phase = PHASE_IMPALE_FAST;
+ _phaseSwitchTimer = 0;
+ return;
+ default:
+ return;
+ }
+ }
+ else
+ _phaseSwitchTimer -= diff;
+ }
}
- if (m_uiIncreaseSpeedTimer)
+ void MoveInLineOfSight(Unit* pWho)
{
- if (m_uiIncreaseSpeedTimer <= uiDiff)
+ if (!pWho)
+ return;
+
+ if (pWho->GetEntry() != NPC_FROST_SPHERE)
+ return;
+
+ if (_phase == PHASE_NO_MOVEMENT)
+ return;
+
+ if (me->IsWithinDist(pWho, 7.0f))
{
- switch (m_uiSpeed)
+ switch (_phase)
{
- case 0:
- DoCast(me, SPELL_SPIKE_SPEED1);
- DoCast(me, SPELL_SPIKE_TRAIL);
- m_uiSpeed = 1;
- m_uiIncreaseSpeedTimer = 7*IN_MILLISECONDS;
+ case PHASE_IMPALE_NORMAL:
+ me->RemoveAurasDueToSpell(SPELL_SPIKE_SPEED1);
+ break;
+ case PHASE_IMPALE_MIDDLE:
+ me->RemoveAurasDueToSpell(SPELL_SPIKE_SPEED2);
break;
- case 1:
- DoCast(me, SPELL_SPIKE_SPEED2);
- m_uiSpeed = 2;
- m_uiIncreaseSpeedTimer = 7*IN_MILLISECONDS;
+ case PHASE_IMPALE_FAST:
+ me->RemoveAurasDueToSpell(SPELL_SPIKE_SPEED3);
break;
- case 2:
- DoCast(me, SPELL_SPIKE_SPEED3);
- m_uiIncreaseSpeedTimer = 0;
+ default:
break;
}
- } else m_uiIncreaseSpeedTimer -= uiDiff;
+
+ me->CastSpell(me, SPELL_SPIKE_FAIL, true);
+
+ pWho->ToCreature()->DespawnOrUnsummon(3*IN_MILLISECONDS);
+
+ // After the spikes hit the icy surface they can't move for about ~5 seconds
+ _phase = PHASE_NO_MOVEMENT;
+ _phaseSwitchTimer = 5*IN_MILLISECONDS;
+ SetCombatMovement(false);
+ me->GetMotionMaster()->MoveIdle();
+ me->GetMotionMaster()->Clear();
+ }
+ }
+
+ void StartChase(Unit* who)
+ {
+ DoCast(who, SPELL_MARK);
+ me->SetSpeed(MOVE_RUN, 0.5f);
+ // make sure the Spine will really follow the one he should
+ me->getThreatManager().clearReferences();
+ me->SetInCombatWithZone();
+ me->getThreatManager().addThreat(who, std::numeric_limits<float>::max());
+ me->GetMotionMaster()->Clear(true);
+ me->GetMotionMaster()->MoveChase(who);
+ me->TauntApply(who);
+ }
+
+ private:
+ uint32 _phaseSwitchTimer;
+ PursuingSpikesPhases _phase;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_anubarak_spikeAI(creature);
+ };
+};
+
+class spell_impale : public SpellScriptLoader
+{
+ public:
+ spell_impale() : SpellScriptLoader("spell_impale") { }
+
+ class spell_impale_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_impale_SpellScript);
+
+ void HandleDamageCalc(SpellEffIndex /*effIndex*/)
+ {
+ Unit* target = GetHitUnit();
+ uint32 permafrost = sSpellMgr->GetSpellIdForDifficulty(SPELL_PERMAFROST, target);
+
+ // make sure Impale doesnt do damage if we are standing on permafrost
+ if (target && target->HasAura(permafrost))
+ SetHitDamage(0);
}
- }
- };
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_impale_SpellScript::HandleDamageCalc, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_impale_SpellScript();
+ }
};
void AddSC_boss_anubarak_trial()
@@ -743,4 +848,6 @@ void AddSC_boss_anubarak_trial()
new mob_nerubian_burrower();
new mob_anubarak_spike();
new mob_frost_sphere();
+
+ new spell_impale();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index c662daf3671..a99aa373602 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -16,26 +16,17 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: faction_champions
-SD%Complete: ??%
-SDComment: Scripts by Selector, modified by /dev/rsa
-SDCategory: Crusader Coliseum
-EndScriptData */
-
-// Known bugs:
-// All - untested
-// Pets aren't being summoned by their masters
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "trial_of_the_crusader.h"
+#include "Player.h"
+#include "GridNotifiers.h"
enum Yells
{
- SAY_KILL_PLAYER = 6,
+ SAY_KILL_PLAYER = 6
};
enum eAIs
@@ -43,234 +34,527 @@ enum eAIs
AI_MELEE = 0,
AI_RANGED = 1,
AI_HEALER = 2,
- AI_PET = 3,
+ AI_PET = 3
};
enum eSpells
{
- SPELL_ANTI_AOE = 68595,
- SPELL_PVP_TRINKET = 65547,
+ // generic
+ SPELL_ANTI_AOE = 68595,
+ SPELL_PVP_TRINKET = 65547,
+
+ // druid healer
+ SPELL_LIFEBLOOM = 66093,
+ SPELL_NOURISH = 66066,
+ SPELL_REGROWTH = 66067,
+ SPELL_REJUVENATION = 66065,
+ SPELL_TRANQUILITY = 66086,
+ SPELL_BARKSKIN = 65860,
+ SPELL_THORNS = 66068,
+ SPELL_NATURE_GRASP = 66071,
+
+ // shaman healer
+ SPELL_HEALING_WAVE = 66055,
+ SPELL_RIPTIDE = 66053,
+ SPELL_SPIRIT_CLEANSE = 66056, //friendly only
+ SPELL_HEROISM = 65983,
+ SPELL_BLOODLUST = 65980,
+ SPELL_HEX = 66054,
+ SPELL_EARTH_SHIELD = 66063,
+ SPELL_EARTH_SHOCK = 65973,
+ AURA_EXHAUSTION = 57723,
+ AURA_SATED = 57724,
+
+ // paladin healer
+ SPELL_HAND_OF_FREEDOM = 68757,
+ SPELL_DIVINE_SHIELD = 66010,
+ SPELL_CLEANSE = 66116,
+ SPELL_FLASH_OF_LIGHT = 66113,
+ SPELL_HOLY_LIGHT = 66112,
+ SPELL_HOLY_SHOCK = 66114,
+ SPELL_HAND_OF_PROTECTION = 66009,
+ SPELL_HAMMER_OF_JUSTICE = 66613,
+ SPELL_FORBEARANCE = 25771,
+
+ // priest healer
+ SPELL_RENEW = 66177,
+ SPELL_SHIELD = 66099,
+ SPELL_FLASH_HEAL = 66104,
+ SPELL_DISPEL = 65546,
+ SPELL_PSYCHIC_SCREAM = 65543,
+ SPELL_MANA_BURN = 66100,
+ SPELL_PENANCE = 66097,
+
+ // priest dps
+ SPELL_SILENCE = 65542,
+ SPELL_VAMPIRIC_TOUCH = 65490,
+ SPELL_SW_PAIN = 65541,
+ SPELL_MIND_FLAY = 65488,
+ SPELL_MIND_BLAST = 65492,
+ SPELL_HORROR = 65545,
+ SPELL_DISPERSION = 65544,
+ SPELL_SHADOWFORM = 16592,
+
+ // warlock
+ SPELL_HELLFIRE = 65816,
+ SPELL_CORRUPTION = 65810,
+ SPELL_CURSE_OF_AGONY = 65814,
+ SPELL_CURSE_OF_EXHAUSTION = 65815,
+ SPELL_FEAR = 65809,
+ SPELL_SEARING_PAIN = 65819,
+ SPELL_SHADOW_BOLT = 65821,
+ SPELL_UNSTABLE_AFFLICTION = 65812,
+ SPELL_UNSTABLE_AFFLICTION_DISPEL = 65813,
+ SPELL_SUMMON_FELHUNTER = 67514,
+
+ // mage
+ SPELL_ARCANE_BARRAGE = 65799,
+ SPELL_ARCANE_BLAST = 65791,
+ SPELL_ARCANE_EXPLOSION = 65800,
+ SPELL_BLINK = 65793,
+ SPELL_COUNTERSPELL = 65790,
+ SPELL_FROST_NOVA = 65792,
+ SPELL_FROSTBOLT = 65807,
+ SPELL_ICE_BLOCK = 65802,
+ SPELL_POLYMORPH = 65801,
+
+ // hunter
+ SPELL_AIMED_SHOT = 65883,
+ SPELL_DETERRENCE = 65871,
+ SPELL_DISENGAGE = 65869,
+ SPELL_EXPLOSIVE_SHOT = 65866,
+ SPELL_FROST_TRAP = 65880,
+ SPELL_SHOOT = 65868,
+ SPELL_STEADY_SHOT = 65867,
+ SPELL_WING_CLIP = 66207,
+ SPELL_WYVERN_STING = 65877,
+ SPELL_CALL_PET = 67777,
+
+ // druid dps
+ SPELL_CYCLONE = 65859,
+ SPELL_ENTANGLING_ROOTS = 65857,
+ SPELL_FAERIE_FIRE = 65863,
+ SPELL_FORCE_OF_NATURE = 65861,
+ SPELL_INSECT_SWARM = 65855,
+ SPELL_MOONFIRE = 65856,
+ SPELL_STARFIRE = 65854,
+ SPELL_WRATH = 65862,
+
+ // warrior
+ SPELL_BLADESTORM = 65947,
+ SPELL_INTIMIDATING_SHOUT = 65930,
+ SPELL_MORTAL_STRIKE = 65926,
+ SPELL_CHARGE = 68764,
+ SPELL_DISARM = 65935,
+ SPELL_OVERPOWER = 65924,
+ SPELL_SUNDER_ARMOR = 65936,
+ SPELL_SHATTERING_THROW = 65940,
+ SPELL_RETALIATION = 65932,
+
+ // death knight
+ SPELL_CHAINS_OF_ICE = 66020,
+ SPELL_DEATH_COIL = 66019,
+ SPELL_DEATH_GRIP = 66017,
+ SPELL_FROST_STRIKE = 66047,
+ SPELL_ICEBOUND_FORTITUDE = 66023,
+ SPELL_ICY_TOUCH = 66021,
+ SPELL_STRANGULATE = 66018,
+ SPELL_DEATH_GRIP_PULL = 64431, // used at spellscript
+
+ // rogue
+ SPELL_FAN_OF_KNIVES = 65955,
+ SPELL_BLIND = 65960,
+ SPELL_CLOAK = 65961,
+ SPELL_BLADE_FLURRY = 65956,
+ SPELL_SHADOWSTEP = 66178,
+ SPELL_HEMORRHAGE = 65954,
+ SPELL_EVISCERATE = 65957,
+ SPELL_WOUND_POISON = 65962,
+
+ // shaman dps (some spells taken from shaman healer)
+ SPELL_LAVA_LASH = 65974,
+ SPELL_STORMSTRIKE = 65970,
+ SPELL_WINDFURY = 65976,
+
+ // paladin dps
+ SPELL_AVENGING_WRATH = 66011,
+ SPELL_CRUSADER_STRIKE = 66003,
+ SPELL_DIVINE_STORM = 66006,
+ SPELL_HAMMER_OF_JUSTICE_RET = 66007,
+ SPELL_JUDGEMENT_OF_COMMAND = 66005,
+ SPELL_REPENTANCE = 66008,
+ SPELL_SEAL_OF_COMMAND = 66004,
+
+ // warlock pet
+ SPELL_DEVOUR_MAGIC = 67518,
+ SPELL_SPELL_LOCK = 67519,
+
+ // hunter pet
+ SPELL_CLAW = 67793
};
-class boss_toc_champion_controller : public CreatureScript
+enum Events
{
-public:
- boss_toc_champion_controller() : CreatureScript("boss_toc_champion_controller") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_toc_champion_controllerAI (creature);
- }
-
- struct boss_toc_champion_controllerAI : public ScriptedAI
- {
- boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), Summons(me)
- {
- instance = creature->GetInstanceScript();
- }
+ // generic
+ EVENT_THREAT = 1,
+ EVENT_REMOVE_CC = 2,
+
+ // druid healer
+ EVENT_LIFEBLOOM = 1,
+ EVENT_NOURISH = 2,
+ EVENT_REGROWTH = 3,
+ EVENT_REJUVENATION = 4,
+ EVENT_TRANQUILITY = 5,
+ EVENT_HEAL_BARKSKIN = 6,
+ EVENT_THORNS = 7,
+ EVENT_NATURE_GRASP = 8,
+
+ // shaman healer
+ EVENT_HEALING_WAVE = 1,
+ EVENT_RIPTIDE = 2,
+ EVENT_SPIRIT_CLEANSE = 3,
+ EVENT_HEAL_BLOODLUST_HEROISM = 4,
+ EVENT_HEX = 5,
+ EVENT_EARTH_SHIELD = 6,
+ EVENT_HEAL_EARTH_SHOCK = 7,
+
+ // paladin healer
+ EVENT_HAND_OF_FREEDOM = 1,
+ EVENT_HEAL_DIVINE_SHIELD = 2,
+ EVENT_CLEANSE = 3,
+ EVENT_FLASH_OF_LIGHT = 4,
+ EVENT_HOLY_LIGHT = 5,
+ EVENT_HOLY_SHOCK = 6,
+ EVENT_HEAL_HAND_OF_PROTECTION = 7,
+ EVENT_HAMMER_OF_JUSTICE = 8,
+
+ // priest healer
+ EVENT_RENEW = 1,
+ EVENT_SHIELD = 2,
+ EVENT_FLASH_HEAL = 3,
+ EVENT_HEAL_DISPEL = 4,
+ EVENT_HEAL_PSYCHIC_SCREAM = 5,
+ EVENT_MANA_BURN = 6,
+ EVENT_PENANCE = 7,
+
+ // priest dps
+ EVENT_SILENCE = 1,
+ EVENT_VAMPIRIC_TOUCH = 2,
+ EVENT_SW_PAIN = 3,
+ EVENT_MIND_BLAST = 4,
+ EVENT_HORROR = 5,
+ EVENT_DISPERSION = 6,
+ EVENT_DPS_DISPEL = 7,
+ EVENT_DPS_PSYCHIC_SCREAM = 8,
+
+ // warlock
+ EVENT_HELLFIRE = 1,
+ EVENT_CORRUPTION = 2,
+ EVENT_CURSE_OF_AGONY = 3,
+ EVENT_CURSE_OF_EXHAUSTION = 4,
+ EVENT_FEAR = 5,
+ EVENT_SEARING_PAIN = 6,
+ EVENT_UNSTABLE_AFFLICTION = 7,
+
+ // mage
+ EVENT_ARCANE_BARRAGE = 1,
+ EVENT_ARCANE_BLAST = 2,
+ EVENT_ARCANE_EXPLOSION = 3,
+ EVENT_BLINK = 4,
+ EVENT_COUNTERSPELL = 5,
+ EVENT_FROST_NOVA = 6,
+ EVENT_ICE_BLOCK = 7,
+ EVENT_POLYMORPH = 8,
+
+ // hunter
+ EVENT_AIMED_SHOT = 1,
+ EVENT_DETERRENCE = 2,
+ EVENT_DISENGAGE = 3,
+ EVENT_EXPLOSIVE_SHOT = 4,
+ EVENT_FROST_TRAP = 5,
+ EVENT_STEADY_SHOT = 6,
+ EVENT_WING_CLIP = 7,
+ EVENT_WYVERN_STING = 8,
+
+ // druid dps
+ EVENT_CYCLONE = 1,
+ EVENT_ENTANGLING_ROOTS = 2,
+ EVENT_FAERIE_FIRE = 3,
+ EVENT_FORCE_OF_NATURE = 4,
+ EVENT_INSECT_SWARM = 5,
+ EVENT_MOONFIRE = 6,
+ EVENT_STARFIRE = 7,
+ EVENT_DPS_BARKSKIN = 8,
+
+ // warrior
+ EVENT_BLADESTORM = 1,
+ EVENT_INTIMIDATING_SHOUT = 2,
+ EVENT_MORTAL_STRIKE = 3,
+ EVENT_WARR_CHARGE = 4,
+ EVENT_DISARM = 5,
+ EVENT_OVERPOWER = 6,
+ EVENT_SUNDER_ARMOR = 7,
+ EVENT_SHATTERING_THROW = 8,
+ EVENT_RETALIATION = 9,
+
+ // death knight
+ EVENT_CHAINS_OF_ICE = 1,
+ EVENT_DEATH_COIL = 2,
+ EVENT_DEATH_GRIP = 3,
+ EVENT_FROST_STRIKE = 4,
+ EVENT_ICEBOUND_FORTITUDE = 5,
+ EVENT_ICY_TOUCH = 6,
+ EVENT_STRANGULATE = 7,
+
+ // rogue
+ EVENT_FAN_OF_KNIVES = 1,
+ EVENT_BLIND = 2,
+ EVENT_CLOAK = 3,
+ EVENT_BLADE_FLURRY = 4,
+ EVENT_SHADOWSTEP = 5,
+ EVENT_HEMORRHAGE = 6,
+ EVENT_EVISCERATE = 7,
+ EVENT_WOUND_POISON = 8,
+
+ // shaman dps
+ EVENT_DPS_EARTH_SHOCK = 1,
+ EVENT_LAVA_LASH = 2,
+ EVENT_STORMSTRIKE = 3,
+ EVENT_DPS_BLOODLUST_HEROISM = 4,
+ EVENT_DEPLOY_TOTEM = 5,
+ EVENT_WINDFURY = 6,
+
+ // paladin dps
+ EVENT_AVENGING_WRATH = 1,
+ EVENT_CRUSADER_STRIKE = 2,
+ EVENT_DIVINE_STORM = 3,
+ EVENT_HAMMER_OF_JUSTICE_RET = 4,
+ EVENT_JUDGEMENT_OF_COMMAND = 5,
+ EVENT_REPENTANCE = 6,
+ EVENT_DPS_HAND_OF_PROTECTION = 7,
+ EVENT_DPS_DIVINE_SHIELD = 8,
+
+ // warlock pet
+ EVENT_DEVOUR_MAGIC = 1,
+ EVENT_SPELL_LOCK = 2
+};
- InstanceScript* instance;
- SummonList Summons;
- uint32 m_uiChampionsNotStarted;
- uint32 m_uiChampionsFailed;
- uint32 m_uiChampionsKilled;
- bool m_bInProgress;
+class boss_toc_champion_controller : public CreatureScript
+{
+ public:
+ boss_toc_champion_controller() : CreatureScript("boss_toc_champion_controller") { }
- void Reset()
+ struct boss_toc_champion_controllerAI : public ScriptedAI
{
- m_uiChampionsNotStarted = 0;
- m_uiChampionsFailed = 0;
- m_uiChampionsKilled = 0;
- m_bInProgress = false;
- }
+ boss_toc_champion_controllerAI(Creature* creature) : ScriptedAI(creature), _summons(me)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- std::vector<uint32> SelectChampions(Team playerTeam)
- {
- std::vector<uint32> vHealersEntries;
- vHealersEntries.clear();
- vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_DRUID_RESTORATION : NPC_ALLIANCE_DRUID_RESTORATION);
- vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_PALADIN_HOLY : NPC_ALLIANCE_PALADIN_HOLY);
- vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_PRIEST_DISCIPLINE : NPC_ALLIANCE_PRIEST_DISCIPLINE);
- vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_SHAMAN_RESTORATION : NPC_ALLIANCE_SHAMAN_RESTORATION);
-
- std::vector<uint32> vOtherEntries;
- vOtherEntries.clear();
- vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_DEATH_KNIGHT : NPC_ALLIANCE_DEATH_KNIGHT);
- vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_HUNTER : NPC_ALLIANCE_HUNTER);
- vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_MAGE : NPC_ALLIANCE_MAGE);
- vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_ROGUE : NPC_ALLIANCE_ROGUE);
- vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_WARLOCK : NPC_ALLIANCE_WARLOCK);
- vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_WARRIOR : NPC_ALLIANCE_WARRIOR);
-
- uint8 healersSubtracted = 2;
- if (instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
- healersSubtracted = 1;
- for (uint8 i = 0; i < healersSubtracted; ++i)
+ void Reset()
{
- uint8 pos = urand(0, vHealersEntries.size()-1);
- switch (vHealersEntries[pos])
+ _championsNotStarted = 0;
+ _championsFailed = 0;
+ _championsKilled = 0;
+ _inProgress = false;
+ }
+
+ std::vector<uint32> SelectChampions(Team playerTeam)
+ {
+ std::vector<uint32> vHealersEntries;
+ vHealersEntries.clear();
+ vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_DRUID_RESTORATION : NPC_ALLIANCE_DRUID_RESTORATION);
+ vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_PALADIN_HOLY : NPC_ALLIANCE_PALADIN_HOLY);
+ vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_PRIEST_DISCIPLINE : NPC_ALLIANCE_PRIEST_DISCIPLINE);
+ vHealersEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_SHAMAN_RESTORATION : NPC_ALLIANCE_SHAMAN_RESTORATION);
+
+ std::vector<uint32> vOtherEntries;
+ vOtherEntries.clear();
+ vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_DEATH_KNIGHT : NPC_ALLIANCE_DEATH_KNIGHT);
+ vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_HUNTER : NPC_ALLIANCE_HUNTER);
+ vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_MAGE : NPC_ALLIANCE_MAGE);
+ vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_ROGUE : NPC_ALLIANCE_ROGUE);
+ vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_WARLOCK : NPC_ALLIANCE_WARLOCK);
+ vOtherEntries.push_back(playerTeam == ALLIANCE ? NPC_HORDE_WARRIOR : NPC_ALLIANCE_WARRIOR);
+
+ uint8 healersSubtracted = 2;
+ if (_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || _instance->instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
+ healersSubtracted = 1;
+ for (uint8 i = 0; i < healersSubtracted; ++i)
{
- case NPC_ALLIANCE_DRUID_RESTORATION:
- vOtherEntries.push_back(NPC_ALLIANCE_DRUID_BALANCE);
- break;
- case NPC_HORDE_DRUID_RESTORATION:
- vOtherEntries.push_back(NPC_HORDE_DRUID_BALANCE);
- break;
- case NPC_ALLIANCE_PALADIN_HOLY:
- vOtherEntries.push_back(NPC_ALLIANCE_PALADIN_RETRIBUTION);
- break;
- case NPC_HORDE_PALADIN_HOLY:
- vOtherEntries.push_back(NPC_HORDE_PALADIN_RETRIBUTION);
- break;
- case NPC_ALLIANCE_PRIEST_DISCIPLINE:
- vOtherEntries.push_back(NPC_ALLIANCE_PRIEST_SHADOW);
- break;
- case NPC_HORDE_PRIEST_DISCIPLINE:
- vOtherEntries.push_back(NPC_HORDE_PRIEST_SHADOW);
- break;
- case NPC_ALLIANCE_SHAMAN_RESTORATION:
- vOtherEntries.push_back(NPC_ALLIANCE_SHAMAN_ENHANCEMENT);
- break;
- case NPC_HORDE_SHAMAN_RESTORATION:
- vOtherEntries.push_back(NPC_HORDE_SHAMAN_ENHANCEMENT);
- break;
+ uint8 pos = urand(0, vHealersEntries.size() - 1);
+ switch (vHealersEntries[pos])
+ {
+ case NPC_ALLIANCE_DRUID_RESTORATION:
+ vOtherEntries.push_back(NPC_ALLIANCE_DRUID_BALANCE);
+ break;
+ case NPC_HORDE_DRUID_RESTORATION:
+ vOtherEntries.push_back(NPC_HORDE_DRUID_BALANCE);
+ break;
+ case NPC_ALLIANCE_PALADIN_HOLY:
+ vOtherEntries.push_back(NPC_ALLIANCE_PALADIN_RETRIBUTION);
+ break;
+ case NPC_HORDE_PALADIN_HOLY:
+ vOtherEntries.push_back(NPC_HORDE_PALADIN_RETRIBUTION);
+ break;
+ case NPC_ALLIANCE_PRIEST_DISCIPLINE:
+ vOtherEntries.push_back(NPC_ALLIANCE_PRIEST_SHADOW);
+ break;
+ case NPC_HORDE_PRIEST_DISCIPLINE:
+ vOtherEntries.push_back(NPC_HORDE_PRIEST_SHADOW);
+ break;
+ case NPC_ALLIANCE_SHAMAN_RESTORATION:
+ vOtherEntries.push_back(NPC_ALLIANCE_SHAMAN_ENHANCEMENT);
+ break;
+ case NPC_HORDE_SHAMAN_RESTORATION:
+ vOtherEntries.push_back(NPC_HORDE_SHAMAN_ENHANCEMENT);
+ break;
+ default:
+ break;
+ }
+ vHealersEntries.erase(vHealersEntries.begin() + pos);
}
- vHealersEntries.erase(vHealersEntries.begin()+pos);
- }
- if (instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
- for (uint8 i = 0; i < 4; ++i)
- vOtherEntries.erase(vOtherEntries.begin()+urand(0, vOtherEntries.size()-1));
+ if (_instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || _instance->instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
+ for (uint8 i = 0; i < 4; ++i)
+ vOtherEntries.erase(vOtherEntries.begin() + urand(0, vOtherEntries.size() - 1));
- std::vector<uint32> vChampionEntries;
- vChampionEntries.clear();
- for (uint8 i = 0; i < vHealersEntries.size(); ++i)
- vChampionEntries.push_back(vHealersEntries[i]);
- for (uint8 i = 0; i < vOtherEntries.size(); ++i)
- vChampionEntries.push_back(vOtherEntries[i]);
+ std::vector<uint32> vChampionEntries;
+ vChampionEntries.clear();
+ for (uint8 i = 0; i < vHealersEntries.size(); ++i)
+ vChampionEntries.push_back(vHealersEntries[i]);
+ for (uint8 i = 0; i < vOtherEntries.size(); ++i)
+ vChampionEntries.push_back(vOtherEntries[i]);
- return vChampionEntries;
- }
+ return vChampionEntries;
+ }
- void SummonChampions(Team playerTeam)
- {
- std::vector<Position> vChampionJumpOrigin;
- if (playerTeam == ALLIANCE)
- for (uint8 i = 0; i < 5; i++)
- vChampionJumpOrigin.push_back(FactionChampionLoc[i]);
- else
- for (uint8 i = 5; i < 10; i++)
- vChampionJumpOrigin.push_back(FactionChampionLoc[i]);
+ void SummonChampions(Team playerTeam)
+ {
+ std::vector<Position> vChampionJumpOrigin;
+ if (playerTeam == ALLIANCE)
+ for (uint8 i = 0; i < 5; i++)
+ vChampionJumpOrigin.push_back(FactionChampionLoc[i]);
+ else
+ for (uint8 i = 5; i < 10; i++)
+ vChampionJumpOrigin.push_back(FactionChampionLoc[i]);
- std::vector<Position> vChampionJumpTarget;
- for (uint8 i = 10; i < 20; i++)
- vChampionJumpTarget.push_back(FactionChampionLoc[i]);
- std::vector<uint32> vChampionEntries = SelectChampions(playerTeam);
+ std::vector<Position> vChampionJumpTarget;
+ for (uint8 i = 10; i < 20; i++)
+ vChampionJumpTarget.push_back(FactionChampionLoc[i]);
+ std::vector<uint32> vChampionEntries = SelectChampions(playerTeam);
- for (uint8 i = 0; i < vChampionEntries.size(); ++i)
- {
- uint8 pos = urand(0, vChampionJumpTarget.size()-1);
- if (Creature* temp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
+ for (uint8 i = 0; i < vChampionEntries.size(); ++i)
{
- Summons.Summon(temp);
- temp->SetReactState(REACT_PASSIVE);
- temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
- if (playerTeam == ALLIANCE)
+ uint8 pos = urand(0, vChampionJumpTarget.size()-1);
+ if (Creature* temp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN))
{
- temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
- temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
- temp->SetOrientation(0);
- }
- else
- {
- temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
- temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
- temp->SetOrientation(3);
+ _summons.Summon(temp);
+ temp->SetReactState(REACT_PASSIVE);
+ temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
+ if (playerTeam == ALLIANCE)
+ {
+ temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
+ temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
+ temp->SetOrientation(0);
+ }
+ else
+ {
+ temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
+ temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
+ temp->SetOrientation(3);
+ }
}
+ vChampionJumpTarget.erase(vChampionJumpTarget.begin()+pos);
}
- vChampionJumpTarget.erase(vChampionJumpTarget.begin()+pos);
}
- }
- void SetData(uint32 uiType, uint32 uiData)
- {
- switch (uiType)
+ void SetData(uint32 uiType, uint32 uiData)
{
- case 0:
- SummonChampions((Team)uiData);
- break;
- case 1:
- for (std::list<uint64>::iterator i = Summons.begin(); i != Summons.end(); ++i)
- {
- if (Creature* temp = Unit::GetCreature(*me, *i))
+ switch (uiType)
+ {
+ case 0:
+ SummonChampions((Team)uiData);
+ break;
+ case 1:
+ for (std::list<uint64>::iterator i = _summons.begin(); i != _summons.end(); ++i)
{
- temp->SetReactState(REACT_AGGRESSIVE);
- temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
- }
- }
- break;
- case 2:
- switch (uiData)
- {
- case FAIL:
- m_uiChampionsFailed++;
- if (m_uiChampionsFailed + m_uiChampionsKilled >= Summons.size())
- {
- instance->SetData(TYPE_CRUSADERS, FAIL);
- Summons.DespawnAll();
- me->DespawnOrUnsummon();
- }
- break;
- case IN_PROGRESS:
- if (!m_bInProgress)
- {
- m_uiChampionsNotStarted = 0;
- m_uiChampionsFailed = 0;
- m_uiChampionsKilled = 0;
- m_bInProgress = true;
- Summons.DoZoneInCombat();
- instance->SetData(TYPE_CRUSADERS, IN_PROGRESS);
- }
- break;
- case DONE:
- m_uiChampionsKilled++;
- if (m_uiChampionsKilled == 1)
- instance->SetData(TYPE_CRUSADERS, SPECIAL);
- else if (m_uiChampionsKilled >= Summons.size())
+ if (Creature* temp = Unit::GetCreature(*me, *i))
{
- instance->SetData(TYPE_CRUSADERS, DONE);
- Summons.DespawnAll();
- me->DespawnOrUnsummon();
+ temp->SetReactState(REACT_AGGRESSIVE);
+ temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
- break;
- }
- break;
+ }
+ break;
+ case 2:
+ switch (uiData)
+ {
+ case FAIL:
+ _championsFailed++;
+ if (_championsFailed + _championsKilled >= _summons.size())
+ {
+ _instance->SetBossState(BOSS_CRUSADERS, FAIL);
+ _summons.DespawnAll();
+ me->DespawnOrUnsummon();
+ }
+ break;
+ case IN_PROGRESS:
+ if (!_inProgress)
+ {
+ _championsNotStarted = 0;
+ _championsFailed = 0;
+ _championsKilled = 0;
+ _inProgress = true;
+ _summons.DoZoneInCombat();
+ _instance->SetBossState(BOSS_CRUSADERS, IN_PROGRESS);
+ }
+ break;
+ case DONE:
+ _championsKilled++;
+ if (_championsKilled == 1)
+ _instance->SetBossState(BOSS_CRUSADERS, SPECIAL);
+ else if (_championsKilled >= _summons.size())
+ {
+ _instance->SetBossState(BOSS_CRUSADERS, DONE);
+ _summons.DespawnAll();
+ me->DespawnOrUnsummon();
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
}
- }
- };
+ private:
+ InstanceScript* _instance;
+ SummonList _summons;
+ uint32 _championsNotStarted;
+ uint32 _championsFailed;
+ uint32 _championsKilled;
+ bool _inProgress;
+ };
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_toc_champion_controllerAI (creature);
+ }
};
-struct boss_faction_championsAI : public ScriptedAI
+struct boss_faction_championsAI : public BossAI
{
- boss_faction_championsAI(Creature* creature, uint32 aitype) : ScriptedAI(creature)
+ boss_faction_championsAI(Creature* creature, uint32 aitype) : BossAI(creature, BOSS_CRUSADERS)
{
- instance = creature->GetInstanceScript();
- mAIType = aitype;
+ _aiType = aitype;
}
- InstanceScript* instance;
-
- uint64 championControllerGUID;
- uint32 mAIType;
- uint32 ThreatTimer;
- uint32 CCTimer;
-
void Reset()
{
- championControllerGUID = 0;
- CCTimer = rand()%10000;
- ThreatTimer = 5000;
+ _events.ScheduleEvent(EVENT_THREAT, 5*IN_MILLISECONDS);
+ if (IsHeroic() && (_aiType != AI_PET))
+ _events.ScheduleEvent(EVENT_REMOVE_CC, 5*IN_MILLISECONDS);
}
void JustReachedHome()
@@ -283,9 +567,9 @@ struct boss_faction_championsAI : public ScriptedAI
float CalculateThreat(float distance, float armor, uint32 health)
{
- float dist_mod = (mAIType == AI_MELEE || mAIType == AI_PET) ? 15.0f/(15.0f + distance) : 1.0f;
- float armor_mod = (mAIType == AI_MELEE || mAIType == AI_PET) ? armor / 16635.0f : 0.0f;
- float eh = (health+1) * (1.0f + armor_mod);
+ float dist_mod = (_aiType == AI_MELEE || _aiType == AI_PET) ? 15.0f / (15.0f + distance) : 1.0f;
+ float armor_mod = (_aiType == AI_MELEE || _aiType == AI_PET) ? armor / 16635.0f : 0.0f;
+ float eh = (health + 1) * (1.0f + armor_mod);
return dist_mod * 30000.0f / eh;
}
@@ -297,7 +581,7 @@ struct boss_faction_championsAI : public ScriptedAI
Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
if (unit && me->getThreatManager().getThreat(unit))
{
- if (unit->GetTypeId()==TYPEID_PLAYER)
+ if (unit->GetTypeId() == TYPEID_PLAYER)
{
float threat = CalculateThreat(me->GetDistance2d(unit), (float)unit->GetArmor(), unit->GetHealth());
me->getThreatManager().modifyThreatPercent(unit, -100);
@@ -311,8 +595,6 @@ struct boss_faction_championsAI : public ScriptedAI
{
if (me->getPowerType() == POWER_MANA)
me->ModifyPower(POWER_MANA, me->GetMaxPower(POWER_MANA) / 3);
- //else if (me->getPowerType() == POWER_ENERGY)
- // me->ModifyPower(POWER_ENERGY, 100);
}
void RemoveCC()
@@ -327,7 +609,7 @@ struct boss_faction_championsAI : public ScriptedAI
void JustDied(Unit* /*killer*/)
{
- if (mAIType != AI_PET)
+ if (_aiType != AI_PET)
if (instance)
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, DONE);
@@ -336,7 +618,7 @@ struct boss_faction_championsAI : public ScriptedAI
void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_ANTI_AOE, true);
- me->SetInCombatWithZone();
+ _EnterCombat();
if (instance)
if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(2, IN_PROGRESS);
@@ -365,7 +647,7 @@ struct boss_faction_championsAI : public ScriptedAI
temp->AI()->Talk(SAY_KILL_PLAYER);
- instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
}
@@ -376,7 +658,7 @@ struct boss_faction_championsAI : public ScriptedAI
std::list<Creature*>::const_iterator itr = lst.begin();
if (lst.empty())
return NULL;
- advance(itr, rand()%lst.size());
+ advance(itr, rand() % lst.size());
return (*itr);
}
@@ -400,7 +682,7 @@ struct boss_faction_championsAI : public ScriptedAI
std::list<HostileReference*>::const_iterator iter;
uint32 count = 0;
Unit* target;
- for (iter = tList.begin(); iter!=tList.end(); ++iter)
+ for (iter = tList.begin(); iter != tList.end(); ++iter)
{
target = Unit::GetUnit(*me, (*iter)->getUnitGuid());
if (target && me->GetDistance2d(target) < distance)
@@ -420,7 +702,7 @@ struct boss_faction_championsAI : public ScriptedAI
me->SetInCombatWith(who);
who->SetInCombatWith(me);
- if (mAIType == AI_MELEE || mAIType == AI_PET)
+ if (_aiType == AI_MELEE || _aiType == AI_PET)
DoStartMovement(who);
else
DoStartMovement(who, 20.0f);
@@ -428,1642 +710,1666 @@ struct boss_faction_championsAI : public ScriptedAI
}
}
- void UpdateAI(const uint32 uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (ThreatTimer < uiDiff)
- {
- UpdatePower();
- UpdateThreat();
- ThreatTimer = 4000;
- }
- else ThreatTimer -= uiDiff;
+ _events.Update(diff);
- if (mAIType != AI_PET)
+ while (uint32 eventId = _events.ExecuteEvent())
{
- if (CCTimer < uiDiff)
- {
- RemoveCC();
- CCTimer = 8000+rand()%2000;
+ switch (eventId)
+ {
+ case EVENT_THREAT:
+ UpdatePower();
+ UpdateThreat();
+ _events.ScheduleEvent(EVENT_THREAT, 4*IN_MILLISECONDS);
+ return;
+ case EVENT_REMOVE_CC:
+ if (me->HasBreakableByDamageCrowdControlAura())
+ {
+ RemoveCC();
+ _events.RescheduleEvent(EVENT_REMOVE_CC, 2*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ _events.RescheduleEvent(EVENT_REMOVE_CC, 3*IN_MILLISECONDS);
+ return;
+ default:
+ return;
}
- else CCTimer -= uiDiff;
}
- if (mAIType == AI_MELEE || mAIType == AI_PET) DoMeleeAttackIfReady();
+ if (_aiType == AI_MELEE || _aiType == AI_PET)
+ DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 _aiType;
+ // make sure that every bosses separate events dont mix with these _events
+ EventMap _events;
};
/********************************************************************
HEALERS
********************************************************************/
-enum eDruidSpells
-{
- SPELL_LIFEBLOOM = 66093,
- SPELL_NOURISH = 66066,
- SPELL_REGROWTH = 66067,
- SPELL_REJUVENATION = 66065,
- SPELL_TRANQUILITY = 66086,
- SPELL_BARKSKIN = 65860, //1 min cd
- SPELL_THORNS = 66068,
- SPELL_NATURE_GRASP = 66071, //1 min cd, self buff
-};
-
class mob_toc_druid : public CreatureScript
{
-public:
- mob_toc_druid() : CreatureScript("mob_toc_druid") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_druidAI (creature);
- }
-
- struct mob_toc_druidAI : public boss_faction_championsAI
- {
- mob_toc_druidAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
-
- uint32 m_uiNatureGraspTimer;
- uint32 m_uiTranquilityTimer;
- uint32 m_uiBarkskinTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiNatureGraspTimer = IN_MILLISECONDS;
- m_uiTranquilityTimer = IN_MILLISECONDS;
- m_uiBarkskinTimer = IN_MILLISECONDS;
- m_uiCommonTimer = IN_MILLISECONDS;
- SetEquipmentSlots(false, 51799, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_druid() : CreatureScript("mob_toc_druid") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_druidAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_druidAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_LIFEBLOOM, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_NOURISH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_REGROWTH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_REJUVENATION, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_TRANQUILITY, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEAL_BARKSKIN, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_THORNS, 2*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_NATURE_GRASP, urand(3*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 51799, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- if (m_uiNatureGraspTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- DoCast(me, SPELL_NATURE_GRASP);
- m_uiNatureGraspTimer = urand(40*IN_MILLISECONDS, 80*IN_MILLISECONDS);
- } else m_uiNatureGraspTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiTranquilityTimer <= uiDiff)
- {
- DoCastAOE(SPELL_TRANQUILITY);
- m_uiTranquilityTimer = urand(40*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- } else m_uiTranquilityTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiBarkskinTimer <= uiDiff)
- {
- if (HealthBelowPct(50))
- DoCast(me, SPELL_BARKSKIN);
- m_uiBarkskinTimer = urand(45*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- } else m_uiBarkskinTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 4))
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0:
- DoCast(me, SPELL_LIFEBLOOM);
- break;
- case 1:
- DoCast(me, SPELL_NOURISH);
- break;
- case 2:
- DoCast(me, SPELL_REGROWTH);
- break;
- case 3:
- DoCast(me, SPELL_REJUVENATION);
- break;
- case 4:
- if (Creature* target = SelectRandomFriendlyMissingBuff(SPELL_THORNS))
- DoCast(target, SPELL_THORNS);
- break;
+ switch (eventId)
+ {
+ case EVENT_LIFEBLOOM:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_LIFEBLOOM);
+ events.ScheduleEvent(EVENT_LIFEBLOOM, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_NOURISH:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_NOURISH);
+ events.ScheduleEvent(EVENT_NOURISH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_REGROWTH:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_REGROWTH);
+ events.ScheduleEvent(EVENT_REGROWTH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_REJUVENATION:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_REJUVENATION);
+ events.ScheduleEvent(EVENT_REJUVENATION, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_TRANQUILITY:
+ DoCastAOE(SPELL_TRANQUILITY);
+ events.ScheduleEvent(EVENT_TRANQUILITY, urand(15*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_BARKSKIN:
+ if (HealthBelowPct(30))
+ {
+ DoCast(me, SPELL_BARKSKIN);
+ events.RescheduleEvent(EVENT_HEAL_BARKSKIN, 60*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_HEAL_BARKSKIN, 3*IN_MILLISECONDS);
+ return;
+ case EVENT_THORNS:
+ if (Creature* target = SelectRandomFriendlyMissingBuff(SPELL_THORNS))
+ DoCast(target, SPELL_THORNS);
+ events.ScheduleEvent(EVENT_THORNS, urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ return;
+ case EVENT_NATURE_GRASP:
+ DoCast(me, SPELL_NATURE_GRASP);
+ events.ScheduleEvent(EVENT_NATURE_GRASP, 60*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_druidAI (creature);
}
- };
-
-};
-
-enum eShamanSpells
-{
- SPELL_HEALING_WAVE = 66055,
- SPELL_RIPTIDE = 66053,
- SPELL_SPIRIT_CLEANSE = 66056, //friendly only
- SPELL_HEROISM = 65983,
- SPELL_BLOODLUST = 65980,
- SPELL_HEX = 66054,
- SPELL_EARTH_SHIELD = 66063,
- SPELL_EARTH_SHOCK = 65973,
- AURA_EXHAUSTION = 57723,
- AURA_SATED = 57724,
};
class mob_toc_shaman : public CreatureScript
{
-public:
- mob_toc_shaman() : CreatureScript("mob_toc_shaman") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_shamanAI (creature);
- }
-
- struct mob_toc_shamanAI : public boss_faction_championsAI
- {
- mob_toc_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
-
- uint32 m_uiHeroismOrBloodlustTimer;
- uint32 m_uiHexTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiHeroismOrBloodlustTimer = IN_MILLISECONDS;
- m_uiHexTimer = IN_MILLISECONDS;
- m_uiCommonTimer = IN_MILLISECONDS;
- SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_shaman() : CreatureScript("mob_toc_shaman") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_shamanAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_HEALING_WAVE, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_RIPTIDE, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SPIRIT_CLEANSE, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEAL_BLOODLUST_HEROISM, 20*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_HEX, urand(5*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_EARTH_SHIELD, 1*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_HEAL_EARTH_SHOCK, urand(5*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- if (m_uiHeroismOrBloodlustTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (me->getFaction()) //Am i alliance?
- {
- if (!me->HasAura(AURA_EXHAUSTION))
- DoCastAOE(SPELL_HEROISM);
- }
- else
- if (!me->HasAura(AURA_SATED))
- DoCastAOE(SPELL_BLOODLUST);
- m_uiHeroismOrBloodlustTimer = 300*IN_MILLISECONDS;
- } else m_uiHeroismOrBloodlustTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiHexTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_HEX);
- m_uiHexTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiHexTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 5))
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0: case 1:
- DoCast(me, SPELL_HEALING_WAVE);
- break;
- case 2:
- DoCast(me, SPELL_RIPTIDE);
- break;
- case 3:
- DoCast(me, SPELL_EARTH_SHOCK);
- break;
- case 4:
- DoCast(me, SPELL_SPIRIT_CLEANSE);
- break;
- case 5:
- if (Unit* target = SelectRandomFriendlyMissingBuff(SPELL_EARTH_SHIELD))
- DoCast(target, SPELL_EARTH_SHIELD);
- break;
+ switch (eventId)
+ {
+ case EVENT_HEALING_WAVE:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_HEALING_WAVE);
+ events.ScheduleEvent(EVENT_HEALING_WAVE, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ return;
+ case EVENT_RIPTIDE:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_RIPTIDE);
+ events.ScheduleEvent(EVENT_RIPTIDE, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_SPIRIT_CLEANSE:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_SPIRIT_CLEANSE);
+ events.ScheduleEvent(EVENT_SPIRIT_CLEANSE, urand(15*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_BLOODLUST_HEROISM:
+ if (me->getFaction()) // alliance = 1
+ {
+ if (!me->HasAura(AURA_EXHAUSTION))
+ DoCastAOE(SPELL_HEROISM);
+ }
+ else
+ {
+ if (!me->HasAura(AURA_SATED))
+ DoCastAOE(SPELL_BLOODLUST);
+ }
+ events.ScheduleEvent(EVENT_HEAL_BLOODLUST_HEROISM, 5*MINUTE*IN_MILLISECONDS);
+ return;
+ case EVENT_HEX:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
+ DoCast(target, SPELL_HEX);
+ events.ScheduleEvent(EVENT_HEX, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_EARTH_SHIELD:
+ if (Creature* target = SelectRandomFriendlyMissingBuff(SPELL_EARTH_SHIELD))
+ DoCast(target, SPELL_EARTH_SHIELD);
+ events.ScheduleEvent(EVENT_EARTH_SHIELD, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_EARTH_SHOCK:
+ if (Unit* target = SelectEnemyCaster(true))
+ DoCast(target, SPELL_EARTH_SHOCK);
+ events.ScheduleEvent(EVENT_HEAL_EARTH_SHOCK, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_shamanAI (creature);
}
- };
-
-};
-
-enum ePaladinSpells
-{
- SPELL_HAND_OF_FREEDOM = 68757, //25 sec cd
- SPELL_BUBBLE = 66010, //5 min cd
- SPELL_CLEANSE = 66116,
- SPELL_FLASH_OF_LIGHT = 66113,
- SPELL_HOLY_LIGHT = 66112,
- SPELL_HOLY_SHOCK = 66114,
- SPELL_HAND_OF_PROTECTION = 66009,
- SPELL_HAMMER_OF_JUSTICE = 66613,
};
class mob_toc_paladin : public CreatureScript
{
-public:
- mob_toc_paladin() : CreatureScript("mob_toc_paladin") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_paladinAI (creature);
- }
-
- struct mob_toc_paladinAI : public boss_faction_championsAI
- {
- mob_toc_paladinAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
-
- uint32 m_uiBubbleTimer;
- uint32 m_uiHandOfProtectionTimer;
- uint32 m_uiHolyShockTimer;
- uint32 m_uiHandOfFreedomTimer;
- uint32 m_uiHammerOfJusticeTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiBubbleTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- m_uiHolyShockTimer = urand(6*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 50771, 47079, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_paladin() : CreatureScript("mob_toc_paladin") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_paladinAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
-
- if (m_uiBubbleTimer <= uiDiff)
- {
- //cast bubble at 20% hp
- if (HealthBelowPct(20))
- DoCast(me, SPELL_BUBBLE);
- m_uiBubbleTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- } else m_uiBubbleTimer -= uiDiff;
+ mob_toc_paladinAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_HAND_OF_FREEDOM, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEAL_DIVINE_SHIELD, 20*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_CLEANSE, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FLASH_OF_LIGHT, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HOLY_LIGHT, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HOLY_SHOCK, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEAL_HAND_OF_PROTECTION, urand(30*IN_MILLISECONDS, 60*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HAMMER_OF_JUSTICE, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 50771, 47079, EQUIP_NO_CHANGE);
+ }
- if (m_uiHandOfProtectionTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (Unit* target = DoSelectLowestHpFriendly(40.0f))
- if (target->HealthBelowPct(15))
- DoCast(target, SPELL_HAND_OF_PROTECTION);
- m_uiHandOfProtectionTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- } else m_uiHandOfProtectionTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiHolyShockTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_HOLY_SHOCK);
- m_uiHolyShockTimer = urand(6*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiHolyShockTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiHandOfFreedomTimer <= uiDiff)
- {
- if (Unit* target = SelectRandomFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM))
- DoCast(target, SPELL_HAND_OF_FREEDOM);
- m_uiHandOfFreedomTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiHandOfFreedomTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiHammerOfJusticeTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_HAMMER_OF_JUSTICE);
- m_uiHammerOfJusticeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiHammerOfJusticeTimer -= uiDiff;
-
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 4))
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0: case 1:
- DoCast(me, SPELL_FLASH_OF_LIGHT);
- break;
- case 2: case 3:
- DoCast(me, SPELL_HOLY_LIGHT);
- break;
- case 4:
- DoCast(me, SPELL_CLEANSE);
- break;
+ switch (eventId)
+ {
+ case EVENT_HAND_OF_FREEDOM:
+ if (Unit* target = SelectRandomFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM))
+ DoCast(target, SPELL_HAND_OF_FREEDOM);
+ events.ScheduleEvent(EVENT_HAND_OF_FREEDOM, urand(15*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_DIVINE_SHIELD:
+ if (HealthBelowPct(30) && !me->HasAura(SPELL_FORBEARANCE))
+ {
+ DoCast(me, SPELL_DIVINE_SHIELD);
+ events.RescheduleEvent(EVENT_HEAL_DIVINE_SHIELD, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_HEAL_DIVINE_SHIELD, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_CLEANSE:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_CLEANSE);
+ events.ScheduleEvent(EVENT_CLEANSE, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_FLASH_OF_LIGHT:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_FLASH_OF_LIGHT);
+ events.ScheduleEvent(EVENT_FLASH_OF_LIGHT, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ return;
+ case EVENT_HOLY_LIGHT:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_HOLY_LIGHT);
+ events.ScheduleEvent(EVENT_HOLY_LIGHT, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_HOLY_SHOCK:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_HOLY_SHOCK);
+ events.ScheduleEvent(EVENT_HOLY_SHOCK, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_HAND_OF_PROTECTION:
+ if (Unit* target = DoSelectLowestHpFriendly(30.0f))
+ {
+ if (!target->HasAura(SPELL_FORBEARANCE))
+ {
+ DoCast(target, SPELL_HAND_OF_PROTECTION);
+ events.RescheduleEvent(EVENT_HEAL_HAND_OF_PROTECTION, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_HEAL_HAND_OF_PROTECTION, 3*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_HEAL_HAND_OF_PROTECTION, 10*IN_MILLISECONDS);
+ return;
+ case EVENT_HAMMER_OF_JUSTICE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true))
+ DoCast(target, SPELL_HAMMER_OF_JUSTICE);
+ events.ScheduleEvent(EVENT_HAMMER_OF_JUSTICE, 40*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_paladinAI (creature);
}
- };
-
-};
-
-enum ePriestSpells
-{
- SPELL_RENEW = 66177,
- SPELL_SHIELD = 66099,
- SPELL_FLASH_HEAL = 66104,
- SPELL_DISPEL = 65546,
- SPELL_PSYCHIC_SCREAM = 65543,
- SPELL_MANA_BURN = 66100,
};
class mob_toc_priest : public CreatureScript
{
-public:
- mob_toc_priest() : CreatureScript("mob_toc_priest") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_priestAI (creature);
- }
-
- struct mob_toc_priestAI : public boss_faction_championsAI
- {
- mob_toc_priestAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
-
- uint32 m_uiPsychicScreamTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiPsychicScreamTimer = IN_MILLISECONDS;
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_priest() : CreatureScript("mob_toc_priest") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_priestAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_priestAI(Creature* creature) : boss_faction_championsAI(creature, AI_HEALER) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_RENEW, urand(3*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SHIELD, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FLASH_HEAL, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEAL_DISPEL, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEAL_PSYCHIC_SCREAM, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_MANA_BURN, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_PENANCE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- if (m_uiPsychicScreamTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (EnemiesInRange(10.0f) > 2)
- DoCastAOE(SPELL_PSYCHIC_SCREAM);
- m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiPsychicScreamTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 5))
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0:
- DoCast(me, SPELL_RENEW);
- break;
- case 1:
- DoCast(me, SPELL_SHIELD);
- break;
- case 2: case 3:
- DoCast(me, SPELL_FLASH_HEAL);
- break;
- case 4:
- if (Unit* target = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
- DoCast(target, SPELL_DISPEL);
- break;
- case 5:
- DoCast(me, SPELL_MANA_BURN);
- break;
+ switch (eventId)
+ {
+ case EVENT_RENEW:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_RENEW);
+ events.ScheduleEvent(EVENT_RENEW, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ return;
+ case EVENT_SHIELD:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_SHIELD);
+ events.ScheduleEvent(EVENT_SHIELD, urand(15*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_FLASH_HEAL:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_FLASH_HEAL);
+ events.ScheduleEvent(EVENT_FLASH_HEAL, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_DISPEL:
+ if (Unit* target = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true) : DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_DISPEL);
+ events.ScheduleEvent(EVENT_HEAL_DISPEL, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_HEAL_PSYCHIC_SCREAM:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_PSYCHIC_SCREAM);
+ events.ScheduleEvent(EVENT_HEAL_PSYCHIC_SCREAM, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_MANA_BURN:
+ if (Unit* target = SelectEnemyCaster(false))
+ DoCast(target, SPELL_MANA_BURN);
+ events.ScheduleEvent(EVENT_MANA_BURN, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_PENANCE:
+ if (Unit* target = DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_PENANCE);
+ events.ScheduleEvent(EVENT_PENANCE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_priestAI (creature);
}
- };
-
};
/********************************************************************
RANGED
********************************************************************/
-enum eShadowPriestSpells
-{
- SPELL_SILENCE = 65542,
- SPELL_VAMPIRIC_TOUCH = 65490,
- SPELL_SW_PAIN = 65541,
- SPELL_MIND_FLAY = 65488,
- SPELL_MIND_BLAST = 65492,
- SPELL_HORROR = 65545,
- SPELL_DISPERSION = 65544,
- SPELL_SHADOWFORM = 16592,
-};
-
class mob_toc_shadow_priest : public CreatureScript
{
-public:
- mob_toc_shadow_priest() : CreatureScript("mob_toc_shadow_priest") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_shadow_priestAI (creature);
- }
-
- struct mob_toc_shadow_priestAI : public boss_faction_championsAI
- {
- mob_toc_shadow_priestAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
-
- uint32 m_uiPsychicScreamTimer;
- uint32 m_uiDispersionTimer;
- uint32 m_uiSilenceTimer;
- uint32 m_uiMindBlastTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiDispersionTimer = urand(1*IN_MILLISECONDS, 180*IN_MILLISECONDS);
- m_uiSilenceTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiMindBlastTimer = urand(3*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 50040, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- DoCast(me, SPELL_SHADOWFORM);
- }
-
- void EnterCombat(Unit* who)
- {
- boss_faction_championsAI::EnterCombat(who);
- }
+ public:
+ mob_toc_shadow_priest() : CreatureScript("mob_toc_shadow_priest") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_shadow_priestAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
-
- if (m_uiPsychicScreamTimer <= uiDiff)
- {
- if (EnemiesInRange(10.0f) > 2)
- DoCastAOE(SPELL_PSYCHIC_SCREAM);
- m_uiPsychicScreamTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiPsychicScreamTimer -= uiDiff;
+ mob_toc_shadow_priestAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_SILENCE, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_VAMPIRIC_TOUCH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SW_PAIN, urand(3*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_MIND_BLAST, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HORROR, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DISPERSION, urand(20*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DPS_DISPEL, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DPS_PSYCHIC_SCREAM, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 50040, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ DoCast(me, SPELL_SHADOWFORM);
+ }
- if (m_uiDispersionTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (HealthBelowPct(20))
- DoCast(me, SPELL_DISPERSION);
- m_uiDispersionTimer = urand(1*IN_MILLISECONDS, 180*IN_MILLISECONDS);
- } else m_uiDispersionTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiSilenceTimer <= uiDiff)
- {
- if (Unit* target = SelectEnemyCaster(false))
- DoCast(target, SPELL_SILENCE);
- m_uiSilenceTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiSilenceTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiMindBlastTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_MIND_BLAST);
- m_uiMindBlastTimer = urand(3*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- } else m_uiMindBlastTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 4))
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0: case 1:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_MIND_FLAY);
- break;
- case 2:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_VAMPIRIC_TOUCH);
- break;
- case 3:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_SW_PAIN);
- break;
- case 4:
- if (Unit* target = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0) : DoSelectLowestHpFriendly(40.0f))
- DoCast(target, SPELL_DISPEL);
- break;
+ switch (eventId)
+ {
+ case EVENT_SILENCE:
+ if (Unit* target = SelectEnemyCaster(true))
+ DoCast(target, SPELL_SILENCE);
+ events.ScheduleEvent(EVENT_SILENCE, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_VAMPIRIC_TOUCH:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
+ DoCast(target, SPELL_VAMPIRIC_TOUCH);
+ events.ScheduleEvent(EVENT_VAMPIRIC_TOUCH, urand(10*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_SW_PAIN:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
+ DoCast(target, SPELL_SW_PAIN);
+ events.ScheduleEvent(EVENT_SW_PAIN, urand(10*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_MIND_BLAST:
+ DoCastVictim(SPELL_MIND_BLAST);
+ events.ScheduleEvent(EVENT_MIND_BLAST, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_HORROR:
+ DoCastVictim(SPELL_HORROR);
+ events.ScheduleEvent(EVENT_HORROR, urand(15*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_DISPERSION:
+ if (HealthBelowPct(40))
+ {
+ DoCast(me, SPELL_DISPERSION);
+ events.RescheduleEvent(EVENT_DISPERSION, 180*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DISPERSION, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_DPS_DISPEL:
+ if (Unit* target = urand(0, 1) ? SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true) : DoSelectLowestHpFriendly(40.0f))
+ DoCast(target, SPELL_DISPEL);
+ events.ScheduleEvent(EVENT_DPS_DISPEL, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_DPS_PSYCHIC_SCREAM:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_PSYCHIC_SCREAM);
+ events.ScheduleEvent(EVENT_DPS_PSYCHIC_SCREAM, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ DoSpellAttackIfReady(SPELL_MIND_FLAY);
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_shadow_priestAI (creature);
}
- };
-
-};
-
-enum WarlockSpells
-{
- SPELL_HELLFIRE = 65816,
- SPELL_CORRUPTION = 65810,
- SPELL_CURSE_OF_AGONY = 65814,
- SPELL_CURSE_OF_EXHAUSTION = 65815,
- SPELL_FEAR = 65809, // 8s
- SPELL_SEARING_PAIN = 65819,
- SPELL_SHADOW_BOLT = 65821,
- SPELL_UNSTABLE_AFFLICTION = 65812, // 15s
- SPELL_UNSTABLE_AFFLICTION_DISPEL = 65813,
- SPELL_SUMMON_FELHUNTER = 67514,
};
class mob_toc_warlock : public CreatureScript
{
-public:
- mob_toc_warlock() : CreatureScript("mob_toc_warlock") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_warlockAI (creature);
- }
-
- struct mob_toc_warlockAI : public boss_faction_championsAI
- {
- mob_toc_warlockAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED), Summons(me) {}
-
- SummonList Summons;
-
- uint32 m_uiFearTimer;
- uint32 m_uiHellfireTimer;
- uint32 m_uiUnstableAfflictionTimer;
- uint32 m_uiCommonTimer;
- uint32 m_uiSummonPetTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiFearTimer = urand(4*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiHellfireTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
-
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- DoCast(SPELL_SUMMON_FELHUNTER);
- }
+ public:
+ mob_toc_warlock() : CreatureScript("mob_toc_warlock") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_warlockAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_warlockAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_HELLFIRE, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CORRUPTION, urand(2*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CURSE_OF_AGONY, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CURSE_OF_EXHAUSTION, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FEAR, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SEARING_PAIN, urand(5*IN_MILLISECONDS, 12*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_UNSTABLE_AFFLICTION, urand(7*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- if (m_uiFearTimer <= uiDiff)
+ void EnterCombat(Unit* who)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_FEAR);
- m_uiFearTimer = urand(4*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiFearTimer -= uiDiff;
+ boss_faction_championsAI::EnterCombat(who);
+ DoCast(SPELL_SUMMON_FELHUNTER);
+ }
- if (m_uiHellfireTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (EnemiesInRange(10.0f) > 2)
- DoCastAOE(SPELL_HELLFIRE);
- m_uiHellfireTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiHellfireTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiUnstableAfflictionTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_UNSTABLE_AFFLICTION);
- m_uiUnstableAfflictionTimer = urand(2*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- } else m_uiUnstableAfflictionTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiSummonPetTimer <= uiDiff)
- {
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiSummonPetTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 5))
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0: case 1:
- DoCastVictim(SPELL_SHADOW_BOLT);
- break;
- case 2:
- DoCastVictim(SPELL_SEARING_PAIN);
- break;
- case 3:
- DoCastVictim(SPELL_CORRUPTION);
- break;
- case 4:
- DoCastVictim(SPELL_CURSE_OF_AGONY);
- break;
- case 5:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_CURSE_OF_EXHAUSTION);
- break;
+ switch (eventId)
+ {
+ case EVENT_HELLFIRE:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_HELLFIRE);
+ events.ScheduleEvent(EVENT_HELLFIRE, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_CORRUPTION:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_CORRUPTION);
+ events.ScheduleEvent(EVENT_CORRUPTION, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_CURSE_OF_AGONY:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_CURSE_OF_AGONY);
+ events.ScheduleEvent(EVENT_CURSE_OF_AGONY, urand(20*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_CURSE_OF_EXHAUSTION:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_CURSE_OF_EXHAUSTION);
+ events.ScheduleEvent(EVENT_CURSE_OF_EXHAUSTION, urand(20*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_FEAR:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 20.0f, true))
+ DoCast(target, SPELL_FEAR);
+ events.ScheduleEvent(EVENT_FEAR, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_SEARING_PAIN:
+ DoCastVictim(SPELL_SEARING_PAIN);
+ events.ScheduleEvent(EVENT_SEARING_PAIN, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_UNSTABLE_AFFLICTION:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
+ DoCast(target, SPELL_UNSTABLE_AFFLICTION);
+ events.ScheduleEvent(EVENT_UNSTABLE_AFFLICTION, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
- boss_faction_championsAI::UpdateAI(uiDiff);
- }
- };
-
-};
+ DoSpellAttackIfReady(SPELL_SHADOW_BOLT);
+ }
+ };
-enum eMageSpells
-{
- SPELL_ARCANE_BARRAGE = 65799, //3s
- SPELL_ARCANE_BLAST = 65791,
- SPELL_ARCANE_EXPLOSION = 65800,
- SPELL_BLINK = 65793, //15s
- SPELL_COUNTERSPELL = 65790, //24s
- SPELL_FROST_NOVA = 65792, //25s
- SPELL_FROSTBOLT = 65807,
- SPELL_ICE_BLOCK = 65802, //5min
- SPELL_POLYMORPH = 65801, //15s
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_warlockAI (creature);
+ }
};
class mob_toc_mage : public CreatureScript
{
-public:
- mob_toc_mage() : CreatureScript("mob_toc_mage") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_mageAI (creature);
- }
-
- struct mob_toc_mageAI : public boss_faction_championsAI
- {
- mob_toc_mageAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
-
- uint32 m_uiCounterspellTimer;
- uint32 m_uiBlinkTimer;
- uint32 m_uiIceBlockTimer;
- uint32 m_uiPolymorphTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiCounterspellTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiBlinkTimer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiIceBlockTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- m_uiPolymorphTimer = urand(15*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 47524, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_mage() : CreatureScript("mob_toc_mage") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_mageAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_mageAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(1*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ARCANE_BLAST, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_BLINK, urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_COUNTERSPELL, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FROST_NOVA, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ICE_BLOCK, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_POLYMORPH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 47524, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- if (m_uiCounterspellTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (Unit* target = SelectEnemyCaster(false))
- DoCast(target, SPELL_COUNTERSPELL);
- m_uiCounterspellTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiCounterspellTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiBlinkTimer <= uiDiff)
- {
- if (HealthBelowPct(50) && EnemiesInRange(10.0f) > 3)
- {
- DoCastAOE(SPELL_FROST_NOVA);
- DoCast(SPELL_BLINK);
- }
- m_uiBlinkTimer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiBlinkTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiIceBlockTimer <= uiDiff)
- {
- if (HealthBelowPct(20))
- DoCast(me, SPELL_ICE_BLOCK);
- m_uiIceBlockTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- } else m_uiIceBlockTimer -= uiDiff;
-
- if (m_uiPolymorphTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_POLYMORPH);
- m_uiPolymorphTimer = urand(15*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiPolymorphTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 2))
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0:
- DoCast(me, SPELL_ARCANE_BARRAGE);
- break;
- case 1:
- DoCastVictim(SPELL_ARCANE_BLAST);
- break;
- case 2:
- DoCastVictim(SPELL_FROSTBOLT);
- break;
+ switch (eventId)
+ {
+ case EVENT_ARCANE_BARRAGE:
+ DoCastVictim(SPELL_ARCANE_BARRAGE);
+ events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(5*IN_MILLISECONDS, 7*IN_MILLISECONDS));
+ return;
+ case EVENT_ARCANE_BLAST:
+ DoCastVictim(SPELL_ARCANE_BLAST);
+ events.ScheduleEvent(EVENT_ARCANE_BLAST, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_ARCANE_EXPLOSION:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_ARCANE_EXPLOSION);
+ events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_BLINK:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCast(SPELL_BLINK);
+ events.ScheduleEvent(EVENT_BLINK, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_COUNTERSPELL:
+ if (Unit* target = SelectEnemyCaster(true))
+ DoCast(target, SPELL_COUNTERSPELL);
+ events.ScheduleEvent(EVENT_COUNTERSPELL, 24*IN_MILLISECONDS);
+ return;
+ case EVENT_FROST_NOVA:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_FROST_NOVA);
+ events.ScheduleEvent(EVENT_FROST_NOVA, 25*IN_MILLISECONDS);
+ return;
+ case EVENT_ICE_BLOCK:
+ if (HealthBelowPct(30))
+ {
+ DoCast(SPELL_ICE_BLOCK);
+ events.RescheduleEvent(EVENT_ICE_BLOCK, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_ICE_BLOCK, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_POLYMORPH:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
+ DoCast(target, SPELL_POLYMORPH);
+ events.ScheduleEvent(EVENT_POLYMORPH, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ DoSpellAttackIfReady(SPELL_FROSTBOLT);
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_mageAI (creature);
}
- };
-
-};
-
-enum eHunterSpells
-{
- SPELL_AIMED_SHOT = 65883,
- SPELL_DETERRENCE = 65871, //90s
- SPELL_DISENGAGE = 65869, //30s
- SPELL_EXPLOSIVE_SHOT = 65866,
- SPELL_FROST_TRAP = 65880, //30s
- SPELL_SHOOT = 65868, //1.7s
- SPELL_STEADY_SHOT = 65867, //3s
- SPELL_WING_CLIP = 66207, //6s
- SPELL_WYVERN_STING = 65877, //60s
- SPELL_CALL_PET = 67777,
};
class mob_toc_hunter : public CreatureScript
{
-public:
- mob_toc_hunter() : CreatureScript("mob_toc_hunter") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_hunterAI (creature);
- }
-
- struct mob_toc_hunterAI : public boss_faction_championsAI
- {
- mob_toc_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED), Summons(me) {}
-
- SummonList Summons;
-
- uint32 m_uiDisengageTimer;
- uint32 m_uiDeterrenceTimer;
- uint32 m_uiWyvernStingTimer;
- uint32 m_uiFrostTrapTimer;
- uint32 m_uiWingClipTimer;
- uint32 m_uiCommonTimer;
- uint32 m_uiSummonPetTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiDisengageTimer = urand(12*IN_MILLISECONDS, 20*IN_MILLISECONDS);
- m_uiDeterrenceTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- m_uiWyvernStingTimer = urand(7*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- m_uiFrostTrapTimer = urand(12*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- m_uiWingClipTimer = urand(4*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 47156, EQUIP_NO_CHANGE, 48711);
-
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- DoCast(SPELL_CALL_PET);
- }
+ public:
+ mob_toc_hunter() : CreatureScript("mob_toc_hunter") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_hunterAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
-
- if (m_uiDisengageTimer <= uiDiff)
- {
- if (EnemiesInRange(10.0f) > 3)
- DoCast(SPELL_DISENGAGE);
- m_uiDisengageTimer = urand(12*IN_MILLISECONDS, 20*IN_MILLISECONDS);
- } else m_uiDisengageTimer -= uiDiff;
+ mob_toc_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_AIMED_SHOT, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DETERRENCE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DISENGAGE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_EXPLOSIVE_SHOT, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FROST_TRAP, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_STEADY_SHOT, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_WING_CLIP, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_WYVERN_STING, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 47156, EQUIP_NO_CHANGE, 48711);
+ }
- if (m_uiDeterrenceTimer <= uiDiff)
+ void EnterCombat(Unit* who)
{
- if (HealthBelowPct(20))
- DoCast(SPELL_DETERRENCE);
- m_uiDeterrenceTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- } else m_uiDeterrenceTimer -= uiDiff;
+ boss_faction_championsAI::EnterCombat(who);
+ DoCast(SPELL_CALL_PET);
+ }
- if (m_uiWyvernStingTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- DoCastVictim(SPELL_WYVERN_STING);
- m_uiWyvernStingTimer = urand(7*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- } else m_uiWyvernStingTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiFrostTrapTimer <= uiDiff)
- {
- DoCast(SPELL_FROST_TRAP);
- m_uiFrostTrapTimer = urand(12*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiFrostTrapTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiWingClipTimer <= uiDiff)
- {
- if (me->GetDistance2d(me->getVictim()) < 5.0f)
- DoCastVictim(SPELL_WING_CLIP);
- m_uiWingClipTimer = urand(4*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- } else m_uiWingClipTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiSummonPetTimer <= uiDiff)
- {
- m_uiSummonPetTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiSummonPetTimer -= uiDiff;
-
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 3))
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0: case 1:
- DoCastVictim(SPELL_SHOOT);
- break;
- case 2:
- DoCastVictim(SPELL_EXPLOSIVE_SHOT);
- break;
- case 3:
- DoCastVictim(SPELL_AIMED_SHOT);
- break;
+ switch (eventId)
+ {
+ case EVENT_AIMED_SHOT:
+ DoCastVictim(SPELL_AIMED_SHOT);
+ events.ScheduleEvent(EVENT_AIMED_SHOT, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_DETERRENCE:
+ if (HealthBelowPct(30))
+ {
+ DoCast(SPELL_DETERRENCE);
+ events.RescheduleEvent(EVENT_DETERRENCE, 150*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DETERRENCE, 10*IN_MILLISECONDS);
+ return;
+ case EVENT_DISENGAGE:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCast(SPELL_DISENGAGE);
+ events.ScheduleEvent(EVENT_DISENGAGE, 30*IN_MILLISECONDS);
+ return;
+ case EVENT_EXPLOSIVE_SHOT:
+ DoCastVictim(SPELL_EXPLOSIVE_SHOT);
+ events.ScheduleEvent(EVENT_EXPLOSIVE_SHOT, urand(6*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_FROST_TRAP:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_FROST_TRAP);
+ events.ScheduleEvent(EVENT_FROST_TRAP, 30*IN_MILLISECONDS);
+ return;
+ case EVENT_STEADY_SHOT:
+ DoCastVictim(SPELL_STEADY_SHOT);
+ events.ScheduleEvent(EVENT_STEADY_SHOT, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_WING_CLIP:
+ if (me->GetDistance2d(me->getVictim()) < 6.0f)
+ DoCastVictim(SPELL_WING_CLIP);
+ events.ScheduleEvent(EVENT_WING_CLIP, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_WYVERN_STING:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
+ DoCast(target, SPELL_WYVERN_STING);
+ events.ScheduleEvent(EVENT_WYVERN_STING, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ DoSpellAttackIfReady(SPELL_SHOOT);
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_hunterAI (creature);
}
- };
-
-};
-
-enum eBoomkinSpells
-{
- SPELL_CYCLONE = 65859, //6s
- SPELL_ENTANGLING_ROOTS = 65857, //10s
- SPELL_FAERIE_FIRE = 65863,
- SPELL_FORCE_OF_NATURE = 65861, //180s
- SPELL_INSECT_SWARM = 65855,
- SPELL_MOONFIRE = 65856, //5s
- SPELL_STARFIRE = 65854,
- SPELL_WRATH = 65862,
};
class mob_toc_boomkin : public CreatureScript
{
-public:
- mob_toc_boomkin() : CreatureScript("mob_toc_boomkin") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_boomkinAI (creature);
- }
-
- struct mob_toc_boomkinAI : public boss_faction_championsAI
- {
- mob_toc_boomkinAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
-
- uint32 m_uiBarkskinTimer;
- uint32 m_uiCycloneTimer;
- uint32 m_uiEntanglingRootsTimer;
- uint32 m_uiFaerieFireTimer;
- uint32 m_uiCommonTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiBarkskinTimer = urand(5*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- m_uiCycloneTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- m_uiFaerieFireTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- SetEquipmentSlots(false, 50966, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_boomkin() : CreatureScript("mob_toc_boomkin") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_boomkinAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_boomkinAI(Creature* creature) : boss_faction_championsAI(creature, AI_RANGED) {}
- if (m_uiBarkskinTimer <= uiDiff)
+ void Reset()
{
- if (HealthBelowPct(50))
- DoCast(me, SPELL_BARKSKIN);
- m_uiBarkskinTimer = urand(5*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- } else m_uiBarkskinTimer -= uiDiff;
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_CYCLONE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ENTANGLING_ROOTS, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FAERIE_FIRE, urand(2*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FORCE_OF_NATURE, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_INSECT_SWARM, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_MOONFIRE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_STARFIRE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DPS_BARKSKIN, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
- if (m_uiCycloneTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_CYCLONE);
- m_uiCycloneTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiCycloneTimer -= uiDiff;
+ SetEquipmentSlots(false, 50966, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- if (m_uiEntanglingRootsTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_ENTANGLING_ROOTS);
- m_uiEntanglingRootsTimer = urand(5*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiEntanglingRootsTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiFaerieFireTimer <= uiDiff)
- {
- DoCastVictim(SPELL_FAERIE_FIRE);
- m_uiFaerieFireTimer = urand(10*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiFaerieFireTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiCommonTimer <= uiDiff)
- {
- switch (urand(0, 6))
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- case 0: case 1:
- DoCastVictim(SPELL_MOONFIRE);
- break;
- case 2:
- DoCastVictim(SPELL_INSECT_SWARM);
- break;
- case 3:
- DoCastVictim(SPELL_STARFIRE);
- break;
- case 4: case 5: case 6:
- DoCastVictim(SPELL_WRATH);
- break;
+ switch (eventId)
+ {
+ case EVENT_CYCLONE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
+ DoCast(target, SPELL_CYCLONE);
+ events.ScheduleEvent(EVENT_CYCLONE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_ENTANGLING_ROOTS:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f, true))
+ DoCast(target, SPELL_ENTANGLING_ROOTS);
+ events.ScheduleEvent(EVENT_ENTANGLING_ROOTS, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_FAERIE_FIRE:
+ DoCastVictim(SPELL_FAERIE_FIRE);
+ events.ScheduleEvent(EVENT_FAERIE_FIRE, urand(30*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ return;
+ case EVENT_FORCE_OF_NATURE:
+ DoCastVictim(SPELL_FORCE_OF_NATURE);
+ events.ScheduleEvent(EVENT_FORCE_OF_NATURE, 180*IN_MILLISECONDS);
+ return;
+ case EVENT_INSECT_SWARM:
+ DoCastVictim(SPELL_INSECT_SWARM);
+ events.ScheduleEvent(EVENT_INSECT_SWARM, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_MOONFIRE:
+ DoCastVictim(SPELL_MOONFIRE);
+ events.ScheduleEvent(EVENT_MOONFIRE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_STARFIRE:
+ DoCastVictim(SPELL_STARFIRE);
+ events.ScheduleEvent(EVENT_STARFIRE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_DPS_BARKSKIN:
+ if (HealthBelowPct(30))
+ {
+ DoCast(me, SPELL_BARKSKIN);
+ events.RescheduleEvent(EVENT_DPS_BARKSKIN, 60*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DPS_BARKSKIN, 5*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
}
- m_uiCommonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiCommonTimer -= uiDiff;
+ DoSpellAttackIfReady(SPELL_WRATH);
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_boomkinAI (creature);
}
- };
-
};
/********************************************************************
MELEE
********************************************************************/
-enum eWarriorSpells
-{
- SPELL_BLADESTORM = 65947,
- SPELL_INTIMIDATING_SHOUT = 65930,
- SPELL_MORTAL_STRIKE = 65926,
- SPELL_CHARGE = 68764,
- SPELL_DISARM = 65935,
- SPELL_OVERPOWER = 65924,
- SPELL_SUNDER_ARMOR = 65936,
- SPELL_SHATTERING_THROW = 65940,
- SPELL_RETALIATION = 65932,
-};
-
class mob_toc_warrior : public CreatureScript
{
-public:
- mob_toc_warrior() : CreatureScript("mob_toc_warrior") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_warriorAI (creature);
- }
-
- struct mob_toc_warriorAI : public boss_faction_championsAI
- {
- mob_toc_warriorAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
-
- uint32 m_uiBladestormTimer;
- uint32 m_uiIntimidatingShoutTimer;
- uint32 m_uiMortalStrikeTimer;
- uint32 m_uiSunderArmorTimer;
- uint32 m_uiChargeTimer;
- uint32 m_uiRetaliationTimer;
- uint32 m_uiOverpowerTimer;
- uint32 m_uiShatteringThrowTimer;
- uint32 m_uiDisarmTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiBladestormTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- m_uiIntimidatingShoutTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- m_uiMortalStrikeTimer = urand(6*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiSunderArmorTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiChargeTimer = urand(3*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiRetaliationTimer = urand(30*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- m_uiOverpowerTimer = urand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- m_uiShatteringThrowTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiDisarmTimer = urand(20*IN_MILLISECONDS, 80*IN_MILLISECONDS);
- SetEquipmentSlots(false, 47427, 46964, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_warrior() : CreatureScript("mob_toc_warrior") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_warriorAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
-
- if (m_uiBladestormTimer <= uiDiff)
- {
- DoCastVictim(SPELL_BLADESTORM);
- m_uiBladestormTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiBladestormTimer -= uiDiff;
-
- if (m_uiIntimidatingShoutTimer <= uiDiff)
- {
- DoCast(me, SPELL_INTIMIDATING_SHOUT);
- m_uiIntimidatingShoutTimer = urand(10*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- } else m_uiIntimidatingShoutTimer -= uiDiff;
-
- if (m_uiMortalStrikeTimer <= uiDiff)
- {
- DoCastVictim(SPELL_MORTAL_STRIKE);
- m_uiMortalStrikeTimer = urand(6*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiMortalStrikeTimer -= uiDiff;
-
- if (m_uiSunderArmorTimer <= uiDiff)
- {
- DoCastVictim(SPELL_SUNDER_ARMOR);
- m_uiSunderArmorTimer = urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiSunderArmorTimer -= uiDiff;
-
- if (m_uiChargeTimer <= uiDiff)
- {
- DoCastVictim(SPELL_CHARGE);
- m_uiChargeTimer = urand(3*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiChargeTimer -= uiDiff;
+ mob_toc_warriorAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_BLADESTORM, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_INTIMIDATING_SHOUT, urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_WARR_CHARGE, 1*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_DISARM, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_OVERPOWER, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SUNDER_ARMOR, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SHATTERING_THROW, urand(20*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_RETALIATION, urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 47427, 46964, EQUIP_NO_CHANGE);
+ }
- if (m_uiRetaliationTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- DoCastVictim(SPELL_RETALIATION);
- m_uiRetaliationTimer = urand(30*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- } else m_uiRetaliationTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiOverpowerTimer <= uiDiff)
- {
- DoCastVictim(SPELL_OVERPOWER);
- m_uiOverpowerTimer = urand(30*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- } else m_uiOverpowerTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiShatteringThrowTimer <= uiDiff)
- {
- DoCastVictim(SPELL_SHATTERING_THROW);
- m_uiShatteringThrowTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiShatteringThrowTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiDisarmTimer <= uiDiff)
- {
- DoCastVictim(SPELL_DISARM);
- m_uiDisarmTimer = urand(20*IN_MILLISECONDS, 80*IN_MILLISECONDS);
- } else m_uiDisarmTimer -= uiDiff;
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_BLADESTORM:
+ DoCastVictim(SPELL_BLADESTORM);
+ events.ScheduleEvent(EVENT_BLADESTORM, 150*IN_MILLISECONDS);
+ return;
+ case EVENT_INTIMIDATING_SHOUT:
+ DoCastAOE(SPELL_INTIMIDATING_SHOUT);
+ events.ScheduleEvent(EVENT_INTIMIDATING_SHOUT, 120*IN_MILLISECONDS);
+ return;
+ case EVENT_MORTAL_STRIKE:
+ DoCastVictim(SPELL_MORTAL_STRIKE);
+ events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_WARR_CHARGE:
+ DoCastVictim(SPELL_CHARGE);
+ events.ScheduleEvent(EVENT_WARR_CHARGE, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_DISARM:
+ DoCastVictim(SPELL_DISARM);
+ events.ScheduleEvent(EVENT_DISARM, urand(15*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ return;
+ case EVENT_OVERPOWER:
+ DoCastVictim(SPELL_OVERPOWER);
+ events.ScheduleEvent(EVENT_OVERPOWER, urand(20*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ return;
+ case EVENT_SUNDER_ARMOR:
+ DoCastVictim(SPELL_SUNDER_ARMOR);
+ events.ScheduleEvent(EVENT_SUNDER_ARMOR, urand(2*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ return;
+ case EVENT_SHATTERING_THROW:
+ if (me->getVictim()->HasAuraWithMechanic(1<<MECHANIC_IMMUNE_SHIELD))
+ {
+ DoCastVictim(SPELL_SHATTERING_THROW);
+ events.RescheduleEvent(EVENT_SHATTERING_THROW, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_SHATTERING_THROW, 3*IN_MILLISECONDS);
+ return;
+ case EVENT_RETALIATION:
+ if (HealthBelowPct(50))
+ {
+ DoCast(SPELL_RETALIATION);
+ events.RescheduleEvent(EVENT_RETALIATION, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_RETALIATION, 5*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
+ }
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_warriorAI (creature);
}
- };
-
-};
-
-enum eDeathKnightSpells
-{
- SPELL_CHAINS_OF_ICE = 66020, //8sec
- SPELL_DEATH_COIL = 66019, //5sec
- SPELL_DEATH_GRIP = 66017, //35sec
- SPELL_FROST_STRIKE = 66047, //6sec
- SPELL_ICEBOUND_FORTITUDE = 66023, //1min
- SPELL_ICY_TOUCH = 66021, //8sec
- SPELL_STRANGULATE = 66018, //2min
};
class mob_toc_dk : public CreatureScript
{
-public:
- mob_toc_dk() : CreatureScript("mob_toc_dk") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_dkAI (creature);
- }
-
- struct mob_toc_dkAI : public boss_faction_championsAI
- {
- mob_toc_dkAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
-
- uint32 m_uiIceboundFortitudeTimer;
- uint32 m_uiChainsOfIceTimer;
- uint32 m_uiDeathCoilTimer;
- uint32 m_uiStrangulateTimer;
- uint32 m_uiFrostStrikeTimer;
- uint32 m_uiIcyTouchTimer;
- uint32 m_uiDeathGripTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiIceboundFortitudeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiDeathCoilTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiStrangulateTimer = urand(10*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- m_uiFrostStrikeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiIcyTouchTimer = urand(8*IN_MILLISECONDS, 12*IN_MILLISECONDS);
- m_uiDeathGripTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- SetEquipmentSlots(false, 47518, 51021, EQUIP_NO_CHANGE);
- }
+ public:
+ mob_toc_dk() : CreatureScript("mob_toc_dk") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_dkAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
-
- if (m_uiIceboundFortitudeTimer <= uiDiff)
- {
- if (HealthBelowPct(50))
- DoCast(me, SPELL_ICEBOUND_FORTITUDE);
- m_uiIceboundFortitudeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- } else m_uiIceboundFortitudeTimer -= uiDiff;
-
- if (m_uiChainsOfIceTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_CHAINS_OF_ICE);
- m_uiChainsOfIceTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiChainsOfIceTimer -= uiDiff;
-
- if (m_uiDeathCoilTimer <= uiDiff)
- {
- DoCastVictim(SPELL_DEATH_COIL);
- m_uiDeathCoilTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiDeathCoilTimer -= uiDiff;
+ mob_toc_dkAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_CHAINS_OF_ICE, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DEATH_COIL, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DEATH_GRIP, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FROST_STRIKE, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ICEBOUND_FORTITUDE, urand(25*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ICY_TOUCH, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_STRANGULATE, urand(5*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 47518, 51021, EQUIP_NO_CHANGE);
+ }
- if (m_uiStrangulateTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (Unit* target = SelectEnemyCaster(false))
- DoCast(target, SPELL_STRANGULATE);
- m_uiStrangulateTimer = urand(10*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- } else m_uiStrangulateTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiFrostStrikeTimer <= uiDiff)
- {
- DoCastVictim(SPELL_FROST_STRIKE);
- m_uiFrostStrikeTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiFrostStrikeTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiIcyTouchTimer <= uiDiff)
- {
- DoCastVictim(SPELL_ICY_TOUCH);
- m_uiIcyTouchTimer = urand(8*IN_MILLISECONDS, 12*IN_MILLISECONDS);
- } else m_uiIcyTouchTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiDeathGripTimer <= uiDiff)
- {
- if (me->IsInRange(me->getVictim(), 10.0f, 30.0f, false))
- DoCastVictim(SPELL_DEATH_GRIP);
- m_uiDeathGripTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiDeathGripTimer -= uiDiff;
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_CHAINS_OF_ICE:
+ DoCastVictim(SPELL_CHAINS_OF_ICE);
+ events.ScheduleEvent(EVENT_CHAINS_OF_ICE, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_DEATH_COIL:
+ DoCastVictim(SPELL_DEATH_COIL);
+ events.ScheduleEvent(EVENT_DEATH_COIL, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_DEATH_GRIP:
+ if (me->IsInRange(me->getVictim(), 5.0f, 30.0f, false))
+ {
+ DoCast(me->getVictim(), SPELL_DEATH_GRIP);
+ events.RescheduleEvent(EVENT_DEATH_GRIP, 35*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DEATH_GRIP, 3*IN_MILLISECONDS);
+ return;
+ case EVENT_FROST_STRIKE:
+ DoCastVictim(SPELL_FROST_STRIKE);
+ events.ScheduleEvent(EVENT_FROST_STRIKE, urand(6*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_ICEBOUND_FORTITUDE:
+ if (HealthBelowPct(50))
+ {
+ DoCast(SPELL_ICEBOUND_FORTITUDE);
+ events.RescheduleEvent(EVENT_ICEBOUND_FORTITUDE, 60*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_ICEBOUND_FORTITUDE, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_ICY_TOUCH:
+ DoCastVictim(SPELL_ICY_TOUCH);
+ events.ScheduleEvent(EVENT_ICY_TOUCH, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_STRANGULATE:
+ if (Unit* target = SelectEnemyCaster(false))
+ {
+ DoCast(target, SPELL_STRANGULATE);
+ events.RescheduleEvent(EVENT_STRANGULATE, 120*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_STRANGULATE, 5*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
+ }
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_dkAI (creature);
}
- };
-
-};
-
-enum eRogueSpells
-{
- SPELL_FAN_OF_KNIVES = 65955, //2sec
- SPELL_BLIND = 65960, //2min
- SPELL_CLOAK = 65961, //90sec
- SPELL_BLADE_FLURRY = 65956, //2min
- SPELL_SHADOWSTEP = 66178, //30sec
- SPELL_HEMORRHAGE = 65954,
- SPELL_EVISCERATE = 65957,
};
class mob_toc_rogue : public CreatureScript
{
-public:
- mob_toc_rogue() : CreatureScript("mob_toc_rogue") { }
+ public:
+ mob_toc_rogue() : CreatureScript("mob_toc_rogue") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_rogueAI (creature);
- }
+ struct mob_toc_rogueAI : public boss_faction_championsAI
+ {
+ mob_toc_rogueAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_FAN_OF_KNIVES, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_BLIND, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CLOAK, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_BLADE_FLURRY, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SHADOWSTEP, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HEMORRHAGE, urand(3*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_EVISCERATE, urand(20*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_WOUND_POISON, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
+ me->setPowerType(POWER_ENERGY);
+ me->SetMaxPower(POWER_ENERGY, 100);
+ }
- struct mob_toc_rogueAI : public boss_faction_championsAI
- {
- mob_toc_rogueAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- uint32 m_uiFanOfKnivesTimer;
- uint32 m_uiHemorrhageTimer;
- uint32 m_uiEviscerateTimer;
- uint32 m_uiShadowstepTimer;
- uint32 m_uiBlindTimer;
- uint32 m_uiCloakTimer;
- uint32 m_uiBladeFlurryTimer;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_FAN_OF_KNIVES:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCastAOE(SPELL_FAN_OF_KNIVES);
+ events.ScheduleEvent(EVENT_FAN_OF_KNIVES, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_BLIND:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
+ DoCast(target, SPELL_BLIND);
+ events.ScheduleEvent(EVENT_BLIND, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_CLOAK:
+ if (HealthBelowPct(50))
+ {
+ DoCast(SPELL_CLOAK);
+ events.RescheduleEvent(EVENT_CLOAK, 90*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_CLOAK, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_BLADE_FLURRY:
+ if (EnemiesInRange(10.0f) >= 2)
+ {
+ DoCast(SPELL_BLADE_FLURRY);
+ events.RescheduleEvent(EVENT_BLADE_FLURRY, 120*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_BLADE_FLURRY, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_SHADOWSTEP:
+ if (me->IsInRange(me->getVictim(), 10.0f, 40.0f, false))
+ {
+ DoCast(me->getVictim(), SPELL_SHADOWSTEP);
+ events.RescheduleEvent(EVENT_SHADOWSTEP, 30*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_SHADOWSTEP, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_HEMORRHAGE:
+ DoCastVictim(SPELL_HEMORRHAGE);
+ events.ScheduleEvent(EVENT_HEMORRHAGE, urand(3*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_EVISCERATE:
+ DoCastVictim(SPELL_EVISCERATE);
+ events.ScheduleEvent(EVENT_EVISCERATE, urand(30*IN_MILLISECONDS, 40*IN_MILLISECONDS));
+ return;
+ case EVENT_WOUND_POISON:
+ DoCastVictim(SPELL_WOUND_POISON);
+ events.ScheduleEvent(EVENT_WOUND_POISON, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
+ }
+ }
+ };
- void Reset()
+ CreatureAI* GetAI(Creature* creature) const
{
- boss_faction_championsAI::Reset();
- m_uiFanOfKnivesTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- m_uiHemorrhageTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- m_uiEviscerateTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS);
- m_uiShadowstepTimer = urand(10*IN_MILLISECONDS, 80*IN_MILLISECONDS);
- m_uiBlindTimer = urand(7*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- m_uiCloakTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- m_uiBladeFlurryTimer = urand(12*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- SetEquipmentSlots(false, 47422, 49982, EQUIP_NO_CHANGE);
+ return new mob_toc_rogueAI (creature);
}
+};
+
+class mob_toc_enh_shaman : public CreatureScript
+{
+ public:
+ mob_toc_enh_shaman() : CreatureScript("mob_toc_enh_shaman") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_toc_enh_shamanAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_enh_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_DPS_EARTH_SHOCK, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_LAVA_LASH, urand(3*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_STORMSTRIKE, urand(2*IN_MILLISECONDS, 5*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DPS_BLOODLUST_HEROISM, 20*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_DEPLOY_TOTEM, 1*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_WINDFURY, urand(20*IN_MILLISECONDS, 50*IN_MILLISECONDS));
+
+ _totemCount = 0;
+ _totemOldCenterX = me->GetPositionX();
+ _totemOldCenterY = me->GetPositionY();
+ SetEquipmentSlots(false, 51803, 48013, EQUIP_NO_CHANGE);
+ summons.DespawnAll();
+ }
- if (m_uiFanOfKnivesTimer <= uiDiff)
+ void JustSummoned(Creature* summoned)
{
- if (EnemiesInRange(15.0f) > 2)
- DoCastAOE(SPELL_FAN_OF_KNIVES);
- m_uiFanOfKnivesTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- } else m_uiFanOfKnivesTimer -= uiDiff;
+ summons.Summon(summoned);
+ }
- if (m_uiHemorrhageTimer <= uiDiff)
+ void SummonedCreatureDespawn(Creature* /*pSummoned*/)
{
- DoCastVictim(SPELL_HEMORRHAGE);
- m_uiHemorrhageTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- } else m_uiHemorrhageTimer -= uiDiff;
+ --_totemCount;
+ }
- if (m_uiEviscerateTimer <= uiDiff)
+ void DeployTotem()
{
- DoCastVictim(SPELL_EVISCERATE);
- m_uiEviscerateTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS);
- } else m_uiEviscerateTimer -= uiDiff;
+ _totemCount = 4;
+ _totemOldCenterX = me->GetPositionX();
+ _totemOldCenterY = me->GetPositionY();
+ /*
+ -Windfury (16% melee haste)
+ -Grounding (redirects one harmful magic spell to the totem)
- if (m_uiShadowstepTimer <= uiDiff)
- {
- if (me->IsInRange(me->getVictim(), 10.0f, 40.0f))
- DoCastVictim(SPELL_SHADOWSTEP);
- m_uiShadowstepTimer = urand(10*IN_MILLISECONDS, 80*IN_MILLISECONDS);
- } else m_uiShadowstepTimer -= uiDiff;
+ -Healing Stream (unable to find amount of healing in our logs)
- if (m_uiBlindTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
- if (me->IsInRange(target, 0.0f, 15.0f, false))
- DoCast(target, SPELL_BLIND);
- m_uiBlindTimer = urand(7*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- } else m_uiBlindTimer -= uiDiff;
+ -Tremor (prevents fear effects)
+ -Strength of Earth (155 strength and agil for the opposing team)
- if (m_uiCloakTimer <= uiDiff)
- {
- if (HealthBelowPct(50))
- DoCast(me, SPELL_CLOAK);
- m_uiCloakTimer = urand(20*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- } else m_uiCloakTimer -= uiDiff;
+ -Searing (average ~3500 damage on a random target every ~3.5 seconds)
+ */
+ }
- if (m_uiBladeFlurryTimer <= uiDiff)
+ void JustDied(Unit* killer)
{
- DoCastVictim(SPELL_BLADE_FLURRY);
- m_uiBladeFlurryTimer = urand(12*IN_MILLISECONDS, 120*IN_MILLISECONDS);
- } else m_uiBladeFlurryTimer -= uiDiff;
-
- boss_faction_championsAI::UpdateAI(uiDiff);
- }
- };
-
-};
-
-enum eEnhShamanSpells
-{
- SPELL_EARTH_SHOCK_ENH = 65973,
- SPELL_LAVA_LASH = 65974,
- SPELL_STORMSTRIKE = 65970,
-};
-
-class mob_toc_enh_shaman : public CreatureScript
-{
-public:
- mob_toc_enh_shaman() : CreatureScript("mob_toc_enh_shaman") { }
+ boss_faction_championsAI::JustDied(killer);
+ summons.DespawnAll();
+ }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_enh_shamanAI (creature);
- }
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
- struct mob_toc_enh_shamanAI : public boss_faction_championsAI
- {
- mob_toc_enh_shamanAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE), Summons(me) {}
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- SummonList Summons;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- uint32 m_uiHeroismOrBloodlustTimer;
- uint32 m_uiEarthShockTimer;
- uint32 m_uiStormstrikeTimer;
- uint32 m_uiLavaLashTimer;
- uint32 m_uiDeployTotemTimer;
- uint8 m_uiTotemCount;
- float m_fTotemOldCenterX, m_fTotemOldCenterY;
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_DPS_EARTH_SHOCK:
+ if (Unit* target = SelectEnemyCaster(true))
+ DoCast(target, SPELL_EARTH_SHOCK);
+ events.ScheduleEvent(EVENT_DPS_EARTH_SHOCK, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_LAVA_LASH:
+ DoCastVictim(SPELL_LAVA_LASH);
+ events.ScheduleEvent(EVENT_LAVA_LASH, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_STORMSTRIKE:
+ DoCastVictim(SPELL_STORMSTRIKE);
+ events.ScheduleEvent(EVENT_STORMSTRIKE, urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_DPS_BLOODLUST_HEROISM:
+ if (me->getFaction()) //Am i alliance?
+ {
+ if (!me->HasAura(AURA_EXHAUSTION))
+ DoCastAOE(SPELL_HEROISM);
+ }
+ else
+ {
+ if (!me->HasAura(AURA_SATED))
+ DoCastAOE(SPELL_BLOODLUST);
+ }
+ events.ScheduleEvent(EVENT_DPS_BLOODLUST_HEROISM, 5*MINUTE*IN_MILLISECONDS);
+ return;
+ case EVENT_DEPLOY_TOTEM:
+ if (_totemCount < 4 || me->GetDistance2d(_totemOldCenterX, _totemOldCenterY) > 20.0f)
+ DeployTotem();
+ events.ScheduleEvent(EVENT_DEPLOY_TOTEM, 1*IN_MILLISECONDS);
+ return;
+ case EVENT_WINDFURY:
+ DoCastVictim(SPELL_WINDFURY);
+ events.ScheduleEvent(EVENT_WINDFURY, urand(20*IN_MILLISECONDS, 60*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
+ }
+ }
+ private:
+ uint8 _totemCount;
+ float _totemOldCenterX, _totemOldCenterY;
+ };
- void Reset()
+ CreatureAI* GetAI(Creature* creature) const
{
- boss_faction_championsAI::Reset();
- m_uiHeroismOrBloodlustTimer = urand(25*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- m_uiEarthShockTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- m_uiStormstrikeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- m_uiLavaLashTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- m_uiDeployTotemTimer = urand(1*IN_MILLISECONDS, 3*IN_MILLISECONDS);
- m_uiTotemCount = 0;
- m_fTotemOldCenterX = me->GetPositionX();
- m_fTotemOldCenterY = me->GetPositionY();
- SetEquipmentSlots(false, 51803, 48013, EQUIP_NO_CHANGE);
- Summons.DespawnAll();
+ return new mob_toc_enh_shamanAI (creature);
}
+};
- void JustSummoned(Creature* summoned)
- {
- Summons.Summon(summoned);
- }
+class mob_toc_retro_paladin : public CreatureScript
+{
+ public:
+ mob_toc_retro_paladin() : CreatureScript("mob_toc_retro_paladin") { }
- void SummonedCreatureDespawn(Creature* /*pSummoned*/)
+ struct mob_toc_retro_paladinAI : public boss_faction_championsAI
{
- --m_uiTotemCount;
- }
+ mob_toc_retro_paladinAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_AVENGING_WRATH, urand(25*IN_MILLISECONDS, 35*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CRUSADER_STRIKE, urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DIVINE_STORM, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_HAMMER_OF_JUSTICE_RET, urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_JUDGEMENT_OF_COMMAND, urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_REPENTANCE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DPS_HAND_OF_PROTECTION, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DPS_DIVINE_SHIELD, urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ SetEquipmentSlots(false, 47519, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
+ }
- void DeployTotem()
- {
- m_uiTotemCount = 4;
- m_fTotemOldCenterX = me->GetPositionX();
- m_fTotemOldCenterY = me->GetPositionY();
- /*
- -Windfury (16% melee haste)
- -Grounding (redirects one harmful magic spell to the totem)
+ void EnterCombat(Unit* who)
+ {
+ boss_faction_championsAI::EnterCombat(who);
+ DoCast(SPELL_SEAL_OF_COMMAND);
+ }
- -Healing Stream (unable to find amount of healing in our logs)
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
- -Tremor (prevents fear effects)
- -Strength of Earth (155 strength and agil for the opposing team)
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- -Searing (average ~3500 damage on a random target every ~3.5 seconds)
- */
- }
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_AVENGING_WRATH:
+ DoCast(SPELL_AVENGING_WRATH);
+ events.ScheduleEvent(EVENT_AVENGING_WRATH, 180*IN_MILLISECONDS);
+ return;
+ case EVENT_CRUSADER_STRIKE:
+ DoCastVictim(SPELL_CRUSADER_STRIKE);
+ events.ScheduleEvent(EVENT_CRUSADER_STRIKE, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_DIVINE_STORM:
+ if (EnemiesInRange(10.0f) >= 2)
+ DoCast(SPELL_DIVINE_STORM);
+ events.ScheduleEvent(EVENT_DIVINE_STORM, urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS));
+ return;
+ case EVENT_HAMMER_OF_JUSTICE_RET:
+ DoCastVictim(SPELL_HAMMER_OF_JUSTICE_RET);
+ events.ScheduleEvent(EVENT_HAMMER_OF_JUSTICE_RET, 40*IN_MILLISECONDS);
+ return;
+ case EVENT_JUDGEMENT_OF_COMMAND:
+ DoCastVictim(SPELL_JUDGEMENT_OF_COMMAND);
+ events.ScheduleEvent(EVENT_JUDGEMENT_OF_COMMAND, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_REPENTANCE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
+ DoCast(target, SPELL_REPENTANCE);
+ events.ScheduleEvent(EVENT_REPENTANCE, 60*IN_MILLISECONDS);
+ return;
+ case EVENT_DPS_HAND_OF_PROTECTION:
+ if (Unit* target = DoSelectLowestHpFriendly(30.0f))
+ {
+ if (!target->HasAura(SPELL_FORBEARANCE))
+ {
+ DoCast(target, SPELL_HAND_OF_PROTECTION);
+ events.RescheduleEvent(EVENT_DPS_HAND_OF_PROTECTION, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DPS_HAND_OF_PROTECTION, 5*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DPS_HAND_OF_PROTECTION, 5*IN_MILLISECONDS);
+ return;
+ case EVENT_DPS_DIVINE_SHIELD:
+ if (HealthBelowPct(30) && !me->HasAura(SPELL_FORBEARANCE))
+ {
+ DoCast(me, SPELL_DIVINE_SHIELD);
+ events.RescheduleEvent(EVENT_DPS_DIVINE_SHIELD, 5*MINUTE*IN_MILLISECONDS);
+ }
+ else
+ events.RescheduleEvent(EVENT_DPS_DIVINE_SHIELD, 5*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
+ }
+ }
+ };
- void JustDied(Unit* killer)
+ CreatureAI* GetAI(Creature* creature) const
{
- boss_faction_championsAI::JustDied(killer);
- Summons.DespawnAll();
+ return new mob_toc_retro_paladinAI (creature);
}
+};
- void UpdateAI(const uint32 uiDiff)
+class mob_toc_pet_warlock : public CreatureScript
+{
+ public:
+ mob_toc_pet_warlock() : CreatureScript("mob_toc_pet_warlock") { }
+
+ struct mob_toc_pet_warlockAI : public boss_faction_championsAI
{
- if (!UpdateVictim())
- return;
+ mob_toc_pet_warlockAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET) {}
- if (m_uiHeroismOrBloodlustTimer <= uiDiff)
+ void Reset()
{
- if (me->getFaction()) //Am i alliance?
- {
- if (!me->HasAura(AURA_EXHAUSTION))
- DoCastAOE(SPELL_HEROISM);
- }
- else
- if (!me->HasAura(AURA_SATED))
- DoCastAOE(SPELL_BLOODLUST);
- m_uiHeroismOrBloodlustTimer = urand(25*IN_MILLISECONDS, 60*IN_MILLISECONDS);
- } else m_uiHeroismOrBloodlustTimer -= uiDiff;
+ boss_faction_championsAI::Reset();
+ events.ScheduleEvent(EVENT_DEVOUR_MAGIC, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_SPELL_LOCK, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ }
- if (m_uiEarthShockTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- DoCastVictim(SPELL_EARTH_SHOCK_ENH);
- m_uiEarthShockTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- } else m_uiEarthShockTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiStormstrikeTimer <= uiDiff)
- {
- DoCastVictim(SPELL_STORMSTRIKE);
- m_uiStormstrikeTimer = urand(5*IN_MILLISECONDS, 90*IN_MILLISECONDS);
- } else m_uiStormstrikeTimer -= uiDiff;
+ events.Update(diff);
+ boss_faction_championsAI::UpdateAI(diff);
- if (m_uiLavaLashTimer <= uiDiff)
- {
- DoCastVictim(SPELL_LAVA_LASH);
- m_uiLavaLashTimer = urand(5*IN_MILLISECONDS, 8*IN_MILLISECONDS);
- } else m_uiLavaLashTimer -= uiDiff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (m_uiDeployTotemTimer <= uiDiff)
- {
- if (m_uiTotemCount < 4 || me->GetDistance2d(m_fTotemOldCenterX, m_fTotemOldCenterY) > 20.0f)
- DeployTotem();
- m_uiDeployTotemTimer = urand(1*IN_MILLISECONDS, 3*IN_MILLISECONDS);
- } else m_uiDeployTotemTimer -= uiDiff;
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_DEVOUR_MAGIC:
+ DoCastVictim(SPELL_DEVOUR_MAGIC);
+ events.ScheduleEvent(EVENT_DEVOUR_MAGIC, urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_SPELL_LOCK:
+ DoCast(SPELL_SPELL_LOCK);
+ events.ScheduleEvent(EVENT_SPELL_LOCK, urand(24*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
+ }
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_toc_pet_warlockAI (creature);
}
- };
-
};
-enum eRetroPaladinSpells
+class mob_toc_pet_hunter : public CreatureScript
{
- SPELL_AVENGING_WRATH = 66011, //3min cd
- SPELL_CRUSADER_STRIKE = 66003, //6sec cd
- SPELL_DIVINE_SHIELD = 66010, //5min cd
- SPELL_DIVINE_STORM = 66006, //10sec cd
- SPELL_HAMMER_OF_JUSTICE_RET = 66007, //40sec cd
- SPELL_HAND_OF_PROTECTION_RET = 66009, //5min cd
- SPELL_JUDGEMENT_OF_COMMAND = 66005, //8sec cd
- SPELL_REPENTANCE = 66008, //60sec cd
- SPELL_SEAL_OF_COMMAND = 66004, //no cd
-};
+ public:
+ mob_toc_pet_hunter() : CreatureScript("mob_toc_pet_hunter") { }
-class mob_toc_retro_paladin : public CreatureScript
-{
-public:
- mob_toc_retro_paladin() : CreatureScript("mob_toc_retro_paladin") { }
+ struct mob_toc_pet_hunterAI : public boss_faction_championsAI
+ {
+ mob_toc_pet_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET) {}
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_retro_paladinAI (creature);
- }
+ void Reset()
+ {
+ boss_faction_championsAI::Reset();
+ _clawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
+ }
- struct mob_toc_retro_paladinAI : public boss_faction_championsAI
- {
- mob_toc_retro_paladinAI(Creature* creature) : boss_faction_championsAI(creature, AI_MELEE) {}
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
- uint32 m_uiRepeteanceTimer;
- uint32 m_uiCrusaderStrikeTimer;
- uint32 m_uiAvengingWrathTimer;
- uint32 m_uiDivineShieldTimer;
- uint32 m_uiDivineStormTimer;
- uint32 m_uiJudgementOfCommandTimer;
+ boss_faction_championsAI::UpdateAI(diff);
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiRepeteanceTimer = 60*IN_MILLISECONDS;
- m_uiCrusaderStrikeTimer = urand(6*IN_MILLISECONDS, 18*IN_MILLISECONDS);
- m_uiAvengingWrathTimer = 180*IN_MILLISECONDS;
- m_uiDivineShieldTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- m_uiDivineStormTimer = 10*IN_MILLISECONDS;
- m_uiJudgementOfCommandTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- SetEquipmentSlots(false, 47519, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- }
+ if (_clawTimer <= diff)
+ {
+ DoCastVictim(SPELL_CLAW);
+ _clawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
+ }
+ else
+ _clawTimer -= diff;
+ }
+ private:
+ uint32 _clawTimer;
+ };
- void EnterCombat(Unit* who)
+ CreatureAI* GetAI(Creature* creature) const
{
- boss_faction_championsAI::EnterCombat(who);
- DoCast(SPELL_SEAL_OF_COMMAND);
+ return new mob_toc_pet_hunterAI (creature);
}
+};
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
-
- if (m_uiRepeteanceTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_REPENTANCE);
- m_uiRepeteanceTimer = 60*IN_MILLISECONDS;
- } else m_uiRepeteanceTimer -= uiDiff;
-
- if (m_uiCrusaderStrikeTimer <= uiDiff)
- {
- DoCastVictim(SPELL_CRUSADER_STRIKE);
- m_uiCrusaderStrikeTimer = urand(6*IN_MILLISECONDS, 18*IN_MILLISECONDS);
- } else m_uiCrusaderStrikeTimer -= uiDiff;
+class spell_faction_champion_warl_unstable_affliction : public SpellScriptLoader
+{
+ public:
+ spell_faction_champion_warl_unstable_affliction() : SpellScriptLoader("spell_faction_champion_warl_unstable_affliction") { }
- if (m_uiAvengingWrathTimer <= uiDiff)
- {
- DoCastVictim(SPELL_AVENGING_WRATH);
- m_uiAvengingWrathTimer = 180*IN_MILLISECONDS;
- } else m_uiAvengingWrathTimer -= uiDiff;
+ class spell_faction_champion_warl_unstable_affliction_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_faction_champion_warl_unstable_affliction_AuraScript);
- if (m_uiDivineShieldTimer <= uiDiff)
+ bool Validate(SpellInfo const* /*spell*/)
{
- if (HealthBelowPct(20))
- DoCast(me, SPELL_DIVINE_SHIELD);
- m_uiDivineShieldTimer = urand(0*IN_MILLISECONDS, 360*IN_MILLISECONDS);
- } else m_uiDivineShieldTimer -= uiDiff;
+ if (!sSpellMgr->GetSpellInfo(SPELL_UNSTABLE_AFFLICTION_DISPEL))
+ return false;
+ return true;
+ }
- if (m_uiDivineStormTimer <= uiDiff)
+ void HandleDispel(DispelInfo* dispelInfo)
{
- DoCastVictim(SPELL_DIVINE_STORM);
- m_uiDivineStormTimer = 10*IN_MILLISECONDS;
- } else m_uiDivineStormTimer -= uiDiff;
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(dispelInfo->GetDispeller(), SPELL_UNSTABLE_AFFLICTION_DISPEL, true, NULL, GetEffect(EFFECT_0));
+ }
- if (m_uiJudgementOfCommandTimer <= uiDiff)
+ void Register()
{
- DoCastVictim(SPELL_JUDGEMENT_OF_COMMAND);
- m_uiJudgementOfCommandTimer = urand(8*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiJudgementOfCommandTimer -= uiDiff;
+ AfterDispel += AuraDispelFn(spell_faction_champion_warl_unstable_affliction_AuraScript::HandleDispel);
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_faction_champion_warl_unstable_affliction_AuraScript();
}
- };
-
-};
-
-enum eWarlockPetSpells
-{
- SPELL_DEVOUR_MAGIC = 67518,
- SPELL_SPELL_LOCK = 67519,
};
-class mob_toc_pet_warlock : public CreatureScript
+class spell_faction_champion_death_grip : public SpellScriptLoader
{
-public:
- mob_toc_pet_warlock() : CreatureScript("mob_toc_pet_warlock") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_pet_warlockAI (creature);
- }
-
- struct mob_toc_pet_warlockAI : public boss_faction_championsAI
- {
- mob_toc_pet_warlockAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET) {}
-
- uint32 m_uiDevourMagicTimer;
- uint32 m_uiSpellLockTimer;
-
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiDevourMagicTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- m_uiSpellLockTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- }
+ public:
+ spell_faction_champion_death_grip() : SpellScriptLoader("spell_faction_champion_death_grip") { }
- void UpdateAI(const uint32 uiDiff)
+ class spell_faction_champion_death_grip_SpellScript : public SpellScript
{
- if (!UpdateVictim())
- return;
+ PrepareSpellScript(spell_faction_champion_death_grip_SpellScript);
- if (m_uiDevourMagicTimer <= uiDiff)
+ bool Validate(SpellInfo const* /*spell*/)
{
- DoCastVictim(SPELL_DEVOUR_MAGIC);
- m_uiDevourMagicTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiDevourMagicTimer -= uiDiff;
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_GRIP_PULL))
+ return false;
+ return true;
+ }
- if (m_uiSpellLockTimer <= uiDiff)
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
- DoCastVictim(SPELL_SPELL_LOCK);
- m_uiSpellLockTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiSpellLockTimer -= uiDiff;
+ if (Unit* target = GetHitUnit())
+ {
+ if (Unit* caster = GetCaster())
+ target->CastSpell(caster, SPELL_DEATH_GRIP_PULL);
+ }
+ }
- boss_faction_championsAI::UpdateAI(uiDiff);
- }
- };
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_faction_champion_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
-};
+ };
-enum eHunterPetSpells
-{
- SPELL_CLAW = 67793,
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_faction_champion_death_grip_SpellScript();
+ }
};
-class mob_toc_pet_hunter : public CreatureScript
+class spell_toc_bloodlust : public SpellScriptLoader
{
-public:
- mob_toc_pet_hunter() : CreatureScript("mob_toc_pet_hunter") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_toc_pet_hunterAI (creature);
- }
+ public:
+ spell_toc_bloodlust() : SpellScriptLoader("spell_toc_bloodlust") { }
- struct mob_toc_pet_hunterAI : public boss_faction_championsAI
- {
- mob_toc_pet_hunterAI(Creature* creature) : boss_faction_championsAI(creature, AI_PET) {}
+ class spell_toc_bloodlust_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_toc_bloodlust_SpellScript);
- uint32 m_uiClawTimer;
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(AURA_SATED))
+ return false;
+ return true;
+ }
- void Reset()
- {
- boss_faction_championsAI::Reset();
- m_uiClawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- }
+ void RemoveInvalidTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(Trinity::UnitAuraCheck(true, AURA_SATED));
+ }
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
+ void ApplyDebuff()
+ {
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, AURA_SATED, true);
+ }
- if (m_uiClawTimer <= uiDiff)
+ void Register()
{
- DoCastVictim(SPELL_CLAW);
- m_uiClawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- } else m_uiClawTimer -= uiDiff;
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_toc_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_toc_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ALLY);
+ AfterHit += SpellHitFn(spell_toc_bloodlust_SpellScript::ApplyDebuff);
+ }
+ };
- boss_faction_championsAI::UpdateAI(uiDiff);
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_toc_bloodlust_SpellScript();
}
- };
};
-class spell_faction_champion_warl_unstable_affliction : public SpellScriptLoader
+class spell_toc_heroism : public SpellScriptLoader
{
public:
- spell_faction_champion_warl_unstable_affliction() : SpellScriptLoader("spell_faction_champion_warl_unstable_affliction") { }
+ spell_toc_heroism() : SpellScriptLoader("spell_toc_heroism") { }
- class spell_faction_champion_warl_unstable_affliction_AuraScript : public AuraScript
+ class spell_toc_heroism_SpellScript : public SpellScript
{
- PrepareAuraScript(spell_faction_champion_warl_unstable_affliction_AuraScript);
+ PrepareSpellScript(spell_toc_heroism_SpellScript);
- bool Validate(SpellInfo const* /*spell*/)
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_UNSTABLE_AFFLICTION_DISPEL))
+ if (!sSpellMgr->GetSpellInfo(AURA_EXHAUSTION))
return false;
return true;
}
- void HandleDispel(DispelInfo* dispelInfo)
+ void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
- if (Unit* caster = GetCaster())
- caster->CastSpell(dispelInfo->GetDispeller(), SPELL_UNSTABLE_AFFLICTION_DISPEL, true, NULL, GetEffect(EFFECT_0));
+ targets.remove_if(Trinity::UnitAuraCheck(true, AURA_EXHAUSTION));
+ }
+
+ void ApplyDebuff()
+ {
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, AURA_EXHAUSTION, true);
}
void Register()
{
- AfterDispel += AuraDispelFn(spell_faction_champion_warl_unstable_affliction_AuraScript::HandleDispel);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_toc_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_toc_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ALLY);
+ AfterHit += SpellHitFn(spell_toc_heroism_SpellScript::ApplyDebuff);
}
};
- AuraScript* GetAuraScript() const
+ SpellScript* GetSpellScript() const
{
- return new spell_faction_champion_warl_unstable_affliction_AuraScript();
+ return new spell_toc_heroism_SpellScript();
}
};
@@ -2086,5 +2392,9 @@ void AddSC_boss_faction_champions()
new mob_toc_retro_paladin();
new mob_toc_pet_warlock();
new mob_toc_pet_hunter();
+
new spell_faction_champion_warl_unstable_affliction();
+ new spell_faction_champion_death_grip();
+ new spell_toc_bloodlust();
+ new spell_toc_heroism();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 87e7801566e..e2068cabb95 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -16,23 +16,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: trial_of_the_crusader
-SD%Complete: ??%
-SDComment: based on /dev/rsa
-SDCategory: Crusader Coliseum
-EndScriptData */
-
-// Known bugs:
-// Some visuals aren't appearing right sometimes
-//
-// TODO:
-// Redone summon's scripts in SAI
-// Add immunities to the boss and summons
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "trial_of_the_crusader.h"
+#include "SpellScript.h"
enum Yells
{
@@ -47,15 +34,7 @@ enum Yells
SAY_INFERNAL_ERUPTION = 8,
SAY_KILL_PLAYER = 9,
SAY_DEATH = 10,
- SAY_BERSERK = 11,
-};
-
-enum Equipment
-{
- EQUIP_MAIN = 47266,
- EQUIP_OFFHAND = 46996,
- EQUIP_RANGED = 47267,
- EQUIP_DONE = EQUIP_NO_CHANGE,
+ SAY_BERSERK = 11
};
enum Summons
@@ -64,7 +43,7 @@ enum Summons
NPC_INFERNAL_VOLCANO = 34813,
NPC_FEL_INFERNAL = 34815, // immune to all CC on Heroic (stuns, banish, interrupt, etc)
NPC_NETHER_PORTAL = 34825,
- NPC_MISTRESS_OF_PAIN = 34826,
+ NPC_MISTRESS_OF_PAIN = 34826
};
enum BossSpells
@@ -84,442 +63,530 @@ enum BossSpells
SPELL_BERSERK = 64238, // unused
// Mistress of Pain spells
- SPELL_SHIVAN_SLASH = 67098,
- SPELL_SPINNING_STRIKE = 66283,
- SPELL_MISTRESS_KISS = 67077,
- SPELL_FEL_INFERNO = 67047,
- SPELL_FEL_STREAK = 66494,
+ SPELL_SHIVAN_SLASH = 67098,
+ SPELL_SPINNING_STRIKE = 66283,
+ SPELL_MISTRESS_KISS = 66336,
+ SPELL_FEL_INFERNO = 67047,
+ SPELL_FEL_STREAK = 66494,
+ SPELL_LORD_HITTIN = 66326, // special effect preventing more specific spells be cast on the same player within 10 seconds
+ SPELL_MISTRESS_KISS_DEBUFF = 66334,
+ SPELL_MISTRESS_KISS_DAMAGE_SILENCE = 66359
};
-/*######
-## boss_jaraxxus
-######*/
+enum Events
+{
+ // Lord Jaraxxus
+ EVENT_FEL_FIREBALL = 1,
+ EVENT_FEL_LIGHTNING = 2,
+ EVENT_INCINERATE_FLESH = 3,
+ EVENT_NETHER_POWER = 4,
+ EVENT_LEGION_FLAME = 5,
+ EVENT_SUMMONO_NETHER_PORTAL = 6,
+ EVENT_SUMMON_INFERNAL_ERUPTION = 7,
+
+ // Mistress of Pain
+ EVENT_SHIVAN_SLASH = 8,
+ EVENT_SPINNING_STRIKE = 9,
+ EVENT_MISTRESS_KISS = 10
+};
class boss_jaraxxus : public CreatureScript
{
-public:
- boss_jaraxxus() : CreatureScript("boss_jaraxxus") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_jaraxxusAI(creature);
- }
-
- struct boss_jaraxxusAI : public ScriptedAI
- {
- boss_jaraxxusAI(Creature* creature) : ScriptedAI(creature), Summons(me)
- {
- instance = creature->GetInstanceScript();
- Reset();
- }
-
- InstanceScript* instance;
+ public:
+ boss_jaraxxus() : CreatureScript("boss_jaraxxus") { }
- SummonList Summons;
-
- uint32 m_uiFelFireballTimer;
- uint32 m_uiFelLightningTimer;
- uint32 m_uiIncinerateFleshTimer;
- uint32 m_uiNetherPowerTimer;
- uint32 m_uiLegionFlameTimer;
- uint32 m_uiSummonNetherPortalTimer;
- uint32 m_uiSummonInfernalEruptionTimer;
-
- void Reset()
+ struct boss_jaraxxusAI : public BossAI
{
- if (instance)
- instance->SetData(TYPE_JARAXXUS, NOT_STARTED);
- SetEquipmentSlots(false, EQUIP_MAIN, EQUIP_OFFHAND, EQUIP_RANGED);
- m_uiFelFireballTimer = 5*IN_MILLISECONDS;
- m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- m_uiNetherPowerTimer = 40*IN_MILLISECONDS;
- m_uiLegionFlameTimer = 30*IN_MILLISECONDS;
- m_uiSummonNetherPortalTimer = 1*MINUTE*IN_MILLISECONDS;
- m_uiSummonInfernalEruptionTimer = 2*MINUTE*IN_MILLISECONDS;
- Summons.DespawnAll();
- }
+ boss_jaraxxusAI(Creature* creature) : BossAI(creature, BOSS_JARAXXUS)
+ {
+ }
- void JustReachedHome()
- {
- if (instance)
- instance->SetData(TYPE_JARAXXUS, FAIL);
- DoCast(me, SPELL_JARAXXUS_CHAINS);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SetReactState(REACT_PASSIVE);
- }
+ void Reset()
+ {
+ _Reset();
+ events.ScheduleEvent(EVENT_FEL_FIREBALL, 5*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_FEL_LIGHTNING, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_INCINERATE_FLESH, urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_NETHER_POWER, 40*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_LEGION_FLAME, 30*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SUMMONO_NETHER_PORTAL, 20*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SUMMON_INFERNAL_ERUPTION, 80*IN_MILLISECONDS);
+ }
- void KilledUnit(Unit* who)
- {
- if (who->GetTypeId() == TYPEID_PLAYER)
+ void JustReachedHome()
{
+ _JustReachedHome();
if (instance)
- instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ instance->SetBossState(BOSS_JARAXXUS, FAIL);
+ DoCast(me, SPELL_JARAXXUS_CHAINS);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
- }
- void JustDied(Unit* /*killer*/)
- {
- Summons.DespawnAll();
- Talk(SAY_DEATH);
- if (instance)
- instance->SetData(TYPE_JARAXXUS, DONE);
- }
-
- void JustSummoned(Creature* summoned)
- {
- Summons.Summon(summoned);
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- me->SetInCombatWithZone();
- if (instance)
- instance->SetData(TYPE_JARAXXUS, IN_PROGRESS);
- Talk(SAY_AGGRO);
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
-
- if (m_uiSummonInfernalEruptionTimer <= uiDiff)
+ void KilledUnit(Unit* who)
{
- Talk(EMOTE_INFERNAL_ERUPTION);
- Talk(SAY_INFERNAL_ERUPTION);
- DoCast(SPELL_INFERNAL_ERUPTION);
- m_uiSummonInfernalEruptionTimer = 2*MINUTE*IN_MILLISECONDS;
- } else m_uiSummonInfernalEruptionTimer -= uiDiff;
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ {
+ Talk(SAY_KILL_PLAYER);
+ if (instance)
+ instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
+ }
+ }
- if (m_uiSummonNetherPortalTimer <= uiDiff)
+ void JustDied(Unit* /*killer*/)
{
- Talk(EMOTE_NETHER_PORTAL);
- Talk(SAY_MISTRESS_OF_PAIN);
- DoCast(SPELL_NETHER_PORTAL);
- m_uiSummonNetherPortalTimer = 2*MINUTE*IN_MILLISECONDS;
- } else m_uiSummonNetherPortalTimer -= uiDiff;
+ _JustDied();
+ Talk(SAY_DEATH);
+ }
- if (m_uiFelFireballTimer <= uiDiff)
+ void JustSummoned(Creature* summoned)
{
- DoCastVictim(SPELL_FEL_FIREBALL);
- m_uiFelFireballTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiFelFireballTimer -= uiDiff;
+ summons.Summon(summoned);
+ }
- if (m_uiFelLightningTimer <= uiDiff)
+ void EnterCombat(Unit* /*who*/)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(target, SPELL_FEL_LIGHTING);
- m_uiFelLightningTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
- } else m_uiFelLightningTimer -= uiDiff;
+ _EnterCombat();
+ Talk(SAY_AGGRO);
+ }
- if (m_uiIncinerateFleshTimer <= uiDiff)
+ void UpdateAI(const uint32 diff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true))
- {
- Talk(EMOTE_INCINERATE, target->GetGUID());
- Talk(SAY_INCINERATE);
- DoCast(target, SPELL_INCINERATE_FLESH);
- }
- m_uiIncinerateFleshTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiIncinerateFleshTimer -= uiDiff;
+ if (!UpdateVictim())
+ return;
- if (m_uiNetherPowerTimer <= uiDiff)
- {
- me->CastCustomSpell(SPELL_NETHER_POWER, SPELLVALUE_AURA_STACK, RAID_MODE<uint32>(5, 10, 5,10), me, true);
- m_uiNetherPowerTimer = 40*IN_MILLISECONDS;
- } else m_uiNetherPowerTimer -= uiDiff;
+ events.Update(diff);
- if (m_uiLegionFlameTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true))
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- Talk(EMOTE_LEGION_FLAME, target->GetGUID());
- DoCast(target, SPELL_LEGION_FLAME);
+ switch (eventId)
+ {
+ case EVENT_FEL_FIREBALL:
+ DoCastVictim(SPELL_FEL_FIREBALL);
+ events.ScheduleEvent(EVENT_FEL_FIREBALL, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_FEL_LIGHTNING:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LORD_HITTIN))
+ DoCast(target, SPELL_FEL_LIGHTING);
+ events.ScheduleEvent(EVENT_FEL_LIGHTNING, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
+ return;
+ case EVENT_INCINERATE_FLESH:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_LORD_HITTIN))
+ {
+ Talk(EMOTE_INCINERATE, target->GetGUID());
+ Talk(SAY_INCINERATE);
+ DoCast(target, SPELL_INCINERATE_FLESH);
+ }
+ events.ScheduleEvent(EVENT_INCINERATE_FLESH, urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ return;
+ case EVENT_NETHER_POWER:
+ me->CastCustomSpell(SPELL_NETHER_POWER, SPELLVALUE_AURA_STACK, RAID_MODE<uint32>(5, 10, 5,10), me, true);
+ events.ScheduleEvent(EVENT_NETHER_POWER, 40*IN_MILLISECONDS);
+ return;
+ case EVENT_LEGION_FLAME:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_LORD_HITTIN))
+ {
+ Talk(EMOTE_LEGION_FLAME, target->GetGUID());
+ DoCast(target, SPELL_LEGION_FLAME);
+ }
+ events.ScheduleEvent(EVENT_LEGION_FLAME, 30*IN_MILLISECONDS);
+ return;
+ case EVENT_SUMMONO_NETHER_PORTAL:
+ Talk(EMOTE_NETHER_PORTAL);
+ Talk(SAY_MISTRESS_OF_PAIN);
+ DoCast(SPELL_NETHER_PORTAL);
+ events.ScheduleEvent(EVENT_SUMMONO_NETHER_PORTAL, 2*MINUTE*IN_MILLISECONDS);
+ return;
+ case EVENT_SUMMON_INFERNAL_ERUPTION:
+ Talk(EMOTE_INFERNAL_ERUPTION);
+ Talk(SAY_INFERNAL_ERUPTION);
+ DoCast(SPELL_INFERNAL_ERUPTION);
+ events.ScheduleEvent(EVENT_SUMMON_INFERNAL_ERUPTION, 2*MINUTE*IN_MILLISECONDS);
+ return;
+ }
}
- m_uiLegionFlameTimer = 30*IN_MILLISECONDS;
- } else m_uiLegionFlameTimer -= uiDiff;
- DoMeleeAttackIfReady();
- }
- };
+ DoMeleeAttackIfReady();
+ }
+ };
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_jaraxxusAI(creature);
+ }
};
class mob_legion_flame : public CreatureScript
{
-public:
- mob_legion_flame() : CreatureScript("mob_legion_flame") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_legion_flameAI(creature);
- }
+ public:
+ mob_legion_flame() : CreatureScript("mob_legion_flame") { }
- struct mob_legion_flameAI : public Scripted_NoMovementAI
- {
- mob_legion_flameAI(Creature* creature) : Scripted_NoMovementAI(creature)
+ struct mob_legion_flameAI : public Scripted_NoMovementAI
{
- Reset();
- }
+ mob_legion_flameAI(Creature* creature) : Scripted_NoMovementAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- void Reset()
- {
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetInCombatWithZone();
- DoCast(SPELL_LEGION_FLAME_EFFECT);
- }
+ void Reset()
+ {
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetInCombatWithZone();
+ DoCast(SPELL_LEGION_FLAME_EFFECT);
+ }
+
+ void UpdateAI(const uint32 /*diff*/)
+ {
+ UpdateVictim();
+ if (_instance && _instance->GetBossState(BOSS_JARAXXUS) != IN_PROGRESS)
+ me->DespawnOrUnsummon();
+ }
+ private:
+ InstanceScript* _instance;
+ };
- void UpdateAI(const uint32 /*uiDiff*/)
+ CreatureAI* GetAI(Creature* creature) const
{
- UpdateVictim();
+ return new mob_legion_flameAI(creature);
}
- };
-
};
class mob_infernal_volcano : public CreatureScript
{
-public:
- mob_infernal_volcano() : CreatureScript("mob_infernal_volcano") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_infernal_volcanoAI(creature);
- }
+ public:
+ mob_infernal_volcano() : CreatureScript("mob_infernal_volcano") { }
- struct mob_infernal_volcanoAI : public Scripted_NoMovementAI
- {
- mob_infernal_volcanoAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me)
+ struct mob_infernal_volcanoAI : public Scripted_NoMovementAI
{
- instance = creature->GetInstanceScript();
- Reset();
- }
+ mob_infernal_volcanoAI(Creature* creature) : Scripted_NoMovementAI(creature), _summons(me)
+ {
+ }
- InstanceScript* instance;
+ void Reset()
+ {
+ me->SetReactState(REACT_PASSIVE);
- SummonList Summons;
+ if (!IsHeroic())
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
+ else
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
- void Reset()
- {
- me->SetReactState(REACT_PASSIVE);
+ _summons.DespawnAll();
+ }
- if (!IsHeroic())
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
- else
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
+ void IsSummonedBy(Unit* /*summoner*/)
+ {
+ DoCast(SPELL_INFERNAL_ERUPTION_EFFECT);
+ }
- Summons.DespawnAll();
- }
+ void JustSummoned(Creature* summoned)
+ {
+ _summons.Summon(summoned);
+ // makes immediate corpse despawn of summoned Felflame Infernals
+ summoned->SetCorpseDelay(0);
+ }
- void IsSummonedBy(Unit* /*summoner*/)
- {
- DoCast(SPELL_INFERNAL_ERUPTION_EFFECT);
- }
+ void JustDied(Unit* /*killer*/)
+ {
+ // used to despawn corpse immediately
+ me->DespawnOrUnsummon();
+ }
- void JustSummoned(Creature* summoned)
- {
- Summons.Summon(summoned);
- // makes immediate corpse despawn of summoned Felflame Infernals
- summoned->SetCorpseDelay(0);
- }
+ void UpdateAI(uint32 const /*diff*/) {}
+
+ private:
+ SummonList _summons;
+ };
- void JustDied(Unit* /*killer*/)
+ CreatureAI* GetAI(Creature* creature) const
{
- // used to despawn corpse immediately
- me->DespawnOrUnsummon();
+ return new mob_infernal_volcanoAI(creature);
}
-
- void UpdateAI(uint32 const /*diff*/) {}
- };
-
};
class mob_fel_infernal : public CreatureScript
{
-public:
- mob_fel_infernal() : CreatureScript("mob_fel_infernal") { }
+ public:
+ mob_fel_infernal() : CreatureScript("mob_fel_infernal") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_fel_infernalAI(creature);
- }
-
- struct mob_fel_infernalAI : public ScriptedAI
- {
- mob_fel_infernalAI(Creature* creature) : ScriptedAI(creature)
+ struct mob_fel_infernalAI : public ScriptedAI
{
- instance = creature->GetInstanceScript();
- Reset();
- }
-
- InstanceScript* instance;
- uint32 m_uiFelStreakTimer;
+ mob_fel_infernalAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- void Reset()
- {
- m_uiFelStreakTimer = 30*IN_MILLISECONDS;
- me->SetInCombatWithZone();
- }
+ void Reset()
+ {
+ _felStreakTimer = 30*IN_MILLISECONDS;
+ me->SetInCombatWithZone();
+ }
- /*void SpellHitTarget(Unit* target, const SpellInfo* pSpell)
- {
- if (pSpell->Id == SPELL_FEL_STREAK)
- DoCastAOE(SPELL_FEL_INFERNO); //66517
- }*/
+ void UpdateAI(const uint32 diff)
+ {
+ if (_instance && _instance->GetBossState(BOSS_JARAXXUS) != IN_PROGRESS)
+ {
+ me->DespawnOrUnsummon();
+ return;
+ }
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
+ if (!UpdateVictim())
+ return;
- if (instance && instance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
- me->DespawnOrUnsummon();
+ if (_felStreakTimer <= diff)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ DoCast(target, SPELL_FEL_STREAK);
+ _felStreakTimer = 30*IN_MILLISECONDS;
+ }
+ else
+ _felStreakTimer -= diff;
- if (m_uiFelStreakTimer <= uiDiff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_FEL_STREAK);
- m_uiFelStreakTimer = 30*IN_MILLISECONDS;
- } else m_uiFelStreakTimer -= uiDiff;
+ DoMeleeAttackIfReady();
+ }
+ private:
+ uint32 _felStreakTimer;
+ InstanceScript* _instance;
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_fel_infernalAI(creature);
}
- };
-
};
class mob_nether_portal : public CreatureScript
{
-public:
- mob_nether_portal() : CreatureScript("mob_nether_portal") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_nether_portalAI(creature);
- }
+ public:
+ mob_nether_portal() : CreatureScript("mob_nether_portal") { }
- struct mob_nether_portalAI : public ScriptedAI
- {
- mob_nether_portalAI(Creature* creature) : ScriptedAI(creature), Summons(me)
+ struct mob_nether_portalAI : public ScriptedAI
{
- instance = creature->GetInstanceScript();
- Reset();
- }
+ mob_nether_portalAI(Creature* creature) : ScriptedAI(creature), _summons(me)
+ {
+ }
- InstanceScript* instance;
+ void Reset()
+ {
+ me->SetReactState(REACT_PASSIVE);
- SummonList Summons;
+ if (!IsHeroic())
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
+ else
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
- void Reset()
- {
- me->SetReactState(REACT_PASSIVE);
+ _summons.DespawnAll();
+ }
- if (!IsHeroic())
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
- else
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
+ void IsSummonedBy(Unit* /*summoner*/)
+ {
+ DoCast(SPELL_NETHER_PORTAL_EFFECT);
+ }
- Summons.DespawnAll();
- }
+ void JustSummoned(Creature* summoned)
+ {
+ _summons.Summon(summoned);
+ // makes immediate corpse despawn of summoned Mistress of Pain
+ summoned->SetCorpseDelay(0);
+ }
- void IsSummonedBy(Unit* /*summoner*/)
- {
- DoCast(SPELL_NETHER_PORTAL_EFFECT);
- }
+ void JustDied(Unit* /*killer*/)
+ {
+ // used to despawn corpse immediately
+ me->DespawnOrUnsummon();
+ }
- void JustSummoned(Creature* summoned)
- {
- Summons.Summon(summoned);
- // makes immediate corpse despawn of summoned Mistress of Pain
- summoned->SetCorpseDelay(0);
- }
+ void UpdateAI(uint32 const /*diff*/) {}
+
+ private:
+ SummonList _summons;
+ };
- void JustDied(Unit* /*killer*/)
+ CreatureAI* GetAI(Creature* creature) const
{
- // used to despawn corpse immediately
- me->DespawnOrUnsummon();
+ return new mob_nether_portalAI(creature);
}
-
- void UpdateAI(uint32 const /*diff*/) {}
- };
-
};
class mob_mistress_of_pain : public CreatureScript
{
-public:
- mob_mistress_of_pain() : CreatureScript("mob_mistress_of_pain") { }
+ public:
+ mob_mistress_of_pain() : CreatureScript("mob_mistress_of_pain") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_mistress_of_painAI(creature);
- }
+ struct mob_mistress_of_painAI : public ScriptedAI
+ {
+ mob_mistress_of_painAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ if (_instance)
+ _instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, INCREASE);
+ }
+
+ void Reset()
+ {
+ _events.ScheduleEvent(EVENT_SHIVAN_SLASH, 30*IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_SPINNING_STRIKE, 30*IN_MILLISECONDS);
+ if (IsHeroic())
+ _events.ScheduleEvent(EVENT_MISTRESS_KISS, 15*IN_MILLISECONDS);
+ me->SetInCombatWithZone();
+ }
- struct mob_mistress_of_painAI : public ScriptedAI
- {
- mob_mistress_of_painAI(Creature* creature) : ScriptedAI(creature)
+ void JustDied(Unit* /*killer*/)
+ {
+ if (_instance)
+ _instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (_instance && _instance->GetBossState(BOSS_JARAXXUS) != IN_PROGRESS)
+ {
+ me->DespawnOrUnsummon();
+ return;
+ }
+
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SHIVAN_SLASH:
+ DoCastVictim(SPELL_SHIVAN_SLASH);
+ _events.ScheduleEvent(EVENT_SHIVAN_SLASH, 30*IN_MILLISECONDS);
+ return;
+ case EVENT_SPINNING_STRIKE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ DoCast(target, SPELL_SPINNING_STRIKE);
+ _events.ScheduleEvent(EVENT_SPINNING_STRIKE, 30*IN_MILLISECONDS);
+ return;
+ case EVENT_MISTRESS_KISS:
+ DoCast(me, SPELL_MISTRESS_KISS);
+ _events.ScheduleEvent(EVENT_MISTRESS_KISS, 30*IN_MILLISECONDS);
+ return;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+ private:
+ InstanceScript* _instance;
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
{
- instance = creature->GetInstanceScript();
- if (instance)
- instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, INCREASE);
- Reset();
+ return new mob_mistress_of_painAI(creature);
}
+};
- InstanceScript* instance;
- uint32 m_uiShivanSlashTimer;
- uint32 m_uiSpinningStrikeTimer;
- uint32 m_uiMistressKissTimer;
+class spell_mistress_kiss : public SpellScriptLoader
+{
+ public:
+ spell_mistress_kiss() : SpellScriptLoader("spell_mistress_kiss") { }
- void Reset()
+ class spell_mistress_kiss_AuraScript : public AuraScript
{
- m_uiShivanSlashTimer = 30*IN_MILLISECONDS;
- m_uiSpinningStrikeTimer = 30*IN_MILLISECONDS;
- m_uiMistressKissTimer = 15*IN_MILLISECONDS;
- me->SetInCombatWithZone();
- }
+ PrepareAuraScript(spell_mistress_kiss_AuraScript);
- void JustDied(Unit* /*killer*/)
+ bool Load()
+ {
+ if (GetCaster())
+ if (sSpellMgr->GetSpellIdForDifficulty(SPELL_MISTRESS_KISS_DAMAGE_SILENCE, GetCaster()))
+ return true;
+ return false;
+ }
+
+ void HandleDummyTick(AuraEffect const* /*aurEff*/)
+ {
+ Unit* caster = GetCaster();
+ Unit* target = GetTarget();
+ if (caster && target)
+ {
+ if (target->HasUnitState(UNIT_STATE_CASTING))
+ {
+ caster->CastSpell(target, SPELL_MISTRESS_KISS_DAMAGE_SILENCE, true);
+ target->RemoveAurasDueToSpell(GetSpellInfo()->Id);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_mistress_kiss_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
{
- if (instance)
- instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE);
+ return new spell_mistress_kiss_AuraScript();
}
+};
- void UpdateAI(const uint32 uiDiff)
+class spell_mistress_kiss_area : public SpellScriptLoader
+{
+ public:
+ spell_mistress_kiss_area() : SpellScriptLoader("spell_mistress_kiss_area") {}
+
+ class spell_mistress_kiss_area_SpellScript : public SpellScript
{
- if (instance && instance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
+ PrepareSpellScript(spell_mistress_kiss_area_SpellScript)
+
+ bool Load()
{
- me->DespawnOrUnsummon();
- return;
+ if (GetCaster())
+ if (sSpellMgr->GetSpellIdForDifficulty(SPELL_MISTRESS_KISS_DEBUFF, GetCaster()))
+ return true;
+ return false;
}
- if (!UpdateVictim())
- return;
-
- if (m_uiShivanSlashTimer <= uiDiff)
+ void HandleScript(SpellEffIndex /*effIndex*/)
{
- DoCastVictim(SPELL_SHIVAN_SLASH);
- m_uiShivanSlashTimer = 30*IN_MILLISECONDS;
- } else m_uiShivanSlashTimer -= uiDiff;
+ Unit* caster = GetCaster();
+ Unit* target = GetHitUnit();
+ if (caster && target)
+ caster->CastSpell(target, SPELL_MISTRESS_KISS_DEBUFF, true);
+ }
- if (m_uiSpinningStrikeTimer <= uiDiff)
+ void FilterTargets(std::list<WorldObject*>& targets)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
- DoCast(target, SPELL_SPINNING_STRIKE);
- m_uiSpinningStrikeTimer = 30*IN_MILLISECONDS;
- } else m_uiSpinningStrikeTimer -= uiDiff;
+ // get a list of players with mana
+ std::list<WorldObject*> _targets;
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ if ((*itr)->ToUnit()->getPowerType() == POWER_MANA)
+ _targets.push_back(*itr);
+
+ // pick a random target and kiss him
+ if (WorldObject* _target = Trinity::Containers::SelectRandomContainerElement(_targets))
+ {
+ // correctly fill "targets" for the visual effect
+ targets.clear();
+ targets.push_back(_target);
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(_target->ToUnit(), SPELL_MISTRESS_KISS_DEBUFF, true);
+ }
+ }
- if (IsHeroic() && m_uiMistressKissTimer <= uiDiff)
+ void Register()
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
- DoCast(target, SPELL_MISTRESS_KISS);
- m_uiMistressKissTimer = 30*IN_MILLISECONDS;
- } else m_uiMistressKissTimer -= uiDiff;
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mistress_kiss_area_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ }
+ };
- DoMeleeAttackIfReady();
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_mistress_kiss_area_SpellScript();
}
- };
-
};
void AddSC_boss_jaraxxus()
@@ -530,4 +597,7 @@ void AddSC_boss_jaraxxus()
new mob_fel_infernal();
new mob_nether_portal();
new mob_mistress_of_pain();
+
+ new spell_mistress_kiss();
+ new spell_mistress_kiss_area();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 506467be8a5..2d09feef089 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -15,23 +15,16 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: northrend_beasts
-SD%Complete: 90%
-SDComment: based on /dev/rsa
-SDCategory:
-EndScriptData */
// Known bugs:
-// Gormok - Not implemented as a vehicle
-// - Snobold Firebomb
-// - Snobolled (creature at back)
-// Snakes - miss the 1-hitkill from emerging
-// - visual changes between mobile and stationary models seems not to work sometimes
+// Gormok - Snobolled (creature at back)
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "trial_of_the_crusader.h"
+#include "Vehicle.h"
+#include "Player.h"
+#include "SpellScript.h"
enum Yells
{
@@ -44,7 +37,7 @@ enum Yells
// Icehowl
EMOTE_TRAMPLE_START = 0,
EMOTE_TRAMPLE_CRASH = 1,
- EMOTE_TRAMPLE_FAIL = 2,
+ EMOTE_TRAMPLE_FAIL = 2
};
enum Equipment
@@ -52,7 +45,7 @@ enum Equipment
EQUIP_MAIN = 50760,
EQUIP_OFFHAND = 48040,
EQUIP_RANGED = 47267,
- EQUIP_DONE = EQUIP_NO_CHANGE,
+ EQUIP_DONE = EQUIP_NO_CHANGE
};
enum Model
@@ -60,13 +53,15 @@ enum Model
MODEL_ACIDMAW_STATIONARY = 29815,
MODEL_ACIDMAW_MOBILE = 29816,
MODEL_DREADSCALE_STATIONARY = 26935,
- MODEL_DREADSCALE_MOBILE = 24564,
+ MODEL_DREADSCALE_MOBILE = 24564
};
-enum Summons
+enum BeastSummons
{
NPC_SNOBOLD_VASSAL = 34800,
+ NPC_FIRE_BOMB = 34854,
NPC_SLIME_POOL = 35176,
+ MAX_SNOBOLDS = 4
};
enum BossSpells
@@ -107,332 +102,446 @@ enum BossSpells
SPELL_ARCTIC_BREATH = 66689,
SPELL_TRAMPLE = 66734,
SPELL_FROTHING_RAGE = 66759,
- SPELL_STAGGERED_DAZE = 66758,
+ SPELL_STAGGERED_DAZE = 66758
};
-class boss_gormok : public CreatureScript
+enum MyActions
{
-public:
- boss_gormok() : CreatureScript("boss_gormok") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_gormokAI(creature);
- }
+ ACTION_ENABLE_FIRE_BOMB = 1,
+ ACTION_DISABLE_FIRE_BOMB = 2
+};
- struct boss_gormokAI : public ScriptedAI
- {
- boss_gormokAI(Creature* creature) : ScriptedAI(creature), Summons(me)
- {
- instance = creature->GetInstanceScript();
- }
+enum Events
+{
+ // Gormok
+ EVENT_IMPALE = 1,
+ EVENT_STAGGERING_STOMP = 2,
+ EVENT_THROW = 3,
- InstanceScript* instance;
+ // Snobold
+ EVENT_FIRE_BOMB = 4,
+ EVENT_BATTER = 5,
+ EVENT_HEAD_CRACK = 6,
- uint32 m_uiImpaleTimer;
- uint32 m_uiStaggeringStompTimer;
- SummonList Summons;
- uint32 m_uiSummonTimer;
- uint32 m_uiSummonCount;
+ // Acidmaw & Dreadscale
+ EVENT_BITE = 7,
+ EVENT_SPEW = 8,
+ EVENT_SLIME_POOL = 9,
+ EVENT_SPIT = 10,
+ EVENT_SPRAY = 11,
+ EVENT_SWEEP = 12,
+ EVENT_SUBMERGE = 13,
+ EVENT_EMERGE = 14,
+ EVENT_SUMMON_ACIDMAW = 15,
- void Reset()
- {
- m_uiImpaleTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- m_uiStaggeringStompTimer = 15*IN_MILLISECONDS;
- m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);;
+ // Icehowl
+ EVENT_FEROCIOUS_BUTT = 16,
+ EVENT_MASSIVE_CRASH = 17,
+ EVENT_WHIRL = 18,
+ EVENT_ARCTIC_BREATH = 19,
+ EVENT_TRAMPLE = 20
+};
- if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL ||
- GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC)
- m_uiSummonCount = 5;
- else
- m_uiSummonCount = 4;
+enum Phases
+{
+ PHASE_MOBILE = 1,
+ PHASE_STATIONARY = 2,
+ PHASE_SUBMERGED = 3,
- Summons.DespawnAll();
- }
+ PHASE_MASK_MOBILE = 1 << PHASE_MOBILE,
+ PHASE_MASK_STATIONARY = 1 << PHASE_STATIONARY
+};
- void EnterEvadeMode()
- {
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- ScriptedAI::EnterEvadeMode();
- }
+class boss_gormok : public CreatureScript
+{
+ public:
+ boss_gormok() : CreatureScript("boss_gormok") { }
- void MovementInform(uint32 type, uint32 pointId)
+ struct boss_gormokAI : public BossAI
{
- if (type != POINT_MOTION_TYPE)
- return;
-
- switch (pointId)
+ boss_gormokAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
{
- case 0:
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetReactState(REACT_AGGRESSIVE);
- me->SetInCombatWithZone();
- break;
}
- }
- void JustDied(Unit* /*killer*/)
- {
- if (instance)
- instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
- }
+ void Reset()
+ {
+ events.ScheduleEvent(EVENT_IMPALE, urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_STAGGERING_STOMP, 15*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_THROW, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
- void JustReachedHome()
- {
- if (instance)
+ summons.DespawnAll();
+ }
+
+ void EnterEvadeMode()
{
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+ ScriptedAI::EnterEvadeMode();
}
- me->DespawnOrUnsummon();
- }
- void EnterCombat(Unit* /*who*/)
- {
- me->SetInCombatWithZone();
- instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS);
- }
-
- void JustSummoned(Creature* summon)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
+ void MovementInform(uint32 type, uint32 pointId)
{
- if (summon->GetEntry() == NPC_SNOBOLD_VASSAL)
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ switch (pointId)
{
- summon->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 10.0f, 20.0f);
- DoCast(me, SPELL_RISING_ANGER);
- --m_uiSummonCount;
+ case 0:
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->SetInCombatWithZone();
+ break;
+ default:
+ break;
}
- summon->AI()->AttackStart(target);
}
- Summons.Summon(summon);
- }
- void SummonedCreatureDespawn(Creature* summon)
- {
- if (summon->GetEntry() == NPC_SNOBOLD_VASSAL)
- if (summon->isAlive())
- ++m_uiSummonCount;
- Summons.Despawn(summon);
- }
+ void JustDied(Unit* /*killer*/)
+ {
+ if (instance)
+ instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_DONE);
+ }
- void UpdateAI(uint32 const diff)
- {
- if (!UpdateVictim())
- return;
+ void JustReachedHome()
+ {
+ if (instance)
+ {
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+ }
+ me->DespawnOrUnsummon();
+ }
- if (m_uiImpaleTimer <= diff)
+ void EnterCombat(Unit* /*who*/)
{
- DoCastVictim(SPELL_IMPALE);
- m_uiImpaleTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
- } else m_uiImpaleTimer -= diff;
+ _EnterCombat();
+ me->SetInCombatWithZone();
+ instance->SetData(TYPE_NORTHREND_BEASTS, GORMOK_IN_PROGRESS);
- if (m_uiStaggeringStompTimer <= diff)
+ for (uint8 i = 0; i < MAX_SNOBOLDS; i++)
+ {
+ if (Creature* pSnobold = DoSpawnCreature(NPC_SNOBOLD_VASSAL, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0))
+ {
+ pSnobold->EnterVehicle(me, i);
+ pSnobold->SetInCombatWithZone();
+ pSnobold->AI()->DoAction(ACTION_ENABLE_FIRE_BOMB);
+ }
+ }
+ }
+
+ void DamageTaken(Unit* /*who*/, uint32& damage)
{
- DoCastVictim(SPELL_STAGGERING_STOMP);
- m_uiStaggeringStompTimer = urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS);
- } else m_uiStaggeringStompTimer -= diff;
+ // despawn the remaining passengers on death
+ if (damage >= me->GetHealth())
+ for (uint8 i = 0; i < MAX_SNOBOLDS; ++i)
+ if (Unit* pSnobold = me->GetVehicleKit()->GetPassenger(i))
+ pSnobold->ToCreature()->DespawnOrUnsummon();
+ }
- if (m_uiSummonTimer <= diff)
+ void UpdateAI(uint32 const diff)
{
- if (m_uiSummonCount > 0)
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- me->SummonCreature(NPC_SNOBOLD_VASSAL, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_DESPAWN);
- Talk(EMOTE_SNOBOLLED);
+ switch (eventId)
+ {
+ case EVENT_IMPALE:
+ DoCastVictim(SPELL_IMPALE);
+ events.ScheduleEvent(EVENT_IMPALE, urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS));
+ return;
+ case EVENT_STAGGERING_STOMP:
+ DoCastVictim(SPELL_STAGGERING_STOMP);
+ events.ScheduleEvent(EVENT_STAGGERING_STOMP, 15*IN_MILLISECONDS);
+ return;
+ case EVENT_THROW:
+ for (uint8 i = 0; i < MAX_SNOBOLDS; ++i)
+ {
+ if (Unit* pSnobold = me->GetVehicleKit()->GetPassenger(i))
+ {
+ pSnobold->ExitVehicle();
+ pSnobold->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ pSnobold->ToCreature()->SetReactState(REACT_AGGRESSIVE);
+ pSnobold->ToCreature()->AI()->DoAction(ACTION_DISABLE_FIRE_BOMB);
+ pSnobold->CastSpell(me, SPELL_RISING_ANGER, true);
+ Talk(EMOTE_SNOBOLLED);
+ break;
+ }
+ }
+ events.ScheduleEvent(EVENT_THROW, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ default:
+ return;
+ }
}
- m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiSummonTimer -= diff;
- DoMeleeAttackIfReady();
- }
- };
+ DoMeleeAttackIfReady();
+ }
+ };
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_gormokAI(creature);
+ }
};
class mob_snobold_vassal : public CreatureScript
{
-public:
- mob_snobold_vassal() : CreatureScript("mob_snobold_vassal") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_snobold_vassalAI(creature);
- }
+ public:
+ mob_snobold_vassal() : CreatureScript("mob_snobold_vassal") { }
- struct mob_snobold_vassalAI : public ScriptedAI
- {
- mob_snobold_vassalAI(Creature* creature) : ScriptedAI(creature)
+ struct mob_snobold_vassalAI : public ScriptedAI
{
- instance = creature->GetInstanceScript();
- if (instance)
- instance->SetData(DATA_SNOBOLD_COUNT, INCREASE);
- }
+ mob_snobold_vassalAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ if (_instance)
+ _instance->SetData(DATA_SNOBOLD_COUNT, INCREASE);
+ }
- InstanceScript* instance;
- uint32 m_uiFireBombTimer;
- uint32 m_uiBatterTimer;
- uint32 m_uiHeadCrackTimer;
- uint64 m_uiBossGUID;
- uint64 m_uiTargetGUID;
- bool m_bTargetDied;
+ void Reset()
+ {
+ _events.ScheduleEvent(EVENT_BATTER, 5*IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_HEAD_CRACK, 25*IN_MILLISECONDS);
- void Reset()
- {
- m_uiFireBombTimer = 15000;
- m_uiBatterTimer = 5000;
- m_uiHeadCrackTimer = 25000;
+ _targetGUID = 0;
+ _targetDied = false;
- m_uiTargetGUID = 0;
- m_bTargetDied = false;
- if (instance)
- m_uiBossGUID = instance->GetData64(NPC_GORMOK);
- //Workaround for Snobold
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- }
-
- void EnterEvadeMode()
- {
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- ScriptedAI::EnterEvadeMode();
- }
+ if (_instance)
+ _bossGUID = _instance->GetData64(NPC_GORMOK);
+ //Workaround for Snobold
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ }
- void EnterCombat(Unit* who)
- {
- m_uiTargetGUID = who->GetGUID();
- me->TauntApply(who);
- DoCast(who, SPELL_SNOBOLLED);
- }
+ void EnterEvadeMode()
+ {
+ ScriptedAI::EnterEvadeMode();
+ }
- void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
- {
- if (pDoneBy->GetGUID()==m_uiTargetGUID)
- uiDamage = 0;
- }
+ void EnterCombat(Unit* who)
+ {
+ _targetGUID = who->GetGUID();
+ me->TauntApply(who);
+ DoCast(who, SPELL_SNOBOLLED);
+ }
- void MovementInform(uint32 type, uint32 pointId)
- {
- if (type != POINT_MOTION_TYPE)
- return;
+ void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
+ {
+ if (pDoneBy->GetGUID() == _targetGUID)
+ uiDamage = 0;
+ }
- switch (pointId)
+ void MovementInform(uint32 type, uint32 pointId)
{
- case 0:
- if (m_bTargetDied)
- me->DespawnOrUnsummon();
- break;
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ switch (pointId)
+ {
+ case 0:
+ if (_targetDied)
+ me->DespawnOrUnsummon();
+ break;
+ default:
+ break;
+ }
}
- }
- void JustDied(Unit* /*killer*/)
- {
- if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
- if (target->isAlive())
- target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
- if (instance)
- instance->SetData(DATA_SNOBOLD_COUNT, DECREASE);
- }
+ void JustDied(Unit* /*killer*/)
+ {
+ if (Unit* target = Unit::GetPlayer(*me, _targetGUID))
+ if (target->isAlive())
+ target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
+ if (_instance)
+ _instance->SetData(DATA_SNOBOLD_COUNT, DECREASE);
+ }
- void UpdateAI(uint32 const diff)
- {
- if (m_bTargetDied || !UpdateVictim())
- return;
+ void DoAction(int32 const action)
+ {
+ switch (action)
+ {
+ case ACTION_ENABLE_FIRE_BOMB:
+ _events.ScheduleEvent(EVENT_FIRE_BOMB, urand(5*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ break;
+ case ACTION_DISABLE_FIRE_BOMB:
+ _events.CancelEvent(EVENT_FIRE_BOMB);
+ break;
+ default:
+ break;
+ }
+ }
- if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
+ void UpdateAI(uint32 const diff)
{
- if (!target->isAlive())
+ if (!UpdateVictim() || _targetDied)
+ return;
+
+ if (Unit* target = Unit::GetPlayer(*me, _targetGUID))
{
- if (instance)
+ if (!target->isAlive())
{
- Unit* gormok = ObjectAccessor::GetCreature(*me, instance->GetData64(NPC_GORMOK));
- if (gormok && gormok->isAlive())
+ if (_instance)
{
- SetCombatMovement(false);
- m_bTargetDied = true;
- me->GetMotionMaster()->MoveJump(gormok->GetPositionX(), gormok->GetPositionY(), gormok->GetPositionZ(), 15.0f, 15.0f);
- }
- else if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- m_uiTargetGUID = target2->GetGUID();
- me->GetMotionMaster()->MoveJump(target2->GetPositionX(), target2->GetPositionY(), target2->GetPositionZ(), 15.0f, 15.0f);
+ Unit* gormok = ObjectAccessor::GetCreature(*me, _instance->GetData64(NPC_GORMOK));
+ if (gormok && gormok->isAlive())
+ {
+ SetCombatMovement(false);
+ _targetDied = true;
+
+ // looping through Gormoks seats
+ for (uint8 i = 0; i < MAX_SNOBOLDS; i++)
+ {
+ if (!gormok->GetVehicleKit()->GetPassenger(i))
+ {
+ me->EnterVehicle(gormok, i);
+ DoAction(ACTION_ENABLE_FIRE_BOMB);
+ break;
+ }
+ }
+ }
+ else if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ {
+ _targetGUID = target2->GetGUID();
+ me->GetMotionMaster()->MoveJump(target2->GetPositionX(), target2->GetPositionY(), target2->GetPositionZ(), 15.0f, 15.0f);
+ }
}
}
}
+
+ _events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_FIRE_BOMB:
+ if (me->GetVehicleBase())
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -me->GetVehicleBase()->GetCombatReach(), true))
+ me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FIRE_BOMB, true);
+ _events.ScheduleEvent(EVENT_FIRE_BOMB, 20*IN_MILLISECONDS);
+ return;
+ case EVENT_HEAD_CRACK:
+ // commented out while SPELL_SNOBOLLED gets fixed
+ //if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
+ DoCastVictim(SPELL_HEAD_CRACK);
+ _events.ScheduleEvent(EVENT_HEAD_CRACK, 30*IN_MILLISECONDS);
+ return;
+ case EVENT_BATTER:
+ // commented out while SPELL_SNOBOLLED gets fixed
+ //if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
+ DoCastVictim(SPELL_BATTER);
+ _events.ScheduleEvent(EVENT_BATTER, 10*IN_MILLISECONDS);
+ return;
+ default:
+ return;
+ }
+ }
+
+ // do melee attack only when not on Gormoks back
+ if (!me->GetVehicleBase())
+ DoMeleeAttackIfReady();
}
+ private:
+ EventMap _events;
+ InstanceScript* _instance;
+ uint64 _bossGUID;
+ uint64 _targetGUID;
+ bool _targetDied;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_snobold_vassalAI(creature);
+ }
+};
+
+class npc_firebomb : public CreatureScript
+{
+ public:
+ npc_firebomb() : CreatureScript("npc_firebomb") { }
- if (m_uiFireBombTimer < diff)
+ struct npc_firebombAI : public ScriptedAI
+ {
+ npc_firebombAI(Creature* creature) : ScriptedAI(creature)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_FIRE_BOMB);
- m_uiFireBombTimer = 20000;
+ _instance = creature->GetInstanceScript();
}
- else m_uiFireBombTimer -= diff;
- if (m_uiBatterTimer < diff)
+ void Reset()
{
- if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
- DoCast(target, SPELL_BATTER);
- m_uiBatterTimer = 10000;
+ DoCast(me, SPELL_FIRE_BOMB_DOT, true);
+ SetCombatMovement(false);
+ me->SetReactState(REACT_PASSIVE);
+ me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
}
- else m_uiBatterTimer -= diff;
- if (m_uiHeadCrackTimer < diff)
+ void UpdateAI(uint32 const /*diff*/)
{
- if (Unit* target = Unit::GetPlayer(*me, m_uiTargetGUID))
- DoCast(target, SPELL_HEAD_CRACK);
- m_uiHeadCrackTimer = 35000;
+ if (_instance->GetData(TYPE_NORTHREND_BEASTS) != GORMOK_IN_PROGRESS)
+ me->DespawnOrUnsummon();
}
- else m_uiHeadCrackTimer -= diff;
- DoMeleeAttackIfReady();
- }
- };
+ private:
+ InstanceScript* _instance;
+ };
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_firebombAI(creature);
+ }
};
-struct boss_jormungarAI : public ScriptedAI
+struct boss_jormungarAI : public BossAI
{
- boss_jormungarAI(Creature* creature) : ScriptedAI(creature)
+ boss_jormungarAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
{
- instanceScript = creature->GetInstanceScript();
}
void Reset()
{
- enraged = false;
- biteTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- spewTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- slimePoolTimer = 15*IN_MILLISECONDS;
- spitTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- sprayTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
+ Enraged = false;
+
+ events.ScheduleEvent(EVENT_SPIT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_SPRAY, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_SWEEP, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_BITE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_SPEW, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_SLIME_POOL, 15*IN_MILLISECONDS, 0, PHASE_MOBILE);
}
void JustDied(Unit* /*killer*/)
{
- if (instanceScript)
+ if (instance)
{
- if (Creature* otherWorm = Unit::GetCreature(*me, instanceScript->GetData64(otherWormEntry)))
+ if (Creature* otherWorm = Unit::GetCreature(*me, instance->GetData64(OtherWormEntry)))
{
if (!otherWorm->isAlive())
{
- instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
+ instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_DONE);
me->DespawnOrUnsummon();
otherWorm->DespawnOrUnsummon();
}
else
- instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_SPECIAL);
+ instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_SPECIAL);
}
}
}
void JustReachedHome()
{
- if (instanceScript && instanceScript->GetData(TYPE_NORTHREND_BEASTS) != FAIL)
- {
- instanceScript->SetData(TYPE_NORTHREND_BEASTS, FAIL);
- }
+ // prevent losing 2 attempts at once on heroics
+ if (instance && instance->GetData(TYPE_NORTHREND_BEASTS) != FAIL)
+ instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
me->DespawnOrUnsummon();
}
@@ -440,17 +549,16 @@ struct boss_jormungarAI : public ScriptedAI
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
- {
- if (instanceScript)
- instanceScript->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
- }
+ if (instance)
+ instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
void EnterCombat(Unit* /*who*/)
{
+ _EnterCombat();
me->SetInCombatWithZone();
- if (instanceScript)
- instanceScript->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS);
+ if (instance)
+ instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS);
}
void UpdateAI(uint32 const diff)
@@ -458,563 +566,597 @@ struct boss_jormungarAI : public ScriptedAI
if (!UpdateVictim())
return;
- if (instanceScript && instanceScript->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && !enraged)
+ if (!Enraged && instance && instance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL)
{
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCast(SPELL_ENRAGE);
- enraged = true;
+ Enraged = true;
Talk(EMOTE_ENRAGE);
- switch (stage)
- {
- case 0:
- break;
- case 4:
- stage = 5;
- submergeTimer = 5*IN_MILLISECONDS;
- break;
- default:
- stage = 7;
- }
}
- switch (stage)
- {
- case 0: // Mobile
- if (biteTimer <= diff)
- {
- DoCastVictim(biteSpell);
- biteTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else biteTimer -= diff;
+ events.Update(diff);
- if (spewTimer <= diff)
- {
- DoCastAOE(spewSpell);
- spewTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else spewTimer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (slimePoolTimer <= diff)
- {
- /* Spell summon has only 30s duration */
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_EMERGE:
+ Emerge();
+ return;
+ case EVENT_SUBMERGE:
+ Submerge();
+ return;
+ case EVENT_BITE:
+ DoCastVictim(BiteSpell);
+ events.ScheduleEvent(EVENT_BITE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
+ return;
+ case EVENT_SPEW:
+ DoCastAOE(SpewSpell);
+ events.ScheduleEvent(EVENT_SPEW, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
+ return;
+ case EVENT_SLIME_POOL:
DoCast(me, SUMMON_SLIME_POOL);
- slimePoolTimer = 30*IN_MILLISECONDS;
- } else slimePoolTimer -= diff;
-
- if (submergeTimer <= diff && !enraged)
- {
- stage = 1;
- submergeTimer = 5*IN_MILLISECONDS;
- } else submergeTimer -= diff;
-
- DoMeleeAttackIfReady();
- break;
- case 1: // Submerge
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me, SPELL_SUBMERGE_0);
- me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+ frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ());
- stage = 2;
- case 2: // Wait til emerge
- if (submergeTimer <= diff)
- {
- stage = 3;
- submergeTimer = 50*IN_MILLISECONDS;
- } else submergeTimer -= diff;
- break;
- case 3: // Emerge
- me->SetDisplayId(modelStationary);
- me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
- DoCast(me, SPELL_EMERGE_0);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- SetCombatMovement(false);
- me->GetMotionMaster()->MoveIdle();
- stage = 4;
- break;
- case 4: // Stationary
- if (sprayTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, spraySpell);
- sprayTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else sprayTimer -= diff;
-
- if (sweepTimer <= diff)
- {
+ events.ScheduleEvent(EVENT_SLIME_POOL, 30*IN_MILLISECONDS, 0, PHASE_MOBILE);
+ return;
+ case EVENT_SUMMON_ACIDMAW:
+ if (Creature* acidmaw = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
+ {
+ acidmaw->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ acidmaw->SetReactState(REACT_AGGRESSIVE);
+ acidmaw->SetInCombatWithZone();
+ acidmaw->CastSpell(acidmaw, SPELL_EMERGE_0);
+ }
+ return;
+ case EVENT_SPRAY:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ DoCast(target, SpraySpell);
+ events.ScheduleEvent(EVENT_SPRAY, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ return;
+ case EVENT_SWEEP:
DoCastAOE(SPELL_SWEEP_0);
- sweepTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else sweepTimer -= diff;
-
- if (submergeTimer <= diff)
- {
- stage = 5;
- submergeTimer = 10*IN_MILLISECONDS;
- } else submergeTimer -= diff;
-
- DoSpellAttackIfReady(spitSpell);
- break;
- case 5: // Submerge
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- DoCast(me, SPELL_SUBMERGE_0);
- me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ());
- stage = 6;
- case 6: // Wait til emerge
- if (submergeTimer <= diff)
- {
- stage = 7;
- submergeTimer = 45*IN_MILLISECONDS;
- } else submergeTimer -= diff;
- break;
- case 7: // Emerge
- me->SetDisplayId(modelMobile);
- me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
- DoCast(me, SPELL_EMERGE_0);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- SetCombatMovement(true);
- me->GetMotionMaster()->MoveChase(me->getVictim());
- stage = 0;
- break;
+ events.ScheduleEvent(EVENT_SWEEP, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ return;
+ default:
+ return;
+ }
}
+ if (events.GetPhaseMask() & PHASE_MASK_MOBILE)
+ DoMeleeAttackIfReady();
+ if (events.GetPhaseMask() & PHASE_MASK_STATIONARY)
+ DoSpellAttackIfReady(SpitSpell);
}
- InstanceScript* instanceScript;
+ void Submerge()
+ {
+ DoCast(me, SPELL_SUBMERGE_0);
+ me->RemoveAurasDueToSpell(SPELL_EMERGE_0);
+ me->SetInCombatWithZone();
+ events.SetPhase(PHASE_SUBMERGED);
+ events.ScheduleEvent(EVENT_EMERGE, 5*IN_MILLISECONDS, 0, PHASE_SUBMERGED);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX()+ frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ());
+ WasMobile = !WasMobile;
+ }
- uint32 otherWormEntry;
+ void Emerge()
+ {
+ DoCast(me, SPELL_EMERGE_0);
+ me->SetDisplayId(ModelMobile);
+ me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->GetMotionMaster()->Clear();
+
+ // if the worm was mobile before submerging, make him stationary now
+ if (WasMobile)
+ {
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ SetCombatMovement(false);
+ me->SetDisplayId(ModelStationary);
+ events.SetPhase(PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_SUBMERGE, 45*IN_MILLISECONDS, 0, PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_SPIT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_SPRAY, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ events.ScheduleEvent(EVENT_SWEEP, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_STATIONARY);
+ }
+ else
+ {
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ SetCombatMovement(true);
+ me->GetMotionMaster()->MoveChase(me->getVictim());
+ me->SetDisplayId(ModelMobile);
+ events.SetPhase(PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_SUBMERGE, 45*IN_MILLISECONDS, 0, PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_BITE, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_SPEW, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS), 0, PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_SLIME_POOL, 15*IN_MILLISECONDS, 0, PHASE_MOBILE);
+ }
+ }
- uint32 modelStationary;
- uint32 modelMobile;
+ protected:
+ uint32 OtherWormEntry;
+ uint32 ModelStationary;
+ uint32 ModelMobile;
- uint32 biteSpell;
- uint32 spewSpell;
- uint32 spitSpell;
- uint32 spraySpell;
+ uint32 BiteSpell;
+ uint32 SpewSpell;
+ uint32 SpitSpell;
+ uint32 SpraySpell;
- uint32 biteTimer;
- uint32 spewTimer;
- uint32 slimePoolTimer;
- uint32 spitTimer;
- uint32 sprayTimer;
- uint32 sweepTimer;
- uint32 submergeTimer;
- uint8 stage;
- bool enraged;
+ Phases Phase;
+ bool Enraged;
+ bool WasMobile;
};
class boss_acidmaw : public CreatureScript
{
public:
- boss_acidmaw() : CreatureScript("boss_acidmaw") { }
+ boss_acidmaw() : CreatureScript("boss_acidmaw") { }
- struct boss_acidmawAI : public boss_jormungarAI
- {
- boss_acidmawAI(Creature* creature) : boss_jormungarAI(creature) { }
+ struct boss_acidmawAI : public boss_jormungarAI
+ {
+ boss_acidmawAI(Creature* creature) : boss_jormungarAI(creature) { }
- void Reset()
+ void Reset()
+ {
+ boss_jormungarAI::Reset();
+ BiteSpell = SPELL_PARALYTIC_BITE;
+ SpewSpell = SPELL_ACID_SPEW;
+ SpitSpell = SPELL_ACID_SPIT;
+ SpraySpell = SPELL_PARALYTIC_SPRAY;
+ ModelStationary = MODEL_ACIDMAW_STATIONARY;
+ ModelMobile = MODEL_ACIDMAW_MOBILE;
+ OtherWormEntry = NPC_DREADSCALE;
+
+ WasMobile = true;
+ Emerge();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
{
- boss_jormungarAI::Reset();
- biteSpell = SPELL_PARALYTIC_BITE;
- spewSpell = SPELL_ACID_SPEW;
- spitSpell = SPELL_ACID_SPIT;
- spraySpell = SPELL_PARALYTIC_SPRAY;
- modelStationary = MODEL_ACIDMAW_STATIONARY;
- modelMobile = MODEL_ACIDMAW_MOBILE;
- otherWormEntry = NPC_DREADSCALE;
-
- submergeTimer = 500;
- DoCast(me, SPELL_SUBMERGE_0);
- stage = 2;
+ return new boss_acidmawAI(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_acidmawAI(creature);
- }
};
class boss_dreadscale : public CreatureScript
{
-public:
- boss_dreadscale() : CreatureScript("boss_dreadscale") { }
+ public:
+ boss_dreadscale() : CreatureScript("boss_dreadscale") { }
- struct boss_dreadscaleAI : public boss_jormungarAI
- {
- boss_dreadscaleAI(Creature* creature) : boss_jormungarAI(creature)
+ struct boss_dreadscaleAI : public boss_jormungarAI
{
- instanceScript = creature->GetInstanceScript();
- }
+ boss_dreadscaleAI(Creature* creature) : boss_jormungarAI(creature)
+ {
+ }
- InstanceScript* instanceScript;
+ void Reset()
+ {
+ boss_jormungarAI::Reset();
+ BiteSpell = SPELL_BURNING_BITE;
+ SpewSpell = SPELL_MOLTEN_SPEW;
+ SpitSpell = SPELL_FIRE_SPIT;
+ SpraySpell = SPELL_BURNING_SPRAY;
+ ModelStationary = MODEL_DREADSCALE_STATIONARY;
+ ModelMobile = MODEL_DREADSCALE_MOBILE;
+ OtherWormEntry = NPC_ACIDMAW;
+
+ events.SetPhase(PHASE_MOBILE);
+ events.ScheduleEvent(EVENT_SUMMON_ACIDMAW, 3*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SUBMERGE, 45*IN_MILLISECONDS, 0, PHASE_MOBILE);
+ WasMobile = false;
+ }
- void Reset()
- {
- boss_jormungarAI::Reset();
- biteSpell = SPELL_BURNING_BITE;
- spewSpell = SPELL_MOLTEN_SPEW;
- spitSpell = SPELL_FIRE_SPIT;
- spraySpell = SPELL_BURNING_SPRAY;
- modelStationary = MODEL_DREADSCALE_STATIONARY;
- modelMobile = MODEL_DREADSCALE_MOBILE;
- otherWormEntry = NPC_ACIDMAW;
-
- submergeTimer = 45 * IN_MILLISECONDS;
- stage = 0;
- }
+ void MovementInform(uint32 type, uint32 pointId)
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
- void MovementInform(uint32 type, uint32 pointId)
- {
- if (type != POINT_MOTION_TYPE)
- return;
+ switch (pointId)
+ {
+ case 0:
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->SetInCombatWithZone();
+ break;
+ default:
+ break;
+ }
+ }
- switch (pointId)
+ void EnterEvadeMode()
{
- case 0:
- instanceScript->DoUseDoorOrButton(instanceScript->GetData64(GO_MAIN_GATE_DOOR));
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetReactState(REACT_AGGRESSIVE);
- me->SetInCombatWithZone();
- if (Creature* otherWorm = Unit::GetCreature(*me, instanceScript->GetData64(otherWormEntry)))
- {
- otherWorm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- otherWorm->SetReactState(REACT_AGGRESSIVE);
- otherWorm->SetVisible(true);
- otherWorm->SetInCombatWithZone();
- }
- break;
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ boss_jormungarAI::EnterEvadeMode();
}
- }
- void EnterEvadeMode()
- {
- instanceScript->DoUseDoorOrButton(instanceScript->GetData64(GO_MAIN_GATE_DOOR));
- boss_jormungarAI::EnterEvadeMode();
- }
+ void JustReachedHome()
+ {
+ if (instance)
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- void JustReachedHome()
- {
- if (instanceScript)
- instanceScript->DoUseDoorOrButton(instanceScript->GetData64(GO_MAIN_GATE_DOOR));
+ boss_jormungarAI::JustReachedHome();
+ }
+ };
- boss_jormungarAI::JustReachedHome();
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_dreadscaleAI(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_dreadscaleAI(creature);
- }
};
class mob_slime_pool : public CreatureScript
{
-public:
- mob_slime_pool() : CreatureScript("mob_slime_pool") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_slime_poolAI(creature);
- }
-
- struct mob_slime_poolAI : public ScriptedAI
- {
- mob_slime_poolAI(Creature* creature) : ScriptedAI(creature)
- {
- }
+ public:
+ mob_slime_pool() : CreatureScript("mob_slime_pool") { }
- bool casted;
- void Reset()
+ struct mob_slime_poolAI : public ScriptedAI
{
- casted = false;
- me->SetReactState(REACT_PASSIVE);
- }
+ mob_slime_poolAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- void UpdateAI(uint32 const /*diff*/)
- {
- if (!casted)
+ void Reset()
{
- casted = true;
- DoCast(me, SPELL_SLIME_POOL_EFFECT);
+ _cast = false;
+ me->SetReactState(REACT_PASSIVE);
}
- }
- };
-};
+ void UpdateAI(uint32 const /*diff*/)
+ {
+ if (!_cast)
+ {
+ _cast = true;
+ DoCast(me, SPELL_SLIME_POOL_EFFECT);
+ }
-class boss_icehowl : public CreatureScript
-{
-public:
- boss_icehowl() : CreatureScript("boss_icehowl") { }
+ if (_instance->GetData(TYPE_NORTHREND_BEASTS) != SNAKES_IN_PROGRESS && _instance->GetData(TYPE_NORTHREND_BEASTS) != SNAKES_SPECIAL)
+ me->DespawnOrUnsummon();
+ }
+ private:
+ InstanceScript* _instance;
+ bool _cast;
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_icehowlAI(creature);
- }
+ };
- struct boss_icehowlAI : public ScriptedAI
- {
- boss_icehowlAI(Creature* creature) : ScriptedAI(creature)
+ CreatureAI* GetAI(Creature* creature) const
{
- instance = creature->GetInstanceScript();
+ return new mob_slime_poolAI(creature);
}
+};
- InstanceScript* instance;
-
- uint32 m_uiFerociousButtTimer;
- uint32 m_uiArticBreathTimer;
- uint32 m_uiWhirlTimer;
- uint32 m_uiMassiveCrashTimer;
- uint32 m_uiTrampleTimer;
- float m_fTrampleTargetX, m_fTrampleTargetY, m_fTrampleTargetZ;
- uint64 m_uiTrampleTargetGUID;
- bool m_bMovementStarted;
- bool m_bMovementFinish;
- bool m_bTrampleCasted;
- uint8 m_uiStage;
- Unit* target;
-
- void Reset()
+class spell_gormok_fire_bomb : public SpellScriptLoader
+{
+ public:
+ spell_gormok_fire_bomb() : SpellScriptLoader("spell_gormok_fire_bomb") {}
+
+ class spell_gormok_fire_bomb_SpellScript : public SpellScript
{
- m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- m_uiArticBreathTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- m_uiWhirlTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- m_uiMassiveCrashTimer = 30*IN_MILLISECONDS;
- m_uiTrampleTimer = IN_MILLISECONDS;
- m_bMovementStarted = false;
- m_bMovementFinish = false;
- m_bTrampleCasted = false;
- m_uiTrampleTargetGUID = 0;
- m_fTrampleTargetX = 0;
- m_fTrampleTargetY = 0;
- m_fTrampleTargetZ = 0;
- m_uiStage = 0;
- }
+ PrepareSpellScript(spell_gormok_fire_bomb_SpellScript);
+
+ void TriggerFireBomb(SpellEffIndex /*effIndex*/)
+ {
+ if (const WorldLocation* pos = GetExplTargetDest())
+ {
+ if (Unit* caster = GetCaster())
+ caster->SummonCreature(NPC_FIRE_BOMB, pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30*IN_MILLISECONDS);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_gormok_fire_bomb_SpellScript::TriggerFireBomb, EFFECT_0, SPELL_EFFECT_TRIGGER_MISSILE);
+ }
+ };
- void JustDied(Unit* /*killer*/)
+ SpellScript* GetSpellScript() const
{
- if (instance)
- instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
+ return new spell_gormok_fire_bomb_SpellScript();
}
+};
+
+class boss_icehowl : public CreatureScript
+{
+ public:
+ boss_icehowl() : CreatureScript("boss_icehowl") { }
- void MovementInform(uint32 type, uint32 pointId)
+ struct boss_icehowlAI : public BossAI
{
- if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
- return;
+ boss_icehowlAI(Creature* creature) : BossAI(creature, BOSS_BEASTS)
+ {
+ }
- switch (pointId)
+ void Reset()
{
- case 0:
- if (me->GetDistance2d(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()) < 6.0f)
- {
- // Middle of the room
- m_uiStage = 1;
- }
- else
- {
- // Landed from Hop backwards (start trample)
- if (Unit::GetPlayer(*me, m_uiTrampleTargetGUID))
+ events.ScheduleEvent(EVENT_FEROCIOUS_BUTT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_MASSIVE_CRASH, 30*IN_MILLISECONDS);
+ _movementStarted = false;
+ _movementFinish = false;
+ _trampleCasted = false;
+ _trampleTargetGUID = 0;
+ _trampleTargetX = 0;
+ _trampleTargetY = 0;
+ _trampleTargetZ = 0;
+ _stage = 0;
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ _JustDied();
+ if (instance)
+ instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_DONE);
+ }
+
+ void MovementInform(uint32 type, uint32 pointId)
+ {
+ if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
+ return;
+
+ switch (pointId)
+ {
+ case 0:
+ if (_stage != 0)
{
- m_uiStage = 4;
+ if (me->GetDistance2d(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()) < 6.0f)
+ // Middle of the room
+ _stage = 1;
+ else
+ {
+ // Landed from Hop backwards (start trample)
+ if (Unit::GetPlayer(*me, _trampleTargetGUID))
+ _stage = 4;
+ else
+ _stage = 6;
+ }
}
- else
- m_uiStage = 6;
- }
- break;
- case 1: // Finish trample
- m_bMovementFinish = true;
- break;
- case 2:
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetReactState(REACT_AGGRESSIVE);
- me->SetInCombatWithZone();
- break;
+ break;
+ case 1: // Finish trample
+ _movementFinish = true;
+ break;
+ case 2:
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->SetInCombatWithZone();
+ break;
+ default:
+ break;
+ }
}
- }
- void EnterEvadeMode()
- {
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- ScriptedAI::EnterEvadeMode();
- }
-
- void JustReachedHome()
- {
- if (instance)
+ void EnterEvadeMode()
{
instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+ ScriptedAI::EnterEvadeMode();
}
- me->DespawnOrUnsummon();
- }
- void KilledUnit(Unit* who)
- {
- if (who->GetTypeId() == TYPEID_PLAYER)
+ void JustReachedHome()
{
if (instance)
- instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ {
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ instance->SetData(TYPE_NORTHREND_BEASTS, FAIL);
+ }
+ me->DespawnOrUnsummon();
}
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- if (instance)
- instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS);
- me->SetInCombatWithZone();
- }
- void SpellHitTarget(Unit* target, SpellInfo const* spell)
- {
- if (spell->Id == SPELL_TRAMPLE && target->GetTypeId() == TYPEID_PLAYER)
+ void KilledUnit(Unit* who)
{
- if (!m_bTrampleCasted)
+ if (who->GetTypeId() == TYPEID_PLAYER)
{
- DoCast(me, SPELL_FROTHING_RAGE, true);
- m_bTrampleCasted = true;
+ if (instance)
+ instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
- }
- void UpdateAI(uint32 const diff)
- {
- if (!UpdateVictim())
- return;
+ void EnterCombat(Unit* /*who*/)
+ {
+ _EnterCombat();
+ if (instance)
+ instance->SetData(TYPE_NORTHREND_BEASTS, ICEHOWL_IN_PROGRESS);
+ }
- switch (m_uiStage)
+ void SpellHitTarget(Unit* target, SpellInfo const* spell)
{
- case 0:
- if (m_uiFerociousButtTimer <= diff)
+ if (spell->Id == SPELL_TRAMPLE && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!_trampleCasted)
{
- DoCastVictim(SPELL_FEROCIOUS_BUTT);
- m_uiFerociousButtTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiFerociousButtTimer -= diff;
+ DoCast(me, SPELL_FROTHING_RAGE, true);
+ _trampleCasted = true;
+ }
+ }
+ }
- if (m_uiArticBreathTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_ARCTIC_BREATH);
- m_uiArticBreathTimer = urand(25*IN_MILLISECONDS, 40*IN_MILLISECONDS);
- } else m_uiArticBreathTimer -= diff;
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
- if (m_uiWhirlTimer <= diff)
- {
- DoCastAOE(SPELL_WHIRL);
- m_uiWhirlTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
- } else m_uiWhirlTimer -= diff;
+ events.Update(diff);
- if (m_uiMassiveCrashTimer <= diff)
- {
- me->GetMotionMaster()->MoveJump(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 10.0f, 20.0f); // 1: Middle of the room
- SetCombatMovement(false);
- me->AttackStop();
- m_uiStage = 7; //Invalid (Do nothing more than move)
- m_uiMassiveCrashTimer = 30*IN_MILLISECONDS;
- } else m_uiMassiveCrashTimer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- DoMeleeAttackIfReady();
- break;
- case 1:
- DoCastAOE(SPELL_MASSIVE_CRASH);
- me->StopMoving();
- me->AttackStop();
- m_uiStage = 2;
- break;
- case 2:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
+ switch (_stage)
+ {
+ case 0:
{
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_FEROCIOUS_BUTT:
+ DoCastVictim(SPELL_FEROCIOUS_BUTT);
+ events.ScheduleEvent(EVENT_FEROCIOUS_BUTT, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_ARCTIC_BREATH:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
+ DoCast(target, SPELL_ARCTIC_BREATH);
+ return;
+ case EVENT_WHIRL:
+ DoCastAOE(SPELL_WHIRL);
+ events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
+ return;
+ case EVENT_MASSIVE_CRASH:
+ me->GetMotionMaster()->MoveJump(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 20.0f, 20.0f); // 1: Middle of the room
+ SetCombatMovement(false);
+ me->AttackStop();
+ _stage = 7; //Invalid (Do nothing more than move)
+ return;
+ default:
+ break;
+ }
+ }
+ DoMeleeAttackIfReady();
+ break;
+ }
+ case 1:
+ DoCastAOE(SPELL_MASSIVE_CRASH);
me->StopMoving();
me->AttackStop();
- m_uiTrampleTargetGUID = target->GetGUID();
- me->SetTarget(m_uiTrampleTargetGUID);
- m_bTrampleCasted = false;
- //SetCombatMovement(false);
- //me->GetMotionMaster()->MoveIdle();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_uiTrampleTimer = 4*IN_MILLISECONDS;
- m_uiStage = 3;
- } else m_uiStage = 6;
- break;
- case 3:
- me->StopMoving();
- me->AttackStop();
- if (m_uiTrampleTimer <= diff)
- {
- if (Unit* target = Unit::GetPlayer(*me, m_uiTrampleTargetGUID))
+ _stage = 2;
+ break;
+ case 2:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
- m_bTrampleCasted = false;
- m_bMovementStarted = true;
- m_fTrampleTargetX = target->GetPositionX();
- m_fTrampleTargetY = target->GetPositionY();
- m_fTrampleTargetZ = target->GetPositionZ();
- me->GetMotionMaster()->MoveJump(2*me->GetPositionX()-m_fTrampleTargetX,
- 2*me->GetPositionY()-m_fTrampleTargetY,
- me->GetPositionZ(),
- 20.0f, 30.0f); // 2: Hop Backwards
- m_uiStage = 7; //Invalid (Do nothing more than move)
- } else m_uiStage = 6;
- } else m_uiTrampleTimer -= diff;
- break;
- case 4:
- me->StopMoving();
- me->AttackStop();
- Talk(EMOTE_TRAMPLE_START, m_uiTrampleTargetGUID);
- me->GetMotionMaster()->MoveCharge(m_fTrampleTargetX, m_fTrampleTargetY, m_fTrampleTargetZ+2, 42, 1);
- me->SetTarget(0);
- m_uiStage = 5;
- break;
- case 5:
- if (m_bMovementFinish)
- {
- if (m_uiTrampleTimer <= diff) DoCastAOE(SPELL_TRAMPLE);
- m_bMovementFinish = false;
- m_uiStage = 6;
- return;
- }
- if (m_uiTrampleTimer <= diff)
- {
- Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers();
- for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
+ me->StopMoving();
+ me->AttackStop();
+ _trampleTargetGUID = target->GetGUID();
+ me->SetTarget(_trampleTargetGUID);
+ _trampleCasted = false;
+ SetCombatMovement(false);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveIdle();
+ events.ScheduleEvent(EVENT_TRAMPLE, 4*IN_MILLISECONDS);
+ _stage = 3;
+ }
+ else
+ _stage = 6;
+ break;
+ case 3:
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (Unit* player = itr->getSource())
- if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f))
+ switch (eventId)
+ {
+ case EVENT_TRAMPLE:
{
- DoCastAOE(SPELL_TRAMPLE);
- m_uiTrampleTimer = IN_MILLISECONDS;
+ if (Unit* target = Unit::GetPlayer(*me, _trampleTargetGUID))
+ {
+ me->StopMoving();
+ me->AttackStop();
+ _trampleCasted = false;
+ _movementStarted = true;
+ _trampleTargetX = target->GetPositionX();
+ _trampleTargetY = target->GetPositionY();
+ _trampleTargetZ = target->GetPositionZ();
+ // 2: Hop Backwards
+ me->GetMotionMaster()->MoveJump(2*me->GetPositionX() - _trampleTargetX, 2*me->GetPositionY() - _trampleTargetY, me->GetPositionZ(), 30.0f, 20.0f);
+ _stage = 7; //Invalid (Do nothing more than move)
+ }
+ else
+ _stage = 6;
break;
}
+ default:
+ break;
+ }
}
- } else m_uiTrampleTimer -= diff;
- break;
- case 6:
- if (!m_bTrampleCasted)
- {
- DoCast(me, SPELL_STAGGERED_DAZE);
- Talk(EMOTE_TRAMPLE_CRASH);
- }
- else
- {
- DoCast(me, SPELL_FROTHING_RAGE, true);
- Talk(EMOTE_TRAMPLE_FAIL);
- }
- m_bMovementStarted = false;
- me->GetMotionMaster()->MovementExpired();
- me->GetMotionMaster()->MoveChase(me->getVictim());
- SetCombatMovement(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_uiStage = 0;
- break;
+ break;
+ case 4:
+ me->StopMoving();
+ me->AttackStop();
+ Talk(EMOTE_TRAMPLE_START, _trampleTargetGUID);
+ me->GetMotionMaster()->MoveCharge(_trampleTargetX, _trampleTargetY, _trampleTargetZ, 42, 1);
+ me->SetTarget(0);
+ _stage = 5;
+ break;
+ case 5:
+ if (_movementFinish)
+ {
+ DoCastAOE(SPELL_TRAMPLE);
+ _movementFinish = false;
+ _stage = 6;
+ return;
+ }
+ if (events.ExecuteEvent() == EVENT_TRAMPLE)
+ {
+ Map::PlayerList const &lPlayers = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
+ {
+ if (Unit* player = itr->getSource())
+ {
+ if (player->isAlive() && player->IsWithinDistInMap(me, 6.0f))
+ {
+ DoCastAOE(SPELL_TRAMPLE);
+ events.ScheduleEvent(EVENT_TRAMPLE, 4*IN_MILLISECONDS);
+ break;
+ }
+ }
+ }
+ }
+ break;
+ case 6:
+ if (!_trampleCasted)
+ {
+ DoCast(me, SPELL_STAGGERED_DAZE);
+ Talk(EMOTE_TRAMPLE_CRASH);
+ }
+ else
+ {
+ DoCast(me, SPELL_FROTHING_RAGE, true);
+ Talk(EMOTE_TRAMPLE_FAIL);
+ }
+ _movementStarted = false;
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
+ SetCombatMovement(true);
+ me->GetMotionMaster()->MovementExpired();
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveChase(me->getVictim());
+ AttackStart(me->getVictim());
+ events.ScheduleEvent(EVENT_MASSIVE_CRASH, 40*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_ARCTIC_BREATH, urand(15*IN_MILLISECONDS, 25*IN_MILLISECONDS));
+ _stage = 0;
+ break;
+ default:
+ break;
+ }
}
- }
- };
+ private:
+ float _trampleTargetX, _trampleTargetY, _trampleTargetZ;
+ uint64 _trampleTargetGUID;
+ bool _movementStarted;
+ bool _movementFinish;
+ bool _trampleCasted;
+ uint8 _stage;
+ Unit* _target;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_icehowlAI(creature);
+ }
};
void AddSC_boss_northrend_beasts()
{
new boss_gormok();
new mob_snobold_vassal();
+ new npc_firebomb();
+ new spell_gormok_fire_bomb();
+
new boss_acidmaw();
new boss_dreadscale();
new mob_slime_pool();
+
new boss_icehowl();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index a65eaebbc0c..01d3bcbfe90 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -16,13 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: trial_of_the_crusader
-SD%Complete: ??%
-SDComment: based on /dev/rsa
-SDCategory: Crusader Coliseum
-EndScriptData */
-
// Known bugs:
// - They should be floating but they aren't respecting the floor =(
// - Hardcoded bullets spawner
@@ -48,13 +41,13 @@ enum Yells
SAY_TWINK_PACT = 5,
SAY_KILL_PLAYER = 6,
SAY_BERSERK = 7,
- SAY_DEATH = 8,
+ SAY_DEATH = 8
};
enum Equipment
{
EQUIP_MAIN_1 = 9423,
- EQUIP_MAIN_2 = 37377,
+ EQUIP_MAIN_2 = 37377
};
enum Summons
@@ -62,7 +55,7 @@ enum Summons
NPC_BULLET_CONTROLLER = 34743,
NPC_BULLET_DARK = 34628,
- NPC_BULLET_LIGHT = 34630,
+ NPC_BULLET_LIGHT = 34630
};
enum BossSpells
@@ -72,6 +65,7 @@ enum BossSpells
SPELL_LIGHT_SHIELD = 65858,
SPELL_LIGHT_TWIN_PACT = 65876,
SPELL_LIGHT_VORTEX = 66046,
+ SPELL_LIGHT_VORTEX_DAMAGE = 66048,
SPELL_LIGHT_TOUCH = 67297,
SPELL_LIGHT_ESSENCE = 65686,
SPELL_EMPOWERED_LIGHT = 65748,
@@ -83,17 +77,18 @@ enum BossSpells
SPELL_DARK_SHIELD = 65874,
SPELL_DARK_TWIN_PACT = 65875,
SPELL_DARK_VORTEX = 66058,
+ SPELL_DARK_VORTEX_DAMAGE = 66059,
SPELL_DARK_TOUCH = 67282,
SPELL_DARK_ESSENCE = 65684,
SPELL_EMPOWERED_DARK = 65724,
SPELL_TWIN_EMPATHY_DARK = 66132,
SPELL_UNLEASHED_DARK = 65808,
- SPELL_CONTROLLER_PERIODIC = 66149,
+ SPELL_CONTROLLER_PERIODIC = 66149,
SPELL_POWER_TWINS = 65879,
SPELL_BERSERK = 64238,
SPELL_POWERING_UP = 67590,
- SPELL_SURGE_OF_SPEED = 65828,
+ SPELL_SURGE_OF_SPEED = 65828
};
#define SPELL_DARK_ESSENCE_HELPER RAID_MODE<uint32>(65684, 67176, 67177, 67178)
@@ -106,13 +101,12 @@ enum BossSpells
enum Actions
{
- ACTION_VORTEX,
- ACTION_PACT
+ ACTION_VORTEX = 0,
+ ACTION_PACT = 1
};
-/*######
-## boss_twin_base
-######*/
+#define ESSENCE_REMOVE 0
+#define ESSENCE_APPLY 1
class OrbsDespawner : public BasicEvent
{
@@ -145,61 +139,36 @@ class OrbsDespawner : public BasicEvent
Creature* _creature;
};
-struct boss_twin_baseAI : public ScriptedAI
+struct boss_twin_baseAI : public BossAI
{
- boss_twin_baseAI(Creature* creature) : ScriptedAI(creature), Summons(me)
+ boss_twin_baseAI(Creature* creature) : BossAI(creature, BOSS_VALKIRIES)
{
- instance = creature->GetInstanceScript();
}
- InstanceScript* instance;
- SummonList Summons;
-
- AuraStateType m_uiAuraState;
-
- uint8 m_uiStage;
- bool m_bIsBerserk;
- uint32 m_uiWeapon;
- uint32 m_uiSpecialAbilityTimer;
- uint32 m_uiSpikeTimer;
- uint32 m_uiTouchTimer;
- uint32 m_uiBerserkTimer;
-
- int32 m_uiVortexEmote;
- uint32 m_uiSisterNpcId;
- uint32 m_uiMyEmphatySpellId;
- uint32 m_uiOtherEssenceSpellId;
- uint32 m_uiSurgeSpellId;
- uint32 m_uiVortexSpellId;
- uint32 m_uiShieldSpellId;
- uint32 m_uiTwinPactSpellId;
- uint32 m_uiSpikeSpellId;
- uint32 m_uiTouchSpellId;
-
void Reset()
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
- me->ModifyAuraState(m_uiAuraState, true);
- /* Uncomment this once that they are flying above the ground
+ me->ModifyAuraState(AuraState, true);
+ /* Uncomment this once that they are floating above the ground
me->SetLevitate(true);
me->SetFlying(true); */
- m_bIsBerserk = false;
+ IsBerserk = false;
- m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;
- m_uiSpikeTimer = 20*IN_MILLISECONDS;
- m_uiTouchTimer = urand(10, 15)*IN_MILLISECONDS;
- m_uiBerserkTimer = IsHeroic() ? 6*MINUTE*IN_MILLISECONDS : 10*MINUTE*IN_MILLISECONDS;
+ SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;
+ SpikeTimer = 20*IN_MILLISECONDS;
+ TouchTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
+ BerserkTimer = IsHeroic() ? 6*MINUTE*IN_MILLISECONDS : 10*MINUTE*IN_MILLISECONDS;
- Summons.DespawnAll();
+ summons.DespawnAll();
}
void JustReachedHome()
{
if (instance)
- instance->SetData(TYPE_VALKIRIES, FAIL);
+ instance->SetBossState(BOSS_VALKIRIES, FAIL);
- Summons.DespawnAll();
+ summons.DespawnAll();
me->DespawnOrUnsummon();
}
@@ -211,10 +180,11 @@ struct boss_twin_baseAI : public ScriptedAI
switch (uiId)
{
case 1:
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
break;
+ default:
+ break;
}
}
@@ -224,13 +194,13 @@ struct boss_twin_baseAI : public ScriptedAI
{
Talk(SAY_KILL_PLAYER);
if (instance)
- instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE, 0);
+ instance->SetData(DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE, 0);
}
}
void JustSummoned(Creature* summoned)
{
- Summons.Summon(summoned);
+ summons.Summon(summoned);
}
void SummonedCreatureDespawn(Creature* summoned)
@@ -248,8 +218,10 @@ struct boss_twin_baseAI : public ScriptedAI
case NPC_BULLET_CONTROLLER:
me->m_Events.AddEvent(new OrbsDespawner(me), me->m_Events.CalculateTime(100));
break;
+ default:
+ break;
}
- Summons.Despawn(summoned);
+ summons.Despawn(summoned);
}
void JustDied(Unit* /*killer*/)
@@ -263,24 +235,22 @@ struct boss_twin_baseAI : public ScriptedAI
{
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pSister->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-
- instance->SetData(TYPE_VALKIRIES, DONE);
- Summons.DespawnAll();
+ _JustDied();
}
else
{
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- instance->SetData(TYPE_VALKIRIES, SPECIAL);
+ instance->SetBossState(BOSS_VALKIRIES, SPECIAL);
}
}
}
- Summons.DespawnAll();
+ summons.DespawnAll();
}
// Called when sister pointer needed
Creature* GetSister()
{
- return Unit::GetCreature((*me), instance->GetData64(m_uiSisterNpcId));
+ return Unit::GetCreature((*me), instance->GetData64(SisterNpcId));
}
void EnterCombat(Unit* /*who*/)
@@ -290,14 +260,14 @@ struct boss_twin_baseAI : public ScriptedAI
{
if (Creature* pSister = GetSister())
{
- me->AddAura(m_uiMyEmphatySpellId, pSister);
+ me->AddAura(MyEmphatySpellId, pSister);
pSister->SetInCombatWithZone();
}
- instance->SetData(TYPE_VALKIRIES, IN_PROGRESS);
+ instance->SetBossState(BOSS_VALKIRIES, IN_PROGRESS);
}
Talk(SAY_AGGRO);
- DoCast(me, m_uiSurgeSpellId);
+ DoCast(me, SurgeSpellId);
}
void DoAction(const int32 action)
@@ -305,45 +275,50 @@ struct boss_twin_baseAI : public ScriptedAI
switch (action)
{
case ACTION_VORTEX:
- m_uiStage = me->GetEntry() == NPC_LIGHTBANE ? 2 : 1;
+ Stage = me->GetEntry() == NPC_LIGHTBANE ? 2 : 1;
break;
case ACTION_PACT:
- m_uiStage = me->GetEntry() == NPC_LIGHTBANE ? 1 : 2;
+ Stage = me->GetEntry() == NPC_LIGHTBANE ? 1 : 2;
+ break;
+ default:
break;
}
}
void EnableDualWield(bool mode = true)
{
- SetEquipmentSlots(false, m_uiWeapon, mode ? m_uiWeapon : int32(EQUIP_UNEQUIP), EQUIP_UNEQUIP);
+ SetEquipmentSlots(false, Weapon, mode ? Weapon : int32(EQUIP_UNEQUIP), EQUIP_UNEQUIP);
me->SetCanDualWield(mode);
me->UpdateDamagePhysical(mode ? OFF_ATTACK : BASE_ATTACK);
}
- void UpdateAI(const uint32 uiDiff)
+ void UpdateAI(const uint32 diff)
{
if (!instance || !UpdateVictim())
return;
- switch (m_uiStage)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ switch (Stage)
{
case 0:
break;
case 1: // Vortex
- if (m_uiSpecialAbilityTimer <= uiDiff)
+ if (SpecialAbilityTimer <= diff)
{
if (Creature* pSister = GetSister())
pSister->AI()->DoAction(ACTION_VORTEX);
- Talk(m_uiVortexEmote);
- DoCastAOE(m_uiVortexSpellId);
- m_uiStage = 0;
- m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;
+ Talk(VortexEmote);
+ DoCastAOE(VortexSpellId);
+ Stage = 0;
+ SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;
}
else
- m_uiSpecialAbilityTimer -= uiDiff;
+ SpecialAbilityTimer -= diff;
break;
- case 2: // Shield+Pact
- if (m_uiSpecialAbilityTimer <= uiDiff)
+ case 2: // Shield + Pact
+ if (SpecialAbilityTimer <= diff)
{
Talk(EMOTE_TWINK_PACT);
Talk(SAY_TWINK_PACT);
@@ -352,164 +327,169 @@ struct boss_twin_baseAI : public ScriptedAI
pSister->AI()->DoAction(ACTION_PACT);
pSister->CastSpell(pSister, SPELL_POWER_TWINS, false);
}
- DoCast(me, m_uiShieldSpellId);
- DoCast(me, m_uiTwinPactSpellId);
- m_uiStage = 0;
- m_uiSpecialAbilityTimer = MINUTE*IN_MILLISECONDS;
+ DoCast(me, ShieldSpellId);
+ DoCast(me, TwinPactSpellId);
+ Stage = 0;
+ SpecialAbilityTimer = 1*MINUTE*IN_MILLISECONDS;
}
else
- m_uiSpecialAbilityTimer -= uiDiff;
+ SpecialAbilityTimer -= diff;
break;
default:
break;
}
- if (m_uiSpikeTimer <= uiDiff)
+ if (SpikeTimer <= diff)
{
- DoCastVictim(m_uiSpikeSpellId);
- m_uiSpikeTimer = 20*IN_MILLISECONDS;
+ DoCastVictim(SpikeSpellId);
+ SpikeTimer = 20*IN_MILLISECONDS;
}
else
- m_uiSpikeTimer -= uiDiff;
+ SpikeTimer -= diff;
- if (IsHeroic() && m_uiTouchTimer <= uiDiff)
+ if (IsHeroic() && TouchTimer <= diff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true, m_uiOtherEssenceSpellId))
- me->CastCustomSpell(m_uiTouchSpellId, SPELLVALUE_MAX_TARGETS, 1, target, false);
- m_uiTouchTimer = urand(10, 15)*IN_MILLISECONDS;
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true, OtherEssenceSpellId))
+ me->CastCustomSpell(TouchSpellId, SPELLVALUE_MAX_TARGETS, 1, target, false);
+ TouchTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
}
else
- m_uiTouchTimer -= uiDiff;
+ TouchTimer -= diff;
- if (!m_bIsBerserk && m_uiBerserkTimer <= uiDiff)
+ if (!IsBerserk && BerserkTimer <= diff)
{
DoCast(me, SPELL_BERSERK);
Talk(SAY_BERSERK);
- m_bIsBerserk = true;
+ IsBerserk = true;
}
else
- m_uiBerserkTimer -= uiDiff;
+ BerserkTimer -= diff;
DoMeleeAttackIfReady();
}
-};
-/*######
-## boss_fjola
-######*/
+ protected:
+ AuraStateType AuraState;
+
+ uint8 Stage;
+ bool IsBerserk;
+
+ uint32 Weapon;
+ uint32 SpecialAbilityTimer;
+ uint32 SpikeTimer;
+ uint32 TouchTimer;
+ uint32 BerserkTimer;
+
+ int32 VortexEmote;
+ uint32 SisterNpcId;
+ uint32 MyEmphatySpellId;
+ uint32 OtherEssenceSpellId;
+ uint32 SurgeSpellId;
+ uint32 VortexSpellId;
+ uint32 ShieldSpellId;
+ uint32 TwinPactSpellId;
+ uint32 SpikeSpellId;
+ uint32 TouchSpellId;
+};
class boss_fjola : public CreatureScript
{
-public:
- boss_fjola() : CreatureScript("boss_fjola") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_fjolaAI(creature);
- }
+ public:
+ boss_fjola() : CreatureScript("boss_fjola") { }
- struct boss_fjolaAI : public boss_twin_baseAI
- {
- boss_fjolaAI(Creature* creature) : boss_twin_baseAI(creature)
+ struct boss_fjolaAI : public boss_twin_baseAI
{
- instance = creature->GetInstanceScript();
- }
+ boss_fjolaAI(Creature* creature) : boss_twin_baseAI(creature)
+ {
+ }
- InstanceScript* instance;
-
- void Reset() {
- boss_twin_baseAI::Reset();
- SetEquipmentSlots(false, EQUIP_MAIN_1, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
- m_uiStage = 0;
- m_uiWeapon = EQUIP_MAIN_1;
- m_uiAuraState = AURA_STATE_UNKNOWN22;
- m_uiVortexEmote = EMOTE_VORTEX;
- m_uiSisterNpcId = NPC_DARKBANE;
- m_uiMyEmphatySpellId = SPELL_TWIN_EMPATHY_DARK;
- m_uiOtherEssenceSpellId = SPELL_DARK_ESSENCE_HELPER;
- m_uiSurgeSpellId = SPELL_LIGHT_SURGE;
- m_uiVortexSpellId = SPELL_LIGHT_VORTEX;
- m_uiShieldSpellId = SPELL_LIGHT_SHIELD;
- m_uiTwinPactSpellId = SPELL_LIGHT_TWIN_PACT;
- m_uiTouchSpellId = SPELL_LIGHT_TOUCH;
- m_uiSpikeSpellId = SPELL_LIGHT_TWIN_SPIKE;
+ void Reset()
+ {
+ SetEquipmentSlots(false, EQUIP_MAIN_1, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
+ Stage = 0;
+ Weapon = EQUIP_MAIN_1;
+ AuraState = AURA_STATE_UNKNOWN22;
+ VortexEmote = EMOTE_VORTEX;
+ SisterNpcId = NPC_DARKBANE;
+ MyEmphatySpellId = SPELL_TWIN_EMPATHY_DARK;
+ OtherEssenceSpellId = SPELL_DARK_ESSENCE_HELPER;
+ SurgeSpellId = SPELL_LIGHT_SURGE;
+ VortexSpellId = SPELL_LIGHT_VORTEX;
+ ShieldSpellId = SPELL_LIGHT_SHIELD;
+ TwinPactSpellId = SPELL_LIGHT_TWIN_PACT;
+ TouchSpellId = SPELL_LIGHT_TOUCH;
+ SpikeSpellId = SPELL_LIGHT_TWIN_SPIKE;
+
+ if (instance)
+ instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
+ boss_twin_baseAI::Reset();
+ }
- if (instance)
+ void EnterCombat(Unit* who)
{
- instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
+ if (instance)
+ instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
+
+ me->SummonCreature(NPC_BULLET_CONTROLLER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN);
+ boss_twin_baseAI::EnterCombat(who);
}
- }
- void EnterCombat(Unit* who)
- {
- if (instance)
+ void EnterEvadeMode()
{
- instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EVENT_START_TWINS_FIGHT);
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ boss_twin_baseAI::EnterEvadeMode();
}
- me->SummonCreature(NPC_BULLET_CONTROLLER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN);
- boss_twin_baseAI::EnterCombat(who);
- }
+ void JustReachedHome()
+ {
+ if (instance)
+ instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- void EnterEvadeMode()
- {
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- boss_twin_baseAI::EnterEvadeMode();
- }
+ boss_twin_baseAI::JustReachedHome();
+ }
+ };
- void JustReachedHome()
+ CreatureAI* GetAI(Creature* creature) const
{
- if (instance)
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
-
- boss_twin_baseAI::JustReachedHome();
+ return new boss_fjolaAI(creature);
}
- };
-
};
-/*######
-## boss_eydis
-######*/
-
class boss_eydis : public CreatureScript
{
-public:
- boss_eydis() : CreatureScript("boss_eydis") { }
+ public:
+ boss_eydis() : CreatureScript("boss_eydis") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_eydisAI(creature);
- }
+ struct boss_eydisAI : public boss_twin_baseAI
+ {
+ boss_eydisAI(Creature* creature) : boss_twin_baseAI(creature) {}
- struct boss_eydisAI : public boss_twin_baseAI
- {
- boss_eydisAI(Creature* creature) : boss_twin_baseAI(creature) {}
-
- void Reset() {
- boss_twin_baseAI::Reset();
- SetEquipmentSlots(false, EQUIP_MAIN_2, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
- m_uiStage = 1;
- m_uiWeapon = EQUIP_MAIN_2;
- m_uiAuraState = AURA_STATE_UNKNOWN19;
- m_uiVortexEmote = EMOTE_VORTEX;
- m_uiSisterNpcId = NPC_LIGHTBANE;
- m_uiMyEmphatySpellId = SPELL_TWIN_EMPATHY_LIGHT;
- m_uiOtherEssenceSpellId = SPELL_LIGHT_ESSENCE_HELPER;
- m_uiSurgeSpellId = SPELL_DARK_SURGE;
- m_uiVortexSpellId = SPELL_DARK_VORTEX;
- m_uiShieldSpellId = SPELL_DARK_SHIELD;
- m_uiTwinPactSpellId = SPELL_DARK_TWIN_PACT;
- m_uiTouchSpellId = SPELL_DARK_TOUCH;
- m_uiSpikeSpellId = SPELL_DARK_TWIN_SPIKE;
- }
- };
+ void Reset()
+ {
+ SetEquipmentSlots(false, EQUIP_MAIN_2, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
+ Stage = 1;
+ Weapon = EQUIP_MAIN_2;
+ AuraState = AURA_STATE_UNKNOWN19;
+ VortexEmote = EMOTE_VORTEX;
+ SisterNpcId = NPC_LIGHTBANE;
+ MyEmphatySpellId = SPELL_TWIN_EMPATHY_LIGHT;
+ OtherEssenceSpellId = SPELL_LIGHT_ESSENCE_HELPER;
+ SurgeSpellId = SPELL_DARK_SURGE;
+ VortexSpellId = SPELL_DARK_VORTEX;
+ ShieldSpellId = SPELL_DARK_SHIELD;
+ TwinPactSpellId = SPELL_DARK_TWIN_PACT;
+ TouchSpellId = SPELL_DARK_TOUCH;
+ SpikeSpellId = SPELL_DARK_TWIN_SPIKE;
+ boss_twin_baseAI::Reset();
+ }
+ };
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_eydisAI(creature);
+ }
};
-#define ESSENCE_REMOVE 0
-#define ESSENCE_APPLY 1
-
class mob_essence_of_twin : public CreatureScript
{
public:
@@ -519,16 +499,16 @@ class mob_essence_of_twin : public CreatureScript
{
mob_essence_of_twinAI(Creature* creature) : ScriptedAI(creature) { }
- uint32 GetData(uint32 data)
+ uint32 GetData(uint32 data) const
{
uint32 spellReturned = 0;
switch (me->GetEntry())
{
case NPC_LIGHT_ESSENCE:
- spellReturned = data == ESSENCE_REMOVE? SPELL_DARK_ESSENCE_HELPER : SPELL_LIGHT_ESSENCE_HELPER;
+ spellReturned = (data == ESSENCE_REMOVE) ? SPELL_DARK_ESSENCE_HELPER : SPELL_LIGHT_ESSENCE_HELPER;
break;
case NPC_DARK_ESSENCE:
- spellReturned = data == ESSENCE_REMOVE? SPELL_LIGHT_ESSENCE_HELPER : SPELL_DARK_ESSENCE_HELPER;
+ spellReturned = (data == ESSENCE_REMOVE) ? SPELL_LIGHT_ESSENCE_HELPER : SPELL_DARK_ESSENCE_HELPER;
break;
default:
break;
@@ -556,12 +536,8 @@ struct mob_unleashed_ballAI : public ScriptedAI
{
mob_unleashed_ballAI(Creature* creature) : ScriptedAI(creature)
{
- instance = creature->GetInstanceScript();
}
- InstanceScript* instance;
- uint32 m_uiRangeCheckTimer;
-
void MoveToNextPoint()
{
float x0 = ToCCommonLoc[1].GetPositionX(), y0 = ToCCommonLoc[1].GetPositionY(), r = 47.0f;
@@ -578,13 +554,13 @@ struct mob_unleashed_ballAI : public ScriptedAI
void Reset()
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(true);
me->SetCanFly(true);
SetCombatMovement(false);
MoveToNextPoint();
- m_uiRangeCheckTimer = IN_MILLISECONDS;
+ RangeCheckTimer = 0.5*IN_MILLISECONDS;
}
void MovementInform(uint32 uiType, uint32 uiId)
@@ -600,160 +576,112 @@ struct mob_unleashed_ballAI : public ScriptedAI
else
me->DisappearAndDie();
break;
+ default:
+ break;
}
}
+
+ protected:
+ uint32 RangeCheckTimer;
};
class mob_unleashed_dark : public CreatureScript
{
-public:
- mob_unleashed_dark() : CreatureScript("mob_unleashed_dark") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_unleashed_darkAI(creature);
- }
-
- struct mob_unleashed_darkAI : public mob_unleashed_ballAI
- {
- mob_unleashed_darkAI(Creature* creature) : mob_unleashed_ballAI(creature) {}
+ public:
+ mob_unleashed_dark() : CreatureScript("mob_unleashed_dark") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_unleashed_darkAI : public mob_unleashed_ballAI
{
- if (m_uiRangeCheckTimer < uiDiff)
+ mob_unleashed_darkAI(Creature* creature) : mob_unleashed_ballAI(creature) {}
+
+ void UpdateAI(const uint32 diff)
{
- if (me->SelectNearestPlayer(2.0f))
+ if (RangeCheckTimer < diff)
+ {
+ if (me->SelectNearestPlayer(3.0f))
{
- DoCastAOE(SPELL_UNLEASHED_DARK);
+ DoCastAOE(SPELL_UNLEASHED_DARK_HELPER);
me->GetMotionMaster()->MoveIdle();
- me->DespawnOrUnsummon(500);
+ me->DespawnOrUnsummon(1*IN_MILLISECONDS);
}
- m_uiRangeCheckTimer = IN_MILLISECONDS;
+ RangeCheckTimer = 0.5*IN_MILLISECONDS;
+ }
+ else
+ RangeCheckTimer -= diff;
}
- else m_uiRangeCheckTimer -= uiDiff;
- }
+ };
- void SpellHitTarget(Unit* who, SpellInfo const* spell)
+ CreatureAI* GetAI(Creature* creature) const
{
- if (spell->Id == SPELL_UNLEASHED_DARK_HELPER)
- {
- if (who->HasAura(SPELL_DARK_ESSENCE_HELPER))
- who->CastSpell(who, SPELL_POWERING_UP, true);
- }
+ return new mob_unleashed_darkAI(creature);
}
- };
-
};
class mob_unleashed_light : public CreatureScript
{
-public:
- mob_unleashed_light() : CreatureScript("mob_unleashed_light") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_unleashed_lightAI(creature);
- }
-
- struct mob_unleashed_lightAI : public mob_unleashed_ballAI
- {
- mob_unleashed_lightAI(Creature* creature) : mob_unleashed_ballAI(creature) {}
+ public:
+ mob_unleashed_light() : CreatureScript("mob_unleashed_light") { }
- void UpdateAI(const uint32 uiDiff)
+ struct mob_unleashed_lightAI : public mob_unleashed_ballAI
{
- if (m_uiRangeCheckTimer < uiDiff)
+ mob_unleashed_lightAI(Creature* creature) : mob_unleashed_ballAI(creature) {}
+
+ void UpdateAI(const uint32 diff)
{
- if (me->SelectNearestPlayer(2.0f))
+ if (RangeCheckTimer < diff)
+ {
+ if (me->SelectNearestPlayer(3.0f))
{
- DoCastAOE(SPELL_UNLEASHED_LIGHT);
+ DoCastAOE(SPELL_UNLEASHED_LIGHT_HELPER);
me->GetMotionMaster()->MoveIdle();
- me->DespawnOrUnsummon(500);
+ me->DespawnOrUnsummon(1*IN_MILLISECONDS);
}
- m_uiRangeCheckTimer = IN_MILLISECONDS;
+ RangeCheckTimer = 0.5*IN_MILLISECONDS;
+ }
+ else
+ RangeCheckTimer -= diff;
}
- else m_uiRangeCheckTimer -= uiDiff;
- }
+ };
- void SpellHitTarget(Unit* who, SpellInfo const* spell)
+ CreatureAI* GetAI(Creature* creature) const
{
- if (spell->Id == SPELL_UNLEASHED_LIGHT_HELPER)
- {
- if (who->HasAura(SPELL_LIGHT_ESSENCE_HELPER))
- who->CastSpell(who, SPELL_POWERING_UP, true);
- }
+ return new mob_unleashed_lightAI(creature);
}
- };
-
};
class mob_bullet_controller : public CreatureScript
{
-public:
- mob_bullet_controller() : CreatureScript("mob_bullet_controller") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_bullet_controllerAI(creature);
- }
-
- struct mob_bullet_controllerAI : public Scripted_NoMovementAI
- {
- mob_bullet_controllerAI(Creature* creature) : Scripted_NoMovementAI(creature)
- {
- Reset();
- }
-
- void Reset()
- {
- DoCastAOE(SPELL_CONTROLLER_PERIODIC);
- }
-
- void UpdateAI(const uint32 /*uiDiff*/)
- {
- UpdateVictim();
- }
- };
-};
-
-class spell_powering_up : public SpellScriptLoader
-{
public:
- spell_powering_up() : SpellScriptLoader("spell_powering_up") { }
+ mob_bullet_controller() : CreatureScript("mob_bullet_controller") { }
- class spell_powering_up_AuraScript : public AuraScript
+ struct mob_bullet_controllerAI : public Scripted_NoMovementAI
{
- PrepareAuraScript(spell_powering_up_AuraScript);
-
- void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ mob_bullet_controllerAI(Creature* creature) : Scripted_NoMovementAI(creature)
{
- if (Unit* target = GetTarget())
- {
- if (Aura* pAura = target->GetAura(GetId()))
- {
- if (pAura->GetStackAmount() == 100)
- {
- if (target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2206, EFFECT_1))
- target->CastSpell(target, SPELL_EMPOWERED_DARK, true);
-
- if (target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2845, EFFECT_1))
- target->CastSpell(target, SPELL_EMPOWERED_LIGHT, true);
+ Reset();
+ }
- target->RemoveAurasDueToSpell(GetId());
- }
- }
- }
+ void Reset()
+ {
+ DoCastAOE(SPELL_CONTROLLER_PERIODIC);
}
- void Register()
+ void UpdateAI(const uint32 /*diff*/)
{
- OnEffectApply += AuraEffectApplyFn(spell_powering_up_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ UpdateVictim();
}
};
- AuraScript* GetAuraScript() const
+ CreatureAI* GetAI(Creature* creature) const
{
- return new spell_powering_up_AuraScript();
+ return new mob_bullet_controllerAI(creature);
}
+};
+
+class spell_powering_up : public SpellScriptLoader
+{
+ public:
+ spell_powering_up() : SpellScriptLoader("spell_powering_up") { }
class spell_powering_up_SpellScript : public SpellScript
{
@@ -761,20 +689,39 @@ class spell_powering_up : public SpellScriptLoader
PrepareSpellScript(spell_powering_up_SpellScript)
uint32 spellId;
+ uint32 poweringUp;
bool Load()
{
spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_SURGE_OF_SPEED, GetCaster());
if (!sSpellMgr->GetSpellInfo(spellId))
return false;
+
+ poweringUp = sSpellMgr->GetSpellIdForDifficulty(SPELL_POWERING_UP, GetCaster());
+ if (!sSpellMgr->GetSpellInfo(poweringUp))
+ return false;
+
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
- if (Unit* target = GetExplTargetUnit())
- if (urand(0, 99) < 15)
- target->CastSpell(target, spellId, true);
+ if (Unit* target = GetHitUnit())
+ {
+ if (Aura* pAura = target->GetAura(poweringUp))
+ {
+ if (pAura->GetStackAmount() >= 100)
+ {
+ if (target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2206, EFFECT_1))
+ target->CastSpell(target, SPELL_EMPOWERED_DARK, true);
+
+ if (target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2845, EFFECT_1))
+ target->CastSpell(target, SPELL_EMPOWERED_LIGHT, true);
+
+ target->RemoveAurasDueToSpell(poweringUp);
+ }
+ }
+ }
}
void Register()
@@ -808,10 +755,68 @@ class spell_valkyr_essences : public SpellScriptLoader
return true;
}
- void Absorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & /*absorbAmount*/)
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & /*absorbAmount*/)
{
- if (urand(0, 99) < 5)
- GetTarget()->CastSpell(GetTarget(), spellId, true);
+ if (Unit* owner = GetUnitOwner())
+ {
+ if (dmgInfo.GetSpellInfo())
+ {
+ if (uint32 poweringUp = sSpellMgr->GetSpellIdForDifficulty(SPELL_POWERING_UP, owner))
+ {
+ if (urand(0, 99) < 5)
+ GetTarget()->CastSpell(GetTarget(), spellId, true);
+
+ // Twin Vortex part
+ uint32 lightVortex = sSpellMgr->GetSpellIdForDifficulty(SPELL_LIGHT_VORTEX_DAMAGE, owner);
+ uint32 darkVortex = sSpellMgr->GetSpellIdForDifficulty(SPELL_DARK_VORTEX_DAMAGE, owner);
+ int32 stacksCount = int32(dmgInfo.GetSpellInfo()->Effects[EFFECT_0].CalcValue()) * 0.001 - 1;
+
+ if (lightVortex && darkVortex && stacksCount)
+ {
+ if (dmgInfo.GetSpellInfo()->Id == darkVortex || dmgInfo.GetSpellInfo()->Id == lightVortex)
+ {
+ Aura* pAura = owner->GetAura(poweringUp);
+ if (pAura)
+ {
+ pAura->ModStackAmount(stacksCount);
+ owner->CastSpell(owner, poweringUp, true);
+ }
+ else
+ {
+ owner->CastSpell(owner, poweringUp, true);
+ if (Aura* pTemp = owner->GetAura(poweringUp))
+ pTemp->ModStackAmount(stacksCount);
+ }
+ }
+ }
+
+ // Picking floating balls
+ uint32 unleashedDark = sSpellMgr->GetSpellIdForDifficulty(SPELL_UNLEASHED_DARK, owner);
+ uint32 unleashedLight = sSpellMgr->GetSpellIdForDifficulty(SPELL_UNLEASHED_LIGHT, owner);
+
+ if (unleashedDark && unleashedLight)
+ {
+ if (dmgInfo.GetSpellInfo()->Id == unleashedDark || dmgInfo.GetSpellInfo()->Id == unleashedLight)
+ {
+ // need to do the things in this order, else players might have 100 charges of Powering Up without anything happening
+ Aura* pAura = owner->GetAura(poweringUp);
+ if (pAura)
+ {
+ // 2 lines together add the correct amount of buff stacks
+ pAura->ModStackAmount(stacksCount);
+ owner->CastSpell(owner, poweringUp, true);
+ }
+ else
+ {
+ owner->CastSpell(owner, poweringUp, true);
+ if (Aura* pTemp = owner->GetAura(poweringUp))
+ pTemp->ModStackAmount(stacksCount);
+ }
+ }
+ }
+ }
+ }
+ }
}
void Register()
@@ -880,6 +885,7 @@ void AddSC_boss_twin_valkyr()
new mob_unleashed_dark();
new mob_essence_of_twin();
new mob_bullet_controller();
+
new spell_powering_up();
new spell_valkyr_essences();
new spell_power_of_the_twins();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
index af6104008ff..fb084ec1e3c 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
@@ -16,16 +16,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: instance_trial_of_the_crusader
-SD%Complete: 80%
-SDComment: by /dev/rsa
-SDCategory: Trial of the Crusader
-EndScriptData */
-
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "trial_of_the_crusader.h"
+#include "Player.h"
+#include "TemporarySummon.h"
class instance_trial_of_the_crusader : public InstanceMapScript
{
@@ -36,82 +31,54 @@ class instance_trial_of_the_crusader : public InstanceMapScript
{
instance_trial_of_the_crusader_InstanceMapScript(Map* map) : InstanceScript(map) {}
- uint32 EncounterStatus[MAX_ENCOUNTERS];
- uint32 TrialCounter;
- uint32 EventStage;
- uint32 EventTimer;
- uint32 EventNPCId;
- uint32 NorthrendBeasts;
- std::string SaveDataBuffer;
- bool NeedSave;
-
- uint64 BarrentGUID;
- uint64 TirionGUID;
- uint64 TirionFordringGUID;
- uint64 FizzlebangGUID;
- uint64 GarroshGUID;
- uint64 VarianGUID;
-
- uint64 GormokGUID;
- uint64 AcidmawGUID;
- uint64 DreadscaleGUID;
- uint64 IcehowlGUID;
- uint64 JaraxxusGUID;
- uint64 ChampionsControllerGUID;
- uint64 DarkbaneGUID;
- uint64 LightbaneGUID;
- uint64 AnubarakGUID;
-
- uint64 CrusadersCacheGUID;
- uint64 FloorGUID;
-
- uint64 TributeChestGUID;
-
- uint64 MainGateDoorGUID;
- uint64 EastPortcullisGUID;
- uint64 WebDoorGUID;
-
- // Achievement stuff
- uint32 NotOneButTwoJormungarsTimer;
- uint32 ResilienceWillFixItTimer;
- uint8 SnoboldCount;
- uint8 MistressOfPainCount;
- bool TributeToImmortalityElegible;
-
void Initialize()
{
- for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
- EncounterStatus[i] = NOT_STARTED;
-
+ SetBossNumber(MAX_ENCOUNTERS);
TrialCounter = 50;
EventStage = 0;
-
- TirionFordringGUID = 0;
-
- TributeChestGUID = 0;
-
- MainGateDoorGUID = 0;
- EastPortcullisGUID = 0;
- WebDoorGUID = 0;
-
NorthrendBeasts = NOT_STARTED;
-
EventTimer = 1000;
-
NotOneButTwoJormungarsTimer = 0;
ResilienceWillFixItTimer = 0;
SnoboldCount = 0;
MistressOfPainCount = 0;
- TributeToImmortalityElegible = true;
-
+ TributeToImmortalityEligible = true;
NeedSave = false;
+
+ TirionFordringGUID = 0;
+ BarrentGUID = 0;
+ TirionGUID = 0;
+ FizzlebangGUID = 0;
+ GarroshGUID = 0;
+ VarianGUID = 0;
+ GormokGUID = 0;
+ AcidmawGUID = 0;
+ DreadscaleGUID = 0;
+ IcehowlGUID = 0;
+ JaraxxusGUID = 0;
+ ChampionsControllerGUID = 0;
+ DarkbaneGUID = 0;
+ LightbaneGUID = 0;
+ AnubarakGUID = 0;
+
+ TributeChestGUID = 0;
+ MainGateDoorGUID = 0;
+ EastPortcullisGUID = 0;
+ WebDoorGUID = 0;
+ CrusadersCacheGUID = 0;
+ FloorGUID = 0;
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
- if (EncounterStatus[i] == IN_PROGRESS)
+ if (GetBossState(i) == IN_PROGRESS)
return true;
+
+ // Special state is set at Faction Champions after first champ dead, encounter is still in combat
+ if (GetBossState(BOSS_CRUSADERS) == SPECIAL)
+ return true;
+
return false;
}
@@ -122,12 +89,26 @@ class instance_trial_of_the_crusader : public InstanceMapScript
player->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 1);
player->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, GetData(TYPE_COUNTER));
}
+ else
+ player->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 0);
+
+ // make sure Anub'arak isnt missing and floor is destroyed after a crash
+ if (GetBossState(BOSS_LICH_KING) == DONE && TrialCounter && GetBossState(BOSS_ANUBARAK) != DONE)
+ {
+ Creature* anubArak = Unit::GetCreature(*player, GetData64(NPC_ANUBARAK));
+ if (!anubArak)
+ anubArak = player->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
+
+ if (GameObject* floor = GameObject::GetGameObject(*player, GetData64(GO_ARGENT_COLISEUM_FLOOR)))
+ floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ }
}
void OpenDoor(uint64 guid)
{
if (!guid)
return;
+
if (GameObject* go = instance->GetGameObject(guid))
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
}
@@ -136,6 +117,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
{
if (!guid)
return;
+
if (GameObject* go = instance->GetGameObject(guid))
go->SetGoState(GO_STATE_READY);
}
@@ -146,6 +128,8 @@ class instance_trial_of_the_crusader : public InstanceMapScript
{
case NPC_BARRENT:
BarrentGUID = creature->GetGUID();
+ if (!TrialCounter)
+ creature->DespawnOrUnsummon();
break;
case NPC_TIRION:
TirionGUID = creature->GetGUID();
@@ -190,6 +174,8 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case NPC_ANUBARAK:
AnubarakGUID = creature->GetGUID();
break;
+ default:
+ break;
}
}
@@ -236,34 +222,41 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case GO_TRIBUTE_CHEST_25H_99:
TributeChestGUID = go->GetGUID();
break;
+ default:
+ break;
}
}
- void SetData(uint32 type, uint32 data)
+ bool SetBossState(uint32 type, EncounterState state)
{
+ if (!InstanceScript::SetBossState(type, state))
+ return false;
+
switch (type)
{
- case TYPE_JARAXXUS:
+ case BOSS_BEASTS:
+ break;
+ case BOSS_JARAXXUS:
// Cleanup Icehowl
if (Creature* icehowl = instance->GetCreature(IcehowlGUID))
icehowl->DespawnOrUnsummon();
- if (data == DONE)
+ if (state == DONE)
EventStage = 2000;
break;
- case TYPE_CRUSADERS:
+ case BOSS_CRUSADERS:
// Cleanup Jaraxxus
if (Creature* jaraxxus = instance->GetCreature(JaraxxusGUID))
jaraxxus->DespawnOrUnsummon();
if (Creature* fizzlebang = instance->GetCreature(FizzlebangGUID))
fizzlebang->DespawnOrUnsummon();
- switch (data)
+ switch (state)
{
case IN_PROGRESS:
ResilienceWillFixItTimer = 0;
break;
case SPECIAL: //Means the first blood
ResilienceWillFixItTimer = 60*IN_MILLISECONDS;
- data = IN_PROGRESS;
+ state = IN_PROGRESS;
break;
case DONE:
DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_DEFEAT_FACTION_CHAMPIONS);
@@ -272,21 +265,23 @@ class instance_trial_of_the_crusader : public InstanceMapScript
DoRespawnGameObject(CrusadersCacheGUID, 7*DAY);
EventStage = 3100;
break;
+ default:
+ break;
}
break;
- case TYPE_VALKIRIES:
+ case BOSS_VALKIRIES:
// Cleanup chest
if (GameObject* cache = instance->GetGameObject(CrusadersCacheGUID))
cache->Delete();
- switch (data)
+ switch (state)
{
case FAIL:
- if (EncounterStatus[TYPE_VALKIRIES] == NOT_STARTED)
- data = NOT_STARTED;
+ if (GetBossState(BOSS_VALKIRIES) == NOT_STARTED)
+ state = NOT_STARTED;
break;
case SPECIAL:
- if (EncounterStatus[TYPE_VALKIRIES] == SPECIAL)
- data = DONE;
+ if (GetBossState(BOSS_VALKIRIES) == SPECIAL)
+ state = DONE;
break;
case DONE:
if (instance->GetPlayers().getFirst()->getSource()->GetTeam() == ALLIANCE)
@@ -294,50 +289,122 @@ class instance_trial_of_the_crusader : public InstanceMapScript
else
EventStage = 4030;
break;
+ default:
+ break;
}
break;
- case TYPE_ANUBARAK:
- switch (data)
+ case BOSS_LICH_KING:
+ break;
+ case BOSS_ANUBARAK:
+ switch (state)
{
case DONE:
+ {
EventStage = 6000;
- break;
- case SPECIAL:
uint32 tributeChest = 0;
if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
{
if (TrialCounter >= 50)
tributeChest = GO_TRIBUTE_CHEST_10H_99;
else
+ {
if (TrialCounter >= 45)
tributeChest = GO_TRIBUTE_CHEST_10H_50;
else
+ {
if (TrialCounter >= 25)
tributeChest = GO_TRIBUTE_CHEST_10H_45;
else
tributeChest = GO_TRIBUTE_CHEST_10H_25;
+ }
+ }
}
else if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC)
{
if (TrialCounter >= 50)
tributeChest = GO_TRIBUTE_CHEST_25H_99;
else
+ {
if (TrialCounter >= 45)
tributeChest = GO_TRIBUTE_CHEST_25H_50;
else
+ {
if (TrialCounter >= 25)
tributeChest = GO_TRIBUTE_CHEST_25H_45;
else
tributeChest = GO_TRIBUTE_CHEST_25H_25;
+ }
+ }
}
+
if (tributeChest)
if (Creature* tirion = instance->GetCreature(TirionGUID))
- // need proper location.this one is guessed based on videos
- if (GameObject* chest = tirion->SummonGameObject(tributeChest, 643.814f, 136.027f, 141.295f, 0, 0, 0, 0, 0, 90000000))
+ if (GameObject* chest = tirion->SummonGameObject(tributeChest, 805.62f, 134.87f, 142.16f, 3.27f, 0, 0, 0, 0, WEEK))
chest->SetRespawnTime(chest->GetRespawnDelay());
break;
+ }
+ default:
+ break;
}
break;
+ default:
+ break;
+ }
+
+ if (IsEncounterInProgress())
+ {
+ CloseDoor(GetData64(GO_EAST_PORTCULLIS));
+ CloseDoor(GetData64(GO_WEB_DOOR));
+ }
+ else
+ {
+ OpenDoor(GetData64(GO_EAST_PORTCULLIS));
+ OpenDoor(GetData64(GO_WEB_DOOR));
+ }
+
+ if (type < MAX_ENCOUNTERS)
+ {
+ sLog->outInfo(LOG_FILTER_TSCR, "[ToCr] BossState(type %u) %u = state %u;", type, GetBossState(type), state);
+ if (state == FAIL)
+ {
+ if (instance->IsHeroic())
+ {
+ --TrialCounter;
+ // decrease attempt counter at wipe
+ Map::PlayerList const &PlayerList = instance->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
+ if (Player* player = itr->getSource())
+ player->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, TrialCounter);
+
+ // if theres no more attemps allowed
+ if (!TrialCounter)
+ {
+ if (Unit* announcer = instance->GetCreature(GetData64(NPC_BARRENT)))
+ announcer->ToCreature()->DespawnOrUnsummon();
+
+ if (Creature* anubArak = instance->GetCreature(GetData64(NPC_ANUBARAK)))
+ anubArak->DespawnOrUnsummon();
+ }
+ }
+ NeedSave = true;
+ EventStage = (type == BOSS_BEASTS ? 666 : 0);
+ state = NOT_STARTED;
+ }
+
+ if (state == DONE || NeedSave)
+ {
+ if (Unit* announcer = instance->GetCreature(GetData64(NPC_BARRENT)))
+ announcer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ Save();
+ }
+ }
+ return true;
+ }
+
+ void SetData(uint32 type, uint32 data)
+ {
+ switch (type)
+ {
case TYPE_COUNTER:
TrialCounter = data;
data = DONE;
@@ -357,7 +424,6 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case GORMOK_DONE:
EventStage = 200;
SetData(TYPE_NORTHREND_BEASTS, IN_PROGRESS);
- SetData(TYPE_BEASTS, IN_PROGRESS);
break;
case SNAKES_IN_PROGRESS:
NotOneButTwoJormungarsTimer = 0;
@@ -370,15 +436,16 @@ class instance_trial_of_the_crusader : public InstanceMapScript
DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_WORMS_KILLED_IN_10_SECONDS);
EventStage = 300;
SetData(TYPE_NORTHREND_BEASTS, IN_PROGRESS);
- SetData(TYPE_BEASTS, IN_PROGRESS);
break;
case ICEHOWL_DONE:
EventStage = 400;
SetData(TYPE_NORTHREND_BEASTS, DONE);
- SetData(TYPE_BEASTS, DONE);
+ SetBossState(BOSS_BEASTS, DONE);
break;
case FAIL:
- SetData(TYPE_BEASTS, FAIL);
+ SetBossState(BOSS_BEASTS, FAIL);
+ break;
+ default:
break;
}
break;
@@ -395,44 +462,15 @@ class instance_trial_of_the_crusader : public InstanceMapScript
else if (data == DECREASE)
--MistressOfPainCount;
break;
- case DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE:
- TributeToImmortalityElegible = false;
+ case DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE:
+ TributeToImmortalityEligible = false;
+ break;
+ default:
break;
- }
- if (IsEncounterInProgress())
- {
- CloseDoor(GetData64(GO_EAST_PORTCULLIS));
- CloseDoor(GetData64(GO_WEB_DOOR));
- }
- else
- {
- OpenDoor(GetData64(GO_EAST_PORTCULLIS));
- OpenDoor(GetData64(GO_WEB_DOOR));
- }
-
- if (type < MAX_ENCOUNTERS)
- {
- sLog->outInfo(LOG_FILTER_TSCR, "[ToCr] EncounterStatus[type %u] %u = data %u;", type, EncounterStatus[type], data);
- if (data == FAIL)
- {
- --TrialCounter;
- NeedSave = true;
- EventStage = (type == TYPE_BEASTS ? 666 : 0);
- data = NOT_STARTED;
- }
-
- EncounterStatus[type] = data;
-
- if (data == DONE || NeedSave == true)
- {
- if (Unit* announcer = instance->GetCreature(GetData64(NPC_BARRENT)))
- announcer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- Save();
- }
}
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
@@ -483,22 +521,10 @@ class instance_trial_of_the_crusader : public InstanceMapScript
return 0;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
- case TYPE_BEASTS:
- return EncounterStatus[TYPE_BEASTS];
- case TYPE_JARAXXUS:
- return EncounterStatus[TYPE_JARAXXUS];
- case TYPE_CRUSADERS:
- return EncounterStatus[TYPE_CRUSADERS];
- case TYPE_VALKIRIES:
- return EncounterStatus[TYPE_VALKIRIES];
- case TYPE_LICH_KING:
- return EncounterStatus[TYPE_LICH_KING];
- case TYPE_ANUBARAK:
- return EncounterStatus[TYPE_ANUBARAK];
case TYPE_COUNTER:
return TrialCounter;
case TYPE_EVENT:
@@ -549,7 +575,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case 6000:
case 6005:
case 6010:
- EventNPCId = NPC_TIRION;
+ return NPC_TIRION;
break;
case 5010:
case 5030:
@@ -558,7 +584,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case 5060:
case 5070:
case 5080:
- EventNPCId = NPC_LICH_KING_1;
+ return NPC_LICH_KING_1;
break;
case 120:
case 122:
@@ -567,7 +593,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case 3051:
case 3071:
case 4020:
- EventNPCId = NPC_VARIAN;
+ return NPC_VARIAN;
break;
case 130:
case 132:
@@ -576,7 +602,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case 3070:
case 3081:
case 4030:
- EventNPCId = NPC_GARROSH;
+ return NPC_GARROSH;
break;
case 1110:
case 1120:
@@ -588,13 +614,12 @@ class instance_trial_of_the_crusader : public InstanceMapScript
case 1142:
case 1144:
case 1150:
- EventNPCId = NPC_FIZZLEBANG;
+ return NPC_FIZZLEBANG;
break;
default:
- EventNPCId = NPC_TIRION;
+ return NPC_TIRION;
break;
};
- return EventNPCId;
default:
break;
}
@@ -612,7 +637,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
NotOneButTwoJormungarsTimer -= diff;
}
- if (GetData(TYPE_CRUSADERS) == IN_PROGRESS && ResilienceWillFixItTimer)
+ if (GetBossState(BOSS_CRUSADERS) == SPECIAL && ResilienceWillFixItTimer)
{
if (ResilienceWillFixItTimer <= diff)
ResilienceWillFixItTimer = 0;
@@ -628,7 +653,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
std::ostringstream saveStream;
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
- saveStream << EncounterStatus[i] << ' ';
+ saveStream << GetBossState(i) << ' ';
saveStream << TrialCounter;
SaveDataBuffer = saveStream.str();
@@ -657,10 +682,11 @@ class instance_trial_of_the_crusader : public InstanceMapScript
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
- loadStream >> EncounterStatus[i];
-
- if (EncounterStatus[i] == IN_PROGRESS)
- EncounterStatus[i] = NOT_STARTED;
+ uint32 tmpState;
+ loadStream >> tmpState;
+ if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
+ tmpState = NOT_STARTED;
+ SetBossState(i, EncounterState(tmpState));
}
loadStream >> TrialCounter;
@@ -696,13 +722,54 @@ class instance_trial_of_the_crusader : public InstanceMapScript
return TrialCounter == 50;
case A_TRIBUTE_TO_IMMORTALITY_HORDE:
case A_TRIBUTE_TO_IMMORTALITY_ALLIANCE:
- return TrialCounter == 50 && TributeToImmortalityElegible;
+ return TrialCounter == 50 && TributeToImmortalityEligible;
case A_TRIBUTE_TO_DEDICATED_INSANITY:
return false/*uiGrandCrusaderAttemptsLeft == 50 && !bHasAtAnyStagePlayerEquippedTooGoodItem*/;
+ default:
+ break;
}
return false;
}
+
+ protected:
+ uint32 TrialCounter;
+ uint32 EventStage;
+ uint32 EventTimer;
+ uint32 NorthrendBeasts;
+ bool NeedSave;
+ std::string SaveDataBuffer;
+
+ uint64 BarrentGUID;
+ uint64 TirionGUID;
+ uint64 TirionFordringGUID;
+ uint64 FizzlebangGUID;
+ uint64 GarroshGUID;
+ uint64 VarianGUID;
+
+ uint64 GormokGUID;
+ uint64 AcidmawGUID;
+ uint64 DreadscaleGUID;
+ uint64 IcehowlGUID;
+ uint64 JaraxxusGUID;
+ uint64 ChampionsControllerGUID;
+ uint64 DarkbaneGUID;
+ uint64 LightbaneGUID;
+ uint64 AnubarakGUID;
+
+ uint64 CrusadersCacheGUID;
+ uint64 FloorGUID;
+ uint64 TributeChestGUID;
+ uint64 MainGateDoorGUID;
+ uint64 EastPortcullisGUID;
+ uint64 WebDoorGUID;
+
+ // Achievement stuff
+ uint32 NotOneButTwoJormungarsTimer;
+ uint32 ResilienceWillFixItTimer;
+ uint8 SnoboldCount;
+ uint8 MistressOfPainCount;
+ bool TributeToImmortalityEligible;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 0476b2cbacb..b4d35afa8fb 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -16,13 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Trial Of the crusader
-SD%Complete: ??%
-SDComment: event script based on /dev/rsa
-SDCategory: trial_of_the_crusader
-EndScriptData */
-
//Known Bugs:
// - Need better implementation of Gossip and correct gossip text and option
@@ -30,6 +23,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "trial_of_the_crusader.h"
+#include "Player.h"
enum eYells
{
@@ -84,7 +78,7 @@ enum eYells
// Highlord Tirion Fordring - 36095
SAY_STAGE_4_06 = 0,
- SAY_STAGE_4_07 = 1,
+ SAY_STAGE_4_07 = 1
};
struct _Messages
@@ -97,23 +91,22 @@ struct _Messages
static _Messages _GossipMessage[]=
{
- {MSG_BEASTS, GOSSIP_ACTION_INFO_DEF+1, false, TYPE_BEASTS},
- {MSG_JARAXXUS, GOSSIP_ACTION_INFO_DEF+2, false, TYPE_JARAXXUS},
- {MSG_CRUSADERS, GOSSIP_ACTION_INFO_DEF+3, false, TYPE_CRUSADERS},
- {MSG_VALKIRIES, GOSSIP_ACTION_INFO_DEF+4, false, TYPE_VALKIRIES},
- {MSG_LICH_KING, GOSSIP_ACTION_INFO_DEF+5, false, TYPE_ANUBARAK},
- {MSG_ANUBARAK, GOSSIP_ACTION_INFO_DEF+6, true, TYPE_ANUBARAK}
+ {MSG_BEASTS, GOSSIP_ACTION_INFO_DEF + 1, false, BOSS_BEASTS},
+ {MSG_JARAXXUS, GOSSIP_ACTION_INFO_DEF + 2, false, BOSS_JARAXXUS},
+ {MSG_CRUSADERS, GOSSIP_ACTION_INFO_DEF + 3, false, BOSS_CRUSADERS},
+ {MSG_VALKIRIES, GOSSIP_ACTION_INFO_DEF + 4, false, BOSS_VALKIRIES},
+ {MSG_LICH_KING, GOSSIP_ACTION_INFO_DEF + 5, false, BOSS_ANUBARAK},
+ {MSG_ANUBARAK, GOSSIP_ACTION_INFO_DEF + 6, true, BOSS_ANUBARAK}
};
enum
{
- NUM_MESSAGES = 6,
+ NUM_MESSAGES = 6
};
class npc_announcer_toc10 : public CreatureScript
{
public:
-
npc_announcer_toc10() : CreatureScript("npc_announcer_toc10") { }
struct npc_announcer_toc10AI : public ScriptedAI
@@ -136,20 +129,20 @@ class npc_announcer_toc10 : public CreatureScript
bool OnGossipHello(Player* player, Creature* creature)
{
- InstanceScript* instanceScript = creature->GetInstanceScript();
- if (!instanceScript)
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (!instance)
return true;
char const* _message = "We are ready!";
- if (player->isInCombat() || instanceScript->IsEncounterInProgress() || instanceScript->GetData(TYPE_EVENT))
+ if (player->isInCombat() || instance->IsEncounterInProgress() || instance->GetData(TYPE_EVENT))
return true;
uint8 i = 0;
for (; i < NUM_MESSAGES; ++i)
{
- if ((!_GossipMessage[i].state && instanceScript->GetData(_GossipMessage[i].encounter) != DONE)
- || (_GossipMessage[i].state && instanceScript->GetData(_GossipMessage[i].encounter) == DONE))
+ if ((!_GossipMessage[i].state && instance->GetBossState(_GossipMessage[i].encounter) != DONE)
+ || (_GossipMessage[i].state && instance->GetBossState(_GossipMessage[i].encounter) == DONE))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, _message, GOSSIP_SENDER_MAIN, _GossipMessage[i].id);
break;
@@ -160,75 +153,65 @@ class npc_announcer_toc10 : public CreatureScript
return true;
}
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/)
{
player->PlayerTalkClass->ClearMenus();
player->CLOSE_GOSSIP_MENU();
- InstanceScript* instanceScript = creature->GetInstanceScript();
- if (!instanceScript)
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (!instance)
return true;
- switch (action)
+ if (instance->GetBossState(BOSS_BEASTS) != DONE)
{
- case GOSSIP_ACTION_INFO_DEF+1:
- if (instanceScript->GetData(TYPE_BEASTS) != DONE)
- {
- instanceScript->SetData(TYPE_EVENT, 110);
- instanceScript->SetData(TYPE_NORTHREND_BEASTS, NOT_STARTED);
- instanceScript->SetData(TYPE_BEASTS, NOT_STARTED);
- }
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- if (Creature* jaraxxus = Unit::GetCreature(*player, instanceScript->GetData64(NPC_JARAXXUS)))
- {
- jaraxxus->RemoveAurasDueToSpell(SPELL_JARAXXUS_CHAINS);
- jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- jaraxxus->SetReactState(REACT_AGGRESSIVE);
- jaraxxus->SetInCombatWithZone();
- }
- else if (instanceScript->GetData(TYPE_JARAXXUS) != DONE)
- {
- instanceScript->SetData(TYPE_EVENT, 1010);
- instanceScript->SetData(TYPE_JARAXXUS, NOT_STARTED);
- }
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- if (instanceScript->GetData(TYPE_CRUSADERS) != DONE)
- {
- if (player->GetTeam() == ALLIANCE)
- instanceScript->SetData(TYPE_EVENT, 3000);
- else
- instanceScript->SetData(TYPE_EVENT, 3001);
- instanceScript->SetData(TYPE_CRUSADERS, NOT_STARTED);
- }
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- if (instanceScript->GetData(TYPE_VALKIRIES) != DONE)
- {
- instanceScript->SetData(TYPE_EVENT, 4000);
- instanceScript->SetData(TYPE_VALKIRIES, NOT_STARTED);
- }
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
+ instance->SetData(TYPE_EVENT, 110);
+ instance->SetData(TYPE_NORTHREND_BEASTS, NOT_STARTED);
+ instance->SetBossState(BOSS_BEASTS, NOT_STARTED);
+ }
+ else if (instance->GetBossState(BOSS_JARAXXUS) != DONE)
+ {
+ // if Jaraxxus is spawned, but the raid wiped
+ if (Creature* jaraxxus = Unit::GetCreature(*player, instance->GetData64(NPC_JARAXXUS)))
{
- if (instanceScript->GetData(TYPE_LICH_KING) != DONE && !player->isGameMaster())
- return true;
-
- if (GameObject* floor = GameObject::GetGameObject(*player, instanceScript->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
- floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
+ jaraxxus->RemoveAurasDueToSpell(SPELL_JARAXXUS_CHAINS);
+ jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ jaraxxus->SetReactState(REACT_DEFENSIVE);
+ jaraxxus->SetInCombatWithZone();
+ }
+ else
+ {
+ instance->SetData(TYPE_EVENT, 1010);
+ instance->SetBossState(BOSS_JARAXXUS, NOT_STARTED);
+ }
+ }
+ else if (instance->GetBossState(BOSS_CRUSADERS) != DONE)
+ {
+ if (player->GetTeam() == ALLIANCE)
+ instance->SetData(TYPE_EVENT, 3000);
+ else
+ instance->SetData(TYPE_EVENT, 3001);
+ instance->SetBossState(BOSS_CRUSADERS, NOT_STARTED);
+ }
+ else if (instance->GetBossState(BOSS_VALKIRIES) != DONE)
+ {
+ instance->SetData(TYPE_EVENT, 4000);
+ instance->SetBossState(BOSS_VALKIRIES, NOT_STARTED);
+ }
+ else if (instance->GetBossState(BOSS_LICH_KING) != DONE)
+ {
+ if (GameObject* floor = GameObject::GetGameObject(*player, instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
+ floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
- creature->CastSpell(creature, 69016, false);
+ creature->CastSpell(creature, SPELL_CORPSE_TELEPORT, false);
+ creature->CastSpell(creature, SPELL_DESTROY_FLOOR_KNOCKUP, false);
- Creature* anubArak = Unit::GetCreature(*creature, instanceScript->GetData64(NPC_ANUBARAK));
- if (!anubArak || !anubArak->isAlive())
- anubArak = creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
+ Creature* anubArak = Unit::GetCreature(*creature, instance->GetData64(NPC_ANUBARAK));
+ if (!anubArak || !anubArak->isAlive())
+ anubArak = creature->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- instanceScript->SetData(TYPE_ANUBARAK, NOT_STARTED);
+ instance->SetBossState(BOSS_ANUBARAK, NOT_STARTED);
- if (creature->IsVisible())
- creature->SetVisible(false);
- break;
- }
+ if (creature->IsVisible())
+ creature->SetVisible(false);
}
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
return true;
@@ -243,112 +226,130 @@ class npc_announcer_toc10 : public CreatureScript
class boss_lich_king_toc : public CreatureScript
{
public:
-
boss_lich_king_toc() : CreatureScript("boss_lich_king_toc") { }
struct boss_lich_king_tocAI : public ScriptedAI
{
boss_lich_king_tocAI(Creature* creature) : ScriptedAI(creature)
{
- instance = creature->GetInstanceScript();
+ _instance = creature->GetInstanceScript();
}
- InstanceScript* instance;
- uint32 m_uiUpdateTimer;
-
void Reset()
{
- m_uiUpdateTimer = 0;
+ _updateTimer = 0;
me->SetReactState(REACT_PASSIVE);
- if (Creature* summoned = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5, TEMPSUMMON_TIMED_DESPAWN, 60000))
+ if (Creature* summoned = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5, TEMPSUMMON_TIMED_DESPAWN, 1*MINUTE*IN_MILLISECONDS))
{
summoned->CastSpell(summoned, 51807, false);
- summoned->SetDisplayId(11686);
+ summoned->SetDisplayId(summoned->GetCreatureTemplate()->Modelid2);
}
- if (instance) instance->SetData(TYPE_LICH_KING, IN_PROGRESS);
+ if (_instance)
+ _instance->SetBossState(BOSS_LICH_KING, IN_PROGRESS);
me->SetWalk(true);
}
void MovementInform(uint32 uiType, uint32 uiId)
{
- if (uiType != POINT_MOTION_TYPE || !instance)
+ if (uiType != POINT_MOTION_TYPE || !_instance)
return;
+
switch (uiId)
{
case 0:
- instance->SetData(TYPE_EVENT, 5030);
+ _instance->SetData(TYPE_EVENT, 5030);
break;
case 1:
- instance->SetData(TYPE_EVENT, 5050);
+ _instance->SetData(TYPE_EVENT, 5050);
+ break;
+ default:
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
- if (!instance)
+ if (!_instance)
return;
- if (instance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING_1)
+ if (_instance->GetData(TYPE_EVENT_NPC) != NPC_LICH_KING_1)
return;
- m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
- if (m_uiUpdateTimer <= uiDiff)
+ _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
+ if (_updateTimer <= uiDiff)
{
- switch (instance->GetData(TYPE_EVENT))
+ switch (_instance->GetData(TYPE_EVENT))
{
case 5010:
Talk(SAY_STAGE_4_02);
- m_uiUpdateTimer = 3000;
+ _updateTimer = 3*IN_MILLISECONDS;
me->GetMotionMaster()->MovePoint(0, LichKingLoc[0]);
- instance->SetData(TYPE_EVENT, 5020);
+ _instance->SetData(TYPE_EVENT, 5020);
break;
case 5030:
Talk(SAY_STAGE_4_04);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
- m_uiUpdateTimer = 10000;
- instance->SetData(TYPE_EVENT, 5040);
+ _updateTimer = 10*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5040);
break;
case 5040:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->GetMotionMaster()->MovePoint(1, LichKingLoc[1]);
- m_uiUpdateTimer = 1000;
- instance->SetData(TYPE_EVENT, 0);
+ _updateTimer = 1*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 5050:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 5060);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5060);
break;
case 5060:
Talk(SAY_STAGE_4_05);
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
- m_uiUpdateTimer = 2500;
- instance->SetData(TYPE_EVENT, 5070);
+ _updateTimer = 2.5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5070);
break;
case 5070:
me->CastSpell(me, 68198, false);
- m_uiUpdateTimer = 1500;
- instance->SetData(TYPE_EVENT, 5080);
+ _updateTimer = 1.5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5080);
break;
case 5080:
- if (GameObject* go = instance->instance->GetGameObject(instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
- go->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
- me->CastSpell(me, 69016, false);
- instance->SetData(TYPE_LICH_KING, DONE);
- Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_ANUBARAK));
- if (!temp || !temp->isAlive())
- temp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
-
- instance->SetData(TYPE_EVENT, 0);
+ if (GameObject* go = _instance->instance->GetGameObject(_instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
+ {
+ go->SetDisplayId(DISPLAYID_DESTROYED_FLOOR);
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED | GO_FLAG_NODESPAWN);
+ go->SetGoState(GO_STATE_ACTIVE);
+ }
+
+ me->CastSpell(me, SPELL_CORPSE_TELEPORT, false);
+ me->CastSpell(me, SPELL_DESTROY_FLOOR_KNOCKUP, false);
+
+ if (_instance)
+ {
+ _instance->SetBossState(BOSS_LICH_KING, DONE);
+ Creature* temp = Unit::GetCreature(*me, _instance->GetData64(NPC_ANUBARAK));
+ if (!temp || !temp->isAlive())
+ temp = me->SummonCreature(NPC_ANUBARAK, AnubarakLoc[0].GetPositionX(), AnubarakLoc[0].GetPositionY(), AnubarakLoc[0].GetPositionZ(), 3, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
+
+ _instance->SetData(TYPE_EVENT, 0);
+ }
me->DespawnOrUnsummon();
- m_uiUpdateTimer = 20000;
+ _updateTimer = 20*IN_MILLISECONDS;
+ break;
+ default:
break;
}
- } else m_uiUpdateTimer -= uiDiff;
+ }
+ else
+ _updateTimer -= uiDiff;
- instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
}
+
+ private:
+ InstanceScript* _instance;
+ uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const
@@ -360,27 +361,20 @@ class boss_lich_king_toc : public CreatureScript
class npc_fizzlebang_toc : public CreatureScript
{
public:
-
npc_fizzlebang_toc() : CreatureScript("npc_fizzlebang_toc") { }
struct npc_fizzlebang_tocAI : public ScriptedAI
{
- npc_fizzlebang_tocAI(Creature* creature) : ScriptedAI(creature), Summons(me)
+ npc_fizzlebang_tocAI(Creature* creature) : ScriptedAI(creature), _summons(me)
{
- instance = me->GetInstanceScript();
+ _instance = me->GetInstanceScript();
}
- InstanceScript* instance;
- SummonList Summons;
- uint32 m_uiUpdateTimer;
- uint64 m_uiPortalGUID;
- uint64 m_uiTriggerGUID;
-
void JustDied(Unit* killer)
{
Talk(SAY_STAGE_1_06, killer->GetGUID());
- instance->SetData(TYPE_EVENT, 1180);
- if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_JARAXXUS)))
+ _instance->SetData(TYPE_EVENT, 1180);
+ if (Creature* temp = Unit::GetCreature(*me, _instance->GetData64(NPC_JARAXXUS)))
{
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
temp->SetReactState(REACT_AGGRESSIVE);
@@ -391,7 +385,7 @@ class npc_fizzlebang_toc : public CreatureScript
void Reset()
{
me->SetWalk(true);
- m_uiPortalGUID = 0;
+ _portalGUID = 0;
me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ());
}
@@ -404,42 +398,44 @@ class npc_fizzlebang_toc : public CreatureScript
{
case 1:
me->SetWalk(false);
- if (instance)
+ if (_instance)
{
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- instance->SetData(TYPE_EVENT, 1120);
- instance->SetData(TYPE_EVENT_TIMER, 1000);
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
+ _instance->SetData(TYPE_EVENT, 1120);
+ _instance->SetData(TYPE_EVENT_TIMER, 1*IN_MILLISECONDS);
}
break;
+ default:
+ break;
}
}
void JustSummoned(Creature* summoned)
{
- Summons.Summon(summoned);
+ _summons.Summon(summoned);
}
void UpdateAI(const uint32 uiDiff)
{
- if (!instance)
+ if (!_instance)
return;
- if (instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG)
+ if (_instance->GetData(TYPE_EVENT_NPC) != NPC_FIZZLEBANG)
return;
- m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
- if (m_uiUpdateTimer <= uiDiff)
+ _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
+ if (_updateTimer <= uiDiff)
{
- switch (instance->GetData(TYPE_EVENT))
+ switch (_instance->GetData(TYPE_EVENT))
{
case 1110:
- instance->SetData(TYPE_EVENT, 1120);
- m_uiUpdateTimer = 4000;
+ _instance->SetData(TYPE_EVENT, 1120);
+ _updateTimer = 4*IN_MILLISECONDS;
break;
case 1120:
Talk(SAY_STAGE_1_02);
- instance->SetData(TYPE_EVENT, 1130);
- m_uiUpdateTimer = 12000;
+ _instance->SetData(TYPE_EVENT, 1130);
+ _updateTimer = 12*IN_MILLISECONDS;
break;
case 1130:
me->GetMotionMaster()->MovementExpired();
@@ -447,18 +443,18 @@ class npc_fizzlebang_toc : public CreatureScript
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI);
if (Unit* pTrigger = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.69494f, TEMPSUMMON_MANUAL_DESPAWN))
{
- m_uiTriggerGUID = pTrigger->GetGUID();
+ _triggerGUID = pTrigger->GetGUID();
pTrigger->SetObjectScale(2.0f);
- pTrigger->SetDisplayId(22862);
+ pTrigger->SetDisplayId(pTrigger->ToCreature()->GetCreatureTemplate()->Modelid1);
pTrigger->CastSpell(pTrigger, SPELL_WILFRED_PORTAL, false);
}
- instance->SetData(TYPE_EVENT, 1132);
- m_uiUpdateTimer = 4000;
+ _instance->SetData(TYPE_EVENT, 1132);
+ _updateTimer = 4*IN_MILLISECONDS;
break;
case 1132:
me->GetMotionMaster()->MovementExpired();
- instance->SetData(TYPE_EVENT, 1134);
- m_uiUpdateTimer = 4000;
+ _instance->SetData(TYPE_EVENT, 1134);
+ _updateTimer = 4*IN_MILLISECONDS;
break;
case 1134:
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI);
@@ -467,14 +463,14 @@ class npc_fizzlebang_toc : public CreatureScript
pPortal->SetReactState(REACT_PASSIVE);
pPortal->SetObjectScale(2.0f);
pPortal->CastSpell(pPortal, SPELL_WILFRED_PORTAL, false);
- m_uiPortalGUID = pPortal->GetGUID();
+ _portalGUID = pPortal->GetGUID();
}
- m_uiUpdateTimer = 4000;
- instance->SetData(TYPE_EVENT, 1135);
+ _updateTimer = 4*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 1135);
break;
case 1135:
- instance->SetData(TYPE_EVENT, 1140);
- m_uiUpdateTimer = 3000;
+ _instance->SetData(TYPE_EVENT, 1140);
+ _updateTimer = 3*IN_MILLISECONDS;
break;
case 1140:
Talk(SAY_STAGE_1_04);
@@ -484,27 +480,27 @@ class npc_fizzlebang_toc : public CreatureScript
temp->SetReactState(REACT_PASSIVE);
temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ());
}
- instance->SetData(TYPE_EVENT, 1142);
- m_uiUpdateTimer = 5000;
+ _instance->SetData(TYPE_EVENT, 1142);
+ _updateTimer = 5*IN_MILLISECONDS;
break;
case 1142:
- if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_JARAXXUS)))
+ if (Creature* temp = Unit::GetCreature(*me, _instance->GetData64(NPC_JARAXXUS)))
temp->SetTarget(me->GetGUID());
- if (Creature* pTrigger = Unit::GetCreature(*me, m_uiTriggerGUID))
+ if (Creature* pTrigger = Unit::GetCreature(*me, _triggerGUID))
pTrigger->DespawnOrUnsummon();
- if (Creature* pPortal = Unit::GetCreature(*me, m_uiPortalGUID))
+ if (Creature* pPortal = Unit::GetCreature(*me, _portalGUID))
pPortal->DespawnOrUnsummon();
- instance->SetData(TYPE_EVENT, 1144);
- m_uiUpdateTimer = 10000;
+ _instance->SetData(TYPE_EVENT, 1144);
+ _updateTimer = 10*IN_MILLISECONDS;
break;
case 1144:
- if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_JARAXXUS)))
+ if (Creature* temp = Unit::GetCreature(*me, _instance->GetData64(NPC_JARAXXUS)))
temp->AI()->Talk(SAY_STAGE_1_05);
- instance->SetData(TYPE_EVENT, 1150);
- m_uiUpdateTimer = 5000;
+ _instance->SetData(TYPE_EVENT, 1150);
+ _updateTimer = 5*IN_MILLISECONDS;
break;
case 1150:
- if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(NPC_JARAXXUS)))
+ if (Creature* temp = Unit::GetCreature(*me, _instance->GetData64(NPC_JARAXXUS)))
{
//1-shot Fizzlebang
temp->CastSpell(me, 67888, false);
@@ -512,13 +508,22 @@ class npc_fizzlebang_toc : public CreatureScript
temp->AddThreat(me, 1000.0f);
temp->AI()->AttackStart(me);
}
- instance->SetData(TYPE_EVENT, 1160);
- m_uiUpdateTimer = 3000;
+ _instance->SetData(TYPE_EVENT, 1160);
+ _updateTimer = 3*IN_MILLISECONDS;
break;
}
- } else m_uiUpdateTimer -= uiDiff;
- instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ }
+ else
+ _updateTimer -= uiDiff;
+ _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
}
+
+ private:
+ InstanceScript* _instance;
+ SummonList _summons;
+ uint32 _updateTimer;
+ uint64 _portalGUID;
+ uint64 _triggerGUID;
};
CreatureAI* GetAI(Creature* creature) const
@@ -530,53 +535,49 @@ class npc_fizzlebang_toc : public CreatureScript
class npc_tirion_toc : public CreatureScript
{
public:
-
npc_tirion_toc() : CreatureScript("npc_tirion_toc") { }
struct npc_tirion_tocAI : public ScriptedAI
{
npc_tirion_tocAI(Creature* creature) : ScriptedAI(creature)
{
- instance = me->GetInstanceScript();
+ _instance = me->GetInstanceScript();
}
- InstanceScript* instance;
- uint32 m_uiUpdateTimer;
-
void Reset() {}
void AttackStart(Unit* /*who*/) {}
void UpdateAI(const uint32 uiDiff)
{
- if (!instance)
+ if (!_instance)
return;
- if (instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION)
+ if (_instance->GetData(TYPE_EVENT_NPC) != NPC_TIRION)
return;
- m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
- if (m_uiUpdateTimer <= uiDiff)
+ _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
+ if (_updateTimer <= uiDiff)
{
- switch (instance->GetData(TYPE_EVENT))
+ switch (_instance->GetData(TYPE_EVENT))
{
case 110:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
Talk(SAY_STAGE_0_01);
- m_uiUpdateTimer = 22000;
- instance->SetData(TYPE_EVENT, 120);
+ _updateTimer = 22*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 120);
break;
case 140:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
Talk(SAY_STAGE_0_02);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 150);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 150);
break;
case 150:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
- if (instance->GetData(TYPE_BEASTS) != DONE)
+ if (_instance->GetBossState(BOSS_BEASTS) != DONE)
{
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
if (Creature* temp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS))
{
@@ -585,154 +586,133 @@ class npc_tirion_toc : public CreatureScript
temp->SetReactState(REACT_PASSIVE);
}
}
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 155);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 155);
break;
case 155:
- instance->SetData(TYPE_BEASTS, IN_PROGRESS);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 160);
+ // keep the raid in combat for the whole encounter, pauses included
+ me->SetInCombatWithZone();
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 160);
break;
case 200:
Talk(SAY_STAGE_0_04);
- m_uiUpdateTimer = 8000;
- instance->SetData(TYPE_EVENT, 205);
- break;
- case 205:
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 210);
- break;
- case 210:
- if (instance->GetData(TYPE_BEASTS) != DONE)
+ if (_instance->GetBossState(BOSS_BEASTS) != DONE)
{
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
if (Creature* temp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
{
- temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
- temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- temp->SetReactState(REACT_PASSIVE);
- }
- if (Creature* temp = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN))
- {
- temp->SetVisible(true);
+ temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
temp->SetReactState(REACT_PASSIVE);
}
}
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 220);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 220);
break;
case 220:
- instance->SetData(TYPE_EVENT, 230);
+ _instance->SetData(TYPE_EVENT, 230);
break;
case 300:
Talk(SAY_STAGE_0_05);
- m_uiUpdateTimer = 8000;
- instance->SetData(TYPE_EVENT, 305);
- break;
- case 305:
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 310);
- break;
- case 310:
- if (instance->GetData(TYPE_BEASTS) != DONE)
+ if (_instance->GetBossState(BOSS_BEASTS) != DONE)
{
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
if (Creature* temp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN))
{
temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
-
}
}
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 315);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 315);
break;
case 315:
- instance->SetData(TYPE_EVENT, 320);
+ _instance->SetData(TYPE_EVENT, 320);
break;
case 400:
Talk(SAY_STAGE_0_06);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 0);
+ me->getThreatManager().clearReferences();
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 666:
Talk(SAY_STAGE_0_WIPE);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 0);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 1010:
Talk(SAY_STAGE_1_01);
- m_uiUpdateTimer = 7000;
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
+ _updateTimer = 7*IN_MILLISECONDS;
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
me->SummonCreature(NPC_FIZZLEBANG, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
- instance->SetData(TYPE_EVENT, 0);
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 1180:
Talk(SAY_STAGE_1_07);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 0);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 2000:
Talk(SAY_STAGE_1_08);
- m_uiUpdateTimer = 18000;
- instance->SetData(TYPE_EVENT, 2010);
+ _updateTimer = 18*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 2010);
break;
case 2030:
Talk(SAY_STAGE_1_11);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 0);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 3000:
Talk(SAY_STAGE_2_01);
- m_uiUpdateTimer = 12000;
- instance->SetData(TYPE_EVENT, 3050);
+ _updateTimer = 12*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3050);
break;
case 3001:
Talk(SAY_STAGE_2_01);
- m_uiUpdateTimer = 12000;
- instance->SetData(TYPE_EVENT, 3051);
+ _updateTimer = 10*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3051);
break;
case 3060:
Talk(SAY_STAGE_2_03);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 3070);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3070);
break;
case 3061:
Talk(SAY_STAGE_2_03);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 3071);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3071);
break;
//Summoning crusaders
case 3091:
if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]))
pChampionController->AI()->SetData(0, HORDE);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 3092);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3092);
break;
//Summoning crusaders
case 3090:
if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]))
pChampionController->AI()->SetData(0, ALLIANCE);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 3092);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3092);
break;
case 3092:
- if (Creature* pChampionController = Unit::GetCreature((*me), instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
+ if (Creature* pChampionController = Unit::GetCreature((*me), _instance->GetData64(NPC_CHAMPIONS_CONTROLLER)))
pChampionController->AI()->SetData(1, NOT_STARTED);
- instance->SetData(TYPE_EVENT, 3095);
+ _instance->SetData(TYPE_EVENT, 3095);
break;
//Crusaders battle end
case 3100:
Talk(SAY_STAGE_2_06);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 0);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 4000:
Talk(SAY_STAGE_3_01);
- m_uiUpdateTimer = 13000;
- instance->SetData(TYPE_EVENT, 4010);
+ _updateTimer = 13*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 4010);
break;
case 4010:
Talk(SAY_STAGE_3_02);
@@ -750,78 +730,88 @@ class npc_tirion_toc : public CreatureScript
temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ());
temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ());
}
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 4015);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 4015);
break;
case 4015:
- instance->DoUseDoorOrButton(instance->GetData64(GO_MAIN_GATE_DOOR));
- if (Creature* temp = Unit::GetCreature((*me), instance->GetData64(NPC_LIGHTBANE)))
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
+ if (Creature* temp = Unit::GetCreature((*me), _instance->GetData64(NPC_LIGHTBANE)))
{
temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
temp->SetVisible(true);
}
- if (Creature* temp = Unit::GetCreature((*me), instance->GetData64(NPC_DARKBANE)))
+ if (Creature* temp = Unit::GetCreature((*me), _instance->GetData64(NPC_DARKBANE)))
{
temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
temp->SetVisible(true);
}
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 4016);
+ _updateTimer = 10*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 4016);
break;
case 4016:
- instance->SetData(TYPE_EVENT, 4017);
+ _instance->DoUseDoorOrButton(_instance->GetData64(GO_MAIN_GATE_DOOR));
+ _instance->SetData(TYPE_EVENT, 4017);
break;
case 4040:
- m_uiUpdateTimer = 60000;
- instance->SetData(TYPE_EVENT, 5000);
+ _updateTimer = 1*MINUTE*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5000);
break;
case 5000:
Talk(SAY_STAGE_4_01);
- m_uiUpdateTimer = 10000;
- instance->SetData(TYPE_EVENT, 5005);
+ _updateTimer = 10*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5005);
break;
case 5005:
- m_uiUpdateTimer = 8000;
- instance->SetData(TYPE_EVENT, 5010);
+ _updateTimer = 8*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 5010);
me->SummonCreature(NPC_LICH_KING_1, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5);
break;
case 5020:
Talk(SAY_STAGE_4_03);
- m_uiUpdateTimer = 1000;
- instance->SetData(TYPE_EVENT, 0);
+ _updateTimer = 1*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 0);
break;
case 6000:
me->SummonCreature(NPC_TIRION_FORDRING, EndSpawnLoc[0].GetPositionX(), EndSpawnLoc[0].GetPositionY(), EndSpawnLoc[0].GetPositionZ());
me->SummonCreature(NPC_ARGENT_MAGE, EndSpawnLoc[1].GetPositionX(), EndSpawnLoc[1].GetPositionY(), EndSpawnLoc[1].GetPositionZ());
me->SummonGameObject(GO_PORTAL_TO_DALARAN, EndSpawnLoc[2].GetPositionX(), EndSpawnLoc[2].GetPositionY(), EndSpawnLoc[2].GetPositionZ(), 5, 0, 0, 0, 0, 0);
- m_uiUpdateTimer = 20000;
- instance->SetData(TYPE_EVENT, 6005);
+ _updateTimer = 20*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 6005);
break;
case 6005:
- if (Creature* tirionFordring = Unit::GetCreature((*me), instance->GetData64(NPC_TIRION_FORDRING)))
+ if (Creature* tirionFordring = Unit::GetCreature((*me), _instance->GetData64(NPC_TIRION_FORDRING)))
tirionFordring->AI()->Talk(SAY_STAGE_4_06);
- m_uiUpdateTimer = 20000;
- instance->SetData(TYPE_EVENT, 6010);
+ _updateTimer = 20*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 6010);
break;
case 6010:
if (IsHeroic())
{
- if (Creature* tirionFordring = Unit::GetCreature((*me), instance->GetData64(NPC_TIRION_FORDRING)))
+ if (Creature* tirionFordring = Unit::GetCreature((*me), _instance->GetData64(NPC_TIRION_FORDRING)))
tirionFordring->AI()->Talk(SAY_STAGE_4_07);
- m_uiUpdateTimer = 60000;
- instance->SetData(TYPE_ANUBARAK, SPECIAL);
- instance->SetData(TYPE_EVENT, 6020);
- } else instance->SetData(TYPE_EVENT, 6030);
+ _updateTimer = 1*MINUTE*IN_MILLISECONDS;
+ _instance->SetBossState(BOSS_ANUBARAK, SPECIAL);
+ _instance->SetData(TYPE_EVENT, 6020);
+ }
+ else
+ _instance->SetData(TYPE_EVENT, 6030);
break;
case 6020:
me->DespawnOrUnsummon();
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 6030);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 6030);
+ break;
+ default:
break;
}
- } else m_uiUpdateTimer -= uiDiff;
- instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ }
+ else
+ _updateTimer -= uiDiff;
+ _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
}
+ private:
+ InstanceScript* _instance;
+ uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const
@@ -833,76 +823,79 @@ class npc_tirion_toc : public CreatureScript
class npc_garrosh_toc : public CreatureScript
{
public:
-
npc_garrosh_toc() : CreatureScript("npc_garrosh_toc") { }
struct npc_garrosh_tocAI : public ScriptedAI
{
npc_garrosh_tocAI(Creature* creature) : ScriptedAI(creature)
{
- instance = me->GetInstanceScript();
+ _instance = me->GetInstanceScript();
}
- InstanceScript* instance;
- uint32 m_uiUpdateTimer;
-
void Reset() {}
void AttackStart(Unit* /*who*/) {}
void UpdateAI(const uint32 uiDiff)
{
- if (!instance)
+ if (!_instance)
return;
- if (instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH)
+ if (_instance->GetData(TYPE_EVENT_NPC) != NPC_GARROSH)
return;
- m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
- if (m_uiUpdateTimer <= uiDiff)
+ _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
+ if (_updateTimer <= uiDiff)
{
- switch (instance->GetData(TYPE_EVENT))
+ switch (_instance->GetData(TYPE_EVENT))
{
case 130:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
Talk(SAY_STAGE_0_03h);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 132);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 132);
break;
case 132:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 140);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 140);
break;
case 2010:
Talk(SAY_STAGE_1_09);
- m_uiUpdateTimer = 9000;
- instance->SetData(TYPE_EVENT, 2020);
+ _updateTimer = 9*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 2020);
break;
case 3050:
Talk(SAY_STAGE_2_02h);
- m_uiUpdateTimer = 15000;
- instance->SetData(TYPE_EVENT, 3060);
+ _updateTimer = 15*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3060);
break;
case 3070:
Talk(SAY_STAGE_2_04h);
- m_uiUpdateTimer = 6000;
- instance->SetData(TYPE_EVENT, 3080);
+ _updateTimer = 6*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3080);
break;
case 3081:
Talk(SAY_STAGE_2_05h);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 3091);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3091);
break;
case 4030:
Talk(SAY_STAGE_3_03h);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 4040);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 4040);
+ break;
+ default:
break;
}
- } else m_uiUpdateTimer -= uiDiff;
- instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ }
+ else
+ _updateTimer -= uiDiff;
+ _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
}
+ private:
+ InstanceScript* _instance;
+ uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const
@@ -914,76 +907,79 @@ class npc_garrosh_toc : public CreatureScript
class npc_varian_toc : public CreatureScript
{
public:
-
npc_varian_toc() : CreatureScript("npc_varian_toc") { }
struct npc_varian_tocAI : public ScriptedAI
{
npc_varian_tocAI(Creature* creature) : ScriptedAI(creature)
{
- instance = me->GetInstanceScript();
+ _instance = me->GetInstanceScript();
}
- InstanceScript* instance;
- uint32 m_uiUpdateTimer;
-
void Reset() {}
void AttackStart(Unit* /*who*/) {}
void UpdateAI(const uint32 uiDiff)
{
- if (!instance)
+ if (!_instance)
return;
- if (instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN)
+ if (_instance->GetData(TYPE_EVENT_NPC) != NPC_VARIAN)
return;
- m_uiUpdateTimer = instance->GetData(TYPE_EVENT_TIMER);
- if (m_uiUpdateTimer <= uiDiff)
+ _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
+ if (_updateTimer <= uiDiff)
{
- switch (instance->GetData(TYPE_EVENT))
+ switch (_instance->GetData(TYPE_EVENT))
{
case 120:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_TALK);
Talk(SAY_STAGE_0_03a);
- m_uiUpdateTimer = 2000;
- instance->SetData(TYPE_EVENT, 122);
+ _updateTimer = 2*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 122);
break;
case 122:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 130);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 130);
break;
case 2020:
Talk(SAY_STAGE_1_10);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 2030);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 2030);
break;
case 3051:
Talk(SAY_STAGE_2_02a);
- m_uiUpdateTimer = 10000;
- instance->SetData(TYPE_EVENT, 3061);
+ _updateTimer = 17*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3061);
break;
case 3071:
Talk(SAY_STAGE_2_04a);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 3081);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3081);
break;
case 3080:
Talk(SAY_STAGE_2_05a);
- m_uiUpdateTimer = 3000;
- instance->SetData(TYPE_EVENT, 3090);
+ _updateTimer = 3*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 3090);
break;
case 4020:
Talk(SAY_STAGE_3_03a);
- m_uiUpdateTimer = 5000;
- instance->SetData(TYPE_EVENT, 4040);
+ _updateTimer = 5*IN_MILLISECONDS;
+ _instance->SetData(TYPE_EVENT, 4040);
+ break;
+ default:
break;
}
- } else m_uiUpdateTimer -= uiDiff;
- instance->SetData(TYPE_EVENT_TIMER, m_uiUpdateTimer);
+ }
+ else
+ _updateTimer -= uiDiff;
+ _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
}
+ private:
+ InstanceScript* _instance;
+ uint32 _updateTimer;
};
CreatureAI* GetAI(Creature* creature) const
@@ -994,8 +990,8 @@ class npc_varian_toc : public CreatureScript
void AddSC_trial_of_the_crusader()
{
- new npc_announcer_toc10();
new boss_lich_king_toc();
+ new npc_announcer_toc10();
new npc_fizzlebang_toc();
new npc_tirion_toc();
new npc_garrosh_toc();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
index 58cbd727963..70fe03c5e0f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h
@@ -7,12 +7,12 @@
enum
{
- TYPE_BEASTS = 0,
- TYPE_JARAXXUS = 1,
- TYPE_CRUSADERS = 2,
- TYPE_VALKIRIES = 3,
- TYPE_LICH_KING = 4,
- TYPE_ANUBARAK = 5,
+ BOSS_BEASTS = 0,
+ BOSS_JARAXXUS = 1,
+ BOSS_CRUSADERS = 2,
+ BOSS_VALKIRIES = 3,
+ BOSS_LICH_KING = 4, // not really a boss but oh well
+ BOSS_ANUBARAK = 5,
MAX_ENCOUNTERS = 6,
TYPE_COUNTER = 8,
@@ -24,22 +24,26 @@ enum
DATA_SNOBOLD_COUNT = 301,
DATA_MISTRESS_OF_PAIN_COUNT = 302,
- DATA_TRIBUTE_TO_IMMORTALITY_ELEGIBLE = 303,
+ DATA_TRIBUTE_TO_IMMORTALITY_ELIGIBLE = 303,
INCREASE = 501,
DECREASE = 502,
SPELL_WILFRED_PORTAL = 68424,
SPELL_JARAXXUS_CHAINS = 67924,
+ SPELL_CORPSE_TELEPORT = 69016,
+ SPELL_DESTROY_FLOOR_KNOCKUP = 68193,
DESPAWN_TIME = 300000,
+
+ DISPLAYID_DESTROYED_FLOOR = 9060
};
const Position ToCSpawnLoc[]=
{
{563.912f, 261.625f, 394.73f, 4.70437f}, // 0 Center
{575.451f, 261.496f, 394.73f, 4.6541f}, // 1 Left
- {549.951f, 261.55f, 394.73f, 4.74835f}, // 2 Right
+ {549.951f, 261.55f, 394.73f, 4.74835f} // 2 Right
};
const Position ToCCommonLoc[]=
@@ -68,7 +72,7 @@ const Position ToCCommonLoc[]=
{558.811610f, 195.985779f, 394.671661f, 0}, // 13
{567.641724f, 195.351501f, 394.659943f, 0}, // 14
{560.633972f, 195.391708f, 395.137543f, 0}, // 15
- {565.816956f, 195.477921f, 395.136810f, 0}, // 16
+ {565.816956f, 195.477921f, 395.136810f, 0} // 16
};
const Position JaraxxusLoc[]=
@@ -76,7 +80,7 @@ const Position JaraxxusLoc[]=
{508.104767f, 138.247345f, 395.128052f, 0}, // 0 - Fizzlebang start location
{548.610596f, 139.807800f, 394.321838f, 0}, // 1 - fizzlebang end
{581.854187f, 138.0f, 394.319f, 0}, // 2 - Portal Right
- {550.558838f, 138.0f, 394.319f, 0}, // 3 - Portal Left
+ {550.558838f, 138.0f, 394.319f, 0} // 3 - Portal Left
};
const Position FactionChampionLoc[]=
@@ -102,21 +106,21 @@ const Position FactionChampionLoc[]=
{528.958f, 131.47f, 394.73f, 0}, // 16 - Horde Final Pos 6
{526.309f, 116.667f, 394.833f, 0}, // 17 - Horde Final Pos 7
{524.238f, 122.411f, 394.819f, 0}, // 18 - Horde Final Pos 8
- {521.901f, 128.488f, 394.832f, 0}, // 19 - Horde Final Pos 9
+ {521.901f, 128.488f, 394.832f, 0} // 19 - Horde Final Pos 9
};
const Position TwinValkyrsLoc[]=
{
- {586.060242f, 117.514809f, 394.314026f, 0}, // 0 - Dark essence 1
- {541.602112f, 161.879837f, 394.587952f, 0}, // 1 - Dark essence 2
- {541.021118f, 117.262932f, 395.314819f, 0}, // 2 - Light essence 1
- {586.200562f, 162.145523f, 394.626129f, 0}, // 3 - Light essence 2
+ {586.060242f, 117.514809f, 394.41f, 0}, // 0 - Dark essence 1
+ {541.602112f, 161.879837f, 394.41f, 0}, // 1 - Dark essence 2
+ {541.021118f, 117.262932f, 394.41f, 0}, // 2 - Light essence 1
+ {586.200562f, 162.145523f, 394.41f, 0} // 3 - Light essence 2
};
const Position LichKingLoc[]=
{
{563.549f, 152.474f, 394.393f, 0}, // 0 - Lich king start
- {563.547f, 141.613f, 393.908f, 0}, // 1 - Lich king end
+ {563.547f, 141.613f, 393.908f, 0} // 1 - Lich king end
};
const Position AnubarakLoc[]=
@@ -126,20 +130,20 @@ const Position AnubarakLoc[]=
{694.886353f, 102.484665f, 142.119614f, 0}, // 3 - Nerub Spawn
{694.500671f, 185.363968f, 142.117905f, 0}, // 5 - Nerub Spawn
{731.987244f, 83.3824690f, 142.119614f, 0}, // 2 - Nerub Spawn
- {740.184509f, 193.443390f, 142.117584f, 0}, // 4 - Nerub Spawn
+ {740.184509f, 193.443390f, 142.117584f, 0} // 4 - Nerub Spawn
};
const Position EndSpawnLoc[]=
{
{648.9167f, 131.0208f, 141.6161f, 0}, // 0 - Highlord Tirion Fordring
{649.1614f, 142.0399f, 141.3057f ,0}, // 1 - Argent Mage
- {644.6250f, 149.2743f, 140.6015f ,0}, // 2 - Portal to Dalaran
+ {644.6250f, 149.2743f, 140.6015f ,0} // 2 - Portal to Dalaran
};
enum euiWorldStates
{
UPDATE_STATE_UI_SHOW = 4390,
- UPDATE_STATE_UI_COUNT = 4389,
+ UPDATE_STATE_UI_COUNT = 4389
};
enum eNorthrendBeasts
@@ -152,7 +156,7 @@ enum eNorthrendBeasts
SNAKES_SPECIAL = 2003,
SNAKES_DONE = 2004,
ICEHOWL_IN_PROGRESS = 3000,
- ICEHOWL_DONE = 3001,
+ ICEHOWL_DONE = 3001
};
enum eAnnouncerMessages
@@ -162,7 +166,7 @@ enum eAnnouncerMessages
MSG_CRUSADERS = 724003,
MSG_VALKIRIES = 724004,
MSG_LICH_KING = 724005,
- MSG_ANUBARAK = 724006,
+ MSG_ANUBARAK = 724006
};
enum eCreature
@@ -227,7 +231,7 @@ enum eCreature
NPC_DARK_ESSENCE = 34567,
NPC_LIGHT_ESSENCE = 34568,
- NPC_ANUBARAK = 34564,
+ NPC_ANUBARAK = 34564
};
enum eGameObject
@@ -253,7 +257,7 @@ enum eGameObject
GO_MAIN_GATE_DOOR = 195647,
GO_EAST_PORTCULLIS = 195648,
GO_WEB_DOOR = 195485,
- GO_PORTAL_TO_DALARAN = 195682,
+ GO_PORTAL_TO_DALARAN = 195682
};
enum eAchievementData
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
index 8b39fc51766..759f8df7153 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
@@ -154,7 +154,7 @@ class boss_dred : public CreatureScript
++raptorsKilled;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_KING_DRED)
return raptorsKilled;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
index 5d9acf4fca7..6ce56958d60 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
@@ -208,7 +208,7 @@ public:
ohNovos = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_OH_NOVOS)
return ohNovos ? 1 : 0;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
index 969ccf4a059..79739280055 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "drak_tharon_keep.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
index 31b7787623c..d8c720b6f95 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
@@ -168,7 +168,7 @@ public:
instance->SetData(DATA_TROLLGORE_EVENT, DONE);
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_CONSUMPTION_JUNCTION)
return consumptionJunction ? 1 : 0;
diff --git a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
index 99401c1d944..552798e96eb 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
@@ -129,7 +129,7 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -174,7 +174,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 4fdcf96192b..714e5df6444 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "forge_of_souls.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*
* TODO:
@@ -245,7 +247,7 @@ class boss_devourer_of_souls : public CreatureScript
threeFaced = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_THREE_FACED)
return threeFaced;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index c23479eea22..2f89d3bd503 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "forge_of_souls.h"
+#include "Player.h"
enum Events
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
index 618b2b6a9a6..3afc248ab9d 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "forge_of_souls.h"
+#include "Player.h"
#define MAX_ENCOUNTER 2
@@ -72,7 +73,7 @@ class instance_forge_of_souls : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -85,7 +86,7 @@ class instance_forge_of_souls : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 26ec9e53213..4f80fd746ee 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "halls_of_reflection.h"
+#include "Player.h"
enum Yells
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index e3604890e39..2e0c3364bbd 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "halls_of_reflection.h"
+#include "Player.h"
#define MAX_ENCOUNTER 3
@@ -244,7 +245,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -258,7 +259,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index a12bd96f6df..cdc21eb25ec 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -186,7 +186,7 @@ class boss_garfrost : public CreatureScript
}
}
- uint32 GetData(uint32 /*type*/)
+ uint32 GetData(uint32 /*type*/) const
{
return _permafrostStack;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 0d6e779c006..41cfc300958 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -21,6 +21,7 @@
#include "SpellAuraEffects.h"
#include "pit_of_saron.h"
#include "Vehicle.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index ef4d9182f82..44d9230a8d2 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -21,6 +21,7 @@
#include "SpellAuraEffects.h"
#include "pit_of_saron.h"
#include "Vehicle.h"
+#include "Player.h"
enum Yells
{
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
index a6537c45d6f..df0829b3376 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "pit_of_saron.h"
+#include "Player.h"
// positions for Martin Victus (37591) and Gorkun Ironskull (37592)
Position const SlaveLeaderPos = {689.7158f, -104.8736f, 513.7360f, 0.0f};
@@ -223,7 +224,7 @@ class instance_pit_of_saron : public InstanceMapScript
return true;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -236,7 +237,7 @@ class instance_pit_of_saron : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
index fd1aba79e83..3724aaf69e2 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
@@ -22,6 +22,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "gundrak.h"
+#include "SpellInfo.h"
enum Spells
{
@@ -190,7 +191,7 @@ class boss_drakkari_colossus : public CreatureScript
}
}
- uint32 GetData(uint32 data)
+ uint32 GetData(uint32 data) const
{
if (data == DATA_COLOSSUS_PHASE)
return phase;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
index 0d89c402054..595331d99d7 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
@@ -258,7 +258,7 @@ public:
impaledList.push_back(guid);
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_SHARE_THE_LOVE)
return shareTheLove;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
index c1301dbd2d0..45c55f7ec9b 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
@@ -144,7 +144,7 @@ public:
DoMeleeAttackIfReady();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_LESS_RABI)
return bPhase ? 0 : 1;
diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
index 251c9ec2b83..f35228d44d9 100644
--- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
+++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "gundrak.h"
+#include "Player.h"
//Spells
enum Spells
@@ -324,4 +325,4 @@ void AddSC_boss_slad_ran()
new mob_slad_ran_constrictor();
new mob_slad_ran_viper();
new achievement_snakes_whyd_it_have_to_be_snakes();
-} \ No newline at end of file
+}
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index 15315c721d7..b8b9c2e9053 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "gundrak.h"
+#include "Player.h"
+#include "TemporarySummon.h"
#define MAX_ENCOUNTER 5
@@ -317,7 +319,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -338,7 +340,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 1b12f17ce64..f28b94c858e 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -20,6 +20,7 @@
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "icecrown_citadel.h"
+#include "Player.h"
enum Texts
{
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 5d3a6814eb2..9ee4bcea4d9 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -21,6 +21,7 @@
#include "ScriptedGossip.h"
#include "SpellAuras.h"
#include "icecrown_citadel.h"
+#include "Player.h"
enum ScriptTexts
{
@@ -496,7 +497,7 @@ class boss_deathbringer_saurfang : public CreatureScript
DoMeleeAttackIfReady();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_MADE_A_MESS)
if (_fallenChampionCastCount < RAID_MODE<uint32>(3, 5, 3, 5))
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index 58856f9fb44..9c0f2139b1b 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -244,7 +244,7 @@ class boss_festergut : public CreatureScript
_maxInoculatedStack = data;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_INOCULATED_STACK)
return uint32(_maxInoculatedStack);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index e2f9faf6a97..8e7f891663e 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -22,6 +22,7 @@
#include "Group.h"
#include "icecrown_citadel.h"
#include "SpellInfo.h"
+#include "Player.h"
enum ScriptTexts
{
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index 0c5cb0aba52..263d70c6a50 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -21,6 +21,7 @@
#include "SpellAuras.h"
#include "MapManager.h"
#include "icecrown_citadel.h"
+#include "Player.h"
enum ScriptTexts
{
@@ -246,7 +247,7 @@ class boss_lord_marrowgar : public CreatureScript
return &_coldflameLastPos;
}
- uint64 GetGUID(int32 type/* = 0 */)
+ uint64 GetGUID(int32 type/* = 0 */) const
{
if (type == DATA_COLDFLAME_GUID)
return _coldflameTarget;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index 64f49c6e0e7..4727504a4bd 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -536,21 +536,15 @@ class boss_professor_putricide : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_EXPERIMENT_STAGE:
- {
- // ALSO MODIFIES!
- uint32 ret = uint32(_experimentState);
- _experimentState ^= true;
- return ret;
- }
+ return _experimentState;
case DATA_PHASE:
return _phase;
case DATA_ABOMINATION:
- summons.RemoveNotExisting();
return uint32(summons.HasEntry(NPC_MUTATED_ABOMINATION_10) || summons.HasEntry(NPC_MUTATED_ABOMINATION_25));
default:
break;
@@ -559,6 +553,12 @@ class boss_professor_putricide : public CreatureScript
return 0;
}
+ void SetData(uint32 id, uint32 data)
+ {
+ if (id == DATA_EXPERIMENT_STAGE)
+ _experimentState = bool(data);
+ }
+
void UpdateAI(uint32 const diff)
{
if ((!(events.GetPhaseMask() & PHASE_MASK_NOT_SELF) && !UpdateVictim()) || !CheckInRoom())
@@ -1010,7 +1010,11 @@ class spell_putricide_unstable_experiment : public SpellScriptLoader
if (GetCaster()->GetTypeId() != TYPEID_UNIT)
return;
- uint32 stage = GetCaster()->ToCreature()->AI()->GetData(DATA_EXPERIMENT_STAGE);
+ Creature* creature = GetCaster()->ToCreature();
+
+ uint32 stage = creature->AI()->GetData(DATA_EXPERIMENT_STAGE);
+ creature->AI()->SetData(DATA_EXPERIMENT_STAGE, stage ^ true);
+
Creature* target = NULL;
std::list<Creature*> creList;
GetCreatureListWithEntryInGrid(creList, GetCaster(), NPC_ABOMINATION_WING_MAD_SCIENTIST_STALKER, 200.0f);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index e3c0f2260df..a12a38b2f62 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -290,7 +290,7 @@ class boss_sindragosa : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_MYSTIC_BUFFET_STACK)
return _mysticBuffetStack;
@@ -978,7 +978,7 @@ class npc_sindragosa_trash : public CreatureScript
_isTaunted = data != 0;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_FROSTWYRM_OWNER)
return _frostwyrmId;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index ba1a0614cdf..ec5172aeb83 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -636,7 +636,7 @@ class boss_the_lich_king : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 826c62a4390..cc40a076300 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -460,7 +460,7 @@ class boss_valithria_dreamwalker : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == MISSED_PORTALS)
return _missedPortals;
@@ -1019,7 +1019,7 @@ class npc_dream_portal : public CreatureScript
me->DespawnOrUnsummon();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
return (type == MISSED_PORTALS && _used) ? 0 : 1;
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index 31639a698ef..4e117d9f3e3 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -21,6 +21,7 @@
#include "SpellScript.h"
#include "Map.h"
#include "Creature.h"
+#include "SpellMgr.h"
#define ICCScriptName "instance_icecrown_citadel"
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
index af8aba57a6d..7ff995d4bcf 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
@@ -20,6 +20,7 @@
#include "InstanceScript.h"
#include "icecrown_citadel.h"
#include "Spell.h"
+#include "Player.h"
#define GOSSIP_SENDER_ICC_PORT 631
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 650f426d29c..89d7b0f764d 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -23,6 +23,9 @@
#include "PoolMgr.h"
#include "AccountMgr.h"
#include "icecrown_citadel.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
enum EventIds
{
@@ -589,7 +592,7 @@ class instance_icecrown_citadel : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -614,7 +617,7 @@ class instance_icecrown_citadel : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
index 636f2318712..a75f87e91af 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
+#include "SpellInfo.h"
enum Yells
{
@@ -117,7 +118,7 @@ class boss_faerlina : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_FRENZY_DISPELS)
return _frenzyDispels;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
index 5a55a4f1c4b..7ed9e950b53 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
+#include "SpellInfo.h"
#define SPELL_BOMBARD_SLIME 28280
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 93eab5df237..e7126ba7e33 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "naxxramas.h"
+#include "Player.h"
#define SAY_AGGRO RAND(-1533109, -1533110, -1533111)
#define SAY_SLAY -1533112
@@ -80,7 +81,7 @@ public:
safetyDance = data ? true : false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_SAFETY_DANCE)
return safetyDance ? 1 : 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index c88377da3f3..9167db45d20 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -28,6 +28,7 @@ EndScriptData */
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "naxxramas.h"
+#include "Player.h"
enum Yells
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index 71623cb1959..183d56a48c0 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -85,7 +85,7 @@ class boss_loatheb : public CreatureScript
_sporeLoserData = false;
}
- uint32 GetData(uint32 id)
+ uint32 GetData(uint32 id) const
{
if (id != DATA_ACHIEVEMENT_SPORE_LOSER)
return 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index a2acf8a64da..5a8f004788d 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
+#include "Player.h"
+#include "SpellInfo.h"
#define EMOTE_BREATH -1533082
#define EMOTE_ENRAGE -1533083
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index e45700ebd72..482f8a1200d 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -18,7 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
-
+#include "Player.h"
#include "naxxramas.h"
//Stalagg
@@ -215,7 +215,7 @@ public:
polaritySwitch = data ? true : false;
}
- uint32 GetData(uint32 id)
+ uint32 GetData(uint32 id) const
{
if (id != DATA_POLARITY_SWITCH)
return 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index e806b60c848..b68d8d4a33c 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -316,7 +316,7 @@ public:
}
}
- uint32 GetData(uint32 id)
+ uint32 GetData(uint32 id) const
{
switch (id)
{
@@ -329,7 +329,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 id)
+ uint64 GetData64(uint32 id) const
{
switch (id)
{
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 28f73ed14b0..5e7104fd83a 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -34,6 +34,7 @@ Script Data End */
#include "PassiveAI.h"
#include "eye_of_eternity.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
enum Achievements
{
@@ -250,7 +251,7 @@ public:
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
- uint32 GetData(uint32 data)
+ uint32 GetData(uint32 data) const
{
if (data == DATA_SUMMON_DEATHS)
return _summonDeaths;
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index f6a12eee519..4ca28943be3 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "eye_of_eternity.h"
+#include "Player.h"
class instance_eye_of_eternity : public InstanceMapScript
{
@@ -225,7 +226,7 @@ public:
}
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
index af0ca6b3a3f..80a5336a30c 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp
@@ -110,7 +110,7 @@ class boss_anomalus : public CreatureScript
instance->SetData(DATA_ANOMALUS_EVENT, DONE);
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_CHAOS_THEORY)
return chaosTheory ? 1 : 0;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 9e6930118f7..bbd86ec6a9f 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -21,6 +21,7 @@
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "nexus.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 9602d1bc876..317a9845e87 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -155,7 +155,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_SPLIT_PERSONALITY)
return splitPersonality;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
index eb0b3692f01..11b1bce9ab7 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp
@@ -19,96 +19,86 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "nexus.h"
+#include "SpellScript.h"
enum Spells
{
- SPELL_CRYSTAL_SPIKES = 47958, //Don't work, using walkaround
- H_SPELL_CRYSTAL_SPIKES = 57082, //Don't work, using walkaround
- SPELL_CRYSTALL_SPIKE_DAMAGE = 47944,
- H_SPELL_CRYSTALL_SPIKE_DAMAGE = 57067,
- SPELL_CRYSTAL_SPIKE_PREVISUAL = 50442,
- MOB_CRYSTAL_SPIKE = 27099,
- SPELL_SPELL_REFLECTION = 47981,
- SPELL_TRAMPLE = 48016,
- H_SPELL_TRAMPLE = 57066,
- SPELL_FRENZY = 48017,
- SPELL_SUMMON_CRYSTALLINE_TANGLER = 61564, //summons npc 32665
- SPELL_ROOTS = 28858 //proper spell id is unknown
+ SPELL_SPELL_REFLECTION = 47981,
+ SPELL_TRAMPLE = 48016,
+ SPELL_FRENZY = 48017,
+ SPELL_SUMMON_CRYSTALLINE_TANGLER = 61564,
+ SPELL_CRYSTAL_SPIKES = 47958,
};
enum Yells
{
- SAY_AGGRO = -1576020,
- SAY_DEATH = -1576021,
- SAY_REFLECT = -1576022,
- SAY_CRYSTAL_SPIKES = -1576023,
- SAY_KILL = -1576024
+ SAY_AGGRO = 1,
+ SAY_DEATH = 2,
+ SAY_REFLECT = 3,
+ SAY_CRYSTAL_SPIKES = 4,
+ SAY_KILL = 5,
};
-enum Creatures
+
+enum Events
{
- MOB_CRYSTALLINE_TANGLER = 32665
+ EVENT_CRYSTAL_SPIKES = 1,
+ EVENT_TRAMPLE = 2,
+ EVENT_SPELL_REFLECTION = 3,
+ EVENT_CRYSTALLINE_TANGLER = 4,
};
-#define SPIKE_DISTANCE 5.0f
+class OrmorokTanglerPredicate
+{
+ public:
+ OrmorokTanglerPredicate(Unit* unit) : me(unit) {}
+
+ bool operator() (WorldObject* object) const
+ {
+ return object->GetDistance2d(me) >= 5.0f;
+ }
+
+ private:
+ Unit* me;
+};
class boss_ormorok : public CreatureScript
{
public:
boss_ormorok() : CreatureScript("boss_ormorok") { }
- CreatureAI* GetAI(Creature* creature) const
+ struct boss_ormorokAI : public BossAI
{
- return new boss_ormorokAI (creature);
- }
+ boss_ormorokAI(Creature* creature) : BossAI(creature, DATA_ORMOROK_EVENT) {}
- struct boss_ormorokAI : public ScriptedAI
- {
- boss_ormorokAI(Creature* creature) : ScriptedAI(creature)
+ void EnterCombat(Unit* /*who*/)
{
- instance = creature->GetInstanceScript();
- }
+ _EnterCombat();
- InstanceScript* instance;
-
- bool bFrenzy;
- bool bCrystalSpikes;
- uint8 uiCrystalSpikesCount;
- float fBaseX;
- float fBaseY;
- float fBaseZ;
- float fBaseO;
- float fSpikeXY[4][2];
-
- uint32 uiCrystalSpikesTimer;
- uint32 uiCrystalSpikesTimer2;
- uint32 uiTrampleTimer;
- uint32 uiFrenzyTimer;
- uint32 uiSpellReflectionTimer;
- uint32 uiSummonCrystallineTanglerTimer;
-
- void Reset()
- {
- uiCrystalSpikesTimer = 12*IN_MILLISECONDS;
- uiTrampleTimer = 10*IN_MILLISECONDS;
- uiSpellReflectionTimer = 30*IN_MILLISECONDS;
- uiSummonCrystallineTanglerTimer = 17*IN_MILLISECONDS;
- bFrenzy = false;
- bCrystalSpikes = false;
+ events.ScheduleEvent(EVENT_CRYSTAL_SPIKES, 12000);
+ events.ScheduleEvent(EVENT_TRAMPLE, 10000);
+ events.ScheduleEvent(EVENT_SPELL_REFLECTION, 30000);
+ if (IsHeroic())
+ events.ScheduleEvent(EVENT_CRYSTALLINE_TANGLER, 17000);
+
+ Talk(SAY_AGGRO);
if (instance)
- instance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
+ instance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS);
}
- void EnterCombat(Unit* /*who*/)
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
- DoScriptText(SAY_AGGRO, me);
-
- if (instance)
- instance->SetData(DATA_ORMOROK_EVENT, IN_PROGRESS);
+ if (!frenzy && HealthBelowPct(25))
+ {
+ DoCast(me, SPELL_FRENZY);
+ frenzy = true;
+ }
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
+ _JustDied();
+
+ Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_ORMOROK_EVENT, DONE);
@@ -116,195 +106,181 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(SAY_KILL, me);
+ Talk(SAY_KILL);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
- {
return;
- }
- if (bCrystalSpikes)
- {
- if (uiCrystalSpikesTimer2 <= diff)
- {
- fSpikeXY[0][0] = fBaseX+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO));
- fSpikeXY[0][1] = fBaseY+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO));
- fSpikeXY[1][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO));
- fSpikeXY[1][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO));
- fSpikeXY[2][0] = fBaseX+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO-(M_PI/2)));
- fSpikeXY[2][1] = fBaseY+(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO-(M_PI/2)));
- fSpikeXY[3][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::cos(fBaseO-(M_PI/2)));
- fSpikeXY[3][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount* std::sin(fBaseO-(M_PI/2)));
- for (uint8 i = 0; i < 4; ++i)
- me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILLISECONDS);
- if (++uiCrystalSpikesCount >= 13)
- bCrystalSpikes = false;
- uiCrystalSpikesTimer2 = 200;
- } else uiCrystalSpikesTimer2 -= diff;
- }
- if (!bFrenzy && HealthBelowPct(25))
- {
- DoCast(me, SPELL_FRENZY);
- bFrenzy = true;
- }
+ events.Update(diff);
- if (uiTrampleTimer <= diff)
- {
- DoCast(me, SPELL_TRAMPLE);
- uiTrampleTimer = 10*IN_MILLISECONDS;
- } else uiTrampleTimer -= diff;
-
- if (uiSpellReflectionTimer <= diff)
- {
- DoScriptText(SAY_REFLECT, me);
- DoCast(me, SPELL_SPELL_REFLECTION);
- uiSpellReflectionTimer = 30*IN_MILLISECONDS;
- } else uiSpellReflectionTimer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (uiCrystalSpikesTimer <= diff)
- {
- DoScriptText(SAY_CRYSTAL_SPIKES, me);
- bCrystalSpikes = true;
- uiCrystalSpikesCount = 1;
- uiCrystalSpikesTimer2 = 0;
- fBaseX = me->GetPositionX();
- fBaseY = me->GetPositionY();
- fBaseZ = me->GetPositionZ();
- fBaseO = me->GetOrientation();
- uiCrystalSpikesTimer = 20*IN_MILLISECONDS;
- } else uiCrystalSpikesTimer -= diff;
-
- if (IsHeroic() && (uiSummonCrystallineTanglerTimer <= diff))
+ while (uint32 eventId = events.ExecuteEvent())
{
- Creature* Crystalline_Tangler = me->SummonCreature(MOB_CRYSTALLINE_TANGLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Crystalline_Tangler)
+ switch (eventId)
{
- Unit* target = NULL;
- uint8 Healer = 0;
- for (uint8 j = 1; j <= 4; j++)
- {
- switch (j)
- {
- case 1: Healer = CLASS_PRIEST; break;
- case 2: Healer = CLASS_PALADIN; break;
- case 3: Healer = CLASS_DRUID; break;
- case 4: Healer = CLASS_SHAMAN; break;
- }
- std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
- for (; i != me->getThreatManager().getThreatList().end(); ++i)
- {
- Unit* temp = Unit::GetUnit(*me, (*i)->getUnitGuid());
- if (temp && temp->GetTypeId() == TYPEID_PLAYER && temp->getClass() == Healer)
- {
- target = temp;
- break;
- }
- }
- if (target)
- break;
- }
- if (!target)
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- {
- Crystalline_Tangler->AI()->AttackStart(target);
- Crystalline_Tangler->getThreatManager().addThreat(target, 1000000000.0f);
- }
+ case EVENT_TRAMPLE:
+ DoCast(me, SPELL_TRAMPLE);
+ events.ScheduleEvent(EVENT_TRAMPLE, 10000);
+ break;
+ case EVENT_SPELL_REFLECTION:
+ Talk(SAY_REFLECT);
+ DoCast(me, SPELL_SPELL_REFLECTION);
+ events.ScheduleEvent(EVENT_SPELL_REFLECTION, 30000);
+ break;
+ case EVENT_CRYSTAL_SPIKES:
+ Talk(SAY_CRYSTAL_SPIKES);
+ DoCast(SPELL_CRYSTAL_SPIKES);
+ events.ScheduleEvent(EVENT_CRYSTAL_SPIKES, 12000);
+ break;
+ case EVENT_CRYSTALLINE_TANGLER:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, OrmorokTanglerPredicate(me)))
+ DoCast(target, SPELL_SUMMON_CRYSTALLINE_TANGLER);
+ events.ScheduleEvent(EVENT_CRYSTALLINE_TANGLER, 17000);
+ break;
+ default:
+ break;
}
- uiSummonCrystallineTanglerTimer = 17*IN_MILLISECONDS;
- } else uiSummonCrystallineTanglerTimer -= diff;
+ }
DoMeleeAttackIfReady();
}
+
+ private:
+ bool frenzy;
+
};
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_ormorokAI (creature);
+ }
+};
+
+enum CrystalSpikes
+{
+ NPC_CRYSTAL_SPIKE_INITIAL = 27101,
+ NPC_CRYSTAL_SPIKE_TRIGGER = 27079,
+
+ DATA_COUNT = 1,
+ MAX_COUNT = 5,
+
+ SPELL_CRYSTAL_SPIKE_DAMAGE = 47944,
+
+ GO_CRYSTAL_SPIKE_TRAP = 188537,
+};
+
+uint32 const crystalSpikeSummon[3] =
+{
+ 47936,
+ 47942,
+ 47943
};
-class mob_crystal_spike : public CreatureScript
+class npc_crystal_spike_trigger : public CreatureScript
{
public:
- mob_crystal_spike() : CreatureScript("mob_crystal_spike") { }
+ npc_crystal_spike_trigger() : CreatureScript("npc_crystal_spike_trigger") { }
- CreatureAI* GetAI(Creature* creature) const
+ struct npc_crystal_spike_triggerAI : public ScriptedAI
{
- return new mob_crystal_spikeAI (creature);
- }
+ npc_crystal_spike_triggerAI(Creature* creature) : ScriptedAI(creature) {}
- struct mob_crystal_spikeAI : public Scripted_NoMovementAI
- {
- mob_crystal_spikeAI(Creature* creature) : Scripted_NoMovementAI(creature)
+ void IsSummonedBy(Unit* owner)
{
- }
+ switch (me->GetEntry())
+ {
+ case NPC_CRYSTAL_SPIKE_INITIAL:
+ _count = 0;
+ me->SetFacingToObject(owner);
+ break;
+ case NPC_CRYSTAL_SPIKE_TRIGGER:
+ if (Creature* trigger = owner->ToCreature())
+ _count = trigger->AI()->GetData(DATA_COUNT) + 1;
+ break;
+ default:
+ _count = MAX_COUNT;
+ break;
+ }
- uint32 SpellCrystalSpikeDamageTimer;
- uint32 SpellCrystalSpikePrevisualTimer;
+ if (me->GetEntry() == NPC_CRYSTAL_SPIKE_TRIGGER)
+ if (GameObject* trap = me->FindNearestGameObject(GO_CRYSTAL_SPIKE_TRAP, 1.0f))
+ trap->Use(me);
- void Reset()
+ _despawntimer = 2000;
+ }
+
+ uint32 GetData(uint32 type) const
{
- SpellCrystalSpikeDamageTimer = 3700;
- SpellCrystalSpikePrevisualTimer = 1*IN_MILLISECONDS;
+ return type == DATA_COUNT ? _count : 0;
}
void UpdateAI(const uint32 diff)
{
- if (SpellCrystalSpikePrevisualTimer <= diff)
+ if (_despawntimer <= diff)
{
- DoCast(me, SPELL_CRYSTAL_SPIKE_PREVISUAL);
- SpellCrystalSpikePrevisualTimer = 10*IN_MILLISECONDS;
- } else SpellCrystalSpikePrevisualTimer -= diff;
+ if (me->GetEntry() == NPC_CRYSTAL_SPIKE_TRIGGER)
+ if (GameObject* trap = me->FindNearestGameObject(GO_CRYSTAL_SPIKE_TRAP, 1.0f))
+ trap->Delete();
- if (SpellCrystalSpikeDamageTimer <= diff)
- {
- DoCast(me, SPELL_CRYSTALL_SPIKE_DAMAGE);
- SpellCrystalSpikeDamageTimer = 10*IN_MILLISECONDS;
- } else SpellCrystalSpikeDamageTimer -= diff;
+ me->DespawnOrUnsummon();
+ }
+ else
+ _despawntimer -= diff;
}
- };
-};
+ private:
+ uint32 _count;
+ uint32 _despawntimer;
-class mob_crystalline_tangler : public CreatureScript
-{
-public:
- mob_crystalline_tangler() : CreatureScript("mob_crystalline_tangler") { }
+ };
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_crystalline_tanglerAI (creature);
+ return new npc_crystal_spike_triggerAI(creature);
}
+};
- struct mob_crystalline_tanglerAI : public ScriptedAI
- {
- mob_crystalline_tanglerAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 uiRootsTimer;
+class spell_crystal_spike : public SpellScriptLoader
+{
+ public:
+ spell_crystal_spike() : SpellScriptLoader("spell_crystal_spike") { }
- void Reset()
+ class spell_crystal_spike_AuraScript : public AuraScript
{
- uiRootsTimer = 1*IN_MILLISECONDS;
- }
+ PrepareAuraScript(spell_crystal_spike_AuraScript);
- void UpdateAI(const uint32 diff)
- {
- if (uiRootsTimer <= diff)
+ void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
- if (me->IsWithinDist(me->getVictim(), 5.0f, false))
- {
- DoCast(me->getVictim(), SPELL_ROOTS);
- uiRootsTimer = 15*IN_MILLISECONDS;
- }
- } else uiRootsTimer -= diff;
- }
- };
+ Unit* target = GetTarget();
+ if (target->GetEntry() == NPC_CRYSTAL_SPIKE_INITIAL || target->GetEntry() == NPC_CRYSTAL_SPIKE_TRIGGER)
+ if (Creature* trigger = target->ToCreature())
+ {
+ uint32 spell = target->GetEntry() == NPC_CRYSTAL_SPIKE_INITIAL ? crystalSpikeSummon[0] : crystalSpikeSummon[urand(0, 2)];
+ if (trigger->AI()->GetData(DATA_COUNT) < MAX_COUNT)
+ trigger->CastSpell(trigger, spell, true);
+ }
+ }
+ void Register()
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_crystal_spike_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_crystal_spike_AuraScript();
+ }
};
void AddSC_boss_ormorok()
{
new boss_ormorok();
- new mob_crystal_spike();
- new mob_crystalline_tangler();
+ new npc_crystal_spike_trigger();
+ new spell_crystal_spike();
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
index 5d430ae048d..f06800cd201 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/instance_nexus.cpp
@@ -19,6 +19,7 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "nexus.h"
+#include "Player.h"
#define NUMBER_OF_ENCOUNTERS 4
@@ -153,7 +154,7 @@ public:
}
}
- uint32 GetData(uint32 identifier)
+ uint32 GetData(uint32 identifier) const
{
switch (identifier)
{
@@ -220,7 +221,7 @@ public:
}
}
- uint64 GetData64(uint32 uiIdentifier)
+ uint64 GetData64(uint32 uiIdentifier) const
{
switch (uiIdentifier)
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
index c691db4230c..4bbb4c1a5ed 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
@@ -117,7 +117,7 @@ public:
_amberVoid = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index 179dedb290b..51e476785ff 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "oculus.h"
+#include "SpellInfo.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index a0b5aded315..7035e0534aa 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "oculus.h"
+#include "Player.h"
#define MAX_ENCOUNTER 4
@@ -231,7 +232,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -243,7 +244,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index f00369fd9e2..0e73e929aef 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -23,6 +23,7 @@
#include "Vehicle.h"
#include "CombatAI.h"
#include "oculus.h"
+#include "Player.h"
#define GOSSIP_ITEM_DRAKES "So where do we go from here?"
#define GOSSIP_ITEM_BELGARISTRASZ1 "I want to fly on the wings of the Red Flight"
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index d964f619a6e..6f54ce50a94 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -23,6 +23,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "halls_of_lightning.h"
+#include "SpellInfo.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index fe41e7a12dc..33e6e2846e4 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -26,6 +26,8 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "halls_of_lightning.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum eEnums
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
index 93b246e9ddc..e399c5548e3 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
@@ -174,7 +174,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 uiType)
+ uint32 GetData(uint32 uiType) const
{
switch (uiType)
{
@@ -190,7 +190,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 uiData)
+ uint64 GetData64(uint32 uiData) const
{
switch (uiData)
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
index 28052a57576..c3e815f57dd 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp
@@ -236,7 +236,7 @@ public:
++abuseTheOoze;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_ABUSE_THE_OOZE)
return abuseTheOoze;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index a90c346e470..3c03508a14c 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -20,6 +20,7 @@
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "halls_of_stone.h"
+#include "Player.h"
enum Texts
{
@@ -429,7 +430,7 @@ public:
brannSparklinNews = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_BRANN_SPARKLIN_NEWS)
return brannSparklinNews ? 1 : 0;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
index 869cf46e74d..7a2b579dca9 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
@@ -186,7 +186,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -199,7 +199,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 7967a86039e..010b4f43d4d 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -24,6 +24,7 @@
#include "MapManager.h"
#include "MoveSplineInit.h"
#include "ulduar.h"
+#include "Player.h"
enum Texts
{
@@ -373,11 +374,11 @@ class boss_algalon_the_observer : public CreatureScript
case ACTION_INIT_ALGALON:
_firstPull = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- break;;
+ break;
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
return type == DATA_HAS_FED_ON_TEARS ? _fedOnTears : 1;
}
@@ -727,7 +728,7 @@ class npc_living_constellation : public CreatureScript
_isActive = false;
}
- uint32 GetData(uint32 /*type*/)
+ uint32 GetData(uint32 /*type*/) const
{
return _isActive ? 1 : 0;
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index ec3125f7c0a..bfe158051b1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -178,7 +178,7 @@ class boss_auriaya : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 9d5adf39817..a26f5763472 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -349,7 +349,7 @@ class boss_flame_leviathan : public CreatureScript
++Shutdown;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index a3c9cb847e5..f60922c426c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -381,7 +381,7 @@ class boss_freya : public CreatureScript
events.ScheduleEvent(EVENT_SUNBEAM, urand(5000, 15000));
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index 8090b9e8a3e..1232c1b9051 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -20,6 +20,7 @@
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "ulduar.h"
+#include "Player.h"
enum VezaxYells
{
@@ -234,7 +235,7 @@ class boss_general_vezax : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index 540876f421b..c0fb4e3ecc8 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -154,7 +154,7 @@ class boss_ignis : public CreatureScript
DoScriptText(SAY_DEATH, me);
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_SHATTERED)
return _shattered ? 1 : 0;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 24a9171e29f..9c77bb298a5 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -21,6 +21,7 @@
#include "SpellAuraEffects.h"
#include "ulduar.h"
#include "Vehicle.h"
+#include "Player.h"
/* ScriptData
SDName: boss_kologarn
@@ -488,7 +489,7 @@ class spell_ulduar_squeezed_lifeless : public SpellScriptLoader
pos.m_positionX = 1756.25f + irand(-3, 3);
pos.m_positionY = -8.3f + irand(-3, 3);
pos.m_positionZ = 448.8f;
- pos.m_orientation = M_PI;
+ pos.SetOrientation(M_PI);
GetHitPlayer()->DestroyForNearbyPlayers();
GetHitPlayer()->ExitVehicle(&pos);
GetHitPlayer()->UpdateObjectVisibility(false);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index 6038b7ed9d6..5ea2678adfe 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -23,6 +23,7 @@
#include "SpellScript.h"
#include "ulduar.h"
#include "SpellInfo.h"
+#include "Player.h"
enum Says
{
@@ -377,7 +378,7 @@ class boss_razorscale : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_QUICK_SHAVE)
if (FlyCount <= 2)
@@ -895,7 +896,7 @@ class npc_darkrune_guardian : public CreatureScript
killedByBreath = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
return type == DATA_IRON_DWARF_MEDIUM_RARE ? killedByBreath : 0;
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index 7ada42144a8..30f60da178a 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -29,6 +29,9 @@
#include "SpellAuraEffects.h"
#include "ulduar.h"
#include "Vehicle.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
enum Spells
{
@@ -326,7 +329,7 @@ class boss_xt002 : public CreatureScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 2f37fb06f24..7d3b943f7b0 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -19,6 +19,8 @@
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "ulduar.h"
+#include "Player.h"
+#include "WorldPacket.h"
static DoorData const doorData[] =
{
@@ -654,7 +656,7 @@ class instance_ulduar : public InstanceMapScript
{
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
@@ -740,7 +742,7 @@ class instance_ulduar : public InstanceMapScript
return 0;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar_teleporter.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar_teleporter.cpp
index 29eb5ad3367..ab2f778ba9d 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar_teleporter.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar_teleporter.cpp
@@ -20,6 +20,7 @@
#include "ScriptedGossip.h"
#include "ulduar.h"
#include "InstanceScript.h"
+#include "Player.h"
/*
The teleporter appears to be active and stable.
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index e718942d091..9a50e1cbfa3 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -185,7 +185,7 @@ public:
onTheRocks = value;
}
- uint32 GetData(uint32 data)
+ uint32 GetData(uint32 data) const
{
if (data == DATA_ON_THE_ROCKS)
return onTheRocks;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
index 1e79cc1c5bf..c236b36312d 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "utgarde_keep.h"
+#include "Player.h"
#define MAX_ENCOUNTER 3
@@ -165,7 +166,7 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -246,7 +247,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index c694aa88338..e587a864fd6 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -143,17 +143,10 @@ public:
}
}
}
-
- switch (near_f)
- {
- case 1: return 1;
- case 2: return 2;
- case 3: return 3;
- default: return 0;
- }
+ return near_f > 0 && near_f < 4 ? near_f : 0;
}
- void UpdateAI(const uint32 /*diff*/)
+ void UpdateAI(uint32 const /* diff */)
{
if (fm_Type == 0)
fm_Type = GetForgeMasterType();
@@ -239,9 +232,115 @@ class spell_fixate : public SpellScriptLoader
return new spell_fixate_SpellScript();
}
};
+
+enum EnslavedProtoDrake
+{
+ TYPE_PROTODRAKE_AT = 28,
+ DATA_PROTODRAKE_MOVE = 6,
+
+ PATH_PROTODRAKE = 125946,
+
+ EVENT_REND = 1,
+ EVENT_FLAME_BREATH = 2,
+ EVENT_KNOCKAWAY = 3,
+
+ SPELL_REND = 43931,
+ SPELL_FLAME_BREATH = 50653,
+ SPELL_KNOCK_AWAY = 49722,
+
+ POINT_LAST = 5,
+};
+
+const Position protodrakeCheckPos = {206.24f, -190.28f, 200.11f, 0.f};
+
+class npc_enslaved_proto_drake : public CreatureScript
+{
+public:
+ npc_enslaved_proto_drake() : CreatureScript("npc_enslaved_proto_drake") { }
+
+ struct npc_enslaved_proto_drakeAI : public ScriptedAI
+ {
+ npc_enslaved_proto_drakeAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _setData = false;
+ }
+
+ void Reset()
+ {
+ _events.Reset();
+ _events.ScheduleEvent(EVENT_REND, urand(2000, 3000));
+ _events.ScheduleEvent(EVENT_FLAME_BREATH, urand(5500, 7000));
+ _events.ScheduleEvent(EVENT_KNOCKAWAY, urand(3500, 6000));
+ }
+
+ void MovementInform(uint32 type, uint32 id)
+ {
+ if (type == WAYPOINT_MOTION_TYPE && id == POINT_LAST)
+ {
+ me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
+ }
+ }
+
+ void SetData(uint32 type, uint32 data)
+ {
+ if (type == TYPE_PROTODRAKE_AT && data == DATA_PROTODRAKE_MOVE && !_setData && me->GetDistance(protodrakeCheckPos) < 5.0f)
+ {
+ _setData = true;
+ me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
+ me->GetMotionMaster()->MovePath(PATH_PROTODRAKE, false);
+ }
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventid = _events.ExecuteEvent())
+ {
+ switch (eventid)
+ {
+ case EVENT_REND:
+ DoCast(SPELL_REND);
+ _events.ScheduleEvent(EVENT_REND, urand(15000, 20000));
+ break;
+ case EVENT_FLAME_BREATH:
+ DoCast(SPELL_FLAME_BREATH);
+ _events.ScheduleEvent(EVENT_FLAME_BREATH, urand(11000, 12000));
+ break;
+ case EVENT_KNOCKAWAY:
+ DoCast(SPELL_KNOCK_AWAY);
+ _events.ScheduleEvent(EVENT_KNOCKAWAY, urand(7000, 8500));
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ bool _setData;
+ EventMap _events;
+
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_enslaved_proto_drakeAI(creature);
+ }
+};
+
void AddSC_utgarde_keep()
{
new npc_dragonflayer_forge_master();
+ new npc_enslaved_proto_drake();
new spell_ticking_time_bomb();
new spell_fixate();
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index a6ad7befc38..63898e57c08 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -28,6 +28,8 @@ Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "utgarde_pinnacle.h"
+#include "Player.h"
+#include "SpellInfo.h"
//Yell
enum eYells
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index f2f03ff602b..fc82ad1b526 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -588,7 +588,7 @@ class npc_scourge_hulk : public CreatureScript
killedByRitualStrike = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
return type == DATA_INCREDIBLE_HULK ? killedByRitualStrike : 0;
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index 39fd01a9269..0278125deb3 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -26,6 +26,7 @@ Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "utgarde_pinnacle.h"
+#include "SpellInfo.h"
enum Spells
{
@@ -201,7 +202,7 @@ public:
kingsBane = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_KINGS_BANE)
return kingsBane ? 1 : 0;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
index c5d50d4e7fd..a76c5a61109 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_pinnacle.cpp
@@ -180,7 +180,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -192,7 +192,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
index d1209b40a19..de557e10e7f 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
@@ -62,7 +62,7 @@ class instance_archavon : public InstanceMapScript
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index f6d918e0493..cea00417233 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -197,7 +197,7 @@ public:
me->GetMotionMaster()->MoveChase(me->getVictim());
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_DEHYDRATION)
return dehydration ? 1 : 0;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index a01b41bfbcf..58d7b59c7dd 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "violet_hold.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index d1c65259738..408a7083383 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -158,7 +158,7 @@ public:
voidDance = false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_VOID_DANCE)
return voidDance ? 1 : 0;
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 4b6fed181e4..5e3bbc01025 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -18,6 +18,8 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "violet_hold.h"
+#include "Player.h"
+#include "TemporarySummon.h"
#define MAX_ENCOUNTER 3
@@ -417,7 +419,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -438,7 +440,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 870ea893b78..c73cb97f2d1 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -20,6 +20,7 @@
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "violet_hold.h"
+#include "Player.h"
#define GOSSIP_START_EVENT "Get your people to safety, we'll keep the Blue Dragonflight's forces at bay."
#define GOSSIP_ITEM_1 "Activate the crystals when we get in trouble, right"
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index 224d06e9d3c..6eed82991b8 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -42,6 +42,9 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
+#include "WorldSession.h"
/*######
## npc_sinkhole_kill_credit
diff --git a/src/server/scripts/Northrend/crystalsong_forest.cpp b/src/server/scripts/Northrend/crystalsong_forest.cpp
index 7b8eb331702..09df0acc467 100644
--- a/src/server/scripts/Northrend/crystalsong_forest.cpp
+++ b/src/server/scripts/Northrend/crystalsong_forest.cpp
@@ -25,6 +25,7 @@ Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
/*******************************************************
* npc_warmage_violetstand
@@ -108,4 +109,4 @@ public:
void AddSC_crystalsong_forest()
{
new npc_warmage_violetstand;
-} \ No newline at end of file
+}
diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp
index c19effbab1b..b662442ef93 100644
--- a/src/server/scripts/Northrend/dalaran.cpp
+++ b/src/server/scripts/Northrend/dalaran.cpp
@@ -26,6 +26,8 @@ Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "WorldSession.h"
/*******************************************************
* npc_mageguard_dalaran
diff --git a/src/server/scripts/Northrend/dragonblight.cpp b/src/server/scripts/Northrend/dragonblight.cpp
index a26ee4e9270..13a8370690e 100644
--- a/src/server/scripts/Northrend/dragonblight.cpp
+++ b/src/server/scripts/Northrend/dragonblight.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
enum eEnums
{
diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp
index 4ca12bc82a1..0363e0c892d 100644
--- a/src/server/scripts/Northrend/grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/grizzly_hills.cpp
@@ -19,6 +19,8 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## Quest 12027: Mr. Floppy's Perilous Adventure
diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp
index ffe38d6aade..e04531954ea 100644
--- a/src/server/scripts/Northrend/howling_fjord.cpp
+++ b/src/server/scripts/Northrend/howling_fjord.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_apothecary_hanes
diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp
index 5989b5bad2e..030df23028c 100644
--- a/src/server/scripts/Northrend/icecrown.cpp
+++ b/src/server/scripts/Northrend/icecrown.cpp
@@ -31,6 +31,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuras.h"
+#include "Player.h"
/*######
## npc_arete
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 1cf8f54b4fe..88d262a1579 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "BattlegroundIC.h"
+#include "Player.h"
// TO-DO: This should be done with SmartAI, but yet it does not correctly support vehicles's AIs.
// Even adding ReactState Passive we still have issues using SmartAI.
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index 63960f13bb7..8404413ad9d 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -34,6 +34,7 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "SpellScript.h"
#include "SpellAuras.h"
+#include "Player.h"
/*######
## npc_injured_rainspeaker_oracle
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp
index 1733af17580..b3a379d903d 100644
--- a/src/server/scripts/Northrend/storm_peaks.cpp
+++ b/src/server/scripts/Northrend/storm_peaks.cpp
@@ -23,6 +23,8 @@
#include "SpellAuraEffects.h"
#include "Vehicle.h"
#include "CombatAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npc_agnetta_tyrsdottar
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp
index d4a3f83ab70..8935c77b30e 100644
--- a/src/server/scripts/Northrend/wintergrasp.cpp
+++ b/src/server/scripts/Northrend/wintergrasp.cpp
@@ -25,6 +25,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
+#include "Player.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."
@@ -560,7 +561,7 @@ public:
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
if (Player* target = GetExplTargetUnit()->ToPlayer())
// check if we are in Wintergrasp at all, SotA uses same teleport spells
- if ((target->GetZoneId() == 4197) && target->GetTeamId() != wg->GetDefenderTeam() || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
+ if ((target->GetZoneId() == 4197 && target->GetTeamId() != wg->GetDefenderTeam()) || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp
index 6af96f3fdfd..e5763e5baf6 100644
--- a/src/server/scripts/Northrend/zuldrak.cpp
+++ b/src/server/scripts/Northrend/zuldrak.cpp
@@ -19,6 +19,8 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*####
## npc_drakuru_shackles
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index c70e4168826..9411bd8a363 100755
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -23,6 +23,7 @@
#include "MapManager.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
+#include "ReputationMgr.h"
#include "Language.h"
#include "World.h"
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index f678cf9c198..d6465bfe006 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
#define SPELL_INHIBITMAGIC 32264
#define SPELL_ATTRACTMAGIC 32265
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index a1780d1d4a8..303a30bea8f 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shadow_labyrinth.h"
+#include "Player.h"
#define SAY_INTRO -1555028
#define SAY_AGGRO1 -1555029
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index 0f3bcce6493..1503c9f7234 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "shadow_labyrinth.h"
+#include "SpellInfo.h"
#define EMOTE_SONIC_BOOM -1555036
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
index 9facb42107b..9fa90be9765 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
@@ -179,7 +179,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -191,7 +191,7 @@ public:
return false;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
if (identifier == DATA_GRANDMASTERVORPIL)
return m_uiGrandmasterVorpil;
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
index 5fe5b8aab0c..a100f5848af 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
@@ -29,8 +29,9 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
- #include "ScriptedGossip.h"
+#include "ScriptedGossip.h"
#include "black_temple.h"
+#include "Player.h"
/*###
# npc_spirit_of_olum
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index f812b1b35cd..1029648561f 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -28,6 +28,8 @@ EndScriptData */
#include "ScriptedGossip.h"
#include "PassiveAI.h"
#include "black_temple.h"
+#include "Player.h"
+#include "SpellInfo.h"
#define GETGO(obj, guid) GameObject* obj = instance->instance->GetGameObject(guid)
#define GETUNIT(unit, guid) Unit* unit = Unit::GetUnit(*me, guid)
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 2757a862c93..6e770249cf0 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "black_temple.h"
+#include "Player.h"
#define SAY_DEATH -1564013
#define SAY_LOW_HEALTH -1564014
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index e8bee95865f..9924bf1ffab 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -26,6 +26,8 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "black_temple.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum eEnums
{
diff --git a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
index 98d90aa1818..8a2e25b176a 100644
--- a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "black_temple.h"
+#include "Player.h"
#define MAX_ENCOUNTER 9
@@ -237,7 +238,7 @@ public:
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -347,7 +348,7 @@ public:
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 3b94feda02b..a934d03349c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -27,6 +27,8 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "serpent_shrine.h"
#include "Spell.h"
+#include "Player.h"
+#include "WorldSession.h"
#define SAY_INTRO -1548042
#define SAY_AGGRO1 -1548043
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index 9b739a1a6ac..1221e59b96e 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "serpent_shrine.h"
+#include "Player.h"
// --- Spells used by Leotheras The Blind
#define SPELL_WHIRLWIND 37640
@@ -103,7 +104,7 @@ public:
victimGUID = guid;
}
- uint64 GetGUID(int32 id/* = 0 */)
+ uint64 GetGUID(int32 id/* = 0 */) const
{
if (id == INNER_DEMON_VICTIM)
return victimGUID;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index b9e530996af..5bc2344fd70 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "serpent_shrine.h"
#include "Spell.h"
+#include "Player.h"
#define SPELL_SPOUT 37433
#define SPELL_SPOUT_ANIM 42835
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 87053d1de1c..4af38888758 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -26,6 +26,8 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "serpent_shrine.h"
+#include "Player.h"
+#include "TemporarySummon.h"
#define MAX_ENCOUNTER 6
#define SPELL_SCALDINGWATER 37284
@@ -242,7 +244,7 @@ class instance_serpent_shrine : public InstanceMapScript
LeotherasEventStarter = data;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -340,7 +342,7 @@ class instance_serpent_shrine : public InstanceMapScript
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index d81a021c4bc..ac730292545 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "steam_vault.h"
+#include "SpellInfo.h"
#define SAY_INTRO -1545016
#define SAY_REGEN -1545017
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
index dd0b5ea9160..e8a096a83a1 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/instance_steam_vault.cpp
@@ -167,7 +167,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -183,7 +183,7 @@ public:
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp b/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
index fa67659ca66..120e550bd4e 100644
--- a/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
+++ b/src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
@@ -117,7 +117,7 @@ public:
MaulgarEvent_Tank = data;
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -156,7 +156,7 @@ public:
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index 233a8d82497..11e75f054ad 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -175,7 +175,7 @@ class instance_blood_furnace : public InstanceMapScript
BroggokLeverGUID = go->GetGUID(); //Broggok lever
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
@@ -231,7 +231,7 @@ class instance_blood_furnace : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
index 714ea275471..56365216be5 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
enum eSays
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 3bb0858d2be..f0c4330c9a3 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellInfo.h"
enum eSpells
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index bbf03e39f9b..94272e4a50f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -26,6 +26,8 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "magtheridons_lair.h"
+#include "Player.h"
+#include "SpellInfo.h"
struct Yell
{
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
index 640e4439593..0bb949d3b90 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/instance_magtheridons_lair.cpp
@@ -123,7 +123,7 @@ class instance_magtheridons_lair : public InstanceMapScript
}
}
- uint64 GetData64(uint32 type)
+ uint64 GetData64(uint32 type) const
{
switch (type)
{
@@ -211,7 +211,7 @@ class instance_magtheridons_lair : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
if (type == DATA_MAGTHERIDON_EVENT)
return m_auiEncounter[0];
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
index 4105a7d5821..c7c1cbba880 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
@@ -87,7 +87,7 @@ class instance_shattered_halls : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -99,7 +99,7 @@ class instance_shattered_halls : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 3770ac3ba09..a8be934c710 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_eye.h"
+#include "SpellInfo.h"
enum eSpells
{
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 29c87e57c83..2dbfb7b46c5 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "the_eye.h"
#include "WorldPacket.h"
+#include "Opcodes.h"
enum eEnums
{
@@ -926,8 +927,7 @@ class boss_kaelthas : public CreatureScript
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_AURA, true, 0, 0, me->GetGUID());
//Using packet workaround
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
@@ -953,8 +953,7 @@ class boss_kaelthas : public CreatureScript
if (Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()))
{
//Using packet workaround
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
index 1230b7e88cf..e9ee5a62bb8 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
@@ -113,7 +113,7 @@ class instance_the_eye : public InstanceMapScript
}
}
- uint64 GetData64(uint32 identifier)
+ uint64 GetData64(uint32 identifier) const
{
switch (identifier)
{
@@ -151,7 +151,7 @@ class instance_the_eye : public InstanceMapScript
SaveToDB();
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp
index d2b0475fa77..697d2c9f9f9 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp
@@ -20,6 +20,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
+#include "Player.h"
enum Spells
{
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
index a96666705d1..37e314b6576 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp
@@ -57,7 +57,7 @@ class instance_mechanar : public InstanceMapScript
return false;
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -67,7 +67,7 @@ class instance_mechanar : public InstanceMapScript
return false;
}
- uint64 GetData64(uint32 /*identifier*/)
+ uint64 GetData64(uint32 /*identifier*/) const
{
return 0;
}
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
index d5b61b87fc2..e956ea0ed85 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
@@ -230,7 +230,7 @@ class instance_arcatraz : public InstanceMapScript
}
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
switch (type)
{
@@ -244,7 +244,7 @@ class instance_arcatraz : public InstanceMapScript
return 0;
}
- uint64 GetData64(uint32 data)
+ uint64 GetData64(uint32 data) const
{
switch (data)
{
diff --git a/src/server/scripts/Outland/hellfire_peninsula.cpp b/src/server/scripts/Outland/hellfire_peninsula.cpp
index 4c44d4e828e..4da98281eb2 100644
--- a/src/server/scripts/Outland/hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/hellfire_peninsula.cpp
@@ -37,6 +37,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npc_aeranas
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 977ec57e2df..0c9a60603f5 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -32,6 +32,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
/*######
## npc_greatmother_geyah
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index 8533491c15f..eaea4960712 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -36,6 +36,7 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
/*######
## npc_manaforge_control_console
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index c84df2ee3d4..dc91fb2c14f 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -46,6 +46,8 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "Group.h"
#include "SpellScript.h"
+#include "Player.h"
+#include "WorldSession.h"
/*#####
# mob_mature_netherwing_drake
diff --git a/src/server/scripts/Outland/shattrath_city.cpp b/src/server/scripts/Outland/shattrath_city.cpp
index 8ad2c311fc5..76cffa9e1fe 100644
--- a/src/server/scripts/Outland/shattrath_city.cpp
+++ b/src/server/scripts/Outland/shattrath_city.cpp
@@ -38,6 +38,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npc_raliq_the_drunk
diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp
index 707cabfcf0c..2298f676692 100644
--- a/src/server/scripts/Outland/terokkar_forest.cpp
+++ b/src/server/scripts/Outland/terokkar_forest.cpp
@@ -38,6 +38,8 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Group.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## mob_unkor_the_ruthless
diff --git a/src/server/scripts/Outland/zangarmarsh.cpp b/src/server/scripts/Outland/zangarmarsh.cpp
index a48866a2f83..03e40b8d7dc 100644
--- a/src/server/scripts/Outland/zangarmarsh.cpp
+++ b/src/server/scripts/Outland/zangarmarsh.cpp
@@ -36,6 +36,8 @@ EndContentData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## npcs_ashyen_and_keleth
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index b46d2083ecd..224e909ca57 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 6119c9050fa..0fe6c367a9a 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 519d79add6d..026a0c7b280 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -23,16 +23,19 @@
*/
#include "ScriptMgr.h"
-#include "SpellScript.h"
-#include "SpellAuraEffects.h"
-#include "SkillDiscovery.h"
+#include "Battleground.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "InstanceScript.h"
#include "Group.h"
+#include "InstanceScript.h"
#include "LFGMgr.h"
+#include "Pet.h"
+#include "ReputationMgr.h"
+#include "SkillDiscovery.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader
{
diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp
index a1ecac6256a..5b1cbe0c36a 100644
--- a/src/server/scripts/Spells/spell_holiday.cpp
+++ b/src/server/scripts/Spells/spell_holiday.cpp
@@ -20,6 +20,7 @@
* Scriptnames in this file should be prefixed with "spell_#holidayname_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 9d0e084cfb8..a73af6892ca 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
+#include "Pet.h"
#include "ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index ef810b50b6f..e0c88ad6846 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -21,11 +21,13 @@
* Scriptnames of files in this file should be prefixed with "spell_item_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
+#include "Battleground.h"
// Generic script for handling item dummy effects which trigger another spell.
class spell_item_trigger_spell : public SpellScriptLoader
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index f4bbccc8587..cd096ebed5e 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -21,11 +21,11 @@
* Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
-
enum MageSpells
{
SPELL_MAGE_COLD_SNAP = 11958,
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 41bda3c163d..58f94edb387 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -21,12 +21,12 @@
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Group.h"
-
enum PaladinSpells
{
PALADIN_SPELL_DIVINE_PLEA = 54428,
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index df6c311ca67..876d7c80a44 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -1706,7 +1706,7 @@ public:
if (pet->isGuardian())
((Guardian*)pet)->SetBonusDamage(owner->GetTotalAttackPowerValue(BASE_ATTACK));
- amount += owner->CalculateDamage(BASE_ATTACK, true, true);;
+ amount += owner->CalculateDamage(BASE_ATTACK, true, true);
}
}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index aee3889e93b..a15eb7ddc2c 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 06d3602d8e8..da80ec8f1da 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index 68cc50a3022..0294533bdcd 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index e107ea954e4..1ba962982e4 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "GridNotifiers.h"
#include "Unit.h"
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index aa56f8300bc..f83056aa8b6 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index cc8dbe35703..613bf0fef5d 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -21,6 +21,7 @@
* Scriptnames of files in this file should be prefixed with "spell_warr_".
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp
index a6f4f7f64f9..178df2078f8 100755
--- a/src/server/scripts/World/achievement_scripts.cpp
+++ b/src/server/scripts/World/achievement_scripts.cpp
@@ -23,6 +23,8 @@
#include "BattlegroundSA.h"
#include "BattlegroundAV.h"
#include "Vehicle.h"
+#include "Player.h"
+#include "Creature.h"
class achievement_resilient_victory : public AchievementCriteriaScript
{
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index 67aeda314bf..db3c6dd2274 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -37,6 +37,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
/*######
## at_coilfang_waterfall
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index abb20130ef8..a8f65b0bc9b 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -22,6 +22,7 @@
#include "SpellScript.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
+#include "PassiveAI.h"
//
// Emerald Dragon NPCs and IDs (kept here for reference)
@@ -91,14 +92,12 @@ struct emerald_dragonAI : public WorldBossAI
{
emerald_dragonAI(Creature* creature) : WorldBossAI(creature)
{
-// me->m_CombatDistance = 12.0f;
-// me->m_SightDistance = 60.0f;
}
void Reset()
{
- _Reset();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
+ WorldBossAI::Reset();
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_MARK_OF_NATURE_AURA, true);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 4000);
@@ -109,7 +108,8 @@ struct emerald_dragonAI : public WorldBossAI
// Target killed during encounter, mark them as suspectible for Aura Of Nature
void KilledUnit(Unit* who)
{
- who->CastSpell(who, SPELL_MARK_OF_NATURE, true);
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ who->CastSpell(who, SPELL_MARK_OF_NATURE, true);
}
// Execute and reschedule base events shared between all Emerald Dragons
@@ -216,109 +216,6 @@ class npc_dream_fog : public CreatureScript
};
/*
- * --- Spell: Dream Fog
- */
-
-class DreamFogTargetSelector
-{
- public:
- DreamFogTargetSelector() { }
-
- bool operator()(WorldObject* object) const
- {
- return object->ToUnit() && object->ToUnit()->HasAura(SPELL_SLEEP);
- }
-};
-
-class spell_dream_fog_sleep : public SpellScriptLoader
-{
- public:
- spell_dream_fog_sleep() : SpellScriptLoader("spell_dream_fog_sleep") { }
-
- class spell_dream_fog_sleep_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_dream_fog_sleep_SpellScript);
-
- void FilterTargets(std::list<WorldObject*>& unitList)
- {
- unitList.remove_if(DreamFogTargetSelector());
- }
-
- void Register()
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dream_fog_sleep_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
- }
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_dream_fog_sleep_SpellScript();
- }
-};
-
-/*
- * --- Spell: Mark of Nature
- */
-
-class MarkOfNatureTargetSelector
-{
- public:
- MarkOfNatureTargetSelector() { }
-
- bool operator()(WorldObject* object) const
- {
- if (Unit* unit = object->ToUnit())
- // return anyone that isn't tagged or already under the influence of Aura of Nature
- return !(unit->HasAura(SPELL_MARK_OF_NATURE) && !unit->HasAura(SPELL_AURA_OF_NATURE));
- return true;
- }
-};
-
-class spell_mark_of_nature : public SpellScriptLoader
-{
- public:
- spell_mark_of_nature() : SpellScriptLoader("spell_mark_of_nature") { }
-
- class spell_mark_of_nature_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_mark_of_nature_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_NATURE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_NATURE))
- return false;
- return true;
- }
-
- void FilterTargets(std::list<WorldObject*>& targets)
- {
- targets.remove_if(MarkOfNatureTargetSelector());
- }
-
- void HandleEffect(SpellEffIndex effIndex)
- {
- PreventHitDefaultEffect(effIndex);
-
- if (GetHitUnit())
- GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_NATURE, true);
- }
-
- void Register()
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mark_of_nature_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
- OnEffectHitTarget += SpellEffectFn(spell_mark_of_nature_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
- }
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_mark_of_nature_SpellScript();
- }
-};
-
-/*
* ---
* --- Dragonspecific scripts and handling: YSONDRE
* ---
@@ -355,7 +252,6 @@ class boss_ysondre : public CreatureScript
void Reset()
{
_stage = 1;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_LIGHTNING_WAVE, 12000);
}
@@ -394,7 +290,7 @@ class boss_ysondre : public CreatureScript
}
private:
- uint8 _stage;
+ uint8 _stage;
};
CreatureAI* GetAI(Creature* creature) const
@@ -409,8 +305,6 @@ class boss_ysondre : public CreatureScript
* ---
*
* TODO:
- * - NPC helper for spirit shades(?)
- * - Spirit shade NPC moves towards Lethon and heals him if close enough (each shade heals for 15000 HP)
* - Spell: Shadow bolt whirl casts needs custom handling (spellscript)
*/
@@ -424,7 +318,12 @@ enum LethonSpells
{
SPELL_DRAW_SPIRIT = 24811,
SPELL_SHADOW_BOLT_WHIRL = 24834,
- SPELL_SPIRIT_SHADE_VISUAL = 24908,
+ SPELL_DARK_OFFERING = 24804,
+};
+
+enum LethonCreatures
+{
+ NPC_SPIRIT_SHADE = 15261,
};
class boss_lethon : public CreatureScript
@@ -441,7 +340,6 @@ class boss_lethon : public CreatureScript
void Reset()
{
_stage = 1;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, 10000);
}
@@ -462,12 +360,22 @@ class boss_lethon : public CreatureScript
}
}
+ void SpellHitTarget(Unit* target, SpellInfo const* spell)
+ {
+ if (spell->Id == SPELL_DRAW_SPIRIT && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ Position targetPos;
+ target->GetPosition(&targetPos);
+ me->SummonCreature(NPC_SPIRIT_SHADE, targetPos, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
+ }
+ }
+
void ExecuteEvent(uint32 const eventId)
{
switch (eventId)
{
case EVENT_SHADOW_BOLT_WHIRL:
- DoCast(me, SPELL_SHADOW_BOLT_WHIRL, true);
+ me->CastSpell((Unit*)NULL, SPELL_SHADOW_BOLT_WHIRL, false);
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, urand(15000, 30000));
break;
default:
@@ -477,7 +385,7 @@ class boss_lethon : public CreatureScript
}
private:
- uint8 _stage;
+ uint8 _stage;
};
CreatureAI* GetAI(Creature* creature) const
@@ -486,6 +394,42 @@ class boss_lethon : public CreatureScript
}
};
+class npc_spirit_shade : public CreatureScript
+{
+ public:
+ npc_spirit_shade() : CreatureScript("npc_spirit_shade") { }
+
+ struct npc_spirit_shadeAI : public PassiveAI
+ {
+ npc_spirit_shadeAI(Creature* creature) : PassiveAI(creature), _summonerGuid(0)
+ {
+ }
+
+ void IsSummonedBy(Unit* summoner)
+ {
+ _summonerGuid = summoner->GetGUID();
+ me->GetMotionMaster()->MoveFollow(summoner, 0.0f, 0.0f);
+ }
+
+ void MovementInform(uint32 moveType, uint32 data)
+ {
+ if (moveType == FOLLOW_MOTION_TYPE && data == _summonerGuid)
+ {
+ me->CastSpell((Unit*)NULL, SPELL_DARK_OFFERING, false);
+ me->DespawnOrUnsummon(1000);
+ }
+ }
+
+ private:
+ uint64 _summonerGuid;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_spirit_shadeAI(creature);
+ }
+};
+
/*
* ---
* --- Dragonspecific scripts and handling: EMERISS
@@ -519,7 +463,6 @@ class boss_emeriss : public CreatureScript
void Reset()
{
_stage = 1;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_VOLATILE_INFECTION, 12000);
}
@@ -562,7 +505,7 @@ class boss_emeriss : public CreatureScript
}
private:
- uint8 _stage;
+ uint8 _stage;
};
CreatureAI* GetAI(Creature* creature) const
@@ -607,10 +550,6 @@ class boss_taerar : public CreatureScript
{
boss_taerarAI(Creature* creature) : emerald_dragonAI(creature)
{
- _stage = 1;
- _shades = 0;
- _banished = false;
- _banishedTimer = 0;
}
void Reset()
@@ -622,7 +561,6 @@ class boss_taerar : public CreatureScript
_banished = false;
_banishedTimer = 0;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 30000);
@@ -655,11 +593,11 @@ class boss_taerar : public CreatureScript
uint32 count = sizeof(TaerarShadeSpells) / sizeof(uint32);
for (uint32 i = 0; i < count; ++i)
- DoCastVictim(TaerarShadeSpells[i], true);
+ DoCast(me->getVictim(), TaerarShadeSpells[i], true);
_shades += count;
DoCast(SPELL_SHADE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
++_stage;
@@ -696,7 +634,7 @@ class boss_taerar : public CreatureScript
{
_banished = false;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_SHADE);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -714,10 +652,10 @@ class boss_taerar : public CreatureScript
}
private:
- bool _banished; // used for shades activation testing
- uint32 _banishedTimer; // counter for banishment timeout
- uint8 _shades; // keep track of how many shades are dead
- uint8 _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
+ bool _banished; // used for shades activation testing
+ uint32 _banishedTimer; // counter for banishment timeout
+ uint8 _shades; // keep track of how many shades are dead
+ uint8 _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
};
CreatureAI* GetAI(Creature* creature) const
@@ -726,18 +664,122 @@ class boss_taerar : public CreatureScript
}
};
+/*
+ * --- Spell: Dream Fog
+ */
+
+class DreamFogTargetSelector
+{
+ public:
+ DreamFogTargetSelector() { }
+
+ bool operator()(WorldObject* object)
+ {
+ if (Unit* unit = object->ToUnit())
+ return unit->HasAura(SPELL_SLEEP);
+ return true;
+ }
+};
+
+class spell_dream_fog_sleep : public SpellScriptLoader
+{
+ public:
+ spell_dream_fog_sleep() : SpellScriptLoader("spell_dream_fog_sleep") { }
+
+ class spell_dream_fog_sleep_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dream_fog_sleep_SpellScript);
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(DreamFogTargetSelector());
+ }
+
+ void Register()
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dream_fog_sleep_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dream_fog_sleep_SpellScript();
+ }
+};
+
+/*
+ * --- Spell: Mark of Nature
+ */
+
+class MarkOfNatureTargetSelector
+{
+ public:
+ MarkOfNatureTargetSelector() { }
+
+ bool operator()(WorldObject* object)
+ {
+ // return those not tagged or already under the influence of Aura of Nature
+ if (Unit* unit = object->ToUnit())
+ return !(unit->HasAura(SPELL_MARK_OF_NATURE) && !unit->HasAura(SPELL_AURA_OF_NATURE));
+ return true;
+ }
+};
+
+class spell_mark_of_nature : public SpellScriptLoader
+{
+ public:
+ spell_mark_of_nature() : SpellScriptLoader("spell_mark_of_nature") { }
+
+ class spell_mark_of_nature_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mark_of_nature_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_NATURE))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_NATURE))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(MarkOfNatureTargetSelector());
+ }
+
+ void HandleEffect(SpellEffIndex effIndex)
+ {
+ PreventHitDefaultEffect(effIndex);
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_NATURE, true);
+ }
+
+ void Register()
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mark_of_nature_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectHitTarget += SpellEffectFn(spell_mark_of_nature_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_mark_of_nature_SpellScript();
+ }
+};
+
void AddSC_emerald_dragons()
{
// helper NPC scripts
new npc_dream_fog();
-
- // dragon spellscripts
- new spell_dream_fog_sleep();
- new spell_mark_of_nature();
+ new npc_spirit_shade();
// dragons
new boss_ysondre();
new boss_taerar();
new boss_emeriss();
new boss_lethon();
+
+ // dragon spellscripts
+ new spell_dream_fog_sleep();
+ new spell_mark_of_nature();
};
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index ddb0044a888..dac67b566e3 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -55,6 +55,8 @@ EndContentData */
#include "ScriptedGossip.h"
#include "GameObjectAI.h"
#include "Spell.h"
+#include "Player.h"
+#include "WorldSession.h"
/*######
## go_cat_figurine
diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp
index 4b0433fe0c7..951c0ed9688 100644
--- a/src/server/scripts/World/guards.cpp
+++ b/src/server/scripts/World/guards.cpp
@@ -32,6 +32,8 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "GuardAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
enum GuardGeneric
{
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index d888e6cb56b..535bebd9415 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -33,6 +33,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Spell.h"
+#include "Player.h"
/*#####
# item_only_for_flight
diff --git a/src/server/scripts/World/npc_innkeeper.cpp b/src/server/scripts/World/npc_innkeeper.cpp
index f57af517db2..502ecb1acb2 100644
--- a/src/server/scripts/World/npc_innkeeper.cpp
+++ b/src/server/scripts/World/npc_innkeeper.cpp
@@ -27,6 +27,8 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "GameEventMgr.h"
+#include "Player.h"
+#include "WorldSession.h"
#define HALLOWEEN_EVENTID 12
#define SPELL_TRICK_OR_TREATED 24755
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 175cfb190d7..4e0818c7c82 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -26,6 +26,9 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "SpellInfo.h"
+#include "WorldSession.h"
/*
A few notes for future developement:
diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp
index efdd4da73d6..4ed5b0d9276 100644
--- a/src/server/scripts/World/npc_taxi.cpp
+++ b/src/server/scripts/World/npc_taxi.cpp
@@ -27,6 +27,8 @@ EndScriptData
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "Player.h"
+#include "WorldSession.h"
#define GOSSIP_SUSURRUS "I am ready."
#define GOSSIP_NETHER_DRAKE "I'm ready to fly! Take me up, dragon!"
@@ -51,8 +53,6 @@ EndScriptData
#define GOSSIP_TARIOLSTRASZ2 "Can you spare a drake to travel to Lord Of Afrasastrasz, in the middle of the temple?"
#define GOSSIP_TORASTRASZA1 "I would like to see Lord Of Afrasastrasz, in the middle of the temple."
#define GOSSIP_TORASTRASZA2 "Yes, Please. I would like to return to the ground floor of the temple."
-#define GOSSIP_CAMILLE1 "I need to fly to the Windrunner Official business!"
-#define GOSSIP_CAMILLE2 "<The riding bat for the special task is necessary to me.>"
#define GOSSIP_CRIMSONWING "<Ride the gryphons to Survey Alcaz Island>"
#define GOSSIP_THRICESTAR1 "Do you think I could take a ride on one of those flying machines?"
#define GOSSIP_THRICESTAR2 "Kara, I need to be flown out the Dens of Dying to find Bixie."
@@ -159,12 +159,6 @@ public:
// top -> ground
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
break;
- case 23816: // Howling Fjord - Bat Handler Camille
- if (!player->GetQuestRewardStatus(11229))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- if (player->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
- break;
case 23704: // Dustwallow Marsh - Cassa Crimsonwing
if (player->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25);
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 4f0687ef11d..b38530b2a4a 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -58,6 +58,7 @@ EndContentData */
#include "Cell.h"
#include "CellImpl.h"
#include "SpellAuras.h"
+#include "Pet.h"
/*########
# npc_air_force_bots
@@ -2284,7 +2285,7 @@ class npc_wormhole : public CreatureScript
_showUnderground = urand(0, 100) == 0; // Guessed value, it is really rare though
}
- uint32 GetData(uint32 type)
+ uint32 GetData(uint32 type) const
{
return (type == DATA_SHOW_UNDERGROUND && _showUnderground) ? 1 : 0;
}
diff --git a/src/server/shared/AutoPtr.h b/src/server/shared/AutoPtr.h
index f4199880abd..9afa05325c9 100644
--- a/src/server/shared/AutoPtr.h
+++ b/src/server/shared/AutoPtr.h
@@ -22,32 +22,32 @@
namespace Trinity
{
- template <class Pointer, class Lock>
- class AutoPtr : public ACE_Strong_Bound_Ptr<Pointer, Lock>
+
+template <class Pointer, class Lock>
+class AutoPtr : public ACE_Strong_Bound_Ptr<Pointer, Lock>
+{
+ typedef ACE_Strong_Bound_Ptr<Pointer, Lock> Base;
+
+public:
+ AutoPtr()
+ : Base()
+ { }
+
+ AutoPtr(Pointer* x)
+ : Base(x)
+ { }
+
+ operator bool() const
+ {
+ return !Base::null();
+ }
+
+ bool operator !() const
{
- public:
- AutoPtr() : ACE_Strong_Bound_Ptr<Pointer, Lock>() {}
-
- AutoPtr(Pointer* x)
- {
- ACE_Strong_Bound_Ptr<Pointer, Lock>::reset(x);
- }
-
- operator bool() const
- {
- return ACE_Strong_Bound_Ptr<Pointer, Lock>::get() != NULL;
- }
-
- bool operator !() const
- {
- return ACE_Strong_Bound_Ptr<Pointer, Lock>::get() == NULL;
- }
-
- bool operator !=(Pointer* x) const
- {
- return ACE_Strong_Bound_Ptr<Pointer, Lock>::get() != x;
- }
- };
-}
+ return Base::null();
+ }
+};
+
+} // namespace Trinity
#endif
diff --git a/src/server/shared/CMakeLists.txt b/src/server/shared/CMakeLists.txt
index e016ad249b3..7143c8bcd47 100644
--- a/src/server/shared/CMakeLists.txt
+++ b/src/server/shared/CMakeLists.txt
@@ -28,11 +28,9 @@ file(GLOB sources_localdir *.cpp *.h)
# Build shared sourcelist
#
-if( USE_COREPCH AND MSVC )
- set(shared_STAT_SRCS
- PrecompiledHeaders/sharedPCH.cpp
- PrecompiledHeaders/sharedPCH.h
- )
+if (USE_COREPCH)
+ set(shared_STAT_PCH_HDR PrecompiledHeaders/sharedPCH.h)
+ set(shared_STAT_PCH_SRC PrecompiledHeaders/sharedPCH.cpp)
endif()
set(shared_STAT_SRCS
@@ -74,18 +72,16 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
-add_library(shared STATIC ${shared_STAT_SRCS})
+add_library(shared STATIC
+ ${shared_STAT_SRCS}
+ ${shared_STAT_PCH_SRC}
+)
target_link_libraries(shared
${ACE_LIBRARY}
)
# Generate precompiled header
-if( USE_COREPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(shared ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/sharedPCH.h)
- elseif(MSVC)
- add_native_precompiled_header(shared ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/sharedPCH)
- endif()
-endif()
-
+if (USE_COREPCH)
+ add_cxx_pch(shared ${shared_STAT_PCH_HDR} ${shared_STAT_PCH_SRC})
+endif ()
diff --git a/src/server/shared/Cryptography/BigNumber.cpp b/src/server/shared/Cryptography/BigNumber.cpp
index 8e424e9bcdb..def0a7fd02e 100755
--- a/src/server/shared/Cryptography/BigNumber.cpp
+++ b/src/server/shared/Cryptography/BigNumber.cpp
@@ -192,12 +192,12 @@ uint8 *BigNumber::AsByteArray(int minSize, bool reverse)
return _array;
}
-const char *BigNumber::AsHexStr()
+char * BigNumber::AsHexStr() const
{
return BN_bn2hex(_bn);
}
-const char *BigNumber::AsDecStr()
+char * BigNumber::AsDecStr() const
{
return BN_bn2dec(_bn);
}
diff --git a/src/server/shared/Cryptography/BigNumber.h b/src/server/shared/Cryptography/BigNumber.h
index a27d74fb5c7..36a618056a5 100755
--- a/src/server/shared/Cryptography/BigNumber.h
+++ b/src/server/shared/Cryptography/BigNumber.h
@@ -84,8 +84,8 @@ class BigNumber
uint32 AsDword();
uint8* AsByteArray(int minSize = 0, bool reverse = true);
- const char *AsHexStr();
- const char *AsDecStr();
+ char * AsHexStr() const;
+ char * AsDecStr() const;
private:
struct bignum_st *_bn;
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index db9a5646a69..5210ee6f39d 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -535,4 +535,10 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, spec) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
+
+ // Calendar
+ PREPARE_STATEMENT(CHAR_REP_CALENDAR_EVENT, "REPLACE INTO calendar_events (id, creator, title, description, type, dungeon, eventtime, flags, time2) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_DEL_CALENDAR_EVENT, "DELETE FROM calendar_events WHERE id = ?", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_REP_CALENDAR_INVITE, "REPLACE INTO calendar_invites (id, event, invitee, sender, status, statustime, rank, text) VALUES (?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_DEL_CALENDAR_INVITE, "DELETE FROM calendar_invites WHERE id = ?", CONNECTION_ASYNC);
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index e421a7917ca..7e4fe6a0b0e 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -496,6 +496,11 @@ enum CharacterDatabaseStatements
CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC,
CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT,
+ CHAR_REP_CALENDAR_EVENT,
+ CHAR_DEL_CALENDAR_EVENT,
+ CHAR_REP_CALENDAR_INVITE,
+ CHAR_DEL_CALENDAR_INVITE,
+
MAX_CHARACTERDATABASE_STATEMENTS
};
diff --git a/src/server/shared/Database/PreparedStatement.h b/src/server/shared/Database/PreparedStatement.h
index 11ece3e3032..90ea435d1f9 100755
--- a/src/server/shared/Database/PreparedStatement.h
+++ b/src/server/shared/Database/PreparedStatement.h
@@ -21,6 +21,10 @@
#include "SQLOperation.h"
#include <ace/Future.h>
+#ifdef __APPLE__
+#undef TYPE_BOOL
+#endif
+
//- Union for data buffer (upper-level bind -> queue -> lower-level bind)
union PreparedStatementDataUnion
{
@@ -157,4 +161,4 @@ class PreparedStatementTask : public SQLOperation
bool m_has_result;
PreparedQueryResultFuture m_result;
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/server/shared/Database/QueryResult.h b/src/server/shared/Database/QueryResult.h
index e32b16555bc..be7fa7b649c 100755
--- a/src/server/shared/Database/QueryResult.h
+++ b/src/server/shared/Database/QueryResult.h
@@ -23,7 +23,6 @@
#include <ace/Thread_Mutex.h>
#include "Field.h"
-#include "Log.h"
#ifdef _WIN32
#include <winsock2.h>
diff --git a/src/server/shared/Dynamic/LinkedReference/Reference.h b/src/server/shared/Dynamic/LinkedReference/Reference.h
index 6c9710381b9..22921b075fe 100755
--- a/src/server/shared/Dynamic/LinkedReference/Reference.h
+++ b/src/server/shared/Dynamic/LinkedReference/Reference.h
@@ -20,6 +20,7 @@
#define _REFERENCE_H
#include "Dynamic/LinkedList.h"
+#include <assert.h>
//=====================================================
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 1fa3148504a..e79544e7315 100755
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -372,7 +372,7 @@ class ByteBuffer
lt.tm_mon = (packedDate >> 20) & 0xF;
lt.tm_year = ((packedDate >> 24) & 0x1F) + 100;
- return mktime(&lt) + timezone;
+ return uint32(mktime(&lt) + timezone);
}
ByteBuffer& ReadPackedTime(uint32& time)
diff --git a/src/server/shared/Threading/DelayExecutor.cpp b/src/server/shared/Threading/DelayExecutor.cpp
index cfc4987387f..685e86e2a2f 100644
--- a/src/server/shared/Threading/DelayExecutor.cpp
+++ b/src/server/shared/Threading/DelayExecutor.cpp
@@ -59,7 +59,7 @@ int DelayExecutor::svc()
return 0;
}
-int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
+int DelayExecutor::start(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
{
if (activated())
return -1;
diff --git a/src/server/shared/Threading/DelayExecutor.h b/src/server/shared/Threading/DelayExecutor.h
index 664d8ca78a2..5eaaacdb98b 100644
--- a/src/server/shared/Threading/DelayExecutor.h
+++ b/src/server/shared/Threading/DelayExecutor.h
@@ -16,7 +16,7 @@ class DelayExecutor : protected ACE_Task_Base
int execute(ACE_Method_Request* new_req);
- int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
+ int start(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
int deactivate();
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index 45442123258..13679cce866 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -14,15 +14,9 @@ file(GLOB_RECURSE sources_TCSoap TCSoap/*.cpp TCSoap/*.h)
file(GLOB_RECURSE sources_WorldThread WorldThread/*.cpp WorldThread/*.h)
file(GLOB sources_localdir *.cpp *.h)
-if( USE_COREPCH )
- include_directories(${CMAKE_CURRENT_BINARY_DIR})
-endif()
-
-if ( USE_COREPCH AND MSVC )
- set(worldserver_SRCS
- PrecompiledHeaders/worldPCH.cpp
- PrecompiledHeaders/worldPCH.h
- )
+if (USE_COREPCH)
+ set(worldserver_PCH_HDR PrecompiledHeaders/worldPCH.h)
+ set(worldserver_PCH_SRC PrecompiledHeaders/worldPCH.cpp)
endif()
set(worldserver_SRCS
@@ -144,17 +138,21 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
-set(worldserver_LINK_FLAGS "")
-
-add_executable(worldserver ${worldserver_SRCS})
+add_executable(worldserver
+ ${worldserver_SRCS}
+ ${worldserver_PCH_SRC}
+)
if( NOT WIN32 )
- add_definitions(-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"')
+ set_target_properties(worldserver PROPERTIES
+ COMPILE_DEFINITIONS _TRINITY_CORE_CONFIG="${CONF_DIR}/worldserver.conf"
+ )
endif()
add_dependencies(worldserver revision.h)
-if( UNIX )
+
+if( UNIX AND NOT NOJEM )
set(worldserver_LINK_FLAGS "-pthread -lncurses ${worldserver_LINK_FLAGS}")
endif()
@@ -174,9 +172,7 @@ target_link_libraries(worldserver
${ACE_LIBRARY}
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
- ${OPENSSL_EXTRA_LIBRARIES}
${ZLIB_LIBRARIES}
- ${OSX_LIBS}
)
if( WIN32 )
@@ -196,9 +192,5 @@ endif()
# Generate precompiled header
if( USE_COREPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH.h)
- elseif(MSVC)
- add_native_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH)
- endif()
+ add_cxx_pch(worldserver ${worldserver_PCH_HDR} ${worldserver_PCH_SRC})
endif()