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-rw-r--r--src/server/game/AI/CreatureAI.cpp2
-rw-r--r--src/server/game/Maps/Map.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp2
-rw-r--r--src/tools/map_extractor/loadlib.cpp12
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp21
5 files changed, 14 insertions, 30 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index cbb79b47958..75a1488ed45 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -75,6 +75,8 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
}
}
+ // Intended duplicated check, the code above this should select a victim
+ // If it can't find a suitable attack target then we should error out.
if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim())
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 27f97ba93d4..04c2c22c595 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2407,6 +2407,8 @@ bool InstanceMap::AddPlayerToMap(Player* player)
mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
}
+ ASSERT(mapSave);
+
// check for existing instance binds
InstancePlayerBind* playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
if (playerBind && playerBind->perm)
@@ -2441,10 +2443,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
if (groupBind->save != mapSave)
{
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
- if (mapSave)
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
- else
- TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave NULL");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
if (groupBind->save)
TC_LOG_ERROR(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
else
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index a1f33e57907..1b5a42a83ef 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -79,7 +79,7 @@ public:
if (Creature* pBalinda = Unit::GetCreature(*me, balindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
- resetTimer = 5 * IN_MILLISECONDS;
+ resetTimer = 5 * IN_MILLISECONDS;
} else resetTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/tools/map_extractor/loadlib.cpp b/src/tools/map_extractor/loadlib.cpp
index 5dcb479a11c..f5b0ac40875 100644
--- a/src/tools/map_extractor/loadlib.cpp
+++ b/src/tools/map_extractor/loadlib.cpp
@@ -34,13 +34,11 @@ bool FileLoader::loadFile(char *filename, bool log)
data_size = mf.getSize();
data = new uint8 [data_size];
- if (data)
- {
- mf.read(data, data_size);
- mf.close();
- if (prepareLoadedData())
- return true;
- }
+ mf.read(data, data_size);
+ mf.close();
+ if (prepareLoadedData())
+ return true;
+
printf("Error loading %s", filename);
mf.close();
free();
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index ab584e27e03..9c2dda51621 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -571,19 +571,7 @@ namespace MMAP
// merge per tile poly and detail meshes
rcPolyMesh** pmmerge = new rcPolyMesh*[TILES_PER_MAP * TILES_PER_MAP];
- if (!pmmerge)
- {
- printf("%s alloc pmmerge FIALED!\n", tileString);
- return;
- }
-
rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[TILES_PER_MAP * TILES_PER_MAP];
- if (!dmmerge)
- {
- printf("%s alloc dmmerge FIALED!\n", tileString);
- return;
- }
-
int nmerge = 0;
// build all tiles
for (int y = 0; y < TILES_PER_MAP; ++y)
@@ -678,12 +666,9 @@ namespace MMAP
rcFreeContourSet(tile.cset);
tile.cset = NULL;
- if (tile.pmesh)
- {
- pmmerge[nmerge] = tile.pmesh;
- dmmerge[nmerge] = tile.dmesh;
- nmerge++;
- }
+ pmmerge[nmerge] = tile.pmesh;
+ dmmerge[nmerge] = tile.dmesh;
+ nmerge++;
}
}