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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp7
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp12
3 files changed, 11 insertions, 12 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 84520090466..9b034e522f1 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1760,7 +1760,8 @@ void SmartScript::ProcessEvent(SmartScriptHolder &e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_GOSSIP_SELECT:
{
- if ((e.event.gossip.sender != var0 || e.event.gossip.action != var1))
+ sLog.outDebug("SmartScript: Gossip Select: action %u menu %u", var0, var1);
+ if (e.event.gossip.sender != var0 || e.event.gossip.action != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
@@ -1920,9 +1921,9 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
if (e.empty())
{
if (obj)
- sLog.outErrorDb("SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
+ sLog.outDebug("SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
if (at)
- sLog.outErrorDb("SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
+ sLog.outDebug("SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
return;
}
for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i)
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index dc3a30013da..4df31186e77 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -146,7 +146,7 @@ enum SMART_EVENT
SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, //1 // id
SMART_EVENT_UPDATE = 60, //1 // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_LINK = 61, //1 // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
- SMART_EVENT_GOSSIP_SELECT = 62, //1 // sender, action
+ SMART_EVENT_GOSSIP_SELECT = 62, //1 // actionID, menuID
SMART_EVENT_JUST_CREATED = 63, //1 // none
SMART_EVENT_GOSSIP_HELLO = 64, //1 // none
SMART_EVENT_FOLLOW_COPMLETE = 65, //1 // none
@@ -1149,7 +1149,7 @@ class SmartAIMgr
else
{
if(entry > 0)//first search is for guid (negative), do not drop error if not found
- sLog.outError("SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
+ sLog.outDebug("SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
return temp;
}
}
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 41cfdb2317f..09d3b60cc60 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -139,30 +139,28 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
{
if (unit)
{
+ unit->AI()->sGossipSelectCode(_player,gossipListId, menuId, code.c_str());
if (!sScriptMgr.OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(unit, gossipListId, menuId);
-
- unit->AI()->sGossipSelectCode(_player, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str());
}
else
- {
+ {
+ go->AI()->GossipSelectCode(_player, gossipListId, menuId, code.c_str());
sScriptMgr.OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str());
- go->AI()->GossipSelectCode(_player, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str());
}
}
else
{
if (unit)
{
+ unit->AI()->sGossipSelect(_player, gossipListId, menuId);
if (!sScriptMgr.OnGossipSelect(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)))
_player->OnGossipSelect(unit, gossipListId, menuId);
-
- unit->AI()->sGossipSelect(_player, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId));
}
else
{
+ go->AI()->GossipSelect(_player, gossipListId, menuId);
sScriptMgr.OnGossipSelect(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId));
- go->AI()->GossipSelect(_player, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId));
}
}
}