diff options
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 30 | 
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index de5d24ee6b6..36d8304ed52 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -539,8 +539,8 @@ void Map::ScriptsProcess()                  // when script called for item spell casting then target == (unit or GO) and source is player                  WorldObject* worldObject; -                Player* target = target->ToPlayer(); -                if (target) +                Player* pTarget = target->ToPlayer(); +                if (pTarget)                  {                      if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)                      { @@ -552,7 +552,7 @@ void Map::ScriptsProcess()                  }                  else                  { -                    target = source->ToPlayer(); +                    pTarget = source->ToPlayer();                      if (target)                      {                          if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) @@ -576,9 +576,9 @@ void Map::ScriptsProcess()                  // quest id and flags checked at script loading                  if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&                      (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance)))) -                    target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); +                    pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);                  else -                    target->FailQuest(step.script->QuestExplored.QuestID); +                    pTarget->FailQuest(step.script->QuestExplored.QuestID);                  break;              } @@ -686,8 +686,8 @@ void Map::ScriptsProcess()              {                  // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.                  bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; -                if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) -                    target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); +                if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) +                    pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);                  break;              } @@ -751,20 +751,20 @@ void Map::ScriptsProcess()                  if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))                  {                      // PlaySound.Flags bitmask: 0/1=anyone/target -                    Player* target = NULL; +                    Player* pTarget = NULL;                      if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)                      {                          // Target must be Player. -                        target = _GetScriptPlayer(target, false, step.script); -                        if (!target) +                        pTarget = _GetScriptPlayer(target, false, step.script); +                        if (!pTarget)                              break;                      }                      // PlaySound.Flags bitmask: 0/2=without/with distance dependent                      if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) -                        pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target); +                        pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget);                      else -                        pSource->PlayDirectSound(step.script->PlaySound.SoundID, target); +                        pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget);                  }                  break; @@ -878,11 +878,11 @@ void Map::ScriptsProcess()                      if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)                      {                          // Target must be Unit. -                        Unit* target = _GetScriptUnit(target, false, step.script); -                        if (!target) +                        Unit* pTarget = _GetScriptUnit(target, false, step.script); +                        if (!pTarget)                              break; -                        pSource->SetInFront(target); +                        pSource->SetInFront(pTarget);                      }                      else                          pSource->SetOrientation(step.script->Orientation.Orientation);  | 
