diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f16f119d132..cced50e9531 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5884,9 +5884,8 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) creature->SendAIReaction(AI_REACTION_HOSTILE); creature->CallAssistance(); - // Remove emote state and bytes - will be restored on creature reset + // Remove emote state - will be restored on creature reset SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); } // delay offhand weapon attack to next attack time |