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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f16f119d132..cced50e9531 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5884,9 +5884,8 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
creature->SendAIReaction(AI_REACTION_HOSTILE);
creature->CallAssistance();
- // Remove emote state and bytes - will be restored on creature reset
+ // Remove emote state - will be restored on creature reset
SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
}
// delay offhand weapon attack to next attack time