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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6423a7a35c2..82b0f32c8da 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12518,7 +12518,7 @@ bool Unit::CanHaveThreatList() const
return false;
// only alive units can have threat list
- if (!isAlive())
+ if (!isAlive() || isDying())
return false;
// totems can not have threat list
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 76670217ab9..5432568289a 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1478,6 +1478,7 @@ class Unit : public WorldObject
void BuildHeartBeatMsg(WorldPacket *data) const;
bool isAlive() const { return (m_deathState == ALIVE); };
+ bool isDying() const { return (m_deathState == JUST_DIED); };
bool isDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); };
DeathState getDeathState() { return m_deathState; };
virtual void setDeathState(DeathState s); // overwrited in Creature/Player/Pet