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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp12
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h2
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3b4e4034f64..89caafa459b 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3143,7 +3143,7 @@ void Unit::DeMorph()
SetDisplayId(GetNativeDisplayId());
}
-Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, uint8 effMask, int32 *baseAmount, Item * castItem, uint64 casterGUID)
+Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/)
{
ASSERT(casterGUID);
// passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
@@ -3155,13 +3155,13 @@ Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, ui
castItemGUID = castItem->GetGUID();
// find current aura from spell and change it's stackamount, or refresh it's duration
- if (Aura * foundAura = GetOwnedAura(newAura->Id, casterGUID, (sSpellMgr->GetSpellCustomAttr(newAura->Id) & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0))
+ if (Aura* foundAura = GetOwnedAura(newAura->Id, casterGUID, (sSpellMgr->GetSpellCustomAttr(newAura->Id) & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0))
{
// effect masks do not match
// extremely rare case
// let's just recreate aura
if (effMask != foundAura->GetEffectMask())
- return false;
+ return NULL;
// update basepoints with new values - effect amount will be recalculated in ModStackAmount
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -3174,23 +3174,23 @@ Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, ui
else
bp = foundAura->GetSpellProto()->EffectBasePoints[i];
- int32 *oldBP = const_cast<int32 *>(&(foundAura->m_effects[i]->m_baseAmount));
+ int32* oldBP = const_cast<int32*>(&(foundAura->m_effects[i]->m_baseAmount));
*oldBP = bp;
}
// correct cast item guid if needed
if (castItemGUID != foundAura->GetCastItemGUID())
{
- uint64 *oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid);
+ uint64* oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid);
*oldGUID = castItemGUID;
}
// try to increase stack amount
foundAura->ModStackAmount(1);
-
return foundAura;
}
}
+
return NULL;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index f14b50a4d2e..82c8eafb589 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1616,7 +1616,7 @@ class Unit : public WorldObject
bool InitTamedPet(Pet * pet, uint8 level, uint32 spell_id);
// aura apply/remove helpers - you should better not use these
- Aura * _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
+ Aura* _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0);
void _AddAura(UnitAura * aura, Unit * caster);
AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask);
void _ApplyAuraEffect(Aura * aura, uint8 effIndex);