diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 12 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3b4e4034f64..89caafa459b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3143,7 +3143,7 @@ void Unit::DeMorph() SetDisplayId(GetNativeDisplayId()); } -Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, uint8 effMask, int32 *baseAmount, Item * castItem, uint64 casterGUID) +Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/) { ASSERT(casterGUID); // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times @@ -3155,13 +3155,13 @@ Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, ui castItemGUID = castItem->GetGUID(); // find current aura from spell and change it's stackamount, or refresh it's duration - if (Aura * foundAura = GetOwnedAura(newAura->Id, casterGUID, (sSpellMgr->GetSpellCustomAttr(newAura->Id) & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0)) + if (Aura* foundAura = GetOwnedAura(newAura->Id, casterGUID, (sSpellMgr->GetSpellCustomAttr(newAura->Id) & SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : 0, 0)) { // effect masks do not match // extremely rare case // let's just recreate aura if (effMask != foundAura->GetEffectMask()) - return false; + return NULL; // update basepoints with new values - effect amount will be recalculated in ModStackAmount for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -3174,23 +3174,23 @@ Aura * Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const * newAura, ui else bp = foundAura->GetSpellProto()->EffectBasePoints[i]; - int32 *oldBP = const_cast<int32 *>(&(foundAura->m_effects[i]->m_baseAmount)); + int32* oldBP = const_cast<int32*>(&(foundAura->m_effects[i]->m_baseAmount)); *oldBP = bp; } // correct cast item guid if needed if (castItemGUID != foundAura->GetCastItemGUID()) { - uint64 *oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid); + uint64* oldGUID = const_cast<uint64 *>(&foundAura->m_castItemGuid); *oldGUID = castItemGUID; } // try to increase stack amount foundAura->ModStackAmount(1); - return foundAura; } } + return NULL; } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index f14b50a4d2e..82c8eafb589 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1616,7 +1616,7 @@ class Unit : public WorldObject bool InitTamedPet(Pet * pet, uint8 level, uint32 spell_id); // aura apply/remove helpers - you should better not use these - Aura * _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0); + Aura* _TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint8 effMask, int32* baseAmount = NULL, Item* castItem = NULL, uint64 casterGUID = 0); void _AddAura(UnitAura * aura, Unit * caster); AuraApplication * _CreateAuraApplication(Aura * aura, uint8 effMask); void _ApplyAuraEffect(Aura * aura, uint8 effIndex); |