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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp1
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp1
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
3 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index b11a5a8018c..cbfab8004f6 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -971,6 +971,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, entry, x, y, z, ang);
return false;
}
+ UpdatePositionData();
// Allow players to see those units while dead, do it here (mayby altered by addon auras)
if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE)
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index be0406be5b0..6ae82ea3ceb 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -254,6 +254,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
}
SetPhaseMask(phaseMask, false);
+ UpdatePositionData();
SetZoneScript();
if (m_zoneScript)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4165ecb9b33..a41581d6c53 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -491,6 +491,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
}
SetMap(sMapMgr->CreateMap(info->mapId, this));
+ UpdatePositionData();
uint8 powertype = cEntry->powerType;
@@ -17374,6 +17375,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetMap(map);
StoreRaidMapDifficulty();
+ UpdatePositionData();
// now that map position is determined, check instance validity
if (!CheckInstanceValidity(true) && !IsInstanceLoginGameMasterException())