diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/GameObjectAI.h | 3 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 5 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 51 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 7 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 10 | ||||
-rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 8 |
7 files changed, 56 insertions, 29 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index f4555649210..21466f8c796 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -53,7 +53,8 @@ class GameObjectAI virtual uint64 GetData64(uint32 /*id*/) { return 0; } virtual void SetData(uint32 /*id*/, uint32 /*value*/) {} virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {} - virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) { } + virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {} + virtual void EventInform(uint32 eventId) {} }; class NullGameObjectAI : public GameObjectAI diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 08f1b18ffad..98b5c0a6ba3 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -937,6 +937,11 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit) GetScript()->ProcessEventsFor(SMART_EVENT_GO_STATE_CHANGED, unit, state); } +void SmartGameObjectAI::EventInform(uint32 eventId) +{ + GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId); +} + class SmartTrigger : public AreaTriggerScript { public: diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 435aa176d4d..3a3a7dc9510 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -235,30 +235,31 @@ class SmartAI : public CreatureAI class SmartGameObjectAI : public GameObjectAI { -public: - SmartGameObjectAI(GameObject* g) : GameObjectAI(g), go(g) {} - ~SmartGameObjectAI() {} - - void UpdateAI(uint32 diff); - void InitializeAI(); - void Reset(); - SmartScript* GetScript() { return &mScript; } - static int Permissible(const GameObject* g); - - bool GossipHello(Player* player); - bool GossipSelect(Player* player, uint32 sender, uint32 action); - bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/); - bool QuestAccept(Player* player, Quest const* quest); - bool QuestReward(Player* player, Quest const* quest, uint32 opt); - uint32 GetDialogStatus(Player* /*player*/); - void Destroyed(Player* player, uint32 eventId); - void SetData(uint32 id, uint32 value); - void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); - void OnGameEvent(bool start, uint16 eventId); - void OnStateChanged(uint32 state, Unit* unit); - -protected: - GameObject* const go; - SmartScript mScript; + public: + SmartGameObjectAI(GameObject* g) : GameObjectAI(g), go(g) {} + ~SmartGameObjectAI() {} + + void UpdateAI(uint32 diff); + void InitializeAI(); + void Reset(); + SmartScript* GetScript() { return &mScript; } + static int Permissible(const GameObject* g); + + bool GossipHello(Player* player); + bool GossipSelect(Player* player, uint32 sender, uint32 action); + bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/); + bool QuestAccept(Player* player, Quest const* quest); + bool QuestReward(Player* player, Quest const* quest, uint32 opt); + uint32 GetDialogStatus(Player* /*player*/); + void Destroyed(Player* player, uint32 eventId); + void SetData(uint32 id, uint32 value); + void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); + void OnGameEvent(bool start, uint16 eventId); + void OnStateChanged(uint32 state, Unit* unit); + void EventInform(uint32 eventId); + + protected: + GameObject* const go; + SmartScript mScript; }; #endif diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9feca1c073a..fb17237fdc5 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2771,6 +2771,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui ProcessAction(e, unit, var0, var1); break; } + case SMART_EVENT_GO_EVENT_INFORM: + { + if (e.event.eventInform.eventId != var0) + return; + ProcessAction(e, NULL, var0); + break; + } default: sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType()); break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index d529479d9dd..bf84f39747a 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -533,6 +533,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) break; } case SMART_EVENT_GO_STATE_CHANGED: + case SMART_EVENT_GO_EVENT_INFORM: case SMART_EVENT_TIMED_EVENT_TRIGGERED: case SMART_EVENT_INSTANCE_PLAYER_ENTER: case SMART_EVENT_TRANSPORT_RELOCATE: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 5b54a4d3048..6c43a9297fc 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -153,9 +153,10 @@ enum SMART_EVENT SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry - SMART_EVENT_GO_STATE_CHANGED = 70, // go state + SMART_EVENT_GO_STATE_CHANGED = 70, //1 // go state + SMART_EVENT_GO_EVENT_INFORM = 71, //1 // eventId - SMART_EVENT_END = 71, + SMART_EVENT_END = 72, }; struct SmartEvent @@ -352,6 +353,11 @@ struct SmartEvent struct { + uint32 eventId; + } eventInform; + + struct + { uint32 param1; uint32 param2; uint32 param3; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 58440095075..1d9958a6524 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1711,7 +1711,13 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const void GameObject::EventInform(uint32 eventId) { - if (eventId && m_zoneScript) + if (!eventId) + return; + + if (AI()) + AI()->EventInform(eventId); + + if (m_zoneScript) m_zoneScript->ProcessEvent(this, eventId); } |