aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp43
1 files changed, 19 insertions, 24 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index b56e0ec130c..3ccee95e9e0 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -350,46 +350,41 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
{
//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
Creature* creatureQGiver = object->ToCreature();
- if (!creatureQGiver || !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, packet.ItemChoiceID))
+ // Send next quest
+ if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
{
- // Send next quest
- if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
+ // Only send the quest to the player if the conditions are met
+ if (_player->CanTakeQuest(nextQuest, false))
{
- // Only send the quest to the player if the conditions are met
- if (_player->CanTakeQuest(nextQuest, false))
- {
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
- _player->AddQuestAndCheckCompletion(nextQuest, object);
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
+ _player->AddQuestAndCheckCompletion(nextQuest, object);
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
- }
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
}
-
- if (creatureQGiver)
- creatureQGiver->GetAI()->sQuestReward(_player, quest, packet.ItemChoiceID);
}
+
+ if (creatureQGiver && !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, packet.ItemChoiceID))
+ creatureQGiver->GetAI()->sQuestReward(_player, quest, packet.ItemChoiceID);
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject* questGiver = object->ToGameObject();
- if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, packet.ItemChoiceID))
+ // Send next quest
+ if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
{
- // Send next quest
- if (Quest const* nextQuest = _player->GetNextQuest(packet.QuestGiverGUID, quest))
+ // Only send the quest to the player if the conditions are met
+ if (_player->CanTakeQuest(nextQuest, false))
{
- // Only send the quest to the player if the conditions are met
- if (_player->CanTakeQuest(nextQuest, false))
- {
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
- _player->AddQuestAndCheckCompletion(nextQuest, object);
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
+ _player->AddQuestAndCheckCompletion(nextQuest, object);
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
- }
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
}
+ }
+ if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, packet.ItemChoiceID))
questGiver->AI()->QuestReward(_player, quest, packet.ItemChoiceID);
- }
break;
}
default: