diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/Utilities/EventProcessor.cpp | 21 | ||||
-rw-r--r-- | src/common/Utilities/EventProcessor.h | 8 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 18 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 6 |
4 files changed, 24 insertions, 29 deletions
diff --git a/src/common/Utilities/EventProcessor.cpp b/src/common/Utilities/EventProcessor.cpp index 2cba5476c7d..3895b767aec 100644 --- a/src/common/Utilities/EventProcessor.cpp +++ b/src/common/Utilities/EventProcessor.cpp @@ -110,29 +110,24 @@ void EventProcessor::KillAllEvents(bool force) m_events.clear(); } -void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime) +void EventProcessor::AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime) { if (set_addtime) - Event->m_addTime = m_time; - Event->m_execTime = e_time; - m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event)); + event->m_addTime = m_time; + event->m_execTime = e_time; + m_events.insert(std::pair<uint64, BasicEvent*>(e_time, event)); } -void EventProcessor::ModifyEventTime(BasicEvent* Event, uint64 newTime) +void EventProcessor::ModifyEventTime(BasicEvent* event, uint64 newTime) { for (auto itr = m_events.begin(); itr != m_events.end(); ++itr) { - if (itr->second != Event) + if (itr->second != event) continue; - Event->m_execTime = newTime; + event->m_execTime = newTime; m_events.erase(itr); - m_events.insert(std::pair<uint64, BasicEvent*>(newTime, Event)); + m_events.insert(std::pair<uint64, BasicEvent*>(newTime, event)); break; } } - -uint64 EventProcessor::CalculateTime(uint64 t_offset) const -{ - return(m_time + t_offset); -} diff --git a/src/common/Utilities/EventProcessor.h b/src/common/Utilities/EventProcessor.h index 5195158b608..591db59b935 100644 --- a/src/common/Utilities/EventProcessor.h +++ b/src/common/Utilities/EventProcessor.h @@ -19,6 +19,7 @@ #define __EVENTPROCESSOR_H #include "Define.h" +#include "Duration.h" #include <map> class EventProcessor; @@ -75,9 +76,10 @@ class TC_COMMON_API EventProcessor void Update(uint32 p_time); void KillAllEvents(bool force); - void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true); - void ModifyEventTime(BasicEvent* Event, uint64 newTime); - uint64 CalculateTime(uint64 t_offset) const; + void AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime = true); + void AddEventAtOffset(BasicEvent* event, Milliseconds const& offset) { AddEvent(event, CalculateTime(offset.count())); } + void ModifyEventTime(BasicEvent* event, uint64 newTime); + uint64 CalculateTime(uint64 t_offset) const { return m_time + t_offset; } std::multimap<uint64, BasicEvent*> const& GetEvents() const { return m_events; } protected: diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9b3a730d8b4..22970a8950e 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1822,13 +1822,13 @@ Scenario* WorldObject::GetScenario() const return nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/) +TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/) { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, ToUnit(), 0, vehId, visibleBySummonerOnly)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit(), 0, vehId, visibleBySummonerOnly)) { - summon->SetTempSummonType(spwtype); + summon->SetTempSummonType(despawnType); return summon; } } @@ -1836,17 +1836,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS return nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/, bool visibleBySummonerOnly /*= false*/) +TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, bool visibleBySummonerOnly /*= false*/) { if (!x && !y && !z) - { GetClosePoint(x, y, z, GetCombatReach()); - ang = GetOrientation(); - } - - Position pos; - pos.Relocate(x, y, z, ang); - return SummonCreature(id, pos, spwtype, despwtime, 0, visibleBySummonerOnly); + if (!o) + o = GetOrientation(); + return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, visibleBySummonerOnly); } GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime) diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 5efc9825bc7..781c1a4b9dc 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -19,6 +19,7 @@ #define _OBJECT_H #include "Common.h" +#include "Duration.h" #include "GridReference.h" #include "GridRefManager.h" #include "ModelIgnoreFlags.h" @@ -503,8 +504,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation Scenario* GetScenario() const; - TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false); - TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, bool visibleBySummonerOnly = false); + TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false); + TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, bool visibleBySummonerOnly = false) { SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, visibleBySummonerOnly); } + TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, bool visibleBySummonerOnly = false); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr); |