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-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp5
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp22
-rw-r--r--src/server/game/Entities/Creature/Creature.h1
4 files changed, 27 insertions, 3 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 2abe20f0ae6..9ef589ae3cd 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -134,7 +134,6 @@ void PetAI::UpdateAI(uint32 diff)
// Autocast (cast only in combat or persistent spells in any state)
if (!me->HasUnitState(UNIT_STATE_CASTING))
{
- typedef std::vector<std::pair<Unit*, Spell*> > TargetSpellList;
TargetSpellList targetSpellStore;
for (uint8 i = 0; i < me->GetPetAutoSpellSize(); ++i)
@@ -222,7 +221,7 @@ void PetAI::UpdateAI(uint32 diff)
}
}
- //found units to cast on to
+ // found units to cast on to
if (!targetSpellStore.empty())
{
TargetSpellList::iterator it = targetSpellStore.begin();
@@ -462,7 +461,7 @@ void PetAI::DoAttack(Unit* target, bool chase)
ClearCharmInfoFlags();
me->GetCharmInfo()->SetIsCommandAttack(oldCmdAttack); // For passive pets commanded to attack so they will use spells
me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveChase(target);
+ me->GetMotionMaster()->MoveChase(target, me->GetPetChaseDistance());
}
else // (Stay && ((Aggressive || Defensive) && In Melee Range)))
{
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index 93ee6c41ece..1897dea449c 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -25,6 +25,8 @@
class Creature;
class Spell;
+typedef std::vector<std::pair<Unit*, Spell*>> TargetSpellList;
+
class TC_GAME_API PetAI : public CreatureAI
{
public:
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9df9d2ad53c..92b6e64ca72 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2575,6 +2575,28 @@ uint32 Creature::GetPetAutoSpellOnPos(uint8 pos) const
return m_charmInfo->GetCharmSpell(pos)->GetAction();
}
+float Creature::GetPetChaseDistance() const
+{
+ float range = MELEE_RANGE;
+
+ for (uint8 i = 0; i < GetPetAutoSpellSize(); ++i)
+ {
+ uint32 spellID = GetPetAutoSpellOnPos(i);
+ if (!spellID)
+ continue;
+
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID))
+ {
+ if (spellInfo->GetRecoveryTime() == 0 && // No cooldown
+ spellInfo->RangeEntry->ID != 1 /*Self*/ && spellInfo->RangeEntry->ID != 2 /*Combat Range*/ &&
+ spellInfo->GetMaxRange() > range)
+ range = spellInfo->GetMinRange();
+ }
+ }
+
+ return range;
+}
+
void Creature::SetPosition(float x, float y, float z, float o)
{
// prevent crash when a bad coord is sent by the client
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index d79e55b623e..98ba6e5ccea 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -637,6 +637,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void setRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; }
virtual uint8 GetPetAutoSpellSize() const { return MAX_SPELL_CHARM; }
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const;
+ float GetPetChaseDistance() const;
void SetCannotReachTarget(bool cannotReach)
{