diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Creature.cpp | 5 | ||||
-rw-r--r-- | src/game/CreatureAI.cpp | 14 |
2 files changed, 19 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index b87540e1802..127c679463d 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -796,6 +796,11 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) { + //Prevent gossip from NPCs that are possessed. + Unit* Charmed = Unit::GetCharmer(); + if (Charmed) + return; + PlayerMenu* pm=pPlayer->PlayerTalkClass; pm->ClearMenus(); diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index df22dbbf082..7343bb8333a 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -40,6 +40,20 @@ void CreatureAI::MoveInLineOfSight(Unit *who) { if(!me->getVictim() && me->canStartAttack(who)) AttackStart(who); + + if (who->isInCombat() && who->getVictim() && me->GetCreatureType()==CREATURE_TYPE_HUMANOID && me->IsFriendlyTo(who)) + { + if (me->GetDistanceZ(who) <= 2 && me->IsWithinLOSInMap(who)) + { + float attackRadius = (me->GetAttackDistance(who) *0.5); + if (me->IsWithinDistInMap(who, attackRadius)) + { + Unit* target = NULL; + target = who->getVictim(); + AttackStart(target); + } + } + } } bool CreatureAI::UpdateVictim() |