aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/MapManager.cpp39
-rw-r--r--src/game/Player.cpp8
2 files changed, 44 insertions, 3 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 55d20c3f762..6ff38ea9c21 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -30,6 +30,7 @@
#include "Transports.h"
#include "GridDefines.h"
#include "MapInstanced.h"
+#include "InstanceData.h"
#include "DestinationHolderImp.h"
#include "World.h"
#include "CellImpl.h"
@@ -229,10 +230,48 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
+ //Get instance where player is bound
+ InstancePlayerBind* boundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty());
+ Map *boundedMap;
+
+ //Search player's instance map
+ for(MapMapType::iterator itr = i_maps.find(mapid); itr != i_maps.end(); )
+ {
+ Map *map = itr->second;
+ if(!map->Instanceable())
+ break;
+ MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ if (boundedInstance->save->GetInstanceId() == mitr->first)
+ boundedMap = map;
+ }
+ //Encounters in progress
+ if (boundedMap && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
+ {
+ sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
+ return(false);
+ }
+
// Requirements
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
+
+ //Instance is full
+ if (boundedMap)
+ {
+ Map::PlayerList const &players = boundedMap->GetPlayers();
+ uint8 count = 0;
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ ++count;
+ if (count == player->GetDifficulty() ? instance->maxPlayersHeroic : instance->maxPlayers)
+ {
+ sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
+ return(false);
+ }
+ }
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 18ffff3a0b2..ccbaf8f5b53 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19466,6 +19466,8 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
case TRANSFER_ABORT_DIFFICULTY:
case TRANSFER_ABORT_UNIQUE_MESSAGE:
+ case TRANSFER_ABORT_ZONE_IN_COMBAT:
+ case TRANSFER_ABORT_MAX_PLAYERS:
data << uint8(arg);
break;
}
@@ -20289,9 +20291,9 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
{
- if (!pRewardSource)
+ if (!pRewardSource || pRewardSource->GetTypeId() != TYPEID_UNIT)
return;
- uint64 creature_guid = (pRewardSource && pRewardSource->GetTypeId()==TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
+ uint64 creature_guid = pRewardSource->GetGUID();
// prepare data for near group iteration
if(Group *pGroup = GetGroup())
@@ -20317,7 +20319,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
{
if (!pRewardSource)
- return;
+ return false;
const WorldObject* player = GetCorpse();
if(!player || isAlive())
player = this;