diff options
author | tartalo <none@none> | 2009-10-21 23:46:07 +0200 |
---|---|---|
committer | tartalo <none@none> | 2009-10-21 23:46:07 +0200 |
commit | 2d713bbc70f964b86ead727d0fb523bc8fc899d4 (patch) | |
tree | c477da9f56538c91c8116a5760c557a8cf4cb4b3 /src | |
parent | 5e9c0d385ac862d11b0a1a6d894dce4ac172d39b (diff) |
Fix compile && better solution for previos patch, by Spp
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/MapManager.cpp | 39 | ||||
-rw-r--r-- | src/game/Player.cpp | 8 |
2 files changed, 44 insertions, 3 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 55d20c3f762..6ff38ea9c21 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -30,6 +30,7 @@ #include "Transports.h" #include "GridDefines.h" #include "MapInstanced.h" +#include "InstanceData.h" #include "DestinationHolderImp.h" #include "World.h" #include "CellImpl.h" @@ -229,10 +230,48 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) } } + //Get instance where player is bound + InstancePlayerBind* boundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty()); + Map *boundedMap; + + //Search player's instance map + for(MapMapType::iterator itr = i_maps.find(mapid); itr != i_maps.end(); ) + { + Map *map = itr->second; + if(!map->Instanceable()) + break; + MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); + for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + if (boundedInstance->save->GetInstanceId() == mitr->first) + boundedMap = map; + } + //Encounters in progress + if (boundedMap && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress()) + { + sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName); + player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT); + return(false); + } + // Requirements InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); if(!instance) return false; + + //Instance is full + if (boundedMap) + { + Map::PlayerList const &players = boundedMap->GetPlayers(); + uint8 count = 0; + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + ++count; + if (count == player->GetDifficulty() ? instance->maxPlayersHeroic : instance->maxPlayers) + { + sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName); + player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS); + return(false); + } + } return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true); } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 18ffff3a0b2..ccbaf8f5b53 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19466,6 +19466,8 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg) case TRANSFER_ABORT_INSUF_EXPAN_LVL: case TRANSFER_ABORT_DIFFICULTY: case TRANSFER_ABORT_UNIQUE_MESSAGE: + case TRANSFER_ABORT_ZONE_IN_COMBAT: + case TRANSFER_ABORT_MAX_PLAYERS: data << uint8(arg); break; } @@ -20289,9 +20291,9 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource) { - if (!pRewardSource) + if (!pRewardSource || pRewardSource->GetTypeId() != TYPEID_UNIT) return; - uint64 creature_guid = (pRewardSource && pRewardSource->GetTypeId()==TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0); + uint64 creature_guid = pRewardSource->GetGUID(); // prepare data for near group iteration if(Group *pGroup = GetGroup()) @@ -20317,7 +20319,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const { if (!pRewardSource) - return; + return false; const WorldObject* player = GetCorpse(); if(!player || isAlive()) player = this; |