diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 73fbce8b840..bf816e5409c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2053,9 +2053,6 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr if (!extra && _lastExtraAttackSpell) _lastExtraAttackSpell = 0; - if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_POSSESSED) && !HasUnitFlag2(UNIT_FLAG2_CANNOT_TURN)) - SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) - // melee attack spell cast at main hand attack only - no normal melee dmg dealt if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra) m_currentSpells[CURRENT_MELEE_SPELL]->cast(); |