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-rw-r--r--src/server/game/Movement/MotionMaster.cpp1
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp6
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp9
3 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 94dcd71b5d5..7c747b9fe82 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -528,6 +528,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
TC_LOG_DEBUG("misc", "Creature (Entry: %u %s) seek assistance (X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUID().ToString().c_str(), x, y, z);
_owner->AttackStop();
+ _owner->CastStop();
_owner->ToCreature()->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
}
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 76b8e29ff78..23d9fac49de 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -38,6 +38,12 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T* owner)
if (owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
return;
+ if (owner->HasUnitState(UNIT_STATE_CASTING) && !owner->CanMoveDuringChannel())
+ {
+ owner->CastStop();
+ return;
+ }
+
owner->AddUnitState(UNIT_STATE_FLEEING_MOVE);
float x, y, z;
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 463f9c5e4e9..caa7d513796 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -29,6 +29,12 @@
template<>
void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
{
+ if (creature->HasUnitState(UNIT_STATE_CASTING) && !creature->CanMoveDuringChannel())
+ {
+ creature->CastStop();
+ return;
+ }
+
float respX, respY, respZ, respO, destX, destY, destZ, travelDistZ;
creature->GetHomePosition(respX, respY, respZ, respO);
Map const* map = creature->GetBaseMap();
@@ -141,6 +147,9 @@ void RandomMovementGenerator<Creature>::DoFinalize(Creature* creature)
template<>
bool RandomMovementGenerator<Creature>::DoUpdate(Creature* creature, const uint32 diff)
{
+ if (!creature || !creature->IsAlive())
+ return false;
+
if (creature->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED))
{
i_nextMoveTime.Reset(0); // Expire the timer