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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 2cfdaf84205..beae47640e4 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2206,9 +2206,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!sMapMgr->CanPlayerEnter(mapid, this, false))
return false;
- // If the map is not created, assume it is possible to enter it.
- // It will be created in the WorldPortAck.
- Map* map = sMapMgr->FindMap(mapid);
+ Map* map = sMapMgr->CreateMap(mapid, this, 0);
if (!map || map->CanEnter(this))
{
//lets reset near teleport flag if it wasn't reset during chained teleports