diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 6bb1f0a6aa1..31aee1f9daf 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1627,9 +1627,7 @@ void GameObject::Update(uint32 diff) m_usetimes = 0; } - // Only goobers with a lock id or a reset time may reset their go state - if (GetGOInfo()->GetLockId() || GetGOInfo()->GetAutoCloseTime()) - SetGoState(GO_STATE_READY); + SetGoState(GO_STATE_READY); //any return here in case battleground traps if (GameObjectOverride const* goOverride = GetGameObjectOverride()) |