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-rw-r--r--src/server/game/Entities/Object/Object.h1
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index cefe482c585..87f94008455 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -538,6 +538,7 @@ struct MovementInfo
void RemoveExtraMovementFlag(uint16 flag) { flags2 &= ~flag; }
bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; }
+ uint32 GetFallTime() const { return jump.fallTime; }
void SetFallTime(uint32 time) { jump.fallTime = time; }
void ResetTransport()
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 14763577c66..84541eb7b99 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -124,7 +124,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
if (Player* target = GetTarget()->ToPlayer())
- if (target->m_movementInfo.fallTime > 2000)
+ if (target->m_movementInfo.GetFallTime() > 2000)
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
}