diff options
Diffstat (limited to 'src')
24 files changed, 73 insertions, 49 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index d9c69156584..47bc01f183c 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -729,6 +729,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct) m_creature->getThreatManager().modifyThreatPercent(pUnit, pct); } +void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time) +{ + m_creature->Relocate(x,y,z); + m_creature->SendMonsterMove(x, y, z, time); +} + void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o) { if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index 683110989b2..f9eb8c716d5 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI float DoGetThreat(Unit *u); void DoModifyThreatPercent(Unit *pUnit, int32 pct); + void DoTeleportTo(float x, float y, float z, uint32 time = 0); + //Teleports a player without dropping threat (only teleports to same map) void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o); void DoTeleportAll(float x, float y, float z, float o); diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp index 4f02dd1afaf..9dc7f53efbe 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp @@ -192,8 +192,7 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI float Y = target->GetPositionY(); float Z = target->GetPositionZ(); - m_creature->Relocate(X,Y,Z); - m_creature->SendMonsterMove(X, Y, Z, 0, 0, 0); + DoTeleportTo(X,Y,Z); DoCast(target,SPELL_BLINK_TELEPORT); Blink = true; diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp index 1520330591c..dba57924e56 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp @@ -1463,8 +1463,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI m_creature->AttackStop(); m_creature->InterruptNonMeleeSpells(false); m_creature->GetMotionMaster()->Clear(false); - m_creature->Relocate(x, y, z); - m_creature->SendMonsterMove(x, y, z, 0, 0, 0); + DoTeleportTo(x, y, z); DoCast(m_creature, SPELL_TELEPORT_VISUAL, true); } @@ -1940,7 +1939,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence() Akama->GetMotionMaster()->Clear(false); //Akama->GetMotionMaster()->MoveIdle(); Akama->Relocate(x, y, z); - Akama->SendMonsterMove(x, y, z, 0, 0, 0);//Illidan must not die until Akama arrives. + Akama->SendMonsterMove(x, y, z, 0);//Illidan must not die until Akama arrives. Akama->GetMotionMaster()->MoveChase(m_creature); } } diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp index 51988bc42fe..e969898884e 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp @@ -306,8 +306,7 @@ struct TRINITY_DLL_DECL boss_victor_nefariusAI : public ScriptedAI DoCast(m_creature,8149); //Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues) - m_creature->Relocate(HIDE_X,HIDE_Y,HIDE_Z,0); - m_creature->SendMonsterMove(HIDE_X,HIDE_Y,HIDE_Z,0,true,0); + DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z); m_creature->addUnitState(UNIT_STAT_FLEEING); //Spawn nef and have him attack a random target diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp index 2cc2e1e0a02..fa997c69afe 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp @@ -402,8 +402,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI Phase = 2; m_creature->GetMotionMaster()->Clear(); - m_creature->Relocate(MIDDLE_X, MIDDLE_Y, MIDDLE_Z); - m_creature->SendMonsterMove(MIDDLE_X, MIDDLE_Y, MIDDLE_Z, 0, 0, 0); + DoTeleportTo(MIDDLE_X, MIDDLE_Y, MIDDLE_Z); Creature *pCreature; for(uint8 i = 0; i < 4; i++) diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp index 0ef50b8dbf5..c027d3a4b90 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp @@ -815,8 +815,7 @@ struct TRINITY_DLL_DECL boss_yazzaiAI : public boss_priestess_guestAI m_creature->GetPosition(x,y,z); x = rand()%2 ? x+10+rand()%10 : x-10-rand()%10; y = rand()%2 ? y+10+rand()%10 : y-10-rand()%10; - m_creature->Relocate(x,y,z); - m_creature->SendMonsterMove(x, y, m_creature->GetPositionZ(), 0,0,0); + DoTeleportTo(x, y, z); } Blink_Timer = 8000; }else Blink_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp index e995a8adb07..e98fca723f3 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp @@ -95,10 +95,12 @@ struct TRINITY_DLL_DECL boss_shazzrahAI : public ScriptedAI Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); - m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0); - m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,true,0); + if(target) + { + DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); DoCast(target,SPELL_ARCANEEXPLOSION); DoResetThreat(); + } Blink_Timer = 45000; }else Blink_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp index 32f563abd57..ba516352809 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp @@ -870,8 +870,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI m_creature->StopMoving(); m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MoveIdle(); - m_creature->Relocate(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0); - m_creature->SendMonsterMove(GRAVITY_X, GRAVITY_Y,GRAVITY_Z, 0, 0, 0); + DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z); m_creature->InterruptNonMeleeSpells(false); DoCast(m_creature, SPELL_FULLPOWER); @@ -935,8 +934,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI m_creature->StopMoving(); m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MoveIdle(); - m_creature->Relocate(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0); - m_creature->SendMonsterMove(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0, 0, 0); + DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z); // 1) Kael'thas will portal the whole raid right into his body for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i) { diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp index c6ba4d28cda..1b262fa2d0c 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp @@ -176,7 +176,7 @@ struct TRINITY_DLL_DECL boss_vemAI : public ScriptedAI if(target) { DoCast(target, SPELL_CHARGE); - m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); + //m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); AttackStart(target); } diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp index b5debb45649..7c760fcd099 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp @@ -103,8 +103,7 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); - m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); - m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); + DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); ChangeTarget_Timer = 10000 + rand()%10000; }else ChangeTarget_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp index 87c7614c3d4..8b2de36e3e4 100644 --- a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp +++ b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp @@ -86,7 +86,7 @@ struct TRINITY_DLL_DECL npc_lady_sylvanas_windrunnerAI : public ScriptedAI { if( Unit* target = Unit::GetUnit(*summoned,targetGUID) ) { - target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0,0,0); + target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0); target->Relocate(target->GetPositionX(), target->GetPositionY(), myZ+15.0); summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false); } diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp index 53c87a4a63b..34001fc7744 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp @@ -311,7 +311,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI if (target) { target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); - target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0); + target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0); } Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000); if(Cloud) diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp index 1b19d9d92b7..e23b6beada1 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp @@ -365,8 +365,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI m_creature->AttackStop(); m_creature->GetMotionMaster()->Clear(); - m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0); - m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0); + DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]); m_creature->StopMoving(); m_creature->CastSpell(m_creature, SPELL_FIRE_BOMB_CHANNEL, false); //DoTeleportPlayer(m_creature, JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2], 0); @@ -399,8 +398,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI m_creature->AttackStop(); m_creature->GetMotionMaster()->Clear(); - m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0); - m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0); + DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]); m_creature->StopMoving(); m_creature->CastSpell(m_creature, SPELL_HATCH_ALL, false); HatchAllEggs(2); diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp index d0b247f2085..d1a7fa9fd13 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp @@ -338,8 +338,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI case 2: case 3: case 4: - m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z,0); - m_creature->SendMonsterMove(CENTER_X, CENTER_Y, CENTER_Z,0,0,100); + DoTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, 100); DoResetThreat(); m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura); diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp index 2932676b58a..a6c2f633075 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp @@ -106,9 +106,6 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) { DoCast(target,SPELL_CHARGE); - - m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); - m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); AttackStart(target); } diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp index 0d27cdb72f7..14eb635a61a 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp @@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_mandokirAI : public ScriptedAI else { DoCast(pUnit,SPELL_CHARGE); - m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1); + //m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1); AttackStart(pUnit); } } diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp index 865295f7c58..5b68dfb8390 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp @@ -83,8 +83,7 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI target = SelectUnit(SELECT_TARGET_RANDOM,0); if (target) { - m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); - m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); + DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); DoCast(target,SPELL_AMBUSH); } diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp index c426a6b2522..e2aa7d3049b 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp @@ -194,7 +194,6 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) { DoCast(target,SPELL_CHARGE); - m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); DoResetThreat(); AttackStart(target); } diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 179143b1502..0e649c66c01 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1154,7 +1154,7 @@ void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint3 m_startMove = getMSTime(); m_moveTime = time;*/ - SendMonsterMove(x, y, z, type, MovementFlags, time); + SendMonsterMove(x, y, z, time); } Player *Creature::GetLootRecipient() const diff --git a/src/game/Traveller.h b/src/game/Traveller.h index 436f8b051cd..b8865282672 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -107,7 +107,7 @@ template<> inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t) { //Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags - i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t); + i_traveller.SendMonsterMove(x, y, z, t); } typedef Traveller<Creature> CreatureTraveller; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8ba170a84f1..a9b300cd943 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -362,10 +362,41 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFl transitTime = static_cast<uint32>(dist / speed + 0.5); } //float orientation = (float)atan2((double)dy, (double)dx); - SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player); + SendMonsterMove(x, y, z, transitTime, player); } -void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) +void Unit::SendMonsterStop() +{ + WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); + data.append(GetPackGUID()); + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + data << uint8(1); + SendMessageToSet(&data, true); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player) +{ + WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); + data.append(GetPackGUID()); + + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + data << uint8(0); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); + + data << Time; // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if(player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet( &data, true ); +} + +/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) { WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); data.append(GetPackGUID()); @@ -404,9 +435,9 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty player->GetSession()->SendPacket(&data); else SendMessageToSet( &data, true ); -} +}*/ -void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags) +void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) { uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); @@ -418,13 +449,10 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin data << GetPositionY(); data << GetPositionZ(); - // unknown field - unrelated to orientation - // seems to increment about 1000 for every 1.7 seconds - // for now, we'll just use mstime data << getMSTime(); data << uint8( 0 ); - data << uint32( MovementFlags ); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); data << uint32( traveltime ); data << uint32( pathSize ); data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 ); @@ -11992,7 +12020,7 @@ void Unit::StopMoving() // Relocate(GetPositionX(), GetPositionY(), z); Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); - SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0); + SendMonsterStop(); // update position and orientation; WorldPacket data; diff --git a/src/game/Unit.h b/src/game/Unit.h index 6fd7815c32b..7d63b827e2b 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1036,8 +1036,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false); void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo); - void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); - void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags); + void SendMonsterStop(); + void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL); + //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); + void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end); void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL); void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL); diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 01161f44f57..12b72829248 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player) // do not send movement, it was sent already i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false); - player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT); + player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd()); } void FlightPathMovementGenerator::Finalize(Player & player) |