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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f0d7d039dd5..2a421a45ecb 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8635,7 +8635,7 @@ void ObjectMgr::LoadBroadcastTexts()
if (!GetLanguageDescByID(bct.Language))
{
- TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` using Language %u but Language does not exist. Skipped.", bct.Id, bct.Language);
+ TC_LOG_ERROR("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` using Language %u but Language does not exist. Skipped.", bct.Id, bct.Language);
// don't load bct of higher expansions
continue;
}
@@ -8644,7 +8644,7 @@ void ObjectMgr::LoadBroadcastTexts()
{
if (!sEmotesStore.LookupEntry(bct.EmoteId0))
{
- TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId0 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId0);
+ TC_LOG_ERROR("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId0 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId0);
// don't load bct of higher expansions
continue;
}
@@ -8654,7 +8654,7 @@ void ObjectMgr::LoadBroadcastTexts()
{
if (!sEmotesStore.LookupEntry(bct.EmoteId1))
{
- TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId1 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId1);
+ TC_LOG_ERROR("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId1 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId1);
// don't load bct of higher expansions
continue;
}
@@ -8664,7 +8664,7 @@ void ObjectMgr::LoadBroadcastTexts()
{
if (!sEmotesStore.LookupEntry(bct.EmoteId2))
{
- TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId2 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId2);
+ TC_LOG_ERROR("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId2 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId2);
// don't load bct of higher expansions
continue;
}