diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | 12 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/PointMovementGenerator.h | 3 |
2 files changed, 15 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index a922c937b5f..0496d0862af 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -33,6 +33,7 @@ void PointMovementGenerator<T>::Initialize(T &unit) unit.StopMoving(); unit.AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE); + i_recalculateSpeed = false; Movement::MoveSplineInit init(unit); init.MoveTo(i_x, i_y, i_z); if (speed > 0.0f) @@ -53,6 +54,17 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/) } unit.AddUnitState(UNIT_STATE_ROAMING_MOVE); + + if (i_recalculateSpeed && !unit.movespline->Finalized()) + { + i_recalculateSpeed = false; + Movement::MoveSplineInit init(unit); + init.MoveTo(i_x, i_y, i_z); + if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit + init.SetVelocity(speed); + init.Launch(); + } + return !unit.movespline->Finalized(); } diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index 13be9fee77b..d2833a5ee10 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -36,6 +36,8 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG void MovementInform(T &); + void unitSpeedChanged() { i_recalculateSpeed = true; } + MovementGeneratorType GetMovementGeneratorType() { return POINT_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { x=i_x; y=i_y; z=i_z; return true; } @@ -43,6 +45,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG uint32 id; float i_x, i_y, i_z; float speed; + bool i_recalculateSpeed; }; class AssistanceMovementGenerator : public PointMovementGenerator<Creature> |